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promise

An ROG Xbox Ally X and Ally shown during Microsoft's Xbox stream in June 2025.
Gaming Gear

Scalpers are already selling the promise of an Asus ROG Xbox Ally X for over $2,000 when it’s still available for pre-order at half the price

by admin September 28, 2025



If you have your eye on the upcoming Asus ROG Xbox Ally X handheld gaming PC, be careful where you buy it from. As reported by Tom’s Hardware, scalpers are already trying to rip people off with eBay listings charging over two times MSRP—while the ROG Xbox Ally X is still available for pre-order at its normal price.

Tom’s Hardware spotted numerous eBay listings for the Xbox Ally X priced as high as $2,500. For context, the MSRP is $999 for the Xbox Ally X or $599 for the base Xbox Ally. Both devices are set to launch on October 16.

If you want to snag a Xbox Ally, it’s best to avoid eBay entirely. At the time of writing, pre-orders are still open for the Xbox Ally and Xbox Ally X at Best Buy, Asus, and Microsoft (if you’re outside the US, you can check the official Xbox pre-order page to find pre-order options in your region). This is a pretty pricey handheld as it is, all things considered, so don’t let a scalper trick you into paying double.


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If you consider the ROG Xbox Ally X part of the Xbox line-up (which Microsoft seems to), it’s the most expensive Xbox to date. For $1,000, you get an AMD Ryzen AI Z2 Extreme chip, 24GB of RAM, 1TB of storage, and a 7-inch FHD IPS display. Benchmark testing for the Z2 Extreme chip so far shows a decent improvement in performance over the Z1 Extreme in the non-Xbox ROG Ally X released last year, but mainly at lower settings.

If you already have a 2024 ROG Ally X, the upcoming Xbox version might not be enough of an upgrade to justify paying $1,000. It’s a worthier choice if you’re coming from an older or budget handheld, or if you’re picking up your first handheld gaming PC.

However, at this price, the Xbox Ally X is trying to compete with budget gaming laptops, many of which have discrete GPUs that can offer stronger performance. The handheld form factor is an understandable selling point here, but even so, it’s worth considering all of your portable gaming options⁠—like the Steam Deck, whose LCD version is down to $320⁠—before buying.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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September 28, 2025 0 comments
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Blippo+ Review - I Promise You've Never Played Anything Like This
Game Reviews

Blippo+ Review – I Promise You’ve Never Played Anything Like This

by admin September 23, 2025



Blippo+ is certainly one of the strangest games you could play this year–or any year, really. Released on Steam, Switch, and Playdate (the small yellow handheld famous for its crank controls), it strains the fundamental definition of a video game. Instead, it’s more of a simulation of TV channel-surfing in the late ’80s or early ’90s, a kind of interaction younger generations actually have no experience with. It’s a game whose target audience would seem to be very few people at all. And yet, because I enjoy exceptionally weird experiences, it delivers.

Blippo+ is a collection of live-action skits meant to play like a cable television package from 30ish years ago. When you first start up the game, it “scans” for channels–a process I vaguely recalled interacting with as a kid when Blippo+ reminded me. Then, once its dozen or so channels are found, you simply… watch TV.

The TV schedule plays out in real time. These are not on-demand offerings a la Netflix or HBO Max. This is a perpetually cycling programming schedule. If you tune into the news channel, for example, you’ll miss what’s happening at the same time on the music, family or–yes–even the porn channel. Each program only lasts a few minutes, so it’s not as though you’re locked in for 30 or more minutes if you want to watch any single program in its entirety. This also makes it easy enough to eventually catch everything, either by channel-surfing routinely like a kid after school in 1996, or by sticking with one channel at a time until it has looped fully, then moving onto the next channel.

Every show becomes a micro-story you can follow for several in-game weeks at a time.

The story of Blippo+ is that you, the player, have tuned into TV signals from an alien world called Blip. Its inhabitants look like us, only with a fashion sense that colorfully combines Clinton-era garb with makeup and hairdos that feel noticeably extraterrestrial.

