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Anno 117: Pax Romana hands-on preview
Esports

Anno 117: Pax Romana hands-on preview

by admin August 20, 2025


Recently we sat down with the team at Ubisoft Mainz (Ubisoft Blue Byte) to check out their upcoming realtime strategy entry, Anno 117: Pax Romana, followed by an extensive hands-on look at the game in motion.  Shortly after you read this you’ll get your own more brief look at the game thanks to a fresh new demo, but our extended time with the game showcased a massive uplift over the previous title back in 2019.  Whether you’re a fan of the ANNO series, or a newcomer to Ubisoft’s city builder, there’s a lot to like here.  Improvements are nearly everywhere you look, and on top of a gorgeous new look.  Settle in as we head back to the past – welcome to Anno 117: Pax Romana.

The phrase Pax Romana is Latin for “Roman Peace” and represented a real-world nearly 200 year “golden age” where the Roman Empire expanded dramatically, establishing itself as the most prosperous and powerful entities the ancient world had ever known.  This expansion occurred under a grouping of what is colloquially known as the “Five Good Emperors” – rulers who, from the years 96 to 180 CE, ushered in an era of relative peace, prosperity, and a nearly unbreakable hegemonic power.  It’s during this time that the newest Anno takes place.  

The game begins on a humble island known as Latium, the heart of the Pax Empire.  This backdrop represents the earliest setting for an Anno title thus far, as well as the perfect backdrop to create your legacy – your empire.  

It’s immediately obvious that the Blue Byte team has been working hard to be more than another Anno game in a new setting.  Right from the start, the improvements are everywhere you look.  Some small, some large, all of these represent a shot in the arm that fans like me should appreciate. 

The first major change I noticed was a greater emphasis on choices.  While I was learning about how to rebuild my fledgling island from its ruinous state, I was presented with an ever-expanding list of choices, many times opening up decisions that would change the course of my city’s growth as either an economic powerhouse or through military might.  Before these expanded greatly, however, I was faced with simple challenges to learn how to play the game.  It’s here that it became readily apparent that the team is working hard on new player onboarding, something that arguably had been lacking in previous titles.  

In any good builder, the first thing you’ll learn is how to place things like homes for your citizens.  You can now place items at an angle, allowing you to deviate from the giant blocks so often seen in games like this.  I was also happy to see that you can flip their orientation, or even select them and move them entirely instead of having to tear them down.  It makes redistricting a breeze.  Similarly, you can now multi-select areas, or even select all of one type of building for upgrade or downgrade.  These sorts of tool improvements are pervasive throughout.  

With homes built and citizens moving in, they’ll be ready to toil for the empire.  Giving them work is easy enough, but a new system for building production chains is also here.  If you are, for example, making clothes for your citizens – a requirement needed to move from a basic shanty to something more stately, you’ll need two inputs. You’ll need flax to create the cloth, and a field of dye plants. That meant not only constructing a farm, but also the fields to help it produce the necessary materials.  

While we didn’t get to play with it yet, there’s a second side to this coin – the province of Albion.  While Latium will follow the traditional path laid forth by the Empire, Albion has a different choice, literally.  Rather than following the gradual “Romanization” of the Empire, you can instead allow your citizens to choose.  Your populace can choose the Roman way, or they could also choose the local way instead.  Both are valid choices, with vastly different visual styles, but also requiring completely different inputs to achieve.  Where the Roman path might require more hardened clay tiles, and thus clay burners and water-side extraction, the local path might have more focus on locally-harvested limestone and all that entails.  These are more than mere cosmetic choices, instead affecting gameplay and ensuring that no two cities, even ones built by you, will ever look or operate the same.  Using the same example as above, instead of using flax for your cloth you could instead set up a sheep farm, or perhaps what you need will require you set up a trade route with a neighbor.  Solving these logistical problems should be a lot of what makes Anno 117 fun.  

Logistics also sees a new feature that blends two new elements.  You’ll now have a great deal more variety in terrain.  Rocky mountainsides, forests, marshes, verdant waterways, and sea ports all offer opportunity for not only commerce, but mining, fishing, forestry, and more.  Where you place things like sawmills have a direct impact on the efficacy of the logging industry connected to it.  How close related buildings and infrastructure are located can have a similar impact.  

Adjusting neighborhood layouts is often an issue that eventually plagues every city builder.  Wincing, you’d have to destroy large swaths of structures to improve your layout.  That’s no longer the case in Anno 117.  Here, you can pick up a building, rotate it, place it elsewhere, adjust the roads (which are a lot more intelligent now, wrapping around corners and interconnecting where it makes sense), and otherwise restructure a neighborhood easily.  There has to be friction in games to make them fun, but the team has worked hard to make sure that the friction of the interface isn’t one of them.  

There is so much more I could cover, as the first 90 minutes with the game felt like it flew by while also being so densely packed that I’m frankly spoiled for choice for what to talk about.  I could go over the side missions to ferry would-be travellers to a nearby island to interact with their peers or others in the leading caste.  I could also talk about a gnawing feeling of whether I should expand my military and apply a great deal more pressure and control over my society rather than let their freedom guide my burgeoning economic power.  This push and pull lurked in the background as I began to worry about how anything I’ve achieved could be taken at a whim.  Do I spend my time building trade boats or triremes?  The choices were ultimately mine, and that’s the heart of what Anno 117: Pax Romana has to offer this time around – far more choice.  Expanded terrain, expanded economic engines, and expanded options for how the moment-to-moment gameplay can unfold.  The Anno series has always looked gorgeous and played well, but Anno 117 is a whole different animal.  It has a great deal of new fundamental options that look to great something far more than its predecessors.  More than an iteration, Anno 117: Pax Romana might be the best Anno the team has ever made.  We won’t have to wait too long to find out as the game ships on November 13th 2025 for PC, PlayStation 5, and Xbox Series X/S.  

Stay tuned for more on Anno 117: Pax Romana right here at GamingTrend.com – I suspect this one is going to be something special.  


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August 20, 2025 0 comments
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Towa and the Guardians of the Sacred Tree Hands-on Preview at Summer Game Fest
Esports

Towa and the Guardians of the Sacred Tree Hands-on Preview at Summer Game Fest

by admin June 21, 2025


At Summer Game Fest 2025, Bandai Namco revealed Towa and the Guardians of the Sacred Tree, a new Japanese folklore-inspired roguelike that wears its inspirations on its sleeve.  We went hands-on with the game for a quick look at what Towa will have to offer us when it arrives this September.  Here’s a quick peek at what we picked from our time with it.  

Towa and the Guardians of the Sacred Tree is set in a world steeped in ancient Japanese mythology. The game’s premise revolves around guardians tasked with protecting the Sacred Tree, a mystical force not unlike the World Tree in other mythologies. We only got a passing look at the storyline, so that’s about all I can impart on that topic.  

One thing I can comment on is the absolutely gorgeous visuals.  A blend of watercolor painting and anime-style Japanese art, the game is overflowing with green grasses, forests, shimmering lakes and more.  Even these screenshots don’t tell the whole story – this is one you’ve got to see in motion.  I suspect we’ll see more dour environments as we get closer to whatever big bad lies at the core of the game, but what we saw so far was beautiful to behold.

