Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

prices

Why are Bitcoin and crypto prices going up today?
GameFi Guides

Why are Bitcoin and crypto prices going up today?

by admin June 9, 2025



Bitcoin and top altcoins like Venice Token, Kaia, Ravencoin, Fartcoin, and SPX6900 rose on Monday as U.S.-China trade talks got underway.

Bitcoin (BTC) climbed to $108,000, its highest level since May 29, marking a 7.55% gain from its monthly low. Venice Token (VVV) rose to $3.52, sharply up from this month’s low of $2.56.

Similarly, Kaia (KAIA), Ravencoin (RVN), Fartcoin (FARTCOIN), and SPX6900 (SPX) jumped by over 10% on Monday. This surge brought the market capitalization of all coins to over $3.35 trillion.

The likely catalyst was the easing of trade tensions between the United States and China, with negotiations beginning in London on Monday afternoon. Talks are expected to extend into Tuesday.

Markets are hopeful that the two sides will reach an agreement to ease export controls and possibly reduce tariffs. Such an outcome would likely temper investor fears that have lingered for months amid escalating trade restrictions.

Bitcoin and altcoins rose as accumulation continued. Strategy bought 1,045 coins worth $110 million last week, bringing its total holdings to 582,000 coins worth over $62 billion. Other companies like Trump Media, MetaPlanet, and GameStop have continued buying Bitcoin.

This wave of accumulation has pushed the amount of Bitcoin held on exchanges down to 1.18 million, compared to 1.57 million on January 1. Declining exchange balances are typically viewed as bullish, indicating that investors are moving assets into self-custody for long-term holding.

Bitcoin supply on exchanges | Source: Santiment

Bitcoin also jumped after some bullish statements from top players in finance. Cathie Wood believes that Bitcoin price could jump 15x from here in the next five years. FundStrat’s Tom Lee also believes that the coin will end the year at between $200,000 and $300,000 this year.

Bitcoin price cup and handle pattern activates

BTC price chart | Source: crypto.news

Further, Bitcoin and other altcoins rose as Bitcoin’s cup-and-handle pattern activated. As the chart above shows, it has moved above the upper side of the descending channel, pointing to an eventual surge to $142,000, as we predicted here. Altcoins do well when Bitcoin is in a strong rally.



Source link

June 9, 2025 0 comments
0 FacebookTwitterPinterestEmail
Helene Braun
NFT Gaming

USDC Issuer Circle Prices NYSE IPO at $31 Per Share, Valuing Stablecoin Firm at $6.2 Billion

by admin June 4, 2025



Circle priced its initial public offering (IPO) on Wednesday at $31 per share, above the expected range of $24 to $26.

The company sold around 34 million shares in the offering for a valuation of $1.1 billion. Bloomberg pegs the total amount raised in the IPO at $6.2 billion.

Circle initially planned to offer just 24 million Class A shares, with 9.6 million coming from the firm itself and the remainder from early stakeholders. But as demand soared, the offering ballooned to more than 10 times the original amount.

The stablecoin issuer will begin trading on Thursday on the New York Stock Exchange (NYSE) under the ticker “CRCL.”

This initial public offering (IPO) marks the second major crypto company to go public under the Trump administration, after eToro listed last month.

The stablecoin issuer’s road to the public markets has been long. It first attempted to go public in 2021 through a special purpose acquisition company (SPAC). That deal eventually collapsed, though Circle never stopped pursuing its IPO ambitions.

Circle issues USDC, the second-largest U.S. dollar-pegged stablecoin in circulation, which has become a backbone for many crypto trading pairs and decentralized finance applications. Going public gives the company access to deeper capital markets and increased regulatory scrutiny, potentially helping shore up investor confidence in the wake of recent volatility in crypto markets.

The firm’s entrance to the NYSE comes amid renewed interest in digital assets and as U.S. legislators weigh clearer rules for stablecoins and their issuers, potentially giving publicly traded issuers an edge.

Sen. Bill Hagerty, the main sponsor of the Senate’s stablecoin bill, said on Bloomberg earlier Wednesday that the Senate needs to pass that piece of legislation as soon as possible, arguing that it would protect consumers while keeping more issuers and other companies in the U.S.

“We have broad agreement, with respect to the content of this stablecoin legislation,” he said. “This is going to, I think, take us into the 21st century, in terms of upgrading our payment systems … Because every one of these stablecoins will be backed up dollar for dollar with U.S. treasuries.”

