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processor

Microsoft
Product Reviews

AMD to design processor for Xbox Next: Team Red extends long-standing Microsoft partnership

by admin June 17, 2025



In a rather unexpected turn of events, Microsoft on Tuesday announced that it had extended its hardware partnership with AMD to include next-generation Xbox game consoles as well as portable devices. The partnership is set to last several years and span across multiple generations of desktop and portable hardware. 

“I am thrilled to share we have established a strategic multi-year partnership with AMD to co-engineer silicon across a portfolio of devices including our next-generation Xbox consoles, in your living room, and in your hands,” said Sarah Bond, president of Microsoft’s Xbox business unit. 

The announcement is the first official confirmation that Microsoft is prepping a new generation of Xbox consoles for home as well as Xbox-branded portable gaming devices that will be a part of the Xbox ecosystem. As it turns out, all of these gaming systems will continue to use semi-custom processors designed by AMD that will offer considerably higher performance than the existing Scarlett system-on-chips (SoC) powering Xbox Series X while maintaining backwards compatibility. That backwards compatibility likely means continued reliance on Zen CPU cores based on the x86 instruction set architecture (ISA) as well as on AMD’s Radeon graphics processing units. 


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“Together with AMD we are advancing the state of art in gaming silicon to deliver the next generation of graphics innovation to unlock a deeper level of visual quality and immersive gameplay and player experiences enhanced with the power of AI, all while maintaining compatibility with your existing library of Xbox games,” said Bond. 

Microsoft did not reveal when it expects Xbox Next to become available, though typically the company makes formal announcements of next-generation consoles about 1.5 years before releasing them to market. For example, Microsoft announced its project Scarlett Xbox Series X at E3 trade show in mid-2019 and released it in late 2020. 

If the company follows the same release pattern, expect Xbox Next to arrive in time for holiday season 2026. Given the timing, it is reasonable to expect the next Xbox console to use an SoC featuring custom Zen 6 CPU cores and an RDNA 5 GPU, though we are speculating here. 

A particularly intriguing part of the announcement is a confirmation of Xbox-branded portable consoles. Although handheld PC gaming systems took off after Valve released its Steam Deck in 2022 and now there are half a dozen interesting competitors, these portable consoles are still a niche market. Nonetheless, it looks like Microsoft Xbox sees a strong potential for portable consoles and plans to release one of its own based on a custom processor.

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“At Xbox, our vision is for you to play the games you want, with the people you want, anywhere you want,” said Bond. “That is why we are investing in our next-generation hardware lineup, across console, handheld, PC, cloud, and accessories. […] The next generation of Xbox is coming to life, and this is just the beginning. We cannot wait to show you what’s next.”

The announcement also highlights Microsoft’s ambition to support gaming on multiple platforms beyond traditional devices like consoles, handhelds, or PCs, which likely means expanded compatibility between Xbox and Windows machines going forward.

“This is all about building you a gaming platform that is always with you, so you can play the games you want across devices anywhere you want, delivering you an Xbox experience not locked to a single store or tied to one device,” added Bond. That is why we are working closely with the Windows team, to ensure that Windows is the number one platform for gaming.”

Follow Tom’s Hardware on Google News to get our up-to-date news, analysis, and reviews in your feeds. Make sure to click the Follow button.



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June 17, 2025 0 comments
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GameFi Guides

Civitai Turns to Crypto After Credit Card Processor Ban Over AI Explicit Content

by admin May 27, 2025



In brief

  • Civitai now accepts crypto payments for its Buzz tokens after its credit card processor dropped support over AI-generated NSFW content.
  • Supported coins include USDC, USDT, Ethereum, Dogecoin, and others—though Bitcoin is excluded due to high fees.
  • The move highlights growing financial pressure on NSFW and AI platforms, echoing trends seen in the adult content industry.

Civitai, the world’s biggest repository of generative AI models, introduced crypto payments this month after losing its credit card processor over AI-generated explicit content, offering support to purchase Buzz—the platform’s virtual, non-Web3 tokens.

The AI model-sharing site now accepts USDC, USDT, Litecoin, Ethereum, TRON, Solana, Dogecoin, and Shiba Inu through payment processor NowPayments. Bitcoin was excluded due to high transaction fees.

“We’re excited to introduce crypto payments for Buzz. This gives you a secure and convenient way to get the Buzz you need,” Civitai wrote in its implementation guide, published on May 22.

The platform recommends USDC on the Base network, which charges no gas fees and processes transactions in 15-25 seconds. However, any crypto transaction is valid and does not need to be conducted through Coinbase.

