Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

predecessor

A screenshot of Atsu in Ghost of Yotei
Product Reviews

Ghost of Yotei review: a beautiful and bloody sequel that iterates on its predecessor in almost all the best ways

by admin September 26, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

I have caught myself reliving riding my horse across Ghost of Yotei’s landscape of 17th-century Japan almost every time I’ve put the game down since starting it.

From the simplest of jogs between locations, or the longest of horse rides across sweeping lands, through fields, and over rivers, there’s just something truly beautiful about it that has consumed me.

Review info

Platform reviewed: PS5
Available on: PS5
Release date: October 2, 2025

  • Ghost of Yotei at Amazon for $69

And while the world of Ghost of Yotei is one of the best I’ve played in years, and one of the most spectacular things about the game, it’s only one of a number of highlights in the PS5 exclusive.

The worldbuilding and sense of place the lands offer is supported by an epic tale that twists and turns, an interesting protagonist who develops as the story goes, multi-faceted, immense, and bloody, moreish combat, and a smattering of enjoyable open-world and role-playing game (RPG) staples. Which, even though they can be repetitive sometimes, also bring much value and meat to the experience.

It wears the influence of its predecessor on its sleeve prominently, but Ghost of Yotei has been more than worth the wait.

(Image credit: Sony/PlayStation/Sucker Punch)

A tale for the ages

Set a few hundred years after Ghost of Tsushima, you are Atsu an outlaw making a return to her homeland of Ezo with revenge on the mind. Be prepared to hear the phrase “The Yotei Six” an awful lot in the first half of the main story in particular, as that is who Atsu is chasing down: six masked-up baddies who inflicted great pain on her and her family when she was a child.

Complemented by intriguing flashbacks that give greater context to that original pain, the story of Atsu chasing after these six almost-mythical enemies is an epic one. It has twists and turns and is deeply cinematic and gripping, and Atsu and the change she experiences along the way make her a compelling protagonist. You can feel the anger and deliberation in her encounters, in her visceral combat actions; and you can see how her relentless pursuit of justice changes her outlook along the way, too.

Sign up for breaking news, reviews, opinion, top tech deals, and more.

And while the premise of hunting down the six masked big bads is similar to Assassin’s Creed: Shadows, a linear revenge tale, and checking off an assassination hitlist, this is not. There are more layers to the story and to each of the narratives around the enemies to get stuck into.

Image 1 of 3

(Image credit: Sony/PlayStation/Sucker Punch)(Image credit: Sony/PlayStation/Sucker Punch)(Image credit: Sony/PlayStation/Sucker Punch)

Experiencing the beauty of nature

That stylish way that the story is delivered is indicative of the lands that it takes place in, too – as well as how you explore it.

Firstly, the scenery and sense of place in the game’s landscapes and environments are wonderful. From expansive, sweeping fields of grasses and flowers bathed in sunshine, to the icy mountainsides of an arctic, wintry region. And from the spring-like, verdant, and lush fluvial landscapes either side of meandering waterways to the gorgeous and blinding oranges and golds of hundreds of trees in their autumn form, all four seasons are draped over the landscapes of Ghost of Yotei beautifully.

As well as offering sheer beauty, everything seems truly part of the environment; each location does seem purposefully placed, sprouting from the ground or perched on it intentionally.

There’s also a wider use of the landscape to create ‘landscape moments’ as I call them; using the wind for guidance is a sheer joy once again, throwing up thousands of flower petals as you bound across plains is a thrill, and there’s a few moments where your ride across the countryside or along winding tracks is accompanied by wonderful and haunting songs.

(Image credit: Sony/PlayStation/Sucker Punch)

Mapping an adventure

Taking the importance of the landscape and environment further is Atsu’s in-game map, the way objectives are presented, and also how exploration and discovery work.

