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Piracy

Nintendo seeks $4.5m against reddit moderator accused of pirating Switch games, in latest crackdown against piracy
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Nintendo seeks $4.5m against reddit moderator accused of pirating Switch games, in latest crackdown against piracy

by admin October 7, 2025


Nintendo is seeking $4.5m in damages against a reddit moderator the company has accused of pirating its games.

The lawsuit was filed earlier this month with the US District Court for the Western District of Washington (thanks OatmealDome), and according to a document, Nintendo is accusing James Williams (known as “Archbox”) of piracy having “facilitated a network of unauthorised ‘shops’…that have offered to the public extensive libraries of pirated Nintendo Switch games for download.”

Nintendo has accused Williams of copying and distributing its games, as well as actively promoting their distribution as a moderator on the SwitchPirates reddit group.

Super Mario Galaxy + Super Mario Galaxy 2 – Overview Trailer – Nintendo SwitchWatch on YouTube

“Since 2019, Williams has been either directly or indirectly the owner, manager, operator, creator, administrator, supplier, and/or overseer of several online Pirate Shops, and has worked to actively promote these Pirate Shops to communities consisting of many thousands of individuals,” the document reads.

Williams has been “instrumental in the planning, development, functioning, and proliferation” of these shops, while further promoting the shops, soliciting donations, and offering “technical advice and encouragement” through his position as moderator on reddit.

Further, Nintendo claimed Williams was “directly involved in creating, promoting, and distributing the Circumvention Software to facilitate widespread use of the Pirate Shops”.

Ahead of this lawsuit, Nintendo sent Williams a cease and desist letter back in March 2024. In response, Williams acknowledged his conduct violated Nintendo of America’s rights and “stated that he would work with NOA to satisfy its demands”. However, Nintendo claimed he did not agree to cease his conduct and denied involvement with the piracy shops.

“When NOA requested that Defendant confirm in writing that he would comply with NOA’s demands, he became combative and uncooperative,” said Nintendo.

Since then, some of the piracy shops (or their content) have become inaccessible, while Williams is also accused of deleting or hiding evidence relevant to Nintendo’s claims (such as social media posts).

Nintendo sent Williams a final opportunity to comply in May 2024, to which he stated an attorney would be in contact with Nintendo. However, “NOA never received any such outreach, and its efforts to contact Defendant’s purported counsel were ignored,” the document reads.

As a result, Nintendo has requested a default judgement be granted against Williams, along with damages of $4.5m due to a number of violations including copyright infringement, trafficking in circumvention devices, and breach of contract.

“Here, the amount of money sufficient to remedy NOA’s injury would be extremely difficult to quantify; but it is indisputable that such amount would be large,” the document reads. “Therefore, the money at stake by this Motion is nowhere near an amount that would compensate NOA for the seriousness of Defendants’ conduct.”

This lawsuit is the latest in Nintendo’s ongoing actions against piracy.

Back in March, Nintendo claimed its victory over French file-sharing company Dstorage was “significant…for the entire games industry”. Then, in July, the FBI seized a number of ROM piracy sites it claimed had seen cumulative downloads of 3.2m in just three months, representing “an estimated loss of $170m.



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October 7, 2025 0 comments
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Germany ‘Failed to Seize’ 45,000 BTC Held by Movie2K Piracy Website: Arkham

by admin September 9, 2025



In brief

  • Arkham Intelligence has identified a tranche of 45,000 BTC worth $5 billion linked to film piracy website Movie2K.
  • German authorities “failed to seize” the Bitcoin as part of a confiscation in January 2024, Arkham said.
  • In 2024, the German government sold off its seized Bitcoin for an “unprecedented” $3 billion, which has risen in value to $5.62 billion.

Arkham Intelligence has reported that piracy website Movie2K still holds 45,000 BTC, which the German government “failed to seize” as part of a confiscation of nearly 50,000 BTC in early 2024.

In a tweet, Arkham revealed that it had identified additional Bitcoin wallets likely belonging to Movie2K, which operated between 2008 and 2013.

