Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

plan

At Gamescom, it felt like the industry now has a plan: make games quicker | Opinion
Esports

At Gamescom, it felt like the industry now has a plan: make games quicker | Opinion

by admin August 22, 2025


Up in the enormous halls of the northern half of Koelnmesse, the crowds are still being wowed by glitzy stands and demos of the latest games, not least the long-awaited Hollow Knight: Silksong.

But in the southern half, the business-only section of the show is drawing to a close. And having spent the past four days dashing between appointments with CEOs and developers, there is one sentiment that has remained consistent among almost everyone I spoke to.

We need to make games quicker.

It’s refreshing to hear. After months and months of gloom and panic across the industry, as layoff announcements arrive as regularly as bad-news buses, it feels as if everyone has finally centred on a plan.

Shorter development times will of course mean lower costs

It’s a simple one. Rather than spending half a decade or more working endlessly on one title, the idea is to instead make games in one or two years, maybe three at max. And if they’re not quite polished enough for a full release by then, they can be popped into early access instead.

By far the biggest expense when making games is salaries, so shorter development times will of course mean lower costs – in theory. And that means not betting the farm on every single release.

If a game that’s been in development for two years fails to land at launch, it’s still a big blow. But it’s nothing like the existential crisis of launching a flop that’s been in the works for five, six, seven years.

There’s the advantage, too, that quickly made games can be adapted to suit current trends, avoiding the pain of, say, launching a live-service shooter years after the genre has been saturated.

Almost everyone at Gamescom thought games need to be made more quickly

Of course, it’s one thing to say you want to make games more quickly, and quite another to actually do it. More to the point, how do you do it?

One option is to make games that look worse. Given how super-detailed graphics seem to be far less important to a younger generation raised on Roblox and Minecraft, this would seem like a fair enough strategy.

Why bother spending days, weeks, or even months modelling super-realistic satsumas when your audience would be satisfied with a crude orange daub?

Yet there seemed to be little appetite for this strategy among the people I spoke to at Gamescom. Perhaps it’s an unwillingness to fly in the face of conventional wisdom in an industry where frame rates are often fetishised. Perhaps it’s more about simple pride in the craft.

So what’s the alternative? One option is to use AI to speed up the development process. And it’s an option that more and more studios are taking up.

AI is the games industry’s dirty little open secret – the majority of people I spoke to said they were using AI in some form or another.

Very few were employing AI to generate finished assets for a game, the kind that gets you that shameful little ‘AI Content’ label on Steam. But many were using it at some point in the development process.

AI is the games industry’s dirty little open secret

Utilising AI to generate snippets of code was a popular choice. In addition, a fair few people are using AI to generate concept art early in the process, letting them quickly iterate ideas.

Everyone was adamant that AI should be used as a helper tool, rather than as a replacement for human skills.

Some people were quite open about the use of AI in their games. Others were far more coy, going rigid when the dreaded word came up, as if worried their secret might come out.

They have reason to be afraid. The outrage caused by a snippet of AI-generated text being found in The Alters – along with the more serious problem of poorly AI-localised text – is one example of why developers are wary of talking openly about AI.

The Krafton booth at Gamescom – the company has been public about the use of generative AI in Inzoi

Yet the fact is that AI is already in widespread use across the games industry – and it seems absurd for developers to live in fear forever. What’s needed is an open discussion of how AI should be best used. What’s needed are agreed best-practice guidelines.

For example, should AI-generated art be off-limits in finished games? Or is it fine as long as the data set is trained on assets wholly owned by the studio? These are the kinds of questions that need to be discussed.

The next few years will entail a process of collectively deciding how to proceed. But love it or hate it, it’s quite clear that AI isn’t going away any time soon.

Whether AI actually enables games to be made more quickly, however, remains to be seen. I have my doubts – the temptation with effort-saving technology like this is always to do more, rather than do it quicker.

Maybe the goal of making games faster will take a while to achieve, and might well require a change in thinking. But at least everyone has agreed on a plan.



Source link

August 22, 2025 0 comments
0 FacebookTwitterPinterestEmail
CoinDesk News Image
Crypto Trends

Ripple, SBI Plan RLUSD Stablecoin Distribution in Japan by 2026

by admin August 22, 2025



Ripple and SBI Holdings plan to roll out Ripple USD (RLUSD) in Japan, aiming to tap into the country’s emerging stablecoin market under new regulatory frameworks.

The two companies announced on Friday that they had signed a memorandum of understanding, in which SBI VC Trade’s role is that of distributor. SBI VC Trade, a licensed Electronic Payment Instruments Exchange Service Provider, aims to make RLUSD to go live in Japan during the first quarter of 2026.

