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Microsoft confirms Call of Duty DLC discounts with Xbox Game Pass now dropped in favour of reward points
Game Reviews

Microsoft confirms Call of Duty DLC discounts with Xbox Game Pass now dropped in favour of reward points

by admin October 6, 2025


Microsoft has confirmed it’s dropped Call of Duty DLC discounts through Game Pass, with subscribers instead earning reward points.

As spotted by CharlieIntel last week, Game Pass Ultimate members could previously receive a 10 percent discount on Call of Duty add-on content. However, this discount has since been removed alongside Microsoft’s decision to increase the price of its top tier subscription.

In a statement shared with Eurogamer, Microsoft has now confirmed the removal of this discount, adding the change isn’t specific to Call of Duty.

The “Best Deal in Gaming” Just Keeps Getting Worse Watch on YouTube

“This is not specific to any one game and reflects all games and DLC purchases,” a Microsoft spokesperson said.

“Instead of a discount on the purchases, Ultimate and Premium subscribers will earn 10 percent and 5 percent – respectively – in points when purchasing select games and add-ons from the Game Pass library. Ultimate members continue to have 20 percent discount on select games from the Game Pass library. On top of that, all Rewards members will earn points when shopping games and add-ons on the Store, while Premium and Ultimate subscribers will earn even more, 2x and 4x respectively.”

Full details on the rewards programme can be found on the Microsoft website.

A further change has been made to the programme, though. Users are now no longer able to directly redeem earned points towards Xbox Game Pass subscriptions. Instead, you’ll need to earn enough points for a gift card in a denomination sufficient to cover the cost of the subscription, and use this to purchase.

Last week, Microsoft announced an increase in price of its Xbox Game Pass Ultimate subscription along with a shake of its tiers.

While it includes benefits such as Fortnite Crew and Ubisoft+ Classics, the subscription now costs 50 percent more than before. This change to DLC discounts is another alteration that will impact subscribers for the foreseeable across DLC packs for all games.

The changes to Game Pass come despite Microsoft making record revenue from subscriptions last year.



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October 6, 2025 0 comments
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HBAR price holds support at $0.21 as funding rates remains bullish
NFT Gaming

Hedera price Elliot wave points to a surge ahead of HBAR ETF decision

by admin October 2, 2025



Hedera price drifted upward on Wednesday, Oct. 1, as the crypto market rebounded and as traders waited for the upcoming crypto ETF season.

Summary

  • Hedera price has moved to the second phase of the Elliot Wave pattern.
  • It also formed a double-bottom pattern on the daily chart.
  • The coin will likely bounce back ahead of the spot  HBAR ETF approval.

Hedera (HBAR) token rose slightly to $0.2200 from the September low of $0.2050. It remains 27% below the highest level this year.

Hedera price technical analysis signals to a rebound 

The daily timeframe chart shows that the HBAR price formed a double-bottom pattern at $0.2050, its lowest level on Sept. 5 and 26. This pattern had a neckline at $0.2552.

Most importantly, the coin has formed a falling wedge pattern, which often leads to a strong bullish breakout. The lowest point of this wedge is between the 50% and 61.8% Fibonacci retracement levels. This wedge is also part of the second phase of the Elliott Wave pattern. The first wave happened between June 24 and July 26, when the token jumped by 140%.

Therefore, the coin will likely move to the third phase, which is usually the longest and the most bullish.

The first target will be the year-to-date high of $0.3065, which is about 40% above the current level. A move above that level will point to more upside, potentially to last November’s highest point at $0.4000.

The bullish HBAR price forecast will become invalid if the coin drops below the double-bottom point at $0.2050.

HBAR price chart | Source: crypto.news

HBAR to benefit from the crypto ETF season 

Eric Balchunas, the senior ETF analyst at Bloomberg, believes that the crypto ETF season is starting as the Securities and Exchange Commission prepares to approve or deny more than 70 applications.

The agency has already provided listing standards for these ETFs, raising the possibility that many of them will be approved soon.

Hedera is one of the cryptocurrencies that will benefit from the ETF season, as the SEC has been reviewing the Grayscale Hedera ETF since 2024, and the final deadline will be in November.

Chances are that the approval will happen earlier than that, especially if it approves other ETFs whose deadline is coming up soon. HBAR will likely continue rising ahead of the ETF approval as investors anticipate more demand from American investors.



