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2025 MLB playoffs: World Series odds, postseason preview
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2025 MLB playoffs: World Series odds, postseason preview

by admin October 3, 2025


The 2025 MLB playoffs are rolling along!

After the wild-card round ended with a trio of Game 3s, the division series matchups are set with all four Game 1s starting Saturday.

Will Shohei Ohtani’s Los Angeles Dodgers meet Aaron Judge and the New York Yankees in a World Series rematch? Is this the year the Seattle Mariners and Milwaukee Brewers finally get to the Fall Classic? Will the Philadelphia Phillies make another deep run after a strong regular season?

MLB experts Jorge Castillo, Bradford Doolittle, Alden Gonzalez, Jeff Passan and David Schoenfield get you ready with odds for every round, why every team could win it all — or go home early — and a name to watch for on all 12 World Series hopefuls.

Note: World Series and matchup odds come from Doolittle’s formula using power ratings as the basis for 10,000 simulations to determine the most likely outcomes. Team temperatures are based on Bill James’ formula for determining how “hot” or “cold” a team is at any given point; average is 72°.

Series outlooks | Schedule | Bracket | ESPN BET

Jump to a team:
TOR | SEA | NYY | DET
MIL | PHI | LAD | CHC

American League

No. 1 seed | 94-68 | AL East champs

ALDS opponent: Yankees (47.4% chance of advancing)

Doolittle’s WS odds: 11.0% | ESPN BET Odds: +650

Team temperature: 91°

Why they can win the World Series: The Blue Jays don’t strike out, and they field as cleanly as any team in the postseason field. Toronto has scuffled lately, yes, and the culprit is a punchless offense. But Toronto has spent much of the season with one of the game’s best units in runs scored as well as wOBA, and although Bo Bichette’s return from a knee injury is questionable, the Blue Jays still have enough to mash their way past teams. They’ll need good pitching, and while there isn’t a clear ace or lockdown bullpen piece, they have droves of arms capable of excellence. There’s a reason the Blue Jays have spent much of the season fighting for the best record in the American League. Excellence isn’t accidental. And not striking out in the postseason is quite the excellent predictor of success. — Passan

Editor’s Picks

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If they win it all, the 2025 World Series MVP will be: George Springer. At age 35, Springer was Toronto’s best hitter this season, changing his approach by focusing more on his “A” swing at all times to generate more consistent bat speed and a higher hard-hit percentage. That resulted in nearly doubling his average launch angle while keeping his strikeout rate stable anyway. Oh, and he’s been a great postseason hitter in his career, hitting .268/.346/.529 with 19 home runs in 67 games and winning World Series MVP honors with the Astros in 2017. — Schoenfield

If they go home early it will be because … the offense doesn’t wake up. The Blue Jays’ recipe for scoring runs this season centered around putting the ball in play and not striking out while still featuring some power. But that pop vanished down the stretch before turning it on the final weekend. Their struggles correspond with Bo Bichette going on the injured list with a sprained knee. Vladimir Guerrero Jr. and Springer were two of the best hitters in the American League this season, but Toronto clearly missed Bichette, who hasn’t been cleared to begin running. — Castillo

Ready for his October close-up: At some point in these playoffs, the Blue Jays will hold a narrow lead, the ninth inning will arrive, the microscope will zoom in on Jeff Hoffman, and nobody will know what to expect. Hoffman was really bad in May, July and August, pretty good in the other months, and on the whole, has allowed way too many home runs and absorbed way too many blown saves in the first season of a three-year, $33 million deal. How far the Blue Jays advance in this year’s postseason will rest largely on Hoffman’s right arm. A close-up, indeed. — Gonzalez

Why you should root for them: Three true outcomes baseball got you down? Tune in to some Blue Jays baseball to fulfill all of your balls-in-play needs. Toronto put the ball in play in 81.7% of its plate appearances, first in the majors and the highest percentage by an AL team since the 2017 Astros. There’s a connection here, of course: Springer played for both clubs. If that means anything, it bodes well for Toronto because Houston won the 2017 World Series. We won’t get into what came after. — Doolittle

No. 2 seed | 90-72 | AL West champs

ALDS opponent: Tigers (51.6% chance of advancing)

Doolittle’s WS odds: 9.9% | ESPN BET Odds: +500

Team temperature: 88°

Why they can win the World Series: They’ve had the best offense in baseball in September. Their rotation is replete with starting pitchers who, on any given night, can throw seven shutout frames. The back end of their bullpen features two of the nastiest relievers in the game. And they’ve got the Big Dumper. Regardless of his might this year, Cal Raleigh himself can’t carry an entire team, which is why it’s nice to have Julio Rodriguez and Randy Arozarena and Eugenio Suarez and Josh Naylor and Jorge Polanco and Dom Canzone and J.P. Crawford in the lineup, too. And as long as Bryan Woo remains healthy, the rotation with Logan Gilbert, George Kirby and Luis Castillo might be the best in the postseason. Finish off with Matt Brash in the eighth and Andres Munoz in the ninth, and you can see why FanGraphs has the Mariners with the best odds to win the World Series of any team in baseball. — Passan

If they win it all, the 2025 World Series MVP will be: Julio Rodriguez. Wait, not Raleigh? Sure, that’s the more obvious choice, but after his historic power season, it’s possible teams will pitch around Raleigh in October and force other hitters to beat them. That would open the door for J-Rod, who heated up the final two-plus months and bats after Raleigh in the lineup. Throw in some spectacular center-field defense and he could join Springer as the only center fielder to win World Series MVP honors since … well, this is pretty shocking: Springer and Reggie Jackson in 1973 are the only center fielders to win since the award began in 1955. — Schoenfield

The Big Dumper … and some magic?

Seattle has never won a World Series. Or even an American League pennant. Could a little bit of alchemy change that? Alden Gonzalez »

If they go home early it will be because … Woo’s injury is a real issue. The All-Star, who exited his start on Sept. 19 with inflammation in his right pectoral, did not make his scheduled start Thursday. Mariners general manager Justin Hollander told reporters the club did not believe the setback warranted putting Woo on the injured list and he’s responded well from treatment, but Woo will go into the postseason without having pitched in a game in over two weeks. While Seattle’s rotation is one of the deepest in baseball, Woo emerged as the ace this season with a 2.94 ERA over 30 starts. He is critical to their World Series chances. — Castillo

Ready for his October close-up: Woo didn’t debut until 2023, the year after the Mariners made their last trip to the playoffs. By 2024, he had established himself as one of the game’s best young pitchers. And in 2025, he cemented that by making his first All-Star team, the high point of a regular season in which he won 15 games, posted a 2.94 ERA, compiled 186⅔ innings and was the most consistent starter in a Mariners rotation that didn’t find itself until recently. Woo exited his last start with pectoral tightness. The hope is he’ll be good to go for the playoffs. — Gonzalez

Why you should root for them: Behold the historic firsts … or at least the possibility of them. Raleigh’s home run ticker rolls back to zero when the playoffs begin, and while he’ll still attract plenty of attention, that number zero looms large over the Mariners’ franchise as a whole. Seattle remains the only franchise with zero World Series appearances. Three of the Mariners’ five playoff trips have ended in the ALCS, culminating in two losses to the Yankees and one to Cleveland — possible obstacles this year as well. — Doolittle

No. 4 seed | 94-68 | AL wild card

Wild-card result: Defeated Red Sox in three games

Wild-card opponent: Blue Jays (52.6% chance of advancing)

Doolittle’s WS odds: 13.5% | ESPN BET Odds: +850

Team temperature: 115°

Why they can win the World Series: They hit home runs. And, no, that’s not going to be the only reason. But it’s the most compelling. The Yankees have the best home run hitter in the game today in Aaron Judge, and he’s bound to show up one of these Octobers and unleash the full extent of his power in the postseason. The mere possibility of that makes New York dangerous. The Yankees complement it with a lineup of hitters who, even taking out Judge’s 53, combined for 221 home runs, which would rank seventh in MLB. That disincentivizes pitching around him. Between Max Fried and Carlos Rodon, the Yankees have one of the game’s best starting pairs, and their relief pitching is showing good signs over the past week. Ultimately, the Yankees will go as far as the long ball takes them. If they keep hitting homers, they’ll be tough to stop, regardless of deficiencies elsewhere. — Passan

If they win it all, the 2025 World Series MVP will be: Look, Judge’s postseason history isn’t great. It’s not even good by his regular-season standards, with a career line of .205/.318/.450 and just .169/.283/.360 over his past three postseasons across 24 games. But he’s the best hitter in baseball, and he’s certainly due for a big October. It helps that, with a team that led the majors in home runs, he has more help around him than some of those other playoff lineups. — Schoenfield

What it’s really like facing Aaron Judge

We asked everyone from MLB aces and former college rivals to a tech salesman for their best tales of squaring off against the Yankees slugger. Facing Judge »

If they go home early it will be because … relievers don’t perform to their track records. The names in New York’s bullpen pop: David Bednar. Devin Williams. Luke Weaver. Camilo Doval. All four have been successful closers at the major league level; Weaver, the only one without an All-Star nod, was the closer for the Yankees’ World Series push last year. But the Yankees’ relief corps has been mercurial since adding Bednar and Doval at the trade deadline. Bednar established himself as the closer, but Doval has been sporadic. The group’s ceiling is high. But the second half proved its floor is surprisingly low. — Castillo