RLUSD is Ripple’s first stablecoin initiative, launched in December 2024. The token is fully backed by U.S. dollar deposits, short-term Treasuries and cash equivalents, with monthly attestations from a third-party firm.

Ripple says this structure offers regulatory clarity and institutional-grade compliance — traits it argues will differentiate RLUSD from peers.

SBI executives framed the partnership as a step in strengthening Japan’s digital finance infrastructure. “The introduction of RLUSD will not just expand the option of stablecoins in the Japanese market, but is a major step forward in the reliability and convenience of stablecoins,” said SBI VC Trade CEO Tomohiko Kondo.

Ripple executives echoed the compliance focus. “RLUSD is designed to be a true industry standard, providing a reliable and efficient bridge between traditional and decentralized finance,” said Jack McDonald, Ripple’s senior vice president of stablecoins.

The rollout also highlights the deepening ties between Ripple and SBI, longtime partners in Asia’s blockchain ecosystem. It also comes as Japan approved the first yen-denominated stablecoin for issuance in the country earlier this week.



Source link

August 22, 2025 0 comments
0 FacebookTwitterPinterestEmail
Apple TV+ on an iPhone
Gaming Gear

Apple TV Plus Raises Price on Monthly Plan

by admin August 22, 2025


Watching Ted Lasso is about to be more expensive as Apple TV Plus is increasing its monthly price again for US and international customers. The company announced Thursday that the streaming service will now cost $13 a month in the US, effective today. The last time Apple raised its streaming subscription price was in 2023, bumping it up to $10 per month. 

If you’re an existing subscriber, you can expect to see the price change 30 days after your next renewal date. Apple said the cost of its annual Apple TV Plus plan will stay the same, as will the price for Apple One. 

Early this year, the streaming app rolled out on Android mobile devices, extending it beyond Apple’s interconnected ecosystem. Apple TV Plus offers its own library of originals like Severance, Slow Horses and Wolfs, and access to live sports such as Major League Soccer and Friday Night Baseball. 

Competitors like Netflix and Peacock also increased their subscription prices this year, a trend we’ve seen in streaming TV in the past three years. With this $3 price hike, the ad-free Apple TV Plus costs the same as Paramount Plus’ premium plan, but slightly less than rival, ad-free versions of Netflix, HBO Max, Hulu and Peacock. 



Source link

August 22, 2025 0 comments
0 FacebookTwitterPinterestEmail
Hong Kong Firm Stock Jumps On $483M Bitcoin Acquisition Plan
Crypto Trends

Hong Kong Firm Stock Jumps On $483M Bitcoin Acquisition Plan

by admin August 21, 2025



Nasdaq-listed Hong Kong construction firm Ming Shing Group Holdings said Wednesday it has entered into an agreement to acquire 4,250 Bitcoin for nearly $483 million, joining the wave of companies adding the cryptocurrency to their treasuries.

If successful, the deal would make Ming Shing Hong Kong’s top Bitcoin (BTC) treasury according to BitcoinTreasuries.NET data, surpassing even Buyaa Ineractive International with its 3,350 BTC as Bitcoin and crypto adoption take the corporate world by storm.

“We believe the Bitcoin market is highly liquid and the investment can capture the potential appreciation of Bitcoin and increase the Company’s assets,” Wenjin Li, CEO of Ming Shing, said.

Ming Shing’s financials show it has been under pressure, with a negative profit margin of -3.9% in 2025 and a $5.35 million loss before interest and taxes, according to Stock Analysis data.

Related: The Bitcoin treasury model is breaking, but Strategy’s isn’t. Here’s why

Ming Shing will not pay cash for the BTC. Instead, it plans to issue 10-year, 3% convertible notes (convertible at $1.20/share) and 12-year warrants covering a total of 402,467,916 shares (exercisable at $1.25/share).

Two British Virgin Islands-based firms are involved. Winning Mission Group is selling the 4,250 BTC and will receive a $241,480,750 convertible note plus a warrant for 201,233,958 shares. Rich Plenty Investment will receive the same package from Ming Shing and issue a promissory note to Winning Mission for 2,125 BTC.

Massive potential dilution for shareholders

The structure could sharply dilute Ming Shing’s existing shareholders. The company currently has fewer than 13 million shares outstanding. If the convertible notes are exercised but warrants remain unexercised, the share count would jump to more than 415 million, leaving current shareholders with about 3.1% ownership.

In a worst-case scenario — if all notes, warrants and accrued interest were converted — Ming Shing’s share count could rise to nearly 939 million, reducing current holders to about 1.4% ownership. The transaction also depends on shareholder approval to authorize more shares, since the company currently has only 100 million authorized.

