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PLL quarterfinals preview: Key stats, matchups, how to watch
Esports

PLL quarterfinals preview: Key stats, matchups, how to watch

by admin August 23, 2025


The 2025 Premier Lacrosse League regular season is in the rearview mirror, and now it’s time for the playoffs!

The postseason tournament begins this weekend at TCO Stadium in Minneapolis with the quarterfinals. In the East, the Philadelphia Waterdogs face the Maryland Whipsnakes with the winner taking on the New York Atlas. The Western showdown features the California Redwoods vs. the Carolina Chaos, with the right to play the Denver Outlaws on the line.

Both games will be available via ESPN and the ESPN App. Read on for key stats, matchups, injury reports and how to watch.

X factors, picks

Philadelphia Waterdogs vs. Maryland Whipsnakes

Saturday | 6 p.m. | ESPN

Injury report:

Waterdogs: D Liam Byrnes out (PUP list), A Zed Williams out (PUP list)
Whipsnakes: A TJ Malone questionable (back), A Matt Rambo doubtful (right hamstring), SSDM Jake Bernhardt questionable (right foot), M Ryan Conrad out (PUP list), M Tucker Dordevic IR (jaw)

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Waterdogs

MVP contender Michael Sowers was adept with both hands this season, scoring nine goals right-handed and nine goals left-handed. The Whipsnakes used different strategies in their two games against him this season. In the first, he played the role of playmaker, with one goal and seven assists in Philly’s win; in the second, he scored four goals but had zero assists and Maryland took the victory.

CJ Kirst missed the first part of the season with injury, but put together back-to-back six-point outings recently. Four players have won an NCAA championship and professional championship in the same season; will he be No. 5?

Whipsnakes

Veteran attackman Rob Pannell is heating up at the right time. He scored two goals and had two assists in a fiery performance in Week 11 as the Whips dominated the Cannons in Boston. His first championship was in 2015. Will 2025 be his second?

Joe Nardella continues to be one of the best faceoff specialists in the league, and that’s been the case for some time now. Nardella is the career leader in playoff faceoff wins (167), and he’ll continue to pad that lead with every FO win this postseason.

play

1:10

Whipsnakes take final playoff spot in East with win over Cannons

Matt Brandau leads Maryland as it beats Boston and locks up a playoff spot.

Carolina Chaos vs. California Redwoods

Saturday | 8:30 p.m. | ESPN

Injury report:

Chaos: M JJ Sillstrop out (right knee), M Chris Aslanian IR (torso)
Redwoods: D Chris Fake questionable (left groin), G Jack Kelly out (PUP list), A Wes Berg out (PUP list), SSDM Chris Merle IR (ACL), M Sam English IR (high ankle sprain), LSM Arden Cohen out (PUP list), SSDM Marquez White out (PUP list)

Editor’s Picks

1 Related

Chaos

Carolina goalie Blaze Riorden is the best goalie in PLL history — and he has the numbers to back that up. His 202 saves are well ahead of second-place Jesse Schwartzman and Dillon Ward (both with 135).

Chaos rookies Owen Hiltz and Jackson Eicher have been rotating at attack and midfield based on which side of the field Carolina is attacking. Hiltz plays attack when the righty wing is nearest the substitution box, and Eicher plays attack when the lefty side is nearest the box. As attack, Hiltz has 10 goals and four assists; as a midfielder, he has six goals and seven assists. Eicher has 10 goals and one assist as attack, while he has eight goals and eight assists while playing midfield.

Redwoods

Ryder Garnsey has generated more than a few highlight-reel plays this season, and teammate Chris Kavanagh lauded his creativity in the news conference after Week 11: “Once he puts one hand on his stick you know something crazy is coming,” Kavanagh told reporters.

Speaking of Kavanagh, the Notre Dame product led all rookies this season with 37 points, well ahead of second-place Aidan Carroll (Maryland), with 29.

play

1:14

Redwoods clinch playoff spot with win over Cannons

California clinches the last playoff spot with a win over Boston.



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Anno 117: Pax Romana hands-on preview
Esports

Anno 117: Pax Romana hands-on preview

by admin August 20, 2025


Recently we sat down with the team at Ubisoft Mainz (Ubisoft Blue Byte) to check out their upcoming realtime strategy entry, Anno 117: Pax Romana, followed by an extensive hands-on look at the game in motion.  Shortly after you read this you’ll get your own more brief look at the game thanks to a fresh new demo, but our extended time with the game showcased a massive uplift over the previous title back in 2019.  Whether you’re a fan of the ANNO series, or a newcomer to Ubisoft’s city builder, there’s a lot to like here.  Improvements are nearly everywhere you look, and on top of a gorgeous new look.  Settle in as we head back to the past – welcome to Anno 117: Pax Romana.

