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Crypto Vet Raoul Pal: Big Game Yet to Be Played
Crypto Trends

Crypto Vet Raoul Pal: Big Game Yet to Be Played

by admin August 24, 2025


  • Raoul Pal on altcoins: “Big game is yet to be played”
  • Ethereum (ETH) ATH signals start of altseason?

Economist and investor Raoul Pal, founder and CEO of the Real Vision media platform, shared a super-optimistic forecast for crypto. One overlooked indicator of cryptocurrency capitalization might be close to a historical breakout.

Raoul Pal on altcoins: “Big game is yet to be played”

TOTAL3, a metric of cryptocurrency market capitalization excluding Bitcoin (BTC) and Ethereum (ETH), is demonstrating a bullish pattern. The breakout can be massive, so the “big game is yet to be played,” investor and analyst Raoul Pal said in a tweet yesterday, on Aug. 22, 2025.

As demonstrated by Pal’s chart, an ascending triangle pattern started taking its shape in early 2021 or about five and a half years ago. In technical analysis, the ascending triangle is a bullish pattern that forms when the price breaches the upper horizontal trendline with rising volume.

The pattern has already touched the trendlines six times. Should this pattern play out, the breakout might happen in mid-2026.

Star investor Dan Tapiero, the founder, CEO and CIO of 1RoundTable Partners (1RT) and 10T Holdings (10T) managing over $1.5 billion in digital asset investments, agreed with his colleague:

Oh goodness… Insanely bullish chart. Gonna be one hell of an alt season

As displayed by Pal, the level of $1.06 trillion in equivalent is crucial for TOTAL3 to reach its breakout phase.

Ethereum (ETH) ATH signals start of altseason?

Commenting on the chart by Pal, seasoned trader Michael van der Poppe indicated that the big breakout is around the corner for altcoins.

Yesterday, on Aug. 22, 2025, Ethereum (ETH), the largest altcoin, finally set its new all-time high on CoinGecko at $4,889. Meanwhile, for CoinMarketCap, the 2021 ATH was registered at $4,891.

Normally, the Ethereum (ETH) price revisiting historic highs hints at liquidity flow from Bitcoin (BTC) to altcoins. With BNB and Solana (SOL) gearing up toward new records, the market might either be on the verge of altcoin season or already in the middle of it.

As of press time, Ethereum’s (ETH) price slightly retraced to $4,721 on insane trading volume of $73 billion. Ether’s price added 11% overnight, while the trading volume more than doubled.



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August 24, 2025 0 comments
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The Most Dope Games We've Played During Gamescom 2025
Game Updates

The Most Dope Games We’ve Played During Gamescom 2025

by admin August 20, 2025


Gamescom 2025 has begun, and I’m on site in Cologne, Germany, checking out more than two dozen new and upcoming games, ranging from Hollow Knight: Silksong to The Outer Worlds 2 to 007 First Light and beyond! I’ll be doing individual write-ups for a lot of these games, but I’ll also be writing condensed quick-hit thoughts on the coolest games I’ve played so far, and you can read them right here (so bookmark this page, folks!). 

The Most Dope Games We’ve Played During Gamescom 2025

Below, you’ll find a running list of the games I’ve played during Gamescom 2025. They’ll be listed in reverse-chronological order, so the latest game I’ve played will be at the top and the first game I played will be at the very bottom!

Hollow Knight: Silksong

It’s real, y’all. Hollow Knight: Silksong exists and is playable, and I checked out the game’s very first level, Moss Grotto. After a brief cutscene that shows Hornet trapped in a Cinderella-like carriage (that she then breaks out of), I take control. Immediately, Hornet is much faster than the first game’s protagonist, both as she platforms around and with her attacks. She has a new ability called Bind (used by pressing B on an Xbox controller) that heals her. However, you can’t spam this ability as it requires using a bar on screen that must be full. 

It recharges over time and by defeating enemies, and I found it pretty easy to get it full for another Bind. Platforming around Moss Grotto feels a lot like 2017’s Hollow Knight, though Hornet is more nimble and can mantle up cliffs and platforms. The enemies here are easy to defeat, and it’s not until I fight the demo’s boss, Moss Mother, that I’m challenged. It’s a fun fight, but still mostly easy. 

With the demo and my hands-on time with Silksong behind me, I’m excited to see what else awaits me in the full game. If this first level is any indication, it’s going to be a great Metroidvania, much like the first game. That said, I’m not convinced it’s going to break through the hype and make a mark on the genre like the first game did. I’m also not convinced it needs to, though. 

For more, read my full Hollow Knight: Silksong hands-on thoughts here. 



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August 20, 2025 0 comments
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Terence Stamp during 2005 Cannes Film Festival - Terence Stamp Portraits at Orange Beach in Cannes, France.
Gaming Gear

Actor Terence Stamp, who played General Zod in Superman and Mankar Camoran in The Elder Scrolls 4: Oblivion, has died

by admin August 17, 2025



As reported by the BBC, the family of Terence Stamp has confirmed that the actor died on Sunday morning at the age of 87. In Stamp’s long and illustrious career, the actor had some notable videogame performances, including the Prophet of Truth in Halo, and Mankar Camoran in The Elder Scrolls 4: Oblivion.

