Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

processor

Nutribullet Triple Prep System
Product Reviews

The Nutribullet Triple Prep System is a blender and food processor combo that handled almost every recipe I could throw at it

by admin September 29, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Nutribullet Triple Prep System: one-minute review

True to its name, the Nutribullet Triple Prep System is a blender combo that provides the functionality of three kinds of kitchen appliances in one. Nutribullet as a brand may have made its start with personal blenders, but the lineup has expanded to include

Alongside a 1,500 watt motor base, the system includes a long list of accessories: a 64oz pitcher, two travel cups with lids, a food processor work bowl, a shredding/slicing disc, a tamper, a food pusher, and a dough blade. So, it’s pretty much a full toolkit for any home chef looking to whip up smoothies, shakes, soup, dips, and more.

(Image credit: Abigail Shannon)

As expected, during my tests, there was almost no hurdle the Nutribullet Triple Prep System stumbled at. From chopping carrots to crushing ice, the machine proved to be an exceptionally useful assistant in the kitchen again and again. What’s more, it was more user-friendly than many

  • Nutribullet Triple Prep System at Amazon for $169.99

There are a few problems that held the Triple Prep System back from perfection though. For one, the blades in the pitcher can’t be removed, which makes hand washing a good bit more difficult than it needs to be. As well as that, it doesn’t perform well with very small batches, given its smallest container is 24oz.

Nutribullet Triple Prep System: price and availability

  • List price: $244.99 / £229.99 / AU$349.95
  • Available in the US, UK, and Australia
  • Sold through Nutribullet’s website and other third-party retailers

The Nutribullet Triple Prep System is widely available to buy in the US, UK, and Australia. Across all three of these regions, you can pick up the Triple Prep System directly from the Nutribullet site or on Amazon. When it comes to third-party retailers in the States specifically, some of your other options are Target, Best Buy, and Walmart.

At over $200, the Triple Prep System is undoubtedly on the higher end of the Nutribullet range. It is one of the brand’s most multifunctional machines though, so it makes sense that it would set you back more than the rest. For context, you can get a basic Nutribullet personal blender for as little as $80.

Even with that higher price tag, if it saves you the cost of buying a blender and food processor separately, the Triple Prep System is incredible value for money. That said, it’s probably not a great idea to opt for it if you don’t plan to make use of its full suite of features.

Sign up for breaking news, reviews, opinion, top tech deals, and more.

Today’s best Nutribullet Triple Prep System deals

Nutribullet Triple Prep System: specs

Swipe to scroll horizontally

Price

$244.99 / £229.99 / AUS $349.95

Weight

8.7lbs / 4kg

Size (H x W x D)

8.75 x 8 x 7.75 inches / 22.2 x 20.3 x 19.7cm

Travel cup capacity

32oz / 900ml or 24oz / 700ml

Jug capacity

64oz / 1.8 liters

Work bowl capacity

7 cups

Presets

Smoothie, puree, frozen drinks, nut milk, dressing, chop, dough, dip.

Nutribullet Triple Prep System: design

  • Plenty of presets to choose from
  • Smart attachment recognition
  • Slightly large footprint, but accessories nest for storage

One of my favorite features of the Triple Prep System is how it smartly recognizes which container you have attached to the base, and changes which presets are available based on that knowledge. It even modifies the duration of presets depending on which attachment you’re using.

For example, the Smoothie preset runs for 50 seconds with the pitcher and 60 seconds when using the travel cups. More blending time for a smaller container may sound counterintuitive, but your ingredients having less space to move around means that the motor has to process for longer to ensure all of the mix comes in contact with the blades.

(Image credit: Abigail Shannon)

You wouldn’t have to know all that though, because the Triple Prep System makes that change for you. The touch button layout is clean and intuitive: you’ve got start/stop controls, a pulse button, and clearly labeled presets for smoothies, soups, frozen drinks, and food processing tasks. Any preset that isn’t suitable for your attached container conveniently disappears too, helping to make using the machine an almost foolproof experience.

The majority of parts are dishwasher-safe, which offers a welcome reprieve from having to scrub out smoothie remnants and soup leftovers by hand. The extractor blade isn’t suitable for dishwasher cleaning, but given the fixed pitcher blades caused me far more struggle when cleaning than the extractor blade, I didn’t find this to be too much of an issue.

(Image credit: Abigail Shannon)

Given the sheer number of functions this machine serves, its slighter larger footprint feels like a worthy trade. If you cook from scratch or make fancy drinks at home regularly enough, you can probably justify keeping the motor base on your kitchen counter between uses. When you go to store the Triple Prep System away in your kitchen cupboards, you’ll probably find its wealth of accessories and attachments more of a curse than a blessing.

Certain parts of the system (like the shred/slice disc) slot together or into each other so it does seem like there was some effort made to save space. However, it still is a system that requires some generous-sized kitchen cupboards.

Nutribullet Triple Prep System: performance

  • Consistently great results with smoothies and soups
  • Does a great job crushing ice
  • Struggles with very small batches

Blenders are Nutribullet’s bread and butter – particularly ones for making smoothies. With that in mind, it made a lot of sense to start my testing there.

The smoothie recipe that’s used during TechRadar’s testing processes is a doozy in a couple of respects. It includes blueberries, which have skin and tiny seeds for the blender’s blades to try to contend with. But it also contains kale: the fibrous leafy vegetable that’s the enemy of many at-home smoothie lovers. While kale is great for sneaking nutrients in your drinks, it can be really difficult to completely break down if your blender isn’t up to the task – and plenty of blenders aren’t.