Ready for his October close-up: Ben Rice carried the Yankees in their last road game of the regular season, collecting four hits, including the 10th-inning grand slam that sent them to victory in Baltimore. The 26-year-old has emerged as a crucial part of the lineup and will find himself in it often in October, whether he’s at first base or behind the plate. This lineup seems deeper than the one the Yankees fielded in last year’s World Series run, and Rice is a key reason. Said manager Aaron Boone: “I think we’re seeing the emergence of a true middle-of-the-order bat with power.” — Gonzalez

Why you should root for them: Well, let’s face it, you root for them because you’re already a Yankees fan, but other than that, the fun actually lies in rooting against the Yankees. But it’s hard to root against Judge, and sometimes even great players have a negative postseason narrative that follows them around. If the Yankees win, and it’s because Judge finally goes off in October, it’s just good, solid baseball history that, as a baseball fan, you won’t want to miss. — Doolittle

No. 6 seed | 87-75 | AL wild card

Wild-card result: Defeated Guardians in three games

ALDS opponent: Mariners (48.4% chance of advancing)

Doolittle’s WS odds: 7.2% | ESPN BET Odds: +850

Team temperature: 57°

Why they can win the World Series: Because once upon a time this was the best team in the American League. It’s easy to forget after their historic collapse, but the Tigers entered May, June, July, August and, yes, September with the best record in the AL. Recent travails notwithstanding, this is a good baseball team, and even with a number of pitchers and infielder Colt Keith on the injured list, the Tigers have the depth — and in manager A.J. Hinch the acumen — to do damage in October. It starts with Tarik Skubal, the best pitcher in baseball the past two seasons and one hell of an assignment for the Mariners if they have to face him twice in a five-game series. Win that, get the good feeling back, hope the slugging of Riley Greene, Kerry Carpenter and Spencer Torkelson shows up, find top-level form from Casey Mize and Jack Flaherty and pray the bullpen finds some strikeout elixir. More than anything, remember what it’s like to win after spending too long not knowing the feeling. –– Passan

The extraordinary mystery of Tarik Skubal

“I wasn’t good until I was 26,” the All-Star pitcher says. Here’s how Skubal rose from Little League lore to Cy Young. Tim Keown »

If they win it all, the 2025 World Series MVP will be: Skubal would be the easy answer, but Stephen Strasburg is the only pitcher to win World Series MVP honors in the past 10 years and only he, Madison Bumgarner and Cole Hamels have won the award in the past 20 postseasons. So maybe Greene? He can run hot and cold with the bat and the strikeouts are a concern, but he can also hit some big home runs. — Schoenfield

If they go home early it will be because … the starting rotation around Skubal doesn’t carry its weight. Skubal, the AL Cy Young favorite, recorded a 2.42 ERA in four September starts. And yet the Tigers’ rotation ERA for the month was still a bloated 4.84. That helps explain the team’s near-monumental collapse, though the offense and bullpen didn’t help matters. Flaherty and Mize, the team’s No. 2 and 3 starters, must give the Tigers some effective length to avoid an early exit. — Castillo

Ready for his October close-up: Mize, the first overall pick in the 2018 draft, did not pitch for the Tigers in last year’s wild-card round and was left off their ALDS roster. It marked his first season back from a prolonged recovery from Tommy John surgery, and Mize never truly felt right. This year, he made his first All-Star team and, with help from a solid enough September, established himself as a key member of the postseason rotation. If the Tigers are going to go from nearly blowing a playoff spot to playing deep into October, other starters are going to have to step up beyond Skubal. It’s Mize’s turn to prove he can. — Gonzalez

Why you should root for them: Want to see how bouncy a baseball team can be? Check out the nosediving Tigers, who squeaked into the playoffs largely because they weren’t the only AL contender in a late-season free fall. Detroit’s .291 September winning percentage doesn’t bode well. In fact, if the Tigers can rebound from here to the heights of a title, it would be an unprecedented reversal.. Only 10 eventual champs have sported a last-month winning percentage under .500. The worst was the .414 mark (12-17) of the 2006 Cardinals — who beat Detroit in that year’s World Series. — Doolittle

National League

No. 1 seed | 97-65 | NL Central champs

NLDS opponent: Cubs (56.2% chance of advancing)

Doolittle’s WS odds: 16.5% | ESPN BET Odds: +800

Team temperature: 67°

Why they can win the World Series: They’ve been the best team in baseball over six months. In the modern game, that takes a blend of depth, player development and fidelity to an ethos that runs through the organization expecting excellence. If the deck is stacked against you, unstack it and restack it to better suit you. It’s easy to say, but how the Brewers play — disciplined and smart and fully bought-in — is an enviable brand of baseball. They’re a fun team to watch because they were better than everyone, sure. But really fun because they bully without the home run, which is something of a novel concept in today’s game. Milwaukee embraced it as it embraces any impediment. There’s always the chance that a consistently winning team never makes the World Series. But the cavalry of live arms, the nine hitters with OPS+ over 111 (and two more over 100), the NL-best 164 steals, the glovework that’s among the best in MLB by every publicly available defensive metric — it makes sense. They’re the best for a reason. So why would that change? — Passan

How the Brewers built a $115 million power

As small-market Milwaukee rolls along with MLB’s best record, everyone wants to know the Brew Crew’s secret formula. Jesse Rogers »

If they win it all, the 2025 World Series MVP will be: Brice Turang is no longer just a slick-fielding second baseman with speed. He has added power this season, especially in the second half — during which he’s slugged over .500. He hits righties and lefties, does a good job of not chasing out of the zone and can pound fastballs. Oh, and he hit .364 with runners in scoring position. — Schoenfield

If they go home early it will be because … their lack of power catches up with them. Runs are often scarce in October when teams maximize deploying their best pitchers. And while manufacturing them by any means necessary is the goal, hitting home runs is an indicator of October success. The only team to finish outside the top nine in home runs for a season and reach the World Series over the past five years was the 2023 Diamondbacks. The Brewers, meanwhile, finished this season tied for 21st in home runs with Christian Yelich’s 29 leading the way. — Castillo

Ready for his October close-up: The hype that surrounded Jacob Misiorowski at midseason, prompting a surprising All-Star appearance despite fewer than 30 career major league innings, has since faded. In nine starts since then, his ERA is 5.45. He’s no longer good enough to crack the Brewers’ postseason rotation. Not yet, anyway. The team, though, is considering using him out of the bullpen, and that’s when things could get really interesting. Misiorowski captivated the nation because he possessed some of the sport’s most devastating stuff despite taking on the workload of a starting pitcher. Out of the bullpen, that triple-digit fastball and wipeout slider would certainly play, especially in October. — Gonzalez

Why you should root for them: The Brewers are one of the three teams in this year’s field — along with the Mariners and Padres — hunting for their first title. But this was the best regular season in Milwaukee’s history, and for the first time since 1982, the Brewers will enter the playoffs with the best record in MLB. Intangibly, this is perhaps the most aesthetically pleasing team to watch, featuring flashy defenders, a number of high-volume base stealers and a lot of balls in play. In other words, the reasons to watch and root for the Brew Crew are many. It would be much harder to identify reasons you would not want to root for them. — Doolittle

No. 2 seed | 96-66 | NL East champs

NLDS opponent: Dodgers (49.8% chance of advancing)

Doolittle’s WS odds: 13.1% | ESPN BET Odds: +450

Team temperature: 90°

Why they can win the World Series: Kyle Schwarber is made for October, and he will hold court, along with Bryce Harper, Cristopher Sanchez, Jhoan Duran and the rest of the cavalcade, in front of the most raucous crowd in baseball at Citizens Bank Park. Those are the featured players, but the Phillies’ run could hinge on their four starters’ capacity to go deep into games. The bullpen is top-heavy, and the top is good, but if they aren’t scared off by the third time through the order like so many others, the Phillies can ride their rotation far. Schwarber and Harper have combined for 38 home runs in 510 career postseason plate appearances and are two of the best playoff performers of their generation. If the Phillies can hit some timely home runs — eight others on the roster reached double-digit homers — their case, already perhaps the most compelling in baseball, gets that much stronger. — Passan

If they win it all, the 2025 World Series MVP will be: We have two logical choices here: Schwarber and Harper. Both have been outstanding in the playoffs. Schwarber has a .906 OPS and 21 home runs in 69 games, and Harper has a 1.016 OPS and 17 home runs in 53 games. Schwarber, of course, had a monster regular season. Let’s go with Harper, though. He knows how to lock in for October better than any other active hitter, and with time possibly running out on this aging Phillies team, it might be now or never for Harper to win a World Series. — Schoenfield

If they go home early it will be because … Trea Turner doesn’t quickly find his rhythm. Turner was placed on the injured list because of a Grade 1 hamstring strain Sept. 8. He was activated Friday and played in Sunday’s season finale. The Phillies’ offense hummed without Turner behind Schwarber’s continued dominance of opposing pitchers, but October is a different beast, and Turner is an elite talent who could change Philadelphia’s playoff fortunes. The shortstop won the NL batting title, led the league with 179 hits and stole 36 bases. A healthy Turner adds another dimension. — Castillo

MLB most exciting player bracket

Ohtani or De La Cruz? We narrow the field — with a rep from every team — to one true must-watch player. Bracket »

Ready for his October close-up: Jhoan Duran got a taste of postseason baseball with the Twins in 2023, but he has never experienced it quite like at “The Bank,” with his walkout song blaring through what is widely considered the loudest, most boisterous ballpark this time of year. The Phillies’ front office beat out a bevy of suitors for Duran at the trade deadline, and he has been everything the team could have imagined, locking down the back end of a leaky bullpen and looking very much like the final player of a title quest. Soon, the ninth inning will come, and “El Incomprendido” will play. Philly will be ready. — Gonzalez

