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Crypto Trends

WLFI Token Falls on Debut as Governance Weighs Liquidity Fee Buyback Plan

by admin September 2, 2025



In brief

  • The buyback plan would redirect 100% of fees from protocol-owned liquidity pools across Ethereum, BSC, and Solana.
  • Proponents claim that linking fees to token burns enhances scarcity and boosts long-term value for holders.
  • Analysts caution the effect may be limited by upcoming unlocks and WLFI’s high valuation.

Less than a day through its Labor Day debut, World Liberty Financial’s WLFI token fell sharply as trading volume swelled nearly tenfold.

The governance token dropped from a high of $0.33 to near $0.21 in late Monday trading before settling at around $0.245, with trading volume increasing from approximately $259 million at launch to $2.5 billion, according to data from CoinGecko.

WLFI is down approximately 14% from its debut price of $0.28, but remains significantly higher for early whitelisted buyers who acquired tokens at around $0.015 each.

In light of recent developments, a governance proposal has appeared, calling for all liquidity fees from the project’s pools to be directed toward buybacks and permanent burns.



Posted on the project’s governance forum, the proposal aims to redirect all fees from protocol-owned liquidity on Ethereum, BSC, and Solana into open-market WLFI purchases, which are then sent to a burn address, thereby permanently reducing the supply.

If approved, WLFI would collect fees from its own liquidity positions on Ethereum, BSC, and Solana, use them to buy tokens back on the market, and send the purchased tokens to a burn address.

The proposal describes this as a measure for “direct supply reduction” that would effectively increase “relative weight for committed long-term holders.” It also links the mechanism to network activity, stating that “more usage = more fees = more WLFI burned.”

However, analysts say the effect may be less decisive when weighed against WLFI’s broader token economics.

“While the buyback-and-burn model can provide structural support for the token price, its overall impact may be limited given WLFI’s large implied valuation and relatively low circulating supply,” Min Jung, senior analyst at quantitative trading firm Presto, told Decrypt.

Jung notes that supply pressures may also outweigh the proposal’s impact.

“The scale of upcoming unlocks is likely to exceed the buyback amount, and with few live products currently driving organic demand, the long-term effect on price stability remains uncertain,” Jung explained.

WLFI’s approach mirrors shareholder-return tactics more common in mature firms than in growth-stage ventures, Jung said.

“In traditional markets, companies with high growth typically reinvest profits rather than prioritizing buybacks or dividends,” he explained. “Allocating all liquidity fees exclusively to burns could limit WLFI’s flexibility to fund product development, ecosystem incentives, or strategic investments.”

But given the scale of WLFI’s fundraising, the treasury may still be “sufficient to support future growth,” he added.

Echoing that sentiment, Ryan Yoon, senior analyst at Tiger Research, told Decrypt the buyback-and-burn mechanism “should theoretically support token value through supply reduction.”

WLFI currently lacks “operational services beyond basic liquidity provision,” which could result in minimal fee generation, Yoon said.

Positioned as a decentralized finance project, World Liberty Financial was designed as a lending and borrowing service, although its core platform has yet to be launched. 

The Trump-backed venture has already rolled out a dollar-pegged stablecoin, USD1, which currently ranks as the sixth-largest by market capitalization, according to CoinGecko data.

The project was co-founded by nine individuals, including U.S. President Donald Trump, his three sons, and U.S. special envoy to the Middle East Steven Witkoff, according to its website.

In July, Trump disclosed he had earned a windfall of $57.3 million from the venture. Along with his meme coin deals and an exclusive dinner in April, the president’s links to crypto have stirred controversy in Washington, with some lawmakers claiming possible conflicts of interest.

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September 2, 2025 0 comments
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Macau To Boosts Digital Currency Plan With Sandbox Testing
Crypto Trends

Macau to Boosts Digital Currency Plan with Sandbox Testing

by admin August 30, 2025



Huang Shanwen, the Acting Chairman of the Administrative Committee of the Macau Monetary Authority, has announced that Macau is actively working on the “Digital Macanese Pataca” project at the 7th Guangdong-Hong Kong-Macao Greater Bay Area Financial Development Forum. 

The second special autonomous region of China is planning sandbox testing by the end of the year and improving how banks integrate data and digital renminbi. In the future, the Greater Bay Area and Macau’s digital currency will be able to interact with each other, which will encourage new ideas in finance and working together to grow.