The phrase Pax Romana is Latin for “Roman Peace” and represented a real-world nearly 200 year “golden age” where the Roman Empire expanded dramatically, establishing itself as the most prosperous and powerful entities the ancient world had ever known.  This expansion occurred under a grouping of what is colloquially known as the “Five Good Emperors” – rulers who, from the years 96 to 180 CE, ushered in an era of relative peace, prosperity, and a nearly unbreakable hegemonic power.  It’s during this time that the newest Anno takes place.  

The game begins on a humble island known as Latium, the heart of the Pax Empire.  This backdrop represents the earliest setting for an Anno title thus far, as well as the perfect backdrop to create your legacy – your empire.  

It’s immediately obvious that the Blue Byte team has been working hard to be more than another Anno game in a new setting.  Right from the start, the improvements are everywhere you look.  Some small, some large, all of these represent a shot in the arm that fans like me should appreciate. 

The first major change I noticed was a greater emphasis on choices.  While I was learning about how to rebuild my fledgling island from its ruinous state, I was presented with an ever-expanding list of choices, many times opening up decisions that would change the course of my city’s growth as either an economic powerhouse or through military might.  Before these expanded greatly, however, I was faced with simple challenges to learn how to play the game.  It’s here that it became readily apparent that the team is working hard on new player onboarding, something that arguably had been lacking in previous titles.  

In any good builder, the first thing you’ll learn is how to place things like homes for your citizens.  You can now place items at an angle, allowing you to deviate from the giant blocks so often seen in games like this.  I was also happy to see that you can flip their orientation, or even select them and move them entirely instead of having to tear them down.  It makes redistricting a breeze.  Similarly, you can now multi-select areas, or even select all of one type of building for upgrade or downgrade.  These sorts of tool improvements are pervasive throughout.  

With homes built and citizens moving in, they’ll be ready to toil for the empire.  Giving them work is easy enough, but a new system for building production chains is also here.  If you are, for example, making clothes for your citizens – a requirement needed to move from a basic shanty to something more stately, you’ll need two inputs. You’ll need flax to create the cloth, and a field of dye plants. That meant not only constructing a farm, but also the fields to help it produce the necessary materials.  

While we didn’t get to play with it yet, there’s a second side to this coin – the province of Albion.  While Latium will follow the traditional path laid forth by the Empire, Albion has a different choice, literally.  Rather than following the gradual “Romanization” of the Empire, you can instead allow your citizens to choose.  Your populace can choose the Roman way, or they could also choose the local way instead.  Both are valid choices, with vastly different visual styles, but also requiring completely different inputs to achieve.  Where the Roman path might require more hardened clay tiles, and thus clay burners and water-side extraction, the local path might have more focus on locally-harvested limestone and all that entails.  These are more than mere cosmetic choices, instead affecting gameplay and ensuring that no two cities, even ones built by you, will ever look or operate the same.  Using the same example as above, instead of using flax for your cloth you could instead set up a sheep farm, or perhaps what you need will require you set up a trade route with a neighbor.  Solving these logistical problems should be a lot of what makes Anno 117 fun.  

Logistics also sees a new feature that blends two new elements.  You’ll now have a great deal more variety in terrain.  Rocky mountainsides, forests, marshes, verdant waterways, and sea ports all offer opportunity for not only commerce, but mining, fishing, forestry, and more.  Where you place things like sawmills have a direct impact on the efficacy of the logging industry connected to it.  How close related buildings and infrastructure are located can have a similar impact.  

Adjusting neighborhood layouts is often an issue that eventually plagues every city builder.  Wincing, you’d have to destroy large swaths of structures to improve your layout.  That’s no longer the case in Anno 117.  Here, you can pick up a building, rotate it, place it elsewhere, adjust the roads (which are a lot more intelligent now, wrapping around corners and interconnecting where it makes sense), and otherwise restructure a neighborhood easily.  There has to be friction in games to make them fun, but the team has worked hard to make sure that the friction of the interface isn’t one of them.  

There is so much more I could cover, as the first 90 minutes with the game felt like it flew by while also being so densely packed that I’m frankly spoiled for choice for what to talk about.  I could go over the side missions to ferry would-be travellers to a nearby island to interact with their peers or others in the leading caste.  I could also talk about a gnawing feeling of whether I should expand my military and apply a great deal more pressure and control over my society rather than let their freedom guide my burgeoning economic power.  This push and pull lurked in the background as I began to worry about how anything I’ve achieved could be taken at a whim.  Do I spend my time building trade boats or triremes?  The choices were ultimately mine, and that’s the heart of what Anno 117: Pax Romana has to offer this time around – far more choice.  Expanded terrain, expanded economic engines, and expanded options for how the moment-to-moment gameplay can unfold.  The Anno series has always looked gorgeous and played well, but Anno 117 is a whole different animal.  It has a great deal of new fundamental options that look to great something far more than its predecessors.  More than an iteration, Anno 117: Pax Romana might be the best Anno the team has ever made.  We won’t have to wait too long to find out as the game ships on November 13th 2025 for PC, PlayStation 5, and Xbox Series X/S.  

Stay tuned for more on Anno 117: Pax Romana right here at GamingTrend.com – I suspect this one is going to be something special.  


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