Stamp was born to a working class London family in 1938, and first rose to popularity in the 1960s, once even being considered to replace Sean Connery as James Bond. Stamp is perhaps best known today for the second act of his career, where he made a mark as a versatile character actor. Stamp played General Zod opposite Christopher Reeve in the first two Superman movies in 1978 and 1980.

The Making of Oblivion (FULL | HQ | ENG) – YouTube

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Stamp had a small number of videogame appearances in his career, most notably in Halo 3 and The Elder Scrolls 4: Oblivion. Stamp was one of a number of famous actors who lent their voices to Oblivion, including Sir Patrick Stewart, Sean Bean, and Lynda Carter. Stamp’s performance as Mankar Camoran can once again be heard in Virtuous’ remaster of Oblivion, as well as the upcoming Skyblivion mod remake.


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In the documentary, The Making of Oblivion, Stamp can be seen working in the booth, delivering some of his lines as Camoran and receiving direction from longtime Elder Scrolls lead, Todd Howard. Though Stamp says in the documentary that he had only gotten the FedEx of the script the night before recording and that he was less familiar with this “area of performance,” his delivery of Camoran remains a highlight of the game.

“Superman 1 and 2, kinda my formative years, when I was six or seven. Terence Stamp is General Zod, and he has a great line in Superman 2, where he gets Superman to kneel,” Howard explained in the documentary. “‘Son of Jor-El, kneel before Zod!’ And my brother would always do that but change ‘Zod’ to ‘Todd.’ Just over the years, one of those things.”

Naturally, in-between recording Cameron’s commanding and esoteric monologues to the Mythic Dawn cult, Stamp graciously delivered a menacing “Kneel before Todd!” For Howard and his brother.

Stamp was reportedly in talks to reprise his role as transgender drag queen Bernadette Bassenger in a distant sequel to the 1994 film, The Adventures of Priscilla, Queen of the Desert. According to IMDB, his final role will remain an appearance in Edgar Wright’s 2021 film, Last Night in Soho.

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August 17, 2025 0 comments
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Death Stranding 2
Product Reviews

It’s been so long since I played a 30 fps console game, it took me a week to realize Death Stranding 2 was literally giving me headaches

by admin June 25, 2025



Just over a week ago, after devoting half my Sunday to delivering packages across the continent of Australia in Death Stranding 2: On the Beach, I went to bed with a dull ache behind my temples. I wrote it off as a likely symptom of the usual suspects: maybe I hadn’t drunk enough water, or by snacking my way through the afternoon instead of having a proper meal, by the time I had dinner the headache was already settling in as a side effect of hunger. Maybe lack of caffeine? It’s not like I’d spent all day glued to the TV, which can sometimes leave my brain buzzing and desperate for a break.

But by Tuesday I had a new suspect: Death Stranding 2.

I didn’t start to blame the new PlayStation 5 game, which I’ve been playing for the past week and a half, until last Tuesday, when I went to bed with a pounding headache. It was the kind you wake up from in the middle of the night and immediately notice the absence of, relieved of a tiny subconscious irrational fear that your brain could just be like that now. Tuesday had otherwise been normal: I’d worked most of the day and felt fine, then played about two hours of Death Stranding in the evening. That was all it took for the ache to start burrowing in.


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Nothing in the game seemed like an obvious trigger. Wearing a VR headset for long enough is guaranteed to give me a light headache or nausea, but Death Stranding 2’s standard third-person camera is basically videogame comfort food, easily digested. And the game doesn’t suffer from dramatic framerate drops or the kind of zoomed-in first-person FOV that can often cause nausea.

The only thing it suffers from, as a console game, is running at 30 frames per second. But after years of primarily gaming on PC, apparently that’s all it takes to mess my brain up good.

Like most big budget, high fidelity games on the PS5, Death Stranding defaults to a “quality mode” when you launch it, prioritizing resolution, but it doesn’t advertise that fact. You wouldn’t know there’s a performance mode unless you go into the options menu’s graphics settings tab, which has only two entries: screen brightness and graphics mode, which can be flicked over to “prioritize performance” to lock the framerate at 60 fps instead of 30.

Death Stranding 2: On The Beach – PS5/PS5 Pro – Digital Foundry Tech Review – 4K HDR – YouTube

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In a PC game that tab would be my first port of call, but for the first few days I was playing Death Stranding 2 I didn’t even bother checking it, because I knew I wouldn’t find the granular settings for things like texture quality and draw distance and anti-aliasing I’m used to on PC.

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Besides, the game looked great! So I just started playing it. And also started getting headaches.

I grew up playing loads of console games at 30 fps or worse (ahh, Nintendo 64) without issue, but over the last decade or so it’s become more and more of a rarity for me. I’m used to locking games to at least 60 fps on my 144Hz monitor. On my Steam Deck, the types of games I tend to play at 30 fps don’t involve much rapid action: Dorfromantik is as chill as they come.

