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Game Science reveal Black Myth: Zhong Kui, a new action-RPG that aims to catch Wukong players "off guard"
Game Updates

Game Science reveal Black Myth: Zhong Kui, a new action-RPG that aims to catch Wukong players “off guard”

by admin August 20, 2025


Black Myth: Wukong developers Game Science have revealed Black Myth: Zhong Kui, another single-player action-RPG steeped in Chinese mythology. It casts you as a ghost-hunting god who wanders between hell and Earth. Here’s a CG short from Gamescom’s Open Night Live 2025, which shows the fearsomely bearded Zhong Kui himself riding an extravagantly sized tiger.

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In a Q&A on the official site, the developers call the game a “tentative first step – to build more distinct game experiences, to challenge ourselves with bolder features, and to bring fresh ideas to our world and narrative design”. They want Wukong players to feel “right at home” while “catching them off guard in the best way”. That said, for now the new game remains “little more than an empty folder”, with no release date and little sense in the CG trailer of how Zhong Kui fights, compared to Wukong. I’m guessing that tiger is a useful ally, though.

We quite liked the original Black Myth, with bygone reviews editor Ed Thorn (RPS in peace) calling it “a refreshing adventure after Elden Ring’s knotty DLC”. We were less keen on the mildly draconian PR messages to certain streamers, cautioning them to avoid “feminist propaganda”, “politics” and discussion of the Chinese games industry.

These gamergatory memos followed a lengthy report from IGN about alleged workplace sexism at Game Science. The devs refused to say anything to Ed about this when he asked at a preview event. If we’re invited to preview Zhong Kui, we’ll give it another shot.

Check out our Gamescom 2025 event hub for all the PC game announcements and preview coverage from Cologne.



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August 20, 2025 0 comments
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Black Ops 7’s co-op campaign culminates in a DMZ-like ‘Endgame’ activity for 32 players in an open-world map, plus it has unlockable weapon camos
Game Updates

Black Ops 7’s co-op campaign culminates in a DMZ-like ‘Endgame’ activity for 32 players in an open-world map, plus it has unlockable weapon camos

by admin August 20, 2025


Call of Duty is aiming for its next campaign to be a part of the “connected” experience of the overall live-service game, starting with Black Ops 7.

During a media briefing event last week, Treyarch revealed that the BO7 campaign is playable for up to four players in co-op, played over 11 standard, explosive set-piece missions. Not only that, but you will be able to unlock campaign-specific weapon camos (including four Mastery camos), reticles, player cards, and other cosmetics, all while earning XP to progress your overall level and even individual battle passes. There will even be daily and weekly challenges to complete.

Image via Activision

The campaign stars David Mason and his Spectre One team, including Mike Harper, Eric Samuels, and newcomer Leilani Tupuola, with support from BO6 character Troy Marshall who is now several decades older in this story. Some sort of red, hallucinogenic gas seems to be the main catalyst for weird visions and trippy missions, given what little gameplay I was shown.

Once that story’s 11 standard missions are completed, however, a new “Endgame” experience will unlock, featuring an open-world Avalon map for up to 32 players to explore and fight enemies in. Gamers will be able to fly into the battle royale map-like zone to fight AI soldiers and robots, complete missions, and rank up their operators with new abilities and a level-up system called Combat Rating.

Increasing your Combat Rating (max level 60) will give players access to higher-tier areas of the map, but here’s the catch: if you die, you wipe and have to start all over again, similar to games like Modern Warfare II’s DMZ mode or Escape From Tarkov. That’s right, wiping as a squad will reset your progress for that operator.

Each individual, playable operator also has their own abilities and skill specializations that can be unlocked and leveled up, such as a Grapple Hook, Mega Jump, or Drone Charmer that spawns quad-rotor drones to take down enemies.

Treyarch says that Endgame will be the “final proving ground where all of your campaign progress is tested in a new environment.” Progress is tied to “shutting down Guild activities” as you “move into the hardest regions.”

Image via Activision

A lot about Endgame is still being kept secret for now, but players looking to expand their BO7 experience and unlock everything it has to offer may find some real fun in this new co-op experience to play alongside multiplayer and Zombies modes.

