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Former Bethesda Boss Pete Hines Has Strong Words About Subscription Services In Gaming
Game Updates

Former Bethesda Boss Pete Hines Has Strong Words About Subscription Services In Gaming

by admin September 8, 2025



Subscription services in gaming are popular, and while they are very far from the only way to buy and play games, the profile of the business model is growing thanks in part to the backing of multi-trillion-dollar company Microsoft and its Xbox Game Pass service. Pete Hines, the longtime Bethesda marketing and publishing boss who retired after Microsoft bought his company, has now shared his thoughts on subscription services for games–and he has some issues.

In an interview with dbltap, Hines began by saying he doesn’t work at Bethesda anymore and is under no assumption that he what he knew when he was there still holds true today. That said, he believes he is involved enough in gaming still today to understand “what I considered to be some short-sighted decision making several years ago, and it seems to be bearing out the way I said.”

Hines said his main issue with a subscription service like Game Pass or others is that the economics might not always make sense–and that’s a critical point in a world with mass layoffs, studio closures, and game cancellations.

“Subscriptions have become the new four letter word, right? You can’t buy a product anymore. When you talk about a subscription that relies on content, if you don’t figure out how to balance the needs of the service and the people running the service with the people who are providing the content–without which your subscription is worth jack sh*t–then you have a real problem,” he said.

Hines went on to say a company behind a subscription service for games needs to “properly acknowledge, compensate, and recognize what it takes to create that content and not just make a game, but make a product.”

The “tension” inherent in the situation that Hines outlined is “hurting a lot of people,” including game developers, Hines said.

“Because they’re fitting into an ecosystem that is not properly valuing and rewarding what they’re making,” he said.

These comments appear to be aligned with what Take-Two boss Strauss Zelnick has said about subscription services. While the company might put some older titles on subscription services like Game Pass–and the company has done this with GTA 5–Zelnick said he wouldn’t launch a brand-new game into Game Pass because of the economics. Zelnick has acknowledged that Microsoft putting Call of Duty on Game Pass will no doubt help drive subscribers to the service, but the executive said this may only work “for a period of time.”

While Microsoft launches all of its first-party games into Xbox Game Pass on day one, Sony doesn’t do this with its own PlayStation Plus membership program. PlayStation’s former president Jim Ryan seemed to agree with Zelnick and previously discussed how this doesn’t make economic sense.

For its part, Electronic Arts has a subscription service called EA Play Pro, and for $17/month, members can get access to the company’s newest games at launch. Ubisoft, meanwhile, has a subscription service called Ubisoft+ ($18/month) that allows members to play new releases on day one.

Of course, subscription services are not the only way to access games today, and Microsoft has maintained from the onset of Game Pass that it’s just one option for players–they can always buy a game outright as well. Still, some fear that the economics of Game Pass could lead to troubled times down the road.

There has been significant upheaval at Microsoft in recent times, with the company enacting mass layoffs, cancelling games, and closing at least one studio. For the latest financial year, Xbox Game Pass generated nearly $5 billion annually for the first time.

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September 8, 2025 0 comments
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Pete Hines appears on a stage.
Game Updates

Pete Hines Says Game Pass Worth ‘Jack S***’ Without The People Who Make It

by admin September 6, 2025


Bethesda’s former VP of publishing, Pete Hines, still sounds skeptical of Game Pass. Nearly two years after leaving the Fallout and Elder Scrolls maker, the veteran video game marketer shared his concerns about subscription gaming’s long-term impact on the industry. “You need to properly acknowledge, compensate, and recognize what it takes to create that content and not just make a game, but make a product,” he said in a new interview with DBLTap.

Hines had worked at Bethesda for over two decades when it was acquired by Microsoft in 2021 for over $7 billion. While the relationship seemed like a natural fit following a long history of closely working together, going back to the days of porting Morrowind to Xbox, there were clear cracks as Microsoft’s gaming strategy evolved following the launch of the Xbox Series X/S.

Internal communications revealed during the FTC trial over the tech giant’s acquisition of Activision Blizzard suggested Hines in particular was frustrated with a mandate that Bethesda stop bringing its games to rival platform PlayStation 5. Indiana Jones and the Great Circle was multiplatform before becoming an Xbox exclusive, only for it to go multiplatform again when Microsoft pivoted in the years after Hines retired.

