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Original PRUSA CORE One
Gaming Gear

Open hardware dream collapses as Prusa slams China’s subsidies, patents, and aggressive tactics that reshaped 3D printing from an open playground into a corporate battlefield

by admin August 25, 2025



  • State-backed rivals have made open source 3D printing nearly impossible
  • Chinese subsidies shift global competition in desktop 3D printer production
  • Cheap Chinese patents create obstacles far beyond Europe’s market borders

The open source movement in 3D printing once thrived on shared designs, community projects, and collaboration across borders.

However, Josef Prusa, head of Prusa Research, has announced, “open hardware desktop 3D printing is dead.”

The remark stands out because his company long championed open designs, sharing files and innovations with the wider community.


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Economic support and patent challenges

Prusa built his early business in a small basement in Prague, packing frames into pizza boxes while relying on contributions from others who shared his philosophy.

What has changed, he now argues, is not consumer demand but the imbalance created when the Chinese government labeled 3D printing a “strategic industry” in 2020.

In his blog post, Prusa cites a study from the Rhodium Group which describes how China backs its firms with grants, subsidies, and easier credit.

This makes it much cheaper to manufacture machines there than in Europe or North America.

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The issue grows more complicated when looking at patents. In China, registering a claim costs as little as $125, while challenging one ranges from $12,000 to $75,000.

This gap has encouraged a surge of local filings, often on designs that trace back to open source projects.

Prusa’s earlier machines, such as the Original i3, proudly displayed components from partners like E3D and Noctua, embodying a spirit of community, but were also easy to copy, with entire guides appearing online just months after release.

The newest Prusa printers, including the MK4 and Core ONE, now restrict access to key electronic designs, even while offering STL files for printed parts.

The Nextruder system is fully proprietary, marking a clear retreat from total openness.

Prusa argues Chinese firms are effectively locking down technology the community meant to share – as while a patent in China does not block his company from selling in Europe, it prevents access to the Chinese market.

A bigger risk emerges when agencies like the US Patent Office treat such patents as “prior art,” creating hurdles that are expensive and time-consuming to clear.

Prusa cited the case of the Chinese company, Anycubic, securing a US patent on a multicolor hub that appears similar to the MMU system his company first released in 2016.

Years earlier, Bambu Lab introduced its A1 series, also drawing inspiration from the same concept.

Anycubic now sells the Kobra 3 Combo with this feature, raising questions about how agencies award patents and who holds legitimate claims.

Meanwhile, Bambu Lab faces separate legal battles with Stratasys, the American pioneer whose patents once kept 3D printing confined to costly industrial use.

Declaring the end of open hardware may be dramatic, but the pressures are real.

Between state subsidies, permissive patent rules, and rising disputes, the foundation of open collaboration is eroding.

Via Toms Hardware

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August 25, 2025 0 comments
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ASRock B850 Livemixer WiFi
Gaming Gear

ASRock B850 Livemixer WiFi motherboard review: a budget playground for content creators

by admin August 22, 2025



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AM5 and subsequent X870 and B850 motherboards have been a good generation for ASRock boards. From its fair pricing to boards packed with features like its flagship X870E Taichi, there’s a lot to like. We recently covered the B850 Steel Legend and walked away from there feeling positive overall as well. Sliding one level down the company’s product stack is the B850 Livemixer ($189.99).

The brightly colored B650-based Livemixer is long gone, replaced by a more mature black and silver look. Still focused on content creators, it offers a wide range of USB connectivity “…for streaming devices and multiple other auxiliary devices.”

ASRock packs 14 USB ports on the rear IO, offering more than some boards costing twice as much. Realtek chips manage the audio (last-gen flagship ALC1220) and networking duties (2.5 GbE and integrated Wi-Fi 7). While the power delivery isn’t the most robust we’ve seen, you can still drop a Ryzen 9 9950X (or X3D) in it and get every MHz out of your CPU. The reserved appearance still offers some bling with an RGB strip under the extended M.2 heatsink across the bottom.

The Livemixer performed adequately in most tests, demonstrating competence in both gaming and other functions. Similar to the Steel Legend, the Livemixer encountered issues with our Kingston memory kit. We had to substitute it with a different DDR5-6000 kit, which, while having the same speed, featured slightly looser (slower) timings. However, this difference would generally be imperceptible without a direct benchmark comparison. Overall, the motherboard is more than capable of any typical use case, offering room for additional tweaking if desired.

Below, we’ll examine the board’s details and determine whether it deserves a spot on our Best Motherboards list. But before we look at test results and discuss the details, check out the specifications below, provided by ASRock.