Why you should root for them: Tired of the bullpen parade? The Phillies are your team. Philadelphia far and away paced the majors in innings from starters. It wasn’t just volume either, as Philly logged baseball’s third-best rotation ERA (3.57). And it wasn’t because the Phillies preached pitch to contact: Philadelphia led all of baseball in strikeout rate from starting pitchers, and strikeout-minus-walks percentage. Sure, the loss of Zack Wheeler is a bummer, but the Sanchez-led rotation remains the foundation of the Phillies and their greatest hopes to traverse the bullpen-heavy staffs of the rest of the bracket en route to the World Series. — Doolittle

No. 3 seed | 93-69 | NL West champs

Wild-card result: Defeated Reds in two games

NLDS opponent: Phillies (50.2 chance of advancing)

Doolittle’s WS odds: 16.5% | ESPN BET Odds: +425

Team temperature: 113°

Why they can win the World Series: They did it last year and pretty much everyone who contributed to that team is back — plus a few more. This time, they’ve got to get through the wild-card series, which is no fun, but their starting pitching depth is truly daunting. No matter how they deploy Shohei Ohtani, Yoshinobu Yamamoto, Blake Snell and Tyler Glasnow, any permutation works. The bullpen is … a work in progress. But if you’re seeking a functional relief corps on the fly, there are worse places to start than with a group of 10 who have thrown out of the bullpen this month, seven at 95-plus (including Roki Sasaki), with Emmet Sheehan and Clayton Kershaw likewise at the ready. As for the hitters: Ohtani will win his second straight NL MVP, Mookie Betts is right again, Freddie Freeman in October is automatic and even if Will Smith is out, what the Dodgers manage better than anyone is depth, and despite the disappointment of the regular season, there exists this truth: If every team plays its best, the Dodgers are better than all of them. — Passan

If they win it all, the 2025 World Series MVP will be: How about Freeman in a repeat performance? Hey, Corey Seager won in 2020 and 2023 (for two different teams), although no player has won MVP in back-to-back World Series. Freeman has played 11 World Series games — and reached via a hit in all 11 with an OPS of 1.171. He never lets the moment get too big, and another big World Series would cement his status as one of the all-time great clutch postseason performers. — Schoenfield

If they go home early it will be because … the bullpen sinks this behemoth. Six different Dodgers relievers finished September with an ERA north of 5.00. Their team bullpen ERA for the month that ranked 26th in baseball. Only three teams blew more saves. Tanner Scott’s first season in Los Angeles was a colossal disappointment. Kirby Yates, their other major free agent bullpen addition, landed on the injured list again during the final week of the regular season. Brock Stewart, the only reliever acquired at the trade deadline, pitched in four games before going on the IL. As a result, the Dodgers will supplement the bullpen with starters; Kershaw, Sasaki and Sheehan all figure to play significant relief roles in October. — Castillo

Sign my jersey, Kersh!

Everyone wants a Clayton Kershaw souvenir — including his opponents. Alden Gonzalez »

Ready for his October close-up: Baseball fans were delighted to see Ohtani grace the postseason stage last October, but that was only half of him. This year, Ohtani will be fully unlocked. He’ll pitch — in Game 1 of the division series against the Phillies — and he’ll hit, with few, if any, limitations. The Dodgers were very careful in how they handled Ohtani’s pitching return, all with the thought of making sure he was at his best going into October. That goal was accomplished. Ohtani has once again proven he can be as dominant on the mound as he is in the batter’s box. Now, he’ll show it when it really counts. — Gonzalez

Why you should root for them: You like dynasties? Another Dodgers title would further cement L.A.’s dominance over the rest of baseball. The Dodgers looked far more vulnerable than predicted during the season, and their struggles continued into the latter stages of the regular season. But Ohtani will unleash his two-way act in the playoffs for the first time, Betts has turned around his down season, and everyone wants to send Kershaw into retirement on a high note. Dynasties are dynasties because they win even when their plans haven’t unfolded exactly as they foresaw. — Doolittle

No. 4 seed | 92-70 | NL wild card

Wild-card result: Defeated Padres in three games

NLDS opponent: Brewers (43.8% chance of advancing)

Doolittle’s WS odds: 11.9% | ESPN BET Odds: +800

Team temperature: 87°

Why they can win the World Series: They’re a magnificent defensive team, they’ve got Kyle Tucker back to charge an offense that has been a bottom-quarter run-scoring team in the second half, and Daniel Palencia has also returned with his velocity. Maybe their flashes of excellence when they were healthy get rekindled. The Cubs might not be as talented as the NL elite, but their lineup is filled with hitters willing to take walks and not striking out exorbitantly. That kind of approach — and home run hitting — win in October, and the Cubs have both. Keep the steady performances from Andrew Kittredge and Brad Keller to lengthen the bullpen and hope for a mid-postseason return by Cade Horton, who would immediately make their chances that much better. — Passan

If they win it all, the 2025 World Series MVP will be: Ian Happ. Tucker has battled multiple injuries in the second half, including a calf injury that sidelined him most of September. Pete Crow-Armstrong has dropped off significantly in the second half. Seiya Suzuki has likewise slumped. Happ is the overlooked member of the Cubs’ lineup, but he’s a switch-hitter with power, he gets on base, controls his strikeouts reasonably well, has hit well in the second half and usually bats second or third, giving him plenty of RBI and run-scoring opportunities. — Schoenfield

‘You know that’s not normal, right?’

Inside the rise of Pete Crow-Armstrong, MLB’s next superstar. Jesse Rogers »

If they go home early it will be because … the late injuries pushed them off track. The Cubs’ best every-day player (Tucker), top starting pitcher (Horton) and closer (Palencia) dealt with injuries down the stretch. Though Tucker (calf) and Palencia (shoulder) returned from the injured list during the regular season’s final week, Horton was pulled from his start last Tuesday because of back tightnesss and placed on the injured list Saturday because of a rib fracture, the team announced. — Castillo

Ready for his October close-up: Here’s one thing we know about the Cubs going into these playoffs: they’re going to have to score runs, especially with Horton out for at least the first round. Kyle Tucker missed most of September and Pete Crow-Armstrong had the majors’ lowest OPS among qualified hitters after the start of August, which only heightens the pressure on someone like Michael Busch. There’s plenty of reason for hope. The Cubs’ offense hasn’t been clicking on all cylinders lately, but Busch, 27, has been at his best over these last couple weeks and led the team with 34 home runs this season. He’ll be at the top of the lineup against righties and his production will be critical. — Gonzalez

Why you should root for them: An eight-year title drought is small potatoes in Chicago, but 2016 is starting to feel like a long time ago. This version of the Cubs, led by first-title-seeker Craig Counsell, has a chance to carve out its place in the hearts of North Side fans with a deep run this October. When the Cubs have been at their best, they’ve featured an electric offense led by Kyle Tucker, Seiya Suzuki and current fan favorite (P-C-A! P-C-A!) Pete Crow-Armstrong. With Tucker headed for free agency, this might be the Cubs’ best shot at matching their 2016 heights with this group. — Doolittle



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October 3, 2025 0 comments
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Hideo Kojima's OD Gives Us P.T. Vibes In New Preview
Game Updates

Hideo Kojima’s OD Gives Us P.T. Vibes In New Preview

by admin September 23, 2025



Nearly two years ago, Hideo Kojima and director Jordan Peele revealed their upcoming horror game, OD. Since then, Kojima was largely focused on finishing Death Stranding 2: On the Beach. Now, Kojima Productions has shared a fresh look at OD during the Beyond the Strand event. And from the preview, it looks like Kojima is evoking P.T., the playable trailer for his canceled game Silent Hills.

The new video redacts some of the backstory text that sets up the game, which makes it difficult to understand what’s supposed to be happening. Stephen King’s It star Sophia Lillis plays the game’s leading character, but most of the action takes place from a first-person perspective. Near the beginning of the clip, Lillis’ character receives a card through the door with enigmatic instructions.

Lillis’ character goes on to light a few candles, and that’s where the creep factor rapidly expands. By the time someone–or something–enters the room behind Lillis’ character, she’s too frightened to run before it lays its hands upon her.

Udo Kier and Hunter Schafer will co-star in the game alongside Lillis, but details about their characters have yet to be disclosed. However, Kojima Productions did confirm that the hyper-realistic character models and the game itself were created with Unreal Engine.

OD doesn’t currently have a release date, but it will be published by Xbox Game Studios. While that doesn’t necessarily rule out a PS5 release, that is yet to be confirmed. Resident Evil 2 and Devil May Cry director Hideki Kamiya recently shared his wish for Kojima to make a P.T.-like game, and it appears that he got his wish.





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September 23, 2025 0 comments
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Capy Castaway Gamescom demo preview
Esports

Capy Castaway Gamescom demo preview

by admin September 19, 2025


At Gamescom’s Indie Arena we demoed Capy Castaway, a cute indie adventure from the team that gave us Pekoe. It tells the tale of a baby capybara and a bird named Corvi who’s helping his friend try to find their parents in the aftermath of a great flood. Booting up the demo, it chucks you straight into its ‘playbox’ type world where you’ll be given quests to do, but it seems most of your time will be spent playing around with the scenery and interacting with different objects. What made the demo so fun was this freedom and it’s something I’ll be looking forward to in its full release.