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October 2, 2025 0 comments
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Descending triangle points to deeper crash
GameFi Guides

Descending triangle points to deeper crash

by admin September 28, 2025



The Pepe Coin price has crashed to a critical support level, indicating a potential for a steeper decline after forming a descending triangle, and whales initiate a selling spree.

Summary

  • Pepe Coin price has formed a descending triangle pattern on the daily chart.
  • On-chain data shows that whales have continued selling Pepe tokens.
  • Similarly, smart money investors are selling, while the supply in exchanges has jumped.

Pepe Coin price has formed a risky pattern

Pepe (PEPE), the second-biggest meme coin on Ethereum (ETH), plunged to a low of $0.000009155. That’s its lowest level since June 22 this year.

The meme coin plunged by over 45% from its highest point this year and by 68% from its 2024 highs.

The daily timeframe shows that the Pepe price dropped to a low of $0.000009017. This is a significant level, as it coincides with the lowest levels in June and September. 

A closer examination of this chart reveals that the coin’s pattern consists of a horizontal support and a descending trendline that connects the highest swings since May 22.

The profit target in a descending triangle pattern is established by first measuring the distance of the widest part and then the same distance from the triangle’s lower line. 

In this case, the distance is 45%, bringing the target price into $0.000004767. A crash to this level will be confirmed if it drops below the key support at $0.0000052.

Pepe price chart | Source: crypto.news

Whales are dumping Pepe tokens

On-chain data show that whale investors have continued to dump Pepe tokens this year. According to Nansen, whales now hold about 6.55 trillion tokens, their lowest holdings in months. 

They held over 7.6 trillion tokens on the same day in August this year. Similarly, smart money investors, who have a reputation for making profitable trades, have dumped their positions to 1.66 trillion. 

The ongoing dumping by these investors is having an impact on the exchange supply. There are now 253 trillion Pepe coins in exchanges, up from 252.4 trillion earlier this month. A jump in exchange supply is a signal that investors have given up on Pepe and are selling it.



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September 28, 2025 0 comments
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MSP Miner launches new cloud mining contract for XRP holders
NFT Gaming

XRP price Elliot Wave pattern points to a surge as catalysts mount

by admin September 26, 2025



XRP price dropped to an important support level today, Sept. 26, as the recent cryptocurrency market crash continued.

Summary

  • An Elliot Wave analysis points to an eventual XRP price rebound in the fourth quarter.
  • The coin has formed other bullish patterns like a flag and cup-and-handle, pointing to more gains.
  • There are signs of more demand for XRP after the spot XRP ETF approvals.

Ripple (XRP) token dropped to $2.7, down by 26% from its highest level this month. Still, its technical and points to a strong rebound in the coming weeks.

XRP price Elliot Wave pattern points to a rebound 

The daily timeframe chart shows that the XRP price is in the impulse phase of the Elliott Wave pattern.

The first phase started in June and then ended on July 18. It is now in the second phase, which normally retraces between 50% and 61.8% of the first bullish wave.

The second phase is then followed by the third one, which is normally the most bullish and the longest.

XRP has also formed other highly bullish chart patterns. For example, the lower side of the second Elliott Wave coincided with the formation of a double-bottom pattern at $2.70. The neckline of this pattern is at $3.20.

Additionally, the coin has formed a descending channel, which is part of the bullish flag pattern, one of the most popular continuation chart patterns in technical analysis.

The falling channel is part of the formation of the handle section of the cup-and-handle pattern.

Therefore, the combination of the Elliott Wave, double-bottom, bullish flag, and cup-and-handle points to an eventual rebound, potentially to the year-to-date high of $3.65, followed by the psychological level at $5.00

XRP price chart | Source: crypto.news

ETF growth to boost the Ripple token 

XRP price has some notable catalysts that will help drive it higher in the coming weeks.

The most notable one is the rising odds that the Securities and Exchange Commission will approve the spot XRP ETFs as early as in October when the deadline for most of them comes. 

XRP ETFs will likely have strong demand, as the recently launched XRPR fund has demonstrated, with its assets jumping to nearly $100 million in just a week.

The other futures-based XRP ETFs, like those launched by Teucrium and ProShares, have had substantial inflows in the past few months.

XRP Ledger has become a top-ten chain in the real-world asset (RWA) tokenization industry with over $350 million in assets. The developers hope to continue growing this market share by launching a new upgrade later this year.

Ripple Labs also hopes to become a major player in the payments industry, where it is partnering with banks and other companies to help simplify cross-border payments. Its stablecoin, RLUSD, which has accumulated $741 million in assets, will play a major role in this.