At its core, the game is a roguelike experience, where each run is unique, and the environment constantly shifts. The parallels to games like Hades and its sequel are immediately apparent, though this game has a few elements that make Towa unique.  At the beginning of the demo I could choose one of two guardians (though there is nothing preventing the team from having more – the team weren’t saying one way or the other).  One guardian takes on the role of primary attacker, armed with close-range weapons or magic, and the other will take a support role with ranged abilities, area-of-effect attacks, or healing spells. It sounds like such a minor thing, but in practice it makes for a completely different type of gameplay.

 As you tackle foes, you’ll hammer on them with your weapon.  As you do so, you’ll get some visual and auditory clues that your weapon is wearing out.  When it’s no longer sharp, you’re expected to let it recharge a meter, or better still, switch to your secondary character and make them primary for a few.  On paper, the weapons degradation system sounds like it’d be a nuisance, but in practice swapping between weapons and characters pushed me to be more thoughtful about my approach and timing.  If you know an enemy is more susceptible to melee attacks, timing your meters so you have those at your fingertips is wise, meaning thinking ahead instead of just dodging and hammering away is key. Each guardian has its own health, abilities, and weapons to manage, so you’ll also be apparently upgrading them as you go, leaning into the roguelike elements of the game.

Each run in Towa and the Guardians of the Sacred Tree is designed to last about 30 to 45 minutes – precisely the amount of time we had for our demo.  If you want a quick roguelike hit, Towa is aiming to deliver exactly that.  Given that all of the levels and foes are procedurally generated or placed, no two runs should ever be exactly alike. As you progress, the difficulty ramps up, with new enemies and more complex obstacles introduced, as you’d expect. To help you cope with that, you’ll get drops.  These drops are similar to what you’ve seen in other games, offering a bump to attack damage, environmental effects, or other similar augments.  

The other major departure from the norm is the addition of cooperative play.  While our demo was single player, the full game will have the ability to team up with your friends, meaning you’ll be able to bring a total of four guardians into the field.  It seems like that would create some awesome synergies but we’ll have to wait to try those out.  

We won’t have to wait long to get our hands on this fast-paced gorgeous roguelike.  Coming to PC, PlayStation 5, and Xbox Series X|S on September 19th, 2025, this looks like it’ll be something special.  

Stay tuned right here at GamingTrend.com for more on Towa and the Guardian of the Sacred Tree as well as everything else we saw at Summer Game Fest 2025!


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June 21, 2025 0 comments
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Borderlands 4 is a bold departure for the series, but 2K may have carved off some of its soul in the pursuit of killing cringe - preview
Game Reviews

Borderlands 4 is a bold departure for the series, but 2K may have carved off some of its soul in the pursuit of killing cringe – preview

by admin June 18, 2025


Borderlands is undergoing a grand and drastic rebirth with Borderlands 4. It’s more mature, less zany than before. A smart haircut and fresh new work shirt. It’s bringing with it a gameplay overhaul, taking what’s loved from the hugely profitable original trilogy and adding to it a contemporary makeover. It marks a new era for Borderlands, and while it still offers that same lootin’ and shootin’ richness as you’d expect, I can’t help but feel some meaty chunk of its soul has been thrown out the window in the attempt.

The game brings players to an entirely new setting, the planet Kairos where vault hunters, galaxy-spanning arms manufacturers, and Claptrap units have never touched. That is until a moon crashes throuhg its protective veil, essentially smashing the old into the new and blending them all together. What this means for the player is a blend of new and returning characters and weaponry, and a tone alltogether seperate from what we’ve seen from the Borderlands series.


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Let me start with something I like. Borderlands 4 is a vast, beautiful sci-fi game. During my preview I was able to explore two small corners of the world: the first a lush green portion of its open world. Borderlands 4 has tossed aside the loading screens and blue digital gates between zones in favour of one giant landscape, and it’s all the better for it. Exploration, the hunt for quriky optional fights or hidden (hopefully red) chests has been greatly enhanced, wooden ramps shoot off from a huge cliff off into the waters below. Even in our walled off slice, I could stumble across a drilling site, and confront a secret boss few others at the preview knew about. There’s magic in that. It feels like Destiny, and not in a bad way!

But, with this transition to an open world apporoach comes open world problems, namely how to actually fill out the world so it’s not just cool spots seperately by swathes of nothing. Borderlands 4 doesn’t quite nail this. Gearbox has sprinkled collectables like audio logs and vault symbols all over the gaff. There are also random world events – spins of your average gunfight – that apparently pop up as you journey around. I only ran into one, a space ship you could float into and trash for slick loot, so much of those mindless drives remained uneventful.

It’s a blessing that driving around in Borderlands 4 feels great. | Image credit: 2K / Gearbox

It is good then, that once you actually do get into a firefight, Borderlands 4 retains that same caramel rich gunplay that its predessecors had. Weapons you pick up off the ground, snatch from chests, and pilfer from toilets are varied and punchy. The process of popping off headshots with a sniper or blowing folks away with a shotgun is still a blast, because your sniper can shoot elemental bolts, and your shotgun can be thrown out as a little guy who waddles around and murders haphazardly.

Borderlands 4 has abandonned the purity of guns dedicated to sole manufacturers, with each gun a loyal representative of a particular style, for a weapon part system. Now, rather than a Jackobs sniper pistol being just a high damage hand cannon, it can feature a high fire rate, an elemental weapon type, or a pre-fire charge. The desired effect of this is to stretch out the variety of each gun and indeed, going from one weapon to another feels less like bouncing between different distinct types to a swim across a vast soup of various flavours of gun, moored to foundational archetypes. A sniper will also be a sniper, but what a sniper can actually do is a tantalizing mystery at all times.

I’m torn on this change. Gearbox has succeeded in expanding the gun pool but essentially knocking down the walls between the manufacturers, but I can’t help but feel that a lot of the character each brand brought has crumbled away in the process. There are enhancements that provide bonuses to weapons with specific weapon parts, a remedy for players who find themselves stalwart fans of a specific type of gun, but does a percentage damage or fire rate boost really compare to the deliberate role the weapons used to fill? The melting barrage of Maliwan you could count on, or the explosive power of a Torgue? This, I feel, will be a system that pleases many, and I do appreciate that steps have been taken to preserve the experience for people like me. I would just ask this: if you put a Bugatti engine inside a Ferrari, is it still a Ferrari?

I have to applaud the bravery at Gearbox with some of these changes, even if I’m not sold on all of them. | Image credit: Gearbox

This is not the only area in which old Borderlands has been torn asunder. The tone, the humour and guile of old games has been replaced with a modern, mature vibe. The cringey ghost of Borderlands 3 haunts Gearbox like a specter, and it’s crytal clear that the approach to levity in Borderlands 4 is a reaction to that. This had to happen, when you’ve made a game where the yellow mutant SpongeBoss BulletPants emerges from a pinnaple made of meat, you’ve gone to far. However, this Newton’s Craddle of levity has swung a touch too far in the other direction. An overcorrection that edges dangerously close to making Borderlands – a series defined by being weird and a monster all on its own – into, well, like everything else.

