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Battlefield 6 spotting: A side-on shot of a soldier lying prone with an LMG at the ready.
Product Reviews

‘Players ended up just shooting Doritos’: Battlefield 6 is toning down its aggressive ping ability after open beta feedback

by admin September 13, 2025



The Battlefield 6 beta felt like a throwback to an older era of Battlefield in all sorts of ways, but one of the big ones was its generous spotting mechanic: Slap that Q button in the general direction of a bad guy and their head got tagged with a scarlet “Dorito,” making them visible and vulnerable to the entire team.

The 3D spot is a staple of Battlefield that Battlefield Studios has no plans of abandoning again, but it agrees with players who thought spotting, and especially the Recon’s auto-spotting ability, was way too powerful in the open beta. In a recent interview with IGN, console combat designer Matthew Nickerson said changes are coming in the final game.

“We definitely reduced the range and overall reduced the power,” Nickerson said. “We found out a lot in open beta that it was obviously very strong, just like players said. Really, players ended up just shooting Doritos. Light environments, dark environments—they were just like, ‘Hey, aim at the Dorito. You’re going to hit something at the end of the day.’”


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I wish that were hyperbole, but I’d guesstimate that a fourth of my kills in the open beta were enemies I never actually saw. It could hardly be helped: Those red diamonds shone clear as day through all the dust and smoke that filled the streets of Siege of Cairo, and if you didn’t take advantage of the intel, they surely would.

The planned changes will reduce the range and duration of pings, presumably meaning that you can’t just spam Q at a small black speck on a hill and conjure a Dorito. That said, I assume you can still mark locations with a non-tracking ping from a great distance, which theoretically accomplishes the same thing, but only your squad can see it.

“Again, we want the information. It’s important to ping players,” Nickerson added, “but it’s got to be an active part of Battlefield. It can’t just be a fire-and-forget sweep across the whole thing [and] everyone’s lit up. That was very apparent in open beta, so we’ve made some considerable changes to the system.”

You can read the IGN’s full interview with Nickerson and technical director Christian Buhl for more insights ahead of the Battlefield 6 launch, including the team’s reaction to leaks and updated stance on cosmetics.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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September 13, 2025 0 comments
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Battlefield 6 spotting: A side-on shot of a soldier lying prone with an LMG at the ready.
Gaming Gear

Battlefield 6 devs knew ‘everything’ would leak from playtests but said the risk was worth it to get feedback from players: ‘That had to come at any cost’

by admin September 12, 2025



Game developers, generally speaking, don’t like leaks. Infinity Nikki studio Infold, for instance, recently described leaks as “poison to all creation.” That’s maybe a bit much, but it does capture the broad sentiment: When you’re working on something that’s meant to be a surprise, and someone blows that surprise, it sucks.

Developers do what they can to prevent leaks, but sometimes there’s just no getting around it. Such is the case with Battlefield 6: Technical director Christian Buhl told IGN that Ripple Effect (formerly DICE LA) “did not want leaks,” but it did want as much feedback from players as possible—and that meant rolling the dice.

“We had, actually, discussions, I think about a year or two ago,” Buhl said. “I guess it was maybe about two years ago, about how much we were going to do to prevent leaks versus how much we were going to do to get the game in front of players. We made a very deliberate decision that we were going to bias very heavily towards putting things in front of players and getting their feedback, even though we knew things would leak.”


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Sure enough, that’s exactly what happened: The Battlefield Labs program is technically a closed testing platform, but it’s been leaking like a sieve pretty much from the word go. That came as no surprise to developers—Buhl said he made a “big presentation” at one point where he asked rhetorically, and answered, “What will leak? Everything”—and it was ultimately viewed as a necessary price to pay: “We weren’t seeking leaks, but we knew that the most important thing was to get the game in front of players, get real feedback from players, get real telemetry, real data, and that had to come at any cost, including the fact that things would leak.”

Feedback from players is undoubtedly vital, especially when you’re making a game that aims to compete with the Call of Duty juggernaut. But there’s another significant benefit, as PC Gamer’s Morgan Park pointed out back in May when he wrote, “the Battlefield subreddit is an endless feed of leaked Battlefield 6 gameplay, and it might be the best marketing campaign of 2025.”

Leaks generate excitement that promotional trailers and developer streams can’t, because they’re “real” in a way that carefully curated marketing campaigns simply are not. And if that excitement generates demand for even more leaked material going forward, that has to be a lot better than people ignoring your game because nobody cares.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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September 12, 2025 0 comments
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Borderlands 4 Sets Record, But PC Players Are Struggling To Play
Game Reviews

Borderlands 4 Sets Record, But PC Players Are Struggling To Play

by admin September 11, 2025


Borderlands 4 is out now on PC via Steam and the Epic Store. And the looter shooter sequel is already the biggest Borderlands launch on Steam, with over 200,000 concurrent players just a few hours after its release. But reviews on Steam aren’t great, as many players are struggling to even play the co-op FPS.

