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Tag:

performance

Qualcomm’s Snapdragon X2 Elite Extreme Performance Puts Pressure Back on Intel and Apple
Product Reviews

Qualcomm’s Snapdragon X2 Elite Extreme Performance Puts Pressure Back on Intel and Apple

by admin September 29, 2025


It’s important to note that this was all tested on the X2 Elite Extreme configuration, which comes with six additional CPU cores over the standard X2 Elite. There were no X2 Elite systems to test, so we don’t know what those multi-core scores will be. I’ve been told that GPU performance will also scale up on the X2 Elite, but we don’t yet know how much faster the X2 Elite Extreme is over its sibling.

The other caveats? The reference unit on which all of this was benchmarked is a bigger laptop than many current Snapdragon X Elite options—a 16-inch laptop with a 0.67-inch thick chassis. That’s not overly large, but performance in smaller laptops with less thermal headroom may perform differently. Qualcomm did have a few other reference designs on display, such as a 2-in-1 detachable, mini PC, and all-in-one desktop. These weren’t available for testing, but were a preview of what to expect next year when these chips launch in actual devices.

Finally, benchmarks are benchmarks. Take all of this with a grain of salt. How these chips will affect real-world performance in all the apps you use every day will be different. We’ll have to wait until these processors land in laptops to really stress test them, and we’ll have a better idea of how they perform against the competition.

X2 Elite Extreme and X2 Elite Confusion

Between the X2 Elite Extreme and the X2 Elite, there are technically three specific SKUs. The exact chip from the benchmarking session, the X2E-96-100, represents the top-tier performance in the lineup, with 18 cores and a dual-core 5-GHz boost. This is the chip that will be sold as the X2 Elite Extreme.

Confusingly, there are two Snapdragon X2 Elite chips, one that also has 18 cores and one with 12 cores. The difference between the two 18-core models is memory bandwidth. Although all three chips have a new neural processing unit capable of 80 TOPS, the X2 Elite chips are limited to 8-channel memory, whereas the X2 Elite Extreme has integrated 12-channel memory with a bandwidth of up to 228 GB per second.

That might sound like a subtle difference, and it will be for most people, but AI workloads are extremely memory-dependent—that lower bandwidth will be a bottleneck for anyone tapping out the NPU. With the X2 Elite Extreme configuration, the focus seems to be on speeding up AI workloads, rather than more conventional faster CPU or GPU performance.

Qualcomm seems to want to push the focus of AI in its top-tier configuration, but so far, the real jump in performance seems like it would be between the 12-core and 18-core versions of the X2 Elite. But we’ll have to wait until we can review these systems in new hardware.

Adding another top-tier chip with its own branding is an interesting move for Qualcomm, especially since the company seems to have the most success with its mid-tier chips that showed up in laptops around $1,000. But it’s a strategic move, especially if the company wants to achieve its goal of taking 50 percent of the Windows PC market share in 5 years.



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September 29, 2025 0 comments
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Borderlands 4 details first paid DLC plans as 2K continues to struggle with PC performance issues
Game Reviews

Borderlands 4 details first paid DLC plans as 2K continues to struggle with PC performance issues

by admin September 29, 2025


Gearbox revealed its first DLC vault hunter for Borderlands 4 during the Tokyo Game Show over the weekend. C4SH will be coming to the game in Q1 2026 alongside the game’s first story pack.

C4SH was revealed via a short cinematic teaser at the Borderlands 4 Tokyo Game Show panel, and is a former casino dealer robot who’ll use a degree of chance across all three of their skill trees. A full ability breakdown is set to take place in the near future, though there’s no date just yet.

The new character will arrive alongside a story pack called Mad Ellie and the Vault of the Damned. This pack will bring new main missions to complete, new gear, a new region on the map, a load of new cosmetics, and of course C4SH to tie it all together.

Here’s the C4SH teaser for Borderlands 4.Watch on YouTube

While the future of Borderlands 4 was shown off proudly in Japan, the game is still tackling technical hurdles in the present. While a recent patch has gone a ways in tackling performance issues, it has brought with it additional problems with Gearbox telling some on PC to clear their shader cache if things aren’t stable within 15-minutes of play time.

In addition, Borderlands 4’s Switch 2 version was delayed to an unspecified date for “additional development and polish time”. Gearbox CEO Randy Pitchford advised those on X unhappy with Borderlands 4 performance issues to refund the game in the days following its release.

Still, those able to get the game running well are having a good time with the sci-fi shooter. Eurogamer’s Borderlands 4 review states: “Borderlands 4 brings a more sensible script and a true open world to its pseudo-cel-shaded gun-show. But these moderate improvements are undermined by frustrating exploration and combat that takes too long to properly shine.”



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September 29, 2025 0 comments
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Borderlands 4's latest update aims to deliver more performance fixes, ends up causing more stuttering for some
Game Updates

Borderlands 4’s latest update aims to deliver more performance fixes, ends up causing more stuttering for some

by admin September 28, 2025


Another day, another Borderlands 4 update aiming to smooth out more of the performance problems which have plagued the looter shooter since launch, especially on PC. Unfortuntely, this latest patch looks to have led to an uptick in stuttering for some players, with Gearbox recommending some shader messing around as a potential fix.

In fairness to the studio, you can’t say they haven’t been working hard to get Borderlands 4 running a bit more smoothly since problems in that department became apparent, with this being the third post-launch patch targeting performance in the past couple of weeks. One of them was confusingly noteless, but hey.

Anyway, this one has notes, and delving into them you’ll find a few tweaks to weekly activities being granted top billing before things descend into fix territory. The weekly big encore boss has been swapped to a tougher version of another existing boss and will offer more loot. The weekly wildcard mission’s changed and Maurice’s Black Market Vending Machine has been moved.

In terms of fixes, Gearbox cited the rectifying of “various instances of hitching, low FPS, and crashes” as well as “infinite loading screens during crossplay”. Characters should also load up faster in menus, and their animations have been updated to match the fixes. Sadly, it seems that the update’s actually led some players to experience more performance problems, with Gearbox acknowledging this in a follow-up tweet.

“Stuttering issues should resolve over time as the shaders continue to compile in the background while playing,” they wrote. “If you’re still experiencing issues after 15 minutes of continuous play, you can also clear your shader cache via your video card manufacturer’s approved method.” If problems persist, you’ll have to file a support ticket.


