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The government’s spending review: Citizen data and digital identity projects need high security by default

by admin August 21, 2025



The UK government’s spending review in June set out its plans to invest in Britain’s renewal: its security, health and economy.

Digital technologies featured heavily in the review with government pledging that it will provide “funding directly to departments to build strong digital and technology foundations, modernize public service delivery, and drive a major overhaul in government productivity and efficiency.”

One of the ways it has done this is by introducing a GOV.UK Wallet and a GOV.UK App, which aims to deliver more personalized customer experiences and verifiable digital credentials for citizens.


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This is now available to the public in beta form. The government is also creating a new National Data Library to join up data across the public sector and a single patient NHS record, which is due to be available by 2028, so that every part of the health service has a full picture of a patient’s care.

However, if the UK is to realize the benefits of its digital ambitions, it must ensure the public can trust the systems underpinning them.

Sam Peters

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Chief Product Officer, ISMS.online.

The pros and cons of centralizing data

Centralizing citizen data and digital identities has clear benefits. It enables more joined up services, reduces duplications allows for more seamless, personalized user experiences and could improve access and efficiency across the NHS and other public services.

For the NHS, for example, a single patient record could help doctors and specialists deliver better, more consistent care across the health service. For citizens interacting with government departments, a unified app and wallet could simplify administrative tasks and improve digital inclusion.

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Technology Secretary Peter Kyle has said in recent interviews that, “People’s private data will not be shared outside of government.” However, despite the Technology Secretary’s assurances, this approach does come with significant risks. Centralized citizen data represents some of the most sensitive information any organization could hold. Health records, identity details and government interactions, combined in a single system, are a goldmine for cybercriminals.

And no doubt there will be some concerns from the public regarding its security – particularly in light of recent, very public, high profile cyber-attacks. Over the last 18 months, the UK has seen a series cyber attacks on both public and private sector organizations, including health authorities and councils, as well as the recent M&S and Qantas data breaches.

These incidents have highlighted the vulnerability of critical services and the real-world impact of compromised data, from patient safety to public confidence.

As these services become more integrated and reliant on shared data infrastructure, the risk of a breach also grows. A single point of access to multiple datasets can become a high-value target for threat actors. The more data an attacker can obtain from one place, the more appealing, and damaging, a breach can be.

A proactive approach to information security

With these very real threats, a proactive, systems-led approach to information security must be embedded from the outset.

The government needs to ensure that privacy by design and security by default is in every digital service developed. This means applying rigorous access controls, encryption, and secure development practices across every data touchpoint. That said, it is crucial that continuous monitoring for vulnerabilities and suspicious activities happens throughout the system lifecycle – and not just after deployment.

Similarly, the systems need to ensure that they comply with UK GDPR, the Data Protection Act and other relevant standards.

These requirements must be seen not as a burden by the government but as the bedrock of responsible digital innovation.

Building a high-security posture

To meet these heightened security demands, following the guidance provided by internationally recognized security standards, such as ISO 27001, can be a logical place to start to get ahead of the increased risks to highly personal data this approach represents.

Standards such as ISO 27001 offer a structured, repeatable framework for managing risk, protecting information assets and demonstrating compliance. But it’s more than a tick-box exercise, it is a cultural shift in how risk is understood, communicated, and mitigated across every layer of an organization.

If the government embeds the principles of ISO 27001 into its delivery of these new services from the outset, rather than retrofitting them post-launch, it can design services that are both secure and scalable. It can ensure that it is identifying and evaluating new and emerging threats as digital services evolve.

It will also mitigate risks through policy, controls and continual improvement. But it will also be able to demonstrate accountability and transparency to the public – which is key.

Transparency is key to building public trust

Security isn’t just about systems, it is also about perception. The government’s digital strategy must be underpinned by public trust. Clear communication about how data is used, who has access, what safeguards are in place and what recourse citizens have in the event of a breach is essential.