On September 11, Borderlands 4 launched on PC. The long-awaited sequel to Gearbox’s Borderlands 3 is a bigger, better, and wilder experience than the previous game, featuring a host of smart changes and additions to the classic looting-shooting formula. However, that’s only the case if you can actually play the game and enjoy it. And on PC, players are reporting lots of performance issues, even on hardware that Gearbox listed as meeting the needed specs.

As of 4:30 pm EST on Steam, Borderlands 4 has about 2,000 reviews that are perfectly divided between negative and positive, giving the game a 50 percent mixed status. That’s no good! Scrolling through reviews, the biggest complaints seem to be not about the content of the game, but about how poorly it performs on various hardware setups. Players are also complaining about stuttering and hitching, or being forced to use DLSS to play the game at a stable framerate. Others can’t even boot the game up, reporting crashes before they even get into the action.

Of course, there are also plenty of reviews from people saying they had no issues at all and claiming that people complaining need to upgrade their PCs. This is the internet, so of course it devolved into a war with various sides and factions.

In the reviews on Steam, the most popular culprits people are blaming for the bad performance include Unreal Engine 5 and DRM protection software Denuvo. Over the last year or so, Unreal Engine 5 has become a target online as players believe the engine isn’t well-suited to big games and is hard to optimize. The complaints have gotten so loud online that Epic CEO Tim Sweeney even stepped in recently to defend the engine and lay the blame on devs who aren’t focused on optimization early enough in the cycle.

My experience playing Borderlands 4 on PC

I’ve been playing Borderlands 4 on PC for the last week, and my experience has been up and down. When I first got the game, I was playing on an RTX 3070 and struggled to run it at 1080p at 60FPS. I upgraded my rig to an RTX 5070 (something I had been planning to do for a few months now), and Borderlands 4 ran much better. However, I still found that I needed to run the game with DLSS on and frame gen to reach 120 FPS at 1080 with some settings kicked down to medium.  Considering the specs in the machine, I was surprised by how power hungry the game is, and I’ll admit that I continue to be disappointed with Unreal Engine 5 games.

That said, ever since I found some settings that worked and downloaded the latest drivers, which weren’t available when I first got access to the game, I’ve been having a great time playing the game on PC. It mostly locks to 120 with my current settings and setup, and it feels great. I should also point out, though, that there’s been some chatter indicating that the day-one patch for the game, which arrived shortly before launch, may have caused problems that weren’t present when critics and content creators were playing it pre-release. In my quick tests, I’ve found the most recent patch, the one people are playing with on Steam right now, seems to bring with it some issues that weren’t present before the day-one patch. But I need to play more to really see if things are broken.

I hope Gearbox issues a patch on PC soon to help improve things a bit. Or at the very least, get rid of Denuvo ASAP.



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September 11, 2025 0 comments
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Putting Star Wars in Destiny 2 sounded like a slam dunk, but the morning after Renegade's release date was announced, players seem unhappier than ever
Game Updates

Putting Star Wars in Destiny 2 sounded like a slam dunk, but the morning after Renegade’s release date was announced, players seem unhappier than ever

by admin September 11, 2025


It’s not a good time for Bungie. This year’s Destiny 2 expansion, The Edge of Fate, is widely regarded as one of the worst expansions the game has ever seen – a big feat to achieve when you’re 11 years old. As intriguing as some of the new story developments in the expanding world of Destiny are, little could soften the impact of some atrocious decision-making from the sandbox and gear teams within the studio: the grind in Destiny has rarely been worse, and fans’ patience for the MMOFPS is becoming increasingly thin.

Even the blowout reveal of what should have been a slam dunk for Bungie – a Star Wars collab that was initially announced back in May – has been met with apathy and disinterest. Renegades (to give the event its proper name) will be the first ever crossover-themed campaign in Destiny’s complicated history, and operates in a muddy middle ground between full crossover and vague skin-based collab.

“Renegades merges Destiny’s distinctive storytelling and gameplay with themes and elements drawn from the iconic sci-fi franchise,” Bungie enthuses in its own press release. In the expansion, we “will defy the Vanguard” to pursue Drifter across Sol, navigating a world of shadows and syndicates in the new social hub, Tharsis Outpost, as we work across story missions to build a crew and resist a rising faction tied to the Nine.

