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Working Hard Or Hardly Working: Why Do We Play Job Simulators?
Game Updates

Working Hard Or Hardly Working: Why Do We Play Job Simulators?

by admin August 20, 2025



A cursory Google search of the term “job simulator” would show the 2016 VR game Job Simulator as the top result. But it is not representative of the plethora of simulation games answering the question: Can a job be fun?

From Microsoft Flight Simulator to Overcooked, the workplace has been a subject by game developers for a long time. Yet in the last few years, there has been a considerable explosion in their exposure. Likely in part from marketing strategies using Tiktok or Twitch, it has become common to find content creators role-playing as cashiers or managers, further drawing intrigue as to how these non-traditional games have garnered such popularity.

PowerWash Simulator surprised many (myself included) when its zen-focused cleaning mechanics soared in sales and popularity. Lead designer Nick McCarthy told me via email, though, that while satisfying cleaning is central to the game’s identity as a type of “anti-first person shooter,” the team did consider adding business-focused elements.

“Early on during development, we had explored more in-depth business management mechanics. But as the washing mechanics came together, we realised just how satisfying it was to clean stuff,” McCarthy said. “It became clear that PowerWash Simulator was best expressed as a zen, satisfying, no-frills experience that allowed players to just remain focused on the washing, without any of the stress and obligations accompanied with keeping a business running.”

To McCarthy’s point, finding the fun is in analyzing the workload and figuring out how to efficiently complete the job. This comes as a slight relief for those wanting to unwind and gradually work towards a completion state. With no concerns about logistics–such as buying or maintaining equipment, finding clients, and expanding your business–nor needing to earn a profit, the primary incentive of play is to finish a job as efficiently as possible.

“I’ve seen some hilarious examples of streamers/YouTubers playing together–some engaging in the chaos of blasting each other with the pressure washers, and/or leaving messages and artworks in the dirt and waiting for others to find [them],” McCarthy said. “Others use it as a wholesome means to just connect, chat, and chill out together. It’s also been great to see our community engage with each other to help finish jobs. Some of our jobs are quite large and can take many hours to finish, so understandably, a player will occasionally put the call out on Reddit or the PWS Discord, asking for someone to come help. It’s both heartwarming and amusing to imagine that a shared desire to destroy all visible dirt and grime could help to forge some friendships out there.”

Though it might not be surprising, a recent survey from the Pew Research Center found that about half of Americans find their jobs satisfying. A job for most is a means to an end, so long as they make enough to have a life for themselves, satisfaction is a secondary priority. However, just over 67% say they are extremely satisfied with their co-workers. What that 67% tells us is to make a job bearable is whatever camaraderie that can be mustered despite work’s soul-crushing element. Thus one explanation as to why simulation games are so appealing; you don’t have to work, you can play this for your discrete satisfaction.

PowerWash Simulator falls in the distinguished section of comfortable games that don’t cause too much stress. However, Drug Dealer Simulator 2 (yes, they made two) is as much a game about selling narcotics as it is managing time and expanding a business. When I asked lead developer Rafal Pęcherzewski how he feels about job simulators, he wrote back to me with pragmatism.

“If we boil down what makes them stand out as a medium, video games are basically different types of puzzles and challenges,” Pęcherzewski said. “Some are intellectually challenging; some are skill-based, challenging our reflexes and ability to adapt, learn, and react. Most jobs in the real world could be characterized in a similar manner–tasks, challenges, solving problems, and providing different kinds of activities. Job simulation games are only the area where we draw the arbitrary line to separate them from the rest [of games].”

Simulation games are in the unique position to tailor player experiences to whatever job or scenario they are interested in simulating. There are as many games that can be made as there are real-life occupations that can be adapted into a game: airplane pilot, drug dealer, chef, cashier, document inspector, mortician, zookeeper… the list is endless. Furthermore, there are the different levels of complexity a developer can work with.

For example, farming as an occupation requires dozens of hands, so games have taken to adapting farming through a range of styles. Where Farmville is primarily concerned with agriculture management and social media interactions, Farming Simulator strives to depict a vivid representation of farming, from equipment procedures to simulating a fluctuating economy. Ranch Simulator simplifies farming techniques but requires active care of animals and vegetation. Even in games that aren’t simulators, such as Stardew Valley and Harvest Moon, players can live out a cozy farming lifestyle apropos to Animal Crossing.

A growing number of publishers have started specializing in simulation games, like Astragon Entertainment, Excalibur Games, Movie Games, and PlayWay. Their catalogs are wide and highly specific in what they simulate, but they are evidence of a demand for niche job simulators and the effect they have on those who play them.

After exchanging emails with Yvonne Lukanowski of Astragon, it began to dawn on me the certain escapism found when diving into the simulation. Yet, I was surprised to learn that many who play simulation games gravitate towards the ones that simulate their real-life jobs.

