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How To Play Cloud's Deck
Game Reviews

How To Play Cloud’s Deck

by admin June 19, 2025


Magic: The Gathering’s Final Fantasy collaboration is an exciting opportunity for fans of the video game franchise to jump into the classic trading card game for the first time. There are a wide range of new cards in this cool crossover, but one of the most exciting is the Pre-Constructed Commander Decks made for the fan favorite deck format. Of course, no FF merchandise could be made without including FFVII, so you can rest easy knowing Cloud and the rest of the party have a deck all to themselves. Whether you are new to Magic’s Commander or just new to the game altogether, this guide will explain how to Limit Break your friends at your next game night.

Why Do I Suck At FF7 Rebirth’s Piano Mini-Game?

Limit Break Deck basics

The commander for the FFVII Commander Deck is Cloud, EX-Soldier. He is a Legendary, Tri-Color Red, Green, and White card so his deck will naturally run those colors. He has three abilities:

  • “Haste” lets him attack on the same turn he is played.
  • He can equip one equipment you control when he is played.
  • When he attacks, you get to draw one card for every creature you have that is equipped.

As an added bonus, if Cloud’s Power is 7 or greater, he can create two Treasure tokens.

Image: Wizards of the Coast / Square Enix

While the spiky-haired, big sword-boy is the star of the show, his bff (gf??) is no slouch either. Tifa, Martial Artist runs the same three colors and has her own abilities:

  • “Martial Artist” gives Tifa +1 to both Power and Life for each opponent you attack this turn (MtG’s Commander format is usually played with more than 2 players).
  • If any of your creatures have 7 or higher Power, at the end of combat, they untap and are able to go into combat one more time. This basically gives you two rounds of combat every turn.

Get Cloud’s power up to 7

In case it wasn’t clear from the above cards description, your main goal for this deck is to get Cloud’s power up to 7. Luckily, to simulate the Materia System in FFVII, Cloud’s Deck is full of equipment to buff him up. Since he starts at a power of you need to get him a total of +3 to get him there. Here are a couple ways to do so:

  • ”Conqueror’s Flail” gives +1/+1 for each color permanent you have on the field. Since Cloud runs three different colors, you are likely have three different lands which would give him a total of +3/+3
  • ”Wrecking Ball Arm” makes the creature it’s equipped to automatically have a power and life of 7. As an added bonus, the equipped creature can’t be blocked by creatures with a power of 2 or less, and legendary creatures can equip it for only 2 Mana as opposed to the 7 it requires for normal creatures.
  • A sneakier way is to equip “Champion’s Helm” to Zack Fair. When Zack dies, he can give +1/+1 and any equipment to any other creature. Since Champion’s Helm gives +2/+2, Cloud will hit 7.
  • Finally, the easiest is just to equip “Hero’s Blade” which gives +3/+2 to the equipped creature. As an added bonus, if a Legendary Creature enters the battlefield, there is no cost to equip it.

Other helpful tips

If you are having trouble drawing the equipment you need (given Commander’s 99 card deck size, use Cloud’s ability that lets you draw for the number of equipped creatures you have. If a piece of equipment won’t get Cloud to 7, equip it anyway just to get some draw power. You can also try to equip “Darksteel Plate” to Tifa. Since Cloud is a Commander, if he is destroyed, you can easily bring him back, though he will have an additional Mana Cost. Tifa is not so lucky, but “Darksteel Plate” makes Tifa “Indestructible” so she can’t be destroyed unless the equipment is first. It ensures that you are always going to be attacking twice, once you get your board set-up.

Screenshot: Wizards of the Coast / Square Enix

While Magic: The Gathering may be incredibly different from Final Fantasy VII. But in this instance, your path to victory is pretty much the same as it is in the video game: Apply buffs to your characters to make them hit harder and faster while minimizing the damage you take. If things get rough, don’t worry, there are some of Aerith’s healing spells in there as well.