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That aside, studio have also made some changes to rewards and progression with this update, plus some minor tweaks to individual vault hunters. On top of that, there’s a bit of gear balancing, with the tweaks as follows:

  • Hellwalker: now always spawns with Fire element
  • Tediore weapons: +10% Damage and +10% magazine size
  • Order Pistol Lucky Clover (Rocket Reload): increased fire rate
  • Order Sniper Rifle Fisheye: increased Damage

Borderlands 4 creative director Graeme Timmins has revealed in a tweet that the game’s next patch’ll be much heavier on the balancing tweaks. “As a note, we had too many Vault Hunter buffs to safely fit into today’s big update,” he wrote. “Instead, we broke up them into their own balance update that we’re targeting to release early next week instead.”

Here’s hoping that Gearbox can get their shooty thing running nicely soon, especially since yapping CEO Randy Pitchford thankfully looks to have stopped giving impromptu setup advice on the socials. As for the game itself, Jasmine Mannan gave it a go for us and generally liked what these four bordered lands had to offer.



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September 28, 2025 0 comments
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The cutting edge performance capture technology behind Squadron 42
Esports

The cutting edge performance capture technology behind Squadron 42

by admin September 27, 2025


Cloud Imperium’s much-delayed multiplayer space-trading title Star Citizen has been in development for well over a decade, but now it is seemingly nearing completion, after having raised more than $867 million through crowdfunding.

In a recent interview with La Presse (via PC Gamer), Cloud Imperium’s CEO Chris Roberts said Star Citizen is aiming for a 2027 or 2028 launch window. Its single-player spin-off title, Squadron 42, is expected to release next year.

Squadron 42 features a superstar cast, including Gary Oldman, Gillian Anderson, Mark Hamill, Andy Serkis, and Henry Cavill – to name a few.

To create digital replicas of these actors, as well as player characters and other NPCs, Cloud Imperium utilised new 4D technology created by a unique partnership which included a Hollywood VFX company.

Clear Angle Studios specialises in utilising scanning technology for films and television, including its head scanning system Dorothy, which features 76 cameras and 1,500 lights to capture both 3D and 4D textures.

Last August, it partnered with 4D facial performance capture service DI4D and post-production company TexturingXYZ to launch a new 4D facial mocap service.

As part of this collaboration, Clear Angle was involved in the custom character creation and NPC scans, but were not involved in scanning the talent; this was an additional provider.

GamesIndustry.biz visited Clear Angle’s headquarters at Pinewood Studios to learn more about this collaboration, including a hands-on look at Dorothy.

The interview below has been edited for brevity and clarity.

How did the companies come together to create the Dorothy setup?

Dominic Ridley, Clear Angle founder and director: We did the capture and the processing of raw data, which was passed along to DI4D for mesh tracking. After DI4D was done with it, the data came back to us. It was textured, then sent to Jeremy Celeste at TexturingXYZ, who did the map enhancements and the texture work.

The three companies worked pretty seamlessly, we all got on really well. We all had defined sections that we wanted to showcase to the world. All in all, it took around a month to put the video together.

The end visuals are largely down to TexturingXYZ and their render pipeline. The data was ours, the render pipeline and enhancements were from them.

Dominic Ridley, Clear Angle founder and director

How did each company combine their areas of expertise?

Ridley: We’ve worked with and alongside DI4D regularly over the years. We have our scanning system on set, and DI4D had theirs on set next to ours.

But since we developed Dorothy and we do the 3D and 4D scanning, the collaboration we’d like to pursue with DI4D is that we capture and process the data, and they do the mesh tracking.

So if they have jobs that come up in LA or London, they get us to do the capture, and then they do the processing. It’s a very synergistic way of working together as two companies. And then, as part of that, if people want data enhancement, it then goes to TexturingXYZ.

Everyone stands to gain, and at the same time the client stands to gain as well, because they get an end product whose barrier to entry is quite high to hit.

Jordan Fisher, Clear Angle training manager: Everyone’s piece of work is neatly defined, we don’t do any of the stuff that DI4D does.

Ridley: It’s a harmonious relationship. No one’s treading on each other’s toes in any part of the process. It works really, really well. We have no intention of doing mesh tracking, and there’s no way we can do what [TexturingXYZ CEO] Jeremy Celeste does. And Jeremy has no interest in doing scanning, and neither does DI4D. All we want to do is the scanning, so it’s a great partnership.

Clear Angle Studios’ head scanning rig, Dorothy | Image credit: Clear Angle Studios

What’s it like working with Cloud Imperium?

Ali Ingham, Clear Angle producer: [Cloud Imperium] are very much at the forefront of what they’re doing.

It was fantastic working together. It’s really nice seeing how much collaboration there can be between these companies who do different things. Everyone’s much more open these days about their tech and trying to work together, rather than keeping everything secret.

Ridley: Cloud Imperium are quite happy to tell people what they’re doing, because they feel like what they’re doing is quite unique. Whereas companies like, for instance Epic Games, other companies like that – they’re a lot more protective.

Cloud Imperium were fantastic collaborators, because they were super open. They told us exactly what they wanted, and although it was challenging getting to the high level that they were demanding, it was clear and concise. We could do that because we had good instructions, but they’ve got a very strong leadership team. They know what they want – they’re very focused on their goals, and it was nice to have that clarity and to work to a very high level.

How much further can photorealistic graphics go in a way that’s noticeable and affordable for consumers?

Sean Tracy, Cloud Imperium senior director of tools, tech and content: The potential for photorealistic graphics is far from exhausted. While the industry has achieved astonishing results, especially with the use of photogrammetry, there’s still room for innovation – particularly in performance capture.

What’s just as important as visual fidelity, however, is representation. Ensuring the diversity of human experiences and appearances is authentically captured. This goes beyond pure realism; it’s about empowering players to see themselves accurately reflected in the game world.

In short, there’s still a path forward in advancing photorealism, inclusivity, and accessibility, all while keeping the technology affordable for players.

Will all players be able to benefit from this technology? Will they be able to see this level of detail on base-price consoles in comparison to the PlayStation 5 Pro and high-end PCs?

Tracy: Absolutely. This technology is designed to benefit all players, regardless of their platform. We’ve developed a system that other companies license to other developers, but instead of offering a third-party solution, we integrate it directly into Star Citizen and Squadron 42.

