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Clover Pit does for slot machines what Balatro did for poker, and I can't stop spinning
Game Reviews

Clover Pit does for slot machines what Balatro did for poker, and I can’t stop spinning

by admin October 4, 2025


It’s almost shameful. To play Clover Pit is to collide with gambling head-on. There, in front of you, is a slot machine, perhaps the purest expression of casino gambling there is. And there’s the handle on the side of the machine for you to spin the drum within. Go ahead and rotate the columns of symbols in the hope they’ll slow and stop into a scoring pattern on the screen. Did they? It doesn’t matter – you can always spin again.

Clover Pit

  • Developer: Panik Arcade
  • Publisher: Future Friends Games
  • Platform: Played on PC
  • Availability: Out now on PC (Steam)

For a moment, that’s all Clover Pit seems to be: simple and crass. It even yells “Let’s gamble!” as you spin the drum. It’ll make you wonder why people thought Balatro was problematic – at least that game has the strategic innards of Poker in play. Here you just pull a handle. But that’s not all Clover Pit is. As you get up from the slot machine and take a step away, you’ll see a room around you, an oppressive kind of basement-slash-prison cell. And there on the tables and walls around you are the things that make Clover Pit tick.

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But hang on: why are you in a basement? You don’t know. All you know is you’re here to spin in solitude. There’s no one else and no discernible way out, though there is a grated metal trap-door beneath your feet, which looks like it could give way at any time… And you’re in debt – a debt which rises each round that you play. A machine on the wall shows you how much debt you owe, and has a coin slot for you to put your winnings into, to repay it. Spin the drum, win the coins, satisfy the debt. That’s what you know. Or else.

The nuance comes from the things around you. Posters on the wall clue you into the game’s scoring, explaining that different symbols score different amounts of points, obviously, but also that you can score in multiple directions. You can match symbols in a horizontal line and vertical line and in diagonal lines, as well as in more elaborate shapes besides. This means it’s possible to score in more ways than one, at once. Fill the screen with symbols, then, and scores will ring-up like a cash register at Christmas.

Image credit: Panik Arcade

Then there are the ways in which you can affect chance, which you do with charms. These are collectible power-ups bought with tickets – tickets like the papery ones you earn at an arcade. Charms do a number of things, and there are varying rarities of them and they appear randomly in the shop-stand behind you in the room. Some charms increase the chance of getting certain symbols, whereas others increase your luck, which I think means your chance of getting symbols to match each other. Other charms, meanwhile, increase the number of spins you get, or increase the value of symbol-matches as you play (very useful).

In other words, charms are your build, much like Jokers in Balatro. They are your mark upon the game, your strategy. (A phone call between rounds bestows another charm-like boon or buff upon you, from a choice of three.) But you can only have a handful of charms at once – you’ll see them arranged on a table beside the slot machine, and some charms need charging after use, and others expire after being triggered a number of times. Your build requires your constant attention, then, and adjusting as you play.


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It’s intoxicating. I genuinely struggled to pull myself away from it, which now I think about it, seems appropriate given the nature of the game. I feel a frantic desire to pull the handle again and that seems correct. The game trades on this. Clover Pit walks a line between parody and celebration of slot machines and their addiction, and walks it well. It houses it in an intentionally unsettling atmosphere, as if we’re in debt to the devil and this is a kind of hell, and it’s a feeling that permeates through the experience. On the one hand it’s exhilarating, on the other hand, dangerous.

It’s more than I expected. Clover Pit actually brings to mind the murky card-game Inscryption, I think both for the atmosphere it creates and because you can explore a room around you. There’s mystery, there’s intrigue, and I didn’t expect that here. What I did expect was high-score fever, though, and the dopamine-popping fireworks of multipliers and combos – the kind that make Balatro sing – are absolutely here too. Don’t expect to be able to put it down. I did warn you.



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October 4, 2025 0 comments
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Best Clash Royale decks for Arena 2 (Bone Pit)

by admin August 27, 2025



Clash Royale’s Arena 2, also known as Bone Pit, allows you to unlock new useful cards when completed. So, you’ll want to make sure to use the best decks to get through this level easily.

There are plenty of Arena levels available in Clash Royale, each allowing you to unlock new rewards as you complete them. At first glance, the lower-level ones may seem pretty straightforward.

That’s not always the case, however. Even in Arena 2’s Bone Pit, chances are you’ll already face players who already know strong card combos, even though you’re still learning the ropes.