“People are drawn to simulation games for several reasons,” Lukanowski said. “Many of our players work in the professions we simulate, such as firefighters, bus drivers, construction workers, and police officers. They enjoy performing familiar tasks and exploring aspects of their jobs that they might not experience daily, like using different vehicles or handling varied scenarios. Fans of action, competitive, or RPG games occasionally play simulation games to relax and clear their minds. The slower pace and methodical gameplay provide a refreshing break from more intense genres, making simulation games appealing to a broad audience.”

Some of the most fascinating games, however, are the ones that don’t seem exciting in nature. Though Grocery Store Simulator and Police Simulator might seem vastly different from one another, they are tangentially related in that they can be as thrilling as one would like. The former could be a roleplay experiment in which players can test how expensive a can of soup can be before NPCs will refuse to buy it, while the latter can mimic mundane work’s ability to drive an obsession over counting down minutes until a shift’s end.

But just because these are monotonous activities doesn’t mean they aren’t fun. “From my experience, ‘boring’ is a very subjective thing to define,” Pęcherzewski continues. “I know people who call Tarantino movies boring, dull, and ‘talked through,’ which I strongly disagree with, but I understand where they’re coming from. People find very different kinds of tasks engaging and others frustrating or boring. We have people who love to spend 12 hours straight fishing on a peaceful lake, others parachute jumping, and [others] all the way in between. Additionally, some people have lives filled with thrilling, problem-solving, [and] complex or challenging tasks, and chilling around a garden, doing some satisfying but repetitive tasks and earning a few points, it’s what they are looking for as a refuge after a hard and stressful day. Games are simply a simulated way of spending time and people will seek all sorts of emotions and experiences in their realm.”

Having a job, as the name implies, is work, and sometimes that work scratches a perfect itch to be organized and demonstrate power. And yet, various socioeconomic realities can impede any fun factors or meaningful personal expression. The surging middle market for job simulation games makes sense when contextualized against the anxious fixation people have regarding labor. Developers, publishers, players, and even critics are worrying if a viable future is still in reach on the route we are headed. Job simulation games are proof of that.



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August 20, 2025 0 comments
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inZOI: Island Getaway's DLC is here, and here's a trailer to hold you over until you can get home and play it
Game Reviews

inZOI: Island Getaway’s DLC is here, and here’s a trailer to hold you over until you can get home and play it

by admin August 20, 2025


Very much right on schedule, Krafton has released Island Getaway, the long-teased DLC pack for life sim game inZOI. The first time we got solid details of the add-on was back in July, when the developer confirmed it would be revealed at gamescom.

Later, an official release date was announced, and it turned out that you won’t actually have to be attending gamescom in person to play the DLC, because its release date is August 20. Well, that day has now arrived.


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Island Getaway launched earlier today, free to all owners of inZOI. The DLC is part of a larger patch, version 0.3.0, which brings several quality of life tweaks and other updates across the board. This also means that inZOI is now available on Mac OS.

Island Getaway adds an entirely new map to the game. It’s called Cahaya, and it’s split into two islands. The whole thing is inspired by Southeast Asian locales, and that’s what the new activities and outfits are themed after.

Lifestyle activities (farming, fishing, mining) are among the core features of this update. There’s also the arrival of vehicles to look forward to, which let you travel around faster and more easily. There’s plenty in the patch notes that inZOI players will appreciate.



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If you’re thinking of joining them, there’s a nicely-timed 20% off sale, live now on Steam. The discount is good until September 2, so there’s plenty of time to decide. If you know your PC won’t be able to handle the game, you’re probably better off waiting until inZOI comes to PS5 next year.

While you’re here, you’re going to appreciate our guides for how to change your gender and sexuality, as well as how to go to university. We’ve also updated our jobs guide with the new careers that became available with the DLC.



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August 20, 2025 0 comments
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Hollow Knight: Silksong — Hornet, the heroine of the Hollow Knight sequel, leaping into action.
Product Reviews

After 30 minutes with Hollow Knight: Silksong, I’m desperate to play another 100 hours of its refined, needle-sharp action

by admin August 20, 2025



Going hands on with Silksong for the first time is oddly nerve-wracking. After six years of anticipation, hype, and desperate occult rituals, the question is: can it possibly live up to expectations?

What ends up surprising me most, then, is how much the game puts me at ease. From the first moment I take control of Hornet, it’s like slipping on my favourite old pair of shoes. Six years? No, I’m back in Hollow Knight’s world like no time has passed.

That’s not to say it simply feels the same. Even missing her full range of traversal abilities, Hornet feels distinctly different from the Knight — more agile, more graceful, more precise. As soon as I try her deadly divekick attack, I can tell I’m going to need to master it for boss fights to come.


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Though the game does feel different in the hands, it’s speaking the same language. It takes mere seconds to get to grips with Hornet, from her little backwards step before turning to her quick, elegant attacks.

Immediately I’m out into a hostile but familiar world. Keys to find, shortcuts to earn, hidden items secreted just out of view. It looks sharper, but this is Hollow Knight as you know it.

The difference, then, comes in how Hornet is able to traverse it. The Knight felt like a wretch cast into the darkness and forced to learn on the fly. Hornet feels equipped and confident.

