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'To put it bluntly, it was copying others': Former Dragon Quest producer says he left Square Enix because the developer was too focused on making 'safe' games
Gaming Gear

‘To put it bluntly, it was copying others’: Former Dragon Quest producer says he left Square Enix because the developer was too focused on making ‘safe’ games

by admin August 20, 2025



Former Dragon Quest producer Ryutaro Ichimura says he left Square Enix because the developer and publisher was too focused on making “safe” games.

In a recent episode of ReHacQ (translated by Automaton), Ichimura says he had always planned to go independent eventually, but Square Enix’s way of handling things sped that process up significantly. According to him, the publisher has been pretty focused on “safe” projects over the last several years, which he wasn’t too keen about.

He says that in comparison to current-day Square Enix, the early days of Dragon Quest were all about innovation. “In Dragon Quest 2, you had a three-person party. In Dragon Quest 3, you could change jobs. In Dragon Quest 4, party members could fight using AI,” he said. “Each entry pushed the series forward, both through the evolution of game mechanics and by leveraging the latest hardware at the time.”


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It seems as though Ichimura wasn’t fond of Dragon Quest spin-offs like Builders—a more narrative-driven Minecraft—and the Pokémon Go-inspired Dragon Quest Walk. He says Square Enix pivoted to hitting its own version of popular games to try and nail some guaranteed winners, especially as Dragon Quest’s popularity outside of Japan wasn’t as stellar as it hoped. “To put it bluntly, it was copying others,” Ichimura said.

(Image credit: Square Enix)

Automaton notes that Ichimura calls the Dragon Quest spin-offs “pakuri kikaku,” meaning copycat projects. I do feel like that’s a little harsh in the case of Dragon Quest Builders, which feels like it does enough differently from Minecraft to shake off too many comparisons.

I also feel like if anyone is taking risks with strange games right now, it’s Square Enix. Does it put any effort into marketing any of them? Hell no, but it has at least tried to push out some weirder stuff like Foamstars (which, to be fair, was very Splatoon-coded), Harvestella, and The DioField Chronicle. And lest we forget Forspoken, a game that very much had the potential to be rad if it wasn’t, well, a bit boring.

I do agree with his sentiment at large, though: bigger games are getting safer, and we’re all suffering for it. Why reinvent the wheel when there’s a perfectly good one to slap another coat of paint on and roll out to the masses?

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Games are getting more expensive to make and people are increasingly less willing to risk spending the dough on potential duds that get banished to a decades-long backlog. It’s a tough situation to be in on all sides, and while I don’t entirely agree with Ichimura’s sentiment, his frustrations are certainly valid.



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August 20, 2025 0 comments
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Dragon Quest producer Ryutaro Ichimura left Square Enix because it was prioritizing "safe" or "copycat" games
Esports

Dragon Quest producer Ryutaro Ichimura left Square Enix because it was prioritizing “safe” or “copycat” games

by admin August 20, 2025


Dragon Quest producer Ryutaro Ichimura said he left publisher Square Enix because the company was prioritizing “safe” projects.

Ichimura joined Enix in 2000 and spent most of his career working on the Dragon Quest series, progressing to producer on Dragon Quest 8: Journey of the Cursed King and Dragon Quest 9: Sentinels of the Starry Skies.

But as the developer told ReHacQ, he ended up leaving because “to put it bluntly, [Square Enix] was copying others.”

“In DQ 2, you had a three-person party, in DQ 3 you could change jobs, in DQ 4, party members could fight using AI. Each entry pushed the series forward, both through the evolution of game mechanics and by leveraging the latest hardware of the time,” Ichimura said (as transcribed and translated by Automaton).

According to Automaton’s reporting, Ichimura felt Dragon Quest was a “leader” in the RPG space, and he was keen to “build something from zero.” But with spiralling costs, the producer felt Square Enix was less willing to innovative and instead focused on its tentpole franchises or “pakuri kikaku” — copycat projects — like the Minecraft-like Dragon Quest Builders, or Pokémon Go-inspired Dragon Quest Walk.

