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IREN stock price could soar
NFT Gaming

Here’s why IREN stock jumped after the CoreWeave and Meta Platforms deal

by admin September 30, 2025



IREN stock price jumped by more than 2% and approached its all-time high after a major $14 billion deal between Meta Platforms and CoreWeave and after a bullish report on AI spending from Citi.

Summary

  • IREN stock price soared after a big deal between Meta Platforms and CoreWeave.
  • Meta will buy AI computing power from CoreWeave in a $14 billion deal.
  • IREN jumped as investors predicted a similar deal with a hyperscaler.

IREN, a popular Bitcoin (BTC) mining company, jumped to $46.80, a few points below the all-time high of $49. It has advanced by 870% from its lowest level this year, bringing its market capitalization to more than $14 billion.

IREN shares jumped after Meta Platforms, the parent company of Facebook and WhatsApp, inked a $14 billion deal with CoreWeave. Meta will take advantage of CoreWeave’s infrastructure to accelerate its AI development. 

The deal came a few weeks after Microsoft reached a similar deal with Nebius. Therefore, IREN stock is soaring as investors anticipate similar deals in the coming months as it ramps up construction of its AI data centers.

In a report published today, Citigroup raised its estimate of AI data center spending. The Wall Street bank now expects that technology giants will spend $2.8 trillion on AI data centers by 2029, up from its previous estimate of $2.3 trillion.

Citi also expects that the top hyperscalers, such as Microsoft, Amazon, Meta, and Google, will spend $490 billion by the end of 2026, up from the previous estimate of $420 billion.

If these estimates are correct, it means that companies providing AI infrastructure solutions, such as IREN, will continue to perform well in the foreseeable future.

In a recent statement, IREN said that it had doubled its AI cloud to 23k Nvidia and AMD GPUs as it seeks to become a major player in the industry. Its near-term target is to have about 60,000 GPUs. 

Most importantly, it hopes to reach an annualized run rate of $500 million by Q1 2026, a large figure for a segment that generated just $7 million in revenue in the last quarter.

IREN stock price technical analysis 

IREN stock chart | Source: crypto.news

The daily timeframe chart shows that the IREN share price has been in a strong uptrend over the past few months, moving from a low of $4.96 in April to $46 today, bringing its market capitalization to more than $12 billion.

IREN’s share price has remained significantly above all moving averages, while the rising Average Directional Index shows that the trend is gaining momentum.

However, IREN’s stock has become highly overbought as the Relative Strength Index and Stochastics have risen.

Therefore, the most likely scenario is that the stock continues rising as AI momentum accelerates and as traders wait for a potential deal with a hyperscaler. However, a smaller pullback cannot be ruled out in the near term as investors begin to book profits.



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September 30, 2025 0 comments
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Saros: Release Date , Platforms, And Everything We Know So Far About The Next Housemarque Game
Game Updates

Saros: Release Date , Platforms, And Everything We Know So Far About The Next Housemarque Game

by admin September 29, 2025



One of the big upcoming first-party PlayStation Studios titles is Saros, the next game from developer Housemarque. A spiritual sequel to Returnal, Saros builds on the foundation of that roguelike action game and is described as the “ultimate evolution” of the company’s approach to gameplay-first adventures. Here’s everything we know about the game so far, ahead of its upcoming release in early 2026.

When will Saros be released?

Housemarque has set a release window of March 20, 2026, for Saros.

Preorder Saros

Preorders are not yet available for Saros.

Saros trailer

The first trailer for Saros was released during the February State of Play event–check it out below. The trailer spotlights the setting, tone, and story. We think it looks pretty great.

Saros platforms

Saros will launch on PS5, but Housemarque hasn’t mentioned a PC release yet. Its previous game, Returnal, did come to PC two years after it first arrived on PS5, and with Sony adopting a multiplatform release strategy, it’s likely that Saros will eventually find its way to this platform in the future.

Will Saros be PS5 Pro Enhanced?

Creative director Gregory Louden did confirm during State of Play that Saros will be PS5 Pro-enhanced, although what those exact enhancements are remains to be seen. Housemarque makes some of the best-looking games around, with Returnal being one of the more graphically impressive games on PS5 when it first launched. If that game is any indication, you can probably expect some terrific monster designs and particle effects for days when Saros launches.