Go and see a Star War.Watch on YouTube

As you can see from the video above, Renegades positions an activity called the Lawless Frontier front and center: per Bungie, it’s “a chaotic, cooperative new game mode, where players take on a variety of high-risk jobs and contracts to earn reputation, unlock all-new Renegade abilities that change the tide of battle, and wield weapons that include the iconic Praxic Blade and an energy-based arsenal from the new Blaster archetype.” A new dungeon is also promised to land after the expansion’s launch on 2nd December.

But, frankly, who cares? This should have been a home run for Bungie – a big crossover like this is often catnip for MMO ride-or-dies – but the general consensus amongst the community at the moment is one of exhausted apathy. After the presentation that debuted information on both Renegades and the other incoming expansion, Ash & Iron, the top post on Destiny’s dedicated Subreddit reads: I think tonight this is a breakpoint for many people and Bungie as a whole. Another bemoans “Almost everything in this “Major Update” is reskinned/reissued, except [the paid shop]”, and every single top post in the dedicated megathread about Renegades is critical of Bungie.

Now, I’ve been a member of /r/DestinyTheGame for about 12 years, and even since the early days (alpha and beta for D1!), the sub has had toxicity issues. Go figure. But this is something else: I don’t think I’ve ever seen the community so fed up and bored with basically everything that is suggested.

The problem is three-fold: as well as Bungie losing key staff that have overseen the Destiny vision since inception, the remaining designers have also implemented sandbox aspects players actively hate – namely, The Portal, a high-grind, low-reward anomaly of game design that actively punishes you for wanting choice in the things you do and the gear you equip. Decisions like these seem to manifest because of a studio culture that “stem from a lack of player empathy, disconnected leadership, and a corporate-first culture,” per one recent report.

Diminishing returns. | Image credit: Eurogamer/SteamDB

At this point, it feels like Bungie’s back is against a wall: player numbers are dropping, player satisfaction is low, and even massive crossover events like Star Wars are failing to stem the haemorrhaging. As a big new update lands, concurrent player counts on Steam are even struggling to reach 50k – a historic low for the game. Will this trend reverse by December, when the Star Wars update actually launches? We’ll have to wait and see but right now, it doesn’t seem likely.



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September 11, 2025 0 comments
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Liverpool top dogs as EA Sports FC 26 reveals highest rated Premier League and WSL players
Game Reviews

Liverpool top dogs as EA Sports FC 26 reveals highest rated Premier League and WSL players

by admin September 10, 2025


EA Sports has revealed the top 26 players in both the Premier League and WSL for EA Sports FC 26.

In the men’s top league, after a dominant romp to the title last season Liverpool have come out on top with 8 players in the top 26, just beating Arsenal who have 7.

With a few high-profile departures as club legends reached the end of their time up North, Man City have just 5, including 2 downgrades for Rodri and Dias and 2 new players in Donnarumma and Reijnders.

Newcastle and Chelsea have 2 midfielders in the top 26 a piece, while Youri Tielemans makes it for Villa with Bruno Fernandes rounding out the list as the last vestigial reminder of Manchester United at the top end of the Premier League.

In the WSL though, underdog Champion’s League winners Arsenal have 3 players in the top 5, but it’s 6-in-a-row title winners Chelsea who have the most strength in depth, with a mighty 11 of the 26 highest rated WSL players (despite downgrades for key players like Sam Kerr and Lauren James following injury-hit seasons).

New additions include the popular Ultimate Team pick Grace Geyoro after her move from PSG to London City Lionesses (however that does mean she now no longer links with male PSG players), as well as Chelsea defender Naomi Girma who was the first women’s player to be transferred for more than $1 million.

These ratings come after the top 26 male and female players from every league around the world were revealed earlier this week, with Lamine Yamal seeing a huge +8 upgrade while Mo Salah and Kylian Mbappe claimed the top spots.

The full FC 26 database will be revealed on September 12, but the list of new Icons joining Ultimate Team is already out, including legendary names like Zlatan Ibrahimovic, Andres Iniesta and Francesco Totti.

EA Sports FC 26 drops, fittingly, on September 26 for PlayStation, Xbox and Nintendo consoles as well as PC.

The full list of the 26 highest rated players in the Premier League and WSL is as follows:

Highest Rated Premier League Players

Name:
Rating:
Position:
Team:

Mohamed Salah
91
RW
Liverpool

Rodri
90
CDM
Man City

Virgil van Dijk
90
CB
Liverpool

Erling Haaland
90
ST
Man City

Gigi Donnarumma
89
GK
Man City

Alisson
89
GK
Liverpool

Florian Wirtz
89
CAM
Liverpool

Alexander Isak
88
ST
Liverpool

Gabriel
88
CB
Arsenal

Bukayo Saka
88
RW
Arsenal

Cole Palmer
87
CAM
Chelsea

Moises Caicedo
87
CDM
Chelsea

Declan Rice
87
CDM
Arsenal

Bruno Fernandes
87
CAM
Manchester United

William Saliba
87
CB
Arsenal

Alexis Mac Allister
87
CM
Liverpool

Martin Odegaard
87
CAM
Arsenal

David Raya
87
GK
Arsenal

Viktor Gyokeres
87
ST
Arsenal

Ruben Dias
86
CB
Man City

Bruno Guimaraes
86
CM
Newcastle

Ibrahima Konate
86
CB
Liverpool

Sandro Tonali
86
CM
Newcastle

Tijjani Reijnders
86
CM
Man City

Ryan Gravenberch
85
CDM
Liverpool

Youri Tielemans
85
CM
Villa

Highest Rated WSL Players

Name:
Rating:
Position:
Team:

Alessia Russo
89
ST
Arsenal

Mariona
89
CM
Arsenal

Khadija Shaw
89
ST
Man City

Guro Reiten
88
LM
Chelsea

Chloe Kelly
87
RM
Arsenal

Lucy Bronze
87
RB
Arsenal

Leah Williamson
87
CB
Arsenal

Beth Mead
87
RM
Arsenal

Lauren Hemp
87
LW
Man City

Katie McCabe
87
LB
Arsenal

Millie Bright
87
CB
Chelsea

Sam Kerr
87
ST
Chelsea

Grace Geyoro
86
CM
London City Lionesses

Sandy Baltimore
85
LM
Chelsea

Erin Cuthbert
85
CDM
Chelsea

Ella Toone
85
CAM
Manchester United

Caitlin Foord
85
LM
Arsenal

Yui Hasegawa
85
CDM
Man City

Vivianne Miedema
85
ST
Man City

Kim Little
85
CDM
Arsenal

Lauren James
85
RM
Chelsea

Naomi Girma
85
CB
Chelsea

Keira Walsh
85
CDM
Chelsea

Chiamaka Nnadozie
85
GK
Brighton

Hannah Hampton
84
GK
Chelsea

Sjoeke Nusken
84
CDM
Chelsea



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September 10, 2025 0 comments
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A party of runescape adventurers
Gaming Gear

In tribute to a player’s departed baby son, Old School RuneScape players turn out in ‘hundreds’ to pay respects to his namesake: ‘It was so overwhelming seeing so many people at Zeke’s shop’

by admin September 10, 2025



MMOs tend to function, more or less, as enormous mechanisms for competition. PvP, being the first to a particular raid, pulling off troubling works of deception in EVE Online—this is what I associate with the phrase ‘massively multiplayer’. But sometimes, the stars align and players come together to do something truly nice for each other.

A Reddit user and Old School RuneScape player going by Gr3g1n4t0r posted to the game’s community subreddit yesterday that it had “been a year since my son, Zeke, has passed away.” The player’s son had been born prematurely, but “held on for almost 4 months until he sadly passed away.”

To pay tribute and mark a year since their son’s passing, the player announced they would be making a trip to see Zeke, owner of the store Zeke’s Superior Scimitars, in World 388 shortly after the post went up.


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And then, well, you can probably guess what happened next: players turned out in impromptu throngs to join Gr3g1n4t0r in their tribute to their child.

Numerous screenshots posted to Reddit show great crowds of people gathered around Zeke’s store using the Redemption prayer—which triggers a large green heart to manifest above your avatar’s head. Meanwhile, chat abounded with messages like “Hell yeah Zeke lives on,” and “Here for you and Zeke <3”. Even a Jagex staff member—Mod Sarnie—turned up.

Thank you guys for honoring our Zeke from r/2007scape

“Thank you for hosting,” wrote another player on Reddit. “Hundreds of people came to support your beautiful tribute. My condolences, and I hope this community brought you some happiness.”

In a post after the event, Gr3g1n4t0r wrote their thanks: “Thank you to everyone who saw the post and paid their respect. It was so overwhelming seeing so many people at Zeke’s shop. It was so nice to hear your stories as well. We have such an incredible community with the biggest hearts.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

In a separate post, they wrote “The community is the best in the world. Love you Zeke ❤️”.



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September 10, 2025 0 comments
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Better for Battlefield 6 vehicles to start off "too weak", says producer to players sore about tooled-up engineers
Game Updates

Better for Battlefield 6 vehicles to start off “too weak”, says producer to players sore about tooled-up engineers

by admin September 10, 2025



In my experience, there are two kinds of tank in Battlefield games. There are the ones driven by other people, which are cut from solid granite yet move like ballet dancers. And then there are the ones driven by me, which are made out of candy floss and handle like shopping trolleys. Possibly, this reflects some kind of underlying “skill issue”, but come now, that’s speculative reporting that flies in the face of logic. Clearly it’s a balancing issue. Here’s Battlefield 6 lead producer David Sirland with a little more, based on learnings during the new shooter’s multiplayer beta.


