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An image shows a woman wearing a fox mask, the protagonist of Ghost of Yotei, and characters from Final Fantasy Tactics.
Game Reviews

Ghost Of Yotei And Six Other Great Games To Play This Weekend

by admin October 5, 2025


Happy October! We’re officially entering the spooky season, and that naturally means it’s a perfect time for horror movies, games, and maybe even a book or two. (I recommend Carmilla, if you haven’t read it. It’s a classic vampire tale that doesn’t get enough attention and is filled with a ton of dark, lesbian subtext.)

This weekend, in the spirit of spooky season, we’ve got two horror games worth your time: one a recently released stunner of a trip into an eerie mountainside village in Japan, and the other, well, it ain’t for the faint of heart.

But if horror ain’t your thing, fear not! There’s also plenty of great stuff here if you’re just looking for good, clean, non-terrifying fun. Let’s get to it!

Call of Duty: Black Ops 7

Play it on: PS5, Xbox Series X/S, Windows PCs (Steam Deck: “Unkown”)
Current goal: Do more wall-hopping

Another year, another Call of Duty. This time around it’s Black Ops 7. The beta started on October 2, and I got access and played a few matches. Yup, it’s another Call of Duty, all right. It also plays a lot like Black Ops 6, which isn’t a bad thing at all as that was a return to form for the franchise’s fast-paced multiplayer.

This time around, though, it does feel like I’m playing a Black Ops 6 expansion and not a new game. But, there is one big new feature: wall-hopping. You can now run up to a wall and hop off it to reach out-of-the-way areas or escape a fight. It feels really good and fits so perfectly into the CoD toolbox that it feels like a feature they added years ago.

Overall, I’m enjoying the BLOPS 7 beta, but I’ll need to play the whole game and a lot more multiplayer before I’m convinced this is a big new game and not just Black Ops 6.5. – Zack Zwiezen

Silent Hill f

© NeoBards Entertainment / Claire Jackson / Kotaku

Play it on: PS5, Xbox Series X/S, Windows PCs (“Playable”)
Current goal: Unlock another ending

Silent Hill f’s aesthetic was always going to rope me in. It’s my kinda thing. But would my fascination with its darkness last through multiple playthroughs? Last weekend, I was happy to find myself truly enjoying extended sessions with this wonderful horror game, and I’ll be spinning it up yet again this weekend.

Read More: Silent Hill f: The Kotaku Review

In a year in which I’ve enjoyed many games but have struggled to manage my time well enough to roll credits on several of them (I’m really, really sorry Clair Obscur), Silent Hill f has pulled me into finishing it twice over. I just can’t resist sinking back into that fog to unravel more of this twisted story.

Last weekend I unlocked the “Fox wets its tail” ending. I won’t spoil it here, but wow, did it take the game to places I didn’t expect. And I especially enjoyed using the sacred sword you can unlock on a second playthrough. I happen to really enjoy the combat in SHf, and having this mystical weapon that almost feels like it moves of its own accord and ties in satisfyingly with f’s spooky mythological backdrop added yet another layer of cryptic narrative goodness on top of the existing themes of patriarchy and subjugation.

So this weekend I’m gunning for another ending, perhaps two more if I can make the time. I’m also playing it on the game’s hardest difficulty, “Lost in the Fog.” Lots of digital ink is being spilt over the game’s combat and difficulty, and facing down that top-tier challenge feels appropriate as I’m finalizing my own opinions on whether or not f indulges too much in making you fight monsters.

Also, it’s October, so how am I not gonna spend every weekend playing at least one horror game? – Claire Jackson

The Repairing Mantis

© Gif: Erupting Avocado

Play it on: Windows PCs (Steam Deck: “Unknown”)
Current goal: Meditate on misery

Let’s get this out of the way: This game has like…all of the trigger warnings. The game’s Steam store page lists self-harm and animal cruelty as just two of the themes this short, surreal adventure explores. And it advises you to skip it if you have any doubts whatsoever about its subject matter.

In this game you play as a praying mantis visiting other animals who are caught in various states of extreme duress as you explore an endless realm of ennui. The game has two different endings, and only lasts around an hour or so. But it is a dark, bloody experience that’s less about trying to make you run for your life and instead asks you to meditate on absolutely dreadful, terrifying subjects with otherwise very casual, slow-paced gameplay.

Even thinking about playing this game again after not touching it for a few years, I’m wondering if I’m in the right emotional headspace for it–especially with the state of the world being what it is. But sometimes horror is most effective as an outlet when times are tough. Be sure to take care of yourself if you give this one a spin, because it can easily stir up some dark thoughts. – Claire Jackson

Ghost of Yotei

Play it on: PS5
Current goal: Finish the game

Is Ghost of Yotei another first-party open-world game with a skill tree and light crafting elements from Sony? Yes. Is it one of a number of recent games set in Japan’s past? Yup. Does it feel redundant and tedious? Somehow no. I’ve been finding it the perfect mix of map game checklist and cinematic adventure, sort of like if you turned Uncharted into an Ubisoft game. It’s also hitting at a good time of year. We’re far removed from Assassin’s Creed Shadows at this point, and there’s no other sandbox action game on this scale arriving this fall. The writing is very good, and 30 hours in the world still leaves me stunned. The more I play, the more Ghost of Yotei grows on me. If you pick it up, don’t rush. Take your time. It’s better that way. It also might have my favorite video game wolf ever. – Ethan Gach

Final Fantasy Tactics: The Ivalice Chronicles

Play it on: PS5, PS4, Xbox Series X/S, Xbox One, Switch, Switch 2, Windows PCs (Steam Deck: “Playable”)
Current goal: Get the Platinum trophy

I’m on the verge of having played 100 hours of Final Fantasy Tactics this year. Have I lost my mind? Maybe. But the game really is that good, and The Ivalice Chronicles remaster rehabs it in almost all of the best ways. I’m frustrated Square Enix decided to cut the content from the War of the Lions port and not add any new battles or endgame content this time around, only because the rest of it is so excellent. We’ve never had a strategy RPG since that can hold a candle to it. I hope that eventually changes. For now there’s all the mods players are going to make for the PC version. – Ethan Gach