When Square Enix wouldn’t greenlight an idea for “game in which players could learn about wordbuilding and story structure through gameplay, and then build their own Sragon Quest-style games,” Ichimura left.

Ryutaro Ichimura formed PinCool, a new NetEase Games-funded development studio, in May 2023.



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August 20, 2025 0 comments
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Popular third-party Switch 2 case suffers manufacturing defect in small number of orders, producer promises it's "working on it"
Game Updates

Popular third-party Switch 2 case suffers manufacturing defect in small number of orders, producer promises it’s “working on it”

by admin June 24, 2025


Popular gaming peripheral manufacturer Dbrand has acknowledged a defect affecting a small number of its Project Killswitch Nintendo Switch 2 cases.

This defect impacts the lip attaching the joycons to the Switch 2 screen, disconnecting when the console is held up by a singular joycon. Speaking to influencer Nintendo Prime, the company has stated it’s in the process of fixing the issue.

“Yep, we’re definitely working on it. Ultimately, this is a manufacturing tolerance issue on the small lip keeping the Joy-Con Grips attached to the Joy-Cons (some were a hair too thick),” Dbrand told Nintendo Prime. “We’ve got a replacement program set up already, where anyone who is affected is able to email robots@dbrand.com with ‘July Joy-Cons’ in the subject to be added to the list for replacement stock in July.”

Check out our video review of the Nintendo Switch 2!Watch on YouTube

According to Nintendo Prime, Dbrand also acknowledged this problem was replicable among a “small number of units from their run”. Nintendo Prime didn’t share the exact number he was told, but reemphasised any defective Killswitch cases could be replaced for free in July.

There are plenty of great third-party accessories for the Nintendo Switch 2 – Dbrand’s Killswitch included! These enhance the play experience on what is already a pretty rad console. The only real negative being the battery life, which can drain fairly quickly.

The Switch 2 has proven so tempting, one bloke pilfered over $10,000 worth of Switch games from libraries, one can only assume because he was so excited to play them all on more powerful hardware. It’s not like third-party publishers couldn’t do with the help, as their games struggle to ship in spite of record breaking console sales.



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June 24, 2025 0 comments
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Hollywood producer Adi Shankar acquires rights to Duke Nukem
Game Reviews

Hollywood producer Adi Shankar acquires rights to Duke Nukem

by admin June 22, 2025


Hollywood producer, director, and screenwriter Adi Shankar has acquired the rights to Duke Nukem.

Shankar – who developed both the Castlevania and Devil May Cry animated shows for Netflix – told Esquire he has “video games in production”, and has been approached with “different IPs and companies that want to work with [him]”, as well as “obviously more” Devil May Cry. In amongst that is Duke Nukem, albeit “not the gaming rights”.

Devil May Cry season one trailer.Watch on YouTube

“I got video games in production. Obviously more Devil May Cry,” he said. “I’m being approached with different IPs and companies that want to work with me. I bought the rights to Duke Nukem. Not the gaming rights, but I bought it from Gearbox.

“It’s a middle finger to everybody. When Duke Nukem blew up, a bunch of people sat around trying to turn it into a brand, when it’s just a middle finger. Duke Nukem can’t be made by a corporation, because the moment a corporation makes Duke Nukem, it’s no longer Duke Nukem. I don’t intend on having anyone tell me what to do on this one.”

As for his Devil May Cry show? Shankar said Season 1 “had to be the gateway drug”, but in Season 2, “the storytelling is going to pivot”.

“Season 2 is going to be different, stylistically and tonally, from season 1. Virgil is a big, very important character. It’s essentially a new show,” Shankar added.

“I have goals. I want to body Arcane, surpass it in viewership… Arcane is the Joker lighting cash on fire, and it’s great. With season 2 of Devil May Cry, I want to beat that. Show up to a tank fight with a water balloon and destroy the tank. Because that’s cool.”