So either my brain’s somehow grown more vulnerable to strain from lower framerate games altogether, or there’s something about Death Stranding 2 that I found especially nauseating. (Screen size could also be a factor, since the Steam Deck doesn’t dominate my view the way my 60″ TV does).

When I sat down to play the game on Wednesday, I opened the meager graphics menu for the first time and switched it to performance mode. It immediately felt like breaking free from the tar pits that pockmark Death Stranding’s world. Everything was moving so fast. The animations and protagonist Sam’s responsiveness to my button presses were suddenly so snappy I couldn’t believe what I’d been tolerating for the last few days.

Flipping back and forth between the two graphics modes now, I think the most likely culprit for my headaches is the camera—spinning it around at 30 fps makes me a little queasy. Perhaps stronger motion blur would help cover up the choppiness of the refresh rate, but I’m not sure that would be an outright cure.

(Image credit: Kojima Productions)

I think the bigger issue is responsiveness. I’ve gotten so used to a game leaping to enact my inputs within every 16.67 millisecond window—the time it takes to generate a frame at 60Hz—that waiting double that time for each button press or analog stick flick, plus 20 milliseconds of input lag from my TV and a few more from the wireless controller, is now just too jarring. Like when I’m playing a VR game and the refresh rate of the screen is a smidge too low to perfectly match every little motion of my head, there’s a disconnect between what my brain’s seeing and what it thinks it should be seeing.

I’m thankful Death Stranding 2 has a performance mode on consoles, and for players who are happy with 30 fps, the game runs extremely steadily in that mode. I’m now happily headache free despite playing 20-something hours of the game in the last few days. But it also renewed my appreciation for the fact that even the most barebones PC port today will likely still offer enough graphical options to hit 60 fps on years-old hardware.

Yeah, we’re still struggling with unoptimized games like Monster Hunter Wilds and the stutter epidemic. But between standard graphics settings, upscaling tech like DLSS and FSR, frame generation, and community-made tools like Special K that help smooth out performance, these days 60 fps is a lot closer to the floor for PC gaming frame rates than it is the ceiling. And judging by the quality of the first game’s excellent PC port, when Death Stranding 2 does finally arrive on PC it’ll be an even better version of an already stunning game.



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June 25, 2025 0 comments
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Nobody should be surprised by how Jon Jones' retirement played out
Esports

Nobody should be surprised by how Jon Jones’ retirement played out

by admin June 24, 2025


  • Andreas HaleJun 24, 2025, 07:36 AM ET

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      Andreas Hale is a combat sports reporter at ESPN. Andreas covers MMA, boxing and pro wrestling. In Andreas’ free time, he plays video games, obsesses over music and is a White Sox and 49ers fan. He is also a host for Sirius XM’s Fight Nation. Before joining ESPN, Andreas was a senior writer at DAZN and Sporting News. He started his career as a music journalist for outlets including HipHopDX, The Grammys and Jay-Z’s Life+Times. He is also an NAACP Image Award-nominated filmmaker as a producer for the animated short film “Bridges” in 2024.

UFC CEO Dana White delivering the retirement news of arguably the greatest mixed martial artist of all time at a postfight news conference in Baku, Azerbaijan, after Saturday’s UFC Fight Night card was as underwhelming as it gets.

White’s tone suggested that he was let down — again — by the man he recently called the best pound-for-pound fighter in the world.

That man — Jon Jones — has operated on his terms and moved at his own pace. His retirement was no different.

But should anybody be surprised Jones decided to go out this way? More importantly, do we believe that this is truly the end of Jones’ complicated career?

For better or worse, Jones is easily the most selfish fighter in UFC history. And that has worked brilliantly for his MMA career and to the detriment of everyone else.

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Jones’ retirement squashed a highly anticipated heavyweight title unification fight between Jones and interim champion Tom Aspinall after months of will they, won’t they. Jones went out of his way to denigrate Aspinall as an opponent, calling him unproven and annoying. At the same time, he opted to take a legacy-furthering fight with 42-year-old former champion Stipe Miocic that may age better on paper. There was no real reason for the Miocic fight to happen other than the UFC gifting Miocic a payday and feeding Jones’ ego. White felt confident enough last December to guarantee “100 percent” the fight would happen and Jones would take on Aspinall next.

Instead, Jones routinely teased retirement, floated bouts against non-Aspinall opponents such as Alex Pereira and Francis Ngannou and seemingly laughed at the idea that he could be stripped of his title.

And remember, you can’t strip a guy like me at this point I give the belt up freely. Veni, vidi, vici. 😘

— Jonny Meat (@JonnyBones) June 6, 2025

“The fight was done,” White told the media on Sunday in New York. “We had the fight done a long time ago. Why he decided not to fight, you guys will have to ask him that.”

Jones has let people down before to maintain control. There is no concern for the fans, his promoter, or his teammates. But the greatest athletes always have a quirk that separates them from the rest. Jones’ quirk just happens to be selfishness.