Lego Voyagers

Play it on: PS5, PS4, Xbox Series X/S, Xbox One, Switch, Switch 2, Windows PCs (Steam Deck: “Verified”)
Current goal: Try to make playing with Lego in real life just as fun

I recently finished Lego Voyagers and it’s a fantastic little co-op puzzler that not enough people are talking about. You play as Lego pieces who have to help one another build to overcome obstacles. Think Split Fiction but with zero words. It’s full of clever little interactions that kept surprising me while also tapping into all of those core Lego building habits I’ve honed over decades. The price is a bit steep for the three-to-five-hour runtime, but every moment hits. – Ethan Gach

Digimon Story: Time Stranger

Play it on: PS5, Xbox Series X/S, Windows PCs (Steam Deck: “Verified”)
Current goal: Save the future

I write about Pokémon almost every other day here at Kotaku, but I don’t get to write about Digimon nearly as much. Legends: Z-A is two weeks away, but if you’re looking to get your monster-taming fix right now, Digimon Story: Time Stranger is out, and I really loved it. The story skews dark, the evolution mechanics are elaborate and experimental, and riding around on my favorite monster’s shoulders doesn’t get old. It’ll be most rewarding to longtime Digimon fans, but I think it’s got enough emotional stakes to even draw in people who haven’t visited the Digital World in years. Its turn-based combat isn’t that deep, but it makes up for it with complex and rewarding training mechanics. — Kenneth Shepard

That wraps our picks for the weekend. What are you playing? Any horror recs for the best month of the year?



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October 5, 2025 0 comments
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Battlefield Studios on bringing squad play to the Battlefield 6 campaign, fulfilling class fantasies with missions, and whether we can expect a Warzone-like ongoing narrative
Game Reviews

Battlefield Studios on bringing squad play to the Battlefield 6 campaign, fulfilling class fantasies with missions, and whether we can expect a Warzone-like ongoing narrative

by admin October 3, 2025


I have not played the entirety of the Battlefield 6 single-player campaign yet, but I played enough to have a solid guess as to what the high-level goals for it were. It wasn’t until I got a chance to speak to some of the people behind it that my suspicions were validated.

It’s also very easy to guess that some of the same people who get excited about playing the campaign mode in yearly Call of Duty releases likely won’t be moved by what Battlefield 6 is offering there, and perhaps that’s fine.

After playing three missions of the Battlefield 6 campaign, I caught up with Emily Grace Buck, narrative design director at DICE, and Fasahat Salim, design director at Criterion. Much like the rest of the game, the single-player campaign is also the result of work by various teams under the Battlefield Studios banner – and DICE and Criterion are certainly among them.

Our chat mainly focused on the narrative elements of the game, but I was also curious about how such a big team split across different parts of the world and different time zones can come together in this fashion to create a major game like Battlefield 6.

This interview has been edited for brevity and clarity.

VG247: The narrative of the campaign is pretty topical. I think it plays on some very real fears that people have in the world right now about NATO and the state of alliances that we once believed were ironclad. Did you intend for this?

Emily Grace Buck, narrative design director, DICE: Battlefield has always tried to be, as much as possible, an extremely grounded military experience. When we talk about what Battlefield is, kind of in its core DNA; it is grounded. It is realistic. It is looking at the world through the lens of a soldier on the ground stuck in a much wider conflict, right?

So as we’re trying to determine what the story should be, we were very, very influenced by earlier Battlefield games like Battlefield 3 and Battlefield 4. That took in the world as it was at the time that those games were made. And we’ve tried to do that here, too. We’ve done an immense amount of research into the older Battlefield games, topical films, documentaries, talking to current and former service members to try and understand how to create a conflict that is entirely fictional, but feels realistic, feels plausible, feels grounded, and feels really interesting for the player to be experiencing in our modern setting. So, obviously it’s set in a world that feels as realistic as possible, but we’re not trying to copy anything directly that’s going on, whilst also making it feel like it could potentially be realistic.

VG247: You mentioned some inspirations. Can you name some of them?

Emily Grace Buck, narrative design director, DICE: Absolutely. Like I said, our biggest inspirations: some of our older titles, but we’ve been watching – there are so many good, really grounded military films and television shows. Now, some of the ones that we had mentioned previously that were big touchstones for us were the film Civil War, the television show Lioness. We’ve looked at the television show Slow Horses quite a lot as well. Basically, anything that hits that place of reality, of looking at the people who are actually stuck in the conflict, not the ones who are driving it. We also watched countless documentaries and footage from conflicts around the world. Again, just to understand what it really feels like to be stuck in that kind of place.

Image credit: EA, Battlefield Studios.

VG247: So can you tell me – this is more of a logistical question – but I am curious who’s leading the campaign development. I know Motive – and please correct me if I’m wrong, but I feel like Motive is at the top and then there’s an effort from the other two studios, Criterion and DICE (as the caretakers of the franchise). How does this split work? Is there one team leading and then people are contributing certain elements?

Fasahat Salim, design director, Criterion: It’s actually a far broader thing than each studio takes its own thing. We’re all kind of contributing to pretty much the whole project, and obviously single-player multiplayer are just two components, there’s a lot more as well in this whole package. We’ve got people in Criterion, DICE, Motive, Ripple Effect all contributing to all of it in some way shape or form.

For example, I’ve been responsible for campaign missions, but I know I’m working with people who are actually also working on multiplayer, meta and all of these other parts. So it’s such a huge project across the board. Inevitably, having all four studios come together and share resources, knowledge and tech is something that we had to do for something of this scale.

So having everyone’s expertise contributing wherever it’s needed has been super vital for us trying to get this over the line. Of course there’s been a lot of knowledge, learning and knowledge sharing between studios. Obviously, like you said, DICE obviously have the most amount of experience with it, so how can we kind of bring that ethos of what makes Battlefield Battlefield and make sure that all the other studios are ensuring that that’s part of what they’re thinking about when they’re making the content or the stuff that they’re working on.

But yeah, it’s been a shared endeavor. We’ve got people across the board, across time zones working on this thing. We’re all involved in everything pretty much.

