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Yakuza 0 Director's Cut Is a Punchy (But Pricey) Upgrade For Diehard Fans and Newcomers
Game Updates

Yakuza 0 Director’s Cut Is a Punchy (But Pricey) Upgrade For Diehard Fans and Newcomers

by admin June 12, 2025



It’s more or less agreed that Yakuza 0 is really good–many will even say the best in the whole series. But with the Switch 2’s launch lineup being somewhat sparse, Sega (and Nintendo, which has timed exclusivity on this edition) are likely hoping players want to complement their Mario Karting, Cyberpunk 2077ing, and Street Fighting with a hard-hitting open-world adventure. But is it worth it? It really depends.

At $50, Yakuza 0 Director’s Cut is cheaper than many of the other Switch 2 launch games, and there’s a lot to do here between the lengthy, dual-protagonist narrative and the surprisingly involving minigames. You can easily get hundreds of hours of gameplay out of Yakuza 0: Director’s Cut, and that’s not even taking into account the new content.

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Now Playing: Switch 2’s Yakuza 0 Director’s Cut Is An Upgraded Version Aimed At Old And New Fans

The first major difference is the addition of new voice and subtitle tracks. Your choice of voice actors is down to personal preference, but for me, the Japanese ones are too iconic to switch away from. Chinese and English voice tracks have been recorded for the entire game. If you’re a series veteran, you’ll also notice that the demo cinematic features the Japanese rock song “Bubble” by Shounan no Kaze–a song featured in the original Yakuza 0’s Japanese release but excised overseas. It’s back, it’s rockin’, and it sets the stage for a grand old time in 1988 Bubble Era Japan.

At the title screen, there’s a mode selectable right off the bat: Red Light Raid, which has you and up to four online or offline companions beating up waves of hooligans for fun and profit. I was intrigued by this mode, hoping it might serve as a callback to classic multiplayer arcade brawlers–some of which were made by Sega itself. What I actually got was somewhat underwhelming: You pick a character out of a massive roster (many of which require a good amount of in-game cash to unlock) and take them into battle with up to four player- or CPU-controlled companions. You’ll pick a challenge, fight wave after wave of enemies, sometimes encountering a boss fight, before dealing with a final boss. Finishing a challenge run earns you lots of sweet, sweet yen.

The Director’s Cut looks on par with the original game on PS4.

You can do all the fun head-cracking, chest-smashing moves here as you can in the base game (though both Kiryu and Majima require you to pick one fighting style and stick with it). It’s a way to play as characters who are otherwise uncontrollable in the base game, which is nice. But overall it feels undercooked: Characters vary wildly in usefulness, and the sessions can devolve into messy chaos, especially in dark settings and on the Switch 2’s handheld mode. It’s obvious this game’s combat, which frequently takes place in narrow streets, corridors, and cluttered rooms, wasn’t built for multiplayer originally—and it frequently feels crowded and hard to get your bearings even on more open arenas. There’s a mix of character models and moves mostly mashed together from this game and others in the series, including a lot of barely-seen NPCs. Still, if you can get your friend group together in a GameChat channel as you play, you’ll have some fun.

Graphically, I didn’t notice any major changes or upgrades compared to the PS4 original–the textures look mostly identical and the character models seem to be a 1:1 port, though the Switch 2 version does include 4K support.

The Director’s Cut adds five brand-new cutscenes to the game’s story.

One of the bigger selling points has been the addition of five brand-new cutscenes–almost a half-hour’s worth. I got the impression that these new scenes were meant to give some additional screen time to characters who fell by the wayside in the original, along with additional screentime for the Kiryu and Nishikiyama duo. They’re certainly a nice addition, though how much you’ll get from them depends on how invested in the cast you are.

Yakuza 0 Director’s Cut is definitely an upgrade–but the biggest elephant in the room is that the original Yakuza 0 has frequently gone on very deep discount on Steam and elsewhere; during some sales, you could pick this saga up for well under $10. Even at a lower-than-average price of $50, this poses the question: Do the additional cutscenes, voice/subtitle languages, and other extra content in Director’s Cut make up for that big price hike? For me, no–I like this series a lot, but I’m not hungry enough for new Yakuza to want to pay a huge premium for some extras that ultimately don’t add all that much. But if you can’t get enough of that crime drama, English isn’t your first language, or you just have to have an English or Chinese voice track, then go ahead and grab it–it’s a fantastic time.



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June 12, 2025 0 comments
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Nintendo Switch 2 Welcome Tour requires pricey extra accessories and a 4K TV to fully complete
Game Reviews

Nintendo Switch 2 Welcome Tour requires pricey extra accessories and a 4K TV to fully complete

by admin June 6, 2025


Nintendo Switch 2 Welcome Tour arrives today alongside the launch of Nintendo’s new console, though it cannot be fully completed without also purchasing extra accessories – and a 4K TV.

The minigame collection has already drawn criticism for not being a pack-in game, considering it is designed to show off the capabilities of the Switch 2. Instead, it’ll set you back eight quid. Even former Nintendo of America boss Reggie Fils-Aime waded in on the debate.

