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platformer

The protagonist flies through the air while holding onto a large bee.
Game Reviews

Ruffy & The Riverside Is A Short And Sweet Platformer

by admin August 18, 2025


If you’re the kind of person who likes quirky platformers with a whole lot of charm and whimsy, you may have your eyes set on Ruffy and the Riverside. In this bizarre 3D platformer, you’re cast as the titular character who possesses the ability to copy and paste textures, allowing you to change the world around you to solve puzzles and reach new areas.

Ruffy and the Riverside can be a whole lot of fun if you’re able to brave its frenetic gameplay and art style. But you may be wondering how long it’ll take you to reach the end of this rowdy adventure and how much extra content there is to dive into. Let’s answer that for you below.

If you’re just mainlining Ruffy and the Riverside‘s campaign, you can likely reach the end of the game in about 6-8 hours. This makes it notably shorter than some similar 3D platformers, but its wacky gameplay and clever puzzles ensure that not a moment is wasted. Even so, you may wish for a few extra hours when you realize how brief the main quest is, especially if you really click with the Swap ability and enjoy blasting textures all over the map.

Luckily, there are a lot of optional things to do in Ruffy and the Riverside that can extend your time with the game, especially if you’re aiming to obtain all of its trophies or achievements. You’ll need to find a variety of optional secrets and collectibles, as well as swap textures over a thousand times. But given that a large part of the gameplay loop involves the Swap ability, you’ll be well on your way to that one anyway.

Whether you’re looking to push through the campaign or track down every secret, you can get started doing so right away. Ruffy and the Riverside is available now on PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, Nintendo Switch 2, and Windows PCs.



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August 18, 2025 0 comments
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Fading Echo Is A Magical Puzzle Platformer With An All Star Cast, And It's Launching Soon
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Fading Echo Is A Magical Puzzle Platformer With An All Star Cast, And It’s Launching Soon

by admin June 8, 2025


Developers New Tales and Emeteria have revealed Fading Echo, a magical puzzle-platformer with an all-star cast that features Matt Mercer, Laura Bailey, Samantha Béart, and Jasmine Bhullar. Revealed during today’s Future Games Show: Summer Showcase 2025 with a gameplay trailer that shows off its unique platforming and hack-and-slash action, Fading Echo is “coming soon” to consoles and PC. 

“Unlease water, harness elements, and trigger chain reactions in a fast-paced desert punk action-adventure,” the game’s description reads. “Shift and slide through the surreal realities of a reactive world that rewards creativity. Play as One, a young Legend on a quest to discover her past and secure her future.” 

Check it out for yourself in the Fading Echo reveal trailer below: 

 

Players will embody One, who can transform into an orb of water to traverse the floating islands of Corel. When not solving platforming puzzles, players will unleash chain reactions of combos to defeat the various enemies of these islands. “Dissolve into a droplet to slip through cracks and spread water across your surroundings, surge through tubes, crash down as a water bomb, or ascend in a vapor burst,” the Fading Echo Steam page reads. “Wield the raw power of Æther – cast devastating close-combat attacks, and evolve your abilities to fit your playstyle.

“Master the shift between offense, tactics, and exploration as you unlock power. Traverse Corel and its Shadows, distorted realities of the same world, each with its own laws, dangers, and possibilities. Explore landscapes both familiar and alien to unlock precious Ætheric Sources, discover new ways to interact with the world, and adapt your approach to each dimension.” 

Fading Echo is due out sometime soon on consoles and PC. In the meantime, you can wishlist it on Steam here. 



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June 8, 2025 0 comments
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The demons are both tragic and hot in Possessor(s), the Hyper Light Drifter studio's new fantasy platformer
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The demons are both tragic and hot in Possessor(s), the Hyper Light Drifter studio’s new fantasy platformer

by admin June 7, 2025



Heart Machine’s side-scrolling metroidvania platformer Possessor(s) is Hollow Knight with a splash of Amanita Design’s Creaks. The bulk of your enemies are household objects – vending machines, plant pots, office printers and other fittings that have become vessels for demons. From this premise springs a note of tragedy powerful enough to conquer my outrage at a game title that has brackets in it. The demons are not, in themselves, violent – it’s inhabiting the inanimate that maddens them. “Possessing something cold and dead is agony… so they lash out,” explains Rhem, a mortally wounded devil you meet in the prologue.


The demon invasion is also more of an uprising, triggered by a nefarious corporation, Agradyne, who have been bottling the fiends like bacteria and carrying out dreadful experiments. Or at least, such is my understanding after 20 minutes with a demo at a Devolver event last week. It all makes me feel positively awful about chain-whipping the hellspawn for power-up points. And yet. Here’s a trailer.

Watch on YouTube


Aside from making me reconsider my prejudices against demons, Possessor is notable for some winsome anime character design. You are Luca, a snub-nosed, apple-cheeked teenager who loses her legs while trying to escape the interdimensional onslaught. Luca is saved from death by raven-haired hellboy Rhem, who is himself in need of a fresh body after getting his chest ripped open. With Rhem tagging along as one of the titular possessors, Luca both regrows her legs and acquires a sizzling set of knives, a combat grapple, a wall-kick, a double-jump, and more besides. It’s clearly a Faustian pact, possibly also a doomed romance, but hush now, away with your talk of Consequences – there are new abilities to unlock, and weapons to find.


The game is set in a huge, trashed, quarantined city with some kind of Berserk-ass singularity popping off in the background. It’s a towering expanse of soft neon glows and gladiatorial shadows, very much a depth I’m willing to plumb, though I’m not yet blown away by the combat.


It works well enough, once you adjust to some slightly curt animations, but so far, it’s playing the hits – dodge, combo, launch. I do like the ordinariness of the tools: one of the early secondary weapons is a computer mouse you swing by its cable. See, this is why new computing tech isn’t automatically better computing tech. Can’t juggle underworld hooligans with a bluetooth connection, can you? Later you get a guitar – “shredding” is a word with at least two senses – and a hockey stick.


I broke off playing the demo after I was saddled with the sub-objective of locating somebody’s eyeballs so that I could fool the retina scanners for a laboratory door. I stopped playing mostly because I was at an event and on the clock, but it’s also fair to say that being handed a key quest blunted the enthusiasm amassed by the world and characters.


Still, this feels both more florid than many metroidvanias and more sensitive in its writing, as you might expect from some of the people behind Hyper Light Drifter and, less positively, Hyper Light Breaker. I will end with the throwaway thought that the main characters remind me a bit of the lead characters from volleyball anime Haikyuu. Probably, a volleyball would make a sensible addition to Luca’s arsenal. More stopping power than a hockey stick, surely? Anyway, you can read more about the demo on Steam.



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June 7, 2025 0 comments
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