In the preview we experienced a short main story mission, in which we meet Rush. Rush is a kind, polite meat-head, packing massive muscles and a heart of gold. He tasks you with taking out a boss called Horrace, and collect stolen packages in Horrace’s base of operations. All the while he quips about protein, the dice collection of one of his peers, and so on. Rush is fine, he’s unoffensive, written in such a way to be vaguely likable by pretty much everyone who will play Borderlands 4.

After this quest, I found Claptrap by a lakehouse. He asked me, a new recruit to the Crimson Resistance he can order around, to gather some of his possessions. These include a picture of Moxxi inside a hidden worship room, the voice module of Claptraps build-a-companion Veronica which you accidentally destroy to Claptrap’s dismay, and a classic Borderlands Psycho mask. This quest is hilarious, and perhaps worryingly, far funnier than the main mission I played a few minutes eariler.

It still looks like Borderlands obviously! But it’s a bit more mature, for better and worse. | Image credit: 2K / Gearbox

Borderlands 4 is joke-shy. Optional missions on bounty boards are simple kill quests, and they don’t come with a side character quipping about how they want to bake an explosive cake for nearby bandits or whatever, they come with nothing. Just go out, kill a dog called Romeo, and get a gun and some cash. There’s no soul here! It feels as though there’s been an effort to bring the series back to the Borderlands 1 era tone, but forgot the reality that T.K. Baha would constantly make jokes about his own blindness, or that Erik Frank’s wife threw out all his porno mags.

I can only hope that, outside of the small window into Borderlands 4 that I played, things get significantly funnier. But I’m not sure they will. That Claptrap mission I talked about, it ends on a poignent note. You pile all of Claptrap’s stuff, including the OG Borderlands mask representative of the original trilogy, onto a boat and push it into the lake. You then blow it up, a symbolic farewell to the old before marching into the new. I was left impressed by the boldness and the faith in the team’s intended direction with Borderlands 4, it’s something you need to have when reinventing a beloved series. I was also left a little sad.

Sad because, while Borderlands 4 was great fun to play in my short time behind the controller, it is also so firm in its departure from old norms. Vaults are known as the ultimate goal, there is almost always one-per-planet, and act as a climactic fight and lootathon at the conclusion of a hard journey. Vaults are what Borderlands are all about. A big boss, and a bunch of loot.

What’s totally new here is often cool, like all the Vault Hunters are killer.Image credit: 2K / Gearbox

I played a vault in Borderlands 4 – one of many that dot Kairos – and it was a seires of platforms on which a gaggle of enemies must be blown away. There is still a boss at the end, and thankfully it’s a damn great one. Killing it requires you to grapple to vines as to avoid the perilous thorny floor, as well as pulling open weak points on its body. It way the highlight of my preview, a monument to what Gearbox is doing right with Borderlands 4, a natural evolution on the gunplay and bosses I’ve fought in Borderlands for years.

But once the boss is down and the “treasure room” is reached, there lies only two chests waiting for you. I grabbed a green gun for my troubles, and left. It didn’t have that same feeling as killing The Rampager of The Graveward, because the vault I beat in Borderlands 4 is not a vault like those before. It’s a new spin, taking what’s good about the old ones and adding to it, improving on some parts, and cutting away bits deemed unnecessary. Borderlands 4 is the same way. It’s not a Borderlands like many – myself included – have grown to love. It’s a new Borderlands, for better and worse.

Sometimes when you preview a game you come away thinking, “God, I really need more than just two hours with this.” This is one of those times. Borderlands 4’s revolutionary changes on the series as so widespreed, so drastic, that I could really do with 100 hours before my feelings about it cement. I will end with this. If you are a Borderlands 4, know that the meat of what made the series great is still here, but that it’s being served in a form alltogether different. It’s a game to play with an open mind. If you think of it more as a second Borderlands 1, an entirely new venture without the trilogy looming over it, it’s fantastic fun.

However, if you’ve still got the series’ old hooks lodged in your heart, be warned that you may find them viciously torn from your chest. What’s worse still is that no one will even make a joke about it, you’ll just be sad.

Borderlands 4 was previewed at a closed preview event for press, and as such was experienced in a controlled environment.



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June 18, 2025 0 comments
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An ROG Xbox Ally X and Ally shown during Microsoft's Xbox stream in June 2025.
Product Reviews

Xbox handheld rumoured to be ‘essentially cancelled’ but the new Asus Xbox Ally is actually a preview of all future Xbox consoles, not just handhelds

by admin June 13, 2025



A new report on the Verge is claiming that the Xbox handheld console is toast. Or to quote directly, “it’s essentially canceled”. That initially seems confusing, after all hasn’t the first Xbox handheld only just been announced?

There are plenty of caveats to cover off here, not least that this is a rumour about a product that hasn’t even been confirmed to exist, let alone been launched. But there is something interesting going on that’s worth understanding.

The Asus ROG Xbox Ally X and ROG Xbox Ally handhelds announced a few days ago aren’t true Xbox devices. They’re PC handhelds using existing PC chips with a bit of a redesign, plus a new build of Windows that strips out the unnecessary gunk in order to create an OS that’s streamlined for playing games.


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And that, as it happens, is what many industry observers think the model for all future Xboxes will be. In other words, the narrative goes that Microsoft won’t make Xbox consoles itself. Instead it with partner with companies like Asus on the hardware.

To be really clear, that won’t just apply to handhelds. That’ll be for all Xbox consoles. According to this version of the future of Xbox, it’s all about retaining Gamepass subscribers. Microsoft wants to keep them while transitioning away from making hardware itself.

So, that means creating this new streamlined version of Windows and licensing out Xbox branding to third parties. Microsoft can then use emulation or even streaming to support legacy Xbox titles running on what is essentially thinly disguised but standard PC hardware powered by a tweaked version of Windows.

As the Verge says, “the next-gen Xbox platform is being built in the open, with devices like the ROG Xbox Ally and Xbox Ally X. These handhelds seem like a market test for where Microsoft goes next with the combination of Windows and Xbox, and the company’s goal to turn any screen into an Xbox.”

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In the long run if all this is correct, it will mean gamers being able to choose from a range of different “Xbox” consoles, with price points and presumably performance to suit everyone.

Moreover, the real motivation in putting the effort in with the cut-down build of Windows and streamlined UI isn’t for handhelds, which is a very small market. It’s for this purported new generation of third-party Xboxes.

As Tom Warren says on the Verge, “I don’t think Microsoft is doing a bunch of Windows and Xbox work just to have this software running on handhelds. I think this work will give Microsoft the ability to control the console-like experience and UI on a variety of hardware, in a way where it can upsell Game Pass, its own Xbox PC games, and more.”