What stood out to me in my initial exploration of Capy’s world is the list of controls you’re given in the top left corner of the screen. There’s a lot to play around with here, from digging, sniffing, and adorably being able to pick up any item and stacking it on your Capy’s head. Capy’s gameplay is nicely paired with your more agile friend, Corvi the crow. Your companion can do things like help you glide when you jump across gaps and lock on to items to pick them up and carry them back to Capy. We’ve seen this duo of gameplay types before, but with how much there is to play around here it seems like we will be using the variable controls a lot.

The island’s main quest is to take part in the great soup competition, where competitors will add their own ingredients to impress the judges, a giant three headed Goose that definitely won’t eat us if the soup isn’t good enough. It’ll be up to Capy and Corvi to find ingredients around the island and meet the judge’s conditions.  For example, one head will ask for something hot and if you’re unsure you can prompt Corvi to give a description of items you find. Once you find all your ingredients, you can ask Chef Swallow to test the soup and once you’re happy the judging will commence! It’s only a short snippet of a quest and makes it so you explore most of the island and test the controls, so it works perfectly for a demo.

The map we find ourselves in is a neighborhood with feathered residents and several points of interest. My favorites of these were the swing set where you’ll stop to talk to Corvi about the event of the flood and your lost families. Despite Capy being mute, it felt quite somber and made me slightly worried that this game was going to get pretty sad! But who am I kidding, as soon as you gave me a baby capybara to worry about, I think I would shed a tear at anything. From this scene, I now know Capy Castaway will have a heartfelt story to explore and get invested in which is always exciting.

The look and feel of Capy Castaway are also one of its stand-out qualities with its soft colors and doodle-esque drawings of flowers and signs. It feels like I’m chilling on a hazy summer day. This is all contrasted with the devastation the flood has left behind, with abandoned washed-up houses and an abundance of litter scattered around. It’s supposed to be dirty and grimy, but it doesn’t detract from the whimsy. The environment is all wrapped up in a nice bow with a score composed by the wonderful Mark Sparling, known for his work on A Short Hike. The track that loops in the demo is calm and breezy but I’m so excited to see what else is up his sleeve.

Overall, I’m excited by this taste of Capy Castaway. It is literally a bite-sized demo, but it promises chill vibes and a heartfelt story that seems like the perfect cozy package. As coined by its creative director, Capy Castaway will be a playbox type game, where alongside quests, you’ll be distracted by all kinds of fun things to interact with in this washed up world.

For more insight into Capy Castaway’s development and vision, please look out for our interview with Saffron, the game’s creative director, where we will talk about how Toronto is infused into the world and what we can expect in the full version.

For all things Capy Castaway, stay tuned to GamingTrend!


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College football Week 4 preview: Auburn-Oklahoma, quarterbacks who haven't lived up to the hype yet and more
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College football Week 4 preview: Auburn-Oklahoma, quarterbacks who haven’t lived up to the hype yet and more

by admin September 18, 2025



Sep 18, 2025, 08:00 AM ET

If there’s an overriding storyline through three weeks, it has been about the winners and losers of some big bets on quarterbacks.

Miami bet on Carson Beck reviving his NFL prospects after a down year at Georgia. So far, he has delivered, averaging nearly 10 yards per pass with eight total touchdowns, and the Canes are ranked in the top five.

Oklahoma wagered Brent Venables’ future on John Mateer, and the Washington State transfer has been electric, leading the Sooners past Michigan in a Week 2 showdown and earning Heisman front-runner status.

Auburn felt sure former five-star recruit Jackson Arnold still had plenty of untapped potential, and through three weeks, he has looked like the superstar he once was, getting the Tigers to 3-0.

Ohio State, Georgia and Oregon all bet on in-house QBs rather than dipping into the transfer portal, and all have been rewarded.

Florida State, Indiana and Tulane hit pay dirt in the portal.

That’s the good news.

On the flip side, so many quarterbacks who were expected to provide massive dividends — Arch Manning, Cade Klubnik, DJ Lagway, Nico Iamaleava, LaNorris Sellers — have wavered between average or awful.

Week 4 offers some chances for redemption, with Lagway getting another big test against Miami, Klubnik hoping to right the ship against Syracuse and UNC’s Gio Lopez going on the road against UCF in the Tar Heels’ first real test since a blowout loss to TCU.

Some of the nation’s most talented young players have a chance to break through, too. CJ Carr can earn win No. 1 against woeful Purdue. Michigan’s Bryce Underwood, coming off a strong performance against Central Michigan, has a much bigger test against Nebraska. Ole Miss’ Austin Simmons hopes to return from injury in time to make his mark in a showdown with Tulane.

The story is just beginning to be written, so there’s plenty of time for Manning, Klubnik and other preseason darlings to find their footing. But it has been a cold September for some of the nation’s most renowned passers, and Week 4 could be another opportunity for others to grab their share of the spotlight. — David Hale

Jump to:
Auburn-Oklahoma | Utah-Texas Tech
Quarterbacks who are falling short
Breakout players | Quotes of the week

What do each of these teams need to do to win?

Stew Milne/Getty Images

Auburn: The Tigers have to disrupt Oklahoma quarterback John Mateer and make him pay for running the ball, and they have the ingredients to do so. Auburn is tied for sixth nationally in sacks per game (3.67) and tied for 12th in tackles for loss per game (8.7). Although Keldric Faulk is the headliner, Arkansas State transfer Keyron Crawford has been the team’s most disruptive pass rusher so far with three sacks and a forced fumble. The defense and run game, which ranks 16th nationally at 240 yards per game, ideally must reduce the pressure on quarterback Jackson Arnold in his highly anticipated return to Oklahoma. Arnold is completing nearly 70% of his passes, running the ball effectively and limiting mistakes, but the more Auburn’s other playmakers can take off his plate, the better the chances for a key road win. — Adam Rittenberg

Oklahoma: Arnold started nine games for the Sooners last fall. If anyone knows his weak spots, it’s Oklahoma coach Brent Venables. As Adam points out, Arnold (eight turnovers in 2024) has played efficient, mistake-free football in his first three games at Auburn. A Sooners defense that’s creating pressures on 44.6% of its snaps this season — 10th nationally, per ESPN Research — is built to change that and make Arnold uncomfortable, although Oklahoma will be without 2024 sack leader R Mason Thomas for the first half Saturday following a Week 3 targeting ejection. Mateer will have his own work cut out for him against the Tigers’ defensive front, but he should be able to find holes in a secondary that ranks 85th in yards allowed per game (220.0). The difference, ultimately, could come on the ground where a still-figuring-out Oklahoma rushing attack meets Auburn’s 10th-ranked run defense (67.0 yards per game) on Saturday. Freshman Tory Blaylock (5.4 yards per carry) has been the Sooners’ most effective running back through three games. — Eli Lederman

How do each of these quarterbacks need to perform?

Utah: Through three games a year ago, Utah had gone without a first down on nearly a quarter of its drives. This season, it has happened only three times in three games. The difference is Devon Dampier, who has looked as at ease running his brand of dual-threat football in a Power 4 backfield as he did a year ago at New Mexico. Dampier has racked up more than 800 yards of offense and accounted for eight touchdowns, and he has yet to turn the ball over. His skill set has made him particularly effective. He has already accumulated 80 yards on scramble plays, and three of his seven TD passes have come from outside the pocket. This will be his biggest test to date, but he’ll also be, by far, the biggest challenge for Texas Tech’s defense. — Hale

Editor’s Picks

2 Related

Texas Tech: Behren Morton hasn’t taken a snap after the third quarter across three straight 30-plus point victories to open the season. Still, Texas Tech’s senior quarterback enters Week 4 tied for No. 1 nationally in passing touchdowns (11) and ranks ninth in passing yards (923), leading the nation’s highest-scoring offense (58.0 PPG). Utah, with the nation’s 20th-ranked pass defense (134.0 yards per game), should present Morton with his toughest test yet in 2025. He’ll have to be accurate against an experienced Utes secondary, and Morton’s decision-making will be key, too, in the face of a Utah front seven that features the nation’s joint sack leader in John Henry Daley — five in three games — and blitzes on 42.6% of its snaps, the 10th-highest rate among FBS defenses, per ESPN Research. Most of all, Texas Tech will hope Morton’s experience (27 career starts) can keep its offense steady in the Red Raiders’ first visit to a notoriously hostile Rice-Eccles Stadium. — Eli Lederman

Three quarterbacks who aren’t meeting their preseason hype

With the most preseason hype out of any college football player this season, Texas QB Arch Manning is completing only 55% of his passes through three weeks. David Buono/Icon Sportswire

1. Arch Manning

Anyone can have a rough outing in a Week 1 matchup against the defending champs, and Manning looked fine a week later against San José State. So, nothing to worry about, right? Ah, not so fast. A dismal first half against UTEP ignited a full-on inferno of criticism of the preseason Heisman favorite, and for good reason. Manning is completing just 55% of his throws and has turned the ball over three times, and Texas has gone without a first down on nearly a quarter of its drives so far. Add the sideline grimace that coach Steve Sarkisian chalked up to — well, we’re not quite sure — and it would be enough reason for concern even if Manning didn’t carry a legendary name and a ton of hype. That this all comes on the heels of such high expectations means Manning will be fighting critics for the foreseeable future.