Disclaimer: Parts of this article were generated with the assistance from AI tools and reviewed by our editorial team to ensure accuracy and adherence to our standards. For more information, see CoinDesk’s full AI Policy.

UPDATE (June 4, 2025, 22:18 UTC): Adds Hagerty comment.
UPDATE (June 4, 2025, 23:07 UTC): Updates headline and story throughout to clarify that Circle will start trading tomorrow.



Source link

June 4, 2025 0 comments
0 FacebookTwitterPinterestEmail
Crypto VC funding: $161m floods startups as token prices sway
NFT Gaming

$161m floods startups as prices sway

by admin May 31, 2025



Venture capital appetite for crypto startups is showing signs of resilience despite broader market turbulence. This week, at least 15 firms across different slices of the ecosystem secured fresh funding.

According to Crypto Fundraising data, the last week of May ended with $161.1 million in crypto funding activity. Twenty One, a new Bitcoin treasury company, raised a massive $100 million; Conduit Pay landed $36 million to expand its crypto-native banking services; and Donut, a newcomer focused on wielding artificial intelligence, secured $7 million in a pre-seed round.

The flurry of deals highlights investor conviction in crypto’s long-term potential, even as asset prices wobble. The investment rounds ranged from pre-seed to Series A stages. Here’s a complete breakdown of this week’s crypto funding developments.

Twenty One, $100 million

  • Raised $100 million in an Unknown round
  • Twenty One is focused on improving Bitcoin (BTC) adoption

Conduit Pay, $36 million

  • Conduit Pay secured $36 million in a Series A round
  • The investment was backed by Dragonfly, Ribbit Capital, and Sound Ventures

Donut Labs, $7 million

  • Donut raised $7 million in a pre-seed round to build an AI-powered crypto browser.
  • Donut’s investors include BitKraft, Hack VC, and HongShan

Beam Cash, $7 million

  • Beam Cash gathered $7 million in an Unknown round
  • The investment was backed by Castle Island Ventures, Archetype, and Bankless Ventures
  • The project has raised $14 million so far

Cooking City, $7 million

  • Cooking City raised $7 million in an Unknown round
  • Investors include Jump Capital, CMT Digital, and Mirana Ventures

Projects < $5 million

  • Rumi, $4.7 million in pre-seed funding
  • Oncade, $4 million in an Unknown round
  • Naoris Protocol, $3 million strategic investment
  • Asigna, $3 million in a seed round
  • Assisterr AI, $2.8 million in an unknown round with $75 million fully diluted valuation
  • Dexari, $2.3 million in a seed funding round
  • H100 Group, $2.2 million in an unknown round
  • BlockSpaces, $2 million backed by Axiom, Sand Harbor Capital
  • Ducat, $1.5 million in a public sale
  • EGO, $800,000 in a pre-seed round



Source link

May 31, 2025 0 comments
0 FacebookTwitterPinterestEmail
Why crypto prices spike yet Dow Jones, US dollar index fall
Crypto Trends

Why crypto prices spike yet Dow Jones, US dollar index fall

by admin May 24, 2025



Crypto prices rose this week as US stock indices like the Dow Jones, S&P 500, and the Russell 2000 dropped sharply. The US dollar index also had the worst performance since April, when Donald Trump announced his “reciprocal” tariffs.

Bitcoin (BTC) jumped to a record high of $111,900, while the market capitalization of all altcoins excluding Bitcoin soared to $1.29 trillion, the highest point since February this year.

The Dow Jones, which tracks 30 blue-chip companies, dropped to $41,340, down by 3.45% from its highest level this month. Other top blue-chip indices fell by over 1.2%, erasing billions of dollars in value.

The US Dollar Index, which tracks the greenback’s performance against a basket of currencies, dropped to $99.10, moving into a technical correction. A correction happens when an asset’s price drops by 10% from a local top.

Dow Jones, Bitcoin, US dollar index, and S&P 500 | Source: TradingView

Crypto prices outperform

Bitcoin price outperformed U.S. stocks and the greenback because of its emerging role as a safe-haven asset as BlackRock predicted in this white paper. In it, the biggest asset manager in the world noted that gold was becoming a hedge against the soaring US public debt.

Therefore, Bitcoin rose after Moody’s downgraded the US credit rating from Triple-A to a notch lower, citing the substantial debt. Moody’s joined the other two rating agencies, S&P Global and Fitch, which have also slashed their Triple-A rating.