Users can complete transactions within minutes, with Buzz typically available immediately after blockchain confirmation. The system supports most Ethereum-compatible wallets, though Civitai recommends Coinbase for simplicity.

Civitai charges a $1 flat fee for crypto purchases, significantly lower than traditional payment processing costs. 

“We use a secure processor to handle Crypto payments, and your wallet info is never stored on Civitai’s servers,” the company explained.

The crypto rollout came after Civitai’s credit card processor terminated service on May 23.

“Recent policy updates were insufficient to satisfy the former processor,” the company stated, adding that they continue negotiations with new credit card providers willing to work with NSFW content under specific guidelines.

Pressures abound

This is not the first time payment processors have hit an NSFW business.

Civitai joins a growing roster of adult entertainment businesses that have embraced crypto to circumvent payment processor restrictions. The shift reflects systemic challenges facing NSFW platforms with traditional financial services.

Pornhub is probably the most popular case of crypto adoption in the adult industry—and it happened after losing Visa and MasterCard support in December 2020. The platform now primarily accepts Bitcoin for premium services with 29 other options available through the crypto payments processor Aylo.

However, LiveJasmin began accepting Bitcoin in 2015, becoming one of the first major adult sites to embrace crypto. The webcam platform cited Bitcoin’s “decentralized, anonymous nature” as appealing to privacy-focused users, according to press releases from the time.

SpankChain launched SpankPay, a dedicated cryptocurrency payments processor for adult content providers.

The blockchain-based platform used to offer low-fee transactions is specifically designed to address traditional finance restrictions facing the adult industry.

However, also due to regulatory pressures, the team shifted its focus from building products to advocacy and strategic collaborations last week.

Payment processors frequently restrict NSFW businesses due to regulatory pressures and reputational concerns.

Mainstream providers like PayPal, Stripe, and Square typically ban adult content entirely, while Visa and MasterCard allow member banks to refuse such business, often labeling the business as “high risk.”

And this is the case for AI content, too. 

“Some payment companies label generative-AI platforms high risk, especially when we allow user-generated mature content, even when it’s legal and moderated,” Civitai said in a previous blog post. “That policy choice, not anything users did, forced the cutoff.”

Civitai’s 3.2 million users can now purchase Buzz using crypto while the platform searches for new credit card processors. 

The company recently implemented stricter content policies, banning real-person likeness content to comply with the U.S. Take It Down Act and European Union AI Act.

The Take It Down Act, signed this month, makes publishing non-consensual intimate imagery punishable by up to three years in prison. The law requires platforms to remove such content within 48 hours of notification.

“We’re now facing an increasingly strict regulatory landscape—one evolving rapidly across multiple countries,” Civitai wrote in explaining its content policy changes. 

The platform removed celebrity deepfakes, fan-art depictions, and other types of kinks to maintain compliance with new legislation.

Reactions to the adoption of crypto as the savior of the business have been mixed, with some users praising the move while others are skeptical.

Some users have turned to archiving content through communities like r/CivitaiArchives and alternative platforms. The majority of the user base remains loyal until now.

Edited by Sebastian Sinclair

Generally Intelligent Newsletter

A weekly AI journey narrated by Gen, a generative AI model.



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May 27, 2025 0 comments
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In Theory: will next-gen Xbox run on a Qualcomm Snapdragon ARM processor?
Game Reviews

In Theory: will next-gen Xbox run on a Qualcomm Snapdragon ARM processor?

by admin May 19, 2025


Could the next generation Xbox run on an ARM-based processor? The possibility has been mooted ever since Microsoft’s FTC-related leak revealed that the firm was investigating which architecture to consider for a circa-2028 console. Would it be x86 or ARM? Would Microsoft collaborate on a custom chip with AMD or tap into the firm’s roadmap of upcoming technology? We never found out. However, Microsoft commentator Brad Sams found something interesting last week: a Qualcomm job ad discussing “the next generation of Surface and Xbox products built on Snapdragon solutions”. Based on his tweets, Sams believes the upcoming tenth generation Xbox will run on ARM – but how plausible is it?

Well, job ads are notorious as a poor sourcing for actual company strategy but can sometimes offer up some insights. This one, for a sales director, seems particularly slight – and after Sams’ reporting, the link stopped working, with the ad eventually re-appearing with all Xbox mentions deleted. So is this an unintended leak or just an error?

Based on everything we know about how Microsoft works, what its intended strategy is, and its comments on delivering the “largest technological leap ever in a generation”, it’s difficult to reconcile any of this with the notion of an Xbox console running on Snapdragon hardware. While Qualcomm has achieved incredible success with its Snapdragon processors on mobile phones, its collaboration with Microsoft on the Surface line has so far been unimpressive. I bought a Surface laptop with the fully enabled Qualcomm Snapdragon X Elite, finding that gaming was a mess: the PRISM compatibility layer for running x86 code on ARM was missing key support to the point where many games would not even boot. Meanwhile, GPU performance was frankly awful with tremendous stuttering problems.