Saros story, setting, and characters

Set on the planet Carcosa, Saros puts you in the boots of Arjun Devraj, a powerful Soltari Enforcer who ison the hunt for answers on this lost off-world colony that is currently caught in the shadow of a very ominous eclipse. Housemarque says that it has crafted a haunting story for the game, one full of nightmarish monsters judging by the teaser trailer.

The studio also added that the game will feature a grounded voice-over, cinematics, audio logs, and conversations with several non-playable characters. There are also Soltari Holograms detailing what happened on Carcosa as you explore the planet, and collecting them will reveal what exactly happened on that planet. Housemarque added that there’ll also be more surreal and mysterious storytelling sequences, but it won’t be sharing details on them just yet.

A familiar face

Your eyes are not deceiving you, that is indeed actor Rahul Kohli lending his voice and likeness to Devraj. According to Housemarque, the Midnight Mass actor delivers a “grounded” performance in Saros. “Every time the sun dies, madness reigns, then everything begins again. “But after every death, I always come back stronger,” Devraj says in the trailer.

Saros gameplay

Saros looks to be a game where aggression pays off, as Arjun wears an advanced combat suit that gives him several enhanced abilities. Every time you start a run, you can select your loadout from a mix of Soltari human weaponry and Carcosan alien weaponry. The September 2025 State of Play deep dive showed Arjun wielding the Soltari Phosphorous Shotgun, a weapon that can melt through enemies.

The other big difference between Saros and Returnal is that Arjun can charge straight into danger, thanks to the Soltari Shield. By holding R1, Arjun can absorb the energy from lethal projectiles and charge up a Carcosan Power Weapon to hit hard. Essentially, you can harvest the attacks of your enemies and throw it right back at them. The catch here is that Power Weapons also transform Arjun’s right arm into an eclipse-fueled weapon, corrupting him in the process. It’s a double-edged sword, but one that he can swing to gain an edge in combat.

If Arjun does fall in battle, he will have a “second chance” to cheat death and get right back into the thick of things. After discovering how to use eclipse corruption energy to rise back up on first death, Arjun can come back stronger and future runs will give him the option to upgrade his Soltari advanced combat suit and abilities.

“After every death you will face a changed world, but in Saros you will be able to choose and permanently upgrade your loadout from an evolving set of weapons and suit upgrades to ‘come back stronger’ to overcome the challenges you face on Carcosa,” Housemarque explained.

Saros screenshots

Gallery



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September 29, 2025 0 comments
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Exchange Review August
Crypto Trends

Bitcoin (BTC) Miner Riot Platforms (RIOT) Upgraded

by admin September 27, 2025



Riot Platforms (RIOT) picked up back-to-back upgrades from Wall Street on Friday, with JPMorgan and Citigroup both raising their outlooks on the bitcoin miner amid changing industry economics and a shift toward high-performance computing.

JPMorgan boosted Riot to overweight from neutral and raised its price target to $19 from $15, calling it the most attractive among its mining peers. Citi upgraded to buy from neutral and lifted its price target to $24 from $13.75. Both firms pointed to Riot’s pivot into artificial intelligence and cloud services as a potential growth driver as mining profits tighten. Riot was modestly outperforming a sharply lower sector on Friday, declining “just” 1.2% to $16.55.

Alongside its upgrade of RIOT, JPMorgan downgraded the previously very hot-handed IREN to underweight from neutral. Shares are down 9.7% on Friday, but still higher by 300% year-to-date. CleanSpark (CLSK) was cut to neutral and it’s lower by 9.3% Friday and higher by 34% year-to-date.

The bank maintained its buy rating on Cipher Mining (CIFR), and doubled its price target to $12 from $6. The shares were 3.5% lower to $11.20 at publication time.

MARA Holdings (MARA) was kept at overweight, with a reduced price objective of $20, down from $22. The stock was 1% lower around $15.90 in early trading.

JPMorgan’s analysts are assigning a 50% probability that Riot, Cipher, and IREN each secure near-term high performance computing (HPC) colocation agreements, using Core Scientific’s (CORZ) 800 MW CoreWeave (CRWV) deal as a benchmark. The bank values HPC colocation contracts at $3.7 million to $8.6 million per gross megawatt (MW).