Her sprint is super fast, letting you backtrack in half the time. Her jump offers much more fine control over its height—a tool put to the test not just in platforming, but with aerial enemies to launch yourself at and fiery projectiles to leap over.

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Combat pushes you to treat both air and ground as distinct angles of attack. Helmeted enemies ignore your strikes from above, forcing you down to their level, while shield-bearers constantly change which direction they guard themselves from, keeping you on the move to find your opportunities.

It comes to a head in the demo with a duel against a boss who feels like a mirror to Hornet—fast, agile, and precise in her own ways. Launching rapier thrusts and screen-filling whirlwind strikes and throwing up cheeky parries when she appears vulnerable, she forces me to lock in and make the most of my full arsenal.

That means plenty of dashes and divekicks, but also finding the right moments to launch swift throwing knives. They’re helpful for grabbing every damage opportunity, but I can’t rely on them entirely—and not just because their ammo is limited.

Getting in close and landing a few old fashioned strikes is vital, because it charges my magic bar. What’s that for? Well, it depends what kind of player you are. For the cautious, filling it to max lets you spend it for a burst of healing. But there’s a more reckless choice: spending chunks of it to launch super-charged attacks.

In the end, a little of both (and some very skin-of-my-teeth evasion) sees me through to vanquish my foe—but she jumps away off-screen before the killing blow, and I’m sure she’ll return for a harder fight later down the line.

I can’t wait to meet her again. Heading into this, my fear was that Silksong couldn’t live up to how high its expectations have climbed. In a way that’s true—if you’re hoping for a sea change for the genre, I didn’t see anything in this 30 minute slice to suggest one. It’s new but it’s safe, working in familiar metroidvania formulas.

Yet those 30 minutes sucked me right back into Hollow Knight’s world, much more than I even expected. By the end I was desperate for another 100 hours. If what you’ve been waiting for is more Hollow Knight, but even better, more refined, and needle-sharp, this seems to be it.

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More action than RPG, Vampire: The Masquerade - Bloodlines 2 struggles to convince after a few hours' play
Game Reviews

More action than RPG, Vampire: The Masquerade – Bloodlines 2 struggles to convince after a few hours’ play

by admin August 20, 2025


I can’t hide it: I’m a little disappointed. The wait for Vampire: The Masquerade – Bloodlines 2 has been an excruciating one. This is the long-awaited follow-up to the flawed but respected Bloodlines 1 from 2004, and it was originally announced in 2019 with a release date of 2020. But it was systematically delayed, then full-on suspended, before being resurrected at The Chinese Room (Still Wakes the Deep) where it’s been reshaped for release. Bloodlines 2 has had problems. The question is: does it still have problems and has it been worth the wait?

Vampire: The Masquerade – Bloodlines 2

Having played Bloodlines 2 for a few hours in a preview build my answer – frustratingly for you – is I’m not sure. I have mixed feelings. There are things I really like about it – I love how powerful it makes you feel as a vampire from the very beginning of the game; the action feels great – but I’m concerned by how narrow the game is as a role-playing experience. Too often I feel led through metaphorical corridors from point A to B, as though I’m playing a predetermined experience rather than shaping one of my own. I think it’s telling that Paradox is leaning into the “action” part of the “action RPG” descriptor; from what I’ve played, this is more like an action or stealth game, with some RPG elements, rather than the other way around. And given the extensive and exhaustive resource material involved – a tabletop RPG that’s been running for decades – that disappoints me. But there are upsides to this approach.

The things I like, then: Bloodlines 2 wastes no time making you feel cool. You do not wake as a fledgling vampire but an elder one who’s been asleep for a hundred years. From the moment you take control of this character – a character cringingly called “Phyre” (“fire”), and who likes to announce their name at every given opportunity – you can already do incredible things. You can scramble up walls like a spider, even entire buildings if you plan your route right, and leap off the other side, to the ground, and take no damage. You can move with blur-like vampire speed, float through the air, and punch people so hard they float – well, fly – through the air. You can telekinetically grab at objects and then hurl them wherever you want. You can even telekinetically grab people. There’s no gradual build-up of power here: you are, from the beginning, a beast.

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It feels great. There’s a snap and a pace and a wallop to everything you do. Even a small thing like climbing up a ladder is sped-up so that it’s like doing it on fast-forward. And as you start to unlock more powers as you level up, which differ slightly depending on which of the game’s six clans you join – I joined the Brujah clan, which are brawlers – the action gets more ridiculous still. (Note: two of the clans you have to pay to unlock, which is grubby.) I have a Lightning Punch ability that rapidly strikes, countless times, anyone who I ‘mark’ nearby to be punched. I pulverize them in a blur of action. I have a charge that makes me thunder towards anyone in my path and pick them up and slam them into whatever I’m running towards. Tactility: there’s a lot of it here.