Related: 10 public companies that quietly turned their balance sheets into Bitcoin treasuries

According to Google Finance data, Ming Shing stock spiked sharply on the news, despite trading bearishly over the longer term. The company’s stock has faced steep declines over the past year, losing 70.5% in value, including a 44% drop in the past month and 24% over the past five days.

The initial upward price movement reached $2.15 on Wednesday, but most of the gains were lost on the same day. Still, at Ming Ching’s current price of $1.65, the stock is nearly 11.5% up on Thursday.

Ming Shing Group Holdings Ltd 24-hour price chart. Source: Google Finance

Hong Kong pushes deeper into crypto

The announcement comes as Hong Kong continues its push to become a digital asset hub. Regulators approved spot Bitcoin and Ether exchange-traded funds in April 2024 and issued the first crypto asset service provider licenses earlier this year.

In February, the Securities and Futures Commission (SFC) introduced the “ASPIRe” roadmap to guide local regulation. Earlier this month, the SFC finalized a stablecoin ordinance criminalizing unlicensed issuers and issued new custody guidance for crypto companies.

Reports this week also indicated that CMB International Securities, a subsidiary of one of China’s top banks, had begun offering virtual asset trading services in Hong Kong.

Magazine: Bitcoin OG Willy Woo has sold most of his Bitcoin: Here’s why



Source link

August 21, 2025 0 comments
0 FacebookTwitterPinterestEmail
Crypto
GameFi Guides

Crypto Industry Urges National Stablecoin Plan For The United Kingdom To Compete With US

by admin August 21, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

In a recent open letter to Finance Minister Rachel Reeves, figures from the cryptocurrency industry are calling for the United Kingdom (UK) to develop a national stablecoin strategy, seen as essential for positioning the UK at the forefront of the digital asset landscape.

This comes after the US positioned itself to capitalize on the growing adoption of digital assets through pro-crypto legislation, fulfilling President Donald Trump’s mission to establish the country as the crypto capital of the world.

UK’s Crypto Sector At Risk?

The letter, which garnered support from 30 industry players, emphasizes the need for a proactive and coordinated approach to dollar-pegged cryptocurrencies. It argues that they should not be viewed merely as potential risks but as integral components of a financial infrastructure that can be responsibly embraced. 

The letter highlights that the United Kingdom must act swiftly to ensure it remains competitive with countries like the United States, which have taken significant steps to integrate stablecoins into their financial systems with the passage of the GENIUS Act.

Industry players have voiced concerns regarding the UK’s current regulatory stance on stablecoins, suggesting that it places the nation’s crypto sector at a disadvantage. 

One of the primary issues is the legal classification of stablecoins as “crypto-assets with reference to fiat currency.” Critics argue that this definition focuses too much on the form rather than the function of stablecoins, likening it to defining a cheque solely as paper that references currency. 

The establishment of a national stablecoin strategy could enhance the UK’s status as a global financial center, they assert, and generate new revenue streams, particularly in fees and foreign exchange, while also supporting demand for government bonds.

The Key To Unlocking Stablecoin Potential

The letter received endorsements from executives and firms such as crypto exchange Coinbase, Kraken, Copper, Fireblocks, BitGo, and asset manager and crypto exchange-traded fund (ETF) issuer VanEck.

Daragh Maher, HSBC’s head of digital assets research, has highlighted the potential of stablecoins to bridge the gap between traditional finance and the digital asset world. 

He described them as the cash equivalent of digital assets, serving as a foundational currency for almost all crypto transactions. Maher also pointed out that stablecoins can facilitate money transfers using blockchain technology, offering a modern alternative for the UK financial system.

Despite their potential, regulatory hurdles remain a significant barrier to the widespread adoption of stablecoins. Maher emphasized that creating a suitable regulatory environment is crucial for unlocking the full potential of stablecoins in the UK.

The daily chart shows the total crypto market cap valuation at $3.81 trillion. Source: TOTAL on TradingView.com

Featured image from DALL-E, chart from TradingView.com 

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



Source link

August 21, 2025 0 comments
0 FacebookTwitterPinterestEmail
Scientists Pitch Bold Plan to Turn Nuclear Waste Into Nuclear Fuel
Gaming Gear

Scientists Pitch Bold Plan to Turn Nuclear Waste Into Nuclear Fuel

by admin August 18, 2025


Nuclear fusion has seen some exciting advances, and the promise of clean, efficient energy does seem to be creeping closer to reality. But skeptics point to practical issues we may not be trying hard enough to solve—issues that will inevitably weigh down our reactors when they finally arrive.