That selfishness has protected him for his entire MMA career. Without it, he may not be where he is today.

Jones not fighting Aspinall is just one of many examples where Jones has put his needs first, regardless of who has helped him get to where he is. The UFC could have abandoned Jones during his litany of legal issues. Instead, they stood by their most popular and profitable star, perhaps more than any other fighter outside of Conor McGregor.

But what about when Jones leapfrogged his Jackson Wink teammate Rashad Evans to fight Mauricio “Shogun” Rua for the light heavyweight title? What was allegedly a close relationship between training partners dissolved into a vitriolic war of words that led to Evans leaving the gym. Evans called out Jones for being “fake” and said his “good guy act” would eventually fall apart. Jones went on to defeat Evans at UFC 145 in 2012, but the words of his rival have hung over Jones’ career.

Jones also turned down a short-notice fight with Chael Sonnen, causing the cancellation of UFC 151 in 2012, the first time a UFC pay-per-view was called off. To be clear, Jones had three days left in his training camp when he learned Dan Henderson was injured and Sonnen, a former middleweight title contender, had offered to step in. White’s disgust with Jones rang loud and clear on a conference call announcing the cancellation.

“This is one of the most selfish, disgusting decisions that doesn’t just affect you,” White said at the time. “This is affecting 16 other lives, their families, kids are going back to school. The list goes on and on of all the things, the money that was spent for fighters to train and the list goes on and on. Like I said, I don’t think this is going to make Jon Jones popular with the fans, sponsors, cable distributors, television network executives or other fighters.”

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Aspinall vows to become the heavyweight GOAT after Jones’ retirement

Tom Aspinall speaks after officially becoming the UFC heavyweight champion after Jon Jones’ retirement.

When asked on Sunday about whether Jones ducked Aspinall, White referred to UFC 151. “I’ve said it a million times and I’ll say it again: Jon Jones has never ducked anybody other than that one goofy time with the Chael Sonnen thing.”

Other champions have stepped up on short notice, including Islam Makhachev, who recently defended his lightweight title on a day’s notice against Renato Moicano at UFC 311, but Jones opted to look out for himself. Is it wrong? Not necessarily. Jones would have been favored to win regardless, but he couldn’t be in control of the circumstances, and that’s the key to his decision-making.

Perhaps the most interesting example of Jones putting himself first is how he has expertly navigated the latter half of his career and protected his status as MMA’s GOAT.

The front half of Jones’ career was astounding and filled with dominant performances over Hall of Fame fighters Rua, Evans and Vitor Belfort. He also finished three future HOFers in Sonnen, Quinton “Rampage” Jackson and Lyoto Machida. But over the past decade, he has fought a mere nine times because of legal issues, suspensions and injuries.

Outside of two fights with bitter rival Daniel Cormier — one of which was a knockout win at UFC 214 in July 2014 that was overturned because Jones tested positive for a banned substance — the back half of Jones’ UFC career doesn’t compare to the first.

Jones expertly avoided putting himself in danger of losing by fighting so infrequently. To his credit, he still won. But fans began questioning what would happen against a high-level opponent in his prime. A megafight with Ngannou never materialized in part because Jones reportedly asked for “Deontay Wilder money” ($20-$30 million), and we have seen something similar with Aspinall. Jones chirped through social media and diminished the importance of the fight.

It’s not about money, loyalty or pleasing anyone else for Jones. It’s about Jones doing what he wants, when he wants and how he wants. And when he grew tired of the fans complaining and was possibly given a deadline to make a decision to fight or give up the heavyweight belt, White said Jones called and retired.

If, or when, Jones decides to come out of retirement to fight Aspinall or someone else, he’ll be in the driver’s seat of negotiating. After all, retirement is leverage in MMA, and if there’s one thing Jones loves, it’s operating on his terms.





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June 24, 2025 0 comments
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Cronos: The New Dawn looks like it's made for those of us who loved looking at Bloober Team games but never played them
Game Updates

Cronos: The New Dawn looks like it’s made for those of us who loved looking at Bloober Team games but never played them

by admin June 24, 2025


Bloober Team is no stranger to visually-stunning, intriguing horror games. But if you wanted something with more action, nothing the studio has made before – save for maybe the recent Silent Hill 2 Remake – has quite delivered in that area.

This is part of what makes Cronos: The New Dawn a very special title, especially for those of us who want to get into a Bloober Team game but don’t enjoy running and hiding from scary things as much as we do taking them on in combat.


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Cronos has been on the radar of action-horror fans everywhere practically since it was unveiled. Much of that has to do with its unique take on combat, which initially looked like something out of Dead Space, but was later revealed to be a lot more interesting.

The core mechanic in combat is the ability for enemies to merge with each other, effectively evolving in real-time. This not only has the potential to turn up the difficulty of an encounter right as you’re in the middle of it, it also means you’re going to have to be a lot more mindful of where you take on each fight.