Read more: Bitcoin Mining Profitability Fell in August, Jefferies Says



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September 27, 2025 0 comments
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Football Manager player numbers are through the roof thanks to subscription platforms like Game Pass and Netflix - series boss Miles Jacobson explains how
Game Reviews

Football Manager player numbers are through the roof thanks to subscription platforms like Game Pass and Netflix – series boss Miles Jacobson explains how

by admin September 20, 2025


“It was five, six years ago we celebrated two million players for the first time,” Miles Jacobson tells me, during our lengthy interview with the studio head at Football Manager developer Sports Interactive’s office earlier this summer. Checking that reference, it was indeed 2020 when the studio first announced that figure, with some pride. “And then we’ve really embraced the subscription platforms…”

Those platforms – Xbox Game Pass, PS Plus, Apple Arcade, Netflix and more – have had a marked effect on the series. From 2 million players in 2020, the series’ playerbase has skyrocketed. “As I sit here today,” Jacobson says, in the late summer, “and because I haven’t been on social media these numbers haven’t been [publicly] updated for a long time, so I’m glad you’re sitting down – as of when I last checked, we’re at 19.09 million players. Of which, 7.5 million have played for more than five hours. If you play a game for more than five hours, you tend to play for a lot longer.”

Of those, 2 million people played the game in the month of June alone, Jacobson goes on. “That’s for a game that has been out since November 2023.”

While going through the figures, Jacobson brings up a dashboard on the giant screen he has in his office. Total playtime: 1.7bn hours, for FM24 alone. Average playtime: 118.8 hours, “including all the people that have subscribed and played for an hour and then not come back.” Without those, that figure’s in the many hundreds.

And then the one that stood out the most to me: FM24, as of late this summer, actually had slightly more regular daily players than when it first came out. Two years after release, with no FM25 after that game’s shock cancellation and no additional, official updates or data patches to fill the gap, FM24 is effectively bigger than it’s ever been.

“We have nine times as many players; we have two and a half times the revenue,” Jacobson says, before adding quite understandably: “So we’re really happy with the partnerships.”

Those kinds of partnerships have been in the spotlight of late. Back in July, for instance, Arkane Studios founder Raphael Colantonio called Game Pass the “elephant in the room” of the conversation around Xbox parent company Microsoft’s large-scale layoffs. He referred to it then as an “unsustainable model that has been increasingly damaging the industry for a decade, subsidised by ‘infinite money’, but at some point reality has to hit.” He added, “I don’t think it can co-exist with other models, they’ll either kill everyone else, or give up.”

The sentiment has some backing – in a continued conversation on X with Michael Douse, director of publishing at Baldur’s Gate 3 studio Larian, who broadly echoed those points, Colantonio continued: “I’m fed up with all the bs they fed us at first like ‘don’t worry, it doesn’t impact the sales’, only to admit years later that it totally does.”

It all makes for interesting context for Football Manager’s huge success, something Jacobson attributes quite directly to subscriptions. FM is a relatively unique series of course, in that it’s annualised, has theoretically different audience to ‘core’ games, and is available on such a wide array of platforms, from PC and consoles to tablets and mobile. Nevertheless, Jacobson says there are specific things the studio has done to ensure its success on subscription services.

“We built a whole business model around it,” he says. “You can’t just turn around and do this – this was before we launched on the subscription platforms, we’d been talking about it. And we’d been working out what we were going to do for five years – it was a five-year journey before we went with the first experiment, and then we did another experiment, and then we did another experiment, and then we learned from those experiments, and that’s when the full strategy was put in place.”

Part of that strategy is in building up what Jacobson called a “long-term addressable audience”. In other words: those players who play the game for more than five hours. Essentially they become a kind of insurance against subscription revenue suddenly going away. “If the platforms decided they didn’t want us anymore, we would know that we have a lot more consumers to talk to,” Jacobson explains.

As for that revenue, the specifics of the deals these kinds of platforms make with publishers and developers are quite heavily guarded, but Jacobson could speak broadly to how that worked – how, for instance, does getting nine times more players in a game like Football Manager equate to 2.5 times the revenue, when the games don’t include any real in-game microtransactions for those extra players to spend on?

“Different platforms work in different ways,” he says. “Some of them work in a world of up-front fees and royalties. Some of them work in a way of royalties. Those royalties are different for different platforms, so some are based on eyeballs, some are based on playtimes… So what Epic does with their free weeks is very different to what Microsoft does with Game Pass, very different to what Apple Arcade does. Which is very different to what Amazon Prime Days do, which is very different to what Netflix does.”