The immediate change prioritizes institutional frameworks over public cryptocurrencies, emphasizing controlled digital financial interoperability. The announcement paves the way for enhanced financial networks and enhanced data sharing among various regions. 

However, the current phase doesn’t include public blockchain links because they don’t directly affect assets like Ethereum (ETH) or Bitcoin (BTC). Macau wants these sandbox experiments to encourage new ideas, which is in line with other government policy goals. 

Rising Digital Asset Adoption in Asia 

This latest move aligns with the growing inclination of the Southeast Asian region towards digital assets and cryptocurrencies. Yesterday, at the Hong Kong Bitcoin Summit, Eric Trump called China “a Hell of a Power’ in Digital Assets, following the announcement that it was eyeing yuan-based stablecoins. 

In July, Hong Kong said it wanted to become a global leader in RMB-pegged stablecoins. This showcases its alignment with the promotion of the RMB on the international platforms of trade and commerce. 

Also read: Japanese Nail Salon Firm Convano to Raise $3B for 21,000 BTC



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August 30, 2025 0 comments
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Elon Musk’s Lawyer To Chair $200M Dogecoin Treasury Plan: Report
Crypto Trends

Elon Musk’s Lawyer to Chair $200M Dogecoin Treasury Plan: Report

by admin August 30, 2025



Elon Musk, the billionaire tech mogul, is once again making headlines through his inner circle. His personal lawyer, Alex Spiro, is listed as chairman of a new Dogecoin digital asset treasury (DAT) aiming to raise at least $200 million, Fortune reported on Friday, citing anonymous sources.

According to the report, investors are already receiving pitches for the Dogecoin treasury company, which plans to invest directly in the token. However, the exact timeline for the launch remains unclear. The House of Doge, the organization tied to the memecoin Dogecoin, has not yet commented on this.

Spiro, known for representing celebrity clients like Jay-Z and Alec Baldwin, is now stepping into crypto leadership. His involvement adds weight to Dogecoin’s growing push into mainstream finance.

DATs, or digital asset treasuries, have become one of the hottest trends in crypto. Several Nasdaq-listed firms have recently transformed into token-accumulating companies, backing assets such as Solana, SUI, Toncoin, and World Liberty Financial’s WLFI governance token.

Dogecoin Market Update

As of writing, Dogecoin was down 2%, trading at $0.2761 with a market cap of $32.81 billion, according to CoinMarketCap. Despite the dip, the memecoin still enjoys huge community support.

The biggest DAT to date is Michael Saylor’s Strategy, holding nearly $70 billion worth of Bitcoin. Inspired by this model, Bit Origin also announced plans in July to build a corporate Dogecoin treasury with $500 million in funding.

Musk, Dogecoin’s most famous supporter, recently said that “fiat is hopeless,” reinforcing his belief in digital assets.

Also Read: Musk Says Fiat Hopeless; His America Party Supports Bitcoin



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August 30, 2025 0 comments
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Good, the grubby paid clan plan for Vampire: The Masquerade - Bloodlines 2 is being "adjusted"
Game Reviews

Good, the grubby paid clan plan for Vampire: The Masquerade – Bloodlines 2 is being “adjusted”

by admin August 28, 2025


Vampire: The Masquerade – Bloodlines 2 publisher Paradox appears to be rethinking its plan to charge for two of the six playable clans in the game.

Community developer DebbieElla told the Bloodlines 2 Discord community last night (spotted by ResetEra): “We are listening to your feedback about the Lasombra and Toreador clan access, and we’re making adjustments ahead of launch to reflect this. We will share more information about what this means as soon as possible.”

The comment comes a week after Paradox announced the release date for Vampire: The Masquerade – Bloodlines 2, which is 21st October, along with pricing details for the game. It was then we learned the company intended to charge £20 extra to access two clans in the game, via a Shadows and Silk content pack.

The Shadows and Silk pack can be bought alone for £18.69/€22/$22, or as part of a Premium Edition for £75/€90/$90, which also includes a cosmetic-focused Santa Monica Memories pack. For reference, the Standard Edition of the game costs £50/€60/$60.