As seen in the latest gameplay deep dive, dead bodies can be absorbed by enemies you’re currently trying to fight, which adds to their health, and even unlocks new attacks. You’re seemingly required to lure enemies away from dead bodies they can potentially use against you.


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It’s quite an unusual – but very tactical – approach to combat in a survival horror game. Speaking of which, Bloober Team explained that Cronos does feature some elements of resource scarcity, so you won’t be running around gung ho.

Earlier this year, we spoke to the game’s directors about a range of topics, including why the team decided to take its next project in more action-y route, and how it wants to blend the horror elements of its past games with that more interactive approach.

Cronos: The New Dawn still doesn’t have a release date, but it will be released at some point this fall on PC, PS5, and Xbox Series X/S.



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June 24, 2025 0 comments
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I played the challenging new online football game coming to Xbox Game Pass that's been likened to Rocket League and was immediately transported back to my school's playground
Game Reviews

I played the challenging new online football game coming to Xbox Game Pass that’s been likened to Rocket League and was immediately transported back to my school’s playground

by admin June 19, 2025


If I had to name the one thing I miss most about my school days (and to be honest, I’m going back a fairly long way here) I’d say it’s the ability to play football every day. I’m sure I could do that now if I really wanted to, but never again will I be in a position to run out onto the playground or field every breaktime and always have enough people for at least some five-a-side. It was glorious. Tennis ball, sopping wet sponge ball, tatty old mini leather ball… we’d have kicked around a bunch of rolled up paper if we had to. Having played Sloclap’s (Sifu, Absolver) Rematch for a few hours it’s already provided the closest I’ve experienced to those classic days of scuffed shoes and grass-stained trousers.

Rematch

  • Publisher: Sloclap, Kepler Interactive
  • Developer: Sloclap
  • Platform: Played on PS5 Pro
  • Availability: Out 19th June on PC, PS5 and Xbox Series S/X.

This kind of five-a-side-style game of football isn’t new to video games, of course. It’s most memorable for me in FIFA 97 (the one with legend David Ginola on the European cover art), although unlike in Rematch the gameplay on the 32-Bit systems of the time is viewed from the side of the pitch, with you essentially possessing whichever player has the ball. In Rematch you control one player who is part of a three-to-five-player team. If you’ve played Be a Pro/Player Career in modern FIFA/EA FC, with the camera hovering behind your player, you’ll know what to expect. The difference here in Rematch is the level of control you have over what you do with the ball and the more arcade feel to the matches.

It’s easy to see why onlookers have somewhat hilariously labeled Rematch as football Rocket League. The visuals (futuristic and neon), the arenas, the slightly closed-off feeling as you can’t easily see what’s around you, it all has that Rocket League sauce. But ball control, as you might expect from an actual football game, is very different. Passing is angled to where you point with the left stick (when playing with a controller), shooting is precision-targeted to where the camera is pointed as if you are playing a third-person shooter, strength and loft can be decided, and you have some finer close-control that simply isn’t possible when hitting an oversize ball with a car. This is the closest a game has come to mimicking the feel of playing football, and I’m loving it.

Here’s a trailer for Rematch.Watch on YouTube

I’ve mostly played 3v3 matches so far, although you can also choose 4v4 and 5v5. Despite a tutorial that runs you through the basics, nothing prepares you for the intensity of an actual match where you’ll likely fumble under the pressure that simply isn’t felt during the training. 3v3, if anything, at least means I am letting fewer people down, so I’m sticking to this mode for the time being. There’s a fairly steep learning curve to battle through in Rematch, and the added stress of having more people wanting the ball or trying to dispossess you of the ball isn’t conducive to learning.

You’re always playing with and against other humans online in Rematch, whether it’s a bunch of friends who you regularly party up with or a group of randoms, and thus the school playground feeling is thrust front and centre. There are none of the deeper rules in Rematch (so no offside, no fouls, no handball), just a requirement to score more goals than the opposing team. There’s also no set goalkeeper (oh, hello core school memory that has just come rushing back), so you can be diving to save a shot one second and charging up the pitch the next as you attempt to score yourself.

Rematch. | Image credit: Sloclap/Kepler Interactive

This free, casual feel in a fiercely fought online game inevitably, at least in these early days, leads to chaos. The positionally-decided goalie is reminiscent of “rush keepers” from school, wherein anyone could be in goal, but it could only be one person at a time. If there’s a defining characteristic of school kids or people who play competitive games online, though, it’s an eagerness to show off. That goalie who ended up on the half-way line (honestly, there were some right liabilities for this at my school) is often dispossessed while trying to flick the ball over their head, leaving an open goal for all but the most spherically incompetent.

Let’s not pretend I’m innocent in all of this, either. Everyone, I assume, sees the spotlight focus on them at crucial moments, thinking for that split-second that you are in fact Romario and not actually a slightly chubby 11-year-old. Or, in Rematch’s case today, Harry Kane and not actually 42 – the chubbiness remains. Over time I’m sure this ball-hogging and headline grabbing will make way for more finessed play, and the signs are promising. I’ve already mildly thrown a fist or two into the air after a peak-Barcelona move ended in a goal to win a game in the dying moments. With two teams battling hard, not making mistakes, these sequences of play will be even more jubilant.