VG247: I was surprised by some of the dialogue in some of the missions. Very early on in the New York mission, there’s a conversation between Lopez and Gecko, where he’s grousing about people being upset there’s military action in their backyard. Gecko basically responds that freedom sometimes means disagreeing with the government.

I thought that was a very relevant line. It was more nuanced than I expected in a military shooter, and I just wanted to understand: was this a conscious choice to have your characters make these relevant statements? Are we going to see some of that again in the rest of the campaign?

Emily Grace Buck, narrative design director, DICE: So kind of like I was speaking to earlier: Battlefield has always tried to be a really realistic game. When we made the choice to set this contemporary, in order for that to feel really good and feel grounded and hit that fantasy for players, we have to bring some things that feel real to our world. Our characters have to feel like they’re connected to the world that they live in, and they’ve lived through the type of world that we have all been in.

Of course they’re going to have different perspectives, and you should see that, and you should hear that from them. That’s exactly how real military personnel would talk to one another as they’re going into a mission, they comment on it, they’re interested in knowing how everyone else that they’re fighting alongside feels about it, because you need to know that you trust that person next to you with your very life in all of those instances.

So yeah, I think that for players who are coming in, who are very up-to-date on the news and have done anywhere near the amount of research that we’ve done on what’s going on with the world so that we could create a really interesting fictional setting. Of course, they’re going to see things that they might resonate with, some things that they might agree with, some things that they might disagree with, some things that might make them think, some things that they’re going to ignore completely and will just fade into the background.

I think a lot of how you process this story is probably going to be based on how you come into it, but I hope that our players will have fun. Maybe think a little bit and walk away going, ‘I feel like I had the experience of military personnel on the ground in this kind of situation’ if something like this were to happen, but I don’t think it would, but it might.

VG247: I’m based in the UAE, and recently there was – let’s say military action – on a neighboring country; two US allies [involved]. When I got into the game, I wasn’t expecting it to be this prescient. I would imagine that the research that goes into it maybe gave you a little bit of an insight into how a potential course of action might take place.

Emily Grace Buck, narrative design director, DICE: We’re going for grounded. But yeah, most of this story was written multiple years ago. So if they’re extremely close to things happening right now, of course, we’re not directly referencing that. What we’re trying to do is provide something that feels grounded and like a good story.

Watch on YouTube

VG247: Are you working on a narrative element for multiplayer/BR? Can we expect a narrative element to the multiplayer modes once we’re done with the story of the campaign?

Emily Grace Buck, narrative design director, DICE: Yes, yes, absolutely you can. So the multiplayer maps and everything that we’re releasing for the core product of Battlefield 6 is set in one universe, one conflict. The multiplayer maps are in some of the same general locations as the single-player maps. You’ll see the other side of the city or another side of the town, other side of the mountain, for example. Most of them take place either concurrently with the single-player campaign moments, or days to weeks afterwards. Essentially, what we want you to feel here is that fantasy of being that boots-on-the-ground personnel.

Between the campaign and the multiplayer maps, you can see different sides of these fronts, basically. You can feel much of the time – in the campaign – what it’s like to be some of the military personnel who are there early in the conflict, or maybe even the ones kicking things off. And then in multiplayer, it’s more… weeks later, things have continued to evolve or devolve. What’s it like now?

VG247: Are we going to see any input from these characters? Are they even gonna show up, am I gonna be able to play as Gecko, for example, in multiplayer?

So Dagger 1-3 is not currently in the multiplayer experience. However, there are characters in the multiplayer experience who are featured as NPCs and squad members throughout the campaign. So there is a direct connection with some characters between the two.

VG247: So, for the narrative content for multiplayer – obviously some of this is based on what other games have done. CoD: Warzone, for example, will have a cutscene that will set up something, can we expect more from Battlefield? To bring that narrative together? Can we expect something more to go along with the new season launching beyond just – here’s a two-minute cutscene and then that’s it, and we never hear from these people again?

Emily Grace Buck, narrative design director, DICE: So again, we’re not gonna be talking about the live season stuff today, but I can tell you in context of what we have in the multiplayer launch. Again, these are kind of different sides of the same biomes. So very similar types of buildings and understanding.

If you really look at the environmental storytelling of what’s gone on with this conflict. Like I mentioned, some of the same characters that you see in the campaign will be playable in multiplayer as well. Even when it comes to things like potential customisation items and such, it all ties back into that same narrative. That this group of people is living through this conflict together.

Image credit: Battlefield Studios, EA.

VG247: In terms of the structure of the campaign, we only played three missions, but the Tajikistan one is different because it was completely open. You could tackle the objectives in any order you want.

The new New York mission is the highlight for me. It pretty much showed the full spectrum of [gameplay]. There were open-ish areas, sections where you can command your squad. There were tight sections in there, there was a chase. So almost like it’s a good vertical slice of what the campaign can offer. I think that mission in particular is gonna be a lot of people’s favourite.

Can you tell me what the sort of split is for the campaign? How much of it is gonna be open-ish environments versus very tight, very scripted missions?

Fasahat Salim, design director, Criterion: It’s actually a good mix. I think Tajikistan is probably the most open mission. So that’s why, just for the sake of variety, I think you got to play that at the end. Generally, across the whole campaign, there’s a good mix of exactly what you just described; that traditional Battlefield single-player campaign that you expect to really feel the big action moments, you know, over the top spectacle.

The thing that kind of is a consistent throughline through all of the campaign – including the three missions that that you’ve played – is trying to give the player that feeling of classes, and what it means to play in different roles within a squad. In each of those [missions], you’re playing as a different class, and that’s entirely intentional.

In [Gibraltar], you’re playing as an Engineer, therefore you’re supporting the vehicle. You’ve got your blowtorch. You’re trying to keep the tank alive. There’s a lot of focus on what it means to be an engineer class. Then obviously in the New York mission, you are very much front and center Assault, right?

You’ve got close combat, you’re going through the houses, you’re shooting guys through walls, they’re shooting back at you. Everything is is very much right at the frontline. So you’ve got your shotgun, you’re doing a lot of damage. There’s grenade launchers, like you said, there’s a whole spectrum of things happening.

