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Researchers Pit Stone Age Seafaring Skills Against One of Earth’s Fiercest Currents
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Researchers Pit Stone Age Seafaring Skills Against One of Earth’s Fiercest Currents

by admin June 25, 2025


Archaeologists estimate that humans first arrived on the Ryukyu Islands off the southwestern coast of Japan sometime between 35,000 and 27,500 years ago. How they did so, however, remains a mystery, especially since they would have had to cross one of the planet’s strongest ocean currents. To address this enduring question, scientists decided to attempt the Paleolithic voyage themselves.

Using replicas of tools that existed in the Japanese Archipelago during the Upper Paleolithic (around 50,000 to 10,000 years ago), researchers in Japan built a dugout canoe and used it to traverse the 68.4-mile-wide (110-kilometer) strait between Taiwan and Yonaguni Island, including the powerful Kuroshio current, in around 45 hours. The successful voyage represents a possible way people in present-day Taiwan may have traveled to the islands tens of thousands of years ago.

Researchers used tools like those that existed in the Japanese Archipelago during the Upper Paleolithic. © photograph by Yousuke Kaifu

“Our 7.5-meter-long dugout, manufactured with edge-ground stone axes, was speedy and durable enough to cross this strait,” the researchers wrote in the study, published today in Science Advances. “This supports the early development of functional boats, such as dugouts, while our experiment also highlighted that this type of sea travel was possible only for experienced paddlers with advanced navigational skills.”

One of the greatest challenges to studying prehistoric seafaring is the fact that such ancient water vessels made of organic material, such as wood, have long since disintegrated. Without direct archaeological evidence, the next best way to shed light on how ancient people did things is through experimental archaeology—identifying possible approaches to bygone endeavors by physically replicating them in a simulated historical context.

University of Tokyo anthropologist Yousuke Kaifu and his co-authors have been attempting to reach the Ryukyu Islands à-la Paleolithic—without modern navigation technologies like GPS or compasses—since 2013. Before their successful voyage in 2019, they had experimented with reed-bundle rafts and bamboo rafts, neither of which were successful in crossing the Kuroshio Current. The winning design was a canoe made from a hollowed-out and polished Japanese cedar tree with a fire-charred interior, which carried five crew members.

“Given the absence of archaeological remains of Pleistocene watercraft, we narrowed down the possible Paleolithic seagoing craft by referencing the Holocene archeological and ethnographic records and considering the material availability, technological limitations of the time, and the voyaging capabilities of each craft,” the researchers explained. The Holocene, which began some 11,700 years ago, is the current time period. “We also aimed to investigate travel time, amount of efforts required, and other realities of Paleolithic ocean crossing for the first South Ryukyu islanders.”

Researchers on their way to the Ryukyu Islands in 2019. © photograph by Yousuke Kaifu

In this spirit, the team developed computer models to simulate what such a crossing may have been like with Late Pleistocene oceanic conditions. According to the simulations—which also integrated data collected during the experimental voyage—the prehistoric journey’s success would have been determined by the starting point (ideally, calm bays), directional strategy (first paddle east-southeast, then northeast), and navigational skills (using the stars and Sun).

Furthermore, “our separate numerical simulation study suggests that this type of boat could also travel to Yonaguni Island from a different northern departure point in Taiwan (Taroko) across both the modern and Late Pleistocene oceans,” they added. “Paleolithic people are often regarded as ‘inferior’ among the general public, primarily due to their ‘primitive’ culture and technology. In sharp contrast, our [work] highlighted that they accomplished something extraordinary with the rudimentary technology available to them at the time.”

While such experimental projects can’t replace direct archaeological evidence, the study joins a host of recent hands-on approaches offering creative theories in the absence of direct material evidence.



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June 25, 2025 0 comments
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From Ball x Pit to Mixtape, our indie game picks from Summer Game Fest and Steam Next Fest 2025
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From Ball x Pit to Mixtape, our indie game picks from Summer Game Fest and Steam Next Fest 2025

by admin June 17, 2025


With both Summer Game Fest 2025 and Steam Next Fest wrapping up, each member of the GamesIndustry.biz team suddenly has many more games clogging up their wishlists than ever.