This bears out in something we spotted in the latest Xbox Games Showcase: Microsoft switching to ‘Xbox PC’ in all its branding and noting Steam as a competitor. It could be nothing, but it does signal a change of approach for Microsoft, Xbox, and Windows gaming.

For now, none of this is confirmed. But the Asus ROG Xbox Ally X and ROG Xbox Ally, plus that streamlined version of Windows, definitely indicate a new direction for Xbox. We’ll be watching closely.



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June 13, 2025 0 comments
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Slide showing text that explains history of Xbox consoles, with the last entry being an unnamed console set to release in 2028.
Crypto Trends

Next-Gen Xbox Preview: Everything You Need to Know About the Console and Crypto Plans

by admin June 10, 2025



In brief

  • Microsoft is working on a next-generation Xbox console that’s expected to launch in 2027 or 2028.
  • The company accidentally shared early details when confidential documents were shared to a public server.
  • The documents mention plans for a crypto wallet integration on the Xbox platform.

It’s been over four years since the release of the Xbox Series X and Xbox Series S, a pair of game consoles that offer different performance and price options for players. But Microsoft is already thinking about the next big thing in Xbox land.

Unsurprisingly, a next-generation Xbox is already in development, But what is surprising is that we’ve already heard official details on how Microsoft plans to position it, thanks to documents that were accidentally shared publicly in the FTC’s case against Microsoft’s acquisition of Activision. And there could be a crypto wallet in the mix.

Furthermore, Microsoft is starting to comment publicly about what it plans to do with its upcoming hardware, promising a massive leap in performance for the next-generation Xbox.

Granted, things may change in the coming months and years, but if you’re looking for the latest leaks and reports about the next Xbox console, it turns out Microsoft itself was the best possible source. Here’s what we know so far, and be sure to stay tuned for future updates.

What is the Next-Gen Xbox?

The next-gen Xbox will be the fifth generation of Microsoft’s console, following the original Xbox (2001), the Xbox 360 (2006), the Xbox One (2013), and the aforementioned Xbox Series X and Series S (2020) hardware.

While it was reasonable to assume that Microsoft would continue making new hardware in the future, we got our first taste of the tech giant’s plans in September 2023 when it uploaded unredacted documents to a public repository for the FTC case. Microsoft was apparently at fault for the issue, not the court, and Xbox head Phil Spencer tweeted about the fallout.

We’ve seen the conversation around old emails and documents. It is hard to see our team’s work shared in this way because so much has changed and there’s so much to be excited about right now, and in the future. We will share the real plans when we are ready.

— Phil Spencer (@XboxP3) September 19, 2023

“We’ve seen the conversation around old emails and documents,” he wrote. “It is hard to see our team’s work shared in this way because so much has changed and there’s so much to be excited about right now, and in the future. We will share the real plans when we are ready.”

When will the Next-Gen Xbox come out?



According to Microsoft’s leaked documents, the next-generation Xbox is targeted to be released during the 2028 calendar year—eight years after the previous console. This marks a longer console cycle than we’ve seen from Microsoft in the past, which has seen seven years between major hardware launches in the last two cycles.

However, more recent reporting suggests that the launch could come sooner than that. In March 2025, Windows Central reported that Microsoft is already pushing ahead with plans to get the Xbox Series X/S follow-up out in 2027. The publication says that Microsoft CEO Satya Nadella has signed off on the plan, and adds that it includes at least a premium successor to the Xbox Series X, a dedicated gaming handheld, and new controllers.

No pricing estimate was leaked in the documents or since reported by reputable sources. However, it sounds from the Windows Central report like Microsoft may not focus on having a less expensive, less powerful home console option this time around.

How powerful will the Next-Gen Xbox be?

It’s too early to tell how significant of a power bump we’ll see from the new Xbox compared to the Xbox Series X, but what is interesting is how Microsoft is approaching the device.

According to its leaked documents, Microsoft sees a model in which games run with both local and cloud computing power in a hybrid model. We’ve seen hints of this before, particularly with the latest Microsoft Flight Simulator game, which pumps in cloud-powered real-time weather while the game otherwise runs on your local PC or Xbox hardware.

Image: Microsoft.

But a few years from now, Microsoft appears to think that it can pull this off on a larger scale, pairing home hardware with a boost from remote servers as a more standardized hybrid model across Xbox games.

“Our vision: develop a next-generation hybrid game platform capable of leveraging the combined power of the client and cloud to deliver deeper immersion and entirely new classes of game experiences,” the Microsoft documents read. “Optimized for real-time gameplay and creators, we will enable new levels of performance beyond the capabilities of the client hardware alone.”

The documents suggest that Microsoft needed to make some key hardware decisions by the first quarter of 2023, including the CPU makeup and how it will either co-design or license an AMD GPU. Where the company landed on those choices remains unclear.

Ultimately, Microsoft wants a device that can handle “next-gen DirectX ray tracing” for realistic lighting effects, plus “dynamic global illumination,” “micropolygon rendering optimizations,” and “machine learning-based super resolution.”

Image: Microsoft

In other words, yes, the next-gen Xbox will surely be more powerful, although Microsoft may still be weighing the details. Or they haven’t all leaked just yet. Furthermore, the documents spell out a number of timelines for hardware, games, and software, suggesting a detailed roadmap for the various pieces that make up the Xbox experience.

In February 2024, Microsoft made its first public statements about how powerful the next-generation Xbox will be. In an official podcast episode used to announce that Microsoft will start releasing some exclusive Xbox games on Nintendo and PlayStation hardware as well, Xbox President Sara Bond planted a flag in the ground for the next console.

“We’re also invested in the next-generation roadmap,” Bond said, according to Eurogamer. “What we’re really focused on there is delivering the largest technical leap that you will have ever seen in a hardware generation.”

At the Xbox Games Showcase in June 2024, Bond also affirmed that Microsoft is working on the “next generation” of Xbox.

Will crypto be involved?

Based on the leaked roadmap, which is dated May 2022—yes, there actually is a crypto wallet planned for Microsoft’s next console ecosystem. A slide that was unintentionally published by Microsoft as part of the FTC case mentions “crypto wallet” as part of the commerce stack. Axios first reported the crypto wallet plans.

Image: Microsoft/FTC.

It’s also labeled as something that Microsoft will create itself, rather than plug in a third-party or existing feature, although it’s still unclear whether Microsoft will develop a full wallet itself or simply create an integration that lets users plug in existing wallets (like MetaMask).

That’s all we know right now, and Microsoft declined to comment and simply pointed to Phil Spencer’s aforementioned tweet. It’s worth noting that the presentation was made about a week before the crypto market crashed in May 2022 due to the Terra collapse, so it’s unclear whether Microsoft may have reevaluated its plans amid the ongoing bear market.

What games will the Next-Gen Xbox have?

It’s too early to tell at this point. However, Microsoft has consistently put an emphasis on game compatibility across generations with recent console cycles, matching a PC-like philosophy of being able to play your existing games even after you buy new hardware.

Microsoft has also emphasized its Xbox Game Pass subscription service in recent years, and the leaked documents similarly point to expectations that Microsoft will be able to grow its subscription base in the years to come. Part of that will come via the launch of a cloud-driven app for smart TVs, broadening the player base even further.