And then obviously in [Tajikistan] it is a much bigger mission, but it also lends itself to the Recon class, which is what we’re treating as the fantasy for that mission. So you’re playing with the sniper rifle, and again, you’ve also got a drone as your gadget, so you’ve got an eye in the sky. You can use that to recon ahead.

So all of these are trying to give the player that fantasy of the different classes, and that’s very intentional. Because as you know, Battlefield is about classes. Even when you play multiplayer, it’s about fulfilling that role within a much larger conflict.

For example, you talked about squad orders. Squad orders is a big part of fulfilling that squad-based fantasy. You are a part of this squad. Your squad has specific skillsets that could help you solve the problem at hand, so use them. Depending on who you are playing as, some squad orders won’t be available to you. For example, in [Tajikistan], you’re playing the Recon. There aren’t any Recon squad orders when you open up the wheel. That’s because you are the Recon.

VG247: Do you think some people will prefer to have that sort of solo fantasy instead of the squad fantasy? I wouldn’t mistake this campaign for being part of any other shooter franchise, but I’m also aware that Call of Duty and other games tend to focus on singular individuals instead of just having the full squad. Do you think some people would’ve wanted that from Battlefield 6 and maybe aren’t fans of [the squad] element from BF4 coming back?

Emily Grace Buck, narrative design director, DICE: I think that’s exactly what we’re going for. But yeah, we were just trying to make the best Battlefield campaign we possibly could, and Battlefield has always, always been about being one of the little guys. It’s not about being in the SAS, it’s not about being in Delta Force or Seal Team Six.

It’s about being an enlisted soldier, trying to survive a really s**t situation with your mates, right? And to get your objectives done and survive and get out. That’s Battlefield. It’s a cover shooter. There are moments in our campaign where you have a smaller squad available. There are moments where it’s all four of you.

So I think there are opportunities for players – especially some of them who are really skilled, if they wanna lean into that run-and-gun fantasy – there are moments they can do it, but that’s not absolutely core to our Battlefield DNA the way that the squad play is. So that’s not the main fantasy that we’ve tried to provide in the single-player campaign.

Battlefield 6 launches October 10 on PC, PS5, and Xbox Series X/S.



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October 3, 2025 0 comments
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Luke Hughes would 'love' to play with both brothers on Devils
Esports

Luke Hughes would ‘love’ to play with both brothers on Devils

by admin October 2, 2025


  • Greg WyshynskiOct 2, 2025, 04:06 PM ET

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      Greg Wyshynski is ESPN’s senior NHL writer.

NEWARK, N.J. — Two of the Hughes brothers are now under long-term contracts with the New Jersey Devils, after defenseman Luke Hughes signed a seven-year contract extension this week and rejoined his superstar brother Jack at training camp Thursday.

Could Quinn Hughes, star defenseman with the Vancouver Canucks, join his brothers in the near future?

Ever since Canucks team president Jim Rutherford said last April that Quinn “wants to play with his brothers,” there has been speculation about when and where that reunion might happen.

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Luke and Jack are now both under contract in New Jersey until 2030, while Quinn will be an unrestricted free agent after the 2026-27 season.

“I think the three of us would all love to play together someday. Whether it’ll happen or not, who knows? We’ll see,” Luke said Thursday. “But I know he loves Vancouver and he’s the captain there. We love being here. You never know. Never say never.”

Luke signed a seven-year, $63 million contract Wednesday that carries a $9 million annual cap hit. The 22-year-old defenseman is entering his fourth NHL season and has 93 points in 155 games, along with two assists in four playoff games.

Luke missed a chunk of training camp during contract talks with the Devils. Quinn Hughes also missed part of the 2021-22 preseason during free agent contract talks with the Canucks before signing a six-year, $47.1 million deal with Vancouver. Luke said Quinn offered his perspective as talks with the Devils continued.

“[He said] just stay patient and get what you want. As a family, we decided the deal and we’re really happy of the outcome and really excited to be here for the next seven years,” Luke said.

Jack said he didn’t have much advice to give his brother, given that he’d never been through a “holdout” like Luke had.

“I think it was important for him to get a deal that he’s really comfortable with,” Jack said. “I know he’s going to be ready to go for the season no matter what and you never want to miss time. But most importantly you need a deal you’re comfortable with.”

On top of missing a chunk of training camp, Luke’s preparation for this season was interrupted with his recovery from May shoulder surgery. Devils coach Sheldon Keefe said the team is taking that under consideration in working him back into the lineup.

Luke said he has been “bag [skating] myself” back home, skating five times a week to get into playing shape. In his first day back in camp, he skated in two consecutive practice sessions to start making up for lost time.

“That is the climb. It’s a bit of a unique situation where not only has he missed camp, but he’s also coming off of a major shoulder surgery since he played last,” Keefe said. “So we want to make sure we give him the appropriate time. But he looks good. He has been through all the medicals and testing that guys would normally go through at the beginning of camp, and he’s cleared.”

Keefe said he doesn’t see a reason why Luke won’t be ready for the Devils’ regular-season opener against the Carolina Hurricanes on Oct. 9.



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October 2, 2025 0 comments
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Ethereum Dead Cat Bounce in Play? Here's What Chart Says
GameFi Guides

Ethereum Dead Cat Bounce in Play? Here’s What Chart Says

by admin October 2, 2025


Ethereum (ETH) has jumped by 9.19% in the last seven days as the asset maintained stability above the $4,000 level. This uptick has sparked bullish sentiment in the Ethereum community as investors anticipate an upsurge toward $5,000.

Analyst warns of “Dead Cat Bounce” in Ethereum

However, MikybullCrypto, a crypto trader on X, maintains that an Ethereum “dead cat bounce” that could trap bulls is at play. For clarity, a dead cat bounce refers to a brief recovery period for an asset when the price goes up a little, after a huge decline. Notably, the asset reverses the uptick and continues its previous downward trend.

MikybullCrypto is suggesting that the current upward movement in price might be short-lived and entrap investors who are bullish on the asset. He maintained that any investor who buys ETH now, anticipating a further price surge, could suffer losses when it falls quickly.

The analyst, relying on a TradingView chart, highlighted that Ethereum has been on a descending path since July 2025, when the price hovered around $3,500. He is using this as a baseline price for Ethereum, insisting a massive dump could see the coin drop from its current levels.