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September 26, 2025 0 comments
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HBAR price Elliot Wave points to a surge despite Hedera woes
GameFi Guides

HBAR price Elliot Wave points to a surge despite Hedera woes

by admin September 22, 2025



HBAR price could be on the verge of a strong bullish breakout after forming a flag pattern despite the ongoing Hedera Hashgraph stablecoin woes.

Summary

  • Hedera price is in the second phase of the Elliot Wave. 
  • It has also formed a bullish flag chart pattern.
  • The stablecoin supply on HBAR has continued being highly volatile.

Hedera (HBAR) token was trading at $0.24 at last check on Sunday, Sep. 21, down by 22% from its highest point this year. Its price is about 88% above its lowest level this year.

Hedera Hashgraph’s primary catalyst is the upcoming deadline for the spot HBAR ETF, which will be on Nov. 8. There is a chance that the agency will approve the fund, as Hedera is a highly liquid Made in the USA coin. It has a market capitalization of over $10 billion and a daily volume of over $500 million. 

The odds of an HBAR ETF approval will likely rise after the SEC delivers its verdict on several funds like Solana and XRP in October. If approved, the ETF will likely launch within weeks since it is on the Depository Trust & Clearing Corporation (DTCC) list. 

Still, Hedera’s network has a significant risk in that the stablecoin supply has been erratic in the past few months. DeFi Llama data shows that the supply stands at $69 million, down from $149 million last Friday.

The HBAR supply also plunged from $208 million on July 31 to $54 million on Aug. 3. Before that, it moved from $212 million on May 26 to $76 million on Aug. 30. It is unclear why this is happening. Still, it could be that one or more entities are influencing the action.

HBAR price technical analysis 

Hedera price chart | Source: crypto.news

The daily timeframe chart shows that the HBAR price formed a double-bottom pattern at $0.1260 and a neckline at $0.2288, its highest point on May 12. 

Hedera price has retested that support, confirming a break-and-retest pattern, which is a sign of continuation. HBAR has also formed a bullish flag pattern. 

Most notably, there are signs that it is now in the second phase of the Elliot Wave. This phase is usually a corrective one, with the main characteristic being that it must not retrace 100% of the first one. Its lowest level coincided with the 61.8% retracement level. 

Therefore, the most likely HBAR price forecast is highly bullish, with the next target being at $0.3041, the highest point in July, which is about 28% from the current level.



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September 22, 2025 0 comments
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Fire Hd 10 Fire Tablet
Game Reviews

This Amazon iPad Alternative Has No Weak Points and Sells for Pennies on the Dollar

by admin September 20, 2025


Not everybody can afford $500 or $1,000 for an iPad or iPad Pro, but if seeking a decent everyday use alternative, Amazon’s Fire HD tablets are certainly well worth a look. They cover all the bases for general use and currently, Amazon is discounting the price by nearly 40% so the Fire HD 10 is pretty much impossible to ignore: At a price that has dropped to $89 from $140, it’s a chance to enjoy a quality tablet without the usual premium.

See at Amazon

A Tablet that Gets Big Features at a Budget Price

The Fire HD 10 has prioritized speed and simplicity with 25% more performance than its previous generation through an octa-core processor and 3 GB of RAM. It means streaming, reading, browsing and gaming all happen without frustrating lags or delays. Its 10.1-inch full HD screen is rich with clean 1080p images and brings colors and details in sharp brightness. Whether binge-watching your favorite Netflix shows or flying through work, the screen makes every frame count.

Battery life is a smart friend in this case as it lasts up to 13 hours of normal usage. Yes, extended trips or days without a plug will not leave you stranded. Storing-wise, there’s 32 GB as base (expandable with a microSD card up to 1 TB), a whole book collection of apps, videos, and books in your hands. The aluminosilicate reinforced glass toughens the screen and withstands drops better than most of the competition, including the Samsung Galaxy Tab A8.

The 5 MP front-facing camera is a welcome added feature for day-to-day video chats or social media content creation without needing to use special gear. And when inspiration strikes, the Fire HD 10 supports the Made for Amazon Stylus pen which recognizes over 4,000 levels of pressure for flowing, natural writing or drawing (bit it is sold separately).

If spending a big amount of money on an Apple tablet is not feasible but frequent use of a tablet is, this Fire HD 10 deal is difficult to pass up.