While the former exec doesn’t touch on that messy 180 in the new interview, he does address concerns about subscription gaming and especially how servicing something like Game Pass drives incentives within a massive publishing organization like Xbox. Earlier this summer, Microsoft’s gaming division was hit with more mass layoffs, including the cancellation of an internally well-regarded loot shooter project called Blackbird that was being developed at the Bethesda-adjacent ZeniMax Online.

I’m involved enough to know I saw what I considered to be some short sighted decision making several years ago, and it seems to be bearing out the way I said. Subscriptions have become the new four letter word, right? You can’t buy a product anymore. When you talk about a subscription that relies on content, if you don’t figure out how to balance the needs of the service and the people running the service with the people who are providing the content – without which your subscription is worth jack shit – then you have a real problem. You need to properly acknowledge, compensate and recognize what it takes to create that content and not just make a game, but make a product. That tension is hurting a lot of people, including the content creators themselves, because they’re fitting into an ecosystem that is not properly valuing and rewarding what they’re making.

A big topic recently has been whether Microsoft’s first-party game studios are compatible with Game Pass. The company says Game Pass is profitable and that it takes into account lost sales from games being available for free to paying subscribers. But it’s still unclear how the development costs for those games are captured within the company and what the new metrics are for success. Does total minutes of your game played matter more than total sales? Would studios like Hi-Fi Rush maker Tango Gameworks still have been shuttered if that were the case?

However the current system works, Hines seems concerned it’s not “properly valuing and rewarding” what developers at the company are making. And that’s before getting into questions about recent mass layoffs, their impact on morale, and institutional brain drain when senior people disappear from an organization. But it’s also unclear how much the Game Pass question will ultimately matter in the long run.

Subscriber numbers appear to have hit a ceiling and Microsoft is now selling games on PS5, a marketplace much closer to the product-oriented one Hines says teams like those inside Bethesda were originally designed for. At the rate Microsoft keeps pivoting, it’s hard to know where things will go next.



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September 6, 2025 0 comments
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GameFi Guides

Bitcoin Blockbuster? ‘Killing Satoshi’ Film to Star Casey Affleck, Pete Davidson

by admin September 3, 2025



In brief

  • A feature film called “Killing Satoshi” is being directed by Doug Liman (“The Bourne Identity”).
  • Set to release in 2026, the movie will star Casey Affleck and Pete Davidson.
  • The thriller will focus on the creation of Bitcoin and the identity of its mysterious creator.

Documentaries have so far failed to identify Bitcoin’s pseudonymous creator, Satoshi Nakamoto, convincingly.

Now, an upcoming feature film from notable Hollywood creatives aims to put a dramatic spin on the crypto’s creation and impact.

Hollywood is turning its lens towards crypto with “Killing Satoshi,” a conspiracy thriller that will explore the secret identity of Satoshi Nakamoto.

Director Doug Liman, known for “The Bourne Identity,” “Mr. & Mrs. Smith,” and “Swingers,” will helm the project starring Oscar winner Casey Affleck and Pete Davidson, according to a report from Variety.

The film’s screenplay, written by Nick Schenk—who previously collaborated with Clint Eastwood on “Gran Torino” and “The Mule”—traces what’s described as an elite cabal’s efforts to prevent the truth from surfacing.



“I love David and Goliath stories,” Liman told Variety. “‘Killing Satoshi’ follows unlikely antiheroes taking on the most powerful people on the planet in an epic battle that strikes at the core of what is money and who controls it.”

The film is being produced by Ryan Kavanaugh, the former Relativity Media CEO who financed films including “The Social Network” and “The Fighter” before his studio filed for bankruptcy in 2015.

Kavanaugh, who once planned to launch a token called Proxicoin to help fund film projects, is producing the film alongside Lawrence Grey and Shane Valdez.

“This is not just a movie about Bitcoin and its elusive and mysterious origins, but really about what it stands for,” Kavanaugh told Variety. “We look at this film much the same way as we did with ‘Social Network’ and its examination of Facebook.”

The film is set to begin production in October in London, with an expected 2026 release date.