An extra upside comes “if your sales don’t drop,” Jacobson adds, meaning a studio such as Sports Interactive gets the revenue from the royalties and revenue from sales of the games they would’ve always had. “We don’t see cannibalisation, which is an absolute key thing. But we work with a publisher that we’ve worked with for a long time, who happens to own us as well, who understands the nature of annual iterations.” The studio also has a five-year plan, Jacobson says, and publisher Sega its own 10-year plans, which factor in the timing for when certain deals might run out.

“We know when our deals are going to run out with these platforms,” Jacobson says. “If we can get a deal that makes sense for us, then we will do the deal that makes sense. If we don’t… we know how many customers have played for more than five hours, so we know what our target number is going to be to hit that year. So it actually helps us, being able to be in a – I can’t say fully ‘no-lose’ situation – but in most cases we’re in a no-lose situation.”

All that has left Jacobson almost unanimously positive about the services, at least in terms of how they’ve worked for Football Manager. “We’d love to stay with the partners, we work very, very well together, and it’s massively increased our audience – but I don’t control their businesses, and with any large business they can pivot, so we’ve protected ourselves from that, and that’s why it was so important to do that long-term plan first.”

As for that painfully protracted wave of layoffs, Jacobson put much of the industry’s difficulty down to games’ increasing competition for attention: “We are in the middle of a battle for eyeballs.”

“We are not just battling time for other games,” he adds. “We’re also battling for the time of people watching TV, people watching YouTube, music, videos – games are battling with streamers over eyeballs, because there’s only one set of eyeballs. It all ties into the same thing… you have games like ours that have huge playtime. You have games like Candy Crush or Clash Royale, but also games like Destiny that have huge, huge playtimes, and we’ve seen a lot more of those coming through.”

All of those games, he goes on, “are battling against everything else. Plus there are more games coming out now than there’ve ever been before. Literally thousands of games coming out each month. Not everything can survive. So the subscription platforms are part of it, but the whole market is part of it as well.”

Likewise, he adds, “you have to be realistic about the situation, which is: if there aren’t enough hours in the day for the games to be played, then there are games that aren’t going to be able to be made. That’s the reality, in my opinion, of what people have been going through the last few years… I think people probably realised there’s just too many games coming out, they can’t all be successful. And the budgets have gone up so much – budgets have gone up exponentially – so you have to sell a lot more than you had to sell five years ago to have a hit game. So it’s a perfect storm.”

That ultimately comes back to Jacobson and the team’s five- and ten-year plans – something which might insulate Football Manager as a series more than other games from the “infinite money” concerns raised above. “We’ve got my COO, we’ve got the comms team, we’ve got the finance team, we’ve got the BI team, and we’ve got the whole of Sega that we worked with to agree on that long-term plan,” Jacobson says. “And then I ruined it all by not releasing FM25.”

You can read much more from Jacobson on what happened to FM25 and what expect from FM26 in our big Football Manager interview with the Sports Interactive gaffer.



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September 20, 2025 0 comments
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Controversial shooter Ready or Not passes 13m copies sold across platforms
Game Updates

Controversial shooter Ready or Not passes 13m copies sold across platforms

by admin September 8, 2025


Controversial and violent shooter Ready or Not has now sold over 13m copies across platforms.

In a press release, developer Void Interactive added that its game – which was released on both PlayStation 5 and Xbox Series X/S in July of this year, following a spell of PC exclusivity – has sold over 3m copies on consoles. That means Ready or Not has sold over 2m copies on consoles in under two months.


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Ready or Not initially released in early access back in 2021, and soon after this Void Interactive said it had parted ways with publisher Team17.

Earlier this year, Void Interactive said that Ready or Not’s console port needed changes “as absolutely required by our first party partners” before it could be released on Xbox and PlayStation. This included tweaks to dismemberment and gore, nudity, mistreatment of children, and “explicit representations of violence”. This move ignited a certain amount of backlash from the game’s community, with some leaving negative Steam reviews citing “content censorship”.

Void Interactive sought to quell these concerns soon after, stating it had seen “misconceptions and misinformation circulating around the scope of these changes”.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 8, 2025 0 comments
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Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo as platforms grind to a halt
Game Reviews

Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo as platforms grind to a halt

by admin September 4, 2025


A little game by the name of Hollow Knight: Silksong just released, and it has thrown platforms into chaos.

As you can see from images captured by the Eurogamer team, the likes of Steam was brought to a grinding halt as many flocked to get their hands on the highly-anticipated sequel.