As of press time, Ethereum is changing hands at $4,389.30, which represents a 5.42% increase in the last 24 hours. ETH had earlier traded at a peak of $4,423.12 before slipping as a result of market volatility. There has been a surge in trading volume by up to 40.32% to $51.34 billion within the same time frame.

The market outlook suggests a solid recovery for Ethereum. Hence, members of the community are reacting to MikybullCrypto’s analysis with skepticism. A user stated that the current setup looks like a bear trap, not a bull trap, implying that Ethereum is likely to continue its upward momentum.

Ethereum outlook, bull trap or bear trap?

Interestingly, Ethereum whales, within this period, have intensified their accumulation move. 

When the price fell below the critical $4,000 level, these large holders received 431,018 ETH, valued at over $1.73 billion from different exchanges. This was considered a bullish move as the direction of flow moved  from exchanges to wallet signal stacking.

However, less than 48 hours ago, an unknown wallet transferred 198,289 ETH worth about $852 million to a crypto futures exchange. Coming at a time of price rebound, some market watchers are treating it as an attempt to sell, although it was not specified.

With Ethereum receiving mixed predictions from analysts, the price outlook will become clearer with time.



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October 2, 2025 0 comments
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Call of Duty Devs 'Want' Cheaters To Play The BLOPS7 Beta
Game Updates

Call of Duty Devs ‘Want’ Cheaters To Play The BLOPS7 Beta

by admin October 1, 2025


In a few days, the Call of Duty: Black Ops 7 beta launches on console and PC. This will be the first time players get a chance to go hands-on with the upcoming FPS. It will also be the first chance hackers and cheaters get to possibly screw up the game. And Activision not only expects that to happen, but wants it to happen.

On September 29, Activision and the team behind Call of Duty’s anti-cheat tech posted a lengthy blog about what they are doing to stop cheaters from ruining the game. As previously announced, this time around, Call of Duty players on PC will have to have Secure Boot activated on their rig to play Black Ops 7 and the upcoming beta. For most players, this shouldn’t be much of an issue as newer PCs running Windows 11 are likely to already have Secure Boot activated. But for other players planning to run the game on older PCs or rigs that don’t support Secure Boot, this could be a problem.

We saw similar issues with Battlefield 6 and its open beta, which also required Secure Boot. The idea is that this extra level of security can help stop some PC cheat tools, but some players have complained that it can be a pain to turn on Secure Boot if you aren’t experienced with messing around with your PC’s BIOS settings. Others claim it doesn’t do much to stop hackers and cheaters, and point to the fact that BF6‘s beta reportedly had cheaters in it almost immediately.  Regardless, Secure Boot is needed to play Black Ops 7 and the beta.  And if cheaters do try to play the BLOPS7 beta despite Secure Boot, Activision and its anti-cheat team, Team Ricochet, are waiting for them and ready to ban them forever.

“Cheaters will try to test the limits during the Beta. That’s exactly what we want because #TeamRICOCHET is here, watching, learning, and removing them as they appear,” explained the team in the previously mentioned blog post. “Any account permanently banned for cheating during the Beta will be banned across all Call of Duty titles, from Call of Duty: Modern Warfare to future releases.”

The studio further explained that all of its anti-cheat tech, which includes machine learning tools and more, will also help make Activision’s free-to-play battle royale Call of Duty Warzone safer from cheaters, adding: “Everything we’re building for Black Ops 7 will also protect Call of Duty: Warzone.”

I still expect cheaters will break through Activision’s defenses and cause problems in BLOPS7‘s beta and the full game, which launches in November on consoles and PC. But it sounds like the folks building the game’s anti-cheat tools are not just ready for a fight, but actively encouraging it.

The Call of Duty: Black Ops 7 beta launches on all platforms on October 2 via early access. It then opens up to everyone on October 5 and ends on October 8.



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October 1, 2025 0 comments
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Star Guardian Neeko from League of Legends
Esports

How to download and play League of Legends on Mac

by admin October 1, 2025


As one of the biggest MOBA titles in both casual and esports, League of Legends is definitely worth downloading on your PC—but what if your rig runs on macOS? This guide is all about how to install and play LoL on Mac, so you can focus on gaming and leave the worries to us.

League of Legends is a PC-exclusive game that can run smoothly on almost every machine in 2025, thanks to Riot’s focus on optimizing performance. But not all games run on Mac, so you might wonder if LoL is playable on an Apple device—and if so, how to install it.

Can you play League of Legends on Mac

Unlike many popular PC games that are Windows-exclusive, League of Legends offers an official Mac client. But this wasn’t always the case.

Just one download button away. Image via Riot Games

At launch in 2009, LoL was only available on Windows, so players had to bank on workarounds to make it work unofficially. Considering the growing popularity, however, Riot released a Mac version of the game in 2013. So, as of 2025, you just need to download the official Mac installer to play LoL on your Apple device. 

After a recent update, some players on Mac have been receiving warning messages about the game moving to Metal graphics from OpenGL and that their devices don’t support Metal. Unless you own an old Mac that doesn’t meet the minimum requirements for LoL, you don’t have to worry about this message.

According to reports, the warning message is wrongly showing up for some players with supported Mac devices due to an internal issue, so just make sure of the system requirements and you should be good.

Mac system requirements for League of Legends

Here are the minimum system requirements to play LoL on a Mac device in 2025:

CPUIntel: Core i5-750
ARM: Not supportedCPU FeaturesSSE2GPUAMD: HD 6570
Intel: Intel HD 4600 Integrated GraphicsVRAM1GBFree Storage Space12GB HDDOS VersionsMacOS 10.13.6OS Architecturex64RAM2GBRecommended GFX SettingLowRecommended Resolution1024×768

Here are the recommended system requirements to play LoL on a Mac device in 2025:

CPUIntel: Core i5-3300
ARM: Not supportedCPU FeaturesSSE3GPUAMD: Radeon HD 6950
Intel: Intel UHD 630 Integrated GraphicsVRAM2GBFree Storage Space16GB SSDOS VersionsMacOS 11 (MacOS 12 AND 13 not supported yet)OS Architecturex64RAM4GBRecommended GFX SettingHighRecommended Resolution1920×1080 Tip:

It’s worth noting that as mentioned on the League of Legends website, the game does not currently support MacOS 12 and 13. Additionally, if you’re having trouble playing the game with MacOS 10.15, the only fix at this point in time is to revert your OS to 10.14.