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If you’re stuck or unsure which cards to use to complete this level, we’ve got you covered. Below, you’ll find the best Arena 2 decks in the game, along with detailed instructions on how you can utilize them.

Best Arena 2 Decks

Giant-Musketeer-Bomber deck

supercell / dexertoThe Giant is your important winning condition in this deck.

  • Deck composition:
  • Giant
  • Tombstone
  • Spear Goblins
  • Arrows
  • Knight
  • Skeletons
  • Musketeer
  • Bomber

A common mistake beginners tend to make is building a fully offensive deck, only choosing cards with damage troops and zero defense. Well, if you’re looking for something balanced, this Giant-Musketeer-Bomber deck with an average of 2.9 Elixir cost is a solid choice.

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This deck has everything you need, from tank to support, spell, and defense. First, you’ll want to make an opening with Tombstone. Then, drop the Giant as well as the Musketeer, Bomber, and even the Spear Goblins for extra pressure.

For a counterpush, the Knight can work as a cheap mini tank you can use to defend, while the Musketeer and Bomber already cover air, ground, and splash damage against swarms.

Lastly, you’ll want to save up Arrows to deal with Minions, Skeleton Army, or whatever tries to threaten your Giant.

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Knight-Mini P.E.K.K.A-Bomber

  • Knight 
  • Mini P.E.K.K.A
  • Bomber
  • Spear Goblins 
  • Skeleton Army 
  • Arrows
  • Tombstone 
  • Musketeer

Unlike the previous one, this deck doesn’t rely on a big unit like the Giant. Instead, you’ll use Spear Goblins, Musketeer, and Bomber, among others, to counterpush, while also utilizing multiple damage sources to make you less predictable.

With an average of 3.1 Elixir cost, this deck has a Control and Swarm focus playstyle. When it comes to pushing, Knight works as a cheap tank, while the Mini P.E.K.K.A is your high DPS, tank killer. You can also add Bomber to the mix to deal with swarms. 

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For more chip damage, you can also deploy the Spear Goblins at the bridge or behind the Knight. On defense, place your Tombstone and Skeleton Army to lure and destroy tanks.

The best thing about this deck is that a lot of beginners tend to overspend on pushes, and you can punish their overcommitment with these two cards before swinging into a counterpush. In this case, if your Knight or Mini P.E.K.K.A are still alive, have the Musketeer or Bomber help them by chipping towers down.

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What is the best Arena 2 deck in Clash Royale?

supercellThe Giant-Musketeer-Minions is a powerful combo you can use in Arena 2.

Deck composition:

  • Giant
  • Musketeer
  • Minions
  • Mini PEKKA
  • Bomber
  • Arrows
  • Skeleton Army
  • Goblin Cage

With an average Elixir cost of 3.5, this particular deck is the best one you can use to secure a win in Arena 2. Not only does it have an overall balanced cost and is versatile against different cards, but it also has a very simple winning condition: the Giant.

The Giant here works as your main tower pusher. Once you find the right opportunity to deploy him, you can add supports such as Musketeer as an anti-air ranged DPS, and Bomber, who’s great against swarms, to help the push, behind him.

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In terms of Defense, you still have plenty of options to cycle through to defend your tower. If the enemy tries to run tanks, use Mini P.E.K.K.A to deal burst it down, or Goblin Cage to pull them away. On top of that, there are also Musketeers and Minions who deal with flying units.

Although this deck still lacks big spells, you can’t really go wrong with it as it’s really straightforward to use and punishes mistakes well, making it perfect for beginners. It also covers a lot of things, such as air, ground, splash, single-target, building, and a solid win condition.

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All cards in Bone Pit

In Arena 2 or Clash Royale, there are a total of 16 cards available for you to choose to take into battle. This may not seem much, but don’t worry, you’ll get to unlock more as you advance through more Arena levels.

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Below is a full list of all the cards that can be used, including their rarity and the respective arena in which they are initially unlocked:

Character

Rarity

Arena unlocked in

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All Arena Levels

Clash Royale has 24 Arenas in total. To climb, you’ll have to rack up trophies in multiplayer battles. Here’s a full breakdown of every Arena in the game and the exact trophy count you’ll need to unlock them.

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Arena Number

Arena Name

Trophies Required

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That sums up the best decks to use in Arena 2’s Bone Pit in Clash Royale. While you’re here, check out the complete tier list as well as the best decks for Arena 4, Arena 5, and Arena 6.



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August 27, 2025 0 comments
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