Image 1 of 1

(Image credit: Abigail Shannon)

Thanks to the Triple Prep System’s 1,500W motor and the guidance of its smoothie preset, I managed to blitz up a thick, tasty smoothie with virtually no off-putting ‘bits’. Any grittiness from the berries’ seeds disappeared entirely and no chunks of leaf remained.

Roughly the same was true when I tried to replicate the smoothie in one of the travel cups. Upon very, very careful inspection, there were minuscule flecks of unprocessed kale floating in the smoothie but these were few and far between, and weren’t large enough to detect in the mouth when drunk.

Crushing the ice in the travel cup gleaned far less than ideal results so I opted to try it in the pitcher instead. Don’t get me wrong, I was reasonably satisfied with what the travel cup produced: well-crushed ice with some little chunks that escaped the wrath of the extractor blade. However, I wanted to see if the added surface of the pitcher would produce a better end result.

(Image credit: Abigail Shannon)

Sure enough, without much fuss, the pitcher’s blades managed to pulverize the cubes into fine, icy grounds that were just perfect for a snow cone or daiquiri. The Triple Prep System’s volume output hit a peak of 96db during this part of the test (roughly equivalent to some power tools). While this level of noise is certainly not pleasant to be exposed to for too long, it is a good bit higher than the blender’s average which was closer to 87db.

As testing continued, the Triple Prep System continued to impress. After mixing up a hummus recipe in the food processor’s work bowl on the ‘dip’ preset and scraping the sides, I was treated to a creamy dip with zero unincorporated segments of chickpeas. Thicker blends sticking under the blades and on the edge of the container was a notable problem with the Nutribullet SmartSense that I found added extra time to making this simple, delicious recipe. Thankfully, the Triple Prep System avoids the same mistake.

Image 1 of 2

(Image credit: Abigail Shannon)(Image credit: Abigail Shannon)

Next, I put its shred/slice disc to work on a block of cheese and found that it provided a result that was really consistent. However, the slight inconvenience of chopping the cheese small enough to fit through the narrow gap in the food processor’s lid might make this a less attractive option in the future.

The only real disappointment I experienced during testing was how the Triple Prep System performed making mayonnaise. The pitcher was obviously too large to properly blend a batch, so I opted to use the food processor work bowl instead. The issue is that – even when I doubled the usual recipe – the container was still far too spacious.

(Image credit: Abigail Shannon)

An alternative mayonnaise recipe written specifically for a Nutribullet suggested using a 18oz cup, but the Triple Prep System not only doesn’t include a container that small but doesn’t have any more compact attachments that would allow you to gradually drip oil into the emulsion as it’s blending. So, unless you’re anticipating mixing up an industrial-sized tub of mayo, it’s worth doing this recipe by hand or with an immersion blender.

Should you buy the Nutribullet Triple Prep System?

Swipe to scroll horizontallyNutribullet Triple Prep System score card

Attribute

Notes

Score

Value

It’s far from the lowest-cost option when it comes to blenders. But given the breadth of tasks it can be used for, it’s very good value.

4/5

Design

Takes up more space than many blending solutions but attachments nest for storage. Build quality is very strong.

4.5/5

Performance

Excels in almost every test. Great for smoothies, hummus, and crushing ice. Struggles with small batches.

4.5/5

Buy it if

Don’t buy it if

Nutribullet Triple Prep System: also consider

If you’re on the look-out for options that are similar to the Nutribullet Triple Prep System, here’s some alternatives worth considering:

How I tested the Nutribullet Triple Prep System

Alongside my usual kitchen tasks, my testing involved using the Nutribullet Triple Prep System to make TechRadar’s standard test recipes.

Throughout this process, I assessed the effectiveness of both manual and preset blending. I used a decibel tracker to determine how loud the blender is during use and after each blend, I cleaned the blender attachments and accessories by hand.

Nutribullet Triple Prep System: Price Comparison



Source link

September 29, 2025 0 comments
0 FacebookTwitterPinterestEmail
GOG shares their thoughts on preservation in the face of payment processor crackdowns
Game Updates

GOG shares their thoughts on preservation in the face of payment processor crackdowns

by admin September 13, 2025



In general these days it’s never a good time to release a video game unless you’re Rockstar, but in recent months it’s been made even harder due to numerous payment processors cracking down on digital storefronts like Valve and Itch.io. There’s a host of reasons this is problematic, but one less spoken about how this is also an issue of preservation. GOG, another digital storefront, this one owned by The Witcher developer CD Projekt, is known for their preservation efforts, and in a recent interview they shared a bit of their thoughts in relation to these recent issues regarding payment processors.


When asked about GOG’s stance on what’s been happening with payment processors in recent months in an interview with Automaton, senior PR rep Piotr Gnyp had this to say: “At GOG, as a platform devoted to Good Old Games and video game preservation, we see it as a game preservation issue. Every year, many games are disappearing, for various reasons. Every game that disappears from distribution is potentially lost to game preservation efforts. It is particularly worrying when games are potentially vanishing due to external pressure.”


While possibly not quite as strong or confident an answer as I might like – after all, GOG has plenty of reasons to be wary of pissing off these same payment processors – there is something worth honing in on.


Steam and Itch.io are obviously not some kind of beautiful digital landscapes where games become hits after hits, both are much too saturated for that to happen. Plus, a majority of games on Steam are not DRM-free, meaning they require a connection to the storefront in question in order to be played. Most games on Itch and GOG are DRM-free, however.


The issue comes from the fact that, unfortunately, developers are forced into relying on third-party platforms to sell their games. It is incredibly hard to tell someone to come to your dedicated website to buy your game, and that only works insofar that you’ve found a payment processor to use that allows something like an adult game.