Its TV shows are similarly out of this world. Cooking shows walk you through how to prepare vegetables that don’t exist on Earth. A woman with a literal third eye hosts a mystical, horoscope-focused show. Most interestingly, early news programs in the show’s many hours of programming discuss the revelation that some tens of thousands of PeeDees (the ubiquitous smartphone-like devices on planet Blip) have been activated elsewhere in the universe. Essentially, you play the role of interloper, rubber-necking at another world whose signals you’ve inadvertently picked up.

This concept would likely work best on the Playdate, the already-strange device that releases games on a weekly schedule, giving its players a schedule to opt into and discuss on Reddit, YouTube, and Discord. Canonically, the Playdate itself is the PeeDee device that everyone on Blip owns and lives by. I didn’t get to play it on that platform, but I found Blippo+ achieves its main goal on Steam too, especially since I played it with a controller and let myself feel like I really was channel-surfing, like maybe you did in the old days.

One of the coolest aspects of Blippo+ is its TV Guide-like channel. At the risk of sounding like an old man, back in my day, you’d watch the TV Guide channel to see what’s on now and what’s coming on later. You’d then have to make yourself available for whatever interested you. Blippo’s guide channel amusingly captures this defunct experience, with filler music and narration filling in the space as the programs unfold with or without you tuning into them. No matter what you’re watching, it’s also filtered with that peak drabness of the 1990s, pre-HD and noticeably drained of color.

The cooking shows had an oddly unsettling effect, as I watched these alien crops be prepared for dishes.

On Playdate, new content for Blippo+ has dropped every Thursday to flesh out the game’s overarching storyline, in which different programs call back to one another. Meanwhile, the residents of Blip grapple with the existence of otherworldly voyeurs such as yourself, which becomes appointment television, a meta-serial about other planets and the weirdos who live there.

On Steam and Switch, those content drops are instead unlocked as you watch more of the shows. Roughly every 30-40 minutes in my several hours with the game, I’d get a notification that more content was available. It’s handled this way because Playdate devotees have been unraveling the weekly Blippo+ drops for months now, whereas those on traditional PC and console are playing catch-up. This hinders the communal aspect of Blippo+, which I find appealing, but that’s not to say the project falls apart without this piece intact.

Blippo+ is a game by and for Theater Kids most of all, though I enjoyed my time with it despite not being one myself. Each skit has a dry humor and an undercurrent of adoration for acting and the arts that will absolutely be alienating–no pun intended–for some players. Even some of those who like the idea of simulating this quintessential ’90s experience of couch-potatoing away your Saturday with Blippo’s soap operas and music videos may find that these skits don’t quite fulfill the fantasy.

Scrolling the TV Guide-like channel is either going to be nostalgic… or appropriately alien.

That’s because, for as great a job as Blippo+ does at actually simulating the physical element of half-mindedly flipping channels like a kid procrastinating on their homework, the many shows developed for Blippo+ ultimately feel too similar in tone. They’re all going for a dry, silly weirdness. In my eight or so hours with Blippo+, I didn’t see anything that took itself too seriously. Maybe it wouldn’t have worked, or the creators just weren’t interested in that side of its imaginary people. Or maybe that’s their way of saying planet Blip really is just a bunch of one-note dweebs who never take things too seriously.

Still, I most appreciated Blippo+ for its indirect parodies of TV shows from our world. A Bill Nye-like scientist spent his shows interviewing guests like a brain in a jar, who was said to be one of Blip’s most famous philosophers. I could read reviews about a series called “Werf’s Tavern,” which spoofs something like a Doctor Who, right down to the poorly aged depictions of some would-be harmful stereotypes. The pornography channel, Zest, comically captures the formative ’90s experience of trying to de-scramble the imagery while saxophones cut through the static. One of my favorite series, Realms Beyond, tells spooky anthological stories a la The Twilight Zone, but does so via spoken word, making it more like a radio show than Serling’s seminal sci-fi series.