You may have found that the tanks, helicopters, jeeps and jets on show in said Battlefield 6 beta were somewhat squishy, versus the hardiness of infantry and especially, engineers equipped with anti-tank mines and rockets. Responding to an aggrieved Xitter post (as reported by PCGamer), Sirland acknowledged that there’s a balancing issue here, but also, suggested that developers DICE, Ripple, Motive and Criterion may have lowballed the rides to begin with, in order to set a good foundation.


“That is a balance issue wholesale, not specific to this special situation however,” he wrote, when one user complained about the potency of said engineers and their dastardly munitions. “And one we are actively working on. Rather have too weak vehicles over too powerful to start. Its a tricky one as players get better at using them over time as well.”


I find this both funny and interesting. Funny because Battlefield 6 has made a drinking game out of slaughtering vehicles in trailers: those choppers certainly don’t seem fit for much besides blowing up. And interesting because it’s a quick glimpse into the ever-gripping intricacies of game balancing.

There is arguably no such thing as “good balance” inasmuch as balancing is an on-going process – developers have to keep adjusting the mixture to keep up with the ingenuity and quirks of clashing groups of players, while hazily targeting some kind of optimal all-round experience. Sirland’s aside has made me consider the prospect that developers might deliberately ship a game they consider ‘unbalanced’ because they’re trying to anticipate how player behaviour might evolve. They’re trying to balance for how people will be playing in a few month’s time, perhaps. A fearful gamble, indeed.


Add these insights to EA’s longer, official account of how they’re changing Battlefield 6 based on the beta playtest. There are vehicle-heavy maps coming in future Battlefield Labs playtests, so we can get another sense of the curiously variable sponginess of those tanks, which assuredly has nothing to do with the steadiness of my thumbs.

The final game will release on October 10th. The single player story sees the US army trying to save NATO from a rogue PMC, which I think is a bit daft given the current US administration’s foreign policies.



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September 10, 2025 0 comments
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Hollow Knight: Silksong developers are trolling players with a seemingly safe haven
Game Reviews

Hollow Knight: Silksong developers are trolling players with a seemingly safe haven

by admin September 10, 2025


While Hollow Knight: Silksong’s cute character designs may suggest something light and effortless, do not be fooled. Silksong is not an easy game to play. In fact, it is darn difficult, requiring plenty of precision, be it platforming of fighting.

Thankfully, developer Team Cherry has popped a number of benches throughout Silksong, where the game’s protagonist Hornet (and the player), can take some weight off and recover from the perils that have come before, before heading once more out into the fray. Except, when the team hasn’t…

You see, many players have come to realise that Team Cherry has in fact planted at least one trick bench in the depths of Silksong, that doesn’t really play fair (please read no further if you do not want to know where).


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Silksong’s trick bench can be found in Hunter’s March, which itself is found off The Marrow. As with many other areas in Silksong, it is tricky. It’s an area you can do early on, but should probably come back to with more upgrades to actually have a better chance of getting through. Needless to say, when you get to a bench, you will likely feel a sense of relief, and want to finally pause and take a breather. Except this trick bench will scupper that breather, and when Hornet sits on it she will activate a spike trap that will whop a load of health off. Ouch!

A post on the Hollow Knight reddit titled ‘I have no words. This is the most anger I have ever felt for any game ever. I had one mask’, with an accompanying picture of the offending bench, has been commented on by many other players who feel a similar amount of anguish (though largely in good humour).

“I was like ‘finally, a bench’, sat down at two masks and let go of my keyboard.. Died,” one reply reads. “My partner was spectating the whole thing and we just laughed for five minutes.

“Damn, the developer had fun making this game for seven years.”

You can check out Silksong’s bench trap in action via the posts below.


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Thankfully, you can disable the trap, and the trick bench then becomes a regular safe bench. If you head to the left side of the bench before sitting on it, you will come across a lever. Swing Hornet’s needle at it, and you will deactivate the spikes (phew).

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 10, 2025 0 comments
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Hornet sits on a bench.
Game Updates

Silksong Fans Furiously Debate If It’s Too Hard As Some Early Players Quit

by admin September 9, 2025



Fans have been waiting almost a decade to go hands-on with Hollow Knight: Silksong and the hype was off the charts. Now that people are finally playing, those expectations have been brought back down to earth. Silksong is a good game. Maybe even a great one. But it is also a hard one. Harder than the first game? That depends on who you ask. While players rave about their favorite new characters, secrets, and boss fights, other are bouncing off the game, feeling unwelcomed by the new Metroidvania Soulslike.