So what happens to these games when they have no place to call a home? How do we ensure that they continue to be available, when they might be hosted on the developer’s personal website, which in some cases few people might be aware of? It’s a difficult question to answer.


In this same interview, Gnyp notes that GOG is a “curated storefront,” continuing on to explain that this means “not every game submitted to us is accepted – we select titles based on quality, relevance, and alignment with our values and audience.” Again, that line about values feels like it could be a bit of a cop out, but the idea of curation is one worth exploring. It’s not a perfect solution, though it could be one way to at least keep some aspect of these unfairly shunned works alive. The question becomes how to do this, and right now, I’m still figuring it out, for myself at least.



Source link

September 13, 2025 0 comments
0 FacebookTwitterPinterestEmail
Queer developers speak out as adult games remain in limbo following payment processor showdown at Steam and itch.io
Game Reviews

Queer developers speak out as adult games remain in limbo following payment processor showdown at Steam and itch.io

by admin September 11, 2025


When developer and Itch Queer Games Bundle co-founder Taylor McCue awoke one morning in late July it was to panic online. Overnight and without warning, indie-focused storefront itch.io had indiscriminately de-indexed all titles tagged as NSFW from its browse and search pages, regardless of content or nature. Suddenly, thousands of games were far harder to discover on the platform, and less easily accessible to paying customers.

“The first 24 hours were chaos, and no one knew what to expect,” says McCue, whose semi-autobiographical narrative visual novel about trauma and sex work, He Fucked the Girl Out of Me, was impacted. “I dropped everything I was doing and focused on saving the game. I put it up on archive.org and started paying for professional hosting instead of free hosting so my games would remain available… I stopped game development and changed my goal to saving my existing games.”

The itch.io incident was the second blow for adult game developers in weeks. Earlier that month, Steam made headlines after Valve quietly updated its developer guidelines to prohibit “certain types of adult content” and confirmed it would be “retiring” select games following conversations with payment processors.

Taylor McCue’s Gameboy-styled He Fucked the Girl Out of Me, a semi-autobiographical visual novel about trauma and sex work, was one of the games de-indexed by itch.io. | Image credit: Taylor McCue

For some developers, there were signs of increased caution at Valve even prior to that. As Bobbi Augustine Sand, of developer Transcenders Media, explains, the studio faced a review process more thorough than it had ever experienced before when it submitted its game, Truer Than You, to Valve earlier this year. Despite Truer Than You being a queer visual novel containing, as per its Steam page, “non-explicit sexual content” and “veiled nudity”, Valve immediately rejected an initial build, asking the team to “submit a means to reach each ending of the game, as well as all of the content in the game that could affect our replies in the content survey”.

It wasn’t long before the reason for Valve’s increased caution became clear. Behind the scenes, conservative Australian pressure group Collective Shout had been inundating payment processors with complaints about Steam, ostensibly protesting the presence of “rape, sexual torture, and incest games” on the platform following the controversy around No Mercy. Payment processors in turn had threatened to withdraw payment mechanisms if action wasn’t taken, and it would soon transpire that Collective Shout had itch.io in its sights, too.

It was just a few weeks later that itch.io began hastily de-indexing games tagged as NSFW, later explaining it had needed to “act urgently to protect the platform’s core payment infrastructure” following targeting by Collective Shout. Unlike Valve, however, which was able to pull problematic games in a more targeted manner, itch.io had essentially been forced to adopt a ‘scorched earth’ solution as a result of its open nature. Given games can be published on itch.io without review, it explained on its blog, it “could not rely on user-provided tagging to be accurate enough for a targeted approach, so a broader review was necessary to be thorough.”

As SteamDB noted at the time, Valve’s initial cull on Steam appeared to heavily and specifically target incest-themed adult games. Itch.io’s de-indexing was far more indiscriminate, however.

As a result, Collective Shout’s campaign had an impact far beyond the ‘objectionable’ games it claimed to be targeting, ultimately affecting a significant number of developers whose work dealt more broadly with “adult” themes – many being queer artists wishing to explore queer stories. As Mediterranea Inferno developer Lorenzo Redaelli puts it, “It’s impossible to talk about queerness without addressing the sexual aspect — the body, the contact between bodies. Sure, you could go for allegory, but I wonder, at this rate, how allegorical we’ll have to become before we end up telling something incomprehensible and useless.”

And “adult” doesn’t automatically mean pornographic. As McCue notes, “In the past few years, there has been a queer renaissance in gaming, [and] within that there’s been a smaller sphere writing about sexual trauma. It’s a tiny, disconnected, embryonic scene, and it might be literally erased from the web as a result of what these policies are doing… Right now, it’s 100 percent acceptable to make a game where you kill people graphically, but it’s not to make games about your experiences with sexual abuse/violence/trauma. People are using the spectre of sexual violence to silence people from talking about their own lives.”

On 28th July, around a week after its previous communication with developers, Itch.io announced it was beginning the process of re-indexing adult games, but only if they were free – leading some creators to forfeit payment simply to restore the visibility of their titles. McCue was one of those who opted to drop payments, instead creating a separate ‘donate here’ page as a way to generate income – but it wasn’t long before that page was de-indexed too. “It’s scary getting donations from players right now because I don’t know if I’ll even be able to withdraw the money,” they explain. “Creatively, it’s just turned into another distraction to keep me from getting games done. I don’t need any more distractions or worries, but that’s where we are right now. I’m just doing my best one day at a time.”

“People are using the spectre of sexual violence to silence people from talking about their own lives.”