BO7 launches for PlayStation, Xbox, and PC later this year.

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August 20, 2025 0 comments
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‘Stop with the advertising c***:’ The First Descendant dev apologizes for blatant AI ripoff ad, and players express their honest thoughts
Game Reviews

‘Stop with the advertising c***:’ The First Descendant dev apologizes for blatant AI ripoff ad, and players express their honest thoughts

by admin August 19, 2025


Screenshot by Destructoid

|

Published: Aug 19, 2025 10:25 am

The First Descendant devs admitted issues in their advertising strategy on TikTok after community backlash over AI-generated videos flooding the platform last week. The issue went to the extreme of a content creator being impersonated without his permission, as if he were endorsing the game.

Developer Nexon explained it didn’t create any of the videos shown in the reported TikTok ads. They used TikTok’s Creative Challenge system to allow other creators to make videos “voluntarily” for The First Descendant, which were automatically used as ads for the game on the platform. Nexon apologized and wrote:

“After confirming with TikTok, we learned that no system currently exists to verify potential copyright infringement, and TikTok is now conducting further investigations to identify any additional cases. One confirmed case involved unauthorized use of DanieltheDemon’s content by another creator. TikTok identified this as a violation of its guidelines and has already blocked the creator’s account.”

The company added that “We are taking the TikTok advertisement issue very seriously, recognizing that we failed to uphold the authenticity of our marketing content and to respect the efforts of our creators and community.” It promised “additional review steps” when publishing promotional material online for The First Descendant. 

DanieltheDemon’s case was the most problematic one. Players spotted what seemed to be him robotically talking over The First Descendant gameplay in an ad on TikTok, but the creator later said it was not him in the video, and he didn’t authorize the use of his likeness in any of the published content. While Nexon didn’t make the video, the company still benefited temporarily from it with the TikTok ad.

The First Descendant community was unmoved by Nexon’s apology. On Steam, most players asked the developer to stop focusing on ads and fix game issues instead.

“Stop with the advertising c***, and make a FUN GAME. Fix the crap you broke, and make it more player-friendly,” an angry player wrote. “The best ads for a game are the people who play it,” a second one added.

Nexon’s reply has yet to make the game’s Reddit community care, but one player, while recognizing the company’s effort, echoed the sentiment that The First Descendant needs improvements first. “Their priorities are off at times, and the game’s balance is a f****** joke to the point where I don’t even play anymore […] but that doesn’t mean I don’t see the effort and care put into the game.”

The First Descendant has a new patch scheduled to release on Aug. 21, with content still to be confirmed. If players are to be heard, the game update will have balance changes and bug fixes that will make them want to advertise The First Descendant to their friends.

Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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August 19, 2025 0 comments
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Capcom asks PC Monster Hunter Wilds players to wait until Title Update 4 this winter for "CPU and GPU related optimizations"
Game Updates

Capcom asks PC Monster Hunter Wilds players to wait until Title Update 4 this winter for “CPU and GPU related optimizations”

by admin August 19, 2025


PC gamers who are hoping Capcom updates Monster Hunter Wilds to improve performance will have to wait a little longer. A statement made on X.com via the official Monster Hunter account has told players that improvements are coming, but not until this winter.

To our hunters playing #MHWilds on PC, we’re committed to listening to your feedback and improving both performance and stability of the game.

Although we will continue to implement gradual improvements in the weeks ahead, we are targeting Free Title Update 4 this winter to implement a multifaceted plan, including CPU and GPU related optimizations, followed by a second stage of mitigation measures afterwards.

We’ll share more information on the specifics in the future.

The news comes alongside the release of Hotfix patch Ver.1.021.02.00, which has dropped on PS5, Xbox, and PC.