Blippo+ rarely parodies any specific series and is instead more interested in capturing certain vibes or subgeneres–stitchings of moments in time from yesteryear. Like on my home planet, Blip’s programming isn’t all worth watching, but there are some gems on rotation for those who care to make a lazy weekend out of it.

Like my older brother in 1996, you can try your best to de-scramble the porn channel.

Blippo+ feels like an art school project that broke containment and went international. What the team has done with a seemingly shoestring budget makes for a laudable DIY effort. Calling this a game could mislead some users, given it’s really more like a ’90s-colored cable TV package without any on-demand features. It’s interactive, yes, but only in the way one’s TV was in the mid-’90s. This sort of experience is sure to be unlike anything else you’ve ever played–and for younger players, anything they’ve even experienced in the first place–though a significant number of people will surely come out of it more confused than amused. Still, if you can match Blippo’s vibe, you may find yourself homesick for another world.



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September 23, 2025 0 comments
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Slay the Spire 2 has been delayed but it wasn't Silksong's fault, promise
Game Reviews

Slay the Spire 2 has been delayed but it wasn’t Silksong’s fault, promise

by admin September 14, 2025


Slay the Spire 2, the sequel to the roguelike deck-building game that spawned a genre, has been delayed. Developer Mega Crit had been aiming for an autumn 2025 release, it said, but has now realigned for March 2026.

We don’t know the date but we do, bizarrely, know the day. Mega Crit has already, quirkily, announced that Slay the Spire 2 will be released on a Thursday. According to my calendar, which I presume is the same as yours, it means Slay the Spire 2 will be released on either the 5th, 12th, 19th or 26th March 2026. Maybe provisionally book-off all these days from work?

“We know this isn’t the news anyone wanted to hear,” Mega Crit wrote in a Steam update. “There’s no single dramatic reason [for the delay]. Some personal life stuff hit the team (everyone’s okay!), we kept saying ‘wouldn’t it be cool if…’ one too many times, and honestly, the game just needs more polish to meet our standards.”

Mega Crit added, in a lighthearted delay FAQ accompanying the news, that the delay wasn’t Silksong’s fault, despite appearances. “We got together as a team to determine our new release window before Silksong’s date was announced,” the studio said. “The timing just worked out like that, but on the bright side, everyone can keep busy playing Silksong during the wait!”

Slay the Spire 2 looks a lot like Slay the Spire 1, but upon closer inspection has some notable differences – evolutions, it’s probably fairer to say. A lot of effort has gone into improving the visual presentation of the game – with what appear to be 3D models in 2D environments now – and there’s also apparently a great deal more content stuffed in.

One major change outlined in the post is alternate acts. These allow you to choose different “a” and “b” variations of acts when you replay the game to help ease rerun repetition. Each alteration is said to have “radically” different environments, enemies, events and bosses. The two examples shared in the update were Act 1a variation Overgrowth, a lush jungle-themed alteration; and Act 1b, the Underdocks, a miry waterway.

The Act 1a variation Overgrowth.

The Act 1b variation Underdocks.



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September 14, 2025 0 comments
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Paradox take "first step" in response to Bloodlines 2's DLC clan backlash with PlayStation refunds, promise more info next week
Game Updates

Paradox take “first step” in response to Bloodlines 2’s DLC clan backlash with PlayStation refunds, promise more info next week

by admin September 8, 2025


Vampire: The Masquerade – Bloodlines 2 publisher Paradox have gotten the ball rolling on the “adjustments” they promised in response to the controversy over the game’s day-one paid DLC vampire clans.

As we’ve covered previously, the Toreador and Lasombra clans were originally revealed to be locked behind a purchase of either Bloodines’ £18.69/€21.99/$21.99 Shadows and Silk DLC pack, or the £74.99/€89.99/$89.99 premium edition that said DLC comes bundled with. Cue understandable unhappiness, and Paradox swiftly moving to declare they’d rejig some stuff before launch.