While the blockbuster picks of SGF were fairly self-evident – 007: First Light, Pragmata, Onimusha: Way of the Sword, and Resident Evil: Requiem all impressed – the indie game pool was much deeper, with new reveals across a variety of showcases. Many of those games had accompanying demos for the public to try out, too.

Below, we selected some highlights from the two events.

Samuel Roberts, Editorial Director

Out at SGF’s Play Days event in LA – which was wonderfully quiet and tasteful as games industry events go, by the way, and pleasantly far from the overcrowded hell of the later public years of E3 – I had a spare day to catch games, which was enough to see plenty of highlights.

The winner of the indie game bunch for me was Mixtape, the next game by The Artful Escape studio Beethoven & Dinosaur. Developer Johnny Galvatron mentioned Dazed and Confused and Ferris Bueller as two reference points following my hands-on demo, which roughly matches what I played.

Set during three young friends’ final night together before they part ways, it’s set to a pricey-seeming licensed soundtrack, with songs by The Cure, Joy Division, The Smashing Pumpkins and more bringing each chapter to life.

Mixtape combines adventure game-style narrative sections with set piece-y minigames: skateboarding and controlling a runaway shopping trolley were part of the demo, with each section set to a different music track. The mechanics behind these sections aren’t particularly deep, but they’re great fun to watch. The shutter-y, stop motion-style animation style is beautiful, too, making it a visual standout of SGF.

Annapurna Interactive also had the hack-and-slash game Bounty Star at Play Days. Think Armored Core with more Devil May Cry-style combat, along with shooting and dodging. Mixing gig economy commentary, mechs, and westerns, it’s got a particular flavour that should please fans of games with a Capcom lineage.

I also had a lot of love for Thick as Thieves from Warren Spector’s Otherside Entertainment, a PvPvE game where four players are dispatched into a map in pursuit of a (randomised) big score. The competitive element means you could feasibly wait for another player to avoid all the guards, disarm the traps, and take the loot, before ambushing them on the way out. But that’s just one way to play.

It’s a fresh reframing of the player choice-centric immersive sim genre from pioneers Spector (Deus Ex) and executive producer Paul Neurath (the first two Thief games). This genre almost never performs well commercially, despite a relatively high percentage of them being among the best games ever made.

It’s my hope that the specific multiplayer spin catches on beyond its usual crowd, because I like seeing this generation of PC game design master succeed in the modern age. It looked like a lot of fun, and pretty snackable as immersive sim experiences go.

One of the pieces of loot you can steal in Thick as Thieves is a wheel of cheese – I’m in.

Now for my Steam Next Fest demo picks, which I’ll admit are all obvious shouts. There’s Cleared Hot, a helicopter game inspired by Desert Strike and similar classics, only with a winch that lets players pick up and throw vehicles, enemies, and other objects for a physics-y twist.

There’s also a ‘dodge’ button – I assume all military helicopters have one of those installed – that gives combat a bit more of a contemporary action game flavour, as missiles fly past in quick succession. The voice acting is pretty ’90s (deliberately so), but I had a great time with the demo. On the wishlist it goes.

Mina the Hollower is the long-awaited new game from Shovel Knight developers Yacht Club Games. Fans of the magnificent Game Boy Color Zelda games will be in heaven: the art and sound design riff heavily on those masterpieces, to dazzling effect. Mina is perhaps 10% harder as a combat game than I’d like, but it remixes the old Zelda mechanics in ways that will delight veteran players. That game launches on October 31.

Next up, a shout out to a game that probably doesn’t need more attention: I’m utterly convinced Devolver Digital and Kenny Sun’s game Ball x Pit is going to be the indie game to beat in 2025’s GOTY lists (well, apart from Blue Prince).

A cross between Vampire Survivors, Breakout, and Bubble Bobble, it’s a game of managing vast waves of enemies marching towards you by firing ball-shaped projectiles into the crowd. Those projectiles can then be levelled up or even combined into new powers, giving the game huge potential in terms of offensive possibilities.

This stole two hours of my Saturday, no problem. I can see this mirroring Vampire Survivors’ success – it’s exactly as addictive.

