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Clovers' Hideki Kamiya feels "very strong responsibility" to protect workers from layoffs
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Clovers’ Hideki Kamiya feels “very strong responsibility” to protect workers from layoffs

by admin September 16, 2025


Clovers studio head and chief game designer Hideki Kamiya feels “a very strong responsibility” to protect the studio during the current climate of industry layoffs.

In a wide-ranging interview with VGC, Kamiya said the studio has a “deep commitment” to its staff and wants to prioritise taking care of them.

“That means we can’t just say, ‘oh, the project has failed and didn’t go well, goodbye everyone.’ We really have a deep commitment to keep the company going for these people, who we’re grateful to,” he said.

“Of course, I understand there are circumstances that force large companies to make layoffs, but for us, that’s a route that we don’t want to go down. We want to take care of our staff.”

VGC noted there are less stories relating to layoffs, cancelled projects, and studio closures with Japanese companies compared to the West.

“I can’t say for sure since I don’t have experience in overseas development, but I feel that Japan does have a culture of respecting creators,” said Clovers CEO and president Kento Koyama.

“In the West, I imagine there’s always a constant push and pull between marketing-driven decisions and creative decisions. For us, we feel there is a willingness to place a bit more trust in the creative side.”

Kamiya added: “What it feels like when working with Japanese publishers is that the development culture feels closer to mind, and they tend to be more understanding towards creators.”

He also shared his thoughts on the cancellation of Scalebound, an action RPG developed by PlatinumGames and published by Microsoft Studios, suggesting things may have gone differently had they worked with a Japanese publisher.

“I don’t mean that the game would necessarily have been completed and released, but I imagine the process itself would have played out differently,” he said.

“For me personally, overseas publishers seem to have a much stronger desire to see a finished product as quickly as possible. If it had been a Japanese publisher, I feel they might have given us more leeway.”

Kamiya made it clear that the “failure of Scalebound was ultimately the responsibility of PlatinumGames, myself as director included.”

This experience hasn’t dissuaded him from working with overseas publishers, however. “I feel if the opportunity ever comes again, we’ll find a way to take advantage of both sides’ strengths.”

Speaking of PlatinumGames, Kamiya said he hasn’t received “any contact from them, officially or unofficially” regarding the founding of Clovers.

As for his feelings for the studio, Kamiya said the key point is that “the mindset towards game development is different” between the two studios.”

“Not to say one is better, one is worse, one is good, one is bad – they’re just different,” he explained. “And if the company and the individual don’t have the same mindset, then no one is happy.

Kamiya and Koyama also provided insight into Clovers’ partnership with Capcom, describing it as a “really beneficial”.

“Clovers was founded with funds from Koyama and myself, and it wasn’t a very large amount,” Kaymiya said. “But after going to Capcom and getting this Okami project, it allowed us to come into this office, hire staff, and step up the way we have, so it has been extremely beneficial for us.”

He made it clear, however, that Capcom has no capital involvement in their studio.

“Our company is funded solely by our own capital […] This is our own company, so in that sense, there’s no financial connection to Capcom.

“[This] means that the possibilities are basically endless. We would be interested in working with different publishers as well, possibly through self-publishing, so that’s definitely a part of our goal and strategy.”



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September 16, 2025 0 comments
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(foco44/Pixabay)
GameFi Guides

If They Can Do it to Sun, Who’s Next?’ Say Insiders as WLFI Claims Freeze Was to ‘Protect Users’

by admin September 6, 2025



World Liberty Financial (WLFI) is defending its decision to freeze hundreds of wallets, including Tron found Justin Sun’s, saying the move was meant to protect users from phishing-related compromises, not to stifle normal trading.

“WLFI only intervenes to protect users, never to silence normal activity,” the project wrote on X.

We’ve heard community concerns about recent wallet blacklists. Transparency first: WLFI only intervenes to protect users, never to silence normal activity. 🦅

— WLFI (@worldlibertyfi) September 5, 2025

WLFI said earlier this week that 272 wallets were blacklisted, with approximately 215 of those linked to a phishing attack and 150 compromised through support channels.