Satoshi Nakamoto’s creation, which launched in 2009, birthed the nearly $4 trillion crypto industry, though the Bitcoin founder disappeared from the internet in 2011.

He’s potentially sitting on a massive trove of Bitcoin. Wallets connected to Satoshi hold about 1.1 million BTC, or approximately $122 billion, in today’s prices.

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September 3, 2025 0 comments
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Pete Parsons leaves Bungie, Justin Truman steps in as CEO
Esports

Pete Parsons leaves Bungie, Justin Truman steps in as CEO

by admin August 23, 2025


Pete Parsons has announced his departure from Bungie after being CEO for nearly a decade.

Parsons shared the news in a blog post, adding that Bungie’s chief development officer Justin Truman will step into his role.

“This journey has been the honour of a lifetime,” wrote Parsons. “I am deeply proud of the worlds we’ve built together and most of all I am privileged by the opportunity to work alongside the incredible minds at Bungie.”

“When I was asked to lead Bungie in 2015, my goal was to grow us into a studio capable of creating and sustaining iconic, generation-spanning entertainment.”

Parsons detailed what Bungie has accomplished during his tenure, including the launch of Destiny 2, its exit from Activision in 2019, and Sony acquiring the studio for $3.6 billion in 2022.

He initially joined Bungie in 2002 as an executive producer and studio manager, working on Halo 2 and Halo 3. Parsons took over Bungie in 2016 following the departure of former CEO Harold Ryan.

Speaking of Truman, Parsons said he has “full confidence” that he is the “right person to lead Bungie forward”.

“I have worked alongside Justin for many years,” said Parsons. “His passion for our games, our team, and our players is unmatched.

“As a leader in engineering, production, and design – and most recently as the general manager for Destiny 2 and our chief development officer – he has been instrumental in bringing some of the most memorable moments in Bungie’s history to life.”

Image credit: Bungie

In a statement from Truman, he reflected on what Bungie has gotten right, and what it’s gotten wrong.

“When we’re at our best, we create [these] worlds alongside you, our player community, and build something that matters,” he wrote.

“I’ve also been part of these efforts at Bungie when we’ve maybe not been at our best. When we’ve stumbled and realised through listening to our community that we had missed the mark.”

He continued: “I know I’ve personally learned a lot over the years, as have all of us here, from those conversations. I am committed to supporting and working alongside every member of the team here as we continue pouring our hearts and souls into these worlds.

“We are hard at work right now doing that – both with Marathon and Destiny. We’re currently heads down, but we’ll have more to show you in both of these worlds later this year.”

“I am committed to supporting and working alongside the team as we continue pouring our hearts and souls into these worlds”

Justin Truman

During Parson’s tenure as Bungie CEO, an IGN report detailed claims of sexism, racism, and systemic discrimination at the developer experienced by current and former employees.

“I am not here to refute or to challenge the experiences being shared by people who have graced our studio with their time and talent,” said Parsons.

“Our actions or, in some cases, inactions, caused these people pain. I apologise personally and on behalf of everyone at Bungie who I know feel a deep sense of empathy and sadness reading through these accounts.”

Parsons also oversaw waves of layoffs, including the loss of 17% of Bungie’s headcount last July.

At the time, he cited Bungie’s “rapid expansion” during an “economic slowdown” and a “sharp downturn in the games industry” as prevailing factors.

“We were overly ambitious, our financial safety margins were subsequently exceeded, and we began running into the red,” he said.

This June, Bungie announced the delay of its upcoming title Marathon which was initially due to launch on September 23, 2025.

Following Sony’s latest financials, the firm’s chief financial officer Lin Tao confirmed that Sony expects Marathon to launch “within this fiscal year”.

“Based on the progress, in the autumn time frame, we believe we can communicate when we will be launching [Marathon],” said Tao during an earnings call. “We believe this launch will happen.”

Looking at Bungie overall, Sony said the developer is becoming less of an independent subsidiary, and is instead merging more into PlayStation Studios.

“At the time of the acquisition, we were offering a very independent environment,” Tao added. “However, thereafter, we have gone through structural reform.”