Meanwhile, several of us have been unable to add the game to our carts across Xbox, PlayStation and Switch. The PS store, for example, is stuck on Wishlisted at the time of writing.


In the words of our Conner: “Steam it looks like every step has issues, trying to pay with Paypal is leading to error messages.”

Are you having more luck than us?

Silksong is stuck on Wishlist on PlayStation. | Image credit: Eurogamer

Trying to get Silksong on Xbox, but only getting this blank screen. | Image credit: Eurogamer

Dom also got this ‘Silksong unavailable’ screen on Xbox.

Unable to add Silksong to cart on Steam. | Image credit: Eurogamer

Switch 2 is also having some Silksong-related issues.

Steam screenshot showing that “something went wrong” as we tried to purchase Silksong. | Image credit: Eurogamer



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September 4, 2025 0 comments
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Shift Up to expand Stellar Blade franchise after successful launch across multiple platforms
Game Updates

Shift Up to expand Stellar Blade franchise after successful launch across multiple platforms

by admin September 3, 2025


Shift Up has announced in a recent financial report that it intends to expand the Stellar Blade franchise with “various derivative works”.

The financial report (which can be read here though is entirely in Korean) dives into the success of its different products including Stellar Blade in the section titled “Main Products and Services”. There, the company highlights the game’s stellar (zing) performance both at launch and with its port to PC.

The report states (via machine translation): “Through this, [Stellar Blade] was able to effectively secure a new user base and further strengthen its position as a global AAA franchise IP. We plan to develop various derivative works to expand the [Stellar Blade] IP so that [Stellar Blade] can establish itself as a well-made IP.”

Here’s the launch trailer for Stellar Blade.Watch on YouTube

This should not be a massive surprise for two major reasons. The first being that Stellar Blade has proven exceptionally successful for Shift Up, especially when you consider it was an original work for the studio. The game sold over a million copies on PC within three days of the Steam version going live, after all.

Secondly, Shift Up previously stated its intention to make a Stellar Blade 2 back in May, courtesy of an investor presentation. So true Stellar Blade fanatics have further evidence of something to look forward to. If you want a tinfoil hat angle to this bit of news, it’s interesting to note this most recent financial report makes note of a general intent to make “derivative works”, rather than solely stating a sequel. Though, that’s pure speculation.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 3, 2025 0 comments
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Product Reviews

Chinese social media platforms roll out labels for AI-generated material

by admin September 2, 2025


Major social media platforms in China have started rolling out labels for AI-generated content to comply with a law that took effect on Monday. Users of the likes of WeChat, Douyin, Weibo and RedNote (aka Xiaohongshu) are now seeing such labels on posts. These denote the use of generative AI in text, images, audio, video and other types of material, according to the South China Morning Post. Identifiers such as watermarks have to be included in metadata too.

WeChat has told users they must proactively apply labels to their AI-generated content. They’re also prohibited from removing, tampering with or hiding any AI labels that WeChat applies itself, or to use “AI to produce or spread false information, infringing content or any illegal activities.”

ByteDance’s Douyin — the Chinese version of TikTok — similarly urged users to apply a label to every post of theirs that includes AI-generated material while noting it’s able to use metadata to detect where a piece of content content came from. Weibo, meanwhile, has added the option for users to report “unlabelled AI content” option when they see something that should have such a label.

Four agencies drafted the law — which was issued earlier this year — including the main internet regulator, the Cyberspace Administration of China (CAC). The Ministry of Industry and Information Technology, the Ministry of Public Security and the National Radio and Television Administration also helped put together the legislation, which is being enforced to help oversee the tidal wave of genAI content. In April, the CAC started a three-month campaign to regulate AI apps and services.

Mandatory labels for AI content could help folks better understand when they’re seeing AI slop and/or misinformation instead of something authentic. Some US companies that provide genAI tools offer similar labels and are starting to bake such identifiers into hardware. Google’s Pixel 10 devices are the first phones that implement C2PA (Coalition for Content Provenance and Authenticity) content credentials right inside the camera app.



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September 2, 2025 0 comments
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Operators and DAWG scorestreak in action in Black Ops 7 Multiplayer.
Esports

Black Ops 7 release date, platforms, early access, open beta, and gameplay reveal

by admin August 20, 2025


The official Call of Duty: Black Ops 7 release date has finally been confirmed, giving fans a clear look at when they can jump into the next chapter of Treyarch’s iconic series. Alongside the launch date, Activision has revealed key details about supported platforms, early access opportunities, and what players can expect based on the gameplay showcase.