Players gain full access to these advanced capabilities within the game itself, ensuring everyone can experience the level of detail, no matter their setup.

Gary Oldman in Squadron 42 | Image credit: Cloud Imperium Games

How has Cloud Imperium implemented this technology?

Ingham: For what Cloud Imperium is doing with Star Citizen, it’s having a range of people because everyone’s faces move differently.

Ridley: A lot of what they do in games is that they’ll capture a 3D scan in Dorothy, and then they’ll do a 4D capture and use head mounted camera data. That camera would track the way the face moves and it would [also] move the 3D scan.

The high-res scan would be driven by the performance from the head mounted camera. Because there, you can run around with a gun. You’ve got this thing on your head, but at least you’re free to move and jump around, and your face will jiggle depending on how you’re moving which drives the high-res scan – that’s often how it works.

How affordable is performance capture becoming for smaller or indie studios, or is it still in the realm of AAA devs only?

Tracy: Performance capture is more accessible now than ever. Advances in technology have led to more affordable hardware and software options, making it viable for smaller studios. While high-end setups for large-scale shoots with multiple actors can still be costly, there are scalable solutions available for indie developers.

Tools and software have been democratised to work across a wide range of configurations, meaning mocap is no longer exclusive to AAA studios. For most developers, it’s now easier than ever to integrate this technology into their projects, regardless of budget.

Would Clear Angle like to collaborate with more games studios in the future?

Ridley: That would be the goal. We do a lot of collaborations across all the productions we’re on.

It’s certainly what we’re trying to do, advancing more into the gaming side of things. If there were more games companies interested in this type of high level scanning then yes, we’re up for it. We want them to know about us, that’s the key here.

That’s the kind of narrative that we would like the world to have about us, so that we can open up this tech to everyone, even, with environment scanning.

This article has been amended to specify that Clear Angle were involved in custom character creation and NPC scans, but were not involved in scanning the talent of Squadron 42



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September 27, 2025 0 comments
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Borderlands 4 Quincunx Stellium: An upper-body shot of Vex holding a glowing orb in her left hand as she looks out in the distance.
Product Reviews

Borderlands 4’s latest patch triggers a flurry of performance complaints, but Gearbox says new stuttering problems ‘should resolve over time as the shaders continue to compile’

by admin September 25, 2025



A new Borderlands 4 patch has gone live with an array of fixes, gameplay tweaks, and the big one, promises of improved performance and stability—sorely needed for a game that, despite its popularity, holds a “mixed” rating on Steam, largely because of sub-par performance. (For the record, our reviewer liked it quite a bit.) The update has sparked a new round of performance complaints, though, as quite a few players are reporting that instead of being improved, their in-game performance is worse than ever.

One of the less-great things about PC gaming is that the nigh-infinite number of potential hardware configurations means that somebody, somewhere, is always going to have problems with a new game launch or update. In this case, though, the problems seem fairly widespread, with reports of diminished frame rates and increased stuttering coming in on Steam, Reddit, and X alike.

Some users do say they’ve seen an improvement in frame rates, or at least that things are more or less the same. But, at least at this point, they seem easily outnumbered by players who say they’ve encountered the opposite effect. A few players have said clearing the shader cache might help clear up the problems, but it’s not clear whether that’s related to this new patch or just a catch-up to a known issue we talked about last week.


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Gearbox acknowledged the complaints a couple hours after the patch went live but indicated that there might not actually be any problems. “Stuttering issues should resolve over time as the shaders continue to compile in the background while playing,” the studio wrote on X. Compiling shaders is, you’ll recall, the bane of gamers everywhere. “If you’re still experiencing issues after 15 minutes of continuous play, you can also clear your shader cache via your video card manufacturer’s approved method.”

(Image credit: Gearbox Software (Twitter))

Fingers crossed, then, but we’ll keep you posted if the problems turn out to be more serious than that. For now, you can check out the full patch notes below.

Change List:

Weekly Activities: 

  • Weekly Big Encore Boss has switched to a tougher variant of a different existing boss with an even more rewarding loot pool for those that take it on. 
  • The Weekly Wildcard Mission has changed. These Missions feature a guaranteed Legendary drop that you can repeatedly earn to get your ideal roll.
  • Maurice’s Black Market Vending Machine has moved to another location and changed its offerings. Remember, while the location is the same, your vending machine items are different from other players, so ask around to see if someone has the item you’re looking for!

Stability & Performance

  • Improvements to stability and performance.
    • Addressed various instances of hitching, low FPS, and crashes. 
    • We are continuing to investigate and will make further improvements to stability and performance.
  • Updated character animations for performance improvements.
  • Graphics Preset could be set to High or Very High when using Run Auto-Detect in Visual Menu.
  • Addressed rare issues of infinite loading screens during crossplay.
  • Improved loading of characters in menus to reduce visible delays when entering character select.

Rewards & Progression

  • Addressed a reported issue where players could lose or be rewarded unintended extra Skill Points in multiplayer.
  • Addressed an issue that could prevent Contract target enemies from consistently spawning.
  • Updated Repkit lifesteal challenge to track lifesteal from any source.
  • Prevented region discovery achievements from unlocking before discovering all areas.
  • Prevented instances of unowned DLC content appearing in chests or in menus.
  • Improved clarity of DLC-related warnings and reward availability. 
  • Addressed a reported issue where the Reward Center could stop working after claiming the Gilded Glory Pack rewards. 
  • Rewards Center popup now correctly excludes already-claimed cosmetics.
  • Reduced sell prices on Gilded Glory Pack gear in Vending Machines.
  • Updated the Break Free Pack reward bundle to redeem properly in all instances.
  • Challenge timing has been updated so players can properly progress from Ultimate Vault Hunter (UVH) 4 to UVH 5 after completing the required Wildcard Mission.
    • When ranking up in multiplayer, players that are not the host will not see the change to their UVH level, but will be able to switch to the higher level. This will be addressed in an upcoming update.  
  • Updated Class Mods to prevent them from dropping with incorrect skill points.
  • Removed the ECHO log “Maurice’s Log” as a requirement for the challenge ”Kairos Speaks“.
    • Note: For those not seeing the reward after this change, we will be addressing that in a future patch.