This is the upside to the game’s somewhat obvious action focus. The more linear approach to levels and situations also means areas have been shaped specially to encourage entertaining, platformer-like traversal, and that they’ve been decorated to a high degree because designers know where the level you’ll be. Take the derelict building you wake up in, for example: there’s only one route through it as you work your way onto the roof, away from inquisitive police, so visually, the crumbling ruin of the place is writ large all around you. Developer Chinese Room showed what flair it has for environmental storytelling in Still Wakes the Deep, on that wonderfully touchable and dilapidated 1970s oil rig, and you can see that expertise here too. The dimly lit griminess of it. The posters on the wall. The graffiti. The walls smeared in blood. It’s exactly the atmosphere a Bloodlines game begs for. The detail in your home-base apartment, a kind of disgusting, makeshift laboratory, is incredible.

This is the male version of the main character Phyre, who I don’t think you can structurally customise. You can change his hair and piercings and clothing but not completely customise who you are. I guess it’s for cinematic reasons. He’s a bit annoying. | Image credit: Paradox / The Chinese Room

Nice though they are to look at, in these areas there’s little you can actually interact with – a problem that carries right across the game. Take the city of Seattle, for instance, where the game’s set. It looks nice, caught as it has been in heavy snowfall, and moody in the dark, lit by pools of streetlight or car headlights. But the only doors you can interact with are the ones that lead to specific quest objectives, of which there are only one or two in the preview build, and the only people you can interact with… Well, you can utter a few words to some people, in an effort to lead them into an alley to drink their blood, which regenerates health or regains special ability charges, or earns you a kind of upgrade currency, but that’s about it. For the most part, it feels like a place filled with non-interactive extras.

This feeling extends to the building environments you enter. There’s a hotel lobby that’s full of people at a Christmas do, but I can’t interact with any of them. Then, when I get to the more gamey areas of the hotel, which are where I’ll fight some packs of low-level vampires – thugs, really – there’s no one else around. These halls and corridors are mostly empty with only occasional clusters of enemies there. It’s a bit dull. Even the more central characters don’t inspire much excitement when you meet them. They’re nice enough to look at but predictable to the point of stereotype – with exception of Tolly, a disfigured nosferatu who injects much needed humour and charisma – and the interactions with them feel stiff. There’s not much intrigue in the dialogue. You can provoke reactions, such as arousal or embarrassment or annoyance, which suggests these things mean something in a gameplay sense, but how that plays out is unclear for now from what I’ve played.

I wasn’t allowed to take my own screenshots so I’ve had to use these supplied ones, which don’t really show the game in action very well. All the same, they highlight some of the nice lighting and atmosphere and character design, which can be very striking. | Image credit: Paradox / The Chinese Room

Thankfully the story does have some intrigue of its own – it’s literally embedded in you. You wake with not so much a voice in your head as a whole other personality, who happens to be – bizarrely but brilliantly – a noir-style private investigator, which prompts an amusing clash of styles between him and his overly dramatic inner monologues, and your surliness. It also allows you an on-board narrator who can explain the world as you adventure through it. Actually, the best part of the preview came when inhabiting the PI-style character through a memory of his, because he had access to a different range of vampire abilities – mind-affecting ones. The gameplay challenge here became extracting information through dialogue from characters who didn’t necessarily want to give it, which was much more interesting than rote battles with uninspiring packs of vampire thugs. It was a glimpse at the sort of thoughtful dialogue interaction I had hoped the game would have.

Look, there’s still hope. This, it’s worth remembering, is a preview build of a game still a couple of months from release, and it’s only the start of the experience – the part that typically lays some ground rules before opening up and letting you do what you want to do. I fully expect this empty-feeling Seattle playground to populate with places to go and people to meet. At least, I hope that’s the case. But I also expect a preview build to be designed to showcase the best parts of the game I’m previewing, and for the beginning of a game to grab and dazzle a player, and convince them to stick around. I did enjoy some of what I played, and I’m willing to give it another go. But I wasn’t grabbed or dazzled.

I’m always wary of critiquing a game for what it’s not, rather than meeting it where it is – and just to emphasise, the focus on action here makes plenty of sense. But this is a sequel to a cult RPG after all, and one based on a major tabletop RPG to boot. In this case it feels valid to crave a little more role-playing, a little more texture and depth to the game’s people and conversations. And so for now, a question mark remains.



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Game art showing a group of soldiers standing in front of a battlefield with planes and explosions with the Battlefield 6 logo.
Gaming Gear

Last Chance to Play Battlefield 6 Open Beta is This Weekend

by admin August 19, 2025


EA’s DICE studio has blown the lid off the multiplayer for its upcoming military shooter Battlefield 6 and held a beta to give players a taste of the game and generate feedback. Battlefield 6’s first public beta was available to everyone, but after an early release and two weekends of play, it has officially ended.

The Battlefield 6 open beta was the first chance for players to experience the game’s multiplayer before its full release on Oct. 10. Those with early access got a couple extra days to play and both of the open beta weekends were a rousing success, finally ending in the early hours of Monday, Aug. 18 (1 a.m. PT, to be precise).

Fans could visit Battlefield’s website to get info about the open beta, which required linking your EA account to your platform account. PC players also had to configure their system to Secure Boot as well (see below). 

The beta was playable on PC, PS5, and Xbox Series X and S.