From Campaign and Multiplayer to the return of Round-Based Zombies, Black Ops 7 promises to be an exciting entry in the subseries. Whether you’re a veteran of the franchise or a newcomer eager to dive in, here’s everything you need to know about BO7.

Black Ops 7 release date and platforms

Plenty of time to gear up. Image via Activision

As confirmed during the Gamescom Opening Night Live 2025, Black Ops 7 will officially launch on Nov. 14, 2025, marking the return of Treyarch and Raven’s collaborative development for the Black Ops subseries. The game will release across PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC (Battle.net, Steam, and Xbox app). Players who subscribe to Xbox Game Pass Ultimate or PC Game Pass will be able to play the title from day one as part of the subscription service.

While there has been speculation about a possible launch on the upcoming Nintendo Switch 2, Activision has confirmed that the game will not be available for the console at release. However, the company has not ruled out future support for Nintendo’s hardware.

Black Ops 7 early access and open beta dates

Players eager to try the game ahead of launch will get their chance during the early access and open beta sessions taking place in early October. The early access beta begins on Thursday, Oct. 2, at 12pm CT and runs through Sunday, Oct. 5, lasting 72 hours. Immediately after, the open beta kicks off on Sunday, Oct. 5, at 12pm CT and continues until Wednesday, Oct. 8, also spanning 72 hours.

Get a firsthand experience. Image via Activision

Early access is reserved for those who pre-ordered the game on any platform, console or PC, as well as eligible Game Pass subscribers. The open beta, on the other hand, will be completely free and available to everyone across all platforms.

This testing phase will mark the first opportunity for players to explore the new maps and experience the updated gameplay systems firsthand.

Black Ops 7 gameplay reveal highlights

BO7 Co-op Campaign

Set in 2035, Black Ops 7 pushes the series forward with its signature mix of near-future combat, political tension, and psychological twists. Players take on the role of David “Section” Mason (reportedly portrayed by Milo Ventimiglia), now at the helm of a JSOC unit tasked with dismantling a covert organization known as The Guild. Along the way, the campaign revisits familiar and new characters such as the notorious Raul Menéndez and The Guild’s CEO Emma Kagan, while missions span diverse backdrops including futuristic Japan, the sunlit Mediterranean coast, and mind-bending sequences that blur the line between reality and the human psyche.

Jump into the campaign with your friends. Image via Activision

For the first time in Black Ops history, the Campaign supports both solo play and drop-in co-op for up to four players. Every kill, completed objective, and milestone contributes to a unified global XP progression system that seamlessly carries over between Campaign, Multiplayer, Zombies, as well as Warzone, ensuring that all modes feel interconnected and rewarding.

The Co-op Campaign concludes with Endgame, a bold new mode that goes beyond a traditional final mission. Designed as a replayable experience, Endgame challenges squads to survive relentless encounters, adapt to unpredictable scenarios, and fully utilize the personalized abilities unlocked throughout the campaign. With each run offering fresh progression and surprises, players can also explore the wider world of Avalon beyond the structured missions.

BO7 Multiplayer

Multiplayer continues to be the core of CoD, and Black Ops 7 delivers with a robust lineup of 16 brand-new maps built for classic 6v6 action, complemented by two expansive 20v20 Skirmish maps. 

Player movement has been overhauled with the enhanced Omnimovement system, giving matches a smoother, more responsive feel. While it avoids returning to the over-the-top sci-fi mechanics of past titles, like jetpacks and full wallrunning, it does include a wall jump mechanic for added mobility. Additionally, the removal of the default Tactical Sprint further refines pacing and balance on the battlefield.

You can also look forward to an arsenal of new weapons, scorestreaks, equipment, field upgrades, perks, and hybrid combat specialties designed to open up new strategies and ways to dominate Multiplayer.

BO7 Zombies

No Call of Duty entry feels whole without Zombies, and Black Ops 7 proudly revives the classic Round-Based Zombies format that first made the mode a fan favorite. Treyarch has teased this version as their most ambitious yet, promising larger, more intricate maps, hidden Easter eggs for dedicated hunters, and a narrative arc that runs deeper than ever before.

Beyond undead slaying, the game also reintroduces Survival maps and Dead Ops Arcade 4, while expanding customization with a wide arsenal of new weapons, attachments, and a robust camo progression system that seamlessly carries across every mode.

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August 20, 2025 0 comments
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