Vault Hunter Changes

Harlowe the Gravitar

  • Gravitar Ground State Capstone has been corrected to remove inaccurate verbiage about enemies taking reduced damage when they do not.
  • Gravitar Flux Generator no longer heals enemies with Potential Transference Capstone. 
  • Updated Gravitar Accretion passive to consistently grant Lifesteal to allies. 
  • Addressed various reported issues with Gravitar Unstable Energy Pocket created from CHROMA Accelerator Action Skill.
    •  Includes instances where it would not disappear properly, convert to Cryo Damage, or split as intended with certain skill tree combinations. Skills that saw updates: Special Purpose Magnets Augment, The Shattering Light Capstone, QED passive, Break the Ice passive, Containment Breach Augment, and Eureka! Passive.

Amon the Forgeknight

  • Forgeknight Primal Surge passive now properly restores Shield and Ammo.
  • Forgeknight Firewall Action Skill has been adjusted so Vengeance cannot be stored by Firewall before Scourge is active, as intended.
  • Forgeknight Onslaughter Rocket Punch now connects more reliably with shielded enemies.
  • Addressed a reported issue with Forgeknight Forgeaxe not consistently seeking nearby enemies.

Vex the Siren

  • Addressed a reported issue with Siren Grave Harvest Augment being triggered while Incarnate is not active. 
  • Addressed a reported issue where Siren Blight Attunement passive could occasionally fail to damage the Timekeeper.
  • Damage caused by Siren Spirit Bomb passive now counts properly as Companion Damage and changes its color to match attuned element.

Rafa the Exo-Soldier

  • Addressed a reported issue preventing Exo-Soldier Blowout passive from stacking properly when repeating Action Skills. 

Gameplay

  • Addressed a reported issue in the “Overwriting a Wrong” Side Mission where nodes would not spawn consistently.
  • Addressed a reported issue in the “Talk to Zadra” Mission where the objective could fail if players exited and relaunched mid-dialogue.
  • Updated beam hit detection, as it was causing beams to not be blocked properly. Eg: Forgeknight Forgeshield.
  • Repkits now consistently consume the correct amount of charges after activating Forgeknight Scourge action skill.
  • Prevented Forgeknight from sliding at the end of Molten Slam.
  • Addressed various reported instances of enemies getting stuck.
    • Impacted Missions: during “Kill Order Forces” in the Fadefields, “His Vile Sanctum” Mission, and “A Lot to Process” Mission.
  • Addressed reported desync issues observed with Lightweight Armature enemy movement in multiplayer.
  • Updated Zadra’s Lab Fast Travel unlock to after discovery.

Gear

  • Vladof Atling Gun Heavy Weapon Ordnance now properly targets Primordial Guardian Inceptus.
  • Queen’s Rest Pistols with Daedalus Ammoswitcher licensed underbarrel now shoot the correct projectiles.
  • Gear with the Short Circuit Augment now traces properly toward enemies instead of random directions.
  • Addressed reported edge cases where interrupting reload could cause ammo desyncs that would prevent ammo from firing.
  • Hellwalker: now always spawns with Fire element.
  • Tediore weapons: +10% Damage and +10% magazine size.
  • Order Pistol Lucky Clover (Rocket Reload): increased fire rate.
  • Order Sniper Rifle Fisheye: increased Damage.

UI & UX

  • Updated gear thumbnails in cases where they did not display properly, and ensured stand-in thumbnails load properly.
  • Updated various UI visuals for alignment, consistency, and clarity.
  • Adjusted inventory dropdown menus to prevent unintended selected changes. 
  • Added D-pad navigation support to the Reward Center and improved handling of the Inventory Overflow message.
  • Prevented Matchmaking Menu hint bar from displaying incorrect prompts when joining another player’s game.
  • Addressed compass occasionally displaying incorrect location name after teleporting.
  • Updated localization and various text descriptions across the game.
  • Added various improvements to compass, custom waypoint placement, and ECHO location.

Visuals

  • Addressed carryable objects disappearing or appearing in the wrong location after being picked up; includes cases in Ready to Blow, Lost Capsules, and Hangover Helper Missions.
  • Improved triggering of Armor Segment breaks VFX when Shield Capacity effects expire. 
  • Updated NPC and enemy pathing.
  • Addressed VFX concerns with various weapons, vehicles, and elemental states.
  • Various animation updates.
  • Various visual updates and improvements.
  • Adjusted rift portal effect to corrected visuals.
  • Updated ECHO-4 to have correct positioning when viewing various menus, and to prevent clipping. 
  • Ambient critters have a more natural spawn behavior.

Audio

  • DJs in Carcadia Burn and Fadefields now play their VO when starting or completing Contracts. 
  • Adjusted radio music mix for improved audibility. 
  • Added missing audio for multiple weapon types, customization, and menu navigation.
  • Reduced instances of voiceover cutting out during Missions.
  • Updated startup movies to have correct audio.

Misc

  • Addressed reported instances of incorrect or deleted characters appearing in Menu or Lobbies.
  • Enabled Tab key in SHiFT UI.
  • Added haptic feedback for controllers to Exo-Soldier Unmissable Missiles Augment.
  • Updated Credits listing.

NOTE: We’ve received reports that some players are experiencing reduced stability after downloading this update.

SOLUTION: Stuttering issues should resolve over time as the shaders continue to compile in the background while playing. If you’re still experiencing issues after 15 minutes of continuous play, you can also clear your shader cache via your video card manufacturer’s approved method.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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September 25, 2025 0 comments
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Borderlands 4 On Switch 2 Delayed Amid Ongoing Performance Issues
Game Updates

Borderlands 4 On Switch 2 Delayed Amid Ongoing Performance Issues

by admin September 24, 2025


Despite launching on September 12 to a generally positive critical reception, Borderlands 4 has been plagued with performance issues on PC, PS5, and Xbox Series X/S. While the studio continues to iron out the kinks, it has decided to delay the Switch 2 launch of Borderlands 4 to an unspecified date.

Since its launch on other platforms, players have reported technical issues with Borderlands 4, including unstable framerates, stuttering, and crashes, even on higher-end PCs. As a result of the latter, the game’s Steam reviews currently stand at “Mixed.”

Borderlands 4 was scheduled to launch on Switch 2 on October 3, but Gearbox has pushed the date to ensure this version doesn’t suffer a similar fate. As a result, Gearbox is canceling all digital pre-orders on the Nintendo eShop (though players can do this themselves or wait for it to occur automatically on Friday, September 26). The studio also states it plans to time the eventual release of this version to coincide with the arrival of cross-saves, a feature currently in development.