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June 19, 2025 0 comments
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Microsoft says it's working on next-gen Xbox "consoles" you'll play "in your living room and in your hands"
Game Updates

Microsoft says it’s working on next-gen Xbox “consoles” you’ll play “in your living room and in your hands”

by admin June 17, 2025



If recent reports are true, we likely won’t be seeing Microsoft’s next-generation Xbox console until 2027 at the earliest. But that hasn’t stopped the company from teasing a couple of details – including backward compatibility and vague handheld allusions – as it announces a partnership with AMD to co-engineer the bits inside.


Microsoft first confirmed an Xbox Series X/S successor was in the works last February, as the company rushed to assure fans – amid the start of its multi-platform release strategy – that it wasn’t abandoning the console market. At the time, Xbox president Sarah Bond insisted Microsoft was “invested in [its] next-generation road map” and “focused on… delivering the largest technical leap that you will have ever seen in a hardware generation.”


And it now transpires AMD will be the company helping make that bold promise a reality. Microsoft announced its “strategic, multi-year agreement” with AMD in a short video shared earlier today. In it, Bond explained Microsoft is “investing in [its] next-generation hardware line-up across console, handheld, PC, cloud, and accessories”, and would be working with AMD to “co-engineer silicon across a portfolio of devices including our next-generation Xbox consoles in your living room and in your hands”.

Xbox + AMD: Powering the Next Generation of Xbox.Watch on YouTube


There is, of course, quite a bit to unpack in that last sentence, starting with Bond’s clear reference to multiple next-generation “consoles”, and continuing on with the distinction between a machine “in your living room” and “in your hands”. While it’s entirely possible “consoles” refers to a dual release strategy similar to the Series X and S, it’s hard to ignore the additional allusion to an Xbox-branded handheld. But whether that might be an internally development machine – as previously rumoured – or something similar to AMD’s recently unveiled Xbox Ally, remains to be seen. Notably, Windows Central recently reported Microsoft’s internal handheld project had been “sidelined” in favour of more third-party partnerships, while The Verge went further, saying the project was “essentially cancelled”.


Bond’s spiel continued by insisting Microsoft’s new AMD partnership would result in “the next generation of graphics innovation” and will “unlock a deeper visual quality”. That’s alongside “immersive gameplay and player experiences, enhanced with the power of AI”, and “compatibility with your existing library of Xbox games”.


“This is all about building a gaming platform that’s always with you, so you can play the games you want across devices anywhere you want, delving you an Xbox experience not locked to a single store or tied to one device,” Bond concluded. “The next generation of Xbox is coming to life and this is just the beginning. We can’t wait to show you what’s next.”



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June 17, 2025 0 comments
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When you can play EA’s Skate in early access
Game Updates

When you can play EA’s Skate in early access

by admin June 17, 2025


Get your boards out chat because Electronic Arts has announced that Skate early access will arrive at the end of the summer for PlayStation, Windows PC, Xbox, and mobile users.

Early access will be a part of Playtest Update 0.27, which is set to roll out on July 2. Players who want access to early skate sessions around San Vansterdam should sign up as a Skate Insider by June 27 (and no later than June 27). Participating in the early access will give skaters access to exclusive rewards like dope skateboards, swag, and stickers for in-game use.

Elsewhere in the update, skaters will be treated to new and improved updates for Skate, including a revamped San Vansterdam, which adds more pedestrians, traffic, cars, graffiti, and additions that make the world feel more alive. Improvements have also been implemented to the game’s UI, giving it that Skate feel with more personality through sound effects, snappy animations, and more.

EA also announced that server player limits have been extended to 150 skaters, adding more missions and challenges and a new neighborhood known as the Market Mile. The new update also incorporates “big changes” to the character customization process that bring more freedom and individuality to the skater’s overall appearances with new hairstyles, emotes, gestures, “and even more to come down the line.”

Skate 4, now known simply as Skate (or as EA styles it, skate.), was first announced way back in 2020. The latest entry in EA’s skateboarding franchise had gone through numerous challenges over the years, with the developers even announcing that they were rebuilding the Flick-It system that has become synonymous with the skating sims and adding “flumping.”

Playtests for the game first began in 2022 and have been ongoing since then, with devs collecting data and feedback from skaters involved. All of that feedback has finally led us here. While Skate doesn’t have a concrete release date, players can look forward to possibly getting their hands on a version of the game in the early access period coming soon.