See at Amazon



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September 20, 2025 0 comments
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MYX Finance price surges again as funding rate points to a crash
GameFi Guides

MYX Finance price surges again as funding rate points to a crash

by admin September 18, 2025



MYX Finance price went parabolic again as the recent short-squeeze resumed. However, the formation of a double-top pattern and the funding rate point to an eventual crash in the coming days.

Summary

  • MYX Finance price surged again on Wednesday.
  • The funding rate plummeted, pointing to more downside in the near term.
  • It has formed a double-top pattern on the daily chart.

MYX Finance (MYX) came in the spotlight earlier this month as it jumped from $1 to nearly $20 within a days. This surge pushed the token’s fully diluted valuation to over $20 billion.

Some cryptocurrency analysts noted that the surge was likely part of a market manipulation, potentially by insiders. In a post, Bubblemaps said that over 100 active addresses that received 1% of the supply during the airdrop were owned by the same entities, an allegation that its developers denied.

> be MYX Finance
> launch your token
> run an airdrop campaign
> 100 sybil addresses receive 1% of the supply
> go from 0 to $20B FDV overnight
> that 1% is now worth $200M
> people start asking questions
> drop a long, vague GPT-reply
> somehow make things even more suspicious
>… https://t.co/YHlo0Sl8xZ pic.twitter.com/5wujlNHXnm

— Bubblemaps (@bubblemaps) September 9, 2025

Another possible reason for the rally is that the MYX Finance platform is doing relatively well. Data compiled by DeFi Llama shows that the network has handled perpetual futures worth $5 billion this month so far. It handled volume worth $10.3 billion in July, making it one of the biggest players in the perpetual futures industry.

Still, whether the short squeeze is genuine or part of market manipulation, there are reasons why the token will crash soon.

One of them is that the funding rate in the futures market has plummeted to the lowest level since August. A falling funding rate is a sign that investors expect the future price to be lower than where it is today.

Also, the ongoing surge is happening in a low-volume environment, which is risky. CoinGlass data shows that the 24-hour volume was $626 million, much lower than $11 billion on Sep. 9. It was the lowest volume since the initial surge earlier this month.

The ongoing MYX surge also resembles that of OnyxCoin (XCN), which surged by over 2,300% within a few days in January. Since then, the token has plunged by over 76% to the current $0.011.

MYX Finance technical analysis 

MYX price chart | Source: crypto.news

The other reason why the MYX price may crash soon is that it has slowly formed the highly bearish double-top chart pattern at $19.13. Its neckline is at $9.92, its lowest level this week. This pattern often leads to more downside over time.

Additionally, the token has become highly overbought, with the Relative Strength Index soaring to 75. In most cases, a highly overbought asset tends to retreat as investors book profits.





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September 18, 2025 0 comments
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A Helldivers mask reflects destruction.
Game Reviews

Governor Points To Games And Memes In Radicalization Of Charlie Kirk Shooter

by admin September 15, 2025


The suspect in the Charlie Kirk shooting apparently likes video games. This makes him indistinguishable from over a billion other people across the planet, but in the eyes of some pundits and politicians, it’s evidence of the corrupting influence of our current online culture. Asked about the radicalization of the person allegedly responsible for the assassination, Utah Gov. Spencer Cox recently blamed “a lot of gaming going on” and “meme-ification” on places like Reddit.

Cox pointed to the inscriptions on bullets recovered from near the crime scene which have since gone viral. They include, among other things, a famous stratagem input for Helldivers 2 and a reference to the Italian anti-fascist anthem “Bella Ciao,” which some may know from singer Becky G’s 2021 remix but others might be more familiar with from the WWII strategy game Hearts of Iron IV (or, more specifically, its By Blood Alone DLC). He noted that he had no idea what any of these things meant. For him, up, right, down, down, down and possible furry memes are all part of the same incomprehensible and potentially dangerous cocktail of social media accelerationism.

Utah Gov. Cox: Kirk’s Killer Radicalized By Video Games, “Reddit Culture,” And “Meme-ification” Of Society

“Clearly there was a lot of gaming going on. Friends confirmed there was kind of that deep, dark internet, the Reddit culture, and these other dark places of the internet.” pic.twitter.com/9PFntfMEpP

— RCP Video (@rcpvideo) September 14, 2025

“Clearly, there was a lot of gaming going on, friends that have confirmed that there was kind of that deep, dark internet, Reddit culture and these other dark places of the internet where this person was going deep,” Cox said on Meet the Press yesterday when asked about the radicalization of suspected gunman Tyler Robinson. “You saw that on the casings, I didn’t have any idea what many of those inscriptions even meant, but certainly the meme-ification that is happening in our society today.”