Here is Gearbox’s full message, as shared on X:

Greetings, Vault Hunters.
We need to share that the release of Borderlands 4 on Nintendo Switch 2 is being delayed. We do not take this decision lightly, but are committed to ensuring we deliver the best possible experience to our fans, and the game needs additional development and polish time to do that. Our hope is to also better align this release with the addition of cross-saves, which we are working on and recognize is very important. We will update you all on the new release timing once we’ve fully adjusted our plans.
In accordance with Nintendo’s policy, all digital pre-orders to date will be cancelled. Customers can initiate that process themselves now, or it will happen automatically starting on Friday, September 26. For questions about the Nintendo eShop, contact [Nintendo]. For physical pre-orders, please reach out to the corresponding retailer.
We greatly appreciate the feedback, support and patience of our fans and community. It’s truly what keeps us going.

For more on Borderlands 4, you can watch our recent interview with the developers on this episode of The Game Informer Show podcast. You can read Game Informer’s Borderlands 4 review by following the link.



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September 24, 2025 0 comments
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Bitcoin relative to M2 money supply
GameFi Guides

Performance Through the Lens of Money Supply

by admin September 21, 2025



Gold has been one of the strongest performing assets in 2025, rising 38% year to date, outpacing bitcoin23% advance. It’s no secret, though, that bitcoin has done wildly better than gold (and pretty much everything else) over its short lifespan.

A check of the two popular inflation-resistant assets against a broad measure of U.S. money supply (known as M2) yields further insight about their performances.

Adjusted for M2 growth, gold — despite its recent strong run — remains below its 2011 peak and roughly the same level as it was in 1975. The all-time high for gold against M2 occurred in 1980.

Bitcoin tells a different story. Each bull cycle has seen BTC hit a record versus M2, including last month when bitcoin touched both an absolute all-time high as well as a new high relative to money supply.

Bitcoin relative to M2 money supply (TradingView)

This contrast could highlight the different roles of the two assets. Gold continues to serve as a long-standing hedge and a stabilizer in portfolios, while bitcoin’s behavior shows how new forms of money can respond differently to an era of rapid monetary expansion.



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September 21, 2025 0 comments
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Asus TUF Gaming F16
Product Reviews

Asus TUF Gaming F16 review: Strong gaming performance offset by skimpy SSD, short battery life

by admin September 21, 2025



Why you can trust Tom’s Hardware


Our expert reviewers spend hours testing and comparing products and services so you can choose the best for you. Find out more about how we test.

If you’re looking to enjoy some 1080p gaming without shelling out a lot of money, we had the chance to review the new Asus TUF Gaming F16 gaming laptop. It uses Nvidia’s entry-level RTX 5050 GPU with an added twist. While some laptops have opted for a higher-tier RTX 5060 with lower TDPs, the TUF Gaming F16 is packing a potent 115-watt RTX 5050 that helps to level the playing field for gaming.

The TUF Gaming F16 is an imposing laptop thanks to its 16-inch frame, and it manages to incorporate a generous assortment of ports, an RGB keyboard, a numberpad, and a 165 Hz IPS display. Given its as-tested MSRP of $1,199, the TUF Gaming F16 offers strong performance, but that comes with a couple of caveats.

Design of the Asus TUF Gaming F16

One word can be used to describe the TUF Gaming F16’s design: understated. While the TUF Gaming F16 is first and foremost a gaming machine, it features a clean exterior, finished in black and light grey. The aluminum lid is minimalistic, with just the letters “TUF” and the accompanying logo embossed in the top corner.

There are some interesting touches, including the rear exhaust panel with triangle- and rhombus-shaped cutouts. There’s also a nifty four-leaf status LED at the top of the rear deck (behind the display) – it blinks to signify power status, drive access, etc.

Image 1 of 7

(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)

There are two USB Type-A ports on the right side of the chassis. You’ll find another USB-A port, two USB Type-C ports, a 3.5mm audio jack, an HDMI port, a GbE port, and a proprietary power receptacle on the left side.

The laptop has a nice, solid feel. The plastic used throughout the chassis is of high quality, and the aluminum lid is a nice touch, especially at this price.

The laptop measures 10.59 x 3.94 x 1.07 inches and weighs 4.95 pounds. For comparison, the Acer Nitro V 16S AI measures 14.08 x 10.39 x 0.79 inches and weighs 5.5 pounds, while the Alienware 16 Aurora is 14.05 x 10.45 x 0.89 inches and weighs 5.64 pounds.

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Asus TUF Gaming F16 Specifications

Swipe to scroll horizontally

CPU

Intel Core i7-14650HX

Graphics

Nvidia GeForce RTX 5050 Laptop GPU (8GB GDDR7, 2,092 MHz max boost clock, 115W max graphics power)

Memory

16GB DDR5-5600 (2x 8GB)

Storage

512GB PCIe 4.0 NVMe SSD

Display

16-inch, 1920 x 1200, IPS, 16:10, 165 Hz,

Networking

Realtek RTL8852CE Wi-Fi 6E (MT7925), Bluetooth 5.3

Ports

2x USB 3.2 Gen 2 Type-C, 3x USB 3.2 Gen 2 Type-A, HDMI 2.1, 3.5 mm audio jack, Gigabit Ethernet

Camera

1080p

Battery

90 WHr

Power Adapter

280 W

Operating System

Windows 11 Home

Dimensions (WxDxH)

10.59 x 3.94 x 1.07 inches

Weight

4.85 pounds

Price (as configured)

$1,199.99

Gaming Performance on the Asus TUF Gaming F16

Our TUF Gaming F16 review unit features an Intel Core i7-14650HX processor, 16GB of DDR5-5600 memory, and a GeForce RTX 5050 GPU with 8GB of GDDR7 memory. The TUF Gaming F16’s RTX 5060 pushes pixels to a 16-inch, 1920 x 1200 display with a 165 Hz refresh rate.

When testing new gaming laptops, I like to break out Indiana Jones and the Great Circle to get a feel for how the system will perform. At the native 1200p resolution with the Ultra preset, I averaged around 90 frames per second (FPS) through most scenes in the game. Heavy action on-screen caused the frame rates to dip to the 70 FPS range, but the play experience was generally excellent.