“This type of independence is getting lighter. Bungie is shifting into a role which is becoming more part of PlayStation Studios. In the long term, the direction is for [Bungie] to become part of PlayStation Studios.”



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August 23, 2025 0 comments
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Bungie CEO Pete Parsons steps down, following years of criticism, layoffs, and that infamous classic car collection
Game Reviews

Bungie CEO Pete Parsons steps down, following years of criticism, layoffs, and that infamous classic car collection

by admin August 22, 2025


Bungie CEO Pete Parsons has stepped down from his position after over two decades at the studio.

Parsons has been much-criticised by fans and employees alike in recent years, in particular following multiple rounds of layoffs at the studio. In a public statement, Parsons said he’s “decided to pass the torch” – an ironic use of words when Bungie has seemingly been up in flames.

Parsons will be succeeded as CEO by Justin Truman, who’s spent 15 years at Bungie across both Destiny games and, more recently, forthcoming live-service shooter Marathon.

Destiny 2: The Edge of Fate | Launch TrailerWatch on YouTube

“I am deeply proud of the worlds we’ve built together and the millions of players who call them home – and most of all I am privileged by the opportunity to work alongside the incredible minds at Bungie,” wrote Parsons in his statement.

“When I was asked to lead Bungie in 2015, my goal was to grow us into a studio capable of creating and sustaining iconic, generation-spanning entertainment. We’ve been through so much together: we launched a bold new chapter for Destiny, built an enviable, independent live-ops organisation capable of creating and publishing its own games, and joined the incredible family at Sony Interactive Entertainment.”

Parsons also leaves hundreds of layoffs and negative player sentiment in his wake, not to mention an infamous penchant for classic cars.

Even before Bungie’s acquisition by Sony, reports emerged in 2021 of workplace toxicity and “overt sexism” at the studio, for which Parsons apologised. “I am not here to refute or to challenge the experiences we’re seeing shared today by people who have graced our studio with their time and talent,” he said at the time. “Our actions or, in some cases, inactions, caused these people pain. I apologise personally and on behalf of everyone at Bungie who I know feels a deep sense of empathy and sadness reading through these accounts.”

Then in February 2022, Sony acquired Bungie for $3.6bn, ostensibly to assist with its live-service ambitions. Though the acquisition was met with criticism by some – the FTC, for instance, opened an investigation – others were more positive.

In 2024, for instance, Bungie’s former chief in-house lawyer Don McGowan said Sony was “inflicting some discipline” on the studio to “run the game like a business”. “To be clear: I’m not talking about the layoffs, I’m talking about forcing them to get their heads out of their asses and focus on things like: implementing a method of new player acquisition; not just doing fan service for the fans in the Bungie C-suite; and running the game like a business,” said McGowan.

However, a year after the acquisition, Bungie laid off 100 employees – approximately eight percent of its 1200-strong workforce – after management warned staff revenue for the year was significantly below expectations. Many employees were left anxious about the future of the company, amid claims senior management met employees’ sadness at the layoffs with “indifference or even outright flippancy or hostility”.

Parsons followed the news with a statement on social media, calling it a “sad day at Bungie”. The statement was heavily criticised as tone deaf and a “slap in the face to anyone impacted by the layoffs”.

A year later, Bungie laid off a further 220 staff, representing roughly 17 percent of the studio’s workforce. Between both rounds, Bungie laid off around a quarter of its workforce in nine months, with the company reportedly overstating its financial prospects to Sony.

Current and former Bungie employees called that second round of layoffs “inexcusable”, amid calls for Parsons to resign. “Pete is a joke,” said former global social media lead Griffin Bennet (who was laid off in the previous cuts), while former Destiny 2 community manager Liana Ruppert wrote, “Step down, Pete.”

Parsons also faced criticism from staff for spending millions of dollars on classic cars since the studio was acquired by Sony, and bragging about his lavish collection ahead of job losses. The CEO’s public profile on Bring a Trailer revealed he’d appeared to spend $2,414,550 on vehicles.

Marathon | Reveal Cinematic ShortWatch on YouTube

Fans shared a similar sentiment against Parsons. Noted Destiny content creator MyNameIsByf (AKA Lore Daddy) posted on X: “Leadership needs to be changed. Their decisions have consistently led to disaster for everyone who has actually been making the games we play. They’ve been reckless with the studio, its employees, and its franchises. The problem is clear. Bad leadership. It needs to change.”