2. Cade Klubnik

What’s wrong with Clemson’s offense? The answers are everywhere, but none appear bigger than Klubnik, who has at times looked lost, frustrated or intimidated in the pocket. His 37.5 QBR through three games ranks 121st out of 136 FBS passers, and his miserable first-half performances — no passing touchdowns, two turnovers — have put Clemson in some early holes. Klubnik is completing less than 60% of his throws on the year, but the bigger issue is the number of open receivers he hasn’t even targeted in key moments. He has been sacked just three times this year, but he has gotten moved off his position too often, and abandoned ship even more frequently. So, what’s wrong with the Tigers? The better question is what’s wrong with the Tigers’ QB?

3. DJ Lagway

After last year’s hot finish, the assumption was that Lagway would take the next step in 2025 to becoming one of the best quarterbacks in the country. Through three weeks, he’s nowhere close. Not only is Florida off to a 1-2 start, Lagway has been the primary culprit. He’s completing 71% of his throws, but nearly one-third of his throws are behind the line of scrimmage. He has done nothing to extend the field, attempting just seven throws of 20 yards or more. On those throws, he has one completion and two picks. Lagway’s six interceptions overall are tied for the second most nationally through three games. If Florida wants to turn things around amid a brutal schedule, it has to start with Lagway looking more like the player he appeared to be down the stretch in 2024. — Hale

Five early breakout players

Rueben Bain Jr., DL, Miami: The 6-foot-3, 275-pound pass rusher is performing at an All-America level so far this season with 15 stops, 11 pressures, 2.5 TFLs, 1.5 sacks, an interception and a forced fumble through three games. Bain was a top-100 recruit and a Freshman All-American in 2023, so there’s nothing shocking about his rise, but he’s making the leap as a junior and proving he’s a no-doubt NFL draft first-round pick. As ESPN draft expert Jordan Reid put it, no other draft-eligible player in the sport is having a greater down-to-down impact than Bain.

Taylen Green, QB, Arkansas: Green is off to an incredible start to his second season under OC Bobby Petrino, leading the country in total offense with 866 passing yards, 307 rushing yards (most among all FBS QBs) and 13 total touchdowns. Last week against Ole Miss, he became the first QB in program history to surpass 300 passing yards and 100 rushing yards in a single game. The Razorbacks came up short in their SEC opener but have seven more top-25 opponents on the schedule, which should give Green every opportunity to play his way into Heisman contention.

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Mario Craver, WR, Texas A&M: The Aggies faced Craver last year during his freshman season at Mississippi State and knew he could be a dangerous playmaker. He has been an absolute game changer for Marcel Reed and Texas A&M’s passing game with an FBS-leading 443 receiving yards and four TDs on just 20 receptions. The 5-foot-9, 165-pound wideout isn’t flying under the national radar anymore after burning Notre Dame’s secondary for a career-best 207 yards on seven catches, and his 279 yards after catch are nearly 100 more than any other pass catcher in the country.

Ahmad Hardy, RB, Missouri: Hardy had a prolific freshman season at UL Monroe and hasn’t slowed down one bit since making his move to the SEC. He’s now the second-leading rusher in the FBS with 462 yards and five TDs after a ridiculous 250-yard day against Louisiana last week. The sophomore has played in only 15 career games, yet he already has three 200-yard performances on his résumé, and he leads all FBS backs with 29 forced missed tackles, according to ESPN Research.

Jaron-Keawe Sagapolutele, QB, Cal: The true freshman from Hawaii was a late riser in the recruiting rankings as a high school senior, and we’re quickly learning why he became so coveted. Sagapolutele signed with Oregon but flipped back to Cal in early January, believing he’d have a chance to start right away for the Golden Bears. The 6-foot-3, 225-pound lefty has flashed big-time arm talent and exciting potential with 780 passing yards and seven total TDs while leading a 3-0 start. He’s becoming must-see TV on a Cal squad that looks poised to exceed expectations. — Max Olson

Quotes of the Week

Georgia Tech is off to a hot start at 3-0 after a win over Clemson in Week 3. Brett Davis-Imagn Images

Clemson coach Dabo Swinney on speculation about his job security:
“Hey, listen, if Clemson’s tired of winning, they can send me on my way. But I’m gonna go somewhere else and coach. I ain’t going to the beach. Hell, I’m 55. I’ve got a long way to go. Y’all are gonna have to deal with me for a while.”

Texas coach Steve Sarkisian on quarterback Arch Manning:
“Here’s a guy who’s had an awesome life, the way he’s grown up, the people he’s been surrounded by. I think you learn a lot about yourself through adversity and overcoming adversity. … When he gets on the other side of it, I think all of this is going to serve well not only for him, but for us as a team.”

LSU coach Brian Kelly:
“LSU won the football game, won the game. I don’t know what you want from me. What do you want? You want us to win 70-0 against Florida to keep you happy?”

Michigan fill-in coach Biff Poggi on Bryce Underwood:
“He might actually be Batman. We need to do a DNA test on him.”

Georgia Tech coach Brent Key addressing his team after beating Clemson:
“Enjoy the s— out of it, man. Guess what? Next week is going to be bigger.”



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September 18, 2025 0 comments
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Digimon Story Time Stranger preview
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Digimon Story Time Stranger preview

by admin September 14, 2025


I didn’t know what to expect when getting hands-on with Digimon Story Time Stranger at PAX West. My knowledge starts and ends with knowing what a Patamon and that little orange dinosaur are. Like the normie I am, I was more into Pokémon while growing up. With this inherent perspective, I am going to commit a cardinal sin of game journalism worse than comparing Shin Megami Tensei to Persona. Comparing Digimon to Pokémon.

Self-deprecating jokes aside, it’s this outlook that had me leaving my three hours with this latest Digimon title beaming with excitement and wonder. If Game Freak’s monster-collecting series threads the line between simplistic but engaging beginner-friendly RPGs, then what I’ve experienced of Time Stranger offers a more complex take on that formula while still being a comfortable starting point for non-RPG veterans. 

My hands-on opportunity was split between two demos. The first is a fresh new save file covering the opening hours and tutorials. The second dove us later into the game, getting wet and wild exploring an aquatic land’s surface and depths called the Abyss, applying the basics in a more in-depth context. Upon starting, we’re greeted with a cute little animation going over an exaggerated look at ADAMAS. Despite the over-the-top action of the chibi heroes beating monsters and saving the day, ADAMAS is actually a secret organization involved in investigating urban legends.

For this mission, we’re tasked with investigating anomalies across the city, which range from suspicious natural disasters to sightings of mysterious life forms. In other cities, these anomalies fuel social unrest amongst the public, ultimately leading to societal collapse due to war, epidemic, or natural disasters. The goal of ADAMAS is to find the link between the anomalies and the subsequent downfall of societies. 

This sets the juxtaposing tone that permeates both demos. From the thrilling heroics of the starting animation, down to the Digimon designs that feel perfect on a child’s lunchbox, there is an infectiously positive “power of friendship” energy and story content that keeps the atmosphere light. Similar to a Saturday morning cartoon, it had me excited to see how our heroes would handle the sinister scenarios that would be thrust upon them. Even within the two sections I played through, there certainly were darker elements that festered beneath the colorful and upbeat vibes of this title.

A fundamental world-building facet in Digimon is how the human world and the Digital World, where the creatures reside, are separate. In both demos, we witness judgmental reactions to each other. When the protagonist enters the Digital World in session one, a group of Digimon responds in fear an claims they are a villain. In the second session, one of the human characters praises Shellmon in comparison to the others by pegging him as a “…good Digimon” in comparison to others for practicing basic kindness. Also in this section, surface-dwelling Digimon are wary of the mons in the sea called Titians, as they both feud over ownership of land. Good ol’ passive and active racism. On the flipside, conflict with humans is shown by demonstrating the friction between a concerned father and his distrust of law enforcement, which serves as the capper to the first demo. 

Circling back to the start of session one, heading towards the specified coordinates of our first objective further hammers home Time Stranger’s commitment to depicting social issues. The main character’s walking speed slows as the camera zooms in to trail their back. A protest has broken out with the civilians criticizing the government for hiding something behind a towering barrier called the “Wall of Hope”.

None of this is particularly deep from what I’ve played, but the bits I’ve experienced wear their heart on its sleeve and resolve situations in an optimistically heartwarming way. This being a JRPG, I anticipate there still being dozens of hours for the story to flesh out its deeper themes in more complex ways, especially when the game hints towards “timey wimey” shenanigans going on (if the game’s subtitle wasn’t a clear indicator already). 

Upon entering the crumbling ruins behind the Wall of Hope, we’re able to use our Digivice to summon one of three Digital Monsters, Digimon for short: Patamon, DemiDevimon, and Gomamon. After selecting Patamon, we’re off to begin the basics of dungeon exploration and combat. Navigation through the dungeon isn’t anything special, but it gets the job done. The pathways boil down to linear corridors broken up by branching forks, housing treasure. Both this initial slice and the subsequent Abyss demo retain this basic exploration loop. 

Occasionally, environmental obstacles stand in our path. These small bits are what give the dungeons a unique flair beyond their aesthetic flavoring. In the tutorial session, pressing the right trigger would command our Digimon to destroy the rubble doors and pathways. In the Abyss demo, currents would launch us across underwater cliffs, still giving player control to dodge enemies swimming in the current. Additionally, there was an attempt at contextualizing certain sequences with story set pieces, such as running from a giant monster or escorting a Digimon who’s too scared to escape alone. These skew more towards illusions of varied gameplay, but they’re welcome additions to keep things from getting overly stale. 