The first domino’s now fallen, and it’s refunds for PlayStation pre-orderers. “Anyone who pre-ordered the premium edition through the PlayStation Store will be contacted and refunded starting Monday, September 8th,” World of Darkness community developer DebbieElla announced on the Bloodlines 2 Discord. “You will be able to pre-order your premium edition copy again later, before the release on October 21st.”

The good news for us PC folks is that Paradox made clear this is just an “intentional first step” in their planned tweaks following the backlash. “We are working hard on the adjustments that we promised, and we will be able to tell you all the details on September 17th,” DebbieElla wrote. “Making significant changes like this involves many moving parts, and we want to make sure that we get it right with this change.”

So, a little longer to wait for info as to whether there’ll be changes to the DLC/editions and their pricing on PC. However, pulling existing pre-orders and then requesting folks make them again points towards a premium edition price drop being at least one of the measures Paradox are taking. Any change might make paying extra for the two clans a bit more palatable, but unless the premium edition’s brought down to match the price of the base game, dishing the DLC clans out at no extra cost, odds are the sour taste won’t come close to being washed away.

Paradox and Bloodlines developers The Chinese Room previously defended charging for Toreador and Lasombra vamps when our James asked them about the decision at Gamescom, citing the game’s changing scope.

“We have been expanding it from where we originally planned to land it, I think, constantly, and Paradox have been really good when we go, or when the clients go, or when Paradox go: ‘We should add a bit more here. Let’s push the date back.’ As you know, the date has pushed back, but that has been to fatten it out into something that we feel does land where the players want it,” Bloodlines 2 narrative director Ian Thomas said.

We’ll keep you in the loop as to what Paradox announce on the 17th, and keep on hoping that Bloodlines 2 will stop all this Sideshow Bob rake-stepping as it tries to position itself as a “spiritual successor” to Bloodlines.



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September 8, 2025 0 comments
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Gaming Gear

Zuckerberg caught on hot mic telling Trump ‘I wasn’t sure’ how much to promise to spend on AI in the US

by admin September 7, 2025


Mark Zuckerberg has certainly come a long way in his relationship with President Donald Trump. Almost exactly a year after the president threatened the Meta CEO with imprisonment, the two sat side-by-side at a White House dinner, alongside numerous other tech CEOs.

The nearly three dozen CEOs and execs in attendance took turns praising and thanking Trump. But Zuckerberg’s comments were especially notable. In one moment that was widely shared on social media, Trump turns to Zuckerberg and asks “how much are you spending, would say, over the next few years?” Zuckerberg responded that it was “probably going to be something like, I don’t know, at least $600 billion through [20]28 in the US.” Trump seemed to approve. “That’s a lot, thank you Mark, it’s great to have you.”  

But it was a hot mic moment captured later between the two that was especially telling. Zuckerberg, turning to Trump, apologizes and says “sorry, I wasn’t ready …I wasn’t sure what number you wanted to go with.” 

You can watch the whole moment play out in the clip below:

While Zuckerberg has spent the last year trying to curry favor with Trump, their interactions show just how much those efforts have been paying off. A year ago, the then-former president was threatening the Facebook founder with jail time. Now, after donating $1 million to his inauguration, changing Meta’s policies and renouncing DEI, adding a pro-Trump booster to his board, paying $25 million to settle a four-year-old lawsuit  and several private meetings, the two seem to have patched things up. Not only is Zuckerberg promising to spend massive amounts on money in the US on AI infrastructure, he’s seemingly confirming that Trump approves of the specific number.

The Meta CEO later addressed the hot mic moment in a post on Threads. He said that “ it’s quite possible we’ll invest even more “ and that he had briefed the president on Meta’s potential spending through 2028 and “the end of the decade.”

“I wasn’t sure which number he was asking about, so I just shared the lower number through ’28 and clarified with him afterwards,” he wrote.

Update, September 6, 2025, 10:28 AM PT: This post has been updated to add comments from Mark Zuckerberg.