Celebrating Devil May Cry’s latest sales milestone, Capcom said the anime had been met with critical acclaim and boasts more than 5.3m views, and has now been renewed for a second season. Along with Johnny Yong Bosch as Dante, the first series of Devil May Cry included legendary Batman voice actor Kevin Conroy as VP Baines.

“Netflix’s long-gestating animated adaptation of Capcom’s venerable hack-em-up gives Dante his blockbuster action hero moment,” reads Eurogamer’s Devil May Cry season one review.



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June 22, 2025 0 comments
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Castlevania And Devil May Cry Anime Producer Buys Duke Nukem Rights
Game Updates

Castlevania And Devil May Cry Anime Producer Buys Duke Nukem Rights

by admin June 22, 2025



Through Netflix, producer Adi Shankar has already adapted Castlevania and Devil May Cry as anime series. Now, Shankar has revealed that he’s picked up the rights for Duke Nukem, the first-person shooter franchise with a very dirty sense of humor created by developer 3D Realms.

“I bought the rights to Duke Nukem,” said Shankar during an interview with Esquire. “Not the gaming rights, but I bought it from Gearbox… It’s a middle finger to everybody. When Duke Nukem blew up, a bunch of people sat around trying to turn it into a brand, when it’s just a middle finger. Duke Nukem can’t be made by a corporation, because the moment a corporation makes Duke Nukem, it’s no longer Duke Nukem. I don’t intend on having anyone tell me what to do on this one.”

It’s unclear how or if Shankar’s deal with Gearbox affects the live-action Duke Nukem movie in development at Legendary with the creators of Cobra Kai. That project hasn’t had many updates since it was announced in 2022. Similarly, the most recent game in the franchise, Duke Nukem Forever, was released in 2011, and there haven’t been any new Duke Nukem games, or talk of making any sequels, since.

While Shankar didn’t elaborate any further on his plans for Duke Nukem, he did touch upon Devil May Cry Season 2, which has already been ordered by Netflix. There are some minor spoilers ahead for the ending of Devil May Cry Season 1.

“My plan was always to build and expand Devil May Cry,” said Shankar. “Season 1 had to be the gateway drug, but Season 2, the storytelling is going to pivot. Season 2 is going to be different, stylistically and tonally, from Season 1. Virgil is a big, very important character. It’s essentially a new show.”

Instead of equaling his previous success with Castlevania, Shanker has set his sights on outdoing Arcane, the critically acclaimed animated series based on League of Legends.

I have goals. I want to body Arcane, surpass it in viewership… Arcane is the Joker lighting cash on fire, and it’s great. With Season 2 of Devil May Cry, I want to beat that. Show up to a tank fight with a water balloon and destroy the tank. Because that’s cool.”

Netflix hasn’t set a premiere date yet for Devil May Cry Season 2.



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June 22, 2025 0 comments
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How Sonic went from “fighting to survive” to being a global megastar in 10 years: Sega’s Sonic series producer tells all
Game Reviews

How Sonic went from “fighting to survive” to being a global megastar in 10 years: Sega’s Sonic series producer tells all

by admin June 17, 2025


Sonic the Hedgehog has been on a redemption arc.

It might not feel like the blue blur has ever really left us – and that’s because he hasn’t – but sometimes you need to reach the summit to survey that which has come before. It’s only when we consider Sonic’s current position when directly compared to years prior that the disastrous depths the world’s favorite hedgehog plunged becomes truly clear.

Sega knows it, too. For Takashi Iizuka, the Sonic series producer who first worked on the franchise just two years into his career, fresh out of university, he naturally ties the memories – and comparisons – to different periods of his life.

“Ten years ago, I moved from Tokyo to Burbank. At that time, the Sonic brand was not in a very positive space. A lot of people were bashing on the brand. They really weren’t happy with the things coming out,” Iizuka recalls.


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He’s right, of course. On the timeline he presents, he moved to the states after a bumpy time for Sonic. There was the decent Colors and Generations, yes. But then there was also the diabolical Sonic 4, the middling Lost World, and the infamously broken and unfinished Sonic Boom (which did at least produce a genuinely highly underrated cartoon, but even that struggled to find an audience). Times were rough.

