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There's a new Platinum game hidden in the Metal Gear Solid 3 remake that's actually a remake of a rework of a Zone of the Enders 3 prototype
Game Updates

There’s a new Platinum game hidden in the Metal Gear Solid 3 remake that’s actually a remake of a rework of a Zone of the Enders 3 prototype

by admin August 22, 2025


Did you know that the original Metal Gear Solid 3 on PS2 had a reworked Zone of the Enders 3 prototype hidden in it? I didn’t. The secret minigame in question is “Guy Savage”, a barebones hack-and-slasher featuring hook swords, bestial transformations and zombie coppers. It’s framed as a dream of Naked Snake’s – triggered by a combination of torture and an unhelpful reference to Dracula from radio contact Para-Medic during a codec conversation before saving.

The original Guy Savage was directed by long-time Metal Gear Solid writer Shuyo Murata. The dreamy minigame returns in Metal Gear Solid Delta: Snake Eater, an Unreal Engine remake which launches next week. It’s a lot glossier this time, however, because the new version has been contracted out to Bayonetta studio PlatinumGames. They’ve gone to town on the visuals, trading the old jailhouse backdrop for a moonlit graveyard, though the spinning and gouging looks pretty much as before. Here’s a video of the PS2 version, and here’s some footage of the updated one from Gamespot.

Learning about Guy Savage gives me the heebie jeebies, somehow. Delta Snake Eater is Konami’s latest bid to show that Metal Gear Solid has a future after Hideo Kojima, but it’s also a fawning tribute to the guy, a careful recreation of every eccentric flourish that took root under his eye, whether it truly came from Kojima or no.

As I attempted to articulate last August, Delta Snake Eater feels stranger than the average blockbuster remake project because Kojima has built up a brand for bespoke designer’s asides – brilliant or silly titbits born of Kojima’s own proudly brandished fan obsessions, that create a feeling of closeness to the auteur, even if they were executed by one of his underlings.

Konami have extracted all those wonky fossilised organs and sent them off to be rehydrated and plumped up, then pushed them back into the game’s body while grafting on new skin. In the case of the Guy Savage, the fossilised organ is also the aborted stub of another game, the Zone of the Enders threequel Konami cancelled in 2013. Apparently, Kojima wanted the minigame to be Gradius initially, but decided an original game would be better.

It’s just weird! Video games are weird! They are the ultimate haunted houses. This is probably the only thing I’ve discovered about Delta Snake Eater that seriously interests me. We’ll hopefully have a review ourselves before the remake’s release next week, on 28th August.



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August 22, 2025 0 comments
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Onimusha: Way of the Sword is one of those rare game previews that made me think 'OK, yeah, I'm going to Platinum this one'
Game Reviews

Onimusha: Way of the Sword is one of those rare game previews that made me think ‘OK, yeah, I’m going to Platinum this one’

by admin August 20, 2025


Way back in 2016, I downloaded and played the first Nioh public alpha. Team Ninja, the veteran action game developers behind Ninja Gaiden and Dead or Alive, working on a game that took inspiration from Dark Souls, was too much of a perfect idea to ignore. Within 10 minutes of playing that alpha – which was so bastard hard the devs had to tune down the difficulty for the next demo, and consequently the full release – I knew something to be true: I would get the Platinum trophy in this game.

Onimusha: Way of the Sword

  • Developer: Capcom
  • Publisher: Capcom
  • Platform: Played on PS5 Pro
  • Availability: Out 2026 on PC (Steam), PS5, Xbox Series X/S

Fast-forward nine years, and here I am, sitting on a PSN account with two Platinums each for Nioh and Nioh 2 (thanks, PS5 versions). Those games struck a chord with me: the mythological fantasy setting of Sengoku-era Japan scratches an itch I didn’t even know I had, and the fighting-game inspired, stance-based combat that has grown and mutated into something deep and mechanically satisfying represents a high tide in the action-RPG genre only rivalled by FromSoft, in my humble opinion.


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I had that same sense of instant rapport with Onimusha: Way of the Sword. On paper, the Nioh games and Capcom’s reboot of its 10th best-selling franchise are very similar: linear, hardcore action-RPGs with an emphasis on combat and a deft use of horror elements to make the setting of Japan in the 1500s seem even more threatening. Onimusha – despite being packed with demons and supernatural elements – is slightly more grounded than Nioh has ever been, though: in playing as Miyamoto Musash, a legendary Japanese swordsman based on a real historical figure, your movements and reactions are more realistic than William Adams or Hideyoshi’s ever were in the Nioh games.

The result, in your hands, is a character that is lithe, responsive, and precise. In a hands-on preview at Capcom’s offices ahead of Gamescom, I got to play a 20-minute demo that pushed Mushashi through a dark, gloomy castle under the control of Musashi’s real world rival, Sasaki Ganryu. The demo culminates in a battle with the storied samurai, and it was in this encounter I thought ‘yep, I’m going to 100 percent this game’.