Finally, the return of a PlayStation Portable puzzle classic in Enhance’s Lumines Arise was one of my most exciting hands-on experiences at SGF. For fans of Tetris Effect, this gives the Lumines match-four formula a similar injection of astonishing audiovisual splendour. I’m only gutted I can’t play it in VR on Meta Quest 3, but I’ll definitely check it out on either PS5 or PC when it launches in late 2025.

Sophie McEvoy, Staff Writer

While I’m still eagerly awaiting one of my picks from last year (that being Mixtape), there were lots of indie games to add to my ongoing summer wishlist.

For me, the best indie games are the ones that provide a dose of nostalgia. Watching a tiny gecko traverse the grassy landscape of a forgotten ruin took me right back to exploring the realms of Spyro the Dragon on PS1.

Obviously, Inserin’s Gecko Gods is nothing like the classic platformer, but there’s something about the chill vibes and the detailed movement of the titular reptile that hits the spot for me. That and the little tippy taps of the geckos’ feet as it explores forgotten ruins, solves puzzles, and finds bugs to eat.

Another puzzle game that caught my eye was Poti Poti Studios’ Is This Seat Taken? I can be a little indecisive at times, and this game takes that to a whole other level.

Essentially you’re tasked with sorting people into groups according to their preferences in certain situations. Whether that’s what seats people prefer on a train, cinema, restaurant, or even a wedding. The art style looks absolutely adorable, and the scenarios that unfold as you seat certain people together looks hilarious.

Moving away from puzzle-solving, Team Empereintes’ Fireside Feelings caught my attention from its cosy atmosphere and unique premise. The premise of this game, which is described as a “mental health experience” is sitting by a fire and sharing your thoughts.

As someone who struggles with keeping up a mental wellness routine, this feels like a fresh take on mindfulness that my brain will benefit from. Maybe I’ll learn a little more about myself in the process, too.

Lewis Packwood, Features Editor

Unlike Samuel, I wasn’t able to swan about in Los Angeles enjoying all the lovely new games ‘in the flesh’ (silicon?), but there were a fair few that caught my eye on the various indie showcases.

As Samuel and Sophie have already mentioned, Mixtape looks like an absolute gem, with a trailer that delivers a gut punch of summer nostalgia. Given the developer’s pedigree, this is sure to be a winner – and that art style is just mesmerising. How would you describe it? A kind of painterly stop motion, perhaps? However they’ve done it, it looks gorgeous.

Speaking of beautiful art styles, At Fate’s End from Thunder Lotus retains the studio’s signature hand-painted animation look, in a similar vein to their previous game, Spiritfarer. This one is a lot more fighty though, more akin to their underrated hack and slash Metroidvania Sundered. It also features a protagonist who produces a sword from her throat, which is something you definitely don’t see every day. Unless you live in a circus.

Garbage Country from Noio somehow mixes elements of Thomas van den Berg’s previous titles: the chilled-out post-apocalyptic plant-growing game Cloud Gardens and the tower defence behemoth that is the Kingdom series. Imagine Cloud Gardens, but where you’re barrelling around in a customisable truck and stopping occasionally to do a bit of tower defence. Intriguing.

I love the premise of Relooted, where the aim is to reclaim African artefacts from Western museums: the museums are fictional, but the artefacts are real. The trailer makes it look wonderfully fluid and fun, with the aim being to dash in and out as quickly as possible while swinging off light fittings and ducking lasers.

Finally, I have to give a shout out to Moomintroll: Winter’s Warmth, Hyper Games’ follow-up to Snufkin: Melody of Moominvalley. We only got the tiniest of teaser trailers for this one, but it was enough. The first game was like a hug in video game form, and no doubt this sequel will offer more of the same. And gosh darn, don’t we all need a hug right now?

Vikki Blake, Reporter

I’m going to start at the end: End of Abyss, to be precise. We barely saw a minute of it, but I’m already in love. I have a natural inclination for darker vibes, and End of Abyss has that in spades. The melancholy, the weirdness, the bonkers enemy design – I’m in.

For that same reason, Fractured Blooms also got an omg-yes from me, too. While maybe not quite as fourth-wall-breaking as Doki Doki Literature Club (the “Plus” version of which developer Serenity Forge publishes), the idea of jumping into a homestead life sim that slowly dissolves into something else when you’re not looking is Oh-So My Kind Of Thing. “Check the cabinets,” instructs your cheery on-screen HUD. “Check the freezer.” “Harvest 5 strawberries.” “Run.” “Don’t look.” “Obey her mouth.” I must know more.