The sell-off of stocks and the US dollar continued after the House of Representatives voted for Donald Trump’s “Big Beautiful Bill,” which cuts over $4 trillion in taxes. The bill is estimated to increase the public debt by $4 trillion to $5 trillion over a decade, a concerning development as the national debt is approaching $37 trillion.

U.S. stocks dropped on Friday after Trump warned that the U.S. would implement a 50% tariff on European goods on June 1. The EU has warned that it will reciprocate, a move that will disrupt annual trade volumes worth over $1.7 trillion. 

Analysts note that Bitcoin’s fundamentals are strong enough to withstand these concerns. For one, data shows that demand among institutions is rising, as supply continues falling this year. Bitcoin is also seen as digital gold, which may help it do well in the long term.



Source link

May 24, 2025 0 comments
0 FacebookTwitterPinterestEmail
Video games' soaring prices have a cost beyond your wallet - the concept of ownership itself
Game Reviews

Video games’ soaring prices have a cost beyond your wallet – the concept of ownership itself

by admin May 22, 2025


Earlier this month, Microsoft bumped up the prices of its entire range of Xbox consoles, first-party video games, and most (or in the US, all) of its accessories. It comes a few weeks after Nintendo revealed a £396 Switch 2, with £75 copies of its own first-party fare in Mario Kart World, and a few months after Sony launched the exorbitant £700 PS5 Pro (stand and disc drive not included), a £40 price rise for its all-digital console in the UK, the second of this generation, and news that it’s considering even more price rises in the months to come.

The suspicion – or depending on where you live, perhaps hope – had been that when Donald Trump’s ludicrously flip-flopping, self-defeating tariffs came into play, that the US would bear the brunt of it. The reality is that we’re still waiting on the full effects. But it’s also clear, already, that this is far from just an American problem. The platform-holders are already spreading the costs, presumably to avoid an outright doubling of prices in one of their largest markets. PS5s in Japan now cost £170 more than they did at launch.

That price rise, mind, took place long before the tariffs, as did the £700 PS5 Pro (stand and disc drive not included!), and the creeping costs of subscriptions such as Game Pass and PS Plus. Nor is it immediately clear how that justifies charging $80 for, say, a copy of Borderlands 4, a price which hasn’t been confirmed but which has still been justified by the ever graceful Randy Pitchford, a man who seems to stride across the world with one foot perpetually bared and ready to be put, squelching, square in it, and who says true fans will still “find a way” to buy his game.

The truth is inflation has been at it here for a while, and that inflation is a funny beast, one which often comes with an awkward mix of genuine unavoidability – tariffs, wars, pandemics – and concealed opportunism. Games are their own case amongst the many, their prices instead impacted more by the cost of labour, which soars not because developers are paid particularly well (I can hear their scoffs from here) but because of the continued, lagging impact of their executives’ total miscalculation, in assuming triple-A budgets and timescales could continue growing exponentially. And by said opportunism – peep how long it took for Microsoft and the like to announce those bumped prices after Nintendo came in with Mario Kart at £75.

Anyway, the causes are, in a sense, kind of moot. The result of all this squeezing from near enough all angles of gaming’s corporate world is less a pincer manoeuvre on the consumer than a suffocating, immaculately executed full-court press, a full team hurtling with ruthless speed towards the poor unwitting sucker at home on the sofa. Identifying whether gaming costs a fortune now for reasons we can or can’t sympathise with does little to change the fact that gaming costs a fortune. And, to be clear, it really does cost a fortune.

Things are getting very expensive in the world of video games. £700 for a PS5 Pro! | Image credit: Eurogamer

Whenever complaints about video game prices come up there is naturally a bit of pushback – games have always been expensive! What about the 90s! – usually via attempts to draw conclusions from economic data. Normally I’d be all on board with this – numbers can’t lie! – but in this case it’s a little different. Numbers can’t lie, but they can, sometimes, be manipulated to prove almost anything you want – or just as often, simply misunderstood to the same ends. (Take most back-of-a-cigarette-packet attempts at doing the maths here, and the infinite considerations to bear in mind: Have you adjusted for inflation? How about for cost of living, as if the rising price of everything else may somehow make expensive games more palatable? Or share of disposable average household salary? For exchange rates? Purchasing power parity? Did you use the mean or the median for average income? What about cost-per-frame of performance? How much value do you place on moving from 1080p to 1440p? Does anyone sit close enough to their TV to tell enough of a difference with 4K?! Ahhhhh!)