Swipe to scroll horizontallyHeader Cell – Column 0

Price (as-tested)

CPU

GPU

Display

Memory

Storage

Battery

Weight

Ethernet

Wireless

Asus TUF Gaming F16

$1,199

Intel Core i7-14650HX

GeForce RTX 5050

16-inch, 1920 x 1200

16GB DDR5-5600

512GB

90 WHr

4.85 lbs

1 GbE

Wi-Fi 6E, Bluetooth

Acer Nitro V 16S AI

$1,299

AMD Ryzen 7 260

GeForce RTX 5060

16-inch, 1920 x 1200

32GB DDR5-5600

1TB

76 WHr

4.55 lbs

1 GbE

Wi-Fi 6E

Alienware 16 Aurora

$1,499

Intel Core i7-240H

GeForce RTX 5060

16-inch, 2560 x 1600, 120 Hz

32GB DDR5-5600

1TB

96 WHr

5.64 lbs

1 GbE

Wi-Fi 7

Before I delve into our usual gaming benchmark suite, it’s worth noting that the RTX 5050 in the TUF Gaming F16 has a maximum total graphics power (TGP) of 115 watts. For comparison, the RTX 5060 in the Nitro V 16S AI has a TGP of just 85 watts, while the 16 Aurora’s RTX 5060 has an 80-watt TGP. The advantage in available TGP plays highly in the TUF Gaming F16’s favor in gaming benchmarks, even though the RTX 5060 used in the two competing laptops is technically a more powerful chip.

Taking a look at Shadow of the Tomb Raider (Highest settings), the TUF Gaming F16 delivered 95 FPS at 1080p and 90 FPS at 1200p. Those numbers weren’t too far off the pace of the Nitro V 16S AI, which hit 98 FPS at 1080p and 91 FPS at 1200p. The 16 Aurora was one frame per second faster at 1080p.

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(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)

When shifting over to Cyberpunk 2077 (Medium settings), our TUF Gaming F16 review unit managed 30 FPS at 1080p, equaling the performance of the 16 Aurora. The Nitro V 16S AI achieved 32 FPS at 1080p and 27 FPS at 1200p, which was actually just behind the TUF Gaming F16.

Far Cry 6 (Ultra settings) saw the TUF Gaming F16 push its way to the front of the pack, with 90 FPS at 1080p and 86 FPS at 1200p — the Nitro V 16S AI well behind, at 82 FPS and 79 FPS, respectively. The 16 Aurora pulled up the rear (not by much), with 81 FPS at 1080p.

It was another three-way race in Red Dead Redemption 2 (Medium settings), with our review unit easily keeping up with the other two competitors. The TUF Gaming F16 and Nitro V 16S AI scored identically, with 68 FPS at 1080p and 64 FPS at 1200p.

Finally, the Borderlands 3 benchmark (Badass settings), saw the TUF Gaming F16 hit 81 FPS at 1080p and 75 FPS at 1200p, compared to 82 FPS and 81 FPS, respectively, for the Nitro V 16S AI. The 16 Aurora was the leader at 1080p with 83 FPS.

The overall sentiment here is that despite being a lower-level SKU in the RTX 50 Series, Asus’ implementation of the RTX 5050 with a 115W TGP and a 2,092 MHz max boost clock allows it to remain competitive with the TGP-capped RTX 5060 competition.

Metro Exodus remains our go-to benchmark for gaming laptop stress testing. Our review unit averaged 65.62 FPS at 1080p across 15 loops using the RTX benchmark preset. The CPU performance cores averaged 3.0 GHz, and the efficiency cores averaged 2.53 GHz. The RTX 5060 GPU also ran at 2.53 GHz.

Productivity Performance on the Asus TUF Gaming F16

Our review unit has a Core i7-14650HX “Raptor Lake” processor, which has 8 performance cores and 8 efficiency cores. That processor is paired with just 16GB of DDR5-5600 memory, instead of the 32GB found on the competing laptops (while the Aurora was far more expensive as tested, the Acer was $100 more). SSD storage is also a bit on the stingy side at 512GB, which doesn’t leave a lot of space for games after you take into account the standard Windows 11 Home install.

The TUF Gaming F16 started strong in the Geekbench 6 synthetic CPU benchmark, achieving a single-core score of 2,710 and a multi-core score of 15,013. That performance put it slightly ahead of the Acer (Ryzen 7 260) and Alienware (Core i7-240H) contenders in single-core, with a healthier margin of victory for multi-core.

Image 1 of 3

(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)

Things turned ugly in our file transfer test, which involves copying 25GB of mixed media files. Asus is using a 512GB Micron 2500 Series PCIe 4.0 SSD, rated for 6,600 MBps sequential reads and 3,650 MBps sequential writes. In our test, the SSD only managed 775.5 MBps compared to 1,170.12 MB/s for the 16 Aurora. The Nitro V 16S AI left our review unit in the dust, more than doubling its results (1,838.88 MBps). Going with a 512GB SSD was already painful, but the lagging performance just adds insult to injury. In the real world, I noticed some sluggishness when installing games onto the SSD.

Our Handbrake benchmark involves transcoding a 4K video file to 1080p. The TUF Gaming F16 completed the task in 3 minutes and 33 seconds, easily dispatching the other two systems. The Nitro V 16S AI took nearly a minute longer to complete the transcode (4 minutes and 32 seconds).

Display on the Asus TUF Gaming F16

Like many mainstream gaming laptops, Asus has adopted a 16:10 aspect ratio for the TUF Gaming F16’s display, meaning that you get a 1920 x 1200 resolution. An IPS panel is employed here, accompanied by a relatively brisk 165 Hz refresh rate. An anti-reflective layer is used on the display.

Compared to the Nitro V 16S AI and 16 Aurora, the TUF Gaming F16 comes up short in overall panel brightness — at least on paper. We measured 298.4 nits compared to 312.2 for the 16 Aurora and 391.8 nits for the Nitro V 16S AI. However, in the real world, I never felt wanting for additional brightnessin an indoor setting. The screen did wash out a little when using the laptop outside on a partly cloudy day, but it was still usable without straining with the brightness maxed out.

(Image credit: Tom’s Hardware)

Testing with our colorimeter showed that the TUF Gaming F16’s panel outperformed its peers, capturing 86.8 percent of the DCI-P3 and 122.2 percent of the sRGB color spaces. In practice, there was little to complain about with respect to how colors were represented on the display. The anti-reflective coating might blunt colors just a tad compared to a glossy finish, but everything that I threw at the TUF Gaming F16 looked great. I spent a few hours toiling around in Indiana Jones and the Great Circle and came away impressed with how gorgeous the varying environments were.