Rematch. | Image credit: Sloclap/Kepler Interactive

Concerns at this stage are mostly to do with goalkeeping. Not so much the way players leave the goals exposed, which is part of the game, but the act of saving itself. I’ve got to grips with the fundamentals of passing and shooting so that I’m not a complete embarrassment, but I still find myself diving in comical fashion as my hands flail nowhere near the ball, with replays confirming I was beaten by shots even the previously lambasted school children could have saved. I’m going to hit the training modes some more to see if I can become more competent.

There’s also the longevity to consider. Sloclap has promised new content in each season, but this is impossible to judge at this point, as is the general hook of leveling up your rank. An online-centric game like this also needs a healthy player base, which is far from a given. Rocket League, if you remember, launched into PlayStation Plus back when it was a premium paid-for offering. This helped establish a community. Rematch is part of Game Pass, but the early going will need to be smooth for those initially interested players to stick around.

I’ve tried at various points to get into Rocket League. I understand its popularity, but I never quite gelled with it. Rematch is an easier sell. I understand it and can intuitively play it, while there still being a clear path to improvement. Whether or not I’ll still be playing in a month or six months, who knows, but for now I’ve got my evening gaming sessions sorted. It feels good to be back, knocking a ball about – and this time not having to worry about smashing Class 3B’s window.

A copy of Rematch on PS5 was provided by the publisher.



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June 19, 2025 0 comments
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I played Resident Evil 9 and they heard me scream in the booth next door
Game Reviews

I played Resident Evil 9 and they heard me scream in the booth next door

by admin June 11, 2025


If you’re well into following video game news, you’re likely going to see a lot of new information about Resident Evil 9/Requiem today – to be clear, Capcom has done its usual trick of giving the game a title, but changing a letter (q in this instance) to the entry number in its reveal trailer. Over the weekend, hundreds of critics and influencers filed into a darkened theatre to witness a pre-recorded first gameplay video of Summer Games Fest’s biggest reveal. But hidden just meters away was something even better: a hands-on demo that only a handful of people got to play.

Resident Evil Requiem/9

Sitting in the top secret hands-on room, I could hear the theatre crowds animatedly screeching and oofing with delight and disgust through the Capcom stand’s flimsy walls. But those porous walls go both ways. A little bit after leaving the Resident Evil 9 hands-on, my phone buzzes – a text from a friend and a colleague who was in Capcom’s stand at the same time.

“Heard you shout ‘SHITTING HELL’ or something while I was doing an interview,” the text reads. Which is funny. But, well, yes. Quite. True. This embarrassing anecdote, I hope, speaks to Resident Evil 9’s ability to fright.

Watch on YouTube

The funny thing about this Resident Evil 9 demo is that it is, to be fair, quite familiar. It’s immediately reminiscent of some of the earliest demos of Resident Evil 7. New protagonist Grace Ashcroft finds herself in a claustrophobic space with a deadly stalker enemy coming after her. Players have to solve puzzles and avoid or escape the stalker to survive.

The half-ruined hallways and private rooms of what an in-game note seemingly cites as the Rhodes Hill Civic Care Center are mechanically deeply reminiscent of the dilapidated ground floor annexe of the Baker house. Where Ethan Winters scurried through those halls fleeing Jack Baker after escaping a deadly family dinner, Grace frees herself from some sort of macabre medical experiment only to be hunted by some as-yet nameless shambling beast that was presumably once human.

What I’m saying, I suppose, is that this demo showcases Capcom playing some of its hits. We see some of the same tricks played, even – the beast smashing through previously-solid walls, the noise made by main objectives instantly attracting the stalker’s attention, instilling a panicked flight for safety. Your mind oscillates wildly between the next objective or item you need to solve puzzles and progress and simply surviving the indestructible monster that wants to eat you.

Capcom knows how to make this stuff. There’s also clearly a gleeful knowledge that players know how it all works, too. For those who have been pursued by Jack, Nemesis, Alcina, or whoever else, your past knowledge and the anticipation it feeds is used against you. At one point I deliberately make a nonsensical move, thinking it might trick the stalker AI. It fails to do so, and I’m left scrambling. For newcomers it’ll be just as tense or worse thanks to the unknown. Whoever you are, it’ll be brown trousers time.

It’s not all familiar, though. This enemy has a mechanic to its nature that sets it apart from any other stalker in the series history – but Capcom has politely asked the exact nature of that be kept a surprise. Just be rest assured that it’s clever. Realising this twist allows you to wrest just a little power back – without diminishing the terror.

Lighting has been given a large overhaul in Resident Evil 9, and it looks great. | Image credit: Capcom

Back to my cursing. At one point, I needed to move a heavy hospital cart in order to climb on top of it to reach a toolbox on a high shelf. Even getting to this room had been tense – but the stars align to create a nightmarish situation. For one, the cart’s heft means I need to move it two-handed. So the lighter which I’d earlier found is flicked off; the room plunged into pitch black but for dull emergency lighting reflected across a bloodied floor. The cart has a wonky wheel or something, so moving it makes loads of noise. God. Then comes more noise, but from elsewhere – the beast has heard me.