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September 7, 2025 0 comments
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Gaming Gear

Zuckerberg caught on hot mic telling Trump ‘I wasn’t sure’ how much to promise to spend on AI in the US

by admin September 6, 2025


Mark Zuckerberg has certainly come a long way in his relationship with President Donald Trump. Almost exactly a year after the president threatened the Meta CEO with imprisonment, the two sat side-by-side at a White House dinner, alongside numerous other tech CEOs.

The nearly three dozen CEOs and execs in attendance took turns praising and thanking Trump. But Zuckerberg’s comments were especially notable. In one moment that was widely shared on social media, Trump turns to Zuckerberg and asks “how much are you spending, would say, over the next few years?” Zuckerberg responded that it was “probably going to be something like, I don’t know, at least $600 billion through [20]28 in the US.” Trump seemed to approve. “That’s a lot, thank you Mark, it’s great to have you.”  

But it was a hot mic moment captured later between the two that was especially telling. Zuckerberg, turning to Trump, apologizes and says “sorry, I wasn’t ready …I wasn’t sure what number you wanted to go with.” 

You can watch the whole moment play out in the clip below:

While Zuckerberg has spent the last year trying to curry favor with Trump, their interactions show just how much those efforts have been paying off. A year ago, the then-former president was threatening the Facebook founder with jail time. Now, after donating $1 million to his inauguration, changing Meta’s policies and renouncing DEI, adding a pro-Trump booster to his board, paying $25 million to settle a four-year-old lawsuit  and several private meetings, the two seem to have patched things up. Not only is Zuckerberg promising to spend massive amounts on money in the US on AI infrastructure, he’s seemingly confirming that Trump approves of the specific number.



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September 6, 2025 0 comments
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A gold bar (Scottsdale mint/Unsplash)
GameFi Guides

Hex Trust CEO Sees Both Promise and Peril in Bitcoin Treasury Firms

by admin September 2, 2025



Good Morning, Asia. Here’s what’s making news in the markets:

Welcome to Asia Morning Briefing, a daily summary of top stories during U.S. hours and an overview of market moves and analysis. For a detailed overview of U.S. markets, see CoinDesk’s Crypto Daybook Americas.

Digital Asset Treasury (DATs) companies – firms that put bitcoin on the balance sheet – were the talk of the town during BTC Asia in Hong Kong.

But corporate adoption of Bitcoin can be a double-edged sword, says Alessio Quaglini, CEO and Co-Founder of crypto custodian Hex Trust. While treasury holdings put crypto on the balance sheets of public companies, he warns that leveraged strategies could turn adoption into a source of instability.

“It’s great for the adoption. It’s great because you have basically indirect bitcoin access to billions of people investing in local stock exchanges and Nasdaq,” Quaglini told CoinDesk during a recent interview on the sidelines of BTC Asia in Hong Kong.

But he drew a sharp line between healthy diversification and financial engineering.

“If this listing company exists for the sole purpose of holding crypto, well then, it’s a hedge fund that is publicly traded. It’s a financial engineering kind of exercise,” he continued.

Quaglini, like many others in the industry, is concerned about excessive levels of leverage. A recent report from Galaxy illustrates the risk, showing loan volumes at their highest since 2022 alongside a $1 billion liquidation wave, while Korean regulators have already stepped in to freeze new lending products as they grow concerned about leverage straining markets.

“If these companies deploy leverage, and they issue debt to buy Bitcoin with strong triggers, then it’s a big issue,” Quaglini said. In public markets, debt covenants are transparent, meaning traders can anticipate forced selling. “You might be in the situation of the prisoner dilemma… You can have this kind of spiral effect that brings more volatility to the industry.”

Even so, Quaglini sees today’s treasury players as a first step.

“The next step is that you have real companies that do have a lot of operating cash flow, and they’re sitting on huge amounts of cash, like Apple, Google, etc.,” he said. If those firms start allocating reserves into BTC, the shift would be “extremely positive.”

In the end, the real test of the viability of DATs isn’t whether small firms turn themselves into bitcoin proxies, but whether the world’s largest corporates are willing to put their cash piles on-chain.