In short, the map is outstanding. Its art style is gorgeous, and the way icons and your travel route appear on it like paintings is great. Additionally, cartographers’ maps can be bought and placed over areas on your own map to reveal locations in an incredibly satisfying way that brings the map to life as opposed to being a static resource. This is echoed by other locations on the map being slightly animated, rather than just quest markers on a static background.

The details are excellent here, too. For example, if it’s raining in the world, you’ll see a pitter-patter of raindrops fall on your map. Teaming this map with your spyglass makes for satisfying exploration that nails the ‘see that over there, mark it, and go there’ incentive, which is key to a well-done RPG world.

Additionally, there isn’t a smattering of side quest markers on the map or a list of text in your menu – there’s a superb card system instead, which is stylish and artsy – and you can stumble across simple side encounters naturally through exploration. It’s a world that demands to be explored, and its slowly revealing open zones in the open world are filled with things to see and do, and are more densely filled than massive, open, and empty.

(Image credit: Sony/PlayStation/Sucker Punch)

Put them to the sword

However, it’s not just style and aesthetics and a stacked world; there’s plenty of substance elsewhere in Ghost of Yotei, and at the forefront of that is Atsu’s violent, bloody, and super-slick combat.

With access to five melee weapons when fully kitted out, Atsu can cut through hosts of enemies with ease and grace; it really can be like a dance, almost, and chaining together parries, strikes, weapon swaps, and dodges to seamlessly work between enemies and cut them down is almost poetic.

The violence and bloodshed are incredibly graphic – something that I’ve greatly enjoyed upping the ante on by playing in the game’s Miike mode – but also arty and make for extremely reactive visuals to this dance too.

At the core of the combat is, of course, the weapons and toolset open to Atsu. Yotei does away with the different stances to combat different enemies and weapon types, and instead gives you an arsenal of different weapons to use.

Each will work against anybody, but it pays to know your katana from your Kusarigama and who best to fight with each, for example – however, each weapon is excellent, dynamic, and exciting to use and master. I greatly enjoyed the process of acquiring these weapons through quests, too. Each expert you find for the weapons feels organic and feeds into Atsu’s learning and developing skills to be best equipped to fulfill her revenge mission.

The bows in Yotei are once again satisfying to use, and while the rifle is an option, I barely used it – though finishing a stand off with a quick, hip fire shot of the pistol is dead cool. Complementing this are some ranged throwables you can use, such as firebombs to wreak havoc on groups of enemies, and quickfire kunai knives.

Armor always plays a part by offering perks that can be boons to different play styles. You can gain new sets to obtain with mysterious side quests or tasks, and they can be upgraded – but your main Ghost one is upgraded through the main story.

(Image credit: Sony/PlayStation/Sucker Punch)

Style *and* substance

There’s plenty of opportunity to customize Atsu’s gear, too, and there’s clearly an emphasis on this. You can work to find resources for weapon and armor upgrades, and a whole raft of charms – themselves upgradeable through in-game tasks or actions – can give you edges in certain play styles. However, you can also enjoy a whole host of cosmetic upgrades to give Atsu the perfect look.

There are loads of skill trees and options to explore and acquire to enhance Atsu along your journey too. Each weapon has its own tree; there are some skills relating to Atsu’s survivor background (reducing fall damage, etc), and even some that relate to help you can sometimes get from a wolf companion.

You’ll unlock these abilities by bowing in front of altars. These can be found out in the wild on their own, or be tied to clearing camps of badmen. I appreciate the simplicity of this, but to mirror the location-specific skills of those who can teach Atsu skills, it could have added a further layer by tying certain abilities to certain altars or locations to give some geography-based nuance – i.e., certain skills can only be acquired at specific altars, for example.

Putting all of that to practical application is fantastic. Whether you’re absorbing the main quest line, or going off the beaten track to hunt down challenging or intriguing bounties, exploring myths and legends, or simply clearing out bandit camps to rid the land of baddies, utilizing Atsu’s wealth of combat approaches – either stealthily or head-on – is a joy.