In any case, it’s quite likely that Microsoft’s own core franchises like Halo and Forza Motorsport will continue on to new hardware, along with IP owned by its studios like Bethesda (including The Elder Scrolls and Doom) and Activision (Call of Duty, Crash Bandicoot). Windows Central also reported that the next Xbox will be easier to bring PC games to, and that it could feature third-party game storefronts.

What’s the Xbox Ally?

There’s new Xbox-branded hardware coming before the next-gen Xbox: the Xbox Ally, a gaming handheld announced on June 8, 2025. Built in collaboration between Asus and Microsoft, the Xbox Ally and more powerful Xbox Ally X are Windows PC handhelds that can also play Xbox games that are native or cloud-streaming.

Both models feature the same core design, with a 7-inch IPS LCD 1080p display and an AMD Ryzen Z2 processor, though the Ally X has a faster CPU, more RAM (24GB vs. 16GB), double the internal storage (1TB vs. 512GB), and “impulse triggers” with force feedback. It also has a larger battery and weighs a little more.

It’s a Steam Deck rival, more or less, and the first proper Xbox-branded handheld after years and years of rumors—though it’s still ultimately a PC that can play Xbox platform games on Windows, not a portable Xbox console. But that distinction is increasingly becoming less and less important as Microsoft releases most games across the platforms.

The Xbox Ally devices are due out this holiday season, though no price or exact date has been announced.

Editor’s note: This article was first published on September 26, 2023 and last updated with new information on June 10, 2025.

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SuiPlay0X1 Hands-On Preview: A Steam Deck Rival That Supports Crypto Games

by admin June 7, 2025



In brief

  • Shipping this summer, the SuiPlay0X1 is looks to rival the Steam Deck by offering crypto integrations.
  • We played with the device at Token2049, going hands-on and discussing its key features.
  • Elden Ring plays smoothly on the device without sacrificing graphical quality, and the screen is sharp.

The SuiPlay0X1 is a crypto-fueled handheld console set to ship this summer, attempting to rival the Steam Deck by supporting not only traditional PC games but also blockchain experiences.

At Token2049 in Dubai, we got our hands on the portable console for a brief preview of the soon-to-launch device. Purely as a gaming device, it appears solidly crafted with great specs and an impressive screen—but where it really sets itself apart is, of course, by using crypto.

When you first pick up the device, the display quality immediately jumps out. While OLED panels have become the premium pick for many handheld devices, this 7-inch LCD panel shines, with the bold, no-bezel touchscreen showing excellent color accuracy.

While playing Elden Ring for a short period of time, the SuiPlay0X1 did not struggle to solidly hold 30 frames per second, and felt smooth without needing to sacrifice on graphics. Due to its capacity to play the game at high graphical settings, the screen’s performance really popped with notably vibrant colors and good black levels—experiencing little-to-no backlight bleed.

This smoothness is possible due to its impressive specs, packing an AMD Ryzen 7 7840U CPU, AMD Ryzen 780M graphics card, and 512GB of SSD storage. 



The SuiPlay0X1 is touted as a high-end handheld PC at a price point of $599, although pre-orders for the device are sold out. That’s why some may be disappointed by the LCD screen, especially considering that at a lower price point the Steam Deck offers an OLED.

But Adeniyi Abiodun, co-founder and CPO of Mysten Labs, co-creators of the SuiPlay0x1 alongside Playtron, told Decrypt that it is “one of the highest-end LCD screens that you can get.” And as noted, it certainly looked sharp during our time with it.

That said, the device didn’t immediately feel as ergonomic as some rivals. With a mostly flat back, it’s easy to imagine it may cause your hand to cramp if gaming for an extended period of time—such as while traveling. This is especially noticeable when comparing it to the Steam Deck, which fills your hand more naturally. But we’ll need to spend more time with the SuiPlay0X1 to get a better sense of long-term impact.

The console has the range of controls that you should expect from a console like this with two joysticks, a d-pad, four triggers, and four PlayStation-style buttons—as well as some basic function buttons to take you back to the main menu, etc. For the most part, these felt like quality inputs, with the joysticks being a highlight due to their nice grip.

Its main selling point is the Linux-based Playtron operating system, which Abiodun claims can be downloaded on a computer, mobile phone, or other soon-to-be released devices. 

“We firmly believe that gaming needs a new operating system,” he told Decrypt. “The idea of being locked into one platform, one app, one console is not going to be forever, and people are calling for more open systems. This is the open system.”

As such, Mysten Labs has created the SuiPlay0X1 as a high-end representation of what the operating system is capable of. In fact, the company wants other developers to use the Playtron OS in their devices to compete with the SuiPlay0X1—either with better specs or ergonomics, or at a cheaper price point.

PlaytronOS is optimized to allow gamers to play titles from the Steam, Epic Games, and GOG stores, as well as games that utilize the Sui network. Abiodun believes this is a major differentiating factor, due to sector leader the Steam Deck requiring an awkward workaround to play non-Steam titles—not to mention Valve’s banning of crypto titles from the platform.

On launch day, the SuiPlay0X1 will natively support seven crypto games, including Xociety, Warped Universe, Panzerdogs, and ONE Fight Arena, all of which are Sui titles.

The device abstracts Sui crypto elements away from the user, only requiring a traditional Web2 login. Once logged on, Mysten Labs said, users are able to engage with crypto-centric games seamlessly via the SuiPlay0X1 Wallet that’s created on the backend. However, Decrypt did not get to playtest a crypto game or related features, due to connectivity issues at the event.

The SuiPlay0X1 Wallet is, as the name suggests, based on the Sui blockchain and is confirmed to support the SUI token as well as the recently announced Game Dollar stablecoin. However, Mysten Labs confirmed that games from other networks will also be available to play on the device, if they’re available in supported storefronts.

At its core, that crypto gaming functionality is its unique selling point. While there are handheld consoles that are optimized to play video games across the Steam and Epic Games Store, there has yet to be a device that nails crypto integrations and has the power for serious gaming.

Other crypto games like Avalanche shooter Off the Grid will be compatible thanks to the title being on the Epic Games Store, which has become a go-to app for crypto gaming. But something like the Ronin-based Axie Infinity, which isn’t on Epic Games, won’t be playable on the device from the outset.

The Solana Saga mobile phone can play Android games and a relatively small number of Solana-connected titles, but doesn’t have the specs to play powerful PC games. And simpler devices like the Game Boy-style BitBoy One and PSG1 are designed to play casual and retro games, lacking the power to hang with PC-level handhelds.

If the SuiPlay0X1’s crypto integrations are as seamless as promised and cross-chain compatibility is introduced, then the device may carve out its own lane in the industry. But will mainstream gamers take notice, especially during a lull in broader crypto gaming momentum? We’ll find out this summer when the SuiPlay0X1 starts to hit the market.