Market Movement

BTC: Bitcoin is in the green changing hands above $109K. The world’s largest digital asset is stabilizing after August saw a rare rotation out of BTC spot ETFs into ETH funds, which has weighed on relative BTC demand in recent weeks. Broader macro remains supportive but price action is still consolidating beneath mid‑August highs

ETH: Ether is trading at $4,298. Market participants are easing on profit‑taking after notching record levels late last month and bumping into resistance near the high‑$4,000s. The August ETF flow trend favored ETH, but near‑term consolidation dominates after the run‑up

Gold: Gold is holding near a four‑month high on mounting bets for a September Fed rate cut and a softer U.S. dollar, both of which typically support bullion

Nikkei 225: Asia-Pacific markets mostly rose as investors weighed tariff uncertainty and the Shanghai Cooperation Organization summit, with Japan’s Nikkei 225 up 0.31% after a U.S. court ruled most of Trump’s global tariffs illegal.

Elsewhere in Crypto:

  • Gavin Newsom Wants to Launch a Meme Coin Just to Troll Trump (Decrypt)
  • South Korea’s FSC chief nominee faces backlash after calling crypto valueless (The Block)
  • Trump Family Share of World Liberty Crypto Grows to $6 Billion (Decrypt)



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September 2, 2025 0 comments
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A promotional image created by Sony, showing its PlayStation 5 consoles next to its PlayStation Portal remote player.
Product Reviews

Claimed Sony PS6 handheld console specs promise a miracle of next-gen, cutting-edge processor architectures at a price that’s barely enough for today’s hardware

by admin August 29, 2025



PS6 Dockable Handheld Leak: AMD Canis Specs CRUSH XBOX Ally X! – YouTube

Watch On

With the current crop of consoles from Microsoft and Sony nearing the end of their natural product cycles, tech rumours are abound as to what hardware and systems the next generation will have. Amongst a whole raft of claims as to what the PlayStation 6 will be like are a list of specifications for Sony’s return to the handheld market, with a beefy custom AMD chip at the heart of it all.

Now, before I go any further, let me get one thing out of the way first, and it’s the source of these claims: Moore’s Law is Dead. The tech YouTube channel’s modus operandi is all about rumours, leaks, speculation, and at times, pretty wild predictions. But hey, even if you spray about in a raging gale, something will eventually land on target.

On to the nitty-gritty, then. MLID claims Sony is planning a handheld PlayStation for its PS6 portfolio. Not a major shock announcement, as the company has done this before. Something else that won’t raise any eyebrows is that it’s apparently going to be powered by a custom AMD chip, codenamed Canis.


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The specs for it, though, are a tad more of a surprise. Manufactured on TSMC’s N3 process node and coming in at 135 square millimetres in size, the CPU size of Canis is alleged to have four Zen 6c cores and two Zen 6 Low Power cores. That’s a little bit like AMD’s Ryzen AI 340, which sports two Zen 5 and four Zen 5c cores. However, unlike that laptop APU, MLID is suggesting that games will run on the 6c pipelines, with the handheld’s operating system being handled by the two LP cores.

There are no architectural differences between AMD’s normal Zen and Zen-c cores (at least, not in Zen 5) other than what clock speeds they can reach, but given that it’s also being claimed that the ‘PS6 handheld’ will be backwards compatible with PS5/PS4 games, I’m not sure how four, low-clocked cores are supposed to handle software designed for up to eight cores.

PS5’s CPU cores take up a tiny slice of the die, on the right. (Image credit: Fritzchens Fritz)

And that’s before one begins to question why Sony would choose to go with an architecture that AMD hasn’t released yet, when it’s historically chosen an older design that’s well-tested, proven, and predictable. Oh, and cheap. Very cheap.