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At a glance, this might not seem untoward. Plenty of games sell additional content at launch and bundle it with premium editions of a game. The base price of Bloodlines 2 even appears to have been adjusted because of it, so it’s cheaper than other full-priced games. But the problem comes from the content being charged for itself: the clans.

The clans in Bloodlines 2 are a core part of the game. Choosing one is equivalent to choosing your character class and therefore the playstyle you’re opting for. Clans also determine the storied group you belong to in the world and give you access to different clothing options and clan-specific non-player characters. Clans are not superfluous, cosmetic content.

What’s more, the locked Toreador and Lasombra clans are highly desirable. Toreador are a clan built around the iconic archetype of vampires as seductive, sexy beings, and come fitted with the power to enthrall their prey by, yes, kissing them. Lasombra, on the other hand, do their work in the shadows, and can manipulate shadows to tangle and hold enemies and teleport themselves. I tried both clans briefly in the Bloodlines 2 preview build I played and enjoyed them, especially Lasombra.


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Important caveat: you can access powers from another clan in Bloodlines 2, so you’re not locked to only doing things your clan offers. Every time you gain a higher tier of power, you’ll see other powers listed to the left and right of them that belong to other clans. You can unlock them but doing so is costly and complicated. You need to pay a higher skill-point cost for them as well as a price related to other ‘currencies’ in the game, which are usually earned by drinking special types of blood, and you need to find certain NPCs to teach these powers to you.

It’s a faff, in other words, so it’s more likely your experience of Bloodlines 2 will be unlocking your clan-specific powers first before branching into other clan’s abilities. Your clan choice, therefore, is an important one, and so the decision to paywall access to a third of them is notable.

The justification for doing it, as relayed by developer The Chinese Room to Rock Paper Shotgun at Gamescom, was these two clans represented content developed beyond what was originally planned for the game. The Chinese Room inherited development of Bloodlines 2 from Hardsuit Labs, remember – it didn’t originate it. So The Chinese Room’s reasoning was this was additional content developed for the game, so it would sell it as such at release. But if the content is developed during a game’s main development period, is it really additional? And if it appears alongside other content in the game, only with a padlock over it, is it really additive or withheld?

Portioning off parts of a game to be sold around release is nothing new. Paradox itself has a track record of leveraging paid-for downloadable content as a significant source of income for games it makes. It was expected, to a degree, here. But Paradox has chosen the wrong approach. Carving off core gameplay will never be an acceptable proposition, and its decision has tainted the upcoming arrival of an excruciatingly long-awaited game. Here’s hoping the “adjustments” being considered will turn this situation around.



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August 28, 2025 0 comments
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Product Reviews

Roblox makes unrated games unplayable next month, has a plan for old favorites ‘to ensure these cherished classics are not lost’

by admin August 28, 2025



Roblox is in the midst of expanding and implementing new systems and policies around age verification and user safety, including setting a date for when it plans to restrict unrated Roblox experiences for all users. Starting on September 30, 2025, (most) unrated games will not be playable or discoverable by anyone.

When the new rules roll out next month, unrated games won’t be deleted entirely, but instead locked to a developer-only view limited to “people actively working on the experience.” That’s good news for developers who may need more time to comply with the short notice, but the decision raised concerns about rendering unrated, abandoned games entirely inaccessible.

Roblox says it has a solution for keeping “popular classics available for players to enjoy” in its updated developer forum post, explaining that its moderators “will identify notable experiences from creators who are no longer active on Roblox, and ensure they have content maturity labels.”


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What counts as a “popular classic” will rely on factors like lifetime visits, recent visits, engagement, and games marked as user favorites. If you’ve got an old Roblox experience you’re worried about, the announcement included a bit of advice to advocate for its preservation:

“If there is an experience that you want to remain public, simply play or favorite that experience. This will provide us with signals on where to focus our efforts. We will provide regular updates on our progress to preserve classic Roblox content.”

Responses to its latest clarification around unrated restrictions are all over the place. What started as a restricted content policy change from last year prohibiting children under 13 from playing, searching for, or discovering unrated games has ballooned into something far-reaching. On Reddit, IAmABoredCat1590 shared a recent Roblox creator email reminding developers of the change, and responses include community concerns for smaller, abandoned games that may fly under the radar.