When did the Battlefield 6 beta end? What were the dates and times?

The Battlefield 6 open beta ran through August 18 at 1am PT.

  • Aug. 7-8: Early access.
  • Aug. 9-10: First open beta weekend available to all.
  • Aug. 14-17: Second open beta weekend available to all, starting at 1 a.m. PT on Aug. 14 and closing Aug. 18 at 1 a.m. PT.

How to access the Battlefield 6 open beta

As this was an open beta, getting access was pretty easy. Players could simply download the Battlefield 6 beta client from their preferred platform, including the PS5, Xbox Series X and S, Steam, Epic Games Store or the EA app. 

Preloading the Battlefield 6 beta started on Aug. 4. Doing a preload meant you’d be able to jump on the beta as soon as it was available instead of waiting for it to download on the day of access. 

Battlefield 6 open beta download links

Here are the BF6 Beta download links for each platform: 

Battlefield 6 beta maps

EA revealed the rotation of maps for the Battlefield 6 open beta weekends. 

The maps for the upcoming Battlefield 6 open beta.

EA

For the first weekend of Aug. 9-10, the maps were: 

  • Liberation Peak: A large, mountainous desert with broad slopes and military forts, as well as ground and aerial vehicles.
  • Siege of Cairo: An urban battlefield in the heart of Egypt with tight buildings, wide boulevards and ground vehicles.
  • Iberian Offensive: A cluster of village buildings for tight squad combat while holding street squares for objectives.

The second weekend of Aug. 14-17 included the first weekend maps, plus:

  • Empire State: A close-quarters NYC map with fierce fighting in alleyways and room-to-room firefights in buildings under construction.

Battlefield 6 beta game modes

Just like with the maps, each weekend also featured certain game modes. 

The modes for the first weekend were: 

  • Conquest 
  • Closed Weapons Conquest 
  • Domination
  • King of the Hill
  • Breakthrough

Then on the second weekend of the beta, the previous modes were included along with:

  • Rush
  • Squad Deathmatch
  • Attack & Defend playlist (Breakthrough, Rush)
  • Close Quarters playlist (Domination, King of the Hill, Squad Deathmatch)
  • All-Out Warfare playlist (Conquest, Breakthrough, Rush)
  • Closed Weapons All-Out Warfare playlist (Conquest, Breakthrough)

PC-specific notice for Battlefield 6 beta

A special note if you haven’t played a Battlefield game on PC recently: Studio DICE and EA recently started requiring players to set their computers to Secure Boot when playing Battlefield games to combat cheaters, and Battlefield 6 is no different. To even play the open beta, you needed to delve into your BIOS and switch your PC to Secure Boot. Check EA’s guide for help. 

Watch this: I Played Resident Evil 9 Requiem at Summer Game Fest, and It’s Extremely Messed Up

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August 19, 2025 0 comments
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‘Play Instantly on Discord’: Fortnite will be Nvidia and Discord’s first instant game demo
Gaming Gear

‘Play Instantly on Discord’: Fortnite will be Nvidia and Discord’s first instant game demo

by admin August 18, 2025


Nvidia’s GeForce Now is getting a big upgrade next month — and it’s also part of an intriguing new experiment. Nvidia, Discord, and Epic Games have teamed up for an early test of instant game demos for Discord servers, which could theoretically let you immediately try a game without buying it, downloading it, or signing up for an account.

“You can simply click a button that says ‘try a game’ and then connect your Epic Games account and immediately jump in and and join the action, and you’ll be playing Fortnite in seconds without any downloads or installs,” says Nvidia product marketing director Andrew Fear.

Here’s a screenshot of what it might look like, from an Nvidia video, which also shows the Fortnite demo is currently limited to a 30-minute free trial:

It doesn’t sound completely frictionless if you still need an Epic Games account to play, and it’s not clear if Nvidia, Epic and Discord will offer the demo outside of Gamescom just yet. Nvidia is calling it a “technology announcement” rather than a confirmed feature, one that’ll hopefully see game publishers and developers reach out if they’re interested in potentially adding it to their games.

After Sony bought Gaikai in 2012, it initially suggested it would offer instant try-before-you-buy game demos on the PlayStation 4 too, but that never happened. Years later, Gaikai’s founder told me that publishers didn’t necessarily want it.



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August 18, 2025 0 comments
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Gaming Gear

DICE lead responds to criticism that Battlefield 6 beta maps were ‘not how Battlefield should be,’ urges everyone to ‘go play some smaller/medium maps in BF3 and BF4 to get a good example of the intensity curve’

by admin August 18, 2025



By all reasonable metrics, the Battlefield 6 beta was a resounding hit. Not only is BF6 already very fun based on the handful of maps and modes we got our hands on, but the two-weekend playtest period broke records for the series on Steam.

The beta wound down this morning with players clamoring for its October 10 launch day, but not without reservations. Among longtime fans, the loudest criticism surrounded map size: The beta lacked a truly big map that captured classic Battlefield chaos.