Publishing high-level information security policies, adopting standards like ISO 27001 and engaging with the public on data protection issues will help foster the confidence needed to make digital services work.

Public sector leaders must ensure that information security is not treated as an afterthought. That means prioritizing risk management now – not waiting for a breach to expose the consequences of delay.

We list the best identity management solution.

This article was produced as part of TechRadarPro’s Expert Insights channel where we feature the best and brightest minds in the technology industry today. The views expressed here are those of the author and are not necessarily those of TechRadarPro or Future plc. If you are interested in contributing find out more here: https://www.techradar.com/news/submit-your-story-to-techradar-pro



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August 21, 2025 0 comments
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"Multiple" future Hardspace projects are coming, as Hardspace: Shipbreaker devs Blackbird Interactive take full ownership
Game Updates

“Multiple” future Hardspace projects are coming, as Hardspace: Shipbreaker devs Blackbird Interactive take full ownership

by admin August 17, 2025


Floating amid the scrap belts of space, some news. Hardspace: Shipbreaker is now owned by developers Blackbird Interactive, with the studio having bought control of the ship-stripping sim from publishers Saber Interactive. They’re not having a rest after cracking open that bubbly either, writing that “multiple Hardspace projects” are in development.

Blackbird revealed all of this via a Steam post, writing that they’ve “reached an agreement with Focus Entertainment, our publishing partner, to reacquire full ownership of the Hardspace: Shipbreaker intellectual property”. So, as you might expect, doing plenty of Hardspacey things is going to be a big part of the studio’s plans going forwards.

To that end, they revealed here that “multiple Hardspace projects are already in development”. “We’re not ready to share any specifics yet, but rest assured we have paid close attention to your feedback and are laser-focused on ensuring this next generation of Hardspace expands on the original game in all the right ways,” Blackbird added.

In the run up to releasing these new games, the studio aim to “grow the Hardspace community”, urging folks to join the series’ Discord server, where breaking updates will be launched into your orbit whenever they’re ready. You can also pre-register for the “LYNX Pioneer Program” via Blackbird’s website, if you fancy the chance to take part in early playtests and offer feedback on future Hardspace games. There’s some other community stuff like contests and the chance to generally chat with devs included in that too.

Also, Hardspace: Shipbreaker itself will be getting a “small update” that’ll mainly take care of housekeeping details to indicate the change in ownership, like revamping the privacy policies and splash screens.

Our Liam wrote the following about the game in his review:

What a thrill, to exist on the sidelines. To look longingly out towards the stars and wonder what’s going on beyond your little corner of this expansive universe. To understand a society purely through its waste products. Hardspace: Shipbreaker is a truly marvellous thing to spend time within. I quite like being a background character, it turns out. Being the hero is overrated. If Shipbreaker has taught me anything it’s that the satisfaction of a hard day’s work beats saving the universe every single time.

There are also thoughts on it from Alice O and Alice B, if you’re keen to fill your Alice quota.



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August 17, 2025 0 comments
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3 Essential Tips For Complex Construction Projects
Game Reviews

3 Essential Tips For Complex Construction Projects

by admin June 17, 2025


RoadCraft isn’t the type of game you just pick up on a whim. It’s a hardcore simulator with realistic physics and mud mechanics, terrain and elevation considerations, and vehicles that maneuver like a tank from World War I in the French countryside. But hey, we’re all new to the genre at one point or another, and to ensure your vehicle doesn’t lock up mid-delivery, I’ve gathered a few tips from my playtime for RoadCraft. Enjoy!

A Hot-Fix Is On The Way For MindsEye’s Frustrating CPR Mini-Game

Take full advantage of AWD and other tools

Screenshot: Saber Interactive

Immediately upon beginning your journey in RoadCraft, you’re gifted a series of vehicles, including your pickup truck, which is a versatile scout vehicle capable of not only getting you from point A to point B but also hauling in a pinch. It’s a tool ready to be used, and one that you shouldn’t ignore.