Moving onto the GPU section of the APU, Canis is supposed to have 16 RDNA 5 compute units. To put this into perspective, the Steam Deck has eight RDNA 2 CUs, and the Asus ROG Ally X has 12 RDNA 3 CUs, so the compute unit count isn’t beyond the realms of possibility.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

However, just as with the CPU section, I’m not overly convinced that Sony would go for what would be a cutting-edge GPU architecture for the release. Even the expensive PS5 Pro is still using what’s fundamentally an RDNA 2-powered GPU, albeit with some hefty modifications.

Where things get a bit silly are the claimed clock speeds and performance for the handheld’s GPU: around 1.65 GHz in docked mode and up to 75% of a PS5’s native rendering power. Sony’s current console has a GPU with 36 CUs, with a top clock speed of 2.2 GHz, and requires a power budget of 180 W.

The PS5 Pro’s GPU is mighty for a console but quite old in tech terms. (Image credit: Sony)

While RDNA 5 rumours have yet to settle down into any semblance of sensibility, no amount of architectural wizardry can really overcome a 56% deficit in CUs with a 25% short fall in clock speed to that kind of degree. Well, perhaps it can, if the rendering resolution is low enough or the actual graphics workload leans more towards favouring AMD’s current shader design than for RDNA 2.

Just as with many handheld gaming PCs, Sony’s effort will apparently use LPDDR5X-8533, but rather than using a 128-bit wide bus, Canis is purported to sport a 192-bit bus, resulting in the total amount of RAM reaching 48 GB. That’s not impossible, as handhelds really do benefit from having considerably more than 16 GB of RAM, as it’s shared across the CPU and GPU.

Having watched MLID go through the specs, I was unconvinced by the CPU description, on the fence by the GPU (but not at all by the performance claims), and reasonably okay with the RAM specs. However, it wouldn’t be a MLID video if there wasn’t at least one really bonkers prediction, and in this instance, it’s the price: between $399 and $499.

(Image credit: Nintendo)

The Switch 2’s retail price is $450, and it is a far weaker collection of hardware, with the main SoC manufactured on an old, cheap process node. Top-end handheld gaming PCs that are more akin to the above claimed specs are typically double the cost. Heck, even the PlayStation Portal is $200 and there’s practically nothing inside that beyond a basic Qualcomm chip, a smattering of RAM, and a pokey 16 Wh battery.

Sony wouldn’t set the price that low for a platform that isn’t going to sell anywhere near as many units as a normal console. It can afford to get away with a tiny profit margin with the PS5 because it hauls the money back via the millions of games sold each year for the console. A PS6 handheld would have to be physically profitable, and given that the specs are all next-gen architecture, on an expensive process node, $500 would surely be nowhere near enough.

Anyway, you can make up your own mind about MLID’s claims about the handheld or the other PS6 bits and pieces. Better yet, you can play your own game of ‘Guess the next-gen console specs’ and make a video of it, because everyone’s predictions will be just as valid as each other until the hardware itself finally appears.

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August 29, 2025 0 comments
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Call of Duty: Black Ops 7
Gaming Gear

Black Ops 7 carry forward is no more as devs axe old skins and promise a return to a more ‘grounded’ Call of Duty

by admin August 27, 2025



  • Call of Duty: Black Ops 7 will no longer have carry forward
  • The feature would have allowed you to use some Black Ops 6 unlocks in the game
  • The change was confirmed in a developer blog post

Activision has confirmed that you will not be able to access operators, skins, and weapons from Black Ops 6 in Call of Duty: Black Ops 7.

The feature, known as carry forward, was previously going to give players the ability to use select content from Black Ops 6 in the upcoming entry. Although some fans appreciated the option to bring forward their favorite unlocks, many were concerned that this would undermine the identity of the new game.

I was personally pretty disappointed with the news that carry forward would be present given the disparate settings of the two titles. While Black Ops 6 is set in the 1990s, Black Ops 7 takes place in 2035 – so running around with Gulf War era gear wouldn’t make a lot of sense.


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The news of the decision was announced in a community update blog post, where the developers discuss the top frankly.