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June 17, 2025 0 comments
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Fortnite key art
Product Reviews

Fortnite Nintendo Switch 2 Edition review: by far the best way to play on a handheld, and a pretty solid TV experience too

by admin June 17, 2025



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Launching alongside the Nintendo Switch 2, Fortnite Nintendo Switch 2 Edition is quite simply the same game, but better. Bless developer and publisher Epic Games for trying, but Fortnite on the original Nintendo Switch is hardly the most elegant way to play and feels like you’re at a significant disadvantage thanks to the decreased graphical fidelity, framerate, and draw distance. It’s forgivable on handheld, but with TV mode, it looks rough and feels rougher. But I’m glad to say the Nintendo Switch 2 edition is a great way to play, no matter where you are.

Review info

Platform reviewed: Nintendo Switch 2
Available on:
Nintendo Switch 2; Non-Switch 2 version available on Nintendo Switch, Xbox One, Xbox Series X|S, PS4, PS5, PC, Android, iOS (in some regions)
Release date:
June 5, 2025

I mean, what can you even say about Fortnite at this point? Epic Games’ 100-person Battle Royale game has taken over the world over the last eight years, and it’s only grown larger in the time since. In the vein of something like Roblox, Fortnite is both a battle royale and a user-generated game platform where you can find an endless amount of custom maps to play with your friends on.

But let’s get into why the Fortnite Nintendo Switch 2 Edition is such a great way to play.


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Chug jug with you

(Image credit: Epic Games)

To really hammer that “you can play Fortnite without even touching its main mode” point home, I don’t like Battle Royale – the marquee mode – thanks to the game’s building mechanics. However, when it comes to the Zero Build mode, it’s undoubtedly the best Battle Royale game on the market right now. Over the years, Epic has augmented the core mechanics of the game with a host of new movement options like wall kicking and roll landing that keep things fluid in what used to be the jankiest of movement systems.

Of course, the problem with any ‘evolving game’ is that it’s tough to give a review of the main mode because of how it changes. Fortnite Chapter 5 Season 1 was peak, while Chapter 4 and Chapter 5’s third seasons were two of the absolute worst seasons of a live service game I’ve played. This means there could be three-month stretches where you just simply don’t like the game. And considering Epic Games has been experimenting with seasons based around media franchises like Marvel, Star Wars, and a rumored upcoming Simpsons season, if you don’t like those, that’s all you get for months.

Thanks to the use of the Nintendo Switch 2’s feature set and specs, it’s one of the best ways to play the game on console and by far the best handheld version.

Outside of that, there are the Epic Games-created modes. There’s Fortnite OG, which brings back the original Chapter 1 map (which can also be played in Zero Build, thankfully); Reload, which is a faster-paced 40-player battle; and Ballistic, a first-person mode that is a take on Counter-Strike. While none of these stand up to the core mode, they offer different ways to take on the mechanics of Fortnite and are solid games in their own right.

Then there are non-shooting modes like the Minecraft-inspired Lego Fortnite, Rocket Racing, and the best side mode, Fortnite Festival, which is a rhythm game mode and the closest thing we’ll get to a new Rock Band game, considering it was developed by Guitar Hero and Rock Band creator Harmonix. This mode gets constantly updated with songs and artists, with a new singer taking center stage with a skin and big song drop every few months or so (with the likes of Sabrina Carpenter, Metallica, and Hatsune Miku showing up).

And despite having so many options, the player base for each main mode is really healthy, meaning you’ll never wait too long to find a game of anything, with some custom games even having dedicated player bases. A few of these Epic-made modes have their own seasons and battle passes, too, which does add up if you don’t subscribe to the Fortnite Crew. However, Epic recently changed it so XP earned in any mode goes towards every single pass, which is a massive step up.

Mouse trap

(Image credit: Epic Games)

Fortnite Nintendo Switch 2 Edition is the same game as it is everywhere else; there are no exclusive modes or anything of the sort. However, thanks to the use of the Nintendo Switch 2’s feature set and specs, it’s one of the best ways to play the game on console and by far the best handheld version of Fortnite.