It was in the wake of projects like this that Iizuka made his move. He ended up splitting his time between managing Sonic Team back in Japan and taking care of product development at Sega of America.

“When I moved over from Tokyo to Los Angeles, it was like an ‘oh my god’ moment,” Iizuka admits. “Like, we need to save the brand, or this brand isn’t going to be around for much longer.”

What began was a herculean fight back. The charge was led by a smart decision to pivot to the fans. That gave us Sonic Mania, where Iizuka supervised a team of folk who’d spent decades ripping apart the best Sonic games to reverse engineer them. Mania ended up the highest-scoring non-racing Sonic game in fifteen years.

Then the train kept rolling. Sonic Forces was a little shaky, but it laid groundwork for Sonic Frontiers, a bizarre but nevertheless compelling vision of video game open worlds interpolated through the traditions and tropes of Sonic.

Perhaps the confidence in the franchise is best represented, though, in the release of The Murder of Sonic the Hedgehog, a free visual novel released on April Fools Day 2023 that is actually, er, really good?! This is the sort of thing a Japanese publisher would never usually greenlight for a beloved cash cow mascot. But Sega is now thinking differently.

Yes, this is a real screen from a real game. | Image credit: Sega / Eurogamer

Then come movies, and Netflix, and even something of a creative renaissance for the long-running Sonic comics with a shift in publisher. In fact, as a British-based website we are contractually bound to note that the only true tragedy remains the continued dormancy of the comic’s excellent UK iteration, which died alongside Sega’s hardware-publishing aspirations.

British woes aside, this is now a sprawling transmedia franchise – and more importantly a critically and creatively successful one – with Iizuka at the heart of it. The thinking is now not just about games, but beyond – which perhaps explains why Sonic Racing Crossworlds is plying crossover shenanigans to let Sonic mix things up with some of the biggest brands in games – and, if leaks are to be believed, outside them.

Sure, Sonic is only the third highest grossing video game movie. But y’know what the second is? Minecraft. There ain’t a Minecraft racing game – but Minecraft stuff is in Sonic Racing Crossworlds. The strategy seems clear. Back in the 90s, Sega used to like to tout the dubious claim that Sonic was more internationally recognizable than Mickey Mouse. Even as a Sonic-obsessed 80s kid, I doubt that was ever true – but in Crossworlds, Sonic can at least have as many famous mates as Mickey.

There are still challenges, of course. At Summer Games Fest, Iizuka is quietly contending with an absolutely enormous leak of pre-release assets from Crossworlds, seemingly revealing unannounced crossovers and DLC plans for the game, which isn’t due out until September.

“This isn’t specifically in regard to Crossworlds,” Iizuka cautions when I ask about leaks. “But when the team is making a game, when I’m making a game, a lot of effort goes not just into the creation of the content – but also effort is made with publishing teams and marketing teams into how we’re going to present the game. There’s tons of planning. There’s tons of ideation on how to best present each title.”

Blue unto others as you’d have them blue unto you. | Image credit: Sega

“When people go online and say things about the game, when they spoil things, or when they give disinformation – it destroys that planning. It ruins a lot of people’s work, people who spend a lot of time setting things up in order to make people excited.

“Also, sometimes there may be deals going on with other partners or other people that fall through because people are out there saying things about a title that maybe are true, maybe are not – but true or not, it’s now associated with the title. So as a creator, I’d appreciate everyone not messing with it, and allowing the professional teams to do their jobs and present the product how they want to.”

I get Iizuka’s point. To be honest, those Crossworlds leaks aren’t the sort of thing we’d print on Eurogamer anyway. For one, it’s a load of copyrighted material that Sega doesn’t want out there, and a legal nightmare. But second, and more importantly, I’m not really convinced that spoiling something that we’re all going to see anyway in a few months is really capital-J journalism. But I do put a theory to Iizuka: that such leaks are in part a sign of Sonic’s revitalization. The Sonic fandom never went away, it’s true – but more people care now than a decade ago, which leads to more rabid fans digging out and sharing whatever information they can find.