(Image credit: Sony/PlayStation/Sucker Punch)

In an incredibly strong field, perhaps my favorite part of Ghost of Yotei that made me smile every time I did it was when dispatching a whole gang of goons while barely receiving a scratch. Changing weapons out seamlessly while knowing when to strike, when to parry, and when to go in for the kill is one of the things that makes Ghost of Yotei’s combat spectacular. I have to add that the map itself could have been my choice here, or indeed the landscapes and how they affect and frame the gameplay.

On the whole, I have found myself preferring head-on combat. There is a good balance between stealth and combat – but I prefer the stealth found in Assassin’s Creed Shadows. Charging in and beating goons of all types and sizes, and bosses, with Atsu’s beastly weapons is so moreish.

Either way, whatever you choose, there’s excellence and mileage in both approaches, I’ve found. Utilizing tall grass to sneak around camps and pick off guards with a bow or with distant assassinations with the Kusarigama – a personal favorite – is brilliant. However, nothing quite hits like taking out a few pesky ranged enemies before engaging in a standoff to dispatch a host of guards. Throw in Atsu’s Onryo’s Howl skill – a banshee-like scream you can blast toward your enemies, causing them to cower in fear.

(Image credit: Sony/PlayStation/Sucker Punch)

A near-perfect cut

Are there creases in all this bloody brilliance, though? Of course, but only a few that I found that impacted my enjoyment. While I’m always one to sink dozens of hours into an open world, checking activities off a list, I did feel a bit of fatigue when stumbling across a vast number of the same activities such as bamboo cuts, hot springs, and altars.

The number of which also impacted the sense of exploration and discovery that the world is generally so good at. Elsewhere, the conversation options you get don’t seem to make a huge impact on encounters or quests I’ve found, which is a shame, and there are some strange moves later in the story that reintroduce tutorial-like sections that affect pacing.

However, one thing that is a fierce double-edged sword for Yotei is the game that came before it, as it wears the influence of Ghost of Tsushima and all that made that game excellent proudly on its sleeve. As a result, in a similar way to Horizon Forbidden West, there’s a lot of iteration on established features and facets.

Golden birds and foxes are present again, breaking guards in combat with heavy attacks is key again, and acquiring charms from shrines up broken pathways are back, to name a couple of examples. This might disappoint some, but it also offers ‘more of the same’ of one of the most memorable and enjoyable games of the last five years.

This is simply a world worth committing dozens of hours to

Technically, however, Ghost of Yotei does a lot to make itself feel like the PS5 exclusive we’ve been waiting for. The Ray Tracing Pro mode available on the PS5 Pro is superb and has offered a fault-free and technically excellent experience for my entire 55+ hours, but it’s the DualSense integration that is a real highlight.

Those raindrops I mentioned earlier falling on your map? You can feel those on the controller, along with rain on Atsu in the world; the balance of your instrument’s music coming from the main speakers with that of the DualSense’s speaker is a delight, painting sumi-e with flicks across the touchpad is superb, and you can even blow in the microphone to help light your campfires.

If there was any other indication needed to show what I think of Ghost of Yotei, then it’s the fact that I have kept playing the game, long after finishing the story and almost all of the quests, and am committed to going for the platinum trophy.

Yes, those few slight gripes hold it back from true generational greatness, but I’m already planning my way mentally across the map, strategizing weapon swaps and attack combos in my mind, and this is simply a world worth committing dozens of hours to, and I’m going to drink it all up.

Should you play Ghost of Yotei?

Play it if…

Don’t play it if…

Accessibility

Ghost of Yotei‘s accessibility features are a little lighter than some of its PS5 first-party contemporaries. There are no colorblind options, which is a shame, for example.

Elsewhere, you do have options for subtitle size and color, you can increase gameplay clues and visibility, and simplify control schemes for things like campfires and forging, and also get some assistance for combat, such as projectile indicators.