I also watched a few episodes of my new favorite TV show, The Pitt, on the display. Unlike some previous medical dramas, which lean heavily on unrealistic darkened set design to create a certain mood, The Pitt is bathed in the stark bright lights of a typical hospital. There’s nowhere to hide under these illuminating conditions. From the various colors of the scrubs worn by nurses, interns, and doctors, to their lifelike gushes of blood (and other bodily fluids) that shoot across the screen, I felt fully immersed in the frantic emergency room environment.

Keyboard and Touchpad on the Asus TUF Gaming F16

The TUF Gaming F16 uses a full-size keyboard plus a dedicated numberpad. The keys have 1.7 mm of travel and are adequately spaced to occupy as much of the width afforded by the 16-inch frame as possible. While the majority of the keys feature black keycaps, the WASD keys are clear, which allows more of the RGB coloring to shine through when enabled.

Speaking of RGB, the TUF Gaming F16 uses a single-zone RGB setup (compared to four zones for the Acer) that can be configured with the Armory Crate app. You can also quickly change Aura Effects using the Fn + F4 key combination.

(Image credit: Tom’s Hardware)

In addition to the standard assortment of keyboard keys, there are also four dedicated keys on the top row of the deck. You’ll find volume up/down, microphone, and Armoy Crate keys.

Using the keyhero.com typing test, I averaged 90.87 words per minute with 96.43 percent accuracy using the keyboard, which is slightly above my typical typing performance.

Our review unit features a large 5.1 x 3.3-inch touchpad that allows my fingers to glide over the surface easily. The surface also provides a satisfying click.

Audio on the Asus TUF Gaming F16

The TUF Gaming F16 only comes with two speakers, but they are punching well above their weight when it comes to performance. The speakers are loud, clear, and equally adept at producing remarkable sound in games, movies, TV shows, and music.

Playing Indiana Jones and the Great Circle, I could hear the distinct sounds of boots hitting metal ladders as I climbed them, the audible grunts pulling myself up to a platform, the “glug glug” of pouring a bottle of wine, and the crack of Indy’s iconic whip. Of course, this was with the volume raised to about 30% to overpower the laptop’s twin cooling fans.

I also took the time to slink into the melodic tranquility of “Mujahedin and Opium,” a John Barry track from the James Bond film, The Living Daylights. The song is a perfect mix of percussion, strings, and soaring brass that gives it a majestic quality (and is probably one of my favorite pieces in the lengthy catalog of James Bond soundtracks). I felt that the TUF Gaming F16 captured the raw essence of the piece, and I’m not embarrassed to admit that I might have played the song on repeat a dozen times or so.

Upgradeability of the Asus TUF Gaming F16

Eleven Phillips head screws affix the bottom panel to the TUF Gaming F16’s main chassis. Once removed, the panel easily lifts off, revealing the internal comments. Immediately visible at the bottom is the 90 WHr battery, and directly above it sit the two 8GB DDR5-5600 modules.

Image 1 of 3

(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)

To the right of the DDR5 modules is the first M.2 bay, which is occupied by the 512GB Micron 2500 Series SSD. If you switch your attention to the left side of the mainboard, you’ll find the Realtek Wi-Fi 6E/Bluetooth combo card and the second M.2 slot, which is unused.The second M.2 slot and the replaceable RAM allow people to fix my qualms with part selection, assuming they’re willing to open the system up themselves.

Battery Life on the Asus TUF Gaming F16

Although the TUF Gaming F16 uses a rather large 90 WHr battery, it didn’t fare as well as the assembled competition in endurance testing. Our battery test consists of web browsing, video streaming over Wi-Fi, and conducting OpenGL tests with the screen brightness set at 150 nits. With its Raptor Lake processor built on a legacy Intel 7 (10-nanometer) process node, our review unit lasted just 6 hours and 57 minutes. For comparison, the 16 Aurora lasted 9 hours and 41 minutes, while the Nitro V 16S AI lasted another 30 minutes.

(Image credit: Tom’s Hardware)

Keep in mind that our battery benchmark does not take into account gaming, so the 115-watt RTX 5050 will likely fare worse than the 80- to 85-watt RTX 5060s used in the other two laptops.

Heat on the Asus TUF Gaming F16

Asus uses a twin-fan cooling system on the TUF Gaming F16, and the setup does help to keep system temperatures in check. You can definitely hear the fans spin up when gaming, although the sound output is about typical for this class. The fan noise can get grating after a while, but cranking up the speakers to a moderate level drowns out the calamity. The best option is to choose from one of the best gaming headsets.

Image 1 of 2

(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)

During our stress test, we measured skin temperatures of 88 degrees Fahrenheit on the touchpad and 96 F between the G and H keys. The underside of the chassis came in at 97.5 degrees, while we saw upwards of 112 F above the F7 key.

During the Metro Exodus stress test, the CPU package measured 79 degrees Celsius (C). Meanwhile, the RTX 5060 ran at an average of 2.53 GHz at 80 C.

Webcam on the Asus TUF Gaming F16

Unlike some of the more recent mainstream gaming laptops we’ve reviewed that cram in lower-resolution 720p webcams, the TUF Gaming F16 thankfully opts for a 1080p unit. However, the results weren’t as promising as I would have hoped. While the overall resolution seemed slightly better than the 720p webcams I’ve recently encountered, the colors were somewhat washed out and not as well saturated. My skin typically appears brown in webcams, but it looks a bit greyer on the TUF Gaming F16.

Overall, the webcam was just adequate, and I wouldn’t chalk it up as being anywhere near the top of its class. If you want to use it for videoconferencing for work meetings, where you’ll just appear as a tiny head in a sea of other talking heads, it’s adequate. However, opt for one of the best webcams if you need a higher-quality picture.

Software and Warranty on the Asus TUF Gaming F16

When it comes to preinstalled apps, the TUF Gaming F16 is relatively unencumbered by needless fluff. The most prominent app is Armory Crate, which is Asus’s all-in-one utility that monitors everything from CPU/Memory/GPU/Fan status to performance modes. Armory Crate is also where you’ll find controls for the Aura RGB effects on the keyboard. The Game Library features can also keep track of and allow you to set performance profiles on a per-game basis.