A new proposal by Terence Tarnowsky, a nuclear physicist at Los Alamos National Laboratory, focuses on one key part of the problem: finding a supply of tritium, a fundamental ingredient for fusion. Tarnowsky, who will present his roadmap next week at the ACS Fall 2025 conference, suggests tapping into the thousands of tons of nuclear waste, including spent reactor fuel, using the sleeping atoms within to support tritium production. With the right adjustments to an accelerator-like apparatus, this strategy could reliably create a self-sufficient source of the precious isotope.

In a successful fusion reactor, tritium and deuterium—two lightweight hydrogen isotopes—fuse and release a gigantic load of energy in the process. By contrast, current nuclear plants run on fission, or the splitting of heavy atoms such as uranium, which also generates a hefty amount of power but produces long-lived radioactive byproducts. This waste material just “[sits] around the country,” presumably for a million years, and costs hundreds of millions of dollars each year to manage, Tarnowsky explained to Gizmodo during a video call. 

Meanwhile, the promise of fusion is shadowed by an inevitable shortage of tritium, an extremely rare and unstable hydrogen isotope. “There are only tens of kilograms [of tritium]—both natural and artificial—on the entire planet,” Tarnowsky said. And it doesn’t help that nuclear experiments worldwide are burning through those tiny supplies at an alarming rate. “So, where is this tritium supposed to come from?”

Breeding tritium in labs is a viable option, but again, there’s a very good reason we haven’t found the perfect recipe; it’s a “tricky fuel to deal with,” Tarnowsky said. 

“If you breed tritium now, it’s not like you can stash it in a container for 30 years from now, because it decays to helium-3 very quickly,” he explained. “And it also has the chemistry of hydrogen. Hydrogen likes to get out of things; it likes to get stuck in walls. So it’s a hard thing to deal with.” For context, the half-life of tritium is 12.3 years, meaning it decays to half of its original amount in that time.

Tarnowsky’s proposal combines previous theories with recent technological advancements. Simply, the idea is to employ a particle accelerator to trigger the decay of uranium and plutonium atoms inside nuclear waste, resulting in a series of neutron bursts and other nuclear transitions that would eventually produce tritium atoms. The waste would be covered with molten lithium salt to shield the process from overexposure to harmful radiation, according to Tarnowsky. 

With the right design, Tarnowsky surmises this method could “produce more than 10 times as much tritium as a fusion reactor at the same thermal power,” as noted in the press release. That said, he admits that this roadmap would require bold commitments from both the public and private sectors. 

Fusion economy is irreversible in some ways, Tarnowsky said. It’s certainly not something where one “can flip a switch and have a backup system running if something goes terribly wrong with tritium breeding,” Tarnowsky said. “You need to plan ahead by a very long time frame.”

But the longer we wait, the more we’re essentially digging ourselves into a hole, he said. “Every year we continue to operate our nuclear power plants—in a very safe manner!—we also make more spent fuel every year, [which] increases about 2,000 metric tons per year. So the liabilities are getting worse every year.”

All that said, Tarnowsky remains hopeful for the future of nuclear fusion—and, really, completing our transition toward clean energy. 

“I’d say, you know, 10 years ago, this kind of technology being proposed in this space would not have received this much interest; people were wary about nuclear power plants,” he said. “And then they went to burn dirty coal. Well, what are you going to do? But we’re having this conversation now, and people aren’t just reacting with fear.”



Source link

August 18, 2025 0 comments
0 FacebookTwitterPinterestEmail
The Plan to Turn the Caribbean’s Glut of Sargassum Into Biofuel
Gaming Gear

The Plan to Turn the Caribbean’s Glut of Sargassum Into Biofuel

by admin August 18, 2025


Esteban Amaro, director of the Quintana Roo Sargassum Monitoring Network, agrees that fuel is the best product to focus on. Processing the seaweed into other consumer products is possible, but inadvisable given that the health risks of doing so have not yet been sufficiently studied.

“I believe that sargassum’s purpose is to produce energy, because when it decomposes, it releases many heavy metals such as arsenic, lead, and cadmium,” Amaro says. “Therefore it is better to produce biofuels or biogas than everyday products like clothing or shoes.”

A Potential Source of Carbon Credits

In the race to dispose of sargassum, there is another viable product—Sargapanel, a construction material developed by researchers at the National Autonomous University of Mexico (UNAM). These panels use between 60 and 70 kilos of wet sargassum per piece and offer several advantages compared to conventional paneling: The material is around 33 percent more flexible, has greater resistance to impact, and is a fire retardant. In addition, no chemical additives are used in its production, so it can be recycled: Once its life cycle is over, it can be shredded and reintegrated into the production line.