How to download League of Legends on Mac

Install it with this button. Screenshot by Dot Esports

Ever since Riot released the dedicated version, installing League of Legends on Mac has been a piece of cake. Just follow these steps:

  1. Visit the official League of Legends website. 
  2. Click on the Download Mac installer button.
  3. Run the installer. Log into your Riot account when prompted. If you don’t have an account, make one. 
  4. Follow the on-screen instructions and the game should be ready for you to play in no time. 

That’s it. You should be able to jump into the action once the installation is complete. 

Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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October 1, 2025 0 comments
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Super Mario Galaxy + Super Mario Galaxy 2
Product Reviews

Super Mario Galaxy + Super Mario Galaxy 2 review: The Switch 2 versions are the definitive way to play some of the best platformers of all time

by admin September 30, 2025



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It is hard to overstate how magical the original Super Mario Galaxy felt when it launched on Wii back in 2007. Gravity-defying levels, soaring orchestrated music, and a sense of wonder that still stands out alongside the other staples in the platforming genre, almost 20 years later.

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch and Nintendo Switch 2
Release date: October 2, 2025

In celebration of the Italian plumber’s 40th anniversary, Nintendo has re-released this classic alongside Super Mario Galaxy 2 on Nintendo Switch and Nintendo Switch 2 in one enhanced package.

I was curious to see if these classics could shine just as brightly two decades later. The good news is they’re as magical as ever, offering the same incredible journeys now with gorgeous visuals and the ability to play the sequel on the go for the first time ever.

Cosmic performance

On Switch 2, both games look fantastic. Docked, you get crisp 4K resolution that makes every planet sparkle. Handheld mode delivers smooth 1080p visuals that feel perfectly tuned for portable play.

I encountered no performance hiccups across either adventure. Frame rates remain locked, load times are snappy, and the vibrant art style still feels timeless. These games were stunning on Wii, but the extra fidelity here makes them genuinely pop on modern displays, like my Samsung S90D OLED TV.

It is worth noting that Super Mario Galaxy did appear on Switch once before, as part of the limited Super Mario 3D All-Stars collection. That version didn’t reinvent the wheel, but it gave Switch users access to the game alongside Super Mario 64 and Super Mario Sunshine. Unfortunately, Nintendo no longer sells 3D All-Stars, an odd choice that has led to inflated prices on the second-hand market.

(Image credit: Nintendo)

This new Switch 2 release offers the same core experience, now enhanced with sharper visuals, better performance, and bundled alongside Super Mario Galaxy 2 for the first time on modern hardware. For fans who missed out on 3D All-Stars, or who simply want the most definitive way to play, this collection is a clear step forward.

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The sound design has also aged remarkably well. Koji Kondo’s orchestral score is given room to breathe with a cleaner mix, and it feels cinematic in a way that very few modern platformers achieve.

Hearing the soundtrack through my Sonos Arc Ultra is a reminder of just how ambitious Nintendo was with these titles and genuinely brought me back to my childhood.

In my time playing this game, I’ve been listening to both games’ soundtracks on repeat as I work. In fact, as I write this review, I’m bopping my head to Gusty Garden Galaxy – gorgeous.

Galaxies intertwined

(Image credit: Nintendo)

The core adventures remain intact, so if you’ve played through either game recently, you might not want to jump back in. Nintendo has a solution, however, offering both games as a complete package or as individual titles, perfect for those who luckily own the aforementioned 3D All-Stars.

Super Mario Galaxy’s planet-hopping platforming eases players into its gravity-bending tricks, while Super Mario Galaxy 2 embraces creativity and challenge right from the start. Having them bundled together only highlights how well the sequel doubled down on experimentation.

Galaxy 2 adds Yoshi to the mix, alongside power-ups like the Cloud Flower and Rock Mushroom, each of which introduces new mechanics that feel clever even today. Returning to these levels reminded me how bold Nintendo was in the Wii era, layering complexity onto Mario without losing accessibility.

(Image credit: Nintendo)

Nintendo has added some small but welcome touches for this new release. In Super Mario Galaxy, there is an additional chapter in Rosalina’s picture book that fleshes out her story in a way longtime fans will appreciate.

Super Mario Galaxy 2 goes a step further with a completely new tale in its own picture book, offering fresh lore and a reason to revisit the Comet Observatory between levels. These are not game-changing additions, but they add warmth and make this edition feel more than a simple upscaled port.

Wii controls reimagined

As someone who hasn’t played 3D All-Stars in nearly five years, one of my biggest questions going back to these games was how well the controls would translate to modern hardware. The original games were designed with the Wii Remote and Nunchuk in mind, leaning heavily on motion controls.

Best bit

(Image credit: Nintendo)

Super Mario Galaxy and Super Mario Galaxy 2 have some of, if not the, best video game soundtracks of all time. It has been a magical experience reliving my childhood through gorgeous orchestral music that makes me feel just like that famous scene from Pixar’s Ratatouille.

On Switch 2, motion is still present with the Joy-Con, but it feels far less intrusive than it once did. You can play comfortably in handheld, docked, or with a Pro Controller, and I found myself gravitating to the latter for longer sessions.

All you need to do is hold down ZR and use the gyro in the Pro Controller to pick up Star Bits. In fact, I much prefer it to the Wii experience, but that might be my cynical 30-year-old brain that no longer appreciates a gimmick.

A trip down memory lane

(Image credit: Nintendo)

The biggest compliment I can give Super Mario Galaxy and Super Mario Galaxy 2 on Nintendo Switch 2 is that these adventures feel as fresh today as they did at launch in 2007 and 2020, respectively.

The level design is inventive and playful, constantly surprising you with new mechanics that rarely outstay their welcome. Few platformers manage to strike the same balance of accessibility and depth.

Nintendo has not tinkered much beyond resolution, performance, and the new story content, but that restraint works here. The design is so strong that all it needed was a modern coat of paint.