One of the biggest differences between Silksong and the original Hollow Knight is that enemies hit harder earlier in the game. Instead of taking one mask of damage off Hornet, even some rank-and-file minions can knock two off with each hit. Add to that the fact that Hornet can’t heal until a full wheel of silk has been earned and you have a recipe for an uncompromising early game. Maps and UI elements must also be purchased as upgrades, leaving newcomers who tend to easily get lost in 2D mazes scrambling more than usual to figure out where to go and what to do.

“My wife is a massive Hollow Knight fan and has been waiting for Silksong to come out for years,” reads one of the biggest threads on the Silksong subreddit from this weekend. “She is not the most skilled of players but she was able to complete Hollow Knight and enjoy her time. Silksong, instead, is breaking her apart. She has spent three days fighting Moorwing without beating it and she’s dropping the game for good. I hope she’ll pick it back up sometime but it’s sad to see all the anticipation die out like this.”

Team Cherry

Moorwing has been brutalizing many players in the Greymoor section of the game. The flying moth has lots of attacks that are tricky to dodge, and it requires a shocking number of hits to finally bring down. There are ways to accidentally skip the fight altogether or cheese him into submission, but if you’re just grinding Silksong out without searching for guides or trying to exploit tricks, it’s a pain in the ass, one of those fights for true Soulslike sickos and not necessarily for the people who come to Hollow Knight for the worldbuilding, exploration, and wonderful characters.

Is Silksong really harder than Hollow Knight?

There’s a good comment on the Silksong Steam discussion page that breaks down some of what might be going on with the initial reaction to the sequel. “People are complaining because this game doesn’t give them nail upgrades and an early charm system with charms that trivialize a lot of boss mechanics for 3/4th of the entire game, and instead attempts to get its players to recognize tells, queues, patterns, positioning, and programmed it’s enemies to specifically punish overly aggressive or greedy play,” it reads.

Instead of treating Hollow Knight like a tutorial for Silksong, this argument claims some players are treating the new game like a continuation of the old one instead of recognizing the clear yet subtle differences, including a diagonal downward attack that complicates combat and platforming, especially for people used to the first game’s more straightforward up/down pogo-ing on top of enemies. Though there are Crests players can find in Silksong even early on to help make the game easier, it seems clear Team Cherry also made a point of not greasing the wheels with combat as much as it did with Hollow Knight.

Hunter’s March is insane bro.

Crazy difficult platforming and the enemies are hard too 💀

These stupid bugs took FOREVER to beat. #Silksong pic.twitter.com/2EAEAnq5Vq

— KAMI (@Okami13_) September 6, 2025

Enemies deal more damage, take longer to kill, and some of the longer run-backs after you die to a boss can be lowkey soul crushing. Here’s a 30-second clip of a player going back to the Act 1 boss after dying, a trek which includes more than one non-trivial platforming section. Whether players ultimately enjoy it or not, the double damage many enemies do compared to Hollow Knight is already the biggest meme coming out of Silksong‘s launch. “The reason it took so long to come out: Team cherry was trying to beat the game before they released it,” one fan joked.

Silksong is too hard vs. Silksong is bad

The post-launch conversation around the Hollow Knight sequel has generally followed this arc, forking along to parallel tracks over the weekend. First: “Yay, it’s out!” Second: “Check out cool thing X.” Third: “Boss fight Y was incredible” or “Help, I can’t stop dying.” And finally: “This game is too hard and it’s the best” or “This game is too hard and it sucks.” We’re at the point where an initial backlash to how much more punishing Silksong is has been followed by a backlash to the backlash. Much of it essentially boils down to: okay, maybe Silksong is much harder but that doesn’t make it worse than Hollow Knight.

My guess is that there are two things going on here. The first is that Silksong is reaching a much wider audience at launch than Hollow Knight ever did, and I would guess many of those players are coming to it from non-Souls-inspired backgrounds. They are here for the neat story, excellent art, and top-notch Metroidvania exploration, not necessarily the “git gud” grind that comes with hitting what seems like an insurmountable challenge you that you persevere through, knowing eventually, whether hours later or days later, you will overcome it.

Team Cherry

The second is that so much is riding on Silksong, following years of hype and secrecy, that everyone is extra touchy about the possibility it could be worse than Hollow Knight. We’ve all been there. You go to see a movie you were really excited for. It washes over you in haze. There were parts you loved. You talk about them outside the theater with friends. Than days go by, weeks, years even, and you eventually admit it wasn’t as good as you hoped. Disappointment sucks! Do I think most people are actually disappointed with Silksong? Not at all. But I think any naysaying this early on in the “honeymoon period” of a new indie darling’s release can feel like an attack.

TL;DR: the internet is currently designed to make negativity go viral, which elicits defensive hyperbole in response.