For game developer and current Itch Queer Bundle organiser Caroline Delbert, itch.io’s move was less personally impactful, but still concerning. “I’m lucky, in a way, that [my de-indexed games] never made much money,” she explains, “because I don’t miss ‘not very much money’ and will be okay… [but] the internet has long been a sanctuary for queer people [whose] daily lives and logistics can be so cruel, and we have more adults than ever living with their parents and siblings well into adulthood. Sometimes, a small amount of money they can make independently is the only money they have access to; [and is even more vital] if they want to buy something like a gender-affirming outfit that their family wouldn’t approve of.”

Outwardly at least, there’s been little progress at itch.io in the nearly six weeks since its last communication with developers in July, when it said it was “actively reaching out to other payment processors [who might be] more willing to work with this kind of content”. Paid adult games remain de-indexed on the platform (itch.io hasn’t yet responded to Eurogamer’s request for comment), effectively leaving impacted developers in limbo. Steam, too, is still to offer additional clarity to developers after vaguely banning “certain types of adult content”.


To see this content please enable targeting cookies.

Manage cookie settings

For developer Robert Yang, whose games – including the acclaimed historical bathroom sim The Tearoom – frequently explore gay subculture through the lens of sex, that continued uncertainty is damaging in itself. “I literally have a gay fishing game that’s 99 percent done and I don’t know whether to release it now, or to wait and see what the new rules and conditions will be,” he explains. “[It] creates a real direct harm on LGBTQ developers like me: a hesitance, a fear, a chilling effect on our free speech and expression. It’s already much harder to find games with LGBTQ themes! The censorship is happening already, right now!”

The danger, suggests Sand, is that queer artists might feel obliged to self-censor to survive. “Making a living by creating art is very hard these days,” they explain, “and I don’t think it will become easier… but as a general principle I think it’s important to try to avoid self-censoring and obeying in advance… People are super quick to adapt: look at how certain words aren’t used on social media anymore, since using them limits visibility. Having the content of our culture being dictated by corporations isn’t any less harmful than if it was done by governments. [It] gets watered out and becomes cowardly when we can’t express ourselves freely… If this becomes the standard, it would affect games, stories, artists, the industry, and our societies.”

And as many we spoke to highlighted, an attack on adult games isn’t just damaging for queer and marginalised voices, but for the medium as a whole. “We are sick and tired of how games are viewed as vile and derogatory by people who don’t understand them,” says Sand. “We want games to be taken seriously as a medium. Games that include sex as a topic or content are no different from other media doing the same. Restricting content with age limits absolutely has its place, but those restrictions should be reasonable… Right now, a lot of content that is not harmful gets vilified. That’s not good for culture or our society.”

“Art is the most precious resource we have as humanity, and that’s something that concerns everyone.”

Delbert agrees. “People make art about traumatizing events, taboos between adults, and even violence,” she explains, “and these are paid for every day by people who go to the movies or buy novels. Video games and interactive fiction have the same potential to transform lives for the better.” And that’s a perspective Redaelli shares. “We must treat queer art as art,” he says. “Art is the most precious resource we have as humanity, and that’s something that concerns everyone… For years, indie authors have been working hard creating and fighting against the market to dignify the art of video games, and that also means producing video games for adults, where a video game is not a toy. Let us be adults.”

“My fear,” says McCue similarly, “is we are going to end up with games being reduced to a toy rather than an artform. There’s nothing wrong with toys, but these policies threaten to create a lost era of game-making where people will be afraid to make anything controversial.”

Despite obvious and understandable frustration among developers, many we spoke to expressed some sympathy for the storefronts caught up in Collective Shout’s crusade, and rejected the notion payment processors should, as McCue puts it, “get to make moral judgements about art.” Says Yang: “Personally, I don’t blame Itch for this. I also don’t even blame Valve that much. They kept a status quo compromise that worked OK for a while, until this latest wave of anti-sexuality right wing culture war proved to be a tipping point. Organising and resisting for this fight, and future fights, is a valid and important strategy.”

This year’s Itch Queer Games Bundle was one of the few ways impacted developers could retain visibility on the platform and still make money. | Image credit: Itch.io

Fortunately, itch.io’s Queer Games Bundle survived recent events, even managing to maintain its front page promotion despite including “dozens” of adult content projects. This made it one of the few avenues for de-listed games to retain general visibility on the platform, and ultimately raised $16.5K for queer artists – a 12.5 percent increase compared to last year’s bundle.

Organiser Delbert remains keen to see itch.io restore de-indexed projects to searchability and permit payments without caveats, but she also hopes to see pushback against some of the restrictions imposed by payment processors. “Whatever changes [itch.io] leadership is making to comply,” she says, “I can’t imagine [they’re] good for free expression overall. The site has long made you check a box if your projects are adult, so that they can be gated… Having to do more than that seems really phony and performative and will likely encourage people to avoid whatever the rules are in whatever ways they can in order to keep their livelihoods.”

“Put that 30 percent tax on the entire game industry to good use [Valve], be a good landlord and fight for us!”

Some, though, point to Steam’s dominance, noting Valve’s unique position to – as Mediterranea Inferno publisher Santa Ragione puts it – “demand change and stand up to political, financial, and other forms of bullying”. And Yang shares a similar sentiment. “I hope Valve definitely understands this whole mess as the first of many attacks on their autonomy,” he says. “The last time they faced a big threat, like Microsoft closing off Windows, Valve spun up their Linux and Steam Machine research, and now we have lovely Steam Decks. I hope [it’s] doing similar war mobilisation here, spinning up serious fintech/payment research to make sure payment processors can’t make them censor games again. Put that 30 percent tax on the entire game industry to good use, be a good landlord and fight for us!”