Image credit: Serenity Forge

And then there’s ILL. Yes, the one with the baby things. I mean, I was in even before they used the word “dismemberment.”

Yikes. This is very different from everyone else’s list. For what it’s worth, plenty of colorful, non-murdery games caught my eye, too! Out of Words‘ stop-motion conceit is wonderful – there is no such thing as too many co-op platformers, and this one looks divine – and congrats, Felt That: Boxing; you may be the world’s first sports game to ever pique my interest. And like Lewis, I, too, am bewitched by the idea of Relooted; I’ve enjoyed wasting many an hour in Payday, so I cannot deny the draw of a heist game with a heart. Maybe we’ll learn a little something, too, eh?



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June 17, 2025 0 comments
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Disney, Universal Sue Midjourney Over AI Images, Calling It 'a Bottomless Pit of Plagiarism'
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Disney, Universal Sue Midjourney Over AI Images, Calling It ‘a Bottomless Pit of Plagiarism’

by admin June 12, 2025


Disney, Universal and several of their entertainment companies filed a lawsuit against popular AI creative service Midjourney on Wednesday, alleging that the company committed copyright infringement. It’s a big move from power players and will no doubt create ripple effects across the AI and entertainment industries that’ll flow all the way to what you can create using AI tools.

Midjourney is one of many AI image generators that use generative AI text-to-image technology. With an account, anyone can use its models to create digital images. Many AI image generators have policies and internal guardrails that prevent people from being able to re-create brand logos, celebrity likenesses and other kinds of recognizable and sometimes copyrighted material. Disney and Universal are alleging that Midjourney didn’t take these precautions, even after they reached out to express their concerns.

The companies wrote in the lawsuit that Midjourney’s AI image- and upcoming video-generation technologies “blatantly incorporate and copy Disney’s and Universal’s famous characters” without proper licensing or having a hand in their original creation. “Midjourney is the quintessential copyright free-rider and a bottomless pit of plagiarism,” the lawsuit alleges.

The 100-plus-page lawsuit details the ways Midjourney enables its users to re-create characters that belong to Disney’s and Universal’s different worlds, like Marvel and Star Wars. It includes examples of images the companies were able to generate that feature some of their iconic characters, including those from Shrek, Star Wars and DreamWorks’ How to Train Your Dragon. 

Midjourney didn’t immediately respond to a request for comment.

Disney included these images in its complaint as examples of AI images made with Midjourney that mimic copyrighted characters.

Screenshot by Katelyn Chedraoui/CNET

Copyright is one of the core legal and ethical issues in AI, and this is far from the first major lawsuit between entertainment companies and AI companies. There’s an ongoing class-action lawsuit from a collection of artists, led by Karla Ortiz, against Stability AI. Publishers like The New York Times are also concerned, suing ChatGPT maker OpenAI. 

(Disclosure: Ziff Davis, CNET’s parent company, in April filed a lawsuit against OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.)

At the same time, some entertainment companies are slowly exploring ways to integrate AI into their creative workflows. Disney has been fairly mum about AI, not endorsing or making partnerships like its peers at Lionsgate but not publicly ruling out the possibility either. That possibility is reflected in the statement Disney made to CNET via email.

“We are bullish on the promise of AI technology and optimistic about how it can be used responsibly as a tool to further human creativity,” Horacio Gutierrez, senior executive vice president and chief legal and compliance officer, said in the statement. “But piracy is piracy, and the fact that it’s done by an AI company does not make it any less infringing.”

Another example Disney cites in its lawsuit.

Screenshot by Katelyn Chedraoui/CNET

Read more: Inside Hollywood’s AI Power Struggle: Where Does Human Creativity Go From Here?

Today’s lawsuit marks a path forward for Disney and Universal and adds another strand to an already tangled legal web.

“The lawsuit filed by Disney and Universal is important in drawing a line in the sand with AI developers like Midjourney,” Robert Rosenberg, an intellectual-property lawyer and former general counsel at Showtime Networks, said in an email. “As the lawsuit explains, the only way the AI platforms can output an image of Yoda, Shrek or Darth Vader is because they have trained their model by ingesting copyrighted images of these characters. They are not inventing new characters here.”