Oh! They’re doing it **now?** from r/roblox

That’s echoed in developer responses on the Roblox forum, too. One programmer highlighted a sentiment I’ve seen pop up a few times now, suggesting Roblox mark all old experiences 18+ by default so they’re not left unplayable if they do not meet the criteria for “popular classic.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Roblox responded to some of the complaints, again asking active creators to complete compliance forms for every game they wish to keep active and further clarifying its preservation guidelines for inactive games:

“We understand that some of your favorite experiences were published by creators who are no longer active on Roblox. To ensure these cherished classics are not lost, we are committed to preserving all unique public experiences from these creators that have reached at least 1,000 lifetime visits.

“This is a significant undertaking that will take time. Our work begins immediately, with an initial push to preserve a large number of classics by September 30, 2025. We will continue this process until every unique public experience with over 1,000 lifetime visits as of that date has been preserved.”

The response at least outlines the bar for what counts as a legacy experience worth salvaging to the Roblox team, but inevitably means some games will disappear for good unless their creators return.

The whole thing is an ugly mess as Roblox reckons with years of accusations regarding failures to protect children from predators using the platform. And while the platform did announce earlier versions of these guidelines last year, there’s been a rapid-fire list of additions following Louisiana’s Roblox lawsuit claiming the platform “continues to facilitate the distribution of child sexual abuse material.”



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August 28, 2025 0 comments
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Solana
NFT Gaming

Solana Treasury To See Major Boost With DeFi Dev Corp’s $125 Million Raise Plan

by admin August 27, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Cryptocurrency treasury has grown to be a notable development in this bull market cycle, and Solana is gaining significant interest and attention in this new area of investment. Several companies, both big and small, are consistently making efforts to adopt a SOL treasury due to the altcoin’s robust potential and position in the broader cryptocurrency sector.

A Move Towards Strengthening Solana Treasury

The idea of a Solana treasury is picking up pace at a substantial rate among popular treasury companies in the financial sector. As the move gains traction, DeFi Development Corp has set its sights on strengthening Solana’s financial foundation, unveiling plans to accelerate the growth of its SOL treasury.

In a strategic move, DeFi Dev Corp aims to raise about $125 million in equity to increase and bolster its SOL treasury. “Our goal is straightforward: acquire as much SOL as possible, as quickly as possible, and do it in a way that compounds value per share for our investors,” Joseph Onorati, Chief Executive Officer of DeFi Development Corp, stated.

This initiative is a key attempt to strengthen liquidity, increase network sustainability, and establish Solana as a more robust participant in the developing blockchain market. The move has been filed with the US Securities and Exchange Commission (SEC) via the EX-99.1. 

According to the filing, the company is offering to sell 4.2 million shares of its common stock in total at a purchase price of $12.50 per share. Furthermore, 5.7 million shares of its common stock could be acquired through pre-funded warrants at a purchase price of $12.4999 each, with an exercise price of $0.0001 per share. 

Afterwards, DeFi Dev Corp will receive a combination of cash and locked SOL as part of the offering, which will support DFDV’s goal of optimizing the growth of Solana per Share (SPS). With this move, DFDV is emerging as a prominent Solana treasury vehicle in public markets due to its on-chain connections throughout the Solana ecosystem and access to institutional capital.

In order to increase the size of its treasury holdings, the net proceeds will be invested in both spot SOL and discounted locked SOL. Considering the discount capture on SOL, the transaction is anticipated to be both NAV/share accretive and SPS accretive, which will accelerate the absolute size of the company’s treasury and the effectiveness of our SPS growth strategy. The filing stated that the transaction is scheduled to end on Thursday, August 28, 2025, subject to customary closing conditions.

Sharps Technology Joining The Play

Sharps Technology Inc. has also announced a similar strategic move. On Monday, the company disclosed its intention to raise over $400 million in a private placement to adopt an SOL treasury. With this initiative, the firm is set to establish the largest Solana digital asset treasury strategy.

The company’s move to adopt a SOL treasury is driven by the Solana ecosystem’s notable growth on a global scale. As SOL continues to receive institutional support for its vision of a single global market for every tradeable asset, Alice Zhang, the Company’s CIO, claims that now is the ideal moment to form a digital asset treasury with SOL.