Hotfix patch Ver.1.021.02.00 details:

Bug Fixes and Balance Adjustments

  • Fixed an issue that reduced the invulnerability window upon successfully performing the long sword’s Iai Spirit Slash against monster attacks that have long hit detection durations.
  • Fixed an issue where, when the Item Bar Display option is set to Type 1, if you select an item using the Item Bar while in Aim/Focus Mode and then release Aim/Focus Mode, the selected item would revert to an empty slot.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 19, 2025 0 comments
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Varric and Harding in Dragon Age: The Veilguard.
Product Reviews

We can’t keep making videogame stories for players who aren’t paying attention to them

by admin August 18, 2025



Harvey Randall, Staff Writer

(Image credit: Future)

Last week I was: Talking about entropy in MMORPGs, and being a busy bee in World of Warcraft.

I’ve noticed a trend—particularly in some recent RPGs—of, well, let’s call it ‘Netflixiness’.

Dialogue designed to leave absolutely nothing to interpretation, to exposit information in the most direct way possible, devoid of any real character or context. There’s an assumption that any moment the audience spends confused, curious, or out-of-the-loop is a narrative disaster.

I hate to keep knocking Dragon Age: The Veilguard about, especially since I still had a decent time with it all told, but the thing that made me break off from it after 60 hours really was its story. It’s a tale that does get (slightly) better, but it gave me a terrible first impression I never quite shook.


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Given the game’s troubled development history, and the fact that some of its writers have produced perfectly fine work before (Mordin Solus, for cryin’ out loud), I’m led to believe this pattern comes from the top. Well, I have a hunch.

When Varric says “That ritual is going to tear down the Veil—the only thing separating us from the Fade and an endless number of demons” to Rook, his mission partner, who should know all of this already, I can’t help but think of one thing. Second screen viewing.

In this excellent article in the International Journal of Communication, Daphne Rena Idiz recounts a time where an interviewee told her that Netflix had insisted: “What you need to know about your audience here is that they will watch the show, perhaps on their mobile phone, or on a second or third screen while doing something else and talking to their friends, so you need to both show and tell, you need to say much more than you would normally say.”

Now Harvey, one might say, that makes absolutely no sense. Videogames—with some exceptions in genre, like idlers—aren’t played as second screen activities. To which I would reply: You’re exactly right, but since when has that stopped executives from chasing trends against common sense before? These are the people who thought Veilguard still should’ve been a live service game. After everything.

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This is conjecture, but I don’t think it’s out of pocket to assume some of these companies are chasing the narrative successes of streaming services. Or that in doing so, their big bosses might adopt all sorts of “wisdom” designed for making media meant to be consumed, not enjoyed.

After all, in these second-screen shows, nothing is left up to chance. If your audience gets lost, it’s bad. If your audience gets confused, it’s bad. Bad stories are confusing. Good stories are understood. I know these things because I’ve looked at other good, popular stories.

The Veilguard follows in this trend, because it’s a game that’s terrified of audiences getting lost at any point. As fellow PCG writer Lauren Morton put it, it’s “desperate to chew my food for me”. And whether the problem lies with big movers and shakers at EA, or their selected testing audiences, it doesn’t matter. Because we’re shooting ourselves in the foot, here.

Everybody loses

Videogames are enjoyed in a ton of different ways—some are even designed for you to tap out of the story entirely, or to only engage with it as an option. And this is fine. But you cannot, as EA did, reach for other audiences on the assumption that the nerds will like whatever you give ’em.

(Image credit: BioWare, Electronic Arts)

Some players will skip every cutscene, glaze over every dialogue entry, and hammer their skip button ’till the face button’s worn out. And I have no qualm with these people—they simply value a different set of things from me. We can coexist. It’s the design assumption that we must be met in the middle that’s messing us up.

For this player, a story that’s impossible to ignore will barely register for them. If anything, it might backfire—making them feel coddled or pushed into situations they don’t care about. And for me, dialogue that’s written for people who aren’t paying attention makes my brain want to crawl out of my skull and autonomously go do anything else.

Here’s the thing: Good writing advice says to ‘show, not tell’ not because everything must be shown as soon as it comes up, lest the audience be lost, but because it’s inherently more interesting to give us the pieces we need to draw conclusions. Crucially, you don’t always have to actually give people information.

