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Prey

 Pete Hines, Vice President of Bethesda Softworks, speaks during the Bethesda E3 conference at the Event Deck at LA Live on June 10, 2018 in Los Angeles, California. The E3 Game Conference begins on Tuesday June 12. (Photo by Christian Petersen/Getty Images)
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Former Bethesda marketing VP says he fought against reusing the Prey name for Arkane’s 2017 immersive sim: ‘I definitely pissed some people off internally over that’

by admin September 5, 2025



Arkane’s 2017 immersive sim Prey is a genuinely great videogame, with a genuinely weird name—shared with a pre-existing shooter and a famously cancelled sequel that it has absolutely nothing to do with. Arkane founder Raphael Colantonio said a few years ago that he really did not want to call it Prey, and it turns out he was not alone on that: Former Bethesda marketing and communications boss Pete Hines said in an interview with Dbltap that he was dead-set against it too.

“I definitely pissed some people off internally over that because I fought so hard against using that name,” Hines said. “I’m the head of the spear, but I had a lot of people across my team—brand, PR and community—and we feel like we’re burdening it with a name where we spend more time explaining why it’s called Prey than we do talking about the game.”

The reason for all that time spent explaining, as previously noted, is that the whole thing was so odd. Prey—the original—was developed by Human Head Studios and released in 2006, and it was quite good. A sequel was planned, although it was more of a spinoff, following the adventures of a completely different character in a completely different setting: A great cinematic trailer set a bar that the planned sequel couldn’t quite clear, and it was ultimately scrapped.


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Years later, Bethesda decided to resurrect the title for a completely unrelated project, and thus one of the best immsims of all time was hung with a needlessly confusing name. Explanations as to exactly why were never entirely convincing, and according to Colantonio, the Arkane founder, nobody at the studio wanted it—and being forced to use the name was part of why he decided to leave Arkane just a couple months after Prey (2017) was released.

Hines told Dbltap he regrets losing his battle against calling the game Prey, but added that “nobody on this planet could have put more of a good faith effort into changing minds on that.”

“My whole point was, look how much time we spend talking about what the game is versus why it’s called this and like, that is wasted energy. That is wasted excitement,” Hines said. “We could be turning that into something positive.”

I sure don’t disagree. I wouldn’t go so far as to say that recycling the Prey name was responsible for its unfortunate underperformance, but it surely didn’t help—and with the option to call it literally anything else on the table, I will never understand why Bethesda was so determined to stick with it. Regardless of that, though, it really is a phenomenal game, and if you haven’t played it yet it’s your lucky day, because it’s currently on sale for 80% off—just $6—on GOG.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

This wasn’t the only interesting reminiscence in the interview: Hines also shared some fun memories of the great Fallout 76 canvas bag debacle: “When the fuck did we add a canvas bag to this collector’s edition?”



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September 5, 2025 0 comments
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A screenshot shows a scene from Prey 2.
Game Updates

Prey 2 Resurfaces 14-Years After Its Infamously Bizarre Cancelation

by admin September 3, 2025


Why was a decision that saved Borderlands such a dumb one to make? What was it like to play Prey 2 at E3 2011? Will Clair Obscur: Expedition 33 eventually come to Switch 2? Welcome to the latest edition of Morning Checkpoint, Kotaku‘s daily roundup of gaming news and culture. Yours truly is still recovering from the weekend’s PAX West marathon and I have a bunch of interviews and previews still to publish on the site throughout the week. In the meantime, let’s take a short walk down memory lane.

Watch someone play Bethesda’s canceled sci-fi shooter Prey 2

Let’s talk about Prey 2. The short version is that Prey 2 was a sequel to a popular 2006 shooter by Human Head Studios about solving puzzles on an alien spaceship. It got a big blowout showing at E3 2011, including a playable demo that generated a ton of buzz. As a bounty hunter in an alien city, players used guns and parkour to chase suspects and choose how to apprehend them. A robot punished you if you caused too much immersive sim chaos, Grand Theft Auto style.

The game was supposed to come out in 2012 but never did. What was most surprising of all was that Bethesda never provided clear reasons for why the project was suddenly scuttled. There were reports of contractual disputes and Bethesda leveraging the Prey 2 publishing agreement to try to fully acquire Human Head Studios. Ultimately, Arkane began working on a reboot of the game that would become 2017’s very different sci-fi immersive sim Prey. This is where the term of endearment “press sneak fuck” was born.

Now fresh footage of the original Prey 2 has leaked on YouTube under the account “David Halsted.” There are five videos totaling just over 20 minutes of gameplay showing off different features as well as the E3 demo. “I remember when they revealed this at PAX back in the day,” wrote one fan on Reddit. “The whole con was buzzing about how cool it was and how hype we were for it. And then we got whatever it rebooted as. Dream revival game though.”