SOL trading at $202 on the 1D chart | Source: SOLUSDT on Tradingview.com

Featured image from iStock, chart from Tradingview.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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August 27, 2025 0 comments
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Hut 8 (HUT) Gains on Power Capacity Expansion Plan
NFT Gaming

Hut 8 (HUT) Gains on Power Capacity Expansion Plan

by admin August 26, 2025



Hut 8 (HUT), a public bitcoin BTC$111,274.18 mining and energy infrastructure firm, surged Tuesday after revealing plans to more than double the company’s power capacity.

The plans include the development of four new sites across the United States with more than 1.5 gigawatts (GW), expanding total power capacity to over $2.5 GW across 19 locations, according to a press release.

The stock rose more than 10%, hitting a seven-month high just shy of $26 per share even as bitcoin prices remain stuck in the doldrums below $110,000.

Data center firms are enjoying renewed investor interest as demand for computing power soars to fuel artificial intelligence innovation. Recently, tech giant Google took a minority stake in bitcoin miner TeraWulf as part of a $3.2 billion AI infrastructure deal.

“This expansion marks a defining step in Hut 8’s evolution into one of the largest energy and digital infrastructure platforms in the world,” Hut 8 CEO Asher Genoot said in the press release.

The company said it has reclassified the projects from “exclusivity” to “development,” meaning it has secured land and power deals and is working on design and commercialization.

To finance the projects, the firm plans to draw in up to $$2.4 billion in liquidity from various sources. That includes borrowing against its 10,000 BTC stash worth roughly $1.1 billion, a $200 million revolving credit line, an expanded $130 million facility from Coinbase and a recently launched $1 billion at-the-market equity offering.

Investment bank Roth Capital viewed the expansion plans as a “notable step-up,” with potential to “materially re-rate the stock” as the sites come online and get contracted for AI and high-performance computing.

Read more: Bitcoin Mining Faces ‘Incredibly Difficult’ Market as Power Becomes the Real Currency



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August 26, 2025 0 comments
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At Gamescom, it felt like the industry now has a plan: make games quicker | Opinion
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At Gamescom, it felt like the industry now has a plan: make games quicker | Opinion

by admin August 22, 2025


Up in the enormous halls of the northern half of Koelnmesse, the crowds are still being wowed by glitzy stands and demos of the latest games, not least the long-awaited Hollow Knight: Silksong.

But in the southern half, the business-only section of the show is drawing to a close. And having spent the past four days dashing between appointments with CEOs and developers, there is one sentiment that has remained consistent among almost everyone I spoke to.

We need to make games quicker.

It’s refreshing to hear. After months and months of gloom and panic across the industry, as layoff announcements arrive as regularly as bad-news buses, it feels as if everyone has finally centred on a plan.

Shorter development times will of course mean lower costs

It’s a simple one. Rather than spending half a decade or more working endlessly on one title, the idea is to instead make games in one or two years, maybe three at max. And if they’re not quite polished enough for a full release by then, they can be popped into early access instead.

By far the biggest expense when making games is salaries, so shorter development times will of course mean lower costs – in theory. And that means not betting the farm on every single release.

If a game that’s been in development for two years fails to land at launch, it’s still a big blow. But it’s nothing like the existential crisis of launching a flop that’s been in the works for five, six, seven years.

There’s the advantage, too, that quickly made games can be adapted to suit current trends, avoiding the pain of, say, launching a live-service shooter years after the genre has been saturated.

Almost everyone at Gamescom thought games need to be made more quickly

Of course, it’s one thing to say you want to make games more quickly, and quite another to actually do it. More to the point, how do you do it?

One option is to make games that look worse. Given how super-detailed graphics seem to be far less important to a younger generation raised on Roblox and Minecraft, this would seem like a fair enough strategy.

Why bother spending days, weeks, or even months modelling super-realistic satsumas when your audience would be satisfied with a crude orange daub?

Yet there seemed to be little appetite for this strategy among the people I spoke to at Gamescom. Perhaps it’s an unwillingness to fly in the face of conventional wisdom in an industry where frame rates are often fetishised. Perhaps it’s more about simple pride in the craft.

So what’s the alternative? One option is to use AI to speed up the development process. And it’s an option that more and more studios are taking up.

AI is the games industry’s dirty little open secret – the majority of people I spoke to said they were using AI in some form or another.

Very few were employing AI to generate finished assets for a game, the kind that gets you that shameful little ‘AI Content’ label on Steam. But many were using it at some point in the development process.