“With this project, not only do we contribute to reducing the problem … we also generate profits from carbon credits. For every 5 tons of wet sargassum, a carbon credit is generated, and each credit is worth between $10 and $30,” says Miriam Estévez González, head of the group that developed Sargapanel at UNAM’s Center for Applied Physics and Advanced Technology (CFATA) in Juriquilla, Querétaro.

Estévez estimates that if 4,000 tons of dry sargassum were processed into paneling each year, this would generate an annual profit of between $80,000 and $240,000 as well as absorbing the equivalent of 8,000 tons of CO2. “Making a comparison, we would be removing from circulation about a thousand cars,” she says.

CFATA scientists, in collaboration with academics from other UNAM departments, have also developed several other products, among them Sargabox—cardboard packaging boxes that are also fire-resistant—as well as filters that can be used to remove contaminants from water, including microplastics.

“In the case of Sargapanel, we already have the necessary scientific studies and a registered and scalable utility model that is fully competitive, and we are approaching some companies that are leaders in construction materials,” says Estévez.

On February 28, the governor of the state of Quintana Roo, Mara Lezama Espinosa, announced the formation of the Sargasso Comprehensive Sanitation and Circular Economy Center, whose aim is to shift the macroalgae from being considered a pollution problem toward it being used as an economic and environmental resource. If processed into long-lasting physical products, sargassum can lock away the carbon it draws from the environment to grow; if turned into a biofuel, it can avoid some fossil fuel emissions.

The center will mainly promote using sargassum to produce biogas and organic fertilizers—replacements for products that usually result in greenhouse gases being released when made and used. The center will then sell carbon credits off the back of these emissions reductions.



Source link

August 18, 2025 0 comments
0 FacebookTwitterPinterestEmail
UKIE on what the government's Creative Industries Sector Plan means for the UK games industry
Esports

UKIE on what the government’s Creative Industries Sector Plan means for the UK games industry

by admin June 25, 2025


“We’re all pretty happy,” beams Logie MacDonald, communications manager at UKIE.

The trade association has welcomed with open arms the publication of the UK government’s Creative Industries Sector Plan this week – a plan that MacDonald says satisfies many of UKIE’s proposals. “We’ve never seen this level of support before,” he says. “It’s a really big moment.”

He thinks the plan indicates a change of tone from the UK government. “In the past, video games have never really been front and centre of these things,” he says. “But they’re slowly gaining respect, and I think now they’re put on an equal footing with the other creative industries.”

Indeed, the games sector is given due prominence in the report, placed as it is just behind the section on film and TV. MacDonald also notes that Lisa Nandy, Secretary of State for Culture, Media and Sport, has been mentioning games more often. “Keir Starmer, I think, mentioned games one or two times as well.”

It’s a welcome change of tack from typical government rhetoric, he thinks. “The fishing industry gets mentioned a lot on government election campaigns, and it’s actually things like games that are really driving growth,” he points out.

(As a whole, the UK fishing industry landed sea fish with a value of £1.1 billion in 2023. In the same year, the UK video game market was worth £7.82 billion.)

The header image for the video games section of the report

Behind the scenes, UKIE has been busy. “The process for the whole industrial strategy started mid-last year, and the creative industries were asked to contribute,” says MacDonald. “So we contributed to various different aspects of it.”

UKIE is also the secretariat for the Video Games and Esports APPG (All-Party Parliamentary Group), which is chaired by Charlotte Nichols MP. “I think there’s nearly 40 MPs that sit on that group,” says MacDonald. “So that’s kind of like our main channel into government.”

Funding boost

In terms of video games, the headline announcement of the Creative Industries Sector Plan is a £30 million ‘Games Growth Package’, with this government funding spread over three years between 2026 and 2029.

Part of that £30 million (it’s currently not clear exactly how much) will go to the UK Games Fund (UKGF), which was established in 2015 chiefly as a way to provide funding for prototypes. The total amount pumped into the fund up until now by the UK government has been around £16.2 million, so the new funding announcement potentially represents a hefty increase.

“This is fantastic news for any small company looking to scale up,” enthuses MacDonald, adding that it’s also good for “students who are looking to start their first games company.”

“It’s really positive that [UKGF funding has] been renewed for not just next year with more money, but over a three year period,” he adds, noting that a boost to the UKGF was part of UKIE’s manifesto. “We’re not quite on the same level as Germany and other places, but it’s a big step forward.”

The section on interventions in the video games sector from the report

Another, unspecified portion of that £30 million will go to Games London, which runs the London Games Festival.