As people search for meaning behind why Robinson allegedly went to Utah Valley University on September 10 to shoot the right-wing podcaster during a speaking event, they’re left rifling through generic pastimes and background noise for clues. A former high school classmates told CNN that the 22-year-old was “very, very big into gaming” and that he and friends “would spend their lunches playing the card games and all that kind of stuff.”

Meanwhile places like Discord, where people meet to play games together ranging from Fortnite to Pokémon, are being cast as internet meth labs where people cook their brains on edge-lord humor and GIFs. Take this ponderous logic to its ultimately boomer conclusion and you get people like Geraldo Rivera trying to defrost half-remembered moral panics from decades ago.

pic.twitter.com/nwZR4StZjD

— Zach Grimes (@GrimisS) September 14, 2025

“Whether Tyler Robinson faces a firing squad in Utah for the murder of Charlie Kirk, my guess is the accused killer will probably have been motivated more by Halo and similar fantasy role-play than by substantive political discord,” he posted on X over the weekend. “The game features Grunts vs Elites. I’m guessing nobody wants to be an elite.” Grok, is this true???

There is an epidemic of school shootings in this country. The increasing rate at which political violence is foregrounded in our democracy is alarming. So, too, is the way open bigotry is not just permitted in national debates but cheered on through platforms that profit off of fueling outrage. It would be not only nice for people to be able to talk about these issues with the level of seriousness they require, but indeed it feels increasingly urgent.

The internet is rife with concerning undercurrents of irony-pilled nihilism, cultural atomization, and hopelessness. They don’t call them brain worms for nothing. The popularity of Discord, Helldivers 2, and Halo are not the problem, but talking about them as if they are is certainly a symptom of the underlying causes.




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September 15, 2025 0 comments
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Higscore
Game Reviews

The Debate Over Silksong Points To A Growing Divide In Gaming

by admin September 11, 2025


As Hollow Knight: Silksong once more raises the ugly discourse over gaming difficulty, there’s one aspect of the whole discussion that I think goes missed by people on every side: people play games for different reasons. It sounds stinkingly obvious, but there’s a nuance to this that I think is best summed up by believing or disbelieving the following statement: It’s fine if someone can’t complete a game.

Video games began being about insurmountable difficulty as players chased high scores, knowing all the while that the only ending in store for them was a GAME OVER screen. At the same time, video games began being about telling a story, guiding a player through a narrative or series of lands and levels to reach its conclusion. Whether in the arcades or via text adventures on the home computers, gaming was born with this dichotomy, and as things have become increasingly more complicated, it’s never gone away. In recent years, as genres increasingly twist and meld, the distinctions between “types” of games have become effectively meaningless, leaving no clear distinction between those two sides. Right now, in this era so dominated by soulslikes and roguelites, this schism has never been more pronounced.

My bias, to state it from the start, is that it feels not fine if someone cannot complete a game. I work with people whom I deeply respect who strongly believe and cogently argue the opposite.  And to be absolutely clear, I’m not here to say that one is right and one is wrong, simply because that isn’t true. It’s a matter of contention, with arguments for either side, and perhaps the only reason it feels like it needs to be resolved is because a person’s approach can feel incredibly important to them.

No one is right, everyone is right

Let’s repeat that once more: no side is right, and context is everything. But the point here is: that context is deeply ambiguous and confusing, and no one has a firm grip on it. Hence the issues.

At one point, in a very large part, video games were about high scores. You couldn’t beat the game, you weren’t intended to finish it, but rather the goal was to see if you could get further than last time, or beyond the point your friends can reach. That design model was in large part due to how those video games were monetized; you were paying by the dime, or by the quarter, and the more coins you put in the machine, the more money the game made. If it were easy, if it were designed such that you should be able to win, then it would be a disaster.

Meanwhile, on university machines and eventually home computers, other games were being built around text. While MUDs (multi-user dungeons) complicated the nuance far too early in the whole history, let’s instead focus on single-player games. These were, around the same era as the rise of the arcades, text adventures. Games about experiencing a story with a direct sense of involvement. You chose whether to go North or South, picked up the rope and then used it on the well, and hit the goblin with your sword. While you were working through a prescribed route, the experience was your own simply because you’d executed the actions. You may have died because you forgot to tie the rope to the well, or been hit harder by that goblin, and then had to try again, but the game’s ultimate purpose was for you to reach its ending.

