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Mafia: The Old Country will get a proper open world mode via game update "in the coming months"
Game Updates

Mafia: The Old Country will get a proper open world mode via game update “in the coming months”

by admin August 19, 2025


Mafia: The Old Country may be an offer you can probably refuse, but it does have a lush-looking open world – “clearly designed with care and a sharp eye for capturing the beauty of a fairytale landscape that alternates between serene and rugged,” as Mark “Ice Pick” Warren wrote in our review.

The game’s focus on shootybangs and stabfights does the backdrop a disservice, as does its rather barren and easy-to-miss Exploration mode, which I hear is basically a chance to snaffle up some collectibles. Devs Hangar 13 and their godfathers at 2K Games aim to fix all that with a forthcoming Free Ride mode, which will “add some new activities and gameplay, arriving free for all players in the coming months,” according to a developer update.

Hangar 13’s previous Mafia: Definitive Edition also had a Free Ride mode, which let you roam Lost Heaven taking on new missions and races and even tussling with alien invaders. I would assume The Old Country’s version will be similar in both content and direction. Can’t wait to see what flying saucers look like in 1900s Sicily.

I’m always happy when blockbuster devs add modes that encourage you to revisit and savour the texture of the world. Projects such as Mafia: The Old Country typically pour tens of millions into the creation of art assets that are doomed to be appreciated for around five seconds while players zip fecklessly from cover to cover.

I guess that mingled decadence and disposability is part of the triple-A thrill, like burning 100 dollar bills to light a cigar. Have you ever done that? I once set a five pound note on fire for a dare, but I extinguished it immediately and, I think, bought a coffee with it. This is why I will never run 2K Games.

Again, there’s no hard launch date yet for Free Ride in Mafia: The Old Country. In the shorter term, Mark has dug up a first-person driving mod, which allows you to savour the period detail at the modest expense of occasionally seeing your own eyeballs floating in front of your face.



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August 19, 2025 0 comments
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Skyblivion evil character
Gaming Gear

Oblivion’s dungeons suck, Skyblivion is making them better: ‘That’s where the power of a proper remake comes from’

by admin June 20, 2025



If there’s one thing I’ve learnt in my hours with Oblivion Remastered, it’s that Oblivion’s dungeons kind of suck. They’re labyrinthine, exist as one of three types, and when you get to the end of them your grand prize often turns out to be, like, 5 gold and a journeyman retort. And then you have to retrace your steps to get back out.

Bethesda didn’t really crack its dungeon formula until Skyrim, where you could at least be relatively sure you had some kind of prize awaiting you at the end of a long session of hackin’ and slashin’: an enchanted weapon, a new word for a shout, that kind of thing.

When I sat down with Skyblivion lead dev Rebelzize for a chat about the upcoming Oblivion-in-Skyrim remake, it sounded like back-porting that dungeon philosophy to Cyrodiil was gonna be a key goal of the mod project.


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“I think for a lot of people that play Oblivion now, it will be frustrating at times,” said Rebel, “there’s just old game design that doesn’t really translate anymore, and some of that is still present in the remaster from Bethesda themselves, because they’ve not remade it, which is a key difference [from Skyblivion], which is good for us.”

It’s a neat point of divergence between Skyblivion’s fan-made remake of Oblivion and Bethesda’s remaster, which went out of its way to retain all the strange foibles that made the OG game what it is. “We still have something to offer in that we have more or less redesigned every aspect of the game,” says Rebel.

(Image credit: Bethesda, TESRenewal)

“The easiest example is something that was introduced in Skyrim… once you’re at the boss chamber, the final area, you get a loop back to where you started.” In original Oblivion and the remaster, by contrast, “most of the time there’s nothing at the end. There’s no boss or loot or anything to make that delve rewarding. Then once you’ve done that very unrewarding delve, you have to backtrack all the way.”

Not so in Skyblivion. “That’s something I’ve been trying to really hammer on with everyone in the teams, that we make the dungeons fun. And if a dungeon serves no other purpose than to just distract someone from what they’re doing, then it can’t just be a bear den—you know, with a really big black bear—at the end.”