Compared to the Nintendo Switch version, which ran at 880p docked and 660p in handheld mode, Fortnite Nintendo Switch 2 Edition runs at 1224p docked and 900p in handheld, so it still isn’t 4K / 1080p, but it is a significant boost. However, the resolution isn’t where the upgrade matters; the improved textures as well as a far greater draw distance, which was one of the original console’s biggest hindrances – especially with how big the Fortnite map is. Most importantly, Fortnite Nintendo Switch 2 Edition runs at a solid 60fps as opposed to the 30fps of the Nintendo Switch – which in an online shooter that has cross-play with more powerful platforms – makes a world of difference.

Gyro aiming returns from the Nintendo Switch edition of Fortnite, but new to the Switch 2 version is support for mouse controls via the Joy-Con 2 controllers. Effectively, this allows you to use a mouse setup for aiming with the movement capabilities of an analogue stick, and is a wonderful combination.

Best bit

(Image credit: Epic Games)

As I was writing this review, Epic released a Hank Hill skin alongside an emote recreating the King of the Hill intro: my best bit can only be that and even how it looked on the Switch 2, which was excellent.

However, the mouse implementation is a touch awkward. Due to the lack of buttons available, you’ll still need to access the face buttons on your Joy-Con to jump and reload, which creates some uncomfortable moments as you crane your hand. Plus, the mouse controls need to be activated from the in-game menu, as opposed to just sticking the Joy-Con in mouse position like in other games. This isn’t the biggest pain in the world, but it doesn’t revert back once you use a controller that doesn’t support mouse controls (such as attaching your Joy-Con 2 to the Switch 2 itself), which means you’ll need to get the controller off and go through the menu with the mouse to deactivate it.

Fortnite is a phenomenon for a reason; if you let yourself get by the “popular game bad” noise that you often see with this and the likes of Call of Duty, you’ll find what is probably the best Battle Royale game in the genre. And even outside of that, it’s a massive game platform that has an endless supply of whatever you like, from racing, rhythm games, and even custom Fall Guys games.

However, the risks of an ongoing game persist because you’ll occasionally be hit with a season that makes the game bad for months, and there’s not much you can do to help it.

Having said that, Fortnite Nintendo Switch 2 Edition is easily the best way to play on the go or on a handheld device, and while it’s outclassed in power by the PS5 and Xbox versions when it comes to TV mode, it’s still solid to look at, and the mouse controls give it an edge that those consoles don’t have.

Should you play Fortnite Nintendo Switch 2 Edition?

Play it if…

Don’t play it if…

Accessibility

Fortnite has a ton of accessibility options, including multiple color blindness filters, the ability to remap controls however you like, alongside multiple control options like gyro aiming and mouse controls.

A standout feature is the visual sound effects toggle, which displays a ring around your character to indicate the source of sound effects and their corresponding representations (footsteps, loot, gunfire, etc.). This is particularly beneficial for those with hearing difficulties or when playing the game with the sound muted.

How I reviewed Fortnite Nintendo Switch 2 Edition

I played around eight hours of Fortnite Nintendo Switch 2 Edition on top of a good 300-400 hours played across PlayStation, PC, and Nintendo Switch. During my time with the Nintendo Switch 2 edition, I tested Zero Build mode, Fortnite Festival and a number of custom games.

I played this in a mixture of handheld mode on the Nintendo Switch 2 itself and on a Samsung Q60D TV and a Samsung HW-T450 soundbar using the Nintendo Switch 2 Pro Controller and the Joy-Con 2 controllers when using mouse mode.

First reviewed June 2025

Fortnite Nintendo Switch 2 Edition: Price Comparison



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Chess pieces
Product Reviews

ChatGPT asked to play an Atari 2600 at chess then ‘got absolutely wrecked on the beginner level’

by admin June 16, 2025



An engineer toying around with ChatGPT found OpenAI’s apparently world-leading LLM getting a little bolshy about how it would do at chess. In fact, ChatGPT itself asked Citrix engineer Robert Caruso to set it up against a basic chess program to see “how quickly” it would win: and then proceeded to get battered by an Atari 2600.

First things first: chess engines are now unquestionably superior to human players, and an off-the-shelf program like Stockfish will handily trounce the best in the world. There are also AI-based chess engines from the likes of DeepMind. And ChatGPT 4o, the latest model, may be a leader in LLMs—but it is not a chess engine.