So from the very beginning, there were these two diametrically opposed intentions. One half of games relied on your never being able to finish them, the other relied on your being able to do so.

Obviously things immediately became more complicated. Arcade games were released on home computers, games became far more complex, sandbox games soon sprang up which were neither about trying to kill you nor guiding you to a conclusion, and eventually multiplayer gaming turned everything into an infinite loop. Throughout all this, games were released with the specific intention of never letting you finish, or wanting you to finish, and people mostly understood which were which. And, for a while, the majority seemed to be the latter. Even a 100-hour role-playing game or a gore-laden first-person shooter were deliberately created with the intention that people who bought the games would be able to finish the games. For the most part, the tougher games of this nature came with difficulty settings so anyone for whom the challenge was too great could turn it down and still see that ending. (And indeed those finding it too easy could make it a more pleasingly tough challenge.) This all began right as the heyday of  what were always loosely called “arcade games” began to fade. Games that were still intended to be close to impossible for most people to finish, still all about that high score, or those supremely difficult 2D action games that were so hard that most people could only see the earliest levels. Your Ninja Gaiden and Contra games, utterly beloved by those who went into games wanting a brutal challenge, and bemusing to those who arrived without forewarning.

© Tecmo / Mobygames / Kotaku

A platform for complaints

This is the next stage of this schism. There are those who see games like an increasingly steep mountain to climb, with seemingly impossible vertical stretches down which they keep sliding, again and again, until after days of practice and failure they finally ascend. And there are those who cannot imagine anything worse than replaying the same bit of a game 20 times, failing each time, never sure if they’re going to be able to get past it. And neither seems to be able to comprehend the mentality of the other.

And that’s completely understandable! Because as we’ve established, people have been raised on games to believe each exact opposite position is the way in which games are intended to be played. And if there’s one genre of games where this is more confusing than any other, it’s platform games.

Again, twas always thus. I remember these games I’d play as a kid that seemed deliberately ludicrous, games in which I’d play the first three levels over and over and over, never even knowing if anything even came after them, so frequently would I die. Jet Set Willy and Chuckie Egg 2 stand out as examples of platform games that seemed to be designed to be close to impossible from their opening moments (though I was also like eight years old). Even the original Super Mario Bros. and Sonic games weren’t designed to be won in a sitting, with limited lives and the lack of a means to save meaning you would endlessly start again from scratch, trying to reach further than the last time. Most often, this difficulty was a result of technological limitations. It simply wasn’t possible to save your game, so a game that’s really only a handful of hours long could last you forever if it were hard enough. But the moment saving became a thing, tellingly a huge number of games started to be designed with progress as a core element.

Nearly every Mario game in the last three decades has been created with the player being able to finish as part of its design. Metroidvanias like Ori and the Blind Forest have been created so that almost every player can see them through, with difficulty settings that allow players to shape the experience for themselves. Others, like more recent Metroid games, remain incredibly difficult in their later stages, especially with boss fight spikes, but they’re still not intended to prevent most people who buy them from being able to roll the credits. It became increasingly normal for platform games to be designed this way.

A large number of likes

Meanwhile, two other significant genres arose. There was the “roguelite” (“roguelike” is used too, but it conflates things with, well, games like Rogue which are something else entirely), where the idea of the game was to see how far you could get with a specific build (be it character, deck of cards, or choice of tools), then losing everything (or almost everything) when you made a mistake. It became normal again for games to be designed to be unbeatable at first, requiring repeated play to improve. However, the crucial difference was that each attempt would play out differently, with procedurally generated levels, or randomized scenarios, and different equipment allowing different approaches. And also, Dark Souls happened, and it changed everything. For those who played games for the challenge, who wanted to be beaten up over and over, suddenly the dial started swinging in their direction again. Huge numbers of similar games appeared, and as the “soulslike” became an established term, it started to diffuse into other genres.

In 2016, Salt & Sanctuary opened the door, through which 2017’s Hollow Knight and 2019’s Blasphemous followed at which point everything became so god damned confusing. Because now we had these pixel platformers, or even super-cute cartoon games, that were nightmarishly difficult to play, doubling down with a lack of difficulty options. And audiences were understandably not able to know which way a particular game was heading.