The room only has one way in or out, so rather than run towards where the monster may approach from I stand still, in the pitch black, until the shambling and scraping noises cease. Grace’s breathing hitches, and so does mine. The noises stop. I wait a beat. Another. All is quiet. I’m in the clear. I gingerly press the d-pad up, to take out and ignite the lighter. Immediately illuminated, the mutated beast is about a foot in front of me, towering over poor Grace. Shitting hell.

To be clear, all of this is a wonderful combination of the elements that make a horror game like this great. Part of it is pre-scripted events. That cart will always make sufficient noise to attract the creature. But then my decision of what to do, the stalker AI’s decision making, and my accidental comedic timing in firing up the lighter – all that is stars aligning to create a moment that nearly sent me out of my chair. The PR in my demo room told me they’d not seen that play out exactly that way – and this is a small area, clearly from early in the game, with limited possibilities.

Light played a big role in that moment, and does in this demo in general. It feels as though RE Engine has had a big lighting upgrade and RE9 is Capcom flexing – the hospital ward Grace finds herself in feels like each room is bathed in sterile fluorescent lighting or absolute darkness, accented only by the blinking lights of medical equipment and the like. The lighting looks great, as does the rest. Plus, Grace’s tortured and panicked facial expressions are the best emoting I’ve seen from RE Engine to date.

Familiar locations have already been revealed in the little we’ve seen of the game so far. | Image credit: Capcom

Which brings me to the biggest surprise of Capcom’s reveal – the news that Resident Evil 9 can be played in first or third person. All you have to do is pause the game, go to the options menu, and flick a button. You can go back and forth as you like, and I did as I played. Both look and feel natural, though in this demo first-person is clearly marked as the recommended option. Indeed, in third person you will still flick back to first for the occasional cinematic moment, revealing how a seamless transition from gameplay to terrifying spectacle and back again in first person is the intent. Nevertheless, it’s great to have the choice.

I find it fascinating in part because this mode selector could be a bit of a fear modifier. I think these things are naturally a bit less nasty in third person. The player feels a little removed from events in that perspective. But there are advantages to first-person too. Scrabbling around the hospital for clues, it was easier to see small items and finer detail in first person.

I move into speculation, now – but if I were Capcom and making a game to celebrate Resident Evil’s 30th year, an interesting idea would be to make a game with multiple threads representing the different flavors of the series over time. My suspicion now is that Grace is just one of at least two protagonists – and I wonder if whoever her counterpart is might be designed to be played primarily in third person. Grace, the inexperienced young agent in a stomach-turning first-person survival horror – and then perhaps somebody else, a STAR, in bombastic third-person action horror.

The fact that I’m speculating is good. It’s great, even. It shows that a demo that felt quite familiar but for technical enhancements and a few subtle twists has sparked my interest and imagination. Explaining their intent, Capcom developers said they wanted to create a type of horror game that would leave players desperate to see what happens next. After the demo, I’m there. As familiar as this demo feels, I’ve no doubt the full game will push the envelope further. The ambition is obvious. And the wait until February is going to be challenging.



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June 11, 2025 0 comments
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MindsEye screenshot
Product Reviews

I’ve played 2 hours of MindsEye and it’s pretty bad so far, I’m afraid

by admin June 11, 2025



Tyler Wilde, US EIC

(Image credit: Future)

This week: Aside from not really enjoying two hours of MindsEye, I’ve been working on a preview of another notable upcoming shooter in between Summer Game Fest showcases.

MindsEye doesn’t really look like the kind of game that’d be highly anticipated in 2025—the trailers make me think of 2010s Call of Duty campaigns more than anything—so at first I felt confused by what seemed to be some buzz around it.

I then learned that it has a notable director giving it cachet: Leslie Benzies, who was president of Rockstar North before an unhappy split with the GTA developer in 2016.

Benzies’ big comeback could be going better: MindsEye launched on Steam today and its user reviews are presently “mixed” after starting in “mostly negative” territory. We don’t have a full review yet because we didn’t get an early copy, but I jumped in to play for a couple hours today to get some first impressions.


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This is a gut reaction since I’ve only just started the game, but I think the Steam collective had it right back when the reviews were “mostly negative.”

Performance and design

I’ll give MindsEye this: It runs OK on my six-year-old RTX 2070 Super. I was a bit worried that my stubborn refusal to upgrade would finally defeat me, because early negative Steam reviews often come from players who have technical problems, but it’s stable for me, if frequently ugly on the settings I’m using. It’s gone all slideshowy a couple times, but only in narrative moments where it didn’t screw me up. The faces look nice, at least.

As for how it plays, put the GTA connection out of your head, if it’s in there. MindsEye isn’t really an open world game. It does feature a city that seems pretty big, and there’s driving and third-person shooting, but it’s a linear action game: cutscene, action, cutscene, action.