Nevertheless, you might expect something a little more impressive than this. Talking to ChatGPT about the history of AI in chess “led to it volunteering to play Atari Chess,” said Caruso on LinkedIn. “It wanted to find out how quickly it could beat a game that only thinks 1-2 moves ahead on a 1.19 MHz CPU.”


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And?

“ChatGPT got absolutely wrecked on the beginner level,” says Caruso. “Despite being given a baseline board layout to identify pieces, ChatGPT confused rooks for bishops, missed pawn forks, and repeatedly lost track of where pieces were—first blaming the Atari icons as too abstract to recognize, then faring no better even after switching to standard chess notation. It made enough blunders to get laughed out of a 3rd grade chess club.”

Video Chess is as basic as chess software comes, which is entirely a function of its era: the major challenge for the programmers was creating a working engine within 4KB (which was still double the standard 2KB for other VCS games). It essentially brute forces the best move in a given position, but lacks an overall strategy and doesn’t think ahead.

A decent human player, in other words, should have a pretty easy time conquering Video Chess. But for 90 minutes Caruso “had to stop [ChatGPT] from making awful moves and correct its board awareness multiple times per turn. It kept promising it would improve ‘if we just started over.’ Eventually, even ChatGPT knew it was beat—and conceded with its head hung low.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

(Image credit: Brian Mitchell via Getty.)

ChatGPT itself asked for the game of chess against an Atari, “which it proclaimed it would easily win,” after a conversation about Stockfish and AlphaZero. The LLM was apparently “curious how quickly it could win” and, because Caruso had told it he was a weak player, “offered to teach me strategy along the way.”

The story isn’t entirely one-sided. Caruso says that when ChatGPT had an accurate sense of the board it offered him some “solid guidance” and at times was “genuinely impressive.” But at others, and this will be familiar to anyone who’s spent much time fooling around with ChatGPT, “it made absurd suggestions… or tried to move pieces that had already been captured, even during turns when it otherwise had an accurate view of the board.”

Naturally the AI evangelists will be out in force to say this is meaningless, it’s not what LLMs are designed to do, and so on. But this does raise wider questions about the technology and particularly its understanding of context (or lack thereof). “Its inability to retain a basic board state from turn to turn was very disappointing,” says Caruso. “Is that really any different from forgetting other crucial context in a conversation?”

In a nod to Atari’s once-famous marketing slogan, Caruso signs off: “Have you played Atari today? ChatGPT wishes it hadn’t.”



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June 16, 2025 0 comments
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Phasmophobia Bleasdale Farm rework images
Gaming Gear

‘It didn’t exist and I wanted to play it’: Phasmophobia’s lead dev got tired of trawling around Steam for a co-op horror puzzle game so decided to just make it himself

by admin June 16, 2025



When Larian Studios’ CEO Swen Vincke took the stage at The Game Awards to present Game of the Year he also relayed a bit of advice to other studios: Make a game that you want to play yourself, and your game will do well. Something that Daniel Knight, CEO of Kinetic Games and lead developer, did years ago with Phasmophobia.

“I don’t think there’s any main inspiration [for Phasmophobia],” Knight says in an interview with Andrea Shearon at Summer Game Fest. “The whole reason why I made [Phasmophobia] was because it didn’t exist and I wanted to play it.

“I got impatient waiting for a game to come out. I was constantly looking at the Steam store and waiting for something to come out; there was never anything. So I was like, I’ll just make it myself.”


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Knight also theorises that Phasmophobia’s uniqueness was one of the reasons why it performed so well. I had certainly never played anything like it before, and I’ve played a lot of co-op horror games.

The other reason why I think Phasmo did so well, other than that fact it came out at the end of 2020 when people were still locked inside their homes trying to find new ways to entertain themselves and hang out with friends, was thanks to its odd take on horror games.

(Image credit: Kinetic Games)

Knight also told Andrea during this interview that he doesn’t even really like horror games, nor does he play a lot of them. Phasmophobia was actually made with the intention of creating a VR puzzle game which you could try and solve together with a bunch of your friends. The ghosts and scares all came second to that.

