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Over 50% of games industry layoffs have taken place in California
Esports

Over 50% of games industry layoffs have taken place in California

by admin September 9, 2025


The current climate of layoffs is as prevalent as ever in the games industry, and Amir Satvat has provided more insight into the locations most affected – with more than 50% of cuts taking place in California.

Satvat, who is business development director at Tencent Games, also runs a community of resources for people looking to find work after being affected by layoffs or for individuals looking to enter the industry.

Speaking to The Game Business, Satvat said that “over 70%, and in some years 75%, of the layoffs have been in North America”.

He noted that while “overall employment in the industry has actually increased” since before the pandemic, developers working in the US have been facing noticeable cuts in their workforce – particularly in AAA studios.

As a result, Satvat has been recommending that “games people focus on looking for non-game roles” to secure a new job.

“I think of people like concentric circles,” he explained. “Are they one circle away from games? Or two circles? One circle away would be you were at Amazon in the studio, now you’re at Prime Video. Two circles would be even further away from that. We now have more placements for our community in non-games than in games.”

Satvat continued: “We know 85% of [people looking for game jobs] are going to have to find non-game jobs. So, it’s been a slow, empathetic process of trying to get people to understand that they simply have to look at other stuff. It’s just mathematically not possible otherwise. Not forever, but for some amount of time.”

Despite the uncertainty, Satvat is optimistic about the future of the industry – especially in co-development and ex-development.

“The games market is absolutely growing and has a lot of room to grow,” he said. “I really think it’s going to be the dominant interactive and entertainment medium of the next century, unless something significant changes.”

“I feel like it is easier than ever to self-start, to self-publish, to make your own game, to make your own mods, to learn what to do. Everything is growing, everything is more open, and people still love games, but it just takes a very different entrepreneurial skillset to take that on.”

Satvat concluded: “If what you’re looking for is the 20-year, AAA standard functional gig in one location, that’s going to be an expectation set that’s hard to meet increasingly and may disappoint.

“But I feel like if you go into it open, it’s still very, very tough, but there are opportunities that didn’t exist before.”



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September 9, 2025 0 comments
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Roblox to roll out "facial age estimation technology" for everyone, after US prosecutor dubbed it "the perfect place for pedophiles"
Game Updates

Roblox to roll out “facial age estimation technology” for everyone, after US prosecutor dubbed it “the perfect place for pedophiles”

by admin September 4, 2025


Roblox will roll out selfie-based “facial age estimation technology” as a mandatory requirement for all of its players, as part of efforts to “limit communications” between minors and adults they don’t know.

The corporation behind the massive game filled with smaller games, many of which are made by young people, say they aim to bring in this measure by the end of 2025. The news is part of a “long-term” vision for child safety in the wake of the US state of Louisiana’s lawsuit against Roblox Corporation over child safety concerns, with Louisiana attorney general Liz Murrill accusing the game of being a “overrun with harmful content and child predators”.

Roblox chief safety officer Matt Kaufman wrote in an announcement spotted by PC Gamer that this age estimation tech will be deployed to everyone who uses the game’s built-in communications systems, and will work alongside the likes of ID age verification and parental consent to “provide a more accurate measure of a user’s age than simply relying on what someone types in when they create an account.” On top of that, they promise “new systems” to limit minors’ interactions with adult strangers.

“We’re taking this step as part of our long-term vision as a platform for all ages,” Kaufman added. “We expect that our approach to communication safety will become best practice for other online platforms, whether lawmakers pass laws requiring age verification for all platforms in the future or not.”

Roblox’s facial age estimation works by “analysing a selfie of your face and examining your facial features”, at which point the user’s assigned to one of three groups, under 13, over 13, and over 18. The experience the game offers changes based on which bucket folks land in, and “certain personal data, including your email and phone number, will be removed from Roblox” for those flagged as under 13 years old.

So, it’s a slightly more in-depth iteration of the photo-based age checks you may well have had to do as part of the measures many sites and services have launched in response to the UK’s Online Safety Act, with the likes of credit card and ID checks often being the alternatives. These checks haven’t proven to be totally bulletproof (hello, Norman Reedus’ Death Stranding mug).