DICE lead producer David Sirland has been the one to field these complaints over the last few weeks. After the first beta weekend, Sirland assured folks that ‘large maps exist’ in BF6, but the studio chose to test small ones to show it could handle the “full-octane” chaos of CoD.


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Then, well, it added yet another small map in weekend two, reinforcing concerns that the full map pool of nine will prioritize CoD run ‘n gunning over Battlefield’s traditional spaced-out firefights.

“That’s not how Battlefield should be,” X user Blasts4Satan replied to Sirland on August 15. “Listen to the veteran players, not the CoD fanboys. This is y’all’s last chance and it’s already looking a little too much like the other game in the room.”

We are very much looking back at our past modern incarnations when it comes to pacing. I’d urge everyone to go and play some smaller/medium map BF3 and BF4 to get a good example of the intensity curve.It is slower and more deliberate on the larger maps, as it was in the past.August 18, 2025

Returning to the thread days later to reply, Sirland reaffirmed that BF6’s pacing is on the same trajectory as the games it’s most inspired by, Battlefield 3 and 4.

“We are very much looking back at our past modern incarnations when it comes to pacing. I’d urge everyone to go and play some smaller/medium maps in BF3 and BF4 to get a good example of the intensity curve,” Sirland wrote. “It is slower and more deliberate on the larger maps, as it was in the past.”

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It’s true that close-quarters, high-intensity maps are nothing new for the series: BF3 and BF4 had loads of smaller, linear meat grinder maps that folks remember fondly. I remember the disappointment when the only map available in the 2011 BF3 console beta (the PC version got an extra, larger map) was Operation Metro, a cramped trek through grass and tunnels that was unfriendly to vehicles.

Battlefield 3: Operation Metro Multiplayer Gameplay Trailer (E3) – YouTube

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At the time, I thought BF3 didn’t feel much like Battlefield, but I warmed to it at launch after playing Caspian Border: a wide valley of rolling hills, military compounds, and jet runways that checked every Battlefield box.

Still, Sirland repeatedly saying “large maps exist” and pointing to a 14-year-old game for proof doesn’t inspire much confidence. If large maps were a focus of BF6, you’d think we’d know what they look like by now. It’s reasonable to conclude that the BF6 beta was BF Studios debuting the primary identity of the game: Pretty and destructible maps, cramped gunfights, and sometimes vehicles.

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Images from Ovis Loop, College Football 26, and OFF are arranged in an image.
Game Updates

College Football 26 And 4 Great Games We Can’t Wait To Play

by admin August 18, 2025


Summer may be drawing to a close, but here on the east coast, we’ve had a few brutally hot days lately to give us one last reminder of the season at its worst. Thankfully we can prioritize staying indoors, hopefully enjoying some air conditioning, and definitely doing plenty of gaming now that we’re officially at the end of the week.

Perhaps you, too, find yourself with a spare 48 hours to kill and a craving for some gaming time well-spent? Well, should that be the case, we have some recommendations for you. Come check them out.

Ovis Loop

Play it on: Windows PCs
Current goal: Defeat the Youngest Botanist

“Dead Cells meets Cult of the Lamb” is the pitch for Ovis Loop, a new pixel art animated action-roguelike that arrived in Early Access on Steam this week. While it doesn’t quite rise to the heights of either of those indie tentpoles, it’s definitely a better-than-expected one-of-those so far. You play a mechanical sheep trying to defend its flock from increasingly difficult cyber-wolf boss fights. The rhythm and balance of upgrades has been enticing so far, and the 2D combat controls tightly enough. But the real star of the show is the beautiful sci-fi art with levels that feel straight out of a post-apocalyptic Mega Man X. I’m excited to play more and see where LIFUEL can take Ovis Loop on its Early Access journey. – Ethan Gach

Off

Play it on: Switch, Windows PC
Current goal: Reach Zone 2

Off is a sort of spiritual precursor to Undertale that was developed by a tiny Belgian team called Unproductive Fun Time in 2008 using RPG Maker. The incredibly unconventional puzzle role-playing game has you take control of a character named The Batter as they try to purify the world by battling the four specters haunting its different zones. There are turn-based battles, esoteric conversations with NPCs, and plenty of weird mysteries to solve.

I never played the original, even after it got a sanctioned fan translation in the early 2010s, but the cult indie classic has returned nearly two decades later with an unlikely remake from the gaming merchandise company Fangamer. Imagine if Salvador Dalí hallucinated an 8-bit Final Fantasy and you can get a sense of what Off brings to the table. Shockingly, the creators had never played Earthbound when making it. Making a Mother-like happened completely by accident. – Ethan Gach

Silent Hill

Play it on: PS3 (Seriously, the digital version is kinda the only way to easily play it right now)
Current goal: Try not to be so terrified 26 years later

I often credit Final Fantasy VII and Metal Gear Solid with being the very reason I’m still playing video games. They taught me something valuable about the power of this medium, and it resonated with me throughout countless chapters of my life.