For now, we’ll have to wait and see how this case and the other court cases progress. In the meantime, Midjourney users and other AI users are able to continue utilizing those services.

For more, check out our guide to understanding copyright in the age of AI.



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June 12, 2025 0 comments
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Disney, Universal, DreamWorks Sue Midjourney, Call It a ‘Bottomless Pit of Plagiarism’

by admin June 12, 2025



In brief

  • Disney and Universal are among a group of studios that filed a lawsuit against AI firm Midjourney.
  • The studios claim the image generator produces unauthorized copies of copyrighted characters.
  • The case highlights a growing wave of copyright suits targeting generative AI tools.

Disney and Universal, along with several other American film studios, have filed a lawsuit against artificial intelligence company Midjourney, alleging that its popular image generation tool systematically violates copyright by creating unauthorized reproductions of famous characters.

The lawsuit, filed Wednesday in a U.S. federal court, accuses Midjourney of functioning as a “bottomless pit of plagiarism.”

“By helping itself to Plaintiffs’ copyrighted works, and then distributing images (and soon videos) that blatantly incorporate and copy Disney’s and Universal’s famous characters—without investing a penny in their creation—Midjourney is the quintessential copyright free-rider,” the complaint reads. “Piracy is piracy, and whether an infringing image or video is made with AI or another technology does not make it any less infringing.”

The studios, which also include DreamWorks and the Twentieth Century Fox Film Corporation, cited examples of Midjourney-generated outputs that included likenesses of Yoda, Marvel superheroes, characters from Aladdin, Minions, The Simpsons, and Shrek.

They are seeking damages and an injunction to stop the platform from reproducing, displaying, or distributing their copyrighted content. Decrypt has approached Midjourney for comment on the suit.

The case is part of a mounting wave of lawsuits confronting AI companies over copyright violations. 



As generative AI tools become more widespread, legal scrutiny over their training data and outputs has intensified. The New York Times sued OpenAI and Microsoft in December 2023, and Reddit is currently pursuing legal action against Anthropic. Other plaintiffs include music publishers and media companies such as Ziff Davis.

The core legal question in these suits is whether AI companies can lawfully use copyrighted works without permission during training or generation.

Companies like OpenAI have acknowledged using copyrighted content in training and argued it would be “impossible” to develop AI systems without it.

Filtering out the issue

While some firms have sought licensing deals with copyright holders, others, like Midjourney, have faced criticism for inadequate safeguards.

In the complaint, the studios argue that Midjourney has the ability to filter prompts and outputs, just as it currently blocks certain violent or pornographic content. They claim the company could easily implement similar protections for copyrighted material, but has chosen not to.

Midjourney faced controversy in its early days for limiting image generation related to Chinese President Xi Jinping and for allowing the creation of images of other world leaders.

Meanwhile, the film industry is grappling with how AI will reshape creative labor. A report from the British Film Institute this week warned that AI poses a direct threat to screen sector jobs and revenue.

It cited research suggesting global audiovisual creators may lose up to 21% in revenue over three years and that more than 200,000 U.S. entertainment jobs could be disrupted by 2026, particularly entry-level positions.

Disney, Universal, and DreamWorks have been approached for further comment. 

Edited by Sebastian Sinclair

Generally Intelligent Newsletter

A weekly AI journey narrated by Gen, a generative AI model.



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June 12, 2025 0 comments
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A character from Ball X Pit fires balls at a horde of skeletons.
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I can see why Devolver dedicated its whole show to Ball X Pit: It’s like Atari’s Breakout meets Vampire Survivors and the demo is curing my roguelike fatigue

by admin June 7, 2025



If you’re anything like me, a Gen Z caffeine addict with the attention span of a fruit fly, ancient classics like Pong and Breakout don’t do much for you. ‘How am I supposed to play this without roguelite elements and heaps of stacking upgrades?’ I cry, and if the lesson is that sometimes less is more, an hour with Ball X Pit has made sure I may never learn it. Sometimes more is more, and it rules.