It’s equipped with All Wheel Drive (AWD), allowing you to traverse the muddy landscapes with relative ease. Unlike in previous titles, such as Snowrunner, AWD in RoadCraft doesn’t come with a cost. It’s completely free, and as such, you should have it active at all times to help you navigate!

Optimize your routes (or just cancel them)

Screenshot: Saber Interactive / Brandon Morgan / Kotaku

During the game’s prologue sequence, you’re taught to set a route to deliver goods and materials from your warehouse to the factory to build a flood wall. It sounds simple on paper, but reality is far from it. While it’s not overly hard to place the route itself, as you can plop down points, remove unwanted milestones, and follow the world’s roads and natural paths for easier navigation, it’s the AI that poses a problem.

To put it lightly, they’re dumb as the dirt you’re hauling. The AI, despite working for a company of this scale and complexity, tends to drive straight into ditches, trees, fences, gates, buildings, lakes, and other obstacles. If the truck becomes stuck, it ruins the entire route. Do yourself a favor and, at least for the first run, keep an eye on your vehicles as they follow the route. Examine where they slow, where they become stuck, etc. Then, fix it!

Don’t overlook the excess scrap

Screenshot: Saber Interactive / Brandon Morgan / Kotaku

As you complete objectives, you’ll note leftover materials lying around the game world. These come in various forms, such as containers, scrap heaps, and raw, individual materials. While it’s cumbersome to use the crane to load a truck, you don’t want to leave all of that scrap behind. It’s worthwhile!

RoadCraft heavily relies on construction projects to push the story forward, from bridges and roads to more complex tasks. All of these projects require raw materials, and if you’d like to save some money and time, use what the world provides you!

RoadCraft is available now on PlayStation 5, Xbox Series X/S, and Windows PCs.



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June 17, 2025 0 comments
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NFT Gaming

Ethereum Governance Tokens Spike as SEC Backs ‘Innovation Exemption’ for DeFi Projects

by admin June 10, 2025



In brief

  • Several Ethereum DeFi governance tokens rose after SEC Chair Paul Atkins said the agency would establish an “innovation exemption” for entities engaged in the crypto subsector.
  • A DeFi-focused roundtable on Monday inspired “optimism,” a spokesperson for a research and advocacy group said.
  • Uniswap, Aave, and Sky saw “unusually heavy” trading volume, potentially lifting Ethereum’s price, according to one analyst.

The price of several tokens tied to Ethereum-based projects in decentralized finance, or DeFi, spiked on Tuesday after the Securities and Exchange Commission signaled that it’s taking steps internally to become more accommodative of the emergent subsector.

Ethereum was recently changing hands around $2,700, an 7.2% increase over the past day, according to crypto data provider CoinGecko. Uniswap, Aave, and Sky, were up 23%, 16%, and 15% respectively, rising to $8, $305, and $0.90.

On Monday, SEC Chairman Paul Atkins said during a DeFi-focused roundtable in Washington, D.C., that the agency was working on an “innovation exemption” allowing companies to introduce on-chain products more easily. The agency is also looking at rule changes to “provide needed accommodation” for entities seeking “to administer on-chain financial systems,” he said.

“The American values of economic liberty, private property rights, and innovation are in the DNA of the DeFi, or decentralized finance, movement,” Atkins added.

As governance tokens, Uniswap, Aave, and Sky allow holders to participate in determining their associated project’s direction, namely through voting on proposed software changes. In the past, projects like Uniswap have mulled changes to share protocol fees with token holders.
Although the Securities and Exchange Commission once argued that Uniswap’s governance should be classified as a security (in an enforcement threat last year), the agency’s current leadership is trying to forge a more collaborative path.

“Many industry participants came away from the roundtable optimistic about what’s ahead,”Jennifer Rosenthal, a spokesperson for the DeFi Education Fund, a research and advocacy group, told Decrypt. “It’s encouraging that there is an emphasis on listening and learning from industry participants.” 