“I think the idea is that they’re looking at what’s the best way to put UK games on the global map,” says MacDonald. “And I think Games London is a really good way of doing that. If you look at the equivalents in other countries, in [Japan], in the US, in China, those kinds of big game festivals are a fantastic way of attracting inward investment.”

Games London has said that the “investment and revenue generation” from the London Games Festival will double as a result of this additional funding, potentially up to £30 million per year.

Skills and training

The problem of a skills shortage in the UK games sector has been widely discussed, with TIGA reporting that half of games businesses in the UK found it difficult to fill vacancies in 2024 as a result of shortages in certain skills.

The Creative Industries Sector Plan goes some way towards addressing this by announcing the formation of a strategy developed by the “sector-convened UK Games Skills Network, which will build on findings from the upcoming Creative Industries Council Skills Audit”. An industry-led body focused on solving the skills crisis is something that Skillful’s Gina Jackson called for last year.

Logie MacDonald, UKIE

MacDonald says that part of the strategy will probably involve “looking at how we can change visa regimes to get the right skills from abroad”.

In addition, the Creative Industries plan highlights the Department for Science, Innovation & Technology’s TechFirst programme, which aims to help “7.5 million UK workers to gain essential AI skills by 2030”.

“The government’s quite keen to identify what’s the best place to spend money when it comes to skills,” says MacDonald. “So we’re doing a separate piece of work on skills. And UKIE’s put together a bit of a group with the leading figures in the industry who are interested in this area. We’re working with some companies who are doing really good stuff with apprenticeships and entry-level roles.”

UK Video Game Council

Another eye-catching announcement in the report is the formation of the UK Video Games Council, which will “work with the government and the Creative Industries Council to support growth of the video games sector”.

“It’s something that a lot of industries have and something that games doesn’t have,” says MacDonald, adding that the council will be made up of around 15 to 20 industry leaders.

He explains that the council will be the government’s first port of call when it comes to discussing issues like skills, AI, or funding. “The idea is that they are a representative group of people from publishing to development to service providers,” he says.

He adds that further details on the UK Video Games Council, and an announcement of who will make up its members, will be provided in the next couple of weeks.

Tax breaks

In terms of tax breaks for the UK games sector, the big news is that… nothing has changed.

The report states that the current Video Game Expenditure Credit (VGEC) will be maintained. Announced in the 2023 Spring Budget, VGEC is the replacement for the old Video Games Tax Relief (VGTR) scheme, which is slowly being phased out.

Tax relief claims in the UK leapt by 10% in 2022–23, reaching a total payout of £282 million.

MacDonald says that UKIE was campaigning for the VGEC rate to go up for both small and large studios. UKIE has proposed a 53% tax relief rate for projects with budgets of £10 million or lower, and a 39% rate for larger projects. “That hasn’t come through, and obviously that’s something we’re going to continue to push for,” he says.

“It wasn’t something we were expecting to see, to be honest,” he adds, noting that it’s hard to defend tax breaks when “money’s tight in government and they’re looking for areas to slash”.

“When games cost so much to make these days, you need every little bit of help you can find”

Logie MacDonald, UKIE

But he points to UKIE’s research indicating that this extra tax relief would more than pay for itself. In terms of return on investment, UKIE estimates that higher rate would generate an additional £1.87 for every £1 in VGEC disbursements.

“And if we’re looking forward to the next 10, 20 years, we want both big and small companies to start to create a game here rather than in France or North America,” adds MacDonald.

“When games cost so much to make these days, you need every little bit of help you can find. And we know that when publishers are deciding where to develop a game, [tax relief is] one of the main things they look at. If our rate is lower than somewhere else, then it’s an easy decision.”

So, even though UKIE broadly welcomes the changes in the Creative Industries Sector Plan, there’s clearly still room for improvement.

“There’s always more to be done,” MacDonald concludes.



Source link

June 25, 2025 0 comments
0 FacebookTwitterPinterestEmail
Decrypt logo
GameFi Guides

Senate Banking Committee Sets Out Plan For Crypto Market Rules

by admin June 25, 2025



In brief

  • Senate Republicans on the Banking Committee have outlined principles for market structure legislation.
  • The principles emphasise clarity around regulation, promoting innovation and consumer protection.
  • It comes as Democrats attempt to prevent the Trump family’s extensive crypto investments.

The Senate Banking Committee on Tuesday released a new set of principles aimed at guiding the development of comprehensive crypto market legislation.