Now, Parsons is out, leaving Truman in charge. “I have worked alongside Justin for many years,” he wrote. “His passion for our games, our team, and our players is unmatched.”

Truman himself added to the statement with refreshing honesty, admitting previous mistakes made during Destiny 2’s launch. “I’ve also been part of these efforts at Bungie when we’ve maybe not been at our best,” he wrote. “When we’ve stumbled and realised through listening to our community that we had missed the mark. I know I’ve personally learned a lot over the years, as have all of us here, from those conversations.”

He continued: “I am committed to supporting and working alongside every member of the team here as we continue pouring our hearts and souls into these worlds. Worlds that we love, and that we hope have been worth your time and your passion. Because ultimately those worlds only exist, and thrive, with you in them.”

Bungie continues to work on Destiny 2, while its next release will be Marathon. While Marathon gameplay was finally shown back in April, in June Bungie delayed the game indefinitely in response to “passionate” fan feedback. Ahead of the decision, Bungie staff morale was said to be in “free fall” as it grappled with the fallout over Marathon assets stolen from other artists.

While such endemic toxicity and poor management cannot, of course, be pinpointed to one person, Bungie is clearly at a critical point in its history. Let’s hope this shift in CEO will boost morale at the studio ahead of Marathon’s eventual release – and whatever is next for Bungie.



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August 22, 2025 0 comments
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Longtime Bungie head Pete Parsons steps down
Gaming Gear

Longtime Bungie head Pete Parsons steps down

by admin August 22, 2025


Bungie CEO Pete Parsons has announced that he’s leaving the company one decade after taking on the role. In an update on Thursday, Parsons wrote that he has “decided to pass the torch” to longtime Bungie developer Justin Truman.

Parsons has worked at Bungie for over 20 years and led the studio through the launch of Destiny 2 in 2017, along with the release of its major expansion pack, The Final Shape.

“We’ve been through so much together: we launched a bold new chapter for Destiny, built an enviable, independent live ops organization capable of creating and publishing its own games, and joined the incredible family at Sony Interactive Entertainment,” Parsons writes.

Truman joined Bungie in 2010 and became chief development officer in 2022. He says the team is “currently heads down” on both Marathon and Destiny, adding that “we’ll have more to show you in both of these worlds later this year.”



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August 22, 2025 0 comments
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Gaming Gear

Bungie’s veteran CEO Pete Parsons is leaving the company

by admin August 22, 2025


Bungie CEO Pete Parsons has announced that he’s leaving the Halo developer after working at the studio for more than two decades. In Parsons’ place, Justin Truman, a general manager on Destiny 2 and Bungie’s chief development officer, is taking over as studio head.

“After more than two decades of helping build this incredible studio, establishing the Bungie Foundation and growing inspiring communities around our work, I have decided to pass the torch,” Parsons shared in a statement on Bungie’s website. “Today marks the right time for a new beginning. The future of Bungie will be in the hands of a new generation of leaders, and I am thrilled to announce that Justin Truman will be stepping into leadership as Bungie’s new studio head.”

Parsons oversaw Bungie during a consequential period in the studio’s history. Bungie started publishing its own games under his leadership, ending a longterm publishing deal with Activision that helped get Destiny released. Parsons also played a role in the studio’s $3.6 million acquisition by Sony, which placed Bungie at the center of plans to develop live-service games for the PlayStation — a move that hasn’t really paid off so far.

Bungie has faced notable difficulties since coming under Sony ownership. The studio’s relative independence did nothing to spare it from having to lay off 220 employees in 2024. Developing Bungie’s next game, Marathon, has also seemed like an uphill battle. The game was delayed indefinitely earlier this year following the discovery that the alpha version of Marathon used stolen art assets.

Truman’s new leadership role suggests Destiny 2 will remain a going concern for Bungie. It might also signal a new relationship with Sony and PlayStation Studios. During a recent earnings call, Sony CFO Lin Tao said Bungie would be less independent in the future, and eventually “become part of PlayStation Studios,” PC Gamer reports.



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August 22, 2025 0 comments
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