Borderlands devs reflect on its “insane” art style overhaul

Gearbox’s loot shooter series is known for its Diablo-style loot, rude attitude, and bubblegum wrapper cel-shaded art style. But it was not always thus. Early in development, the first game in the shooter series looked like a broke knock-off of Fallout 3 and Rage. That’s how it appeared in a demo at E3, and on the cover of a 2007 Game Informer containing a deep dive on the game back before anyone had ever even heard of Claptrap.

The magazine is back with a new series of interviews about Gearbox’s race to overhaul the grim, gritty, and dull look of the game to help it stand out and eventually become the mega-hit it is today. Gearbox CEO Randy Pitchford gave members of the art team permission to look into overhauling the art style, even as milestone deadlines were breathing down their necks:

It was, like, five guys with two weeks to go mess around with the look and the feel, and I immediately knew I made a mistake. I was like, ‘S—. We’re trying to get to Alpha, dude. There’s a business here. I’m responsible for other people’s money. I’m going to let these guys spin for two weeks, which means they’re going to be even more invested in what they’re doing, and then I have to go in and look at what they did, and I have to shoot it in the head. That’s what’s going to happen here. Son of a b—-. I’m an idiot. Why did I do that?’ But there was something in my heart that knew that we had to at least look at and explore. I knew we weren’t right.

There’s another 28 Years Later movie coming in just a few months called The Bone Temple

Ralph Fiennes got so ripped for 28 Years Later that they made him the star of the sequel just 12 months later. The Bone Temple will briefly have Cillian Murphy return as Jim from the original movie as well. He’ll have a much bigger role in a trilogy-capping third movie arriving after The Bone Temple.

Clair Obscur: Expedition 33 director can neither confirm nor deny the existence of a Switch 2 port

The turn-based GOTY contender seems like a perfect fit for Nintendo’s new handheld hybrid. Will it get there sooner or later? Sandfall Interactive isn’t saying. “We have some possibilities that we will explore, but at the moment we cannot confirm anything,” the studio told Nintenderos. That sounds like a studio who promised not to disclose that they have a Switch 2 dev kit.

Stellar Blade 2 is fully in development

That’s according to developer ShiftUp’s latest financial report. “We are actively pursuing the franchise development of the ‘Stellar Blade’ IP and are currently developing a sequel to ‘Stellar Blade.’” The game is supposed to have a bigger world and some additional action mechanics. In the meantime, the first game is another candidate ripe for porting to Switch 2.

ICYMI:

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September 3, 2025 0 comments
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Kanye West Said Memecoins ‘Prey On Fans.’ Then He Apparently Launched One
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Kanye West Said Memecoins ‘Prey On Fans.’ Then He Apparently Launched One

by admin August 22, 2025


Kanye West, the hip-hop artist who goes by Ye, appears to have launched his own cryptocurrency, YZY, sparking a riot of trading activity.

In February, West rejected the idea that he might launch a crypto coin. “I’M NOT DOING A COIN,” he wrote, in a since-deleted post on X. “COINS PREY ON THE FANS WITH HYPE.” He seems to have changed his mind.

On Wednesday evening, West’s X account announced the YZY coin in two posts. “The official Yeezy token just dropped,” said West, in a strangely deadpan video clip that some X users speculated was AI-generated.

As traders piled in, the coin’s paper value surged to $3 billion, then plummeted by two-thirds in the span of three hours as early investors cashed out. Since the start of trading, investors have placed more than $740 million worth of trades. The majority of traders have recorded losses, collectively losing more than $20 million, says blockchain analytics company Nansen.

Winner of more than 20 Grammy Awards, West has become increasingly unmoored and erratic in his behavior in recent years. Most infamously, West made a series of antisemitic remarks in 2022 that drew widespread condemnation and led Adidas to abandon a lucrative partnership with his design label. In May, he released a music video entitled “Heil Hitler.”

The YZY coin is supposedly part of a grander constellation of products called YZY Money, which also purports to include a crypto payments service and debit card. “YZY Money is a concept to put you in control, free from centralized authority,” the website claims.

According to the website, 20 percent of the YZY supply has been released, 10 percent has been pooled on exchanges to allow for smooth trading, while the remaining 70 percent is held by Yeezy Investments LLC. The company cannot gain access to those coins for at least three months, a common practice meant to prevent issuers from dumping their holdings and sinking the price of a coin.

It is unclear who controls Yeezy Investments, which is registered in Delaware and therefore not required to disclose its ownership structure. Yeezy Investments operates the YZY Money website under a licence granted by Ox Paha Inc., a company through which West manages his intellectual property, the terms and conditions state.

Typically, rookie crypto traders are warned away from coins whose supply is concentrated in the hands of a small number of parties, for fear they might sell off their holdings en masse, driving down the price of the coin.

“You have to consider longer down the line,” says Nicolai Søndergaard, research analyst at Nansen. “Let’s say all tokens unlock in two years, you might not want to be in a token at that point. You could fairly assume there would be a sell-off.”

Patterns in the trading activity in the minutes after the YZY coin announcement have led to further questions about the integrity of the launch.



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August 22, 2025 0 comments
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