Confusion isn’t a fail-state, not having the answers immediately isn’t a disaster. It’s okay to let a question mark float above your player’s head, or to trust they’ll get the gist from context clues. We can tell the ritual Varric and Rook are trying to stop is dangerous because they’re trying to stop it. I promise.

Confusion isn’t a fail-state, not having the answers immediately isn’t a disaster.”

I feel like there’s this phantom assumed viewer who, without a full set of narrative cards in their hand, will throw their controller and immediately do something else. And that makes me sad, because it assumes your players aren’t curious. That they don’t want to have questions, or aren’t interested in seeing where something leads.

Some aren’t, sure, but if you design videogame stories for them, you rob from your most invested players the simple pleasures. Analysing the story, looking deeper into scenes, discussing it with each other online. And as someone who watched Final Fantasy 14 reach a fever-pitch of over-explaining during Dawntrail, that stings, let me tell you.

I’m sick of seeing games with an air of corporate weight sitting on top of them. I’m tired of watching a scene and going “yep, that probably tested well with audiences”. I’m exhausted by this pervasive idea that writers are to be resented, or that I have the memory of a goldfish (I do, but that’s besides the point).

I want to get a little lost. I want to have to think about what a scene I just watched meant. I want to see where your story goes, rather than be told where it’s headed. We simply cannot keep making videogames for people who aren’t paying attention, because it won’t change anything for them—and it’s making the rest of us bloody miserable.

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August 18, 2025 0 comments
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WNBA players to play alongside NBA stars in NBA 2K26 MyTeam for the first time with new game mode announced
Game Reviews

WNBA players to play alongside NBA stars in NBA 2K26 MyTeam for the first time with new game mode announced

by admin August 17, 2025


Women’s NBA players are set to take the court alongside their male NBA counterparts in NBA 2K26’s MyTeam mode for the first time. WNBA players will appear in all MyTeam game modes, including the new Breakout: Gauntlet mode where players complete a series of matches where the difficulty gets harder and harder, but they can only use each card in the collection once.

WNBA players have been part of the dominant 2K franchise since the introduction of 12 WNBA teams in NBA 2K20. But it took another two years until NBA 2K22 for Candace Parker to become the first female cover star.

In-game, the Attributes and Badges for both NBA and WNBA players’ cards will “function identically”, which 2K hopes will give a “balanced, consistent gameplay experience no matter who is on the court”.

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This news comes after EA’s flagship sports game, EA Sports FC 26, announced four new female Icons joining its roster of legendary players in Ultimate Team. Male and female players have shared the pitch in FC Ultimate Team for the last couple of years in a move that’s been largely successful, if not without its difficulties.

Comparing the two sports franchises, it will be interesting to see how WNBA stars are balanced within the meta of 2K26 MyTeam, where EA Sports FC has struggled to keep all but very top-tier women’s players competitive – with some notable exceptions.

As well as new player cards there will also be a dedicated WNBA Domination tier, and you will be able to customize your team with every WNBA uniform and the entire league’s court floors.

NBA 2K26 will launch on September 5th, with Early Access starting on August 29th, for PlayStation, Xbox and Nintendo consoles and PC.



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August 17, 2025 0 comments
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v-bucks
Product Reviews

FTC issues $126 million in Fortnite refunds, gives eligible players an extra 2 weeks to apply for their money back

by admin June 26, 2025



The US Federal Trade Commission has issued a new wave of refunds totalling $126 million to Fortnite players who were charged for unintentional purposes, and reopened the claims process to allow people who missed it the first time around another chance to get their money back.

The refunds stem from a 2022 settlement between the FTC and Epic Games, which saw Epic agreed to pay a total of $520 million in penalties over allegations that it violated the Children’s Online Privacy Protection Act (COPPA) and used “dark patterns” to trick Fortnite players into making unwanted purchases. $275 million of that amount was a penalty for violating COPPA, while the remaining $245 million was earmarked for refunds to consumers who made those unwanted purchases.

The first wave of refunds went out in December 2024, to the tune of $72 million issued over more than 629,000 payments. This second round is even bigger: More than $126 million in total, in 969,173 payments being sent out over June 25 and 26. And the FTC does not dick around with V-Bucks or account credits: The refunds will be issued as either cheques or PayPal payments.