Even though I found this simplicity to be sufficiently enjoyable, I do hope the full game introduces more complexity within dungeon crawling to stave off repetition. Especially since the run speed skews towards the slower end, even with being able to ride certain Digimon to traverse faster on foot. Regardless of these concerns, there is no feeling more whimsical than seeing these cute and cool creatures walk alongside you on your adventure, both inside and outside of battle. 

Speaking of battles, I found my initial exposure to the combat system to be understandable enough for a newcomer and a non-turn-based RPG fan like me to get the hang of. It takes one of the easy-to-grasp concepts of the genre, type advantages, and adds manageable layers that make for a system with intuitive depth.

As with plenty of other RPGs, the weakness triangle system is utilized as a foundation for combat. Each Digimon possesses an Attribute, the most common being Data, Virus, and Vaccine. Data beats Vaccine, Vaccine beats Virus, and Virus beats Data. While there are exceptions that fall out of this trio, most of the creatures we encountered in both demos fell under one of those three types. 

What gives Time Stranger its unique flair is how each attack synergizes this Attribute system with elemental weaknesses when determining damage calculation. Every skill will take on the Attribute of the user. As a result, a foe can be weak to or resist the same attack from two different Digimon depending on their Attribute. Let’s take a Data Digimon that has a weakness to water, but resists fire. A Virus Digimon will inherently have an advantage with most of its moves thanks to Virus beating data in the weakness triangle. That advantage will skyrocket if you command it to use a water skill, combining the two enemy weaknesses to multiply your own damage. Conversely, if the attack chosen is fire, the advantage of Virus will cancel out the resistance of fire, dealing normal damage. The same is true if a disadvantageous Vaccine Digimon uses a water skill.

What further compounds this being a good entry point for non-genre veterans is how items and Digimon switching are handled mid-fight. Performing these actions does not cost a turn, allowing the player to turn the tides of a hairy battle with ease. Occasionally, a brief QTE prompt will pop up after hitting an enemy, adding a slight real-time element to keep things engaging. For those who want battles to go by faster, I’m happy to say that the battle speed can be modified on the fly, going up to 5x. Furthermore, utilizing skills will charge up the player character’s Cross Art. Essentially, this is an Ultimate skill where the protagonist turns their Digivice into a gun to shoot their party to buff them, or blast the enemy for massive damage. It all contributes to making standard fights feel snappy. 

As for the boss fights, they play nearly identically to regular battles except for a larger health pool. I found the extended lengths of these bouts to allow the deeper nuances of a largely simple battle system to shine. Same turn switching becomes an effective tool at setting up offensive or defensive buffs for the party members without wasting a precious turn. Each boss was not shy about applying their own buffs on themselves in addition to charging powerful charge attacks. It’s overall a nice change of pace compared to the regular overworld battles. 

So, as I’ve described with my impressions of dungeon crawling and combat, these are pleasantly enjoyable systems, if nothing impressive. So why did I leave my hands on time with the biggest grin on my face? Well, as with other monster-collecting series, the star of the show is the Digimon themselves. Specifically, the team building aspect, which came as a shock to me.

I won’t lie to you, despite being the namesake of the sub-genre’s identity, I’m not a big fan of the monster-collecting aspects out of the few I’ve played. I have zero desire to “catch ”em’ all” in Pokémon, or hypertuning synergistic teams for competitive play. I just pick the mons that look cute or cool. For Atlus RPGs, I found their demon fusion systems to be mechanically dense, but too overwhelming for someone who plays them casually. 

From what I’ve tinkered around with Time Stranger, it is an easy-to-grasp system to create strong fighters, but with enough layers for those looking to hyperoptimize their team compositions. Since the weakness system is critical in performing well in skirmishes, a fantastic mechanic is the ability to freely attach skills to your Digimon in addition to moves they naturally learn. It provides flexibility in making your faves viable by expanding their type coverage.

So yes, that meant the adorable little slime freak Numemon was able to stand strong against the giant mechanical Sharkmon boss fight, even when the green booger’s signature move is yeeting a pile of pink poop with that goofy smile. This is on top of the typical equipment slots each Digimon possesses to boost their stats. 

But my favorite aspect of team building is acquiring and evolving Digimon, as they elevate the by-the-book exploration and combat. The more you fight a foe, the more data you acquire about it. The game keeps track of the number of times you defeat a said monster with a percentage. Once that number reaches 100%, you can summon that Digimon to fight alongside you. The percentage capped up to 200% during our session, and summoning a monster at this value will increase its stats. This incentivizes players to get into fights more often, tying together the dungeon exploration by making preemptive strikes auto-defeat an enemy, or starting the fight with foes taking damage. The streamlined nature of stealth’s integration into the dungeons makes this process makes collecting Digimon a breeze.

Another great feature is the personality system. Each party member has a personality that gives them stat buffs or passive effects during battle. These have the potential to be modified when talking with the Digimon walking with you in the overworld, further tying together the whimsical nature of walking around with these fantastical creatures into the RPG gameplay. 

As with most monster-collecting series, Digimon has a transformation system called Digivolution. Upon clearing certain conditions, such as learning a skill or breaking past a stat requirement, Digimon can Digivolve into new forms. What makes this unique is how this system is nonlinear. These digital creatures can transform into multiple monsters, each with its own unique strengths and weaknesses. You can even evolve backwards with de-Digivolution, further adding to the experimental nature of team formation. 

While you can only have three party members on the field with three reserves at a given time, the game offers player and AI-controlled guest squadmates, further adding flexibility to choosing which Digimon to build your team. While I didn’t access it during my playtime, there is the Digifarm, which serves as a daycare to level units without the need to use them in battle. It’s this engaging process of preparing their battles that makes the actual fights themselves satisfying to watch unfold despite their simplicity. 

Ultimately, this preview of the latest entry of this beloved series did its job for me as a newcomer. Concerns about mechanical depth and repetition aside, the three hours I spent familiarizing myself with this entry sold me on experiencing this game and the wider world of Digimon. I eagerly cannot wait to get my hands on the full package when Digimon Story Time Stranger launches on October 3, 2025, on PlayStation 5, Xbox Series X|S, and Steam. A public demo is currently available to download with save data carrying over to the full game.


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The iPhone Air Looks Like a Wild Preview for Apple AR Glasses
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The iPhone Air Looks Like a Wild Preview for Apple AR Glasses

by admin September 11, 2025


Apple had a lot of announcements this week, but arguably none was bigger (and paradoxically thinner) than the iPhone Air. For one, there’s the fact that this is Apple’s first-ever phone with “Air” branding, marking a rare new category of iPhone, both present and future. Then, there’s the fact that the iPhone Air is very slim—5.64mm to be exact. Gizmodo’s Senior Editor, Consumer Tech, Raymond Wong, got some hands-on time with the iPhone Air, and he says it feels as thin as it looks—even thinner than Samsung’s Galaxy S25 Edge, to be exact. Think Ozempic, but for iPhones.

But as exciting as all of that is, it’s not the newness or even the thinness that turned my head—it’s what the iPhone Air says about the future. And to see that, you have to look at what’s going on inside.

This is HIGH signal of the future to come.

For context, the entire computer. Modems, Antennas, everything needed to compute on the iPhone Air fits inside the camera bump.

The rest of the phone is screen and battery.

My thoughts.

Ever since Apple made the first watch, they… pic.twitter.com/UfjAVNA52p

— Linus Ekenstam (@LinusEkenstam) September 10, 2025

If you’ve been paying attention to X, you may have seen this picture in your feed. That’s the inside of the iPhone Air you’re looking at, and it’s significant for one reason. You see all of that stuff at the top? That’s basically the whole phone—or all of the computing power, at least. Apple managed to stuff basically everything that makes its iPhone an iPhone (camera and compute) into one tiny section at the top of the chassis. The rest of the phone? One big and very thin battery. It’s a feat of engineering, really, but beyond that, also a template for what Apple could do next.

There are a lot of implications of being able to cram a powerful computer in a space that small, but the one that intrigues me the most is a pair of AR glasses. Why AR glasses, specifically? Well, they’re a perfect case of miniaturization getting in the way of a bright new future. It’s not that we don’t have the tech (in theory) to make AR glasses work—we can put screens in a glasses display, we have apps and UI, and camera sensors are smaller than ever—but it’s doing all of that in a form factor that people are ready and willing to wear on their faces that throws a wrench in things. We need to make things smaller if we’re going to think bigger. Write that down, Apple marketing.

It just so happens that’s exactly what the iPhone Air does. It crams a powerful computer into a space that formerly felt too confining. And what makes me even more excited about the miniaturization inside the iPhone Air is the fact that Apple has long been rumored to be developing a pair of AR glasses.

In February, Bloomberg’s Mark Gurman revised earlier claims that Apple stopped developing AR glasses, reporting instead that it killed a “stopgap product” that would have competed with Meta’s Ray-Ban smart glasses. To me, that says Apple isn’t disinterested in AR, only that it’s waiting until it has a product that actually moves the needle—perhaps a pair of AR glasses that resemble regular glasses in size and weight but can still run apps and act as secondary screens for messaging, calls, and navigation. You know, the ideal pair of smart glasses. With the miniaturization of iPhones and the computer inside them, it feels like it’s one step closer to that goal, though there are other concerns with making a gadget of that caliber that the iPhone Air doesn’t necessarily address.