Justin Sun’s WLFI address was frozen on Friday, following several small “dispersion test” transfers between his own wallets after claiming unlocked tokens at launch, none of which were sales.

The outbound transfers from Sun-tagged wallets made it appear that the big-name WLFI investor was selling his tokens, but onchain data paints a different picture.

In a post on X, Nansen founder Alex Svanevik pointed out that Sun’s transfers didn’t match the timeline of WLFI’s token decline.

Nansen data shows Justin Sun transferred 50 million WLFI worth about $9.2 million on Sept. 4 at 09:18 UTC — three to five hours after the token’s steepest drop — meaning the transfer followed the crash rather than caused it.

Onchain data from Nansen shows a $12 million WLFI transfer from HTX to Binance by a third-party market maker.

The tokens were borrowed using HTX’s own capital as part of a routine rebalance, but the move came after WLFI’s sharpest declines and was too small to have moved the market, considering WLFI has a daily trading volume of over $700 million.

Once deposited on Binance, it is impossible to determine whether the tokens were sold or simply held.

Market participants instead point to broad shorting and dumping of WLFI through market makers and trading desks across several exchanges as the real driver of the crash.

Onchain records back this view: a transfer from BitGo to Flowdesk flagged by Nansen, coincided with the start of WLFI’s slide and has become a key datapoint in explaining the sell-off.

Meanwhile, WLFI’s decision to freeze funds linked to the crash set off nervous chatter among whales, market makers, and other trading desks that their tokens could be frozen by literal fiat.

“If they can do it to Sun, who’s next?” is how a person familiar with conversations among large market participants paraphrased it when speaking to CoinDesk.

WLFI is currently trading for $0.18, according to CoinGecko. It’s down 40% since listing.





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September 6, 2025 0 comments
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Over 450 Diablo developers vote to unionise, because "passion can’t protect us from job instability"
Game Updates

Over 450 Diablo developers vote to unionise, because “passion can’t protect us from job instability”

by admin August 30, 2025


A group of more than 450 Diablo developers have voted to form a union at Blizzard, under the banner of the Communications Workers of America (CWA).

According to a CWA press release, the new union is made up of game developers, artists, designers, engineers, and support staff across the Diablo series, and has already been formally recognised by Blizzard parent company Microsoft. These workers join the over 500 World of Warcraft and almost 200 Overwatch devs who each formed their own unions earlier this year.

As you’d imagine, Microsoft’s recent mass layoffs were a big factor in these Diablo staffers opting to union up now, with other concerns including the avoidance of crunch and a “passion tax” that centres around the idea you might feel obligated to accept less for a dream job.

“With every subsequent round of mass layoffs, I’ve witnessed the dread in my coworkers grow stronger because it feels like no amount of hard work is enough to protect us,” said Kelly Yeo, a Diablo game producer and member of the organising committee member. “I am overjoyed that we have formed a union—this is just the first step for us joining a movement spreading across an industry that is tired of living in fear. We are ready to begin fighting for real change alongside our Diablo colleagues.”

Ryan Littleton, another Diablo game designer and committee member, added:

The day after the third round of mass layoffs, I walked into the office, and when I tried to open the door to the cafeteria, my badge was denied. For a moment, I wondered if getting breakfast was how I’d find out I was part of that round. While luckily it was just a technical issue, none of us should have to live with that constant worry that we might be let go at the drop of a hat. A union allows us to organize across the industry to make great games and protect the developers who create them from the constant pressures of layoffs, passion tax, and crunch.

Teams at Blizzard aren’t the only folks at Microsoft who’ve moved to unionise recently. Staff at the likes of Call of Duty developer Raven Software, Fallout and Elder Scrolls studio Bethesda, and Elder Scrolls Online developer ZeniMax have also opted to seek protections. In the case of unionised ZeniMax staff, their union claimed it was fighting for the jobs of workers left in limbo by the abrupt cancellation of an unannounced MMO as part of Microsoft’s July mass layoffs.

Solidarity to these freshly-unionised Diablo devs.



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August 30, 2025 0 comments
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