Image credit: Capcom

The fight itself is fast and brutal: in true Soulslike style, Ganryu gets a big health bar across the top of the screen, and – once more like Nioh – a stamina bar, too. The core mechanic in Onimusha: Way of the Blade is a light/heavy attack system, supplemented by dodge rolls and parries. Now, I’m the sort of player that basically never uses the guard button in Souls games (Dex builds for life), so the dodging/parrying system in Onimusha felt like coming home. As far as I could tell, you can parry every attack from the boss, though some (like his flying overhead stomp that looks like something out of Tekken) are often better dodged, since the ‘bullet time’ effect you get from ducking out of the way and the window it opens up are more reliable than the tight timing required to parry more effectively.

Other attacks, though, such as his more general sword slashes, are more telegraphed, and easier to time. A successful parry will see Mushashi either respond with a dedicated animation and attack that will inflict a decent amount of damage, and drain Ganryu’s poise, or set you up for a nice combo where you can risk heavy moves instead of the less-impactful flurry of light attacks you’ll be throwing his way in the general melee.

Rain on your parade. | Image credit: Capcom

Ganryu is no idiot, though. I need more time with the game to figure this out for certain, but it seemed that the samurai would get used to the strings of attacks – light, light, heavy – I’d use to poke at his defences, and respond by blocking and countering. This results in this tidal flow of back and forth that, when firing on all cylinders, looks like something straight out of a mid-career Kurosawa film.

I don’t want to say it reminds me of Sekiro (there isn’t quite the sense of choreographed ballet or scale, here) but the ebb and flow of combat certainly evokes the more volatile Soulslike encounters. Once again, I must invoke Nioh: the samurai-on-samurai elements of the battle make the playing field feel more level, and tense. I don’t doubt there will be massive oni to slay, too, but I reckon it’s in these more ‘mirror match’ encounters Onimusha is going to properly shine.

The highlights of the battle, in no particular order, were: getting an early parry in and landing a brutal overhead smash that broke Ganryu’s jingasa (big hat) which, I think, left him more vulnerable to damage taken on his upper body; breaking his poise and landing a devastating cut to the demon-powered gauntlet on his wrist with a Metal Gear Revengence-like focus attack, that I imagine will be an integral part of boss fights; and landing the killing blow by walking backwards in a wary circle and baiting the aforementioned overhead kick in order to dodge, and land one of the most satisfying finishers I’ve ever managed to pull off within 20 minutes of starting a game.

Off-guard. | Image credit: Capcom

Miyamoto Musashi is a famed swordsman. Perhaps one of the most influential folk heroes of Japanese history. His skill with a blade was unmatched, and his travels have inspired reams of lore and legend. Capcom chooses to enshrine his legacy in a different way, here, making you feel powerful, smart, and subtle in your footwork and swordplay. Nioh may have won my heart with its bombastic, jackhammer-like approach to its brutal combat, but there’s something in the precision and artistry of Onimusha’s mechanics that makes me sit here, days later, yearning for more.

I think Onimusha: Way of the Blade is going to be something quite special. I hope the full game, with its enemy variety and assumedly larger scale, can keep up such powerful momentum.



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August 20, 2025 0 comments
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Balatro's PlayStation Platinum trophy has only been obtained by 0.1% of players, and Mark Cerny is one of them
Game Updates

Balatro’s PlayStation Platinum trophy has only been obtained by 0.1% of players, and Mark Cerny is one of them

by admin May 27, 2025


Only a very scant 0.1 percent of players have managed to platinum Indie hit Balatro, and PlayStation architect Mark Cerny is one of them.

Cerny – who was most recently the lead system architect for PS5 Pro, but has been involved with development of many other PlayStation consoles – shared the flex on social media.

“After seven months and hundreds of hours, proud to join the 0.1% of players that have achieved Platinum on Balatro,” Cerny wrote over the weekend (thanks, Push Square), adding: “Kudos to @LocalThunk for the incredibly deep gameplay.”

Does Anyone Really Want Long Games Anymore? Watch on YouTube

LocalThunk is, of course, the rather mysterious solo developer behind Balatro. How mysterious is he? Well, the developer managed to play Balatro at GDC earlier this year without anyone actually clocking who he was.

As for getting the game’s Platinum on PlayStation, Balatro players will need to earn all the other trophies first. Balatro has 32 PlayStation Trophies, which includes accolades such as Shattered which you can earn for breaking two Glass Cards in a single hand and You Get What You Get for winning a run without rerolling the shop. In the words of MetaGame.guide, “it’s a very long and quite difficult Platinum” to obtain.

So, while plenty of us have played, and are still playing, Balatro, that Platinum club remains a rather exclusive one. Nice to have you join us, Mark (I jest, I have absolutely not managed to get the Platinum!).

Congrats, Mark! What an incredible Platinum to achieve 🏆

— PlayStation España (@PlayStationES) May 26, 2025

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The poker-themed roguelike has been a huge success since its debut, selling 1m copies in its first month. Balatro went on to scoop up numerous awards, including a BAFTA for best debut game earlier this year.

If that wasn’t enough to cement it as one of the hottest games of the last few years, it also popped up briefly in an episode of Black Mirror.





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May 27, 2025 0 comments
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