“We know there’s been a lot of conversation recently about the identity of Call of Duty. Some of you have said we’ve drifted from what made Call of Duty unique in the first place: immersive, intense, visceral and in many ways grounded,” it read. “That feedback hits home, and we take it seriously.”

“Black Ops 7 needs to feel authentic to Call of Duty and its setting. That is why Black Ops 6 Operator and Weapon content will not carry forward to Black Ops 7,” it continued.

Importantly your current stock of Double XP tokens and GobbleGums will still carry over into Black Ops 7, which is good news for those aiming to progress as quickly as possible on day one.

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Warzone and Black Ops 6 is also not affected, so you don’t need to worry about losing access to any of your current content.

The post also explained that the developers had heard feedback on in-game bundles, which some players found a little too outlandish in Black Ops 6.

“In Black Ops 7, bundles and items will be crafted to fit the Black Ops identity,” the post stated. “We hear the feedback. We need to deliver a better balance toward the immersive, core Call of Duty experience.”

Call of Duty: Black Ops 7 is set to release is set to release on November 14, 2025 for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and Series S, and PC.

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August 27, 2025 0 comments
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Black Ops 6 american dad skin
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As Battlefield 6 commits to ‘keeping it grounded’ with skins, Call of Duty director makes an unconvincing promise to ‘calibrate’ cosmetics in Black Ops 7

by admin August 19, 2025



We’re set for another Call of Duty vs. Battlefield face-off this year, and it’s already been fascinating to watch how these two military shooters present themselves. When it comes to one of the most incendiary topics in multiplayer games at the moment, the rising prevalence of goofy Fortnite-style skins, Call of Duty has become the poster child of ugliness run amok.

The growing exhaustion over incongruent cosmetics that erode Call of Duty’s art style is what prompted Battlefield Studios’ stance on skins in Battlefield 6: “It has to be grounded. That is what BF3 and BF4 was—it was all soldiers, on the ground. It’s going to be like this. I don’t think it needs Nicki Minaj. Let’s keep it real, keep it grounded.”

Time will tell if Battlefield 6 actually sticks to that mission statement—the allure of tacky crap might be irresistible when enough players are eager to buy them—but it’s telling that, given the same opportunity to renew its stance on cosmetics, Call of Duty: Black Ops 7 developers were decidedly wishy-washy about the whole thing.


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“We have thought about this, and I think if you look at us, we’re always looking at community feedback”, Treyarch associate creative director Miles Leslie told IGN in an interview ahead of today’s Blops 7 reveals.

“We always try to make sure that we are trying to touch the widest audience. I’ve had the pleasure of working on Call of Duty now for almost 20 years, and we’re constantly looking at ways to push into different audiences and fans, and that’s what you saw with that; there are fans that really love it. Obviously, there are fans who those may not be their favorite. We’re going to try to calibrate that as we move forward, and we take that feedback seriously. But again, we are trying to make sure that all fans feel represented in the game and figuring out that tight balance is something we’re paying attention to.”

Call of Duty: Black Ops 7 Direct – YouTube

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It’s the usual marketing-approved gobbledygook that almost sounds like something meaningful was said, but wasn’t: Activision has heard the complaints, is taking them “seriously,” and will “calibrate” going forward.

What sort of calibration it has in mind is open to interpretation, and non-specific enough that Blops 7 can still comfortably cash in on collaborations with cartoons, ’80s action heroes, and Amazon Originals without going against its stated stance.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

My read on it is that, while Call of Duty’s full-bodied embrace of goofy skins probably isn’t loved by many of the developers actually creating the art that gets slopped over by the Store tab, the backlash is not a particularly pressing concern for Activision at large. There are two sides to this, after all—lots of people enjoy uglifying their operators (to the tune of $20 per bundle).

There’s another wrinkle to Blops 7’s “calibrated” cosmetic plan: Starting with Season 1 of Blops 7, all weapons and cosmetics from Black Ops 6 will carry forward, inviting a tidal wave of fashion nightmares introduced over the previous 12 months to the new game.

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August 19, 2025 0 comments
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