But just having the vision of something you want to create isn’t always enough. “[Phasmophobia] originally was a VR-only game, and I’d worked at a VR company so we did VR things before,” Knight says. “I took that knowledge to make a VR puzzle horror game. At the time there weren’t very many co-op horror VR games, and I was a huge fan of VR, so I just wanted to make something like that.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

“But it’s very hard to make a co-op VR game on your own. So I ended up forcing it to be able to play without VR, and then I could get friends who didn’t have VR to help play test it.”

Phasmo does offer a VR mode now, but as someone who doesn’t own an Oculus or any VR kit, I’m very happy that this switch was made. It has meant that I had the chance to experience all the hilarity and horror which comes with hunting ghosts with friends.



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June 16, 2025 0 comments
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rematch game
Esports

All Rematch editions & how to play early

by admin June 16, 2025



Rematch officially arrives on June 19 across all platforms, but you can jump into the action early if you want to get a head start.

Rematch is the latest game from Sifu developer Sloclap, but it’s fair to say that the two couldn’t be more different. Often described as Rocket League without cars, you control one member of a five-person team, with the aim of scoring more than your opponents in six-minute matches.

Just like the game that inspired it, it’s easy to pick up but tricky to fully master. So, if you want to get some valuable hours to hone your skills, here’s how you can play early and all of the other editions up for grabs.

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How to play Rematch early

If you purchase either the Pro Edition or Elite Edition, you can play Rematch from June 16, rather than the full release date on June 19. This means you’ll have 72 hours to get some practice in before the rest of the world jumps in.

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As you’d expect, it comes at a cost, with the upgraded versions costing $39.99 / £29.99 and $49.99 / £39.99, respectively. However, there’s also the Standard Edition, which is priced at just $29.99 / £19.99, but doesn’t include the early access.

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The good news, though, is that each version also comes with a handful of additional extras and pre-order bonuses, which we’ve listed below.

Sloclap

All Rematch editions & pre-order bonuses

Standard Edition ($29.99 / £19.99)

  • Rematch (game)
  • Adopter Hat (pre-order bonus)

Pro Edition ($39.99 / £29.99)

  • Rematch (game)
  • 72 hours of early access
  • Adopter Hat (pre-order bonus)
  • Captain Pass Upgrade Ticket
  • Blazon Player Background and Title
  • Blazon Buckler Tank Top
  • Blazon Pattern
  • Blazon Jewel Set

Elite Edition ($49.99 / £39.99)

  • Rematch (game)
  • 72 hours of early access
  • Adopter Hat (pre-order bonus)
  • 2x Captain Pass Upgrade Ticket
  • Blazon Player Background and Title
  • Blazon Buckler Tank Top
  • Blazon Pattern
  • Blazon Jewel Set
  • Blazon Augmented Reality Cage

It’s worth noting that early access for Rematch is now officially live, so if you don’t already have your copy of the Pro or Elite edition, you’ve missed the chance to secure the pre-order bonuses. However, there’s still time to pre-order the Standard Edition before June 19.

For more on the game, check out our interview with devs where they revealed why they swapped Sifu for soccer.

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Image for Hardcore World War 2 shooter Hell Let Loose is free to play all weekend, and on a 50% discount for the next two weeks
Product Reviews

Hardcore World War 2 shooter Hell Let Loose is free to play all weekend, and on a 50% discount for the next two weeks

by admin June 15, 2025



Call of Duty and Battlefield may only occasionally dip into the Second World War these days, with CoD’s most recent Nazi battering entry being 2023’s Call of Duty: Vanguard, while Battlefield hasn’t so much as sniffed an M1 Garand since 2018’s Battlefield 5. But there are plenty of other shooters dedicated to replicating history’s most destructive conflict in virtual form. One such example is Team17’s well-regarded 2021 shooter Hell Let Loose, which is letting players enlist for free over this weekend.

Hell Let Loose is a large-scale multiplayer affair, where two teams of 50 players battle across large World War 2-era maps. Structurally it resembles Battlefield, with large-scale, combined arms combat and game modes similar to Conquest and Rush. But it’s a more hardcore, tactical affair than DICE’s shooter. Careless movement will get you killed quickly, so there’s a much greater emphasis on teamwork and communication.