McCue, for now, is adopting a pragmatic approach. “Assuming there is no change,” they say, “I’ll just keep making games regardless of how the political winds blow.” But Yang sees recent events, especially when viewed alongside the UK’s controversial Online Safety Act and similar legislation brewing in the US, as indicative of more seismic change. “The open public internet is dying, and it’s probably only going to get worse,” he says. “We might need to start imagining the end of the internet, in a cultural sense, because the party is certainly winding down.”

Yang recalls demoing his new fishing project at a recent community game gallery in Melbourne “and no one had to beg any right-wing censorship groups or tech companies for permission”. One of his more explicit gay games, Zugzwang, is also set to appear in a German museum. “So as an artist, in the long term,” he says, “I want to find my way to this other future, where we experience games more as public culture and local community – like festivals, performances, and sports, that are all best understood offline and in-person… For the future of the art form, it’s maybe a more resilient cultural strategy than putting all our games on just two websites.”

Love Eurogamer? Make us a Preferred Source on Google and catch more of our coverage in your feeds.



Source link

September 11, 2025 0 comments
0 FacebookTwitterPinterestEmail
Geekom GeekBook X14 Pro
Gaming Gear

Geekom’s 14-inch GeekBook X14 Pro laptop weighs just 2.2 pounds and includes a Core Ultra 9 processor

by admin September 8, 2025



  • Geekom GeekBook X14 Pro laptop features Core Ultra 9 processor with Intel Arc 140T graphics
  • The 14-inch ultraportable weighs 999g thanks to its magnesium alloy chassis
  • Specs include 32GB RAM, 1TB NVMe storage, USB4 ports, and 70Wh battery

Geekom has revealed a number of new products at IFA 2025, but while the Chinese manufacturer is best known for its mini PCs, French news site MiniMachines says it will also be using the event to also show off its ultrathin GeekBook X14 Pro business laptop.

The notebook measures 1.69cm x 31.17cm x 21.54cm and has a magnesium and aluminum alloy chassis, which helps keep the weight down to 999g (2.2 pounds).

The X14 Pro’s 14-inch OLED panel has a 2800 x 1880 resolution with a 16:10 aspect ratio and promises full coverage of the DCI-P3 color space.

Choice of processors

Geekom will reportedly offer two versions, one with an Arrow Lake Core Ultra 5 225H and Intel Arc 130T graphics, and another with the Core Ultra 9 285H paired with an Arc 140T GPU.

It will come with up to 32GB of LPDDR5-7500 RAM, and a 1TB NVMe Gen4 x4 SSD.

The laptop is limited to a maximum TDP of 35 watts, with Geekom saying the cooling design aims to keep the system efficient and quiet under load.

The GeekBook X14 Pro also features a 2MP webcam with a privacy shutter, a fingerprint reader built into the power button, and stereo speakers with DTS:X Ultra.


You may like

Sign up to the TechRadar Pro newsletter to get all the top news, opinion, features and guidance your business needs to succeed!

There’s a 78-key backlit keyboard and a large touchpad, and connectivity includes HDMI 2.0, two USB4 ports, one USB 3.2 Type-A port, and a 3.5mm combo jack. It supports WiFi 6E and Bluetooth 5.4.

There’s a 70Wh battery that can be charged through USB Type-C with a 65W GaN charger.

Alongside the smaller model, Geekom is reportedly also announcing the GeekBook X16 Pro – a larger 16-inch version measures 35.45cm x 24.94cm x 1.19cm and has a 2560 x 1600 IPS display with full sRGB coverage. There’s space for dual NVMe drives, and its keyboard expands to 98 keys with a dedicated numeric pad.

No release date or pricing has been made available for either laptop yet, although more details are expected soon.

You might also like



Source link

September 8, 2025 0 comments
0 FacebookTwitterPinterestEmail
Bosch ErgoMaster Series 6 blender
Product Reviews

I’ve used the Bosch ErgoMaster Series 6 for two weeks, and it’s already replaced my blender, food processor, and whisk

by admin August 31, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Bosch ErgoMaster Series 6: one-minute review

The Bosch ErgoMaster Series 6 (sometimes known as the Serie 6) is an ergonomically designed stick blender, particularly well suited for users with limited hand mobility as a result of its curved body that sits comfortably in the hand, and trigger-style control.

The ErgoMaster has a 1,000W motor, and comes with a blending foot, a mini-chopper with two blades (one for general use, one for ice), a balloon whisk, and a 600ml mixing vessel. Attaching and removing accessories is easy, requiring no awkward twisting motions, and many of the components are dishwasher-safe for easy cleanup.

During my tests, the main blender foot produced silky-smooth sauce and soup in just a couple of minutes, while the mini-chopper attachment processed herbs, onions, garlic, cheese, and nuts quickly and evenly. The ErgoMaster’s instruction manual offers advice on quantities, how to prepare ingredients, and the length of time for which you should blend.

The balloon whisk worked especially well, whipping egg whites to stiff peaks even faster than my hand mixer (ideal for meringue and light sponge cakes).

Image 1 of 2

You can use the trigger control with your whole hand, which is much more comfortable than holding a small button with one finger(Image credit: Future)The blender has a premium construction with a stainless steel body(Image credit: Future)

The only attachment that didn’t meet my expectations was the mini-chopper’s ice blade, which took a lot longer than anticipated, and produced ice that was quite unevenly crushed.

The ErgoMaster has a premium build, sporting a stainless steel body and soft-touch handle for comfort, but I found that the metal heated up noticeably when I’d been using the blender for several minutes (when blending soup and sauces, for example). Fortunately, the grip itself never became hot, but it did take the appliance some time to cool down after use.