What’s clear is that there’s a not-insignificant number of people already feeling burnt out on Silksong or bouncing off of it entirely because of its less forgiving design. “I beat Hollow Knight twice through (Radiance), I love the game and its world and its vibes and everything you mentioned, and I’m currently falling out of love with a sequel I desperately WANT to enjoy, due to a difficulty curve that feels completely out of sync with Hollow Knight’s,” wrote one player on the subreddit. “I’m handling the difficulty fine, but it’s just exhausting,” wrote another. “I think Silksong is beautiful and a masterpiece, but the two mask damage is tiring. Most people WILL have a skill issue, even if they’re managing, so rather than the game be fully enjoyable like Hollow Knight, it will create exhaustion which is not fun.”

Silksong doesn’t have difficulty options or any other way to mitigate its challenge outside of in-game remedies like finding certain upgrades and Crests as early as possible. We’ll see if that ultimately holds it back from the same level of fawning adoration that its predecessor achieved, or if Team Cherry decides to address the skill gap in a post-launch update. Purists will be able to say they were there on day-one with their double-damage victories intact to prove it, but at least that way everyone else can discover the rest of the special game Team Cherry spent seven years making.





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The Saudi Arabian takeover of fighting games' biggest tournament means players - and the wider community - have a choice to make: between its culture and a payout
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The Saudi Arabian takeover of fighting games’ biggest tournament means players – and the wider community – have a choice to make: between its culture and a payout

by admin September 8, 2025


Last week, RTS, co-owner of Evo, the biggest fighting game tournament in the world, announced it had been acquired by the Saudi Arabian city of Qiddiya. While far from the sole event of note across the genre, Evo remains a symbol of sorts for the fighting game community. Of all the tournaments, it is Evo that is held in the highest regard. Now, that community must choose between its long-lasting values and the bag.

That bag, one doubtless filled with financial support fighting game’s best players and organisers dearly desire (if not in some cases, outright need), comes with a price of its own. The Saudi Arabian government has in recent years been engaging in a mass sportswashing campaign across the gaming industry, buying up developers and events in order to paint a shining picture of the country. A country that, under this current government, has a history of human rights abuses, is ranked fourth globally on the slavery index, which assassinated the journalist and critic of the Saudi government, Jamal Khashoggi, in 2018, and which still employs state executions as punishment for non-violent criminal acts – those executions surging in 2025.

If the new RTS owners are flanking the tournament from its right, its left is no bastion from government influence either. Sony had until late last month been a co-owner of Evo while also being a major partner of the Saudi Arabian Esports World Cup. Its share was acquired by Nodwin gaming, a notable Indian esports business that, for once, actually has decades of event experience behind it, rather than the usual efforts from newcomers to milk money out of passionate young gaming enthusiasts. Sadly, as of July this year, it’s now also working extensively with the Saudi Arabian government for the country’s Esports World Cup media rights in India.

Here’s a video breaking down the numbers of Evo 2025.Watch on YouTube

How did we get here? The Saudi Arabian venture into the video game industry has gone largely uncontested, save for a few professional players and the Geoguessr community, of all things. The Saudi Arabian government could not have picked a better time to start paying for relatively cheap PR. Esports organisations, having failed to create a source of sustainable income, scared off investors a few years back. This, to put it succinctly, means that the majority of the competitive gaming space right now is hungry for cash, save for a few particular scenes.

If the wider esports space is skint, then the fighting game scene is especially so. For years, the community has kept the arcade spirit alive, maintaining a norm of open-bracket tournaments that allow any aspiring player to sign up and try their luck against the best in the world. This has proven a good thing for steady growth and cultural development; going to a fighting game event is as much a social endeavor for the vast majority of attendees as it is a competitive venture.

The negative consequence of this however is that the competitive fighting game scene remains an especially difficult landscape for pro players to make a decent living. This trade has forced some of the best players in the world to focus on content creation for some financial stability. Bryant “Smug” Huggins for example, a beloved and highly talented player, has focused much of his efforts on YouTube and Twitch, and who can blame him? Sponsoring fighting game players has proven relatively unappealing due to the open bracket format. With the unpredictability an open bracket brings, as a sponsor there is no guarantee that your player will show up on a livestream, let alone on the finals stage. What’s the point in paying a player $10,000 if no one sees your company logo?

Events like Frosty Faustings are great for the typical attendee, but can be brutal for getting a logo on camera. | Image credit: Victoria Hionis / Frosty Faustings

Tournament prize pools help a little but not much for the vast majority of professional players. A Street Fighter 6 player winning the Capcom Cup would win a fantastic $1m – but you can only have one winner. Coming 5th lands you $10,000, nary enough to sustain oneself for a year. Winning Evo 2025, the biggest event in the world, earned Dominican superstar MenaRD $16,932. Hardly superstar money. As a result the majority of players are content creators or live streamers – with the exception of a select few non-competitor figures like Stephen “Sajam” Lyon or Maximilian Miles Christiansen (AKA Maximilian Dood), the players are the influencers.