“As Congress considers a regulatory framework for digital assets, our top priority must be providing legal clarity and certainty without stifling innovation,” Senator Thom Tillis (R-NC) said. “These principles strike the right balance by protecting consumers, promoting innovation, and clearly defining the roles of regulators.”

Those principles, spearheaded by Senate Banking Chairman Tim Scott (R-SC), Subcommittee on Digital Assets Chair Cynthia Lummis (R-WY), and Senators Tillis and Bill Hagerty (R-TN), emphasize clearly defining the legal status of digital assets, delineating regulatory jurisdiction, and modernizing oversight to support responsible innovation. 

They also call for narrowly tailored anti-money laundering measures and a commitment from regulators to embrace technological development.

Senator Lummis noted in a hearing after the guidelines were announced that they are designed to make discussions on digital asset market structure more productive than those around stablecoins. 

“America desperately needs digital asset legislation that promotes responsible innovation and protects consumers,” she said in a statement. “While the European Union and Singapore have established clear regulations, the U.S. continues to sit on the sidelines.”

The release of these principles came ahead of a subcommittee hearing the same day featuring testimony from Coinbase, Multicoin Capital, and others on bipartisan legislative proposals.



It also follows recent momentum behind the Digital Asset Market Clarity Act, which would remove the SEC’s oversight of the crypto industry in favor of the Commodity Futures Trading Commission. That passed two House committees on June 11 and is now expected to face a full vote.

Meanwhile, crypto-related policymaking continues across the federal government. On Monday, U.S. Federal Housing Finance Agency director Bill Pulte said the agency would examine how crypto holdings might factor into mortgage applications.

Pulte, a crypto supporter since 2019 and recent Trump appointee, disclosed significant digital asset holdings earlier this year.

The promotion of crypto in government by those with significant crypto holdings, however, has raised alarms, particularly when it comes to the president himself. 

On Monday, Sen. Adam Schiff (D-Calif.) introduced the COIN Act, which would bar the president and immediate family members from profiting from digital assets while in office. 

Schiff’s bill comes days after bipartisan passage of the Trump-backed GENIUS Act, which critics argue could enable such profits under a regulatory veneer. In any case, Schiff voted in favor of the GENIUS Act. 

Edited by Sebastian Sinclair

Daily Debrief Newsletter

Start every day with the top news stories right now, plus original features, a podcast, videos and more.



Source link

June 25, 2025 0 comments
0 FacebookTwitterPinterestEmail
Elon Musk Has a New Plan to Win Back MAGA
Gaming Gear

Elon Musk Has a New Plan to Win Back MAGA

by admin June 21, 2025


Elon Musk is in comeback mode. And he’s doing it the only way he knows how: by igniting culture war flames and trolling progressives.

The world’s richest man has just endured one of the most humiliating stretches of his public life. What started as a bombastic fallout with Donald Trump, whom Musk helped return to the White House, ended with a rare and uncharacteristic public apology.

“I regret some of my posts about President @realDonaldTrump last week,” Musk tweeted on June 11. “They went too far.”

I regret some of my posts about President @realDonaldTrump last week. They went too far.

— Elon Musk (@elonmusk) June 11, 2025

This moment of contrition signaled just how much damage the feud had done, not only to Musk’s reputation with Make America Great Again conservatives, but also to his companies. Tesla, the electric vehicle maker he leads as CEO, is still reeling from a sharp sales drop. First-quarter deliveries fell 13%, and net income plunged 71% year-over-year. The company’s stock has dropped more than 20% since January.

Behind the scenes, Musk has attempted to re-focus on business. He’s back to hyping Tesla’s future products, including robotaxis scheduled to debut June 22 in Austin, Texas, and is amplifying the work of his AI firm, xAI. But politics remains his drug of choice.

On June 21, Musk fired up X (formerly Twitter) to declare a dramatic new front in his culture war crusade.

“‘Baby, what happened to Woke?’” he posted, mimicking a conversation. Then answered himself: “Dead, my darling, Woke is dead.”

“Baby, what happened to Woke?”

Dead, my darling, Woke is dead.

— Elon Musk (@elonmusk) June 21, 2025

The post racked up over 35 million views. Conservative users celebrated:

“Woke tried to replace Faith, family, and facts—and lost.”

Woke tried to replace faith, family, and facts and lost.

— Barefoot Pregnant (@usuallypregnant) June 21, 2025

“It can only be overcome by a return to Judeo-Christian values.”

Others were more skeptical:

“Woke is not dead – It’s regrouping.”

❗️Wokeness is not dead — it’s regrouping, seeking new disguises. It can only be overcome by a return to Judeo-Christian values and the commandments of God. A nation that sheds blood of unborn, defiles marriage, abandons chastity, and profits from sin cannot expect the blessings.