Overall, the ErgoMaster Series 6 is a super-versatile multifunction blender that’s particularly beneficial for those with hand mobility issues, although if you want to process ice regularly, you’d benefit from picking up a personal smoothie-maker as well.

Sign up for breaking news, reviews, opinion, top tech deals, and more.

Bosch ErgoMaster Series 6: price and availability

  • List price £99.99 (about $140 / AU$210)
  • Often available for less during sales events
  • Not widely sold outside Europe

The Bosch ErgoMaster Series 6 stick blender was released in 2023, and has a list price of £99.99 (about $140 / AU$210), although it’s often available for a discount, particularly during sales events such as Amazon Prime Day and Black Friday.

It’s available direct from Bosch, and from third-party retailers such as John Lewis and Amazon. You’ll find today’s best prices below. Note that the ErgoMaster Series 6 isn’t sold widely outside Europe.

Its price is pretty much standard for a high-end hand blender, and similar to the Ninja 2-in-1 Immersion Hand Blender and Mixer, for example. If you want something a little less expensive, the ErgoMaster Series 4 sports a plastic body rather than stainless steel, and is priced at £84.99 (about $110 / AU$180).

Today’s best Bosch Series 6 ErgoMaster deals

Bosch ErgoMaster Series 6: design

  • Comfortable to hold and easy to operate
  • Particularly good for people with restricted mobility or hand strength
  • Includes well-made mini-chopper and balloon whisk attachments

The Bosch ErgoMaster Series 6 is a solidly made stick blender that, as the name implies, is particularly comfortable to hold and use. The body of the blender, containing the motor, has a curved shape that sits better in the hand than a straight-sided cylinder, and rather than a button, the blender is activated by gently squeezing a large trigger-style control.

It’s a thoughtful design, and would be particularly good for anyone who doesn’t have full strength in their fingers, since the trigger doesn’t require much pressure and its operated using your whole hand, rather than just a single digit. The more firmly you hold the trigger, the faster the blender will mix.

The blender’s body is stainless steel, while the hand grip is made from a soft-touch plastic. The trigger button is ridged to prevent slipping.

The mini-chopper attachment is great for preparing onions and garlic (Image credit: Future)

The ErgoMaster Series 6 comes with a set of attachments for different ingredients: the standard blender for soups and sauces; a mini-chopper with two blades (one for ingredients such as cheese, nuts, and vegetables, and one for ice), and a whisk. To remove an attachment, hold down two large buttons on the handle (one on either side) and pull gently. To attach one, simply push it gently into place. There’s no need for awkward twisting movements that you might find uncomfortable if you have limited mobility in your hands.

You also get a tall mixing vessel with a capacity of two and a half cups, or 600ml, which is useful for blending or whisking wet ingredients such as cream or eggs. It’s a useful addition, and its shape makes it possible to whisk relatively small quantities that might be tricky to whip in a bowl without spillage.

The only downside is that this vessel isn’t totally cylindrical, which means it can be difficult to remove thick ingredients with a spatula. Ingredients tend to become stuck on the flat sides where the volume measurements are embossed. The tall vessel also has no pouring spout.

The balloon whisk attachment is excellent, although it can be tricky to scrape all your cream or meringue out of the mixing vessel when you’re done (Image credit: Future)

Not all of the blender’s components are dishwasher-safe, but the metal blending attachment, the whisk, the large vessel, the bowl of the mini-chopper, and the chopper’s two blades all are, which makes maintenance easy.

The blender is accompanied by a manual with diagrams explaining how to prepare different ingredients, and how long it will take to blend or chop a particular quantity. For example, a smoothie made using a 40:60 ratio of fruit to liquid should take 60-90 seconds to blend at full power in the tall mixing vessel.

Bosch ErgoMaster Series 6: performance

I started testing by preparing some ingredients for a pizza sauce (you can find the sauce recipe on Good Food) using the mini-chopper attachment and the cutting blade, and following the preparation instructions in the manual.

Herbs don’t need any special preparation, so I added my basil to the bowl and gave it a few pulses of around one second each. After around six pulses, the leaves were chopped into small, even fragments ideal for cooking (the manual suggests it could take up to 10 pulses).

Image 1 of 4

Fresh herbs were quickly and evenly chopped(Image credit: Future)Fresh herbs were quickly and evenly chopped(Image credit: Future)Herbs like basil don’t require any special preparation before chopping(Image credit: Future)Herbs like basil don’t require any special preparation before chopping(Image credit: Future)

The chopper also worked very well for preparing onion (roughly chopped into wedges first) and garlic (peeled, but added whole). I was impressed by how evenly and quickly the ErgoMaster prepared all of these ingredients. If you have a condition such as arthritis, for example, you might find fine knifework difficult and usually opt for pre-chopped ingredients. With this blender, you’ll be able to buy cheaper whole produce and prepare it easily yourself.

Once my pizza sauce had cooked down, I used the main blender foot to whizz it all to a smooth consistency. Exactly how long this takes will depend on the quantity and consistency of the ingredients, and the desired texture. I wanted my sauce as smooth as possible, and found that blending took about three minutes.

Image 1 of 3

Blending a large batch of pizza sauce to a smooth texture took about three minutes(Image credit: Future)Blending a large batch of pizza sauce to a smooth texture took about three minutes(Image credit: Future)Blending a large batch of pizza sauce to a smooth texture took about three minutes(Image credit: Future)

It wasn’t much faster than using my jug blender (which would be my usual choice; it too has a 1,000W motor, the same as the ErgoMaster), but then you don’t have to pour hot liquids, and there’s much less washing up afterwards. The only requirements are that you take the pan off the heat and ensure the end of the blending foot is submerged before you start the motor – and don’t immerse it beyond the “maximum” level.