Devolver dedicated its Summer Game Fest show to Ball X Pit, a brick-breaker turbocharged with new twists, and I was able to try a demo of it before the reveal.

Skeleton soldiers in the form of blocks and rectangles march down a vertical column trying to shoot you and reach the bottom, while you run around automatically firing balls which bounce around and deal damage. If you catch the balls mid-flight, they immediately shoot out wherever you’re aiming. There’s already some depth there: you can aim wide to take down a whole group with ricochets, or get up in an enemy’s face and rapidly bat the ball back at them to focus one down.


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The fun really starts, though, when you start leveling up and racking up special balls. Between a broodmother ball that “births” more balls as it flies around, a burn ball that lights enemies ablaze, and a midnight oil ball that turns burning enemies into living bombs, and all sorts of colorful alternatives, Ball X Pit goes from stark simple to nigh-unreadable chaos in a matter of minutes.

Each special ball gets added to your arsenal and comes with its own suite of upgrades and potential fusions with other special balls; before long, you’re making split-second decisions in a sea of automatic laser fire and screen-coating explosions. Boss enemies will DPS check your build as the skeleton hordes get tougher and more numerous, and I was constantly itching to level up just one more time, get a little bit stronger, so I could live a few dozen seconds longer.

In-between runs, you hurry back to New Ballbylon (yes, really) and spend whatever cash you earned on the meta progression stuff. New buildings, new playable characters, new potential builds for future runs, and so on. The structure is nothing unusual, but I still walked away from the demo pretty taken with what I played—which speaks to the sheer, twitchy fun this game finds in its ball-bouncing brick breaking.

Frankly, I thought I was getting tired of the roguelike formula, and Ball X Pit packs in a lot of concepts you have seen before. But the action in its demo is so breakneck, such a potent distillation of that power-scaling madness I love in games like Risk of Rain, I came crawling back to the play button after seeing what the demo had to offer.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

If you’re keen to check out Ball X Pit, you can wishlist it or play the demo on Steam.



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June 7, 2025 0 comments
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Devolver Digital Reveals Ball x Pit, A Brick-Breaking Survival Roguelite That Looks Awesome
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Devolver Digital Reveals Ball x Pit, A Brick-Breaking Survival Roguelite That Looks Awesome

by admin June 7, 2025


Devolver Digital has revealed Ball x Pit, a brick-breaking, base-building survival roguelite that looks like the next indie time sink I can’t wait to jump into. There’s a demo out today on PC, and it’s launching on Xbox Series X/S, Switch, and PC sometime this year (here’s hoping it makes its way to PlayStation 5 one day, too). This was revealed as part of today’s Devolver Direct, which went with a different approach to its summer showcase this year. 

Instead of the zanier off-the-wall antics of the annual summer Devolver Direct, which usually contains multiple announcements, it released a documentary called “BALL x PIT: The Kenny Sun Story,” alongside a trailer for the game. 

You can view the Ball x Pit reveal trailer for yourself below: 

 

“In Ball x Pit, Ballbylon has fallen,” a press release reads. “After a meteoric and completely unexpected event annihilated the great city, all that remains is an ominous, yawning pit. Treasure hunters far and wide flock to the city’s tomb to seek their fortune, plundering the depths in search of Ballbylon’s scattered riches. Few return.

“The pit plays host to armies of barbaric creatures, hellbent on ending your quest before it even begins. Armed with a growing arsenal of magic-infused projectiles, batter your way through multiple levels of increasingly challenging obstacles to claim the ultimate prizes and rebuild New Ballbylon. With every glob you lob, gain valuable experience to develop overpowered spitball combinations, and recruit additional heroes to unlock new skills to send the gutter-dwelling goons packing.” 

As you can see in the Ball x Pit trailer above, it fuses quite a few different gameplay mechanics to create a roguelite. There’s classic brick-breaking action (with Vampire Survivors-like explosions of numbers all over the screen), base-building, and survival gameplay, all morphed into one experience as you attempt run after run. It features over 60 randomized balls to equip, 70 unique buildings for New Ballbylon that provide gameplay bonuses, power-ups, and characters, and more. 

You can try out Ball x Pit on PC via a new Steam demo right now before it launches on Switch, Xbox Series X/S, and PC sometime this year. 



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June 7, 2025 0 comments
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