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If you’ve already filed for your refund, there’s seemingly nothing more to do than be patient and wait for the money to show up when it’s your turn: A number of redditors say they received their refunds today, seemingly without advance notice.

Eligible consumers who have not yet submitted a claim will now have until July 9, 2025, to submit one at https://t.co/EGRQmW04Wu.June 25, 2025

More importantly, though, if you missed out on the refund filing deadline the first time around, the FTC has reopened the process: You now have until July 9 to put in your claim at www.ftc.govMore importantly, though, if you missed out on the refund filing deadline the first time around, the FTC has reopened the process: You now have until July 9 to put in your claim at www.ftc.gov/fortnite. Sorry, but you have to be a citizen of the US to be eligible, and at least 18 years of age, although if you’re younger you can have a parent or guardian fill out the paperwork for you.fortnite. Sorry, but you have to be a citizen of the US to be eligible, and at least 18 years of age, although if you’re younger you can have a parent or guardian fill out the paperwork for you.

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June 26, 2025 0 comments
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For the love of Ibrahimovic, Rematch players, learn to pass before I become the very thing I hate
Game Reviews

For the love of Ibrahimovic, Rematch players, learn to pass before I become the very thing I hate

by admin June 25, 2025


I feel like I’ve finally found a competitive online game that I enjoy and can’t stop thinking about. Rematch, Sloclap’s 3/4/5-a-side football game, is what Rocket League would have been based on if the world made any sense. It’s not, which has resulted in a bizarre situation where you have to describe Rematch as Rocket League with people instead of cars… so, just football, then. Anyway, I love it. In fact I love it despite the fact that a large portion of the player base is the absolute worst kind of person: a ball hog.

Rematch

  • Publisher: Sloclap, Kepler Interactive
  • Developer: Sloclap
  • Platform: Played on PS5 Pro
  • Availability: Out now on PC, PS5 and Xbox Series S/X.

Rematch isn’t an easy game to get to grips with. Unlike most football games, where passing and shooting feels guided to ensure you get that sense of being a professional, in Rematch it’s incredibly easy to fluff things so sensationally you can’t help but laugh. Fail to swivel fast enough before taking a snap shot and you’ll fire the ball into the side wall: embarrassing! Point the left stick (if you’re playing with a controller) slightly skewwhiff while passing and that dream through-ball you imagined ends up setting up a counter attack in the opposite direction: face palm! Get a little ahead of yourself in goal and you’ll dive in completely the wrong direction of the incoming shot: sorry!

This is to say, I understand that people will make mistakes in Rematch. I make plenty of them. Learning while playing is part of the game, especially as the training isn’t the best at the moment. What I don’t understand is how many people are playing this and completely failing to grasp the very basics of football. Please, if you are reading this and are playing or plan to play Rematch, pass the ball. If you’re playing in goal, read that request again, and again. Pass the ball.

The football snob in me is starting to creep out, now, like a snail who thought that drop of rain was enough of a reason to make a dash onto the baking-hot pavement. I know it’s ill-advised, but I can’t help it. If I was playing on PC or Xbox where a large portion of the player base is likely to be giving Rematch a whirl via Game Pass, I’d be thinking along the lines that a lot of these people (perfectly nice people, I’m sure, but football morons, to be blunt) don’t really have much of an idea of what football is and just saw it in the latest additions and fired it up. Fair enough. But I’m playing on PlayStation where people paid at least £20 to play this. I say “play” but no one watching the calamities I’ve witnessed would dare to suggest this is football being played. Bungled, sure. Masacred, if you’re being even more dramatic.