But you know, there was another game around the same time that also left an impression on me, though I don’t think a whole lot about it. Part of that is because I only ever experienced it on a demo disc (remember those?) and even that brief test was enough to scare me out of my god damn childhood mind. Unlike the capable cop protagonists of Resident Evil 2, Silent Hill’s Harry Mason was just an ordinary guy. Being uniquely vulnerable to the freaks that stalk the game’s titular town, the ever-present gray fog, and those dark, empty school hallways…no. Just no. I couldn’t back then.

But now, I think I’m ready. There’s a new Silent Hill around the corner, and this series is one that I never played a whole lot of outside of that demo back in the late ‘90s and Silent Hill 4: The Room on the OG Xbox. It’s time to remedy that, and probably give myself a few nightmares in the process. – Claire Jackson

College Football 26

Play it on: PS5, Xbox Series X/S
Current goal: Find an online dynasty that’s right for me

In April, I wrote about buying College Football 25 nine months after its release and humbling a much more experienced trash talker. Well, College Football 26 dropped in July, and last night, I was the trash talker who got humbled, meaning I’ll be spending this weekend and many more locking in and trying to improve.

It all started when a homie of mine, Armon, told me about a league he was a part of in College Football 26’s online dynasty mode, a multiplayer feature in the game that allows people to build teams and compete against each other for National Championships. Still a relative rookie and having only played randos in the lawlessness of Road To The CFP, I was shocked at how many rules my friend’s league had.

Cooldowns on offensive and defensive plays, limitations on how many hot routes you can make per play, a three-second wait for when QBs are allowed to scramble out of the pocket, mandatory Twitch or YouTube streams so people can see the plays that you’re calling—to a casual like me, the shit sounded downright draconian.

“I ain’t joining that North Korean dictatorial ass league lmao,” I texted Armon sometime after my record against him improved to 11-2. After beating him so many times, my feeling was that there was no way guys who compete with such restrictions could be any good, and that what was touted as being in the interest of fair play was actually meant to make the game easier for bums who can’t hang with skilled play-callers and ball-knowers—and I have never been more wrong about anything in my video gaming life.

“You’ve disrespected my league,” a guy named Cornell wrote to me on PSN. “You must be dealt with.” Armon arranged a head-to-head match between me and one of the best players in his league. Cornell didn’t take too kindly to my calling his boys a bunch of “hall monitors,” nor did he appreciate my saying they were on Twitch playing “surveillance state ball”—two objectively true and funny statements.

Cornell kicked my ass for those comments, completely disproving my assumption that this gentleman’s agreement league was filled with scrubs running from the grind. He was a better play-caller and ball-knower than I was or will be for quite some time. He bent his league’s own rules—apparently, “scrambling” outside the pocket and immediately “rolling out” 15 yards behind the line toward the furthest bench to work your receivers open are subtly different things, and hot routing half those receivers is fine so long as you’re not hot routing all of them (cool story, bro). But that’s not why he won both games we played. The man reads defenses so well that he scored nearly every time he touched the ball, and he’s so lethal when switch-sticking around his own defense that going TD for TD with him for a little while felt like an accomplishment.

After those games, it’s clear my next accomplishment has to be improving weaknesses that Cornell exposed: learning to read defenses and memorizing which route combos beat them, being unafraid to “user” defenders on the backside of my own defense, not being so reckless with the ball the second I fall behind, and, perhaps most importantly, not being so quick to judge people for the way they prefer to play. – Austin Williams

Is This Seat Taken? 

Play it on: Switch, Windows PCs
Current goal: Enjoy this charming puzzler

When I first played the demo for Is This Seat Taken?, a puzzle game about organizing seating for cute little people made out of basic shapes, I was immediately hooked. The game’s charming visuals were a big part of what got my attention, but what kept me around for the whole demo was the puzzles. Turning the process of seat arrangement into a puzzle game is genius!

This person hates smelly things, this person needs to be at the front of the table, this person can’t stand kids, etc. We’ve all dealt with trying to get our family and/or friends seated in a way that makes everyone happy. It’s tricky, and Is This Seat Taken? turns it into a cute puzzle game that I’m excited to finally play all the way through this weekend. – Zack Zwiezen

And that wraps our picks for the end of the week. Happy gaming!



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August 18, 2025 0 comments
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Adam Back’s $2.1B BTC Treasury Play Plans to Overtake MARA in BTC Holdings
NFT Gaming

Adam Back’s $2.1B BTC Treasury Play Plans to Overtake MARA in BTC Holdings

by admin August 17, 2025



Bitcoin Standard Treasury Co. (BSTR), a bitcoin

treasury vehicle led by cryptography pioneer Adam Back, sees itself as a company with a mission to accelerate real-world bitcoin adoption.

But it might be setting out on another milestone: becoming one of the biggest corporate bitcoin holders.

The company, which is preparing to go public on Nasdaq by merging with Cantor Equity Partners (CEPO), already has 30,021 BTC on its balance sheet, with plans to grow its stack beyond 50,000 coins.

This will set it on the path of potentially overtaking MARA Holdings (MARA) as the second-largest corporate holder of BTC behind Strategy. MARA has more than 50,600 BTC, according to bitcointreasuries.net. Strategy has just under 629,000.