They call this an “Air Drop” in the industry. © Adriano Contreras / Gizmodo

One of those hurdles is the battery. Apple did a good job of (at least on paper) making the iPhone Air battery suitable for most people, claiming that it lasts “all day,” which in this case means about 27 hours of offline video playback and 22 hours of streaming playback. That being said, it still bothered to release the iPhone Air alongside a MagSafe Battery pack that extends the phone’s battery. Maybe I’m reading into that too much, but it seems to me that Apple could be getting out ahead of something. That same issue could extend to a pair of AR glasses, too.

Even if Apple could cram a whole computer inside a pair of lightweight glasses, running everything would still need to be very efficient, especially if there’s a screen inside with high brightness, audio capabilities, and the ability to run apps. All of that stuff eats up battery—and fast. That’s all to say that shrinking down a computer is huge, but powering the damn thing is equally important. Even with that piece of the puzzle potentially unsolved, it’s hard not to believe that Apple could make it work… eventually.

Just a few years ago, we would have looked at the idea of an iPhone Air and said, “No way.” It’s not durable enough; there’s not enough battery; Moore’s Law is dead; yadda, yadda. But here it is. An iPhone that’s thin and light and even has Apple’s most powerful A19 Pro chip. If I were a betting man, I’d wager that Apple is already looking at ways to up that ante, improving battery life, cameras, and making its Air just as capable as its base model iPhone. And who am I to bet against them at this point? Call me crazy, but if the iPhone Air is any indication, my money is on a pair of Apple AR glasses that do it all—and maybe sooner than you think.





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September 11, 2025 0 comments
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Turok: Origins
Gaming Gear

Turok: Origins preview: Borderlands meets Exoprimal in this co-op shooter

by admin September 10, 2025



I went hands-on with upcoming co-op third-person shooter Turok: Origins at Gamescom 2025 . While I’m not a mega fan of the dino-slaying series, I have enjoyed many of its earliest entries, including the Nintendo 64 trilogy and even the divisive multiplayer spin-off Turok: Rage Wars.

Aside from a now-delisted 2019 spin-off game, the series has been largely dormant since 2008’s Turok for seventh-generation consoles. It now returns in Turok: Origins, courtesy of developer and publisher Saber Interactive, with an as-of-yet unannounced release date.

Cutting to the important details, Turok: Origins is a co-op-focused shooter for up to three players. You pick a class-specific character – each with their own weapon and skill loadouts – and load into a map where you must complete a linear series of objectives before facing off against a climactic boss encounter.


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My experience with the game is, so far, largely positive. Blasting prehistoric creatures and a hostile soldier-like alien race is tons of fun; weapons and quick-kill animations feel extremely slick, and I feel the choice of third-person perspective is a smart one.

I do have some concerns, though, primarily with environmental design. Maps do feel rather drab and samey from an aesthetic standpoint, and they were also incredibly dark, making it difficult to spot enemies hiding in shadows or overgrown flora.

Even in my short session, Origins was beginning to feel a little repetitive, so I’m currently unsure of the game’s replay value. But if Saber Interactive nails this, it could well be one of the best co-op games of recent years.

Hit ‘em with the brain destroyer

(Image credit: Saber Interactive)

Let’s focus on the good for now, though. Combat does feel really good in Turok: Origins. Player characters are outfitted with a wide variety of weapon types, including shotguns, rifles, bows, and iconic series staples like the Cerebral Bore – a terrifyingly cruel instrument that quite literally sucks the brain out of an enemy’s skull.

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When I asked creative director Jesús Iglesias if the Bore would be as overpowered as it was in prior entries, he didn’t hesitate with a resoundingly excited “yes!” Usually, a developer might want to ensure a degree of balance for powerful weaponry such as this, but I more appreciate the fact that Saber seems to have as much reverence for this legendary tool of destruction as Turok series fans do.

The good news is that Saber Interactive clearly has a lot of love for the source material. Dinosaur variety is impressive, with each type offering its own challenge. Some prefer to charge you at melee distance, while others will hang back and try to get a height advantage, raining down gobs of acid.

What I will note, then, is that spatial awareness is key to success. Origins’ maps (from what I’ve played so far, at least) are designed with at least two vertical layers. A coordinated team of three definitely has the best chance of success here, as you’ll likely need to call out priority threats and divvy up the team’s attention based on individual characters’ skill sets.

One class, for example, felt perfect for melee combat. Their skills allowed them to buff their own damage. Another seemed better focused on crowd control, able to spawn barriers to restrict enemy movements. In isolation, it’s all pretty simple stuff, but in a co-op setting, the synergies these skills provided definitely enhanced the fun factor.

Welcome to the jungle

(Image credit: Saber Interactive)

Overall mission progression was fairly straightforward, as we progressed from a dense jungle to a hidden temple, before facing off against a colossal cyborg stegosaurus (yes, really) in a large circular arena. Objectives ranged from simply activating a set of nodes to killing a certain number of enemies.

The basic nature of these objectives seems fine for the early game, but what had me more concerned was the level design itself. Environments (especially exteriors) are pretty, but also somewhat maze-like and repetitive in nature. I also couldn’t help but note that it was easy to lose sight of enemies amongst the thick foliage, leaving myself open to several surprise attacks. Though honestly, this could well be intentional on the developer’s part.

What’s even more annoying than that was that the environments felt overly dark. It could well have been the monitors we were playing on, of course, but an overall lack of light sources certainly didn’t help when it came to spotting enemies or objectives.

Thankfully, things picked up again when we went against the aforementioned stegosaurus boss. The towering creature had plenty of armor and wasn’t afraid to literally throw its weight around.

My team had to really grapple with the mechanics of the fight, loosening its armor to expose weak points for bigger sums of damage. On that front, saving powerful skills for when we needed them most was crucial. If a teammate goes down, you are able to revive them, but that could be difficult in such an intense battle.

To help things along, ammo is a universal resource across all weapons, refillable by ingesting yellow plants strewn across the battlefield. However, this too (along with the blue-hued healing plants) is a limited resource in itself. So we still had to be careful not to play too fast and loose with our resources and our lives.

So far, Turok: Origins seems like it’ll be an enjoyable experience for three friends. I’m not too sure it’ll hold up quite as well in solo play (which is supported), and I hope that levels and objectives get more ambitious as the game progresses. But I definitely would be keen to play more when it eventually launches on PlayStation 5, Xbox Series X|S, and PC.

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September 10, 2025 0 comments
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Microsoft’s next annual update for Windows 11 is in Release Preview testing
Gaming Gear

Microsoft’s next annual update for Windows 11 is in Release Preview testing

by admin August 30, 2025


So, will you see new UI features or more AI tweaks included on your desktop with this update? Microsoft didn’t mention many specific features or changes in the update, other than confirming it shares the same new features and enhancements as the previous version, 24H2, which flips on new features throughout the year, along with some notes for IT:

Windows 11, version 25H2 also includes some feature removals such as PowerShell 2.0 and Windows Management Instrumentation command-line (WMIC). And for our commercial customers, Windows 11, version 25H2 includes the ability for IT admins to remove select pre-installed Microsoft Store apps via Group Policy/MDM CSP on Enterprise/EDU devices.

As Microsoft detailed in June, using its shared servicing branch means updating from the current 24H2 version to 25H2 takes a single restart, as new features are added in earlier updates but left disabled until the enablement package activates them.

To get the update, you can join the Release Preview channel and get Windows 11, version 25H2 (Build 26200.5074) now by going to the Windows Update section of settings and choosing to install it.



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August 30, 2025 0 comments
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skate-key-art-promo-hed
Gaming Gear

Skate Hands-On Preview: I Think It Might Be the Perfect Free-to-Play Game

by admin August 28, 2025


It’s been nearly a decade and a half since the last Skate game was released, but veterans won’t have to wait much longer to tear up the streets once again. The next entry in the arcade-y skateboarding series launches into early access on Sept. 16.

The franchise reboot (just named “Skate”) was developed by Full Circle, a studio composed of much of the same talent that worked on the original games.

After a long drought, skateboarding game fans have dined well on the compilation remakes of Tony Hawk’s Pro Skater 1 and 2, along with Tony Hawk’s Pro Skater 3 and 4. The Skate series has always been a bit different, emphasizing freeform skating with its unique control scheme of flicking the controller joysticks in different directions to achieve tricks, which has been faithfully rebuilt in the new game.

Even so, many fans of the series who would be otherwise excited for its return have their hackles raised, and I can’t blame them.

That’s because Skate is launching as a free-to-play, mainly online game in the “live service” fashion, with plans to continue releasing content for players to earn or buy. That might be a red flag for fans of the older offline single-player games, who may have grown weary of live service games that pressure players to play with limited-time events and to buy rare in-game items.

But after getting the chance to play Skate alongside dozens of other press members and influencers during an online prelaunch preview, I’m hopeful this might be one of the best examples of how live service games can work for developers and gamers alike. It feels like an experiment that developers poured their heart and soul into.

San Vansterdam is designed so that everything can be skated on. That includes food trucks, overpasses and more.

Full Circle

Community, collaboration and nailing tricks with your friends

The developer Full Circle aims to keep player freedom at the core of the new Skate game. The setting is the sprawling fictional city of San Vansterdam, designed to allow you to pull off whatever trick you want, wherever you want, whenever you want. Every street corner has some sort of attraction that implicitly encourages you to get big air, grind a long rail or climb a building to soar your board through the skies.

The game’s simple promise of letting players make their own fun at every juncture is a return to the series’ roots. The reason it works so well is that you’re surrounded by dozens of other players exploring the world, too.

Dumping 150 players into an open-world sandbox and letting them do their own thing is an inspired way to build a community. Skaters in real life are collaborative — they egg each other on and lift each other up as they work at the next big trick — and that applies to this virtual world just as well.