BREAKING: ARKHAM IDENTIFIES $5B BTC THAT THE GERMAN GOVERNMENT FAILED TO SEIZE

German police seized 49,858 BTC from the operators of Movie2K, a film piracy website, in early 2024. The government sold it in July 2024 for $2.89B at an average price of $57,900.

It appears that… pic.twitter.com/l0w0OkdU0H

— Arkham (@arkham) September 5, 2025

According to the post, the data platform and exchange explained that it had “found another cluster of Bitcoin” connected to the original haul, with this new tranche of BTC currently worth $5 billion.

“We discovered a cluster of 45,000 Bitcoin that remained untouched from November 2013 until January 2019, when it was suddenly moved to new addresses,” said Arkham CEO Migeul Morel, speaking to Decrypt.

Morel added that the “activity pattern” of the new cluster matches “exactly” with the cluster of Bitcoin that was seized by German police last year, with the movements of both clusters “occurring within days” of each other.

“Additionally, both clusters share similar origins, having received their initial Bitcoin through the same defunct exchanges, Mt. Gox and AnxPro,” he said.

There are other similarities, according to Morel, such as the address types used and the quantities of Bitcoin stored in each address.

“Based on these parallel behaviors and shared characteristics, we have extremely high confidence that this cluster belongs to Movie2k or its operators,” he concluded.

Germany’s $5.62 billion Bitcoin fumble

The German government famously began selling off its original haul of Movie2K Bitcoin in June 2024, when it was worth just over $3 billion (€2.6 billion).

At the time, the Dresden prosecutor called the haul “unprecedented.” If it had waited until today to conduct the sales, the government would have brought in $5.62 billion in revenues.

Decrypt contacted the Federal Criminal Police Office (BKA) for comment, asking whether it was aware of the newly identified Bitcoin, and whether it intended to take relevant action.

A spokesperson for the agency told Decrypt that it “in principle does not comment on investigations.”

The original seizure of 49,858 BTC took place in January 2024, via a “voluntary transfer” from Movie2K’s operators.

Two men—one a Polish national and the other a German national—have been charged with counts of copyright infringement, money laundering and tax evasion in relation to the activities of Movie2K.

Both men have been able to secure suspended sentences, partly by virtue of providing confessions, and partly by providing information leading to the identification of additional suspects.

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September 9, 2025 0 comments
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Court Orders Man To Pay Nintendo $2 Million To Settle Modding And Piracy Lawsuit
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Court Orders Man To Pay Nintendo $2 Million To Settle Modding And Piracy Lawsuit

by admin September 8, 2025



Nintendo has secured another payout from a lawsuit it pursued against a producer of products designed to help pirate Switch games. Already notorious for its hardline approach to piracy, modding, and emulation, Nintendo has been granted a monetary judgment under which the target of the lawsuit must pay the company $2 million.

As spotted by X user OatmealDome, Ryan Michael Daly was found by a district court in Washington to have damaged Nintendo through his production and sale of modded devices. According to the court document reviewed by GameSpot, he created products “primarily designed for the purpose of circumventing the TPMs [technological protection measures].” The court also found that Daly’s actions “caused NOA [Nintendo of America] significant and irreparable harm.” 

Along with having to pay $2 million to Nintendo, the modder is also permanently prohibited from taking any future action to evade Nintendo’s security or digital rights protection systems or to give guidance to other people in modding or pirating Nintendo property. The court order also mandates the seizure and destruction of any devices that Daly used in running his modding business.

This is not the first time that Nintendo has pursued stringent penalties against individuals who create software or hardware that can be used to pirate games. In one of the most notorious cases, the hacker Gary Bowser (really his name) was ordered to pay $15 million to Nintendo after serving prison time, and the company is allowed to garnish his wages until the whole amount is paid.

Nintendo has also increasingly cracked down on creators and advertisers of emulation software. Last year, for instance, it worked with YouTube to apply copyright strikes to creators who show off emulated Nintendo games and devices.



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September 8, 2025 0 comments
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$5 Billion Bitcoin Treasure Tied to Piracy Website Found in German Wallets

by admin September 7, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Arkham Intelligence has flagged roughly 45,000 Bitcoin tied to the Movie2K piracy case that have not moved since 2019, a discovery that raises fresh questions about what was missed when German authorities handled the earlier seizures.