Instead, it’s worth remembering that economics isn’t just a numerical science. It is also a behavioural one – a psychological one. The impact of pricing is as much in the mind as it is on the spreadsheet, hence these very real notions of “consumer confidence” and pricing that continues to end in “.99”. And so sometimes with pricing I find it helps to borrow another phrase from sport, alongside that full-court press, in the “eye test”. Sports scouts use all kinds of numerical data to analyse prospective players these days, but the best ones still marry that with a bit of old-school viewing in the flesh. If a player looks good on paper and passes the eye test, they’re probably the real deal. Likewise, if the impact of buying an $80 video game at full price looks unclear in the data, but to your human eye feels about as whince-inducing as biting into a raw onion like it’s an apple, and then rubbing said raw onion all over said eye, it’s probably extremely bloody expensive and you should stop trying to be clever.

Video games, to me, do feel bloody expensive. If I weren’t in the incredibly fortunate position of being able to source or expense most of them for work I am genuinely unsure if I’d be continuing with them as a hobby – at least beyond shifting my patterns, as so many players have over the years, away from premium console and PC games to the forever-tempting, free-to-play time-vampires like Fortnite or League of Legends. Which leads, finally, to the real point here: that there is another cost to rising game and console prices, beyond the one hitting you square in the wallet.

How much is GTA 6 going to cost? $80 or more? | Image credit: Rockstar

The other cost – perhaps the real cost, when things settle – is the notion of ownership itself. Plenty of physical media collectors, aficionados and diehards will tell you this has been locked in the sights of this industry for a long time, of course. They will point to gaming’s sister entertainment industries of music, film and television, and the paradigm shift to streaming in each, as a sign of the inevitability of it all. And they will undoubtedly have a point. But this step change in the cost of gaming will only be an accelerant.

Understanding that only takes a quick glance at the strategy of, say, Xbox in recent years. While Nintendo is still largely adhering to the buy-it-outright tradition and Sony is busy shooting off its toes with live service-shaped bullets, Microsoft has, like it or not, positioned itself rather deftly. After jacking up the cost of its flatlining hardware and platform-agnostic games, Xbox, its execs would surely argue, is also now rather counterintuitively the home of value gaming – if only because Microsoft itself is the one hoiking up the cost of your main alternative. Because supplanting the waning old faithfuls in this kind of scenario – trade-ins, short-term rentals – is, you guessed it, Game Pass.

You could even argue the consoles are factored in here too. Microsoft, with its “this is an Xbox” campaign and long-stated ambition to reach players in the billions, has made it plain that it doesn’t care where you play its games, as long as you’re playing them. When all physical consoles are jumping up in price, thanks to that rising tide effect of inflation, the platform that lets you spend £15 a month to stream Clair Obscur: Expedition 33, Oblivion Remastered and the latest Doom straight to your TV without even buying one is, at least in theory (and not forgetting the BDS call for a boycott of them) looking like quite an attractive proposition.

Xbox, for its part, has been chipping away at this idea for a while – we at Eurogamer had opinions about team green’s disregard for game ownership as far back as the reveal of the Xbox One, in the ancient times of 2013. Then it was a different method, the once-horrifying face of digital rights management, or DRM, along with regulated digital game sharing and online-only requirements. Here in 2025, with that disdain now platform-agnostic, and where games are being disappeared from people’s libraries, platforms like Steam are, by law, forced to remind you that you’re not actually buying your games at all, where older games are increasingly only playable via subscriptions to Nintendo, Sony, and now Xbox, and bosses are making wild claims about AI’s ability to “preserve” old games by making terrible facsimiles of them, that seems slightly quaint.

More directly, Xbox has been talking about this very openly since at least 2021. As Ben Decker, then head of gaming services marketing at Xbox, said to me at the time: “Our goal for Xbox Game Pass really ladders up to our goal at Xbox, to reach the more than 3 billion gamers worldwide… we are building a future with this in mind.”

Four years on, that future might be now. Jacking up the cost of games and consoles alone won’t do anything to grow gaming’s userbase, that being the touted panacea still by the industry’s top brass. Quite the opposite, obviously (although the Switch 2 looks set to still be massive, and the PS5, with all its price rises, still tracks in line with the price-cut PS4). But funneling more and more core players away from owning games, and towards a newly incentivised world where they merely pay a comparatively low monthly fee to access them, might just. How much a difference that will truly make, and the consequences of it, remain up for debate of course. We’ve seen the impact of streaming on the other entertainment industries in turn, none for the better, but games are a medium of their own.