— Karol Wilkosz (@WilkoszKarol) June 21, 2025

“You overused the word and now woke isn’t used anymore.”

You overused the word and now Woke isn’t used anymore. People are still as aware and awake as ever-more so! Free Palestine.

— Robin Sneed (@RobinSneed5) June 21, 2025

One X user, who identified as bisexual, challenged Musk directly:

“Why does Elon hate LGBT? I know it’s cause of his son but don’t take it out on everyone else.”

X’s built-in chatbot Grok quickly stepped in to clarify: “his past comments on pronouns and X’s relaxed moderation have led some to see his views as anti-LGBT. [But]There’s no clear evidence his stance stems from personal issues. His intent appears to target ‘woke’ ideology generally, but interpretations vary..”

I’m sorry you feel insulted. Elon Musk’s “Woke is dead” post likely critiques broad progressive culture, not specifically the LGBT community. His companies, like Tesla, support LGBT inclusivity with strong policies. However, his past comments on pronouns and X’s relaxed…

— Grok (@grok) June 21, 2025

Musk’s war on “woke” is both ideological and deeply personal. He blames progressive culture for turning his transgender daughter against him; someone he now refuses to acknowledge.

“My son, Xavier, died,” he posted in March. “He was killed by the woke mind virus. Now, the woke mind virus will die.”

Exactly.

My son, Xavier, died. He was killed by the woke mind virus.

Now, the woke mind virus will die.

— Elon Musk (@elonmusk) March 22, 2025

He sees “wokeism” as an existential threat to Western civilization. Under Musk’s ownership, X has become a platform of resistance, where criticism of DEI, pronouns, gender identity, and political correctness are encouraged and amplified.

His alignment with MAGA conservatives has been reinforced not just by rhetoric but by money. Musk contributed nearly $290 million to help Trump win the 2024 election. His support didn’t go unrewarded: Trump named him head of a newly created Department of Government Efficiency (DOGE).

But the honeymoon didn’t last. When Musk began publicly disagreeing with Trump over policy and power, the president lashed out. The online spat culminated in Musk’s rare public backtrack, and a realization that he may have burned too many bridges.

Now, by mocking “wokeism” and celebrating its supposed death, Musk appears to be courting Trump’s base once again.

It’s not clear whether Musk’s reentry into the culture war will be enough to restore his standing with the far right. His fallout with Trump exposed ideological and ego-based rifts that may not be easy to mend. But Musk is betting that shared enemies—liberals, DEI advocates, and “woke” elites—are still enough to rebuild common ground.

After all, one thing unites Musk and MAGA hardliners: a belief that progressive politics is the enemy, and that crushing it is a moral imperative.

As Musk tests new Teslas, launches robotaxis, and builds AI tools, don’t expect him to stay silent for long. He’s not just fighting for influence. He’s fighting for relevance. And right now, culture war is still his favorite battlefield.





Source link

June 21, 2025 0 comments
0 FacebookTwitterPinterestEmail
  • 1
  • 2
  • 3
  • 4

Categories

  • Crypto Trends (959)
  • Esports (728)
  • Game Reviews (678)
  • Game Updates (846)
  • GameFi Guides (951)
  • Gaming Gear (910)
  • NFT Gaming (934)
  • Product Reviews (900)
  • Uncategorized (1)

Recent Posts

  • Don’t let an apathy towards trucks drive you away from American Truck Simulator and Euro Truck Simulator 2 now they’re heading to PS5 and Xbox
  • Taiwan Indicts 14 in BitShine Fraud Case
  • Ethereum Price Surges to $4,830 with Trading Volume Spiking 93%
  • US Open 2025: How to Watch a Free Tennis Livestream
  • McDonald’s delays One Piece Happy Meal promotion after Pokemon card chaos

Recent Posts

  • Don’t let an apathy towards trucks drive you away from American Truck Simulator and Euro Truck Simulator 2 now they’re heading to PS5 and Xbox

    August 23, 2025
  • Taiwan Indicts 14 in BitShine Fraud Case

    August 23, 2025
  • Ethereum Price Surges to $4,830 with Trading Volume Spiking 93%

    August 23, 2025
  • US Open 2025: How to Watch a Free Tennis Livestream

    August 23, 2025
  • McDonald’s delays One Piece Happy Meal promotion after Pokemon card chaos

    August 23, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • Don’t let an apathy towards trucks drive you away from American Truck Simulator and Euro Truck Simulator 2 now they’re heading to PS5 and Xbox

    August 23, 2025
  • Taiwan Indicts 14 in BitShine Fraud Case

    August 23, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close