See this? This is a ball. Kick it to other players on your team. | Image credit: Sloclap/Kepler Interactive

It’s become a bit of a joke amongst the burgeoning community that all you hear during games is people spamming the “give me the ball” button. “Pass it,” “square it,” “back post,” and so on, endlessly. I hate it, but I understand it. A lot of players simply refuse to pass the ball. I’m endlessly making myself open to receive the ball from the goalkeeper, only for said keeper to attempt an overhead flick over the oncoming attacker. Nine times out of 10 this fails, and the opposition scores into an open goal. If it doesn’t fail, nine times out of 10 the next attacker will leap onto the goalie and dispossess them, scoring into an open goal. If this doesn’t fail, and the goalie is now over the half-way line, they’ll continue to refuse a pass, often opting to shoot from way too far out, the sensibly placed goalkeeper saving effortlessly. Unless someone has decided to fill the void left behind this galavanting nincompoop, guess what? Correct! The goalie with the ball in their hands now simply has to shoot straight down the pitch to score into an open goal.

Good job, everyone. Good job! This is where things have started to become a little unpleasant. During my initial days with Rematch I’d use the pre-set quick-messages like the lovely person I am. “Sorry” I’d say shamefully as I missed an open goal. “We’ve got this” I’d yell as the team took a commanding 2-0 lead. “Good job!” I’d say, happy to acknowledge a lovely bit of play from a teammate. Well, things are starting to sour on that front, and I’m not happy about it.

You can tell this person isn’t going to pass the ball. No chance. | Image credit: Sloclap/Kepler Interactive

“Good job” has, for many players, become a contronym. Yes, it at times does mean exactly as you’d think, a congratulations to someone who has done something worthy of praise. But, shamefully, I and others are now using “Good job” when the goalkeeper thinks they can dribble the length of the pitch. “Good job” I instinctively jab on the controller quick-select button. Real “Good job” you absolute cretin! I’m not proud of myself, OK.

Football has always brought out the worst in me. I will quietly watch my beloved Spurs, raising a semi-clenched fist occasionally but not with too much emotion just in case celebrations are cut short by a VAR decision, but you wouldn’t believe the words I’m muttering in my mind – truly shocking stuff. “Good job” is just the tip of the iceberg. Funnily enough, a lot of this also stems from wanting people to “pass the ball!”

Thankfully I’m starting to see things improving in ranked matches, where the general play is far more team-focused than in quick matches. I hope there’s some way Sloclap can start to reward team players a bit more, though. Currently it’s far too easy for a complete chancer to score way more points in a game than a solid team-first workhorse. If this can be changed we might see less moments of complete idiocy.

A copy of Rematch on PS5 was provided by the publisher.



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June 25, 2025 0 comments
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Mikayla Raines holds two fox kits for an Instagram photo.
Esports

Overwatch players mourn SaveAFox’s Mikayla Raines whose foxes voiced Kiriko’s spirit

by admin June 24, 2025



Overwatch 2 players are paying tribute to YouTuber  Mikayla Raines, the founder of SaveAFox, after she took her own life in June.

On June 23, Mikayla’s husband, Ethan Raines, uploaded a video to their YouTube channel explaining that his wife had taken her life after being harassed online.

“They consistently spread ridiculous claims and rumors, and being the sensitive human that she was, Mikayla took it all to heart,” he explained. “It hurt her a lot. For years, she pushed through the pain of people trying to bring her down. But this time, it went too far.”

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At just 20 years old, Mikayla Raines launched SaveAFox Rescue in 2017, an animal rescue nonprofit based in Lakeville, Minnesota. The organization focuses on saving foxes from fur farms and finding them permanent homes and, as per its website, has rescued over 150 foxes.

Instagram: saveafox_rescue

While the internet has been mourning Raines, the Overwatch community was hit hard by her death due to the surprising connection SaveAFox has to the hero shooter.

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Blizzard recorded Mikayla Raines’ foxes for Overwatch 2

Shortly after news of Raines’ death, the Overwatch 2 community had their attention turned to a 2024 Facebook post from SaveAFox.

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“Did you know that in Overwatch 2, Kiriko’s fox spirit features the sounds of your favorite SaveAFox foxes?” they said. “Blizzard brought out a sound crew, set up a bunch of microphones, and recorded the foxes here all night long! They were even nice enough to make a generous donation to help us out.”

The resurgence of this post took the OW2 fandom by storm, with many learning about Mikayla and her story.

“I never even knew the fox voices were recorded at a real fox sanctuary. That’s really cool, although RIP the founder. It’s an awesome thing they did with their short time here on earth,” one commented.