In addition to the legal action from Louisiana, Roblox has also faced child safety criticism from politicians like Democrat Ro Khanna. This isn’t the first time the game has made headlines for mistreatment of children, with accusations of exploiting game creators who’re often just kids or teenagers also having been lobbied at it.

Those behind Roblox have annoucned other steps recently to protect kids who are hopping in for a bit of Grow a Garden. That’s included cracking down on “vigilantes” who were impersonating minors in an alleged effort to catch adults behaving inappropriately, something the game’s overseers argued was only confusing matters.



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September 4, 2025 0 comments
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The next PlayStation State of Play is taking place this Wednesday, focused on James Bond 007: First Light
Game Reviews

The next PlayStation State of Play is taking place this Wednesday, focused on James Bond 007: First Light

by admin September 1, 2025


A PlayStation State of Play is coming later this week. This livestreamed event will be focused on 007: First Light.

The livestream is set to take place this Wednesday, 3rd September. In terms of exact times, it’s scheduled to start at 11am PT / 2pm ET / 7pm BST / 8pm CEST on the official PlayStation YouTube channel.

During this livestream, we’ll get the world first reveal of gameplay for 007: First Light. According to developer IO, this will including car chases, stealth sequences, and some shootouts, so it should be a fairly comprehensive spread.

Watch the reveal trailer for 007: First Light here!Watch on YouTube

007: First Light was first revealed during the June State of Play, and has since been a hotly anticipated game from the creators of the Hitman series. How it’ll actually play is something that should hopefully be answered in a matter of days.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 1, 2025 0 comments
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Anthropic CEO Dario Amodei
Gaming Gear

Anthropic forms new security council to help secure AI’s place in government

by admin August 27, 2025



On Aug. 27, Anthropic, the company behind Claude, unveiled what it calls its “National Security and Public Sector Advisory Council” — an 11-member council that includes a former U.S. senator and intelligence chief, to guide how its models are deployed in U.S. defense and government applications.

Partnering with the Pentagon

This might look like yet another Beltway advisory board, but it actually it appears to be Anthropic’s way of locking in its place in the compute-hungry, deep-pocketed U.S. national security sector.

Anthropic has already launched Claude Gov, a tuned-down version of its AI that “refuses less” when handling sensitive or classified queries. It has also secured a $200 million prototype contract with the Pentagon’s Chief Digital and Artificial Intelligence Office alongside Google, OpenAI, and xAI. Claude Gov is live in the Lawrence Livermore National Laboratory, and is being offered to federal agencies for a symbolic $1 price tag to spur adoption.

This push toward the public sector matters because training frontier models is now all about infrastructure. Anthropic’s next-gen Claude models will run on “Rainier,” a monster AWS supercluster powered by hundreds of thousands of Trainium 2 chips. Amazon has poured $8 billion into Anthropic and has positioned it as the flagship tenant for its custom silicon. Meanwhile, Anthropic is hedging with Google Cloud, where it taps TPU accelerators and offers Claude on the FedRAMP-compliant Vertex AI platform.

By contrast, OpenAI still relies heavily on Nvidia GPUs via Microsoft Azure — though it has started renting Google TPUs; while Elon Musk’s xAI scrapped its custom Dojo wafer-level processor initiative and fell back on Nvidia and AMD hardware. Google’s DeepMind remains anchored to Google’s in-house TPU pipeline but has kept a lower profile in defense. Neither has assembled anything like Anthropic’s new council, though.

GPUs, geopolitics, and government

Anthropic’s council can also be seen as a sign that access to compute is becoming a national security priority. The Center for a New American Security has already acknowledged that securing and extending the government’s access to compute will play a “decisive role in whether the United States leads the world in AI or cedes its leadership to competitors.”

Nvidia Blackwell GPUs are sold out through most of 2025, export controls are unpredictable, and U.S. agencies are scrambling to secure reliable training capacity. By recruiting insiders from the Department of Energy and the intelligence community, Anthropic is aiming to secure both the hardware and policy headroom it needs to stay competitive.

This strategy is risky: Tying the Claude brand to the Pentagon may alienate some users and could saddle Anthropic with political baggage. But there are also clear rewards, including steady contracts, priority access to chips, and a direct role in shaping public sector AI standards. Someone, somewhere, has made some careful calculations, and Anthropic’s leadership is clearly hoping they’ll pay off.

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August 27, 2025 0 comments
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