In the midst of these developments in the 2010s rose the monstrosity of the “git gud” culture. But, and I’m typing through gritted teeth, there was a valid argument beneath the grim unpleasantness. Because, to return us to the thesis of this meandering piece, there is a vast audience of people who play games because they want to struggle, to fight against the wall, and to gradually get better until they can conquer the challenge. So, when someone else comes along and says the incredibly reasonable statement, “I’ve been loving this game for the last five hours, but now I can’t play any more because it’s become impossibly difficult,” it makes sense to one entire contingent of players to say, “You need to get better.” Because they’re right. You do need to get better if you want to get past that point.

However, and I feel like a marriage counselor trying to explain how one partner’s comments are heard entirely differently by the other, it’s the most abysmally unhelpful and unsatisfying answer to the contingent of players who weren’t ever playing the game for a grueling challenge, but for an entirely different reason. They were playing for the continual satisfaction of progress, to keep experiencing the thing they are enjoying in new and refreshing ways. They don’t want to personally improve their dexterity levels to be able to perform lightning reflexes across seventeen buttons to get past this one enemy, but just get past this one enemy. Their goals, their intentions, their very reason for playing the game in the first place was utterly different, and until that point it was being met. So being told, “Be better at the game then,” is not only unhelpful, but wholly irrelevant.

Meanwhile, the player who just wants to sit back and calmly play is equally incomprehensible to the challenge-seeker. Why on Earth do you want to play this game if you’re not even interested in improving? This game was designed so you would learn through trial, where hitting the wall is about learning to punch it harder until you break through. It’s the whole point of the game, and declaring that there should be a way to make it easier is entirely missing the point. Being told, “But I just want to carry on playing,” is not only unhelpful, but wholly irrelevant.

It’s quite the impasse.

© Capcom / Mobygames / Kotaku

It’s fair that people are confused

This, in a very gap-riddled, convoluted way, brings us to today, and 2025’s breakout hit, Hollow Knight: Silksong. Because when a game gets this big, sells this well, and is receiving this kind of word-of-mouth, it is of course going to attract audiences from every approach. Not only is Silksong a colossal success on Steam (it’s been regularly seeing half a million concurrent players every day since launch, which is almost unheard of for a single-player game), but it’s also arrived day-one on Game Pass, meaning millions of Xbox owners will have been able to install it for no extra cost. And when a game looks as gorgeous as Silksong in its screenshots and videos, why wouldn’t you?

I say all this to address the rather silly claim that “everyone should know how hard it is” because of 2017’s Hollow Knight. Bit of perspective on that: 2017 was eight years ago. So yeah, there are adults today who were in elementary school when that game came out, and it’s wild to believe everyone encountering the buzz for the game should have filled in the history. Secondly, Silksong absolutely doesn’t present itself as a crazy-hard game. Firstly, its characters are lovely-looking insects with stunning animation, which immediately implies something gentle. Then, the game’s store description isn’t explicit about the challenge.

“As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.

“Hollow Knight: Silksong is the epic sequel to Hollow Knight, the award winning action-adventure. Journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover secrets tied to your nature and your past.”

“a deadly pilgrimage” is doing a lot of work in that sentence once you know, but doesn’t exactly give the game away.

So of course people not expecting to meet with astonishingly difficult boss fights are arriving on the game’s doorstep. People who are just flabbergasted that, say, a metroidvania would so facetiously make a core feature—the map—be locked behind multiple purchases and even then be hugely obfuscated. Who does that?! What is going on?! When will this game be fixed so it works sensibly?!

Life of the Author

What none of this addresses is the most divisive aspect of all this topic: developer intent. Hollow Knight: Silksong has been developed this way by Team Cherry on purpose. It is meant to be incredibly difficult, forcing players to try again and again and again to traverse its trickiest sections, and to take dozens of attempts to defeat its toughest bosses. Of course it is! You wouldn’t play Elden Ring and demand the boss fights be easier, right? Only a depraved pervert would think such a thing. The developer’s intention demands that this game not have difficulty options, and it would defeat the point of how and why it was made for that to change. Surely it’s ridiculous to even want to play a game in a way it wasn’t created to be played?

Here I have to get personal. As an avowed Barthesian, I think this is gibberish, and I absolutely, fundamentally am not interested in “developer intent” once the semiotics are in my own hands. (To be very, very clear, I am absolutely fascinated by developer intent, and love to hear about it, speak to developers about it, and think the topic is wonderful. I just don’t see why it should also control my personal life.) I double down on this when I’ve paid money to get access to the game. It seems wild to me that after I’ve bought and installed it’s anyone else’s business how I go about playing this offline single-player game. I absolutely get that if I were able to lower the difficulty (and vast numbers of people already are) that I wouldn’t be experiencing the game as the developers intended. I also don’t mind about that one bit if it means I can experience the game at all.

