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‘It didn’t exist and I wanted to play it’: Phasmophobia’s lead dev got tired of trawling around Steam for a co-op horror puzzle game so decided to just make it himself

by admin June 16, 2025



When Larian Studios’ CEO Swen Vincke took the stage at The Game Awards to present Game of the Year he also relayed a bit of advice to other studios: Make a game that you want to play yourself, and your game will do well. Something that Daniel Knight, CEO of Kinetic Games and lead developer, did years ago with Phasmophobia.

“I don’t think there’s any main inspiration [for Phasmophobia],” Knight says in an interview with Andrea Shearon at Summer Game Fest. “The whole reason why I made [Phasmophobia] was because it didn’t exist and I wanted to play it.

“I got impatient waiting for a game to come out. I was constantly looking at the Steam store and waiting for something to come out; there was never anything. So I was like, I’ll just make it myself.”


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Knight also theorises that Phasmophobia’s uniqueness was one of the reasons why it performed so well. I had certainly never played anything like it before, and I’ve played a lot of co-op horror games.

The other reason why I think Phasmo did so well, other than that fact it came out at the end of 2020 when people were still locked inside their homes trying to find new ways to entertain themselves and hang out with friends, was thanks to its odd take on horror games.

(Image credit: Kinetic Games)

Knight also told Andrea during this interview that he doesn’t even really like horror games, nor does he play a lot of them. Phasmophobia was actually made with the intention of creating a VR puzzle game which you could try and solve together with a bunch of your friends. The ghosts and scares all came second to that.

But just having the vision of something you want to create isn’t always enough. “[Phasmophobia] originally was a VR-only game, and I’d worked at a VR company so we did VR things before,” Knight says. “I took that knowledge to make a VR puzzle horror game. At the time there weren’t very many co-op horror VR games, and I was a huge fan of VR, so I just wanted to make something like that.

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“But it’s very hard to make a co-op VR game on your own. So I ended up forcing it to be able to play without VR, and then I could get friends who didn’t have VR to help play test it.”

Phasmo does offer a VR mode now, but as someone who doesn’t own an Oculus or any VR kit, I’m very happy that this switch was made. It has meant that I had the chance to experience all the hilarity and horror which comes with hunting ghosts with friends.



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Phasmophobia crucifix
Gaming Gear

‘I don’t actually play horror games’: Phasmophobia’s lead developer had no intention of making a horror game but still kicked off a whole new genre

by admin June 12, 2025



I’ll never forget the first time my friends and I played Phasmophobia. It was like nothing I’d ever played before, absolutely hilarious, and surprisingly terrifying—it still is. So it’s rather funny to me that not only does Phasmo’s creator not really play horror games but he didn’t intend to make one either.

“I failed to make a co-op puzzle game,” director and lead developer Daniel Knight told my colleague Andrea Shearon during an interview at Summer Game Fest. “Or a co-op puzzle horror game. I didn’t really settle to make a ghost-hunting game. It just ended up being the kind of perfect fit.

“But the main goal was to make a social co-op puzzle game where you actually had to stand next to your friends and figure the puzzle out together. And then the horror is kind of like the secondary part—it just happened to be the perfect fit.”


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Now Knight mentions it, I can totally see where he’s coming from with the puzzle idea. Trying to figure out what kind of ghost it is by working together as a team, using various tools, and having a checklist is just like solving a puzzle. It’s just a scary one which also involves you getting chased around a house by a red-eyed demon child.

Having a horror game that isn’t necessarily focused on being scary but instead works at being tricky to solve and an immersive experience for you and your friends may be what makes Phasmophobia so memorable. The best moments in Phasmo always come from someone messing up a test or a ghost surprising the team by doing something that we hadn’t accounted for.

Phasmophobia devs on mod support, 2025 updates, and more | Kinetic Games interview – YouTube

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I still remember playing on the Brownstone High School map with some mates where all the signs pointed us towards the ghost being in one of the rooms on the ground floor next to the stairs. We ended up having a massive argument as half of us didn’t think it was actually in this room after finding no physical evidence. It wasn’t until the ghoul appeared behind us that we realised the EMF Reader and Sound Sensor were actually pointing us towards the room directly above where we’d set up shop.

It may seem kind of weird at first, but maybe a horror game from someone who doesn’t massively love horror games isn’t such a bad idea. “I don’t actually play horror games,” Knight says. Although when pressed, he did admit that he’s dabbled in a bit of Content Warning.

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I love Content Warning, and don’t get me wrong it can be absolutely terrifying when you’re being chased by the Snail Man or flipped upside down by the Ceiling Star, but it’s also probably the most tame co-op game to come out recently. But hey, a horror game’s still a horror game, and I don’t think Knight has to prove anything, not after making Phasmophobia.



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June 12, 2025 0 comments
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