At current prices, those coins are worth nearly $5 billion, putting renewed scrutiny on Berlin’s choices last year.

Arkham Tracks Dormant Movie2K Holdings

According to Arkham, the dormant stash sits across more than 100 wallets linked to the defunct Movie2K site. Reports have disclosed that Movie2K operators were arrested in 2019, and that German authorities recovered nearly 49,858 BTC in January 2024.

Those coins were later sold off in June and July 2024. The newly identified 45,000 BTC, however, showed no movement after 2019, suggesting control by the same operators rather than state custody.

BREAKING: ARKHAM IDENTIFIES $5B BTC THAT THE GERMAN GOVERNMENT FAILED TO SEIZE

German police seized 49,858 BTC from the operators of Movie2K, a film piracy website, in early 2024. The government sold it in July 2024 for $2.89B at an average price of $57,900.

It appears that… pic.twitter.com/l0w0OkdU0H

— Arkham (@arkham) September 5, 2025

Government Sold Earlier Holdings At Lower Prices

Based on reports, the January 2024 seizure — close to 49,860 BTC — was liquidated at an average price of $57,900, generating about €2.64 billion, or roughly $2.90 billion.

Germany defended the move by warning of a possible “significant loss of value of around 10% or more” if it held the coins longer.

Market prices have since climbed, and Bitcoin has reached an all-time high above $123,000, making the earlier sale look, in raw numbers, like a large missed upside.

Bitcoin is currently trading at $111,266. Chart: TradingView

Legal And Technical Hurdles Remain

The new finding does not automatically mean those wallets can be taken by the state. Legal steps would be required to prove ownership and to secure court orders.

Technical challenges exist too: dormant keys, complex custody chains, and cross-border links can all slow or block enforcement.

Analysts say recovery is possible in some cases, but it is rarely quick or simple. If another large tranche of coins were to be moved into markets, it could create pressure similar to what was seen after the mid-2024 disposals.

Debate Over State Bitcoin Reserves

Joana Cotar, a German lawmaker and Bitcoin supporter, wrote an open letter urging a rethink. She argued that holding confiscated Bitcoin as a sovereign reserve could have produced far larger returns for the state.

At the same time, Bundesbank President Joachim Nagel has warned that Bitcoin is volatile and compared its surge behavior to Tulip Mania – a financial bubble that happened in the Dutch Republic during the early 1600s. It’s often called the first recorded speculative bubble in history.

Other countries have taken different paths. Reports note that El Salvador recently shifted $678 million in Bitcoin into 14 wallets to guard against quantum risks while keeping the holdings visible on the blockchain.

Featured image from Unsplash, chart from TradingView

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.





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September 7, 2025 0 comments
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Hollow Knight Silksong
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Silksong is so popular, even people in the Piracy subreddit are encouraging others to just buy it: ‘If we can afford to support them, we should’

by admin September 4, 2025



Hollow Knight: Silksong finally went live today—you may have heard something about that—and its arrival absolutely demolished Steam, which simply could not hold up under the crushing demand of Skongmania. As Steam crumbled like a train bridge made of soggy noodles, GOG did what it does best: Took a shot from the shadows.

“It appears that Silkzillion gamers worldwide are trying to get their hands on Hollow Knight: Silksong, and digital storefronts are struggling to handle the traffic,” GOG posted on X. “But the DRM-free Bastion stands strong.” Naturally, there was a link to Silksong on GOG.

It appears that Silkzillion gamers worldwide are trying to get their hands on Hollow Knight: Silksong, and digital storefronts are struggling to handle the traffic.But the DRM-free Bastion stands strong 😎👇 https://t.co/XVbkDmXLceSeptember 4, 2025

I can’t say I’d really thought about it before seeing that post, but it caught me a little by surprise because it felt, well, incongruous. The value of DRM is debatable but generally speaking it does at least help cut down on day-one piracy; releasing one of the most eagerly anticipated games to come along in years on a platform whose number-one promo point is “No DRM” was surely a high-risk move.