  • ASRock B850 Livemixer WiFi at Amazon for $189.99

Specifications of the ASRock B850 Livemixer Wifi

Swipe to scroll horizontally

Socket

AM5 (LGA 1718)

Chipset

B850

Form Factor

ATX

Voltage Regulator

17 Phase (14x 80A Dr.MOS MOSFETs for Vcore)

Video Ports

(1) HDMI (v2.1)

Row 5 – Cell 0

(1) DisplayPort (v1.4)

USB Ports

(1) USB 3.2 Gen 2 (10 Gbps) Type-C

Row 7 – Cell 0

(4) USB 3.2 Gen 2 (10 Gbps)

Row 8 – Cell 0

(4) USB 3.2 Gen 1 (5 Gbps)

Row 9 – Cell 0

(8) USB 2.0 (480 Mbps)

Network Jacks

(1) 2.5 GbE

Audio Jacks

(2) Analog + SPDIF

Legacy Ports/Jacks

✗

Other Ports/Jack

✗

PCIe x16

(1) v5.0 (x16)

Row 15 – Cell 0

(2) v4.0 (x4)

PCIe x8

✗

PCIe x4

✗

PCIe x1

✗

CrossFire/SLI

??

DIMM Slots

(4) DDR5-8000(OC), 256GB Capacity

M.2 Sockets

(1) PCIe 5.0 x4 (128 Gbps) / PCIe (up to 80mm)

Row 22 – Cell 0

(2) PCIe 4.0 x4 (64 Gbps) / PCIe (up to 80mm)
Supports RAID 0/1/10

SATA Ports

(4) SATA3 6 Gbps

Row 24 – Cell 0

Supports RAID 0/1

USB Headers

(1) USB v3.2 Gen 2×2 (20 Gbps) Type-C

Row 26 – Cell 0

(2) USB v3.2 Gen 2 (5 Gbps)

Row 27 – Cell 0

(2) USB v2.0 (480 Mbps)

Fan/Pump Headers

(6) 4-Pin (Accepts PWM and DC)

RGB Headers

(3) aRGB (3-pin)

Row 30 – Cell 0

(1) RGB (4-pin)

Diagnostics Panel

(1) Post Status Checker (4 LEDs)

Internal Button/Switch

✗

SATA Controllers

✗

Ethernet Controller(s)

(1) Dragon RTL8125 BG (2.5 GbE)

Wi-Fi / Bluetooth

Realtek RZ717 Wi-Fi 7 – 320 MHz, 6 GHz, 5.8 Gbps, BT 5.4

USB Controllers

ASMedia ASM1074, Genesys Logic GL852 (2), Redrivers

HD Audio Codec

Realtek ALC1220

DDL/DTS

✗ / ✗

Warranty

3 Years

Today’s best ASRock B850 Livemixer WiFi deals

Inside the Box of the ASRock B850 Livemixer WiFi

You receive the bare essentials in the box: two SATA cables, a Wi-Fi antenna, and a thermistor cable. This minimal accessory package is standard for motherboards in this price range.

Design of the Livemixer

Image 1 of 3

(Image credit: ASRock)(Image credit: ASRock)(Image credit: ASRock)

The B850 Livemixer features an 8-layer black PCB. Large silver heatsinks with a wavy-line pattern cover the VRMs, chipset, and all M.2 sockets, aesthetically integrating with the PCB. The sole RGB element, located under the extended bottom M.2 heatsink, is sufficiently bright, giving this budget-friendly motherboard an appealing and non-obtrusive appearance sure to blend in with most build themes.

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(Image credit: ASRock)

Starting in the upper left corner, we get a better look at the reflective and matte-finished VRM heatsink, featuring Livemixer branding. Between the two oversized heatsinks are an 8-pin (required) and a 4-pin EPS connector to power the processor. Nothing special here.

To the right of the socket are four unreinforced DRAM slots, with locking mechanisms on both sides. Like the Steel Legend, ASRock lists support for up to 256GB of RAM with two sticks running at speeds of up to DDR5-8000+, which is very fast for this cost-conscious chipset. Again, we experienced some issues with our Kingston DDR5-6000 kit and this BIOS, but our other, faster test kit, DDR5-7200, ran without any problems. Our best advice is to ensure your memory is on the QVL list for the best chance of compatibility.

Above the DRAM slots are the first three (of five) 4-pin fan/pump headers. Like the Steel Legend, it’s the CPU_FAN1/2 and the AIO pump. All headers work with DC- or PWM-controlled fans. The CPU_FAN1 header outputs up to 1A/12W, while the remainder outputs up to 3A/36W. CPU_FAN2, CHA_FAN1-3, and the AIO_PUMP header auto-detect whether they are connected to 3- or 4-pin devices.