Edited by Andrew Hayward

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2025 NHL playoffs: Preview for Panthers-Hurricanes Game 5
Esports

2025 NHL playoffs: Preview for Panthers-Hurricanes Game 5

by admin May 28, 2025


All signs pointed to the Florida Panthers finishing off the Carolina Hurricanes in Game 4, but the Canes kept the series rolling with a 3-0 win on Monday.

Will the Panthers finish the story in Game 5? Or will the Hurricanes send the festivities back to South Florida again?

Here are matchup notes heading into Wednesday’s Game 5 from ESPN Research, as well as betting intel from ESPN BET:

More on Game 4: Recap | Grades

Matchup notes

Florida Panthers at Carolina Hurricanes
Game 5 | 8 p.m. ET | TNT

The Panthers’ odds to win the series are now -1600, adjusted from -5000 heading into Game 4. The Hurricanes’ odds have shifted to +750 (adjusted from +1500) after their win. The Panthers’ odds to win the Cup are now +105 (previously -110), while the Canes’ are now +1800. Sergei Bobrovsky is the leading Conn Smythe candidate in this series at +200, followed by Aleksander Barkov (+800).

Game 4 was the Canes’ first win in the round since Game 7 of the 2006 Eastern Conference finals against the Buffalo Sabres, snapping a 15-game conference finals losing streak. It was the longest losing streak in NHL playoff history for a team in the round preceding the Stanley Cup Final. The Hurricanes are now 4-4 all-time in Game 4s when trailing 3-0 in a best-of-seven series.

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Frederik Andersen made 20 saves for his fifth career playoff shutout, his second with the Hurricanes. He joins Cam Ward (four), Kevin Weekes (two) and Petr Mrazek (two) as goaltenders with multiple playoff shutouts in Whalers/Hurricanes Stanley Cup playoffs history.

Carolina’s Logan Stankoven scored playoff goal No. 5 in the second period. He joins Erik Cole (six in 2002) and Warren Foegele (five in 2019) as the only rookies in Whalers/Hurricanes history to score at least five goals in a single Stanley Cup playoffs year.

Sebastian Aho scored an empty-net goal in the third period, his 32nd career playoff tally. That extends his own franchise record for career goals in the Stanley Cup playoffs.

The Panthers were shut out for the second time this postseason; both games were at home — the other instance was Game 6 of the second-round series against the Toronto Maple Leafs.

Florida went 0-4 on the power play in Game 4, and the team is now 0-8 with the man advantage in the last two games of this series after going 4-for-5 in Games 1 and 2.

Though he hasn’t scored a goal in the past two games, Sam Bennett has a team-leading nine this postseason. That is two shy of the franchise record in a single playoff year, currently held by Matthew Tkachuk (2023) and Carter Verhaeghe (2024).

Scoring leaders

GP: 16 | G: 6 | A: 9

GP: 14 | G: 5 | A: 9



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Yakuza 0 Director's Cut preview
Esports

Yakuza 0 Director’s Cut preview

by admin May 21, 2025


This is the first time I’ve returned to Yakuza 0 since I first played it when it was released on PS4 in 2017. Despite coming out the same week as other notable PS4 games like Resident Evil 7 and Gravity Rush 2, it went on to be a massive success.

For those unfamiliar with Yakuza or the larger Like a Dragon series, the series started on the PlayStation 2 and is often seen as a successor to Shenmue. The original games are 3D beat-em ups with gripping crime drama stories that house tons of twists and turns. They’re also known for their copius amounts of side activities and those are just as plentiful as the story itself. Whether you’re playing classic Sega arcade games, singing karaoke, racing RC cars, playing darts, or even a business management minigame. Yakuza 0 specifically is a series prequel that first launched worldwide in January 2017 and this Director’s Cut release is the first time the game has come to a Nintendo platform.

Yakuza 0 made its way to Xbox and PC but that port was content adjacent to that original PlayStation 3 and 4 releases. Director’s Cut adds tons of additional content such as additional cutscenes, a new English dub, and the biggest addition is probably an entire raid mode with online support. Let’s not get too ahead of ourselves here, as we didn’t get to experience a ton in the short time we had with the game.

We were dropped into the beginning of Chapter 3, playing as Majima with his standard form for combat. I ran around Sotenbori for a bit, tried to go fishing but failed, played some Space Harrier, and punched some goons. The game ran at a decent frame rate and resolution, 1080p and 60 frames per second. Though it’s worth noting the high amount of pop in and the texture quality being low on both the UI and the signs around the city. I imagine the game will look fine in handheld mode, but it was worth noting.

Combat felt responsive, I was able to pull off combos consistently enough though options were limited because of the placement in the story. Given how short our playtime was, we didn’t get to hear much of the English dub but I imagine if you’ve enjoyed Matt Mercer’s take on the Mad Dog so far, you’ll enjoy his performance here.

After a while we were told to hop to the main menu to try the new Raid Mode. The raid mode has multiple challenges from level one to six, though we only were told to try levels one and three. Each one has multiple stages – each with their own layouts, weapon pickups, and even some boss fights.

There are over 60 playable characters, mostly comprised of various goons you’ll encounter in Yakuza 0. But all three forms of Kiryu and Majima, along with a few of the boss characters like Kuze – with their own movesets. I immediately jumped into the third rank, safety be damned. I’m a gamer, I’m tough enough. And yeah, if you’ve played a decent amount of Yakuza 0, the first couple tiers may be a bit easy. But even then, what I played felt like a well-balanced challenge.

I played as Kiryu just to keep things simple for the time being but there’s an entire system of landing hits to build up combos which grants additional money and time. It’s a fun beat-em up mode but like some Yakuza side modes, this is more of an extensive minigame than it is its own entire game.

Maybe in a demo setting, it doesn’t feel as satisfying since almost everything gets unlocked after finishing one round. There is a leveling system as well, which I imagine will add replayability, using the money you earn from challenges to increase the capabilities of your lineup. It’ll be interesting to see how well the full mode plays once the game is out, but for what it’s worth, this was a fun time. I imagine it’ll all come together more once we have access to the online modes where you can play with friends or randoms.

Overall, Yakuza 0 Director’s Cut is shaping up to be yet another fantastic experience. Yakuza 0 is already one of Sega’s greatest games of the modern era with its intense narrative and cavalcade of side content both heartfelt and silly. Having all of that portably on Nintendo Switch 2 with additional options, features, and a new mode has me really excited for the full release on June 5th. Thanks again to Sega for the opportunity! You can expect GamingTrend will be covering Yakuza 0 Director’s Cut and more near launch in just a couple weeks. We also have previews for Atlus’s Raidou Remastered and Sega’s Puyo Puyo Tetris 2S if you’re interested in those so keep it locked to GamingTrend!


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NHL conference finals preview: Hurricanes-Panthers, Stars-Oilers
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NHL conference finals preview: Hurricanes-Panthers, Stars-Oilers

by admin May 20, 2025


  • Ryan S. Clark

    Close

    Ryan S. Clark

    ESPN NHL reporter

      Ryan S. Clark is an NHL reporter for ESPN.
  • Kristen Shilton

    Close

    Kristen Shilton

    ESPN NHL reporter

      Kristen Shilton is a national NHL reporter for ESPN.