(Image credit: Sony/PlayStation/Sucker Punch)

How I reviewed Ghost of Yotei

Totalling more than 55 hours of testing, I reviewed Ghost of Yotei on a PS5 Pro teamed with a Samsung Q6F 55-inch 4K QLED TV and Samsung soundbar, and carried out some brief testing on a PS5 Slim combined with an Acer X32QFS gaming monitor and a Yamaha SR-C20A soundbar. On both machines, I used a standard DualSense Wireless controller, and I also spent many hours playing the game on my PlayStation Portal. When using a headset, I used a Drop + EPOS PC38X wired gaming headset combined with a Creative Sound BlasterX G6 on my PS5 Pro, and a SteelSeries Arctis Nova 7 wireless gaming headset on the PS5 Slim.

I tested the game thoroughly in all its graphics modes and found its Ray Tracing Pro mode on PS5 Pro to be the best way to play on Sony’s premium console. I also played chunks of the game on several of the difficulty levels to explore and experience the different challenges in the combat, and tried out the different filmic modes too, with my favorite being the Miike mode by far.

First reviewed September 2025

Ghost of Yotei: Price Comparison



Source link

September 26, 2025 0 comments
0 FacebookTwitterPinterestEmail
Google Pixel Watch 4 hands-on
Product Reviews

The Google Pixel Watch 4 might look similar to its predecessor, but the changes under the hood could make a big difference

by admin August 20, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Google Pixel Watch 4: Two-minute review

Google has released its latest crop of hardware at its Made by Google 2025 event, including phones, earbuds, and its next-generation smartwatch, the Google Pixel Watch 4. Similar to the Samsung Galaxy Watch 8 or Apple Watch Series 10, the latest generation of the Pixel Watch 4 is less about earth-shattering changes and more about refinements to a working formula.

Google is sticking with the now-iconic and really quite lovely polished pebble circular build that comes in two sizes – the addition of a 45mm option alongside the 41mm model was the big change last year. That means more choice for you if the Pixel Watch sparks your interest, and ultimately lets you get the one that’s the right size for your wrist.

Google is also mostly sticking with the same prices as last year (there’s a small increase for the 45mm version in Australia). And despite the outward similarities there are some significant upgrades here, including a healthy dose of AI smarts powered by some new silicon, a forthcoming AI coach that’s part of a larger Fitbit rollout, replaceable parts, a refreshed user interface, and a new domed display that’s physically raised to the touch.

  • Google Pixel Watch (Black) at Amazon for $75

Google Pixel Watch 4: Specifications

Swipe to scroll horizontally

Component

Google Pixel Watch 4

Price

Starting at $399 / £349 / AU$579

Dimensions

41 x 41 x 12.3mm / 45 x 45 x 12.3mm

Weight

31g / 36.7g without straps

Caze/bezel

Recycled aluminum

Display

320ppi always-on display AMOLED with up to 3,000 nits brightness

Operating System

Wear OS 6.0

Processor

Qualcomm Snapdragon W5 Gen 2 processor with an ML coprocessor

Memory

2GB of RAM

Storage

32GB

GPS

GPS (Dual-Frequency), Galileo, GLONASS, Beidou, QZSS

Battery life

Up to 72 hours with battery saver enabled or up to 40 hours with always-on display enabled

Connection

Bluetooth, Wi-Fi, LTE

Water resistance

WR50, IP68

Google Pixel Watch 4: Dome sweet dome

(Image credit: Future/Lance Ulanoff)

The first thing I noticed during my hands-on time with the Pixel Watch 4 was that the display itself is not flat like on the Pixel Watch 3. Sure, we’ve seen smartwatches on which the display slopes down the sides towards the watch case, such as the Apple Watch Series 10, but the glass display here is actually domed to the point where, as you swipe across the screen, you’ll feel the surface rise or lower.

This makes the sides of the display and the graphics appearing on the edges even more sloped, a feature the new Material 3 Expressive interface uses in its animations. However, it also noticeably increases the thickness on your wrist. The domed 360 Actua display still looked rich and vibrant with crisp text or numbers, and it got considerably brighter in the demo room, which wasn’t brightly lit. Google says it can hit up to 3,000 nits, a jump of 1,000 nits compared to the Pixel Watch 3.