AI is the games industry’s dirty little open secret

Utilising AI to generate snippets of code was a popular choice. In addition, a fair few people are using AI to generate concept art early in the process, letting them quickly iterate ideas.

Everyone was adamant that AI should be used as a helper tool, rather than as a replacement for human skills.

Some people were quite open about the use of AI in their games. Others were far more coy, going rigid when the dreaded word came up, as if worried their secret might come out.

They have reason to be afraid. The outrage caused by a snippet of AI-generated text being found in The Alters – along with the more serious problem of poorly AI-localised text – is one example of why developers are wary of talking openly about AI.

The Krafton booth at Gamescom – the company has been public about the use of generative AI in Inzoi

Yet the fact is that AI is already in widespread use across the games industry – and it seems absurd for developers to live in fear forever. What’s needed is an open discussion of how AI should be best used. What’s needed are agreed best-practice guidelines.

For example, should AI-generated art be off-limits in finished games? Or is it fine as long as the data set is trained on assets wholly owned by the studio? These are the kinds of questions that need to be discussed.

The next few years will entail a process of collectively deciding how to proceed. But love it or hate it, it’s quite clear that AI isn’t going away any time soon.

Whether AI actually enables games to be made more quickly, however, remains to be seen. I have my doubts – the temptation with effort-saving technology like this is always to do more, rather than do it quicker.

Maybe the goal of making games faster will take a while to achieve, and might well require a change in thinking. But at least everyone has agreed on a plan.



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August 22, 2025 0 comments
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Crypto Trends

Ripple, SBI Plan RLUSD Stablecoin Distribution in Japan by 2026

by admin August 22, 2025



Ripple and SBI Holdings plan to roll out Ripple USD (RLUSD) in Japan, aiming to tap into the country’s emerging stablecoin market under new regulatory frameworks.

The two companies announced on Friday that they had signed a memorandum of understanding, in which SBI VC Trade’s role is that of distributor. SBI VC Trade, a licensed Electronic Payment Instruments Exchange Service Provider, aims to make RLUSD to go live in Japan during the first quarter of 2026.

RLUSD is Ripple’s first stablecoin initiative, launched in December 2024. The token is fully backed by U.S. dollar deposits, short-term Treasuries and cash equivalents, with monthly attestations from a third-party firm.

Ripple says this structure offers regulatory clarity and institutional-grade compliance — traits it argues will differentiate RLUSD from peers.

SBI executives framed the partnership as a step in strengthening Japan’s digital finance infrastructure. “The introduction of RLUSD will not just expand the option of stablecoins in the Japanese market, but is a major step forward in the reliability and convenience of stablecoins,” said SBI VC Trade CEO Tomohiko Kondo.

Ripple executives echoed the compliance focus. “RLUSD is designed to be a true industry standard, providing a reliable and efficient bridge between traditional and decentralized finance,” said Jack McDonald, Ripple’s senior vice president of stablecoins.

The rollout also highlights the deepening ties between Ripple and SBI, longtime partners in Asia’s blockchain ecosystem. It also comes as Japan approved the first yen-denominated stablecoin for issuance in the country earlier this week.



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August 22, 2025 0 comments
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Apple TV Plus Raises Price on Monthly Plan

by admin August 22, 2025


Watching Ted Lasso is about to be more expensive as Apple TV Plus is increasing its monthly price again for US and international customers. The company announced Thursday that the streaming service will now cost $13 a month in the US, effective today. The last time Apple raised its streaming subscription price was in 2023, bumping it up to $10 per month. 

If you’re an existing subscriber, you can expect to see the price change 30 days after your next renewal date. Apple said the cost of its annual Apple TV Plus plan will stay the same, as will the price for Apple One. 

Early this year, the streaming app rolled out on Android mobile devices, extending it beyond Apple’s interconnected ecosystem. Apple TV Plus offers its own library of originals like Severance, Slow Horses and Wolfs, and access to live sports such as Major League Soccer and Friday Night Baseball. 

Competitors like Netflix and Peacock also increased their subscription prices this year, a trend we’ve seen in streaming TV in the past three years. With this $3 price hike, the ad-free Apple TV Plus costs the same as Paramount Plus’ premium plan, but slightly less than rival, ad-free versions of Netflix, HBO Max, Hulu and Peacock. 



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August 22, 2025 0 comments
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