I was surprised by just how quiet the blender foot was in use. It registered under 40dB, which is around the same as the hum of my fridge. It was louder when mixing harder ingredients, but still far less noisy than a jug blender.

I also used the ErgoMaster to prepare a roasted red pepper and sweet potato soup (the soup recipe is also from Good Food). Although the ingredients were tougher, the overall volume was lower, and the blending process took about the same time.

Image 1 of 2

The blender also made light work of a roasted vegetable soup(Image credit: Future)The blender also made light work of a roasted vegetable soup(Image credit: Future)

While blending the soup and sauce, I noticed that the body of the blender was heating up. The handle itself never became hot, but the metal part below was distinctly warm after the motor had been running for a few minutes, and it took quite a long time to cool back down afterwards.

The mini-chopper made light work of cheese, breaking it down into crumbs ideal for melting. It’s necessary to cut it into 1cm cubes first, but this is certainly easier on the hands than using a box grater, particularly for hard cheese such as parmesan. I used 100g of mature cheddar, and it was finely chopped in 20 seconds.

Our standard battery of blender tests here at TechRadar also includes nuts. I used 150g of shelled, toasted hazelnuts, which I was preparing to use in dukkah. The smaller the nuts, the longer you need to pulse the blender, and it took the maximum recommended 30 seconds to break them down; but there was none of the dust that’s usually created when I chop nuts using my Kenwood food processor. Another win for the ErgoMaster.

Image 1 of 2

It’s necessary to cut cheese into 1cm cubes before chopping(Image credit: Future)It’s necessary to cut cheese into 1cm cubes before chopping(Image credit: Future)

The only ingredient that the ErgoMaster really struggled with was ice. As per the instruction manual, I used the chopper’s ice attachment with 100g of ice, and pulsed for five seconds. When I released the trigger, the ice was barely touched. Chopping it to a usable texture took closer to a minute, and even then it was rather rough. If you want to chop ice regularly (particularly in large volumes), you’d be better served by a smoothie maker.

By contrast, the whisk attachment is superb, and performed even better than my Dualit hand mixer. I used the tall mixing vessel with the whisk, and it whipped two eggs to stiff peaks in 30 seconds. I used these to make a half-quantity of meringue (see the Lightest Ever Meringues recipe on Good Food) and they were ready to be baked within two minutes.

Image 1 of 2

Chopping ice took a lot longer than suggested in the manual, and the results were uneven(Image credit: Future)Chopping ice took a lot longer than suggested in the manual, and the results were uneven(Image credit: Future)

Overall, the Bosch ErgoMaster Series 6 is a great stick blender, particularly for those with mobility issues in their hands, and an excellent chopper and whisk. It’s a piece of cake to use, and could happily replace several small appliances in the typical kitchen. Just avoid ice, and you won’t be disappointed.

Should you buy the Bosch ErgoMaster Series 6 ?

Swipe to scroll horizontallyBosch Serie 6 ErgoMaster score card

Attribute

Notes

Score

Value

A premium blender with a price tag to match, but can often be found discounted. Not widely available outside Europe, though.

4.5/5

Design

Ergonomic, with comfortable grip and trigger operation. Excellent accessories, most of which are dishwasher-safe.

5/5

Performance

Purees, whisks, and chops almost all ingredients effortlessly. Just don’t bother with ice.

4.5/5

Buy it if

Don’t buy it if

How I tested the Bosch Serie 6 ErgoMaster

I used the Bosch ErgoMaster Series 6 in my kitchen for two weeks, during which time I prepared a selection of my favorite recipes that I’d normally prep using a jug blender to compare the results for speed, texture, and noise.

As with all our stick and jug blender reviews, I also tested the ErgoMaster’s performance with onions, cheese, nuts, and ice to see how quickly and evenly it could process these common ingredients. For more details, see how TechRadar tests, rates, and reviews products.

First reviewed August 2025.

Bosch Series 6 ErgoMaster Pressure Controlled 3-in-1 Hand Blender: Price Comparison



Source link

August 31, 2025 0 comments
0 FacebookTwitterPinterestEmail
A promotional image created by Sony, showing its PlayStation 5 consoles next to its PlayStation Portal remote player.
Product Reviews

Claimed Sony PS6 handheld console specs promise a miracle of next-gen, cutting-edge processor architectures at a price that’s barely enough for today’s hardware

by admin August 29, 2025



PS6 Dockable Handheld Leak: AMD Canis Specs CRUSH XBOX Ally X! – YouTube

Watch On

With the current crop of consoles from Microsoft and Sony nearing the end of their natural product cycles, tech rumours are abound as to what hardware and systems the next generation will have. Amongst a whole raft of claims as to what the PlayStation 6 will be like are a list of specifications for Sony’s return to the handheld market, with a beefy custom AMD chip at the heart of it all.

Now, before I go any further, let me get one thing out of the way first, and it’s the source of these claims: Moore’s Law is Dead. The tech YouTube channel’s modus operandi is all about rumours, leaks, speculation, and at times, pretty wild predictions. But hey, even if you spray about in a raging gale, something will eventually land on target.

On to the nitty-gritty, then. MLID claims Sony is planning a handheld PlayStation for its PS6 portfolio. Not a major shock announcement, as the company has done this before. Something else that won’t raise any eyebrows is that it’s apparently going to be powered by a custom AMD chip, codenamed Canis.