May 20, 2025, 07:30 AM ET

The 2025 Stanley Cup playoffs field is down to the final four. The Carolina Hurricanes and Florida Panthers face off in a rematch of the 2023 Eastern Conference finals, while the Western Conference finals are a return bout from 2024 between the Dallas Stars and Edmonton Oilers.

Which two teams will make it to the Stanley Cup Final? Ryan S. Clark and Kristen Shilton are here with intel on all four teams, including goaltender confidence ratings, what we’ve learned so far about each team, X factors and more.

ESPN Illustration

How they got here: Defeated Avalanche 4-3, defeated Jets 4-2

Goalie confidence rating: 9/10

Think about the number of teams that have had to shuffle through goaltenders this postseason — whether because of injuries or inconsistencies. It’s part of what makes Jake Oettinger so vital for the Stars.

No goalie has faced more shots, made more saves and logged more minutes during the 2025 playoffs than Oettinger. He has provided the Stars with a level of stability that has played a major role in why they’ve advanced to a third straight conference final. He has had several moments this postseason in which his value has been amplified. Maybe the strongest example of that would be the fact that the Stars are 3-0 in overtime, with two of those wins coming in series-clinching games.

What we’ve learned about the Stars so far

Other than that it was worth mortgaging the future to trade for and sign Mikko Rantanen, one of the best wingers in the game, to a long-term contract — and then watch him become the front-runner to win the Conn Smythe?

It’s the fact that the Stars have shown they are adaptable. They opened the first round with questions about getting past the Avalanche, given that two of their best players, Miro Heiskanen and Jason Robertson, were out injured. Even now as they’re in the conference finals, the Stars have yet to receive consistent offensive contributions from certain players (see below), and their depth could be greatly tested against what might be the deepest team in the playoffs.

play

1:07

Thomas Harley sends Stars to West finals with OT winner

The Dallas Stars crowd goes wild as Thomas Harley’s goal seals a 2-1 overtime win to clinch the series over the Winnipeg Jets.

X factor for the conference finals

Will it be the 81% — or will the 19% make its mark? There’s a reason for such a cryptic question, and it comes back to how scoring has worked for the Stars this postseason.

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Five players have scored 26 of Dallas’ 32 goals (i.e., 81% of them) entering the Western Conference finals: Rantanen, Roope Hintz, Thomas Harley, Wyatt Johnston and Mikael Granlund.

The remaining 19% have come from key players such as Jamie Benn, Evgenii Dadonov, Mason Marchment and Tyler Seguin. Those four have combined to score five goals this postseason, while Matt Duchene hasn’t scored at all.

Keep in mind they are heading into a series against a defensive structure that shut out the Vegas Golden Knights for two straight games. Again, depth will matter.

Has the experience of the past two years prepared the Stars to take the next step?

A third straight conference finals appearance reaffirms that the Stars are in a championship window. But is this the year in which the Stars reach the Stanley Cup Final and possibly win it all?

The first of their three trips, in 2023, let them learn what it meant to win in overtime, given they lost two games to the Golden Knights in the extra frame. Their second trip — last season against the Oilers — saw them struggle to find consistency against a team that could use the whole of its parts after falling into a 2-1 series hole.

This postseason has included winning multiple overtime games, finally winning the first game of a series, fending off an opponent trying to force a Game 7, managing without two of their best players and extending Peter DeBoer’s Game 7 streak to 9-0. But will all of that be enough? — Clark

How they got here: Defeated Kings 4-2, defeated Golden Knights 4-1

Goalie confidence rating: 8/10

Everything the Oilers’ defensive structure accomplished in the regular season was met with the disconnect of inconsistent goaltending. It appeared to be an issue through the first two games of the playoffs, which is why Kris Knoblauch had Calvin Pickard replace Stuart Skinner en route to beating the Kings in the opening round.

But when Pickard sustained an injury, Skinner returned … and shut out the Golden Knights for the final two games of the second round. For all of the criticism Skinner has faced — and continues to face — he has the Oilers four wins away from a second consecutive Stanley Cup Final appearance. But above all, whether it be Pickard or Skinner, the Oilers now have the defensive cohesion that has eluded them at times, which is helpful to any netminder.

What we’ve learned about the Oilers so far

That they might be the best and deepest team in the playoffs. There’s no denying the advantage they have with Leon Draisaitl and Connor McDavid, who are first and second on the team in points this postseason. But this current iteration of the Oilers continues to prove how the squad is more than just its generational superstars.

Waiver pickup Kasperi Kapanen went from being a healthy scratch at the outset of the postseason to scoring a second-round series-clinching goal. Corey Perry has had one of the strongest playoffs by a player in their age-39 season. More than a dozen forwards have scored at least one goal.

The Oilers once again went through goalie issues, and they found solutions on multiple occasions. In total, they have nine players who have scored more than three goals, all while finding defensive cohesion at a time when Mattias Ekholm has been out of the lineup.

play

0:53

Oilers call series after Kasperi Kapanen scores OT winner

Kasperi Kapanen somehow gets his stick on the puck last on a scramble in overtime as the Oilers clinch the series vs. the Golden Knights.

X factor for the conference finals

Special teams. The Oilers had the best penalty kill in the 2024 playoffs, at 94%, which is one of the best rates in Stanley Cup playoff history. Couple that with what was the second-best power play, and it’s what made the Oilers a threat in every situation last spring.

This postseason, however, has been different. On the whole, their power play is still succeeding at a rate of 25%, which is good enough for sixth among all 16 playoff teams. Their penalty kill is 14th, at 66.7% — by far the worst of the remaining four teams.

Can they make the necessary adjustments? They had the worst power play of any team in the second round, with a 9.1% success rate on the extra-skater advantage, while their PK was tied for the second-lowest mark of the eight teams, at 76.9%.

Is the series win over the Golden Knights a sign of things to come?

The Oilers earned a return to the conference finals by tapping into every part of their roster. But one of the byproducts of using everyone is how they’ve reduced opponents into facing a depth crisis of their own.

The Golden Knights had 11 players finish with more than 10 goals in the regular season, while 11 players had more than 30 points. Against the Oilers, however, star center Jack Eichel was held without a goal, while the trio of Ivan Barbashev, Tomas Hertl and Brett Howden went from scoring a combined 78 goals in the regular season to scoring zero against Edmonton. Even the Golden Knights’ defensemen went from having 35 goals in the regular season to just one goal in the playoffs.

Knowing they have a more than capable blueprint, how will the Oilers use what they did in the second round against what has been a top-heavy Stars team to this point? — Clark

How they got here: Defeated Devils 4-1, defeated Capitals 4-1

Goalie confidence rating: 9.5/10

Frederik Andersen is having an eye-popping playoff run. His absurd numbers — a .937 save percentage and 1.36 goals-against average — lead the entire postseason field of goaltenders, as he has allowed just 12 goals over nine games. And it’s not as if Andersen hasn’t been challenged. He turned aside 30 of 31 high-danger chances from Washington in Carolina’s second-round series and gave up just four even-strength goals in five games.