Mario’s journey through the stars is still a cosmic marvel

While part of me would have liked to see some new content like we’ve seen in the past with the addition of Bowser’s Fury in the remaster of Super Mario 3D World, I’ve just enjoyed the simplicity of replaying these classics in 4k.

If you have never played Super Mario Galaxy or its sequel, this is the definitive way to experience them. And if you have, the combination of rock-solid performance, upgraded visuals, and new story content makes these experiences worth revisiting.

Few platformers feel as inventive, joyful, or downright magical as Super Mario Galaxy and Super Mario Galaxy 2. Nearly twenty years on, Mario’s journey through the stars is still a cosmic marvel.

Should you buy Super Mario Galaxy + Super Mario Galaxy 2?

Buy it if…

Don’t buy it if…

Accessibility

Not much to write home about in terms of accessibility. Both games include an Assist Mode, which increases your life and bounces you back from falls.

Settings allow you to change the way you interact with the camera via thumbsticks and motion controls.

It would’ve been nice to see more additions to accessibility, but it appears as if Nintendo has kept even the settings faithful to the originals.

How I reviewed Super Mario Galaxy and Super Mario Galaxy 2 Nintendo Switch 2 Edition

I played around 25 hours total, split between both games, and used my OLED TV for a full 4k experience. I played Super Mario Galaxy and Super Mario Galaxy 2 Nintendo Switch 2 Edition in a mixture of handheld mode on the Nintendo Switch 2 itself and on one of the best OLED TVs, the Samsung Q90D, using the Nintendo Switch 2 Pro Controller.

I had previously played both games on the Wii and had experienced Super Mario Galaxy on Nintendo Switch as part of Super Mario 3D All-Stars.

First reviewed September 2025

Super Mario Galaxy + Super Mario Galaxy 2: Price Comparison



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September 30, 2025 0 comments
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Messenger is an absurdly slick, perfectly lovely free pocket world exploration game you can play in a browser
Game Updates

Messenger is an absurdly slick, perfectly lovely free pocket world exploration game you can play in a browser

by admin September 30, 2025



Based on time of day and year, global fertility rates, and our own secret, illegal research into RPS supporter breeding patterns, I calculate that there’s a 12% chance you are reading this while carrying or cradling a small child. If that’s the case, then: what on Earth are you doing here? We post all kinds of awful grown-up things on RPS. Mark is threatening to do another salacious mod article and just this very morning, I posted a picture of a xenomorph covered in blood.


This piece should be safe for kids, however, as long as you don’t explain what a xenomorph is or what “salacious” means. It’s about Messenger, a free browser-based game in which you run around a very small 3D watercolour planet, delivering post. I suspect you and your child will enjoy it, unless we’ve already corrupted them and you’re now playing Aliens: Fireteam Elite.


Created using WebGL, Messenger is from the Short Hike school of vibes-driven pocket worlds with gentle to-do lists. The controls consist of moving with WASD and jumping – more of a lazy hop, really – with space bar. You’ve got a few deliveries to make off the bat, and you can take on more assignments by chatting to people.

Image credit: Rock Paper Shotgun/Team Cherry


The dialogue writing is quite spry. I delivered a letter to a bald man which turned out to be from his past self. “Take care of your hair,” it read. Sad trombone. You don’t really need an objective, mind: it’s enough just to amble down the road and watch the horizon unroll. There’s also the option of customising your outfit, and an emoji system for communicating with the other players – yes, those are other players! – who pop into your session at random.

Find Messenger here. Try not to get it confused with The Messenger, an upsettingly hard game about ninjas. It’s ridiculous that this sort of game now hums along in a browser, isn’t it? Imagine that it’s 2000 and you found this on AOL – your head would asplode. Your modem would probably asplode, as well. “Asplode” is a reference to noted early noughties comedy website Homestar Runner, by the way – your kid likely isn’t old enough for Strongbad yet, but it’s the kind of thing they’ll love when they start school. Better than the rest of the junk you find on those modern videophones, anyway.


Among the mysteries of Messenger is who exactly made it. The creators are Abeto, who “craft interactive realtime experiences”, and have a picturesque, tastefully information-free website where you can wave away the petals that fall from a perpetually unfurling flower. Please don’t let this be a front for a seedy cryptocurrency joint, or a terrible data-harvesting exercise. Please let it just be a nice game about roaming a pleasant spherical suburb.



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September 30, 2025 0 comments
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Bitcoin bull
NFT Gaming

Bitcoin Price Reaches ‘Critical Junction’: How A Rally To $139,000 Would Play Out

by admin September 29, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

The onslaught continues as the Bitcoin price has failed to make a meaningful bounce, and the bears have kept the price suppressed below $110,000 for the majority of the weekend. This has already triggered fear in the market, with the Fear and Greed Index falling into the Fear territory, marking a new 5-month low. From here, the next direction of the Bitcoin price carries a lot of weight for the entire market, and the point at which the cryptocurrency is sitting is a decision-making point.

Bitcoin Price Falls Into Critical Junction

According to crypto analyst Weslad, who posted an interesting analysis on the TradingView website, the Bitcoin price is now sitting at what could be considered a make-or-break level. This critical junction lies at a major supply zone, and with the strong supply at this point, a rejection could quickly follow.

The crypto analyst explains that the Bitcoin price is currently still holding above the key demand zone of $106,269-$108,715, which is still very bullish for the price. In fact, this has been historically known as a point where the Bitcoin bulls have often held, supporting and triggering the next wave of uptrends.

This means that the bulls will have to keep holding this demand zone if they want to maintain the primary uptrend. In the case of a successful hold and a subsequent bounce and breakout with strong momentum, it could put the Bitcoin price on a path to clearing its all-time high above $124,000.

Moving further away from this point, the crypto analyst believes it is possible that this bounce could send the Bitcoin price rallying toward the $135,627-$139,616 target zone. This would be an over 20% increase for the cryptocurrency.

Source: TradingView

Bears Could Still Take Control

While it does seem that the bulls are holding the primary uptrend while keeping the Bitcoin price above the demand zone of $106,269-$108,715, there is still the possibility of bears taking over from here. Weslad points to the recent rejection from the $117,000 supply zone as proof that sellers are still very much active in the market.