HELL LET LOOSE | The Eastern Front Official Trailer – YouTube

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Multiplayer shooter specialist Morgan Park reviewed Hell Let Loose back in 2021, and enjoyed how it balanced challenging combat with more accessible logistics than some other military simulators, awarding it a score of 70. “Black Matter has simplified most of the logistical mechanics that can bog down 90-minute Squad matches. Constructing a Garrison building that the entire team can respawn at is way faster and takes half the effort as in Squad.”


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Morgan’s main criticism of Hell Let Loose was its audio design: “No matter how much I mess with audio sliders, the game never gets loud enough for my liking.” The game has received numerous audio updates since Morgan’s review, though whether or not they address his specific concerns, I cannot say.

In any case, if you’re looking for a shooter that takes itself more seriously than CoD, but still lets you get into the action without drawing up an entire battle-plan beforehand, Hell Let Loose is free to play until Monday. And if you find yourself wanting to play more after the free weekend expires, then it’s on a 50% discount until June 26.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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June 15, 2025 0 comments
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Jackson Chen
Product Reviews

A native PS3 emulator for Android is available on the Play Store

by admin June 15, 2025


We’re another step closer to getting PlayStation 3 games to run smoothly on an Android smartphone. A little-known developer has released aPS3e, a PS3 emulator that can natively run on Android, onto the Google Play Store. Independent developers have been creating ways to emulate our favorite nostalgic hits on PS3, but offering a direct way to do it on an Android device is a major step in the emulation world.

Before you dive in, it’s worth noting that aPS3e suffers the same issues as other emulators, meaning it doesn’t offer the same smooth experience as playing on your old PS3. Even the Play Store page warns that the app is “still under active development and may not work with all your favorite games.” Early reports from users claim that the app is prone to crashing, still has several bugs, and doesn’t offer reliable frame-rate performance. The app is geared towards higher-end Android devices with the latest processors and recommends around 12 GB of RAM for a decent gameplay experience. The app has built-in on-screen controls, but the website claims it has support for some Bluetooth controllers.

This latest app isn’t the only way to emulate PS3 games on an Android device, but it’s the first to be listed on the Play Store. There has been a lot of criticism that the developer pulled code from other PS3 emulation projects, but the project has since been made open-source on its Github page. Currently, aPS3e is available for free without ads, but there’s a premium version for $5 that’s meant to support the developer. The Android emulator has already landed more than 10,000 downloads.



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Cat Assassin
Product Reviews

Dave Bautista’s Next Franchise Play? Becoming a ‘Cat Assassin’

by admin June 14, 2025


After hanging up his daggers as Drax the Destroyer and getting got as Glossu Rabban in Dune: Part Two, Dave Bautista is stepping into video games and animation with a new franchise by the name of Cat Assassin.

The wrestler-actor and his production company Dogbone Entertainment will bring to life a new idea from Steve Lerner, who wrote 2022’s feline adventure game Stray. This would-be franchise will comprise a stealth-action video game—influenced by titles such as Assassin’s Creed, Splinter Cell, and Sifu—from developer Titan1Studios (Love is a Roguelike, The Events at Unity Farm) and a “neo-noir adult animated series.”

Cat Assassin focuses on Hugh, an expert killer “caught between various cartels and power brokers in a dark and twisted city.” Bautista’s part of the enterprise’s “creative vision,” but at the moment, it’s unclear if that also means he’ll lend his voice to Hugh in either animated or video game form. (His current voice work includes the upcoming Army of the Dead animated series and playing himself in WWE games since 2003.)

Titan1 has several TV and game projects in the works, so at the moment, there’s no real window on when to expect Cat Assassin. Still, in a statement on Titan1’s website Bautista called teaming with the company “a pleasure … Their ability to build worlds through animation has been so impressive and they’ve created a truly unique world in this game that I can’t wait to share with players.”

While the game is seemingly expected for release in October 2027 for PC and several consoles, including the Nintendo Switch 2, Titan1 said more details on the overall franchise’s future is expected “in the coming months.”

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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June 14, 2025 0 comments
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