Breaking News from Emily Kaplan

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Andersen also paces all playoff goalies in high-danger saves, while boasting the best goal differential (+15) as well. Basically, if there’s a category to measure goaltending greatness, Andersen is head of the class.

Carolina’s only real concern when it comes to Andersen is availability — he did miss time in the first round against New Jersey with an injury. Andersen’s lengthy injury history has to be in the back of the Hurricanes’ minds, but when Andersen is good to go, there’s not a goaltender playing better than he is right now.

What we’ve learned about the Hurricanes so far

The Hurricanes are like midsummer humidity — absolutely smothering. Carolina’s pressure is a full-team effort, leaving little open ice for any opponent to operate. The Canes have allowed the second-fewest shots on net this postseason (just 24 per game) thanks in large part to the way they have controlled play in the offensive zone and generated an excellent cycle game that has worn down the competition.

The Hurricanes are so good using their sticks to break up plays and rush opportunities, making it hard to even gain their zone. And a stout defense — led by Jaccob Slavin and Brent Burns — doesn’t let anyone linger for long in Carolina’s end.

Add to that an offensive attack led by Andrei Svechnikov’s eight goals in 10 games — not to mention Andersen’s outstanding performance so far — and it’s no wonder the Hurricanes were first to punch their ticket back to the Eastern Conference finals.

play

0:56

Andrei Svechnikov puts Canes on the brink with late goal

Andrei Svechnikov lights the lamp to give the Hurricanes a lead late in the third period.

X factor for the conference finals

Rod Brind’Amour. Carolina’s longtime coach brought his team to this precipice just two years ago — and the Canes were swept away in four games. Now he’s facing the challenge of matching wits with another Stanley Cup-winning bench boss, Florida’s Paul Maurice, and it’s critical that Brind’Amour bring his A-game against his former coach.

The Hurricanes have stuck with him for a reason, and Brind’Amour has guided Carolina through a sensational 10 games to date this postseason. This is when the real work starts, though. Whether it’s deploying the right matchups, making adjustments on the fly or simply keeping the pulse of his team in check, Brind’Amour has to make this round his best coaching job yet. And the experience he has with this group in particular is critical.

The Hurricanes have grown since that last conference finals loss. Given this second opportunity in three years to potentially push through to a Stanley Cup Final, Brind’Amour’s leadership is more valuable than ever in ensuring the Hurricanes stick to their game to finally break through.

Does it matter that Carolina hasn’t exactly faced adversity yet in the postseason?

The Hurricanes were dominant in both series to date. Neither of their losses was particularly egregious. Now they’re up against an opponent that has had to claw its way back into the fight a time or two.

Florida has needed to cultivate some desperation in a way Carolina hasn’t, and that can be an asset as the stakes climb higher. How will the Hurricanes respond if things don’t immediately go their way?

We’ve seen it before, where teams cruise through a round (or two) and then crumble against a more urgent opponent that has gained confidence through resiliency. If the Hurricanes wind up in their own heads, that could spell trouble for a team that has made quick work of its playoff assignments to this point. — Shilton

How they got here: Defeated Lightning 4-1, defeated Maple Leafs 4-3

Goalie confidence rating: 8.5/10

Sergei Bobrovsky hasn’t had a flawless postseason — but he does come through in the clutch. That’s what Florida needed most from its No. 1 netminder to reach a third straight Eastern Conference finals.

Bobrovsky especially delivered in the Panthers’ second-round series against Toronto. He recovered from a mediocre start through the first three games — allowing 13 total goals — to give up just four goals in Games 4-7 for a .957 SV% and 1.01 GAA.

That’s the momentum Bobrovsky is taking into this latest clash with Carolina, where he’ll be going toe-to-toe with perhaps this postseason’s best goaltender in Frederik Andersen. Bobrovsky shouldn’t be intimidated by the matchup, though. He has something Andersen doesn’t: Cup-winning experience. Bobrovsky has carried his club through to consecutive Cup Finals and knows how to weather the highs and lows of a long run like this. There’s nothing the Hurricanes can throw at Bobrovsky that should rattle him.

What we’ve learned about the Panthers so far

The Panthers are the definition of killer instinct. It’s ingrained in their game. Their ability to make adjustments that expose an opponent’s weakness without sacrificing their own strengths is impressive.

So is Florida’s depth. The Panthers have had 17 goal scorers in the postseason, including seven defensemen who have combined for 11 tallies. Florida is fourth overall in the postseason field offensively (averaging 3.75 goals per game), but its defensive effort and penalty kill have perhaps outshined the work upfront.

The Panthers have been the second-stingiest team in the playoffs (after, naturally, their next foe in Carolina) with just 2.42 goals against per game; they’ve given up the second-fewest shots (23.8 per game); and they have the second-best penalty kill (89.5%).

Florida has a resilience built from its success over the past two seasons that comes through in the team’s confidence. Regardless of the situation — leading, tied or trailing — the Panthers are calm and collected. The balance they’ve created at both ends of the ice makes them tough to crack, and Florida doesn’t offer up opportunities freely. This is a battle-tested group that knows when and how to strike.

play

2:09

Panthers throttle Maple Leafs in Game 7 to advance to ECF

The Panthers dash the Maple Leafs’ hopes in Game 7, scoring six goals in two periods to advance to play the Hurricanes.

X factor for the conference finals

The Panthers have benefited from that aforementioned depth to get this far — but Florida’s stars were eerily quiet in the second round. That needs to change against Carolina.

Matthew Tkachuk had zero goals and four assists against the Leafs, Aleksander Barkov nabbed two goals and five points, while Sam Reinhart has 41 shots in the postseason but just four goals through 12 games. It feels as if there could be a breakout performance coming from somewhere.

The Panthers will have to work for every inch of open ice when the Hurricanes deploy their suffocating defense, but Florida does have an edge over the competition in terms of elite, top-end scoring talent. But it’s those exact skaters who have to show up now to throw an elite goaltender like Andersen off his game.

The Panthers do an excellent job getting bodies in front of the net and creating shooting lanes. This is the series when they’ll most need to take advantage of those windows — and see certain skaters put their mark on this postseason push with some key contributions to the scoresheet.

Will Florida have to beat Carolina at its own game?

The Hurricanes and Panthers are essentially 1-2 in every defensive category this postseason, and their special teams are on par. Florida has the edge offensively, but Carolina has enjoyed timely scoring in a big way — think Andrei Svechnikov’s game-winning goal in the final two minutes of regulation to send Washington packing in the second round — and that can be a weapon too.

The Panthers have an innate ability to adapt when the circumstances dictate it. That’s going to be imperative here. Florida pounded Carolina in a four-game sweep during the teams’ meeting in the conference finals two years ago. That’s not something the Hurricanes can easily forget, and the Panthers can lean on that too in figuring out how to dismantle a team that has made quick work of its first two challengers in these playoffs.

It’s on Florida to crack the code against a team that does many of the same things the Panthers do really, really well. — Shilton



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Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

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