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“Blizzard should create a charm or a skin for Kiriko in her honor. Or do we have a Kiriko specific map? Maybe place a monument?” another suggested.

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“This news hit me like a truck. I didn’t know her foxes voiced the Kitsune, my heart broke even more now. I’d like to think she found peace that the people that pushed her into this decision will never find,” someone else chimed in.

So far, Blizzard has yet to address Raines’ death, and it’s unclear if they plan to add an in-game item as tribute to her.

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If you or somebody you know is struggling with suicidal thoughts, you can reach out to the Samaritans (116 123) in the United Kingdom, or the National Suicide Prevention Lifeline (1-800-273-8255) in the USA. For a list of worldwide hotlines, click here.



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June 24, 2025 0 comments
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War Thunder
Product Reviews

War Thunder players have done it again: Yet another restricted document is leaked to win a forum argument

by admin June 24, 2025



It’s a day ending in “y” so you know what that means: as per tradition, military documentation not cleared for public release has once more been posted on the War Thunder forums in order to win an argument about a piece of hardware. If this sounds familiar, maybe it’s because you’ve previously read about leaks involving the Eurofighter Typhoon and F117 Nighthawk, or the M2A2 Bradley.

A brief primer: War Thunder is developed by Gaijin Entertainment, a free-to-play military sim with real-world hardware from various eras. The game’s schtick is realism and attention to detail, which attracts a considerably knowledgeable crowd of enthusiasts, including military personnel, who like to argue over the veracity of how the game simulates various vehicles.

Which is how we end up with things like a June 21 thread titled “All Harrier 2 missing extreme maximum G factor,” where a War Thunder player called MatrixRupture decided to take the red pill. “We all know the Harriers are terribly incorrect,” they begin. “Since the AV-8B manuals have been opened to be shared let’s take a look… All that needs to change is the out-of-balance motion.”


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The text was accompanied by source material, in this case a page from the NATOPS AV-8B and TAV-8B Harrier flight manual.

Community Manager Smin1080p_WT was on it instantly: these people have been here before. The material was immediately removed, the OP temporarily banned, and the thread locked with the following familiar statement:

“The source you attempted to post is NOT cleared for public use and is very clearly marked ‘DISTRIBUTION STATEMENT C’ [on] its front cover. No source material that is restricted, export restricted or classified will ever be tolerated, handled or used in any way on any of our platforms.”

This is accompanied by a link to the War Thunder rules on posting source material, which is the top-stickied post atop the most popular of the game’s forums: not that it seems to make much difference. War Thunder’s “Restrictions on Classified and Export Restricted information” are mere guidelines for this fanbase.

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The community reaction to the material being posted is either amusement of the “we did it again boys” variety, or players harrumphing over the distinction between classified documents and something marked with “Distribution Statement C,” which means it’s restricted to authorised US government personnel and contractors.

(Image credit: Gaijin Entertainment)

It is true that certain War Thunder leaks have been way more serious than others in terms of classification, and some of them have involved posting material that can be found relatively easily online. But you can almost feel Gaijin’s community managers banging their collective heads against a wall at this point, just muttering “don’t post any restricted material” over and over and over again.

At least there’s no regional bias though. The Harrier material takes its place in a proudly global tradition, with previous leaks including documentation for US aircraft like the F-16, F-15E, and F-117, China’s ZTZ-99, the Eurocopter Tiger and Eurofighter Typhoon, the UK’s Challenger 2 tank, and France’s Leclerc. Gotta win those forum arguments about turret movement range.

“This probably isn’t the biggest leak ever, not at all,” a former RAF engineer told the UK Defence Journal. “These kinds of manuals float around online, especially older ones. But that doesn’t change the fact that if it’s marked as controlled or restricted, platforms like War Thunder have no choice but to take action.”

Every time this happens, Gaijin Entertainment eventually gives the community some sort of reminder that such material will never be used to alter in-game vehicles. But it always falls on deaf ears. It has once again been 0 days since restricted military material has leaked on the War Thunder forums: see you again soon.



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June 24, 2025 0 comments
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