If the selling were to continue, then the pressure could press down the Bitcoin price further, putting the key demand support at risk. If the bears were able to successfully break below the demand zone of $106,269-$108,715, then the crypto analyst expects the price to continue to struggle.

A downtrend from here could trigger another 10% crash, and such a crash could see the Bitcoin price moving straight toward $98,384. This break would mean Bitcoin losing the $100,000 psychological level for the first time in more than three months.

BTC breaks above $111,000 | Source: BTCUSD on TradingView.com

Featured image from Dall.E, chart from TradingView.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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September 29, 2025 0 comments
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A composite image shows the protagonist of Baby Steps, Silent Hill f, and Sonic arranged in a line.
Game Reviews

5 Games To Play This Weekend

by admin September 27, 2025


It’s officially autumn this week! Though, at least on the east coast, the weather hasn’t gotten the memo and is still hanging out at around ‘80 degrees. So now I’m stuck inside freezing air-conditioned interiors. Yes, I can tweak the temperature, but then the AC still messes with my breathing. Ugh.  I can’t win.

What I can win at, though, is a video game. And if you’re in search of one, I and my comrades here at Kotaku have some solid recommendations for you to check out. Let’s get into it.

Silent Hill f

© Screenshot:: NeoBards Entertainment / Claire Jackson / Kotaku

Play it on: PS5, Xbox Series X/S, Windows PCs (Steam Deck: “Unknown”)
Current goal: Unlock a new ending.

Few genres in gaming excite me more than horror. Yes, I’m a masochist and the struggle of a solid survival horror game is wonderfully cathartic. The frights, the opportunities for rich thematic exploration, the evocative sound design and haunting soundtracks, I’m here for all of it. And thankfully, Silent Hill f delivered everything I love about this genre and then some. It’s arguably my favorite game of the year thus far (watch out Avowed, MGS Delta, and Clair Obscur) and, this weekend, I’ll be returning to Hinako’s Japanese mountainside village to unravel more of her dark, potentially cautionary, tale.

Silent Hill f has multiple endings, so I’ve got a pretty clear goal this weekend: I want to unlock at least one more. The first ending, which seems to be universally the same for any first playthrough, introduced so many new questions, along with a stunning revelation of what might be really going on with all these damn monsters and lengthy hallucinatory episodes. An unfortunate bout of the flu (or whatever it was) has kept me out of reach of exploring more of these dark depths this week, but I’m finally well enough to suffer once more. – Claire Jackson

Sonic Racing: Crossworlds

Play it on: PS5, Xbox Series X/S, Switch, Switch 2, Windows PCs (Steam Deck: “Verified”)
Current goal: Roll around at the speed of sound

Finally, I can tell y’all you should play Sonic Racing: Crossworlds this weekend. The blue blur’s latest kart racer is full of depth, style, and some of the best interactions ever between its huge cast of characters. It’s so good I can almost forgive it for falling into the annoying crossover slop trend that simply will not die because people love to see things they like in other things they like. I’ll race around as Shadow the Hedgehog on my sick hoverboard, even if it means I have to look at that damn talking sponge in the other lane. I love that guy, but there was a reason he never got his license. We should not be allowing him to drive around just because he’s in a different universe. It’s not safe. — Kenneth Shepard

Hades 2

Play it on: PS5, Xbox Series X/S, Switch, Windows PCs (Steam Deck: “Verified”)
Current goal: Make it to Chronos

It’s nice to have Hades back again, but more and different. Would it have been cool to see Supergiant Games make something else instead over the last five years? Maybe. Will they make so much money from both Hades 1 and Hades 2 that they can make something even more wild next time? Probably. But in some ways they’ve been making the same game since 2011’s Bastion. Some are more linear than others. Some lean more into story and characters while others lean more into mechanics and systems. But there is always some form of isometric action, beautiful art direction, and moody narrative.

The roguelike loop isn’t for everyone. I get that. It’s not always for me either. But as life gets busy and more of my gaming gets confined to little screens held in my hands in-between everything else demanding my time and attention, I appreciate the little 15-minute bullet hell snacks awaiting me in Hades 2. It’s like having a portable arcade cabinet oozing with in-game designs that somehow look just as good as the panel art and cool nuggets of Greek mythology littered about for me to digest on my own time. All of the cozy-sim additions weaving their way into my hack-and-slash rage-out sessions? TBD on how I feel about them. But it’s nice to be home again. – Ethan Gach

Baby Steps

Play it on: PS5, Windows PCs (Steam Deck: “Verified”)
Current goal: Stay chill

The latest existential puzzle game from the maker of hit frustration-sim Getting Over It is called Baby Steps and it’s as clever, gallling, and bizarre as you’d expect. Developed by Bennett Foddy, Gabe Cuzzillo, Maxi Boch, and others, it puts you in the role of a man transported into a AAA open-world video game where even the simplest navigational tasks feel unwieldy and insurmountably tedious. I’ve only had a couple of hours with it but the awkward bipedal movement mechanics, free-form exploration, and comedic beats have all worked together to keep tugging me along. Is it a pointless game for smart people? Quite possibly, which is why I’m intent on not giving up, even when it wants me to. Just beware the dong. – Ethan Gach

Town to City

Play it on: Windows PCs (Early Access)
Current goal: Finish all my houses

Town to City is a cozy builder that revels in the details but doesn’t overwhelm you with them. You design houses that attract people who make stuff which lets you build more stuff and attract more people and so on and so forth. In keeping with similar building sims, the objective is to have fun making stuff rather than stress out over managing a spreadsheet of tradeoffs until you’ve “solved” the game’s underlying resource problem. The voxel art style looks lovely and streamlines building, plus the tools strike a nice balance, offering plenty of options without shoving too much in your face too early. The music is nice and the vibes are chill. It’s by Galaxy Grove which also made Station to Station, a superbly relaxing train sim from a few years back. Town to City is that but for people who spend too much time marveling at the inviting walkability of old Mediterranean town squares. – Ethan Gach

And that wraps our picks for the weekend! What are you playing?



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September 27, 2025 0 comments
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