Other installed apps include MyAsus, which has system diagnostics capabilities, can assist with system updates, and allows you to get in contact with Asus customer support. There’s also the CapCut video editor, Dolby Access for switching audio profiles, and GlideX, which allows you to share screen access across multiple devices (i.e., a laptop, smartphone, and tablet).

The TUF Gaming F16 comes with a one-year warranty.

Asus TUF Gaming F16 Configurations

Our review unit is the TUF Gaming F16 (FX608J), which features a Core i7-14650HX processor, 16GB of DDR5-5600 memory, a 512GB SSD, a GeForce RTX 5050 GPU, and a 16-inch 165 Hz 1200p IPS display. The laptop carries an MSRP of $1,199.99, but Newegg currently sells it for $1,109.99.

The FX608JH configuration swaps in a lower-performing Core i5-13450HX processor and only comes with 8GB of DDR5-5600 memory.

The top configuration is the FX608LP, which includes a Core Ultra 9 275HX processor, 32GB of DDR5-5600 memory, a GeForce RTX 5070 GPU, a 165 Hz 1600p display, and a 1TB SSD. It can be had for $1,579.99 at B&H Photo Video.

Bottom Line

The Asus TUF Gaming F16 is an interesting entry into the mainstream gaming laptop sector with solid pricing that appears to make it a true contender at first glance.

After all, its 115-watt RTX 5050 had no trouble keeping up with more miserly RTX 5060 GPUs in the two competing laptops in game tests. The screen is big and colorful, and the speakers are a joy to listen to.

However, things quickly fall apart when you realize that you’re only getting 16GB of DDR5-5600 memory, and your $1,200 outlay is rewarded with a skimpy 512GB SSD. To add insult to injury, storage performance lagged well behind the competition. Most laptops in this price range give you double the RAM and double the storage space. While you could upgrade this system to fix these problems, that would be easier to swallow at a $999 price point.

Battery life was also just average, with the TUF Gaming F16 lasting just under 7 hours compared to over 10 hours for the Acer Nitro V 16S AI.

In my opinion, the Nitro V 16S AI is the better overall laptop, boasting far superior battery life, comparable gaming performance, twice the storage space, and twice the RAM. It’ll cost you $100 more, but it’s well worth the extra coin.

Asus TUF Gaming F16: Price Comparison



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September 21, 2025 0 comments
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Randy Pitchford advises Borderlands 4 players to "get a refund" if they're not happy with it, as social media tirade defending PC performance continues
Game Updates

Randy Pitchford advises Borderlands 4 players to “get a refund” if they’re not happy with it, as social media tirade defending PC performance continues

by admin September 20, 2025


As criticism of Borderlands 4’s technical performance continues, Gearbox CEO Randy Pitchford has told players to “get a refund from Steam if you aren’t happy with it”.

Since Borderlands 4’s release last week, Pitchford has been on a tirade on social media in defence of the game calling it “pretty damn optimal”.

In his latest post, Pitchford stated every PC gamer “must accept the reality of the relationship between their hardware and what the software they are running is doing”, effectively placing responsibility on individual players to perform their own optimisations.

Official Story Trailer | Borderlands 4Watch on YouTube

One player responded “Your product doesn’t meet the standards” and said it took days to get the game to a tolerable state.

“You can do whatever you want,” Pitchford replied. “The game is the game. Please get a refund from Steam if you aren’t happy with it.

“You made an analogy to a vehicle. I would not put a Ferrari engine in a monster truck and expect it to drive like a Ferrari. If you tell me about your specification, I can help you optimise your performance. I’m sorry you don’t like being told to use DLSS, but that is the way. If you’re not happy using the tools available to you to improve frame rate and you’re not happy with the frame rate you have, you should play a different game.

“The game is awesome and it is designed to be just fine of an experience at 30fps and feel great at 60fps. We also have provided a lot of options for you to make different trade offs between frame rate, resolution, and graphics features than we would make and we encourage you to use those tools to optimise to your taste. Would you like help tuning your experience better to your liking?”

Every PC gamer must accept the reality of the relationship between their hardware and what the software they are running is doing.

— Randy Pitchford (@DuvalMagic) September 15, 2025

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Despite performance issues across both PC and console platforms, Borderlands 4 is proving popular. On Steam alone it’s reached a concurrent player count of over 304k (though this remains behind Hollow Knight: Silksong).

The official Borderlands account released some player stats such as items looted and bosses defeated, with Pitchford adding: “Holy bananas you guys played a LOT of Borderlands 4 over the weekend. The backend on-line services all held, which is what we hoped would happen!”

It also looks like a POV slider could be added for console players, following complaints of motion sickness.





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September 20, 2025 0 comments
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Another Borderlands 4 patch aims at addressing performance issues, bug fixes
Game Reviews

Another Borderlands 4 patch aims at addressing performance issues, bug fixes

by admin September 19, 2025


A new Borderlands 4 patch is now live, and it’s aiming to add some much-needed fixes for some ongoing problems in the game.

BL4 has been a hit with fans when it comes to gameplay. But a lot of issues with optimization have plagued the game’s reputation online, both for PC and console players. This latest update aims to fix some of those problems, and Gearbox says that optimization is the game’s top priority right now before anything else.

Here’s everything new and different in the latest Borderlands 4 update from Sept. 18.

Table of contents

  • Borderlands 4 Sept. 18 patch notes
    • Stability 
    • Gameplay & Progression 
    • Loot & Items 

Borderlands 4 Sept. 18 patch notes

Image via 2K

Stability 

  • Addressed crashes tied to animation states, audio, and collision checks
  • Addressed various GPU-related crashes

Gameplay & Progression 

  • Resolved an issue where the Reward Center could stop working after claiming the Gilded Glory Pack rewards
  • Addressed a progression blocker in the mission “Talk to Zadra,” where the objective could fail if players exited and relaunched mid-dialogue
  • Corrected “Doesn’t own DLC” warnings incorrectly showing up on non-DLC gear
    • This will be fixed on consoles in the coming days.

Loot & Items 

  • Updated loot pools so Gilded Glory Pack guns no longer appear in standard chests 

The full patch notes for today’s update can be found on the Gearbox website.

Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches!

The post Another Borderlands 4 patch aims at addressing performance issues, bug fixes appeared first on Destructoid.



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September 19, 2025 0 comments
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