The third-generation Pixel Watch got a larger display than its predecessor, and the fourth-gen model goes bigger again, with 16% smaller bezels and 10% larger active display area, which Google says is made possible by the domed display.

(Image credit: Future/Lance Ulanoff)

I think the physical touch and interaction with the watch might take some time to get used to, but the new design delivers a theoretically more durable surface – as is the case with some dome shapes – and more space to hit touchpoints or see items presented on your wrist is certainly a win. It’s something I’m eager to spend more time exploring, and it enhances what I described in my Pixel Watch 3 review last year as the ‘polished pebble’ effect of the Pixel Watch’s looks.

Sign up for breaking news, reviews, opinion, top tech deals, and more.

The Pixel Watch 4 still boasts Corning Gorilla Glass to protect against drops or scratches, and the rest of the build here is aerospace-grade aluminum. It’s also water-resistant up to 50 meters. Another major change this year is a redesigned back, which has resulted in the moving of the charging ports in order to make this smartwatch repairable and serviceable.

Yes, you’ll notice several screws, which allow the battery to be replaced for a more sustainable design. This isn’t something that’s common for major smartwatch brands, as most devices are sealed units, so it’s a welcome step in the right direction from Google.

(Image credit: Future/Jacob Krol)

This also means a pretty significant change in charger design, as you’ll no longer place this on a proprietary puck with prongs as you would the Galaxy Watch, Apple Watch, or any Pixel Watch before this. The Pixel Watch 4 charges on its side in a dock, and if you’re charging it on a nightstand this should make it easier to use the smartwatch as a small alarm clock – it’s even perfectly positioned so that you can tap the crown to snooze.

Google is also taking advantage of these charger and design changes to speed up refueling. You can now charge the Pixel Watch 4 from 0% to 50% in just 15 minutes, and Google is promising longer battery life for both sizes – up to 30 hours for the 41mm and up to 40 hours for the 45mm. Your mileage will, of course, vary depending on usage, but it’s a good step beyond the Pixel Watch 3.

Google Pixel Watch 4: A faster experience

(Image credit: Future/Lance Ulanoff)

While I only spent about half an hour with the Pixel Watch 4, it felt like a modern-day smartwatch that was responsive and zippy fast. Under the hood it’s powered by Qualcomm’s Snapdragon W5 Gen 2 Wearable Platform and a next-gen ML CoProcessor, both of which ensure that the new Material 3 Expressive interface design runs well here. It was easy enough to swipe between tiles, and I especially liked the more vibrant nature of the colors, which you can, of course, customize. Overall, this watch feels speedy compared to previous years.

Google’s new Smart Replies feature looks like a welcome innovation, especially if you’re tired of suggested replies that often lack context and are unsuited to the conversation. The Pixel Watch 4’s silicon can power an on-device large language model to generate appropriate suggested replies based on what a message says.

I even tested it with a message that referenced delays on my local train service, and the Pixel Watch 4 delivered an appropriate response. It took a few seconds, but it’s much better than the list found on previous Pixel Watches, the Galaxy Watch, or the Apple Watch.

We’ve already seen Gemini arrive on-wrist courtesy of the Galaxy Watch 8, but Google is serving up something special for its watch, and that’s a ‘raise to talk to the AI assistant’ functionality. Simply raise your wrist, and a glowing bar appears at the bottom of the display, which indicates that Gemini is listening and that you can start your request. You don’t need to say ‘Hey Gemini’ – Google has us pretty well trained in that department – and it worked well in a short demo, quickly pulling up the weather.

(Image credit: Future/Lance Ulanoff)

While I didn’t get to try any of the health and activity features, Google’s shipping the Pixel Watch 4 with a familiar suite that includes general activity, heart-rate, blood oxygen (SpO2), and sleep tracking. You can also take an ECG or Electrocardiogram, and there’s an improved Skin Temperature sensor for more accurate readings. You can also track over 40 workouts with the Pixel Watch 4.