Turning attention down the right edge, we first run into the Post Status Checker (PSC) LEDs, which light up during POST and remain lit if an issue occurs. Next are two 3-pin ARGB headers, followed by the 24-pin ATX connector to power the board. Last up here are the front panel 19-pin USB 3.2 Gen 1 (5 Gbps) and 3.2 Gen 2×2 Type-C (20 Gbps) headers, adding to the total on the rear.

(Image credit: Tom’s Hardware)

Power delivery is the same as that of the B850 Steel Legend, consisting of 17 phases, with 14 dedicated to Vcore. Power heads from the 8-pin EPS connector(s) to the Richtek RT3678BE controller (for Vcore, there’s another for the SOC/MISC). From there, it’s on to the 80A Vishay SiC659 Dr. MOS VRMs. While not the most robust, it’s still sufficient for a flagship-class processor, with cooling being the limiting factor.

(Image credit: ASRock)

At the bottom of the board, starting from the left, we can easily see the last-generation flagship Realtek ALC1220 audio chip. Flanking it are three dedicated audio capacitors and the audio separation line. It’s not the latest and greatest audio solution, but for the price, it’s a solid option. If it’s not good enough, there are enough PCIe slots to add a PCIe-based sound card.

Speaking of PCIe, the Livemixer offers three full-length slots, with the top slot reinforced for added stability. The top is the primary slot for graphics, connecting through the CPU, and supports up to PCIe 5.0 x16. The bottom two slots are connected via the chipset and operate at PCIe 4.0 x4 (M.2 supports RAID 0/1/10). The bottom slot, PCIe_3, does share lanes with an M.2 socket (M.2_3), so it’s one or the other.

Just above the PCIe slot is the large M.2 heatsink, featuring a DIY-friendly one-push latching mechanism. The socket supports up to PCIe 5.0 x4 (128 Gbps) and accommodates devices up to 80mm in length. The bottom two slots also support up to 80mm modules, but are the ‘slower’ PCIe 4.0 x4 (64 Gbps) speeds. Again, M.2_3 shares bandwidth with PCIE_3, so be aware if you need to use that bottom PCIe slot and a third M.2.

Past the chipset and along the right edge is another 19-pin USB 3.2 Gen 1 connector, and below that, four SATA ports (support RAID 0/1).

Across the bottom are several useful headers. From left to right, you get:

  • Front Panel audio
  • 3-pin UART
  • 2-pin Thermistor header
  • 4-pin RGB, 3-pin ARGB
  • (2) 4-pin Chassis Fan headers
  • 2-pin Clear CMOS jumper
  • (2) USB 2.0 headers
  • Front Panel

(Image credit: Tom’s Hardware)

The rearIO is laid out logically and labeled clearly, which makes things easy (if you can see behind your chassis). On the left is the HDMI video output for integrated graphics, and next to that are the standard Wi-Fi 7 antenna connections. A small BIOS Flashback button is next, followed by two stacks of four USB ports. On the left are four USB 2.0 ports, with two additional ports located on top. The USB 3.2 Gen 1 (5 Gbps) Lightning Gaming ports (on their own controller, free from other USB traffic) at the bottom, indicted by the orange ports. Next to these are the two 10 Gbps Type-C ports and another 5 Gbps Type-A port, both in light blue. Last but not least is the Realtek 2.5 GbE and audio stack, featuring two 3.5mm (mic in/line out) ports and an SPDIF port.

MORE: Best Motherboards

MORE: How To Choose A Motherboard

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ASRock B850 Livemixer WiFi: Price Comparison



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August 22, 2025 0 comments
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I played the challenging new online football game coming to Xbox Game Pass that's been likened to Rocket League and was immediately transported back to my school's playground
Game Reviews

I played the challenging new online football game coming to Xbox Game Pass that’s been likened to Rocket League and was immediately transported back to my school’s playground

by admin June 19, 2025


If I had to name the one thing I miss most about my school days (and to be honest, I’m going back a fairly long way here) I’d say it’s the ability to play football every day. I’m sure I could do that now if I really wanted to, but never again will I be in a position to run out onto the playground or field every breaktime and always have enough people for at least some five-a-side. It was glorious. Tennis ball, sopping wet sponge ball, tatty old mini leather ball… we’d have kicked around a bunch of rolled up paper if we had to. Having played Sloclap’s (Sifu, Absolver) Rematch for a few hours it’s already provided the closest I’ve experienced to those classic days of scuffed shoes and grass-stained trousers.

Rematch

  • Publisher: Sloclap, Kepler Interactive
  • Developer: Sloclap
  • Platform: Played on PS5 Pro
  • Availability: Out 19th June on PC, PS5 and Xbox Series S/X.