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This is pretty exciting to hear, at least for me. While Oblivion Remastered is very much the Oblivion you remember from 2006 in a lush new wrapper, it sounds like the Skyblivion team is deliberately, consciously pushing things into ‘remake’ territory, and they’re not scared to slaughter some of the OG’s sacred cows if they think it’ll make for a better game. “Oblivion is one of those games that look really good from a distance, because it has those really lush forests, but once you’re in a forest there’s usually nothing between city A and city B.”

The possibility of scattering in new details, new design philosophies, new stuff is, says Rebel, “Where the power of a proper remake comes from, and where I hope we will have some relevance and staying power within internet culture and the Elder Scrolls fandom.”



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June 20, 2025 0 comments
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Yakuza studio's Project Century gets a proper name and a stylish new trailer
Game Updates

Yakuza studio’s Project Century gets a proper name and a stylish new trailer

by admin June 7, 2025



Cast your mind back to the distant days of last December, and you might remember Sega unveiling Project Century, a curious new venture from Yakuza developer Ryu Ga Gotoku Studio. Well, it’s not been given a proper name alongside a new trailer.


Project Century’s initial showing was eye-catching but not entirely informative, revealing it to be a Yakuza-style third-person action game with real-time combat set in an open city located somewhere in 1915. And honestly, its latest appearance isn’t a whole lot more illuminating. But! We’ve shifted to 1943 this time around, perhaps suggesting the game – just like its codename implies – does indeed unfold across the course of 100 years.


Aside from that curiosity, we get an extremely evocative new trailer, featuring some era-appropriate music, a whole lot of fisticuffs, and more of that lovely warm art style. More crucially though, Sega has jettisoned the Project Century moniker in favour of its final title, Stranger Than Heaven.

Stranger Than Heaven title reveal trailer.Watch on YouTube


But, unfortunately, that’s your lot. There’s no hint of a release date, or even the platforms Stranger Than Heaven might be coming to, so for now about all we can do is soak up the ambience of its new trailer and patiently wait to learn more.



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June 7, 2025 0 comments
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Pokemon Presents locked in for July, as Pokemon Legends Z-A finally catches a proper release date for Switch 2 and OG Switch
Game Updates

Pokemon Presents locked in for July, as Pokemon Legends Z-A finally catches a proper release date for Switch 2 and OG Switch

by admin May 29, 2025


Attention all Bulbasaur plushie owners and potential future Bulbasaur plushie owners. The Pokemon Company has officially announced a Pokemon Presents showcase set to take place in July. Plus, we finally know for sure when exactly Pokemon Legends Z-A will be arriving for Switch 2 and original Switch.

This next Pokemon Presents will be taking place on Tuesday, July 22, meaning you’ve got a month and a bit to wait. You’ll be able to watch it at 6AM PST, which is 2PM BST, 9AM ET, and 3PM CEST via the official Pokemon YouTube channel.


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There’ve been no further details announced as to what it’ll feature, aside from “the latest news and updates from the world of Pokemon”, which yeah, duh, Pokemon showcase. It’s worth noting that Nintendo’s Switch 2 will have been out a month and a bit by then, so it seems likely we could see some more Pokemon games aimed at that console.

One that pretty much seems like a lock unless TPC thinks it’s shared enough info already is Pokemon Legends: Z-A, which has just finally been given a full release date. Both the Switch 2 and original Switch versions will be dropping on October 16, with eShop pre-orders kicking off June 5. The game’s moody nighttime cover art has also been revealed.


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“Players who purchase either the physical or digital version of Pokémon Legends: Z-A for Nintendo Switch will have the option to upgrade to the Nintendo Switch 2 Edition by purchasing an upgrade pack,” TPC wrote, “Upgrade packs will be available on Nintendo eShop and My Nintendo Store.”

If you’ve forgotten what the game is here’s the synopsis: “Pokemon Legends: Z-A is a new frontier for the Pokémon video game series, blending an RPG story unfolding in a single city with action elements and a real-time battle system unlike anything seen before in the franchise Trainers can look forward to the beginning of a new adventure in Lumiose City—one woven by people and Pokémon together!”

If you’re planning on playing a bunch more Pokemon TCG Pocket while you wait for this next Presents showcase to roll around, you can consult our huge array of helpful TCG Pocket guides for expert advice on things like assembling decks based around ex Pokemon ranging from Cresselia to Yanmega.



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May 29, 2025 0 comments
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