The real big potential leap, though, is a promised ‘personal AI health coach’ that’s powered by Gemini and set to arrive at some point in October as a preview in the United States at first. It should go beyond ‘Workout Buddy’ on the Apple Watch and some AI features on the Galaxy Watch, but we don’t know exactly what it entails just yet. Google is promising it to be a coach of sorts that bases recommendations on your health data and that you can chat with, maybe something similar to that of Oura Advisor.

It’s shaping up to be a pretty strong smartwatch, and while the Pixel Watch 4 doesn’t usher in a tremendously radical redesign, it’s mostly about polishing and the addition of a healthy dose of AI functionality – something that Google is a big fan of. It’s likely that you don’t need to rush out for it if you already have a Pixel Watch 3, but those with an older model may want to consider an upgrade. We’ll be back with more once we’ve had time to put it through its full paces and see how the changes perform in the real world.

Google Pixel Watch 4: Pricing and Availability

If you’re looking to upgrade from, say, a Pixel Watch 2 or 3, maybe another Android smartwatch, or even getting your first one, there is a wait for when you’ll actually receive a new Pixel Watch.

Google is taking orders right now for the Pixel Watch 4 – it begins on August 20, 2025 – but the smartwatch won’t officially launch until October 9, 2025. That’s when the first shipments should arrive, depending on demand, and when you’ll find it available at retail locations.

Unlike other gadgets that have seen price hikes year over year, the Pixel Watch 4 sticks with the same price as the Pixel Watch 3. Meaning it’s priced at $349 / £349 / AU$579 for the 41mm Pixel Watch 4 with Wi-Fi and Bluetooth, or $449 / £449 / AU$749 for cellular connectivity. The larger, 45mm Pixel Watch 4 is $399 / £399 / AU$669 for Bluetooth and Wi-Fi, or $499 / £499 / AU$839 for connectivity.

Beyond accessing the internet with the cellular connectivity model, you’ll also need to spend more to get emergency satellite functionality on the Pixel Watch 4. There isn’t an extra monthly or annual cost – at least for two years, that’s what Google provides out of the box – but it needs to make use of the bands found in the cellular version of the watch. That could be a reason alone to get it right there.

Google Pixel Watch: Price Comparison



Source link

August 20, 2025 0 comments
0 FacebookTwitterPinterestEmail

Categories

  • Crypto Trends (1,098)
  • Esports (800)
  • Game Reviews (767)
  • Game Updates (906)
  • GameFi Guides (1,058)
  • Gaming Gear (960)
  • NFT Gaming (1,079)
  • Product Reviews (960)

Recent Posts

  • The Far Lands! Over 14 years later, the edge of a Minecraft world has been reached
  • Mad Max Director George Miller Makes Silly Pro-AI Comments
  • Indiana Jones and the Great Circle gets New Game Plus and new ending in update celebrating MachineGames anniversary
  • The Fastest Trick For Earning XP And JP In Final Fantasy Tactics Involves Frogs
  • Absolum Review – The Sweet Spot

Recent Posts

  • The Far Lands! Over 14 years later, the edge of a Minecraft world has been reached

    October 10, 2025
  • Mad Max Director George Miller Makes Silly Pro-AI Comments

    October 10, 2025
  • Indiana Jones and the Great Circle gets New Game Plus and new ending in update celebrating MachineGames anniversary

    October 10, 2025
  • The Fastest Trick For Earning XP And JP In Final Fantasy Tactics Involves Frogs

    October 10, 2025
  • Absolum Review – The Sweet Spot

    October 9, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • The Far Lands! Over 14 years later, the edge of a Minecraft world has been reached

    October 10, 2025
  • Mad Max Director George Miller Makes Silly Pro-AI Comments

    October 10, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close