In a sense, it all comes back to Sonic being back on track. What a difference a decade makes.

Miku’s joining the party alongside, well… who are we to say? | Image credit: Sega

“When I think about, like, ten years ago, what was happening ten years ago and what’s happening now? I can’t really believe some of the things that have changed,” says Iizuka.

“As a game creator, I was previously inside of Sega, working on games and managing teams, then everything started changing. Now we have Netflix content that’s being created, we have movies that are coming out… Instead of just looking at games, it’s like there’s 150% more stuff coming in.”

Iizuka is a charismatic guy. Like many bilingual developers he takes my questions in English, nodding enthusiastically, and then answers them in his native tongue to ensure clarity and comfort. When he answers about his games, he’s ever diligent and thoughtful – but talking about the success and upheaval of the last few years, even on day two of a presumably brutal gauntlet of media interviews, he beams.

“What I do at work has changed, the people I meet have changed… Even with things like working inside the entertainment industry… y’know, we’re all from the game industry, but now we’re working with movie industry people. They’re a completely different industry in the way that they think, that they act. How they create content is completely different. And then I got to walk on the red carpet for a movie premiere…!

“There’s so many things that are new. Ten years ago, I don’t think any of us could’ve believed this could become the normal reality. Thinking of it now, and us being successful… compared to ten years ago, it is like… 180 degrees. We were fighting to survive. It’s totally different now.”



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June 17, 2025 0 comments
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A Japanese schoolgirl, partially obscured by red flowers
Product Reviews

Silent Hill series producer Motoi Okamoto says ‘as the series progressed, I felt that the essence of Japanese horror was lost’

by admin June 15, 2025



While the big news out of Konami’s Press Start event was the welcome announcement that Bloober Team is remaking the original Silent Hill, there was also a substantial behind-the-scenes segment on the upcoming Silent Hill F, which we’ll see a lot sooner than a remake Konami didn’t even have footage of.

Silent Hill F is a prequel set in Showa-era Japan. Which isn’t the first time Silent Hill has left the town it’s named after—the opening of Silent Hill 3, for instance—but is taking a much further trip, all the way to a small town called Ebisugaoka.

SILENT HILL f | DESIGNING THE WORLD OF SILENT HILL f – NeoBards Behind the Scenes (PEGI) | KONAMI – YouTube

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“Silent Hill was a series that fused the essence of western horror and Japanese horror,” series producer Motoi Okamoto said, “but as the series progressed, I felt that the essence of Japanese horror was lost. I began to feel a desire to create a Silent Hill with 100% essence of Japanese-style horror.”


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Part of what makes Silent Hill unique is that it’s inspired by so much American horror—the books of Stephen King, movies like Jacob’s Ladder—but viewed through a Japanese lens. It has streets named after Dean Koontz, Robert Bloch, Richard Bachman, and Ira Levin, but also borrows from the books of Ryū Murakami and Kōbō Abe, and the monsters you encounter there and the otherworld you travel to have designs that feel like a Japanese take on Clive Barker via David Lynch.

“The hallmark of Japanese horror is not simply grotesqueness but the coexistence of beauty and the disturbing,” Okamoto went on to say. “We are creating this title with the concept ‘find the beauty in terror’.”

Al Yang, game director at Silent Hill F development studio Neobards, elaborated on that. “As a key concept in Silent Hill F is the idea of beauty in terror. We created our visual designs to have a distinct uneasiness to them, but also have a horrific charm that would make it so you just couldn’t stop staring.” Those designs are based on concepts by Japanese artist Kera, who has worked on Spirit Hunter: NG and Magic: The Gathering.

Given how poorly received most of the Silent Hill games made by American studios have been—especially Homecoming, with its ex-Special Forces protagonist making a sharp contrast to the ordinary people previously featured in the series—having a sequel that’s as Japanese as it can be makes sense. Though I might miss oddities like having a school level based on visual reference taken from Kindergarten Cop.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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June 15, 2025 0 comments
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