Xbox and Snapdragon is just one of the many stories within the latest edition of DF Direct Weekly.Watch on YouTube

  • 0:00:00 Introduction
  • 0:00:57 News 1: Nintendo reportedly not sending early Switch 2 review units
  • 0:11:52 News 2: Should we criticize “forced ray tracing”?
  • 0:32:03 News 3: Next-gen Xbox to use Snapdragon ARM chips?
  • 0:43:03 News 4: Assassin’s Creed Shadows devs spill ray tracing revelations
  • 0:59:11 News 5: Days Gone patch brings balanced modes, VRR support
  • 1:13:27 News 6: John tests the Backbone Pro
  • 1:23:23 Supporter Q1: Are we reaching the end of the home console era?
  • 1:29:46 Supporter Q2: Should Halo run on id Tech?
  • 1:38:38 Supporter Q3: Could Doom: The Dark Ages get a PS4 version? A Switch 2 version?
  • 1:41:55 Supporter Q4: What happened to the review of Spider-Man 2 on PC?
  • 1:48:33 Supporter Q5: What are your favourite memories of the Sega Saturn?

To base a new Xbox on Snapdragon hardware would see Microsoft facing huge challenges on every front. Interestingly, developing games on CPUs using the ARM architecture is possibly the least onerous problem. After all, developers got to grips quickly with Nintendo Switch, which ran a range of CPU-heavy games. Ultimately, it would all be down to how good the compiler is.

Graphics? Well, the latest Snapdragon processors do deliver the modern range of features. The Adreno graphics core does support ray tracing, for example. Snapdragon processors do ship with an NPU (neural processing units) that could have certain gaming applications: the Surface’s AutoSR upscaling is a very interesting piece of technology, while an NPU could conceivably handle frame generation too.

Where things start to get tricky is with compatibility. It’s hard to imagine even the most potent ARM processor being able to emulate the Zen 2 CPU of the Xbox Series X and Series S with the same level of performance – and it’s key for Microsoft to be able to assure gamers that its existing library of games will run (and run well) on its new hardware. Similarly, while the DirectX API does a lot of heavy lifting, shifting GPU architectures from one generation to the next is also going to cause problems. For that, there’s already a ready-made solution – certainly from the transition from GCN-based graphics in Xbox One and One X to the RDNA tech in the Series consoles, AMD baked in hardware backwards compatibility (which Sony benefits from too).


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Then there’s the whole question of what “largest technological leap ever in a generation” actually means and the extent to which a Snapdragon processor could deliver it. Both Microsoft and Sony face a unique challenge in delivering a tenth generation console: firstly, it needs an actual reason to exist bearing in mind how good the existing hardware is – and how limited the gains were with the PlayStation 5 Pro. Secondly, it needs to deliver this generational leap while still being affordable as a console should, which sounds almost impossible bearing in mind that Microsoft had just raised prices on its five-year-old consoles.

Ironically, it’s PlayStation 5 Pro that gives us some idea of where the platform holders are heading: sacrificing a much larger GPU in favour of ray tracing support and (inevitably) machine learning hardware. Moore’s Law may be alive, but the concept of cramming larger amounts of transistors – more logic – onto the same area of silicon is no longer cost effective. Microsoft itself knew this would happen, hence the creation of Xbox Series S, which as this classic DF interview reveals, essentially came about because the engineers could not foresee a scenario where Series X could be cost-reduced over the generation.

By confirming a tenth generation console, Microsoft and indeed Sony seem to have made the costs work for a future process node (TSMC 3nm being a likely prospect), but costs will be tight – and similar to PS5 Pro, expect that silicon budget to be less about extraordinarily large graphics hardware and more about a balance between graphics, RT and ML. Not much is known about AMD’s roadmap going forward but the unified UDNA graphics architecture (or a customised version of it) seems much more likely. There’s nothing to stop ARM being combined with UDNA on an architectural level, but remember, compatibility is king in a world where persistent digital libraries are so important and in that scenario, ARM is more hindrance than help.

And going back to the Qualcomm job ad, remember that the definition of Xbox is somewhat fluid. Is there any reason why a Surface device running the Xbox app isn’t an Xbox in the “this is an Xbox” era? With a planned mass diversification of Xbox devices, there’s plenty of room for a Snapdragon device of some description – and not just within the Microsoft Surface line.



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May 19, 2025 0 comments
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