Yet as Nintendo has stated on its website (thanks Nintendo Soup), some of the 34 minigames and tech demos require peripherals which are sold separately.

Nintendo Switch 2 Welcome Tour – Overview trailer (Nintendo Switch 2)Watch on YouTube

One minigame requires a USB camera; another requires the GL/GR buttons on the Switch 2 Pro Controller or Joy-Con 2 Charging Grip; and a 4K TV is required for both a minigame and a tech demo to experience the proper resolution.

Nintendo states that all 12 areas of the game can still be accessed without these accessories, but to 100 percent the game you’ll need three medals in every minigame.

The Switch 2 Pro Controller will set you back £74.99 and the Charging Grip costs £29.99, while the Switch 2 Camera costs £58.99 – although a cute Piranha Plant alternative is £34.99 if you don’t mind a poor resolution.

As for a 4K TV, that could cost you hundreds, if not thousands of pounds.

Over in the US, meanwhile, Nintendo even raised the price of its accessories to combat US tariffs on the console itself.

“From my slightly extended but still brief time with it, it feels like Nintendo has created, if not the most wildly entertaining, at least the most spiritually accurate take on visiting an actual museum dedicated to a games console,” wrote Eurogamer’s Chris Tapsell on Nintendo Switch 2 Welcome Tour.

“You read a bit, you play around a bit, you go, ‘huh,’ and have a little ruminate on what you’ve learned, and move on. If it weren’t for all the Joy-Con waggling I’d ideally play this thing with my arms clasped behind my back, head slightly cocked to one side, assuming the official position of the museum attendee.”



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June 6, 2025 0 comments
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Nice Rocc Palm Cooling Device Review: Pricey, Effective Palm Cooling
Product Reviews

Nice Rocc Palm Cooling Device Review: Pricey, Effective Palm Cooling

by admin June 2, 2025


When I ran track in college (10 years ago, sigh), my team’s physical therapists were always pushing us to utilize any and all recovery tools, no matter how ridiculous they seemed to us college kids. We’d leave practice with protein shakes in each hand, our shins bulging with ice bags that were plastic-wrapped to our legs as we waddled on our way to the dining hall. We dutifully visited the training room three times a day to take an ice bath or get an ultrasound, transcutaneous electrical muscle stimulation, or the simultaneously loved and dreaded Graston massage. Foam rolling and mini-band work were staples.

Ever since then, I’ve been fascinated by how trainers and coaches can use recovery methods to make people better athletes, or simply bounce back from marathon training faster. When the Nice Rocc, a new handheld palm-cooling device that claims to improve athletic performance by rapidly speeding up muscle recovery, came onto my radar, I was intrigued.

Even better, the Rocc is manufactured in Boulder, Colorado, close to where I live in Denver. I got to drop by the Nice headquarters myself to see how this thing is made.

Super Fast Cooling

Photograph: Kristin Canning

Palm-cooling, also called palmar cooling or vasocooling, uses the glabrous, or hairless, skin that humans have on the palms of their hands and the soles of their feet. This skin contains special blood vessels called arteriovenous anastomoses that contract quickly and widely, making them a great area to target if you want to cool core temperature. That aids in muscle recovery and helps athletes go harder for longer.

When you hold a palm-cooling device, it sucks heat from the body and sends cooled blood back into the circulatory system, dropping core body temperature fast. Athletes can take advantage of these tools during rest periods in games or between reps in practice. These devices are even being used to help firefighters and military personnel fight heat stress. As a performance tool, palm cooling is research-backed. Today, professional coaches and players in the NBA, NHL, MLB, and NFL, as well as tennis, soccer, and Olympic athletes, are using these products to get an edge in games and during training.

Nice has already established itself as an iceless recovery-tool maker with the Nice1, a portable cooling and compression device, but the Rocc is its first foray into cooling for performance instead of injury recovery. It’s a dense, rounded cylinder that weighs 5.3 pounds, but it has several factors that set it apart from other options on the market.

While most palm-cooling devices, like the CoolMitt, require some setup (usually in the form of adding cold packs or water to the vessel), the Rocc utilizes solid-state electronic cooling, similar to that found in mini fridges. Small squares inside the machine contain two different conductor metals that meet at a junction. Sending electricity to the junction triggers the Peltier effect, causing the outward side of the squares to feel cool, white the internal side of the squares heats up. (This heat is released through fans in the middle of the Rocc.)

All this means that you only have to make sure the Rocc is charged before you can use it. It can run for two hours on a single charge. Once you turn it on, it only takes about two minutes for it to reach the proper cooling temperature (50-60 degrees Fahrenheit). Dropping down to a lower temp causes those glabrous skin blood vessels to constrict, sending your cooled blood on its way through your body. Lights on the device let you know when it’s ready to go and the charge status.

Pushing It

Nice recommends the Rocc for anyone looking to amp up their training or competition performance, but you’re supposed to hold onto it for at least two minutes to get the best results. (A haptic timer vibrates every thirty seconds to help you keep track.)



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June 2, 2025 0 comments
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