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Except, maybe not. Sure enough, Silksong was available through less-than-legal channels almost immediately after launch, but as noticed by GamesRadar, the 2.4 million strong Piracy subreddit seemed torn on the topic: Unexpectedly, quite a few of its members have been urging people not to pirate Silksong.

“I was planning on doing it, since every recent game costs around $80 and that’s a lot of money for a game,” one redditor wrote in a pre-release thread asking how potential pirates planned to proceed. “But after the price was revealed, $20, I thought, damn that’s good, and I’m not pirating it.”

Others felt the same way, “I think I’m just gonna buy this one. It’s only $20 and I really enjoyed Hollow Knight so, I’m sure I won’t be mad about spending the money on this one,” one respondent wrote.

“Apparently it’ll only be like 20 bucks with a three person team. I can and will definitely buy it after it’s been out a week or two,” another added.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Similar responses can be seen in a bigger thread announcing that Silksong was uploaded to pirate sites 15 minutes after it launched.

“It’s a 3-4 person team that has done right by their fans at every turn,” No-Shape6053 wrote. “Making sure the PC release is DRM free. Making sure all original backers of Hollow Knight get Silksong free on their choice of platform. This is a time where if we can afford to support them, we should.”

Redditor Efrayl added: “I’m buying this game on GOG straight away, even though I will probably play it later (after a few updates and when it will be on discount).”

RandoT said he’s never purchased a full-priced game on launch day in the 10+ years he’s had his Steam account, but he’s doing it for Silksong: “It was Team Cherry that made me break my ‘vow’ to always buy on discount.”

Silksong’s release is the first time I’ve seen comments on the Piracy subreddit push for people to buy it instead.

— @airbagged.bsky.social (@airbagged.bsky.social.bsky.social) 2025-09-04T21:13:04.693Z

#Silksong has appeared on piracy websites for PC and r/Piracy is having arguments over pirating it, lmao

— @born2beslicker.bsky.social (@born2beslicker.bsky.social.bsky.social) 2025-09-04T21:13:04.668Z

To be clear, this is not a wholesale changing-of-ways. Plenty of people in the subreddit say they’re going to pirate Silksong regardless, some with the claimed intent of buying it later when their finances allow and others simply as a matter of because I can principle.

But the extent of the push to just buy the damned thing seems genuinely unusual. Much of that arises from the fact that Silksong itself is very unusual: A monster-hit (and, going by the current Steam rating, very good—we’re still working on our review but will have it up soon) game priced at $20, developed by tiny team that doesn’t seem too arsed about the accepted conventions of making and releasing videogames.

It’s not the sort of scenario that could be duplicated by Electronic Arts or Ubisoft, in other words, and I wouldn’t expect executives at any major or mid-sized publisher to look at this and think that maybe ditching Denuvo really is the way to go. Still, it does really drive home the notion that while you’re never going to stop piracy, you can sometimes turn some people around on it by asking a fair price, making a good game, and being genuine throughout. I think that’s kind of nice.






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September 4, 2025 0 comments
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Product Reviews

Anthropic reaches a settlement over authors’ class-action piracy lawsuit

by admin August 26, 2025


Anthropic has settled a class-action lawsuit brought by a group of authors for an undisclosed sum. The move means the company will avoid a potentially more costly ruling if the case regarding its use of copyright materials to train artificial intelligence tools had moved forward.

In June, Judge William Alsup handed down a mixed result in the case, ruling that Anthropic’s move to train LLMs on copyrighted materials constituted fair use. However the company’s illegal and unpaid acquisition of those copyrighted materials was deemed available for the authors to pursue as a piracy case. With statutory damages for piracy beginning at $750 per infringed work and a library of pirated works estimated to number about 7 million, Anthropic could have been on the hook for billions of dollars.

Litigation around AI and copyright is still shaking out, with no clear precedents emerging yet. This also isn’t Anthropic’s first foray into negotiating with creatives after using their work; it was sued by members of the music industry in 2023 and reached a partial resolution earlier this year. Plus, the details of Anthropic’s settlement also have yet to be revealed. Depending on the number of authors who make a claim and the amount Anthropic agreed to pay out, either side could wind up feeling like the winner after the dust settles.



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August 26, 2025 0 comments
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