This kind of five-a-side-style game of football isn’t new to video games, of course. It’s most memorable for me in FIFA 97 (the one with legend David Ginola on the European cover art), although unlike in Rematch the gameplay on the 32-Bit systems of the time is viewed from the side of the pitch, with you essentially possessing whichever player has the ball. In Rematch you control one player who is part of a three-to-five-player team. If you’ve played Be a Pro/Player Career in modern FIFA/EA FC, with the camera hovering behind your player, you’ll know what to expect. The difference here in Rematch is the level of control you have over what you do with the ball and the more arcade feel to the matches.

It’s easy to see why onlookers have somewhat hilariously labeled Rematch as football Rocket League. The visuals (futuristic and neon), the arenas, the slightly closed-off feeling as you can’t easily see what’s around you, it all has that Rocket League sauce. But ball control, as you might expect from an actual football game, is very different. Passing is angled to where you point with the left stick (when playing with a controller), shooting is precision-targeted to where the camera is pointed as if you are playing a third-person shooter, strength and loft can be decided, and you have some finer close-control that simply isn’t possible when hitting an oversize ball with a car. This is the closest a game has come to mimicking the feel of playing football, and I’m loving it.

Here’s a trailer for Rematch.Watch on YouTube

I’ve mostly played 3v3 matches so far, although you can also choose 4v4 and 5v5. Despite a tutorial that runs you through the basics, nothing prepares you for the intensity of an actual match where you’ll likely fumble under the pressure that simply isn’t felt during the training. 3v3, if anything, at least means I am letting fewer people down, so I’m sticking to this mode for the time being. There’s a fairly steep learning curve to battle through in Rematch, and the added stress of having more people wanting the ball or trying to dispossess you of the ball isn’t conducive to learning.

You’re always playing with and against other humans online in Rematch, whether it’s a bunch of friends who you regularly party up with or a group of randoms, and thus the school playground feeling is thrust front and centre. There are none of the deeper rules in Rematch (so no offside, no fouls, no handball), just a requirement to score more goals than the opposing team. There’s also no set goalkeeper (oh, hello core school memory that has just come rushing back), so you can be diving to save a shot one second and charging up the pitch the next as you attempt to score yourself.

Rematch. | Image credit: Sloclap/Kepler Interactive

This free, casual feel in a fiercely fought online game inevitably, at least in these early days, leads to chaos. The positionally-decided goalie is reminiscent of “rush keepers” from school, wherein anyone could be in goal, but it could only be one person at a time. If there’s a defining characteristic of school kids or people who play competitive games online, though, it’s an eagerness to show off. That goalie who ended up on the half-way line (honestly, there were some right liabilities for this at my school) is often dispossessed while trying to flick the ball over their head, leaving an open goal for all but the most spherically incompetent.

Let’s not pretend I’m innocent in all of this, either. Everyone, I assume, sees the spotlight focus on them at crucial moments, thinking for that split-second that you are in fact Romario and not actually a slightly chubby 11-year-old. Or, in Rematch’s case today, Harry Kane and not actually 42 – the chubbiness remains. Over time I’m sure this ball-hogging and headline grabbing will make way for more finessed play, and the signs are promising. I’ve already mildly thrown a fist or two into the air after a peak-Barcelona move ended in a goal to win a game in the dying moments. With two teams battling hard, not making mistakes, these sequences of play will be even more jubilant.

Rematch. | Image credit: Sloclap/Kepler Interactive

Concerns at this stage are mostly to do with goalkeeping. Not so much the way players leave the goals exposed, which is part of the game, but the act of saving itself. I’ve got to grips with the fundamentals of passing and shooting so that I’m not a complete embarrassment, but I still find myself diving in comical fashion as my hands flail nowhere near the ball, with replays confirming I was beaten by shots even the previously lambasted school children could have saved. I’m going to hit the training modes some more to see if I can become more competent.

There’s also the longevity to consider. Sloclap has promised new content in each season, but this is impossible to judge at this point, as is the general hook of leveling up your rank. An online-centric game like this also needs a healthy player base, which is far from a given. Rocket League, if you remember, launched into PlayStation Plus back when it was a premium paid-for offering. This helped establish a community. Rematch is part of Game Pass, but the early going will need to be smooth for those initially interested players to stick around.

I’ve tried at various points to get into Rocket League. I understand its popularity, but I never quite gelled with it. Rematch is an easier sell. I understand it and can intuitively play it, while there still being a clear path to improvement. Whether or not I’ll still be playing in a month or six months, who knows, but for now I’ve got my evening gaming sessions sorted. It feels good to be back, knocking a ball about – and this time not having to worry about smashing Class 3B’s window.

A copy of Rematch on PS5 was provided by the publisher.



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June 19, 2025 0 comments
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