The tokens fall under the umbrella of decentralized finance because their associated projects seek to offer financial services, whether that’s lending or trading, without relying on traditional intermediaries like banks. They use smart contracts instead.

According to Danny Nelson, a research analyst at asset manager Bitwise, trading volumes among Ethereum-based governance tokens were “unusually heavy” on Tuesday, adding that Ethereum’s strength “often trickles down” to other assets on the network.

“Today we’re seeing something closer to a tsunami,” he said. “The rally is also giving traders who borrow against their ETH [positions] more collateral to draw from.” 

Aave, a decentralized lending protocol, lets users lend or borrow cryptocurrency. The project, which initially debuted on Ethereum as ETHLend, currently holds around $26.166 billion in assets, representing an all-time high on Tuesday, DefiLlama data showed.

Uniswap, a decentralized exchange, operates across 36 blockchains. However, among $5 billion worth of assets held on the protocol, $3.5 billion exist on Ethereum. In May, Uniswap facilitated $92 billion worth of trading volume, its fourth best month since 2020.

Sky Protocol, formerly Maker, is designed primarily around stablecoin issuance. Users are able to deposit Ethereum and other assets as collateral to mint Sky’s USDS stablecoin, and the project currently holds $5.3 billion in assets.

Although Ethereum’s performance can influence the price of governance tokens, Nelson posited that the dynamic could be flipped following Atkins’ comments.

“Instead of ETH leading its DeFi ecosystem higher, today we’re seeing the DeFi ecosystem power ETH,” Nelson said. “Traders are trying to price in a future where the common rails of Ethereum’s on-chain economy balloon into something truly powerful.”

Seth Oranburg, a professor of law at the University of New Hampshire, told Decrypt that legislation being weighed on Capitol Hill, such as the Clarity Act, could also become a factor. If the bill is passed with rules determining what regulations governance tokens are subject to, that could drive further participation, he said.

“That kind of clarity is going to open up the possibility for legitimate business,” he said. “I expect we’ll see an explosion of the use of these tokens.”

Edited by James Rubin

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June 10, 2025 0 comments
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Outriders Studio People Can Fly Announces Layoffs Due To Suspended Projects
Game Updates

Outriders Studio People Can Fly Announces Layoffs Due To Suspended Projects

by admin June 2, 2025


Sebastian Wojciechowski, CEO of Outriders studio People Can Fly, has announced on LinkedIn that the studio is laying off staff due to having to suspend two in-development games known as projects Gemini and Bifrost. Wojciechowski lays the blame for Gemini’s suspension on an unnamed publisher.

“The Suspension of the Gemini project is a consequence of the fact that the Publisher has not presented us with a draft of the subsequent content rider to the Publishing Agreement covering the terms and conditions of further milestones on project Gemini and the lack of communication from the Publisher as to its willingness to continue or terminate the Gemini project,” Wojciechowski writes in the update on LinkedIn.

 

The CEO then explains that a second project, Bifrost, has also been suspended due to the same publisher issue that caused Gemini’s suspension, adding that an “analysis of the Group’s cash flow, which showed a lack of prospects for securing organizational resources and funds necessary to continue this production and release of this project,” is also behind Bifrost’s suspension.

“As a result, we have to significantly regroup as a studio and scale down our teams, which hurts the most,” Wojciechowski writes. “We wish to express our deepest regret and sadness over how these events have unfolded and our sincere gratitude for everyone’s contribution up to this point.”

People Can Fly has been around for over two decades, with credits on games like Gears of War, Bulletstorm, and Gears of War: Judgment. It also developed 2021’s Outriders, a third-person looter shooter published by Square Enix. It is unclear which publisher Wojciechowski is referencing in today’s update, as projects Gemini and Bifrost were unannounced games the studio was working on.