I think it’s this distinction that causes the most consternation. “Hollow Knight: Silksong is meant to be played this way” versus “Hollow Knight: Silksong is meant to be played at all.”

Is there a middle ground? Of course, vast expanses of it. It’s just that most of us don’t want to agree to sit in it, myself included. But how about this?

  1. Team Cherry has built Silksong to be played in one particular way, and worked phenomenally hard to craft that experience exactly as intended. Untold skill has gone into creating it, and creating it in this specific form. And that’s worthy of enormous respect. The creators are under no obligations whatsoever to change the game, and should not have to respond to public demand whether it’s to add difficulty options or make it even harder. It’s how Team Cherry wants it to be.
  2. This game is of such enormous popularity that it very understandably has picked up a very large audience of people who are not skillful enough, or don’t desire to become skillful enough, to be able to play the game as is designed, and feel frustrated that they’ve spent money on game they’re unable to play.
  3. Those people have every right to adjust the game’s difficulty by mods or any other method such that they can enjoy it in the way they want to.
  4. Other people are allowed to believe those people have ruined the game for themselves, and if they would only have persisted with the challenge they would have grown to understand why it was made the way it was.
  5. These two groups of people aren’t going to understand the other, and that’s fine. There are bigger things to worry about.

Conclusion

There are bigger things to worry about.



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September 11, 2025 0 comments
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Bitcoin
Crypto Trends

Is The Bitcoin Top In? This Metric Points Toward Possible Bull Cycle End – Here’s The Timeline

by admin September 4, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Bitcoin may be demonstrating a slight rebound from its recent downward trend, which began after it hit a new all-time high, but discussions about a possible cycle top are intensifying within the community. While this discussion is accompanied by speculations about this bull cycle nearing its end, an analyst has highlighted a key metric that shows that the cycle could end sooner than anticipated.

Historic Fractals Flashes Bitcoin Bull Cycle End

After dropping hard, Bitcoin has reclaimed the $112,000 price mark once again, suggesting renewed momentum fueled by bulls. In the meantime, Joao Wedson, a market expert and founder of Alphractal, has revealed that BTC’s price is once again drawing parallel to past fractal patterns, which is raising questions about whether the current bull cycle is nearing its peak.

Although some contend that macroeconomic tailwinds and robust institutional demand might prolong the current bull run, fractal indications signal caution. Tracking long-term market trends, Wedson outlined that the ongoing cycle is extremely close to its end based on past patterns. 

In the X post, Wedson recalled his 2024 prediction where he pointed out that October 2025 could mark the completion of a fascinating Bitcoin fractal cycle. Should this forecast play out, it would mark the formal end of this chapter in Bitcoin’s history within the month.

BTC Fractal signals cycle end |  Source: Chart from Joao Wedson on X

Based on this trend, BTC has only a little over one month left before the bull run stops in this cycle. However, the expert believes there might still be just enough time for Bitcoin to fall to around $100,000 before soaring to over $140,000 in the same time frame.

The cycle may come to an end in October, but what really matters is whether this fractal will remain reliable in light of heavy speculation around the Exchange Traded-Funds (ETFs) and growing institutional demand.

Regardless of the fractal readings, whether the four-year cycle is over and whether Bitcoin will continue to increase indefinitely, or if 2025 marks the final breath before a sharp correction, remains Wedson’s main focus. This notion will be validated with prices potentially dropping below the $50,000 price level in the 2026 bear market.

Musk’s Suggestion Toward The Next Bear Market Phase

Wedson has pointed to the recent suggestion from Tesla’s CEO, Elon Musk, about US President Donald Trump triggering a bear market in Q4 2025, which is adding to the intrigue. According to the on-chain expert, Musk’s suggestion is not one to dismiss lightly, considering Trump’s position as the second most influential figure in the crypto sector.

Highlighting the importance of this statement, Wedson has drawn attention to the 2021 cycle, where Musk somehow foresaw Bitcoin’s precise peak at $69,000 months ahead of time with a single cryptic post. 

While these bold predictions and trends seem highly likely to occur, the expert warned that they are just theories. He added that nobody might really know what is going to happen next except Satoshi Nakamoto, the anonymous founder of BTC.

BTC trading at $110,410 on the 1D chart | Source: BTCUSDT on Tradingview.com

Featured image from Getty Images, chart from Tradingview.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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September 4, 2025 0 comments
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