During my preview time in San Vansterdam, I played with only a couple of dozen other players at any given time, and it was an electric experience. It was awesome to watch skilled players pull off tricks (and then flounder to try and replicate their motions) before peeling off in another direction.

Locations like the church are natural hotspots of skater activity, drawing in many players at once.

Full Circle

Skate is the rare game where I didn’t feel like I needed an objective to guide my gameplay, mainly because I was having lots of stupid fun on my own. At one point, I discovered players rolling around off their boards, and I joined them in an impromptu tumbling conga line. Another time, I watched a player parkour up a building and followed their lead, discovering an entirely new area to do tricks above the hustle and bustle of the street.

My favorite moment was made possible by the new spectate feature. With this feature, I could watch nearby players do their thing and instantly teleport to them if I decided to join in on the action.

While I was flicking through perspectives, I discovered one player standing on top of a bridge in the northeast corner of the map. They were jumping off and ragdolling toward a bronze anchor statue, trying to thread the needle through the hole at the top.

I took part and made several dozen attempts at the base jump before making it through the hole myself, but not without my character slamming his head into the statue with a comically loud bang.

As Skate gets its early access release, I imagine an emerging community working together to find the most entertaining trick spots in San Vansterdam. The only thing more entertaining than trying to nail a trick is doing so while watching half a dozen randoms (and your friends) flounder around with you.

If you’re not afraid to get wacky, base jumping from buildings is a great way to make your own fun.

Full Circle

Will the game appeal to newcomers and veterans alike?

As a Skate first-timer and someone whose skateboarding experience mostly entails watching my brother learn to ollie and kickflip, I was worried that I might be in over my head.

Luckily, I was able to choose between the original dual-stick-flicking control scheme and a simpler, modern one that makes it easier to focus on landing tricks. There’s still a bit of a learning curve, but I was able to get on the board and nail some rudimentary moves to get me properly moving around the city after the tutorial wrapped up.

While I wasn’t the biggest fan of how my player character looked (he appeared soulless no matter how hard I tried to meddle with his face), I enjoyed how completing challenges in the open world would directly unlock more outfit options — though I suspect the best clothing will be locked to the purely cosmetic microtransactions that will support the game at launch.

As I donned a tangerine shirt and shorts and stuck a cherry pattern on my board, I felt like I was showing off my in-game experiences to other players. Likewise, their own avatar customization told me a story about their time with Skate.

While the world of San Vansterdam was built with player freedom in mind, the art style doesn’t reflect the Skate games that veterans have come to love and revere. Everything is minimalist, bright and sanitized. The city feels like it belongs in Mirror’s Edge rather than an arcade-style skateboarding game, a genre that embraces the grit and graffiti of street culture.

There are no realistic skateparks or grimy aqueducts to grind down. Gone are the Hall of Meat replays that would highlight gnarly bails and broken bones. And if you’re looking for familiar faces in the world of professional skateboarding, like those featured in the Tony Hawk games, you aren’t going to find them here.

Longtime fans will likely have their gripes with some of these choices, and those aren’t easy fixes. You can’t just change an entire art style on a whim, even if you can sign a deal to license pro skaters to feature in your game.

It remains to be seen if these will be deal-breakers for the vets, but I’ll say this much: Skate is made with a lot of love. The classic flick-it control scheme from the old games was rebuilt from the ground up just to cater to the old heads who want to play the same Skate they’ve known for years.

As an early access live service game, Skate has room to grow and develop according to its fans’ wants and needs. If Full Circle keeps an ear to the ground and addresses any pain points that arise early on, I think this may become a perennial fan-favorite.

Skate will be launched into early access on Sept. 16, releasing concurrently on the PlayStation 5, Xbox Series X and S, and PC. The game will support cross-platform play and cross-progression.



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August 28, 2025 0 comments
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Elden Ring: Rot & Sorcery preview
Esports

Elden Ring: Rot & Sorcery preview

by admin August 27, 2025


Steamforged Games is set to begin crowdfunding for the latest campaign in their Elden Ring tabletop adaptation in just a couple days. Rot & Sorcery will feature two core boxes that can be played completely standalone, paired with each other, or even combined with the previous campaign to send your Tarnished on an incredible journey. While fully compatible with the Realm of the Grafted King, Rot & Sorcery does expand and improve upon that framework to ensure a unique experience. While at Gen Con, I had the chance to get a taste of what the new content has to offer. Please note that since this is a prototype of the game, some components and rules are subject to change.

Domain of Rot

The first core box, Dominion of Rot, features the first poison rot swamp of the board game series: Caelid. Tarnished in this region will, of course, need to deal with the Scarlet Rot. The designers tried to avoid turning this into a standard damage-over-time poison effect, and I think their solution is much more interesting and engaging for the players. Rather, the first time an enemy inflicts a Tarnished with Rot, the player gains one of the status effect tokens. This doesn’t do anything yet, but if a Tarnished is afflicted with Rot while already holding a token, they instead remove the token, gain a Rot Attribute card to their Attribute discard, and advance the Rot Intensity track. 

Tarnished face off against some Kindred of the Rot in Caelid

Rot Attribute cards have a random set of Attribute icons on them (generally only a couple) that more than likely won’t synergize with your Tarnished. When drawn, they deal damage to your Tarnished as an extra punishment. Worse than that is the Rot Intensity track. This track changes depending on the encounter, but for the one I demoed, it increased the damage dealt by each Kindred of the Rot I was facing. If the track is already filled when it needs to increase, each Tarnished instead loses two health.

An example of the new Rot Intensity track

However, Tarnished won’t be the only ones facing the consequences of the Scarlet Rot. In Dominion of Rot, the very land itself can become afflicted. Tiles during Exploration scenarios can be afflicted with Rot, and if the Tarnished don’t purify them, they transform into altered versions with different location icons. This change is persistent, and every time these tiles are drawn for the rest of the campaign, they will remain in this blighted state until cleansed. 

The same location in normal and blighted form—note the changing location icon

Exploration itself has seen some adjustments present in both boxes. The location icons have been altered for better visual clarity on how Tarnished will interact with them, as the tokens have been dropped entirely. Gone is the fiddliness of needing to fish for a couple of specific tokens each time a tile is explored. This does come at the cost of mid-exploration combat, though. Instead, Hardships will be more engaging, and Effigies of the Martyr will allow Tarnished to assist others as they overcome the new Hardships.

Player boards for the two new Tarnished

Back to Dominion of Rot, the two classes I was able to experience were an alternate Confessor and the new Hero. Instead of access to strong Push synergies, the Confessor gains a stance system. This allows them to deal extra damage on one attack or extra defense against one attack, with the stance swapping each time it’s triggered. Their combat deck provides plenty of tools to either benefit from being in a specific stance or manipulate the stance in a variety of ways (such as staying in the aggressive stance for a better combo). But as much as I enjoyed the puzzle of managing the Confessor’s stance, I think the Hero is the real standout of the box. The Hero’s perk is that at the end of every turn, they draw back up to their hand size of three. They always have options regardless of how many enemies activate between the Hero’s turns. The only downside is that once the Hero’s Combat deck is exhausted, they take four damage. Luckily, the Hero has methods of shuffling cards back into their Combat deck to delay this, creating a flavor of resource management that I really enjoyed.

Machinations of the Witch

In the second box, Machinations of the Witch, Tarnished get to explore the Academy of Raya Lucaria. In this region, there will be secrets to uncover during Exploration scenarios that will change how the final act resolves. The main feature of the region, however, is enemy spellcraft. Encounters with spellcasting enemies will include a special Behavior card that represents their spell, which includes a pattern of icons on the top. Each of their Behavior cards has an icon on the top left, and if the current card positions (ignoring anything between, like Tarnished Initiatives) match the requisite pattern when the spell is resolved, the Tarnished will get blasted with a devastating attack. If the pattern doesn’t match, a much weaker attack is resolved instead. The enemy half of the board will feature row bonuses that can allow enemies to “correct” the current order of cards to set their pattern, or allow Tarnished to “disrupt” the pattern and stop its casting. But one of the new classes excels at disrupting spells even without this positioning.

The Red Wolf of Radagon has a pretty sick miniature

I was only able to try one of the new Tarnished classes, but the Astrologer was plenty interesting to me. The Astrologer specializes in re-ordering the initiative row, enabling their allies to act at the most opportune times or shifting enemy Behaviors to prevent spells from casting. In my combat against the Red Wolf of Radagon, I was able to do both and ensured that my ally could focus on smacking the Wolf as hard as they could. This is crucial, since the Astrologer is much more of a support class and doesn’t hit quite as hard as some of the other Tarnished.

The Red Wolf will successfully cast Glintstone Dash if the Astrologer doesn’t stop it

Fighting the boss also gave me a glimpse at their new board, which helps keep everything neatly organized and assists with tracking the amount and type of cards to draw each round. With the new Spell cards and multiple simultaneous bosses to track, this is a much-appreciated quality of life addition.

Final Thoughts

Fans of the initial game won’t want to miss out on these boxes. The designers of the game have a ton of passion for it and made sure to listen to player feedback when iterating on the previous set. From focusing more on key enemies to reducing Exploration fiddliness, there are several improvements to the game without even getting into the plentiful new content and mechanics. Excited Tarnished can look forward to the crowdfunding launch on August 28th and follow the campaign on Gamefound here: https://gamefound.com/en/projects/steamforged-games/elden-ring-board-game-sorcery-and-rot


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