It is therefore disappointing, but not at all surprising, that when Saudi Arabia burst onto the scene with a bag full of cash, there was little by way of true pushback. Games publishers like Bandai Namco and Capcom appear entirely unbothered by any moral concerns; Saudi Arabia’s investment essentially amounts to a bucketload of free marketing for their games. Likewise, competitive players largely leapt to grab it with both hands. When the Esports World Cup showed up with “life changing money” – the first, held in Riyadh last year, had a total prize pool of more than $60m – those who have dedicated their lives to the genre weren’t exactly in a great position to turn it down.

This brings us to the real point here: that as a result of all this, the everyday people involved in the fighting game scene have been put in a lose-lose position. Take Victor “Punk” Woodley, who is the Evo 2024 Street Fighter champion and a fantastic player – he also dropped out of school to pursue a career as a pro long before any real Saudi involvement in the scene.

Or take Alex Jebailey. Everyone loves Jebailey. The owner and founder of fighting game event CEO, he’s been a tournament organiser since 2010, running both CEO and CEOtaku. Hosting fighting game events is expensive, stressful, and not very profitable. Doubly so these days, with ongoing economic upheaval in the USA that has hurt both wallets and the desire to travel.

This isn’t to single those individuals out – far from it. Instead the question is whether it’s really any surprise that Jebailey, with a company to keep afloat and a family to provide for, has been working on the Esports World Cup as a senior product manager for fighting games? Or that Woodley, having committed everything to fighting games as a career, hasn’t given it up in an instant? The situation with the fighting game community, and indeed much of wider esports, is a world away from that of, say, professional footballers, golfers, or belt-holding boxers – many of whom are multimillionaires already – who have happily made the same decision.

The Saudi Arabian government has proven that money is no barrier to promoting their ventures, even cross-promoting fighting games its invested in. | Image credit: Riyadh

At the same time however, with notable fighting game players readily engaging directly with the Esports World Cup, ground was already ceded for the expansion of Saudi government influence. Likewise criticisms towards those who have taken a stance were numerous, and largely ignorant (or worse). Some would point to the USA’s sins, suggesting that taking a stand against Saudi’s government-funded Esports World Cup was hypocritical if those same people also competed in American events. But Evo and other American events had no government involvement – they were ultimately community events. Many participating in the EWC would argue that engaging directly is the only way to influence change, though a recent Amazon documentary on the EWC blurred out rainbow flags on players’ uniforms. And all the while executions in the country have only increased since the EWC’s emergence – so much for the hopes for a positive impact on human rights.

People might also state it’s good for the region, and would at least develop the competitive gaming community there. Except the EWC is an invitational, focused almost entirely on bringing foreign players in, rather than promoting local talent from the region. To those against the EWC as part of wider support for LGBT folks, they’d state it was perfectly safe for all attendees despite their gender or sexual identity – which may very well be true, but it certainly wouldn’t be true for those an hour down the road. All these justifications fade away with even the slightest of interrogation, and in most cases quickly expose themselves as excuses to make a quick buck without having to stop and question it.

This glitz and glamour is so extravagant and widespread for a reason. | Image credit: Esports World Cup.

This week it was made clear, to even those who were happy not thinking too hard about the wave of sportswashing, that the Saudi Arabian government had no intention of stopping its spending spree. It wants it all. I’m certain there are wonderful people working at Evo, with their heart in the right place and a desire to serve the community just as they have for years. I’m sure Evo Vegas next year will be great fun – we may even see a substantial increase in the prize pools. But the event now is – regardless of their intent – a component in the sportswashing venture. It’s a bummer, but that’s the reality.

There’s no regulatory body to stop this, and no bigger fish (or frankly given the state of esports’ profitability, greater fool) to buy the tournament from its new owners. And so this is unlikely to go away, at least unless the Saudi Arabian government decides competitive gaming isn’t worth the squeeze, or that only a mere handful of fighting game fans will ever actually travel to Qiddiya without getting paid to do so.

The consequences are unavoidable: any diehard fighting game fans, competitive players, and all the wider community members from devs and publishers to event organisers on the ground, find themselves with a decision to make. Stay true to the long-held ideals of the FCG – that any and all are welcome – or take the money with full knowingness of where it’s come from, and what that money truly means. At the very least, it’s time for those who have expressed their displeasure to actually turn those words into action, to support grassroots events – once again – and to carve a line in the sand, though that as always is far from easy. For those who haven’t, it’s now absolutely clear: the time where it was once possible to turn a blind eye to sportswashing in fighting games is absolutely over.



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