Perhaps there’s still a little room for optimism. Against the tide there are still organisations like Does It Play? and the Game History Foundation, or platforms such as itch.io and GOG (nothing without its flaws, of course), that exist precisely because of the growing resistance to that current. Just this week, Lost in Cult launched a new wave of luxurious, always-playable physical editions of acclaimed games, another small act of defiance – though perhaps another sign things are going the way of film and music, where purists splurge on vinyl and Criterion Collection BluRays but the vast majority remain on Netflix and Spotify. And as uncomfortable as it may be to hear for those – including this author! – who wish for this medium to be preserved and cared for like any other great artform, there will be some who argue that a model where more games can be enjoyed by more people, for a lower cost, is worth it.

Game Pass often offers great value, but the library is always in a state of flux. Collectors may need to start looking at high-end physical editions. | Image credit: Microsoft

There’s also another point to bear in mind here. Nightmarish as it may be for preservation and consumer rights, against the backdrop of endless layoffs and instability many developers tout the stability of a predefined Game Pass or PS Plus deal over taking a punt in the increasingly crowded, choppy seas of the open market. Bethesda this week has just boasted Doom: The Dark Ages’ achievement of becoming the most widely-played (note: not fastest selling) Doom game ever. That despite it reaching only a fraction of peak Steam concurrents in the same period as its predecessor, Doom: Eternal – a sign, barring some surprise shift away from PC gaming to consoles, that people really are beginning to choose playing games on Game Pass over buying them outright. The likes of Remedy and Rebellion tout PS Plus and Game Pass as stabilisers, or even accelerants, for their games launching straight onto the services. And independent studios and publishers of varying sizes pre-empted that when we spoke to them for a piece about this exact this point, more than four years ago – in a sense, we’re still waiting for a conclusive answer to a question we first began investigating back in 2021: Is Xbox Game Pass just too good to be true?

We’ve talked, at this point, at great length about how this year would be make-or-break for the triple-A model in particular. About how the likes of Xbox, or Warner Bros., or the many others have lost sight of their purpose – and in the process, their path to sustainability – in the quest for exponential growth. How £700 Pro edition consoles are an argument against Pro editions altogether. And about how, it’s becoming clear, the old industry we once knew is no more, with its new form still yet to take shape.

There’s an argument now, however, that a grim new normal for preservation and ownership may, just as grimly, be exactly what the industry needs to save itself. It would be in line with what we’ve seen from the wider world of technology and media – and really, the wider world itself. A shift from owning to renting. That old chestnut of all the capital slowly rising, curdling at the top. The public as mere tenants in a house of culture owned by someone, somewhere else. It needn’t have to be this way, of course. If this all sounds like a particularly unfavourable trade-in, remember this too: it’s one that could almost certainly have been avoided.



Source link

May 22, 2025 0 comments
0 FacebookTwitterPinterestEmail
  • 1
  • 2

Categories

  • Crypto Trends (962)
  • Esports (729)
  • Game Reviews (680)
  • Game Updates (848)
  • GameFi Guides (955)
  • Gaming Gear (912)
  • NFT Gaming (937)
  • Product Reviews (904)
  • Uncategorized (1)

Recent Posts

  • SBI Holdings Forms Joint Venture With Circle to Advance USDC in Japan
  • Plugable Thunderbolt 5 docking station review
  • What we’ve been playing – the fabled Hollow Knight, the much-anticipated Bloodlines 2, and more
  • Crypto Booms as Fed Goes Dovish: Here’s What It Means for Ethereum, Solana and Dogecoin
  • How to track and optimize Bitcoin transaction fees

Recent Posts

  • SBI Holdings Forms Joint Venture With Circle to Advance USDC in Japan

    August 23, 2025
  • Plugable Thunderbolt 5 docking station review

    August 23, 2025
  • What we’ve been playing – the fabled Hollow Knight, the much-anticipated Bloodlines 2, and more

    August 23, 2025
  • Crypto Booms as Fed Goes Dovish: Here’s What It Means for Ethereum, Solana and Dogecoin

    August 23, 2025
  • How to track and optimize Bitcoin transaction fees

    August 23, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • SBI Holdings Forms Joint Venture With Circle to Advance USDC in Japan

    August 23, 2025
  • Plugable Thunderbolt 5 docking station review

    August 23, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close