Currently, MSTR, MARA, and BSTR collectively hold roughly 710,000 bitcoin, which represents about 3.38% of bitcoin’s fixed supply of 21 million.

‘Liquidity, security, and scale’

Unlike some corporate treasuries that sit on bitcoin passively, BSTR intends to use techniques that include selling puts to accumulate BTC at lower prices, using bitcoin-backed revolvers and placing collateral with regulated tri-party custodians.

“We’re not interested in chasing DeFi yield or taking on counterparty risk we can’t manage. This is about liquidity, security, and scale,” Back said exclusively with CoinDesk. “Bitcoin was created as sound money and BSTR is being created to bring that same integrity to modern capital markets.”

The SPAC deal with Cantor combines, for the first time, traditional Wall Street financing with a bitcoin-denominated private placement of equity (PIPE).

In addition to 25,000 BTC contributed by the company’s founders, another 5,021 BTC will be raised from the bitcoin community.

The company is also raising up to $1.5 billion in fiat financing, the largest PIPE ever announced alongside a bitcoin treasury SPAC merger.

  • $400 million in common equity at $10 per share.
  • Up to $750 million in convertible senior notes (30% conversion premium, $13 per share).
  • Up to $350 million in convertible preferred stock with a 7% dividend and a $13 per share equivalent conversion price.

CEPO could add up to $200 million from its trust, subject to redemptions.

“By securing both fiat and bitcoin funding on day one, we are putting unprecedented firepower behind a single mission: maximizing bitcoin ownership per share while accelerating real-world bitcoin adoption,” Back said.

A first for bitcoin treasuries

The in-kind PIPE allows investors to deliver BTC at closing and potentially capture upside before settlement. Back said the approach was designed to appeal to both crypto-native players and traditional managers seeking exposure without waiting for post-close market buys.

The firm’s CIO Sean Bill, who previously helped a U.S. pension fund make one of the first institutional allocations to BTC, said the strategy resonated with traditional investors. “We’re building the Berkshire Hathaway (BRK) of Bitcoin, an actively managed Treasury that will pursue yield and alpha strategies, and strategic acquisitions within the Bitcoin ecosystem”.

“We’re flipping the script on Wall Street as we seek to fuse Bitcoin into Finance and Capital Markets, unlike other Treasury companies we’re not coming to Wall Street seeking fiat currency to buy Bitcoin, we’re showing up with a 25,000 Bitcoin commitment and more importantly we issued the first ever Bitcoin in kind Equity PIPE in the United States, raising another 5,021 Bitcoins from OG Bitcoiners. We’re brining the Bitcoin to Wall Street. We believe that the future of finance runs on Bitcoin”,” Bill told CoinDesk exclusively.

Bridging bitcoin and Wall Street

The leadership team sees BSTR as a bridge between the bitcoin ecosystem and institutional capital markets.

“We’re bringing the traders, we’re bringing the bitcoiners to Wall Street,” Back said, noting the potential for the U.S. market’s liquidity to amplify the success of bitcoin-denominated convertibles that have already gained traction in Europe.

The deal is expected to close in the fourth quarter, with the company trading under the reserved ticker BSTR. If the raise is fully subscribed, the launch could set a new scale record for corporate bitcoin treasuries and offer a template for others looking to merge sound money with modern market instruments.



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August 17, 2025 0 comments
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WNBA players to play alongside NBA stars in NBA 2K26 MyTeam for the first time with new game mode announced
Game Reviews

WNBA players to play alongside NBA stars in NBA 2K26 MyTeam for the first time with new game mode announced

by admin August 17, 2025


Women’s NBA players are set to take the court alongside their male NBA counterparts in NBA 2K26’s MyTeam mode for the first time. WNBA players will appear in all MyTeam game modes, including the new Breakout: Gauntlet mode where players complete a series of matches where the difficulty gets harder and harder, but they can only use each card in the collection once.

WNBA players have been part of the dominant 2K franchise since the introduction of 12 WNBA teams in NBA 2K20. But it took another two years until NBA 2K22 for Candace Parker to become the first female cover star.

In-game, the Attributes and Badges for both NBA and WNBA players’ cards will “function identically”, which 2K hopes will give a “balanced, consistent gameplay experience no matter who is on the court”.

Watch on YouTube

This news comes after EA’s flagship sports game, EA Sports FC 26, announced four new female Icons joining its roster of legendary players in Ultimate Team. Male and female players have shared the pitch in FC Ultimate Team for the last couple of years in a move that’s been largely successful, if not without its difficulties.

Comparing the two sports franchises, it will be interesting to see how WNBA stars are balanced within the meta of 2K26 MyTeam, where EA Sports FC has struggled to keep all but very top-tier women’s players competitive – with some notable exceptions.

As well as new player cards there will also be a dedicated WNBA Domination tier, and you will be able to customize your team with every WNBA uniform and the entire league’s court floors.

NBA 2K26 will launch on September 5th, with Early Access starting on August 29th, for PlayStation, Xbox and Nintendo consoles and PC.



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August 17, 2025 0 comments
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