A ‘follow the car with the drone but don’t get too close’ mission. (Image credit: Build A Rocket Boy)

You can drive around the city, but at least at the start, your boss is always yelling at you to get to your next objective, pronto.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

At the point I stopped playing, MindsEye introduced me to side missions that appear in portals—there are races and other challenges—which seem to be its version of ‘open world activities.’ There’s also a level building tool that lets you design your own missions and share them, which Benzies recently talked to IGN about.

I’m all for mod tools and level editors, but if the example mission I played is any indication of what these user-created missions will be like, the kids are better off in Fortnite. I was told to place some robots outside of a motel to stop robbers, and then watched through cameras as the robots killed the robbers. They did it. I won. Weird.

Above: I am a master of stealth?

The shooting, when it’s me shooting, is kind of fun, though. Despite having a few guns to choose from in my early encounters, I’ve mostly just used the protagonist’s sidearm. Headshots kill, which I like, and the enemies politely stand still and look confused so that I can pick them off. There’s nothing special about the enemy AI or guns so far, though. Later in the game you can hack robots. Maybe it gets cooler?

The story so far

The action would be passable if it were buoyed by a compelling story, but I ain’t gripped so far.

Everyone in the game feels like they started existing the moment the game started and no sooner.

After a traumatizing spec-ops career that left him with a mysterious brain implant, protagonist Jacob Diaz shows up at an old friend’s house in a desert city called Redrock to get a fresh start. His friend has gotten him a gig at the local evil robot factory where he also works, and they immediately head there to start the day.

It’s obvious that there’s more than meets the eye here—him getting the job is surely all part of a big conspiracy, or it’s all a memory, or a simulation, I dunno—but it’s still funny when the head of security greets Diaz and instantly starts sending him out to battle berserk robots and take out mercenary squads as if he’s the only security employee in the entire, giant factory.

Everyone in the game feels like they started existing the moment the game started and no sooner.

Jacob Diaz and his new boss, who seems to only be in charge of him. (Image credit: Build A Rocket Boy)

Diaz doesn’t seem to care much about the unusually warm welcome he’s received from his new boss. He’s only really concerned about the brain implant, and that’s fair, but the fixation is affecting his concentration. At one point he’s surprised to discover that Redrock is surrounded by desert despite having arrived in the city by bus that same day.

Diaz’s friend is also unfazed when he comes home covered in blood after killing multiple carloads of mercenaries. I know videogames can be like that and you’ve got to try to suspend disbelief—and again, there is obviously some conspiracy afoot here and maybe his friend is in on it—but it’s just too much dream logic to accept.

I might be more willing to give MindsEye the benefit of the doubt if there were something cool to latch onto so far, but the characters are dull and the deep thoughts are things like this loading screen quote: “In his research Dr. Morrison identified a paradox. A moment where machine learning would evolve past our capabilities of control and spread like a virus.”

Is that a paradox? I don’t see what the contradiction is, but I’m not a doctor.

We’ll have a proper review of MindsEye once one of us has played through it, but I have not so far been convinced that I’m going to find its story about profit-hungry technologists as thought-provoking as promised.

For now, I’ll leave you with this alternative recommendation: The Mind’s I, a 1981 anthology book that I recall being pretty thought-provoking. And if you want to watch a dopey guy have war flashbacks, I’ll also suggest Jacob’s Ladder. Tim Robbins rules in that.



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The Best Steam Next Fest Demos We've Played So Far
Game Updates

The Best Steam Next Fest Demos We’ve Played So Far

by admin June 10, 2025


I was shocked that I hadn’t yet heard of Davey X Jones as the games industry’s self-proclaimed number-one pirate aficionado. After roughly 40 minutes with the Davy x Jones demo available during Steam Next Fest, I’m excited to see what the final product looks like, though cautious as well. In Davy x Jones, you play as a beheaded Davy Jones, betrayed by pirate lords across the seven seas and their leader, Edward Teach aka Blackbeard. It’s Teach who is responsible for you not having a head, but fortunately, your lifeless body discovers this head once more and together, this unlikely duo heads off on a quest for revenge. 

I like that Davy’s soulless body grunts his name repeatedly, while Davy’s floating skull handles all the talking. But the two also amusingly interact with each other, with some nice voice acting too. Everything going on in this world, from the visuals to the storytelling and more, is great and I’m legitimately excited for more. However, I hope the team can use feedback from this demo and the time between now and its unannounced release date for polish. Of course, this is a demo of an in-development game so it naturally could use work, but so far, the first-person gun-and-swordplay feels a little floaty, lacking the weight I’d expect from the scourge of the seas. It’s not optimized well either, but again, it’s a demo, so I won’t hold developer Parasight’s feet to the fire, err, raging seas over this. Nonetheless, Davy x Jones has lots of promise and I look forward to the final release. – Wesley LeBlanc

Check out the demo and wishlist here. 



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June 10, 2025 0 comments
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