Elsewhere, People Can Fly is co-developing The Coalition’s upcoming prequel, Gears of War: E-Day, and first-person survival shooter Lost Rift.

The hearts of the Game Informer staff are with everyone who’s been affected by these layoffs.



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June 2, 2025 0 comments
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People Can Fly cancels two projects and confirms it will once again have to "scale down" its teams
Game Updates

People Can Fly cancels two projects and confirms it will once again have to “scale down” its teams

by admin June 1, 2025


People Can Fly has cancelled two projects and “scaled down” its teams.

In a statement posted to LinkedIn this afternoon, CEO Sebastian Wojciechowski said it had been a “difficult decision” but attributed the suspension of Project Gemini and Bifrost to the publisher “not present[ing] us with a draft of the subsequent content rider to the Publishing Agreement”, and the Group’s cash flow, “which showed a lack of prospects”, respectively.

“Today we made a very difficult decision to suspend the development of project Gemini and project Bifrost – the relevant current reports have been released to the market,” Wojciechowski wrote.

“The suspension of the Gemini project is a consequence of the fact that the Publisher has not presented us with a draft of the subsequent content rider to the Publishing Agreement covering the terms and conditions of further milestone on project Gemini and the lack of communication from the Publisher as to its willingness to continue or terminate the Gemini project.

“Project Bifrost was suspended due to the above and the analysis of the Group’s cash flow, which showed a lack of prospects for securing organisational resources and funds necessary to continue the production and release of this project.

“As a result, we have to significantly regroup as a studio and scale down our teams, which hurts the most,” Wojciechowski added. “We wish to express our deepest regret and sadness over how these events have unfolded and our sincere gratitude for everyone’s contribution up to this point.”

Wojciechowski did not specify which publisher he thought had failed to “communicate”, but the studio has worked with several publishing partners, most recently Square Enix, Krafton, and Sony. It’s also working on Gears of War: E-Day.

In December, People Can Fly the Outriders developer announced its second round of layoffs in less than a year, this time affecting “more than 120” people. The move accompanies the cancellation or downsizing of several projects, with the studio blaming “external market pressures”.



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June 1, 2025 0 comments
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EA, fresh from killing a big Marvel game, reassures fans it still has three other Marvel projects it could kill in the future
Game Reviews

EA, fresh from killing a big Marvel game, reassures fans it still has three other Marvel projects it could kill in the future

by admin May 31, 2025


Yesterday, EA announced it was cancelling its in-development Black Panther game, and closing down Cliffhanger Games, the studio making it. But don’t worry gang, EA and Marvel have come forward to reassure fans that there are still other games in development that have yet to be suddenly and unceremoniously killed.

In a statement to IGN, an EA spokesperson provided the following quote, which was attributed to EA Entertainment president Laura Miele: “Our partnership with Marvel remains strong and our multi-title, long-term collaboration continues.” In addition, a Marvel statement was also recived by IGN, which reads as follows:


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“The multi-title, long-term relationship between Marvel Games and EA, a creative collaboration focused on original storytelling with various, beloved Marvel characters, remains strong. Development of our console and PC titles, beginning with Marvel’s Iron Man, is led by Motive Studios.”

IGN would follow up to clarify whether or not this still meant that three Marvel games were in development as part of the original deal signed by both Marvel and EA back in 2023, and were told that is indeed the case. This includes an upcoming Iron Man game in the works over at Motive Studios.

The problem with this is that EA has been on such a roll recently when it comes to shutting down games, projects that it’s already spent millions upon millions of dollars on for nothing, that it’s somewhat hard to get overly excited about games we’ve not seen much of. Already this year it has killed various projects at Respawn including a new Titanfall game, so can you really expect folks to get excited?

And all the while, the people actually making these games have to sit down at their workdesk and trust that their team will be fine, even as entire offices are walking out the door with cardboard box in hand. It sucks dude! You want to reassure people that EA are still making games? Try releasing one!



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May 31, 2025 0 comments
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