Related articles

The specs for it, though, are a tad more of a surprise. Manufactured on TSMC’s N3 process node and coming in at 135 square millimetres in size, the CPU size of Canis is alleged to have four Zen 6c cores and two Zen 6 Low Power cores. That’s a little bit like AMD’s Ryzen AI 340, which sports two Zen 5 and four Zen 5c cores. However, unlike that laptop APU, MLID is suggesting that games will run on the 6c pipelines, with the handheld’s operating system being handled by the two LP cores.

There are no architectural differences between AMD’s normal Zen and Zen-c cores (at least, not in Zen 5) other than what clock speeds they can reach, but given that it’s also being claimed that the ‘PS6 handheld’ will be backwards compatible with PS5/PS4 games, I’m not sure how four, low-clocked cores are supposed to handle software designed for up to eight cores.

PS5’s CPU cores take up a tiny slice of the die, on the right. (Image credit: Fritzchens Fritz)

And that’s before one begins to question why Sony would choose to go with an architecture that AMD hasn’t released yet, when it’s historically chosen an older design that’s well-tested, proven, and predictable. Oh, and cheap. Very cheap.

Moving onto the GPU section of the APU, Canis is supposed to have 16 RDNA 5 compute units. To put this into perspective, the Steam Deck has eight RDNA 2 CUs, and the Asus ROG Ally X has 12 RDNA 3 CUs, so the compute unit count isn’t beyond the realms of possibility.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

However, just as with the CPU section, I’m not overly convinced that Sony would go for what would be a cutting-edge GPU architecture for the release. Even the expensive PS5 Pro is still using what’s fundamentally an RDNA 2-powered GPU, albeit with some hefty modifications.

Where things get a bit silly are the claimed clock speeds and performance for the handheld’s GPU: around 1.65 GHz in docked mode and up to 75% of a PS5’s native rendering power. Sony’s current console has a GPU with 36 CUs, with a top clock speed of 2.2 GHz, and requires a power budget of 180 W.

The PS5 Pro’s GPU is mighty for a console but quite old in tech terms. (Image credit: Sony)

While RDNA 5 rumours have yet to settle down into any semblance of sensibility, no amount of architectural wizardry can really overcome a 56% deficit in CUs with a 25% short fall in clock speed to that kind of degree. Well, perhaps it can, if the rendering resolution is low enough or the actual graphics workload leans more towards favouring AMD’s current shader design than for RDNA 2.

Just as with many handheld gaming PCs, Sony’s effort will apparently use LPDDR5X-8533, but rather than using a 128-bit wide bus, Canis is purported to sport a 192-bit bus, resulting in the total amount of RAM reaching 48 GB. That’s not impossible, as handhelds really do benefit from having considerably more than 16 GB of RAM, as it’s shared across the CPU and GPU.

Having watched MLID go through the specs, I was unconvinced by the CPU description, on the fence by the GPU (but not at all by the performance claims), and reasonably okay with the RAM specs. However, it wouldn’t be a MLID video if there wasn’t at least one really bonkers prediction, and in this instance, it’s the price: between $399 and $499.

(Image credit: Nintendo)

The Switch 2’s retail price is $450, and it is a far weaker collection of hardware, with the main SoC manufactured on an old, cheap process node. Top-end handheld gaming PCs that are more akin to the above claimed specs are typically double the cost. Heck, even the PlayStation Portal is $200 and there’s practically nothing inside that beyond a basic Qualcomm chip, a smattering of RAM, and a pokey 16 Wh battery.

Sony wouldn’t set the price that low for a platform that isn’t going to sell anywhere near as many units as a normal console. It can afford to get away with a tiny profit margin with the PS5 because it hauls the money back via the millions of games sold each year for the console. A PS6 handheld would have to be physically profitable, and given that the specs are all next-gen architecture, on an expensive process node, $500 would surely be nowhere near enough.

Anyway, you can make up your own mind about MLID’s claims about the handheld or the other PS6 bits and pieces. Better yet, you can play your own game of ‘Guess the next-gen console specs’ and make a video of it, because everyone’s predictions will be just as valid as each other until the hardware itself finally appears.

Best handheld PC 2025

All our current recommendations



Source link

August 29, 2025 0 comments
0 FacebookTwitterPinterestEmail

Categories

  • Crypto Trends (1,098)
  • Esports (800)
  • Game Reviews (732)
  • Game Updates (906)
  • GameFi Guides (1,058)
  • Gaming Gear (960)
  • NFT Gaming (1,079)
  • Product Reviews (960)

Recent Posts

  • AirPods 4 Are Now 3x Cheaper Than AirPods Pro, Amazon Is Offering Entry-Level Clearance Prices
  • Wildgate Review – A Shipshape Space Race
  • Battlefield 6 physical copies are content complete and require no initial install, according to early copy holders
  • KPop Demon Hunters Uploaded A New Song, But Something’s Off
  • One of Borderlands’ most hated characters seems to have been cut from Borderlands 4

Recent Posts

  • AirPods 4 Are Now 3x Cheaper Than AirPods Pro, Amazon Is Offering Entry-Level Clearance Prices

    October 8, 2025
  • Wildgate Review – A Shipshape Space Race

    October 8, 2025
  • Battlefield 6 physical copies are content complete and require no initial install, according to early copy holders

    October 8, 2025
  • KPop Demon Hunters Uploaded A New Song, But Something’s Off

    October 8, 2025
  • One of Borderlands’ most hated characters seems to have been cut from Borderlands 4

    October 7, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • AirPods 4 Are Now 3x Cheaper Than AirPods Pro, Amazon Is Offering Entry-Level Clearance Prices

    October 8, 2025
  • Wildgate Review – A Shipshape Space Race

    October 8, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close