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Citizen Scientists Spot a Perfect Extragalactic Venn Diagram
Gaming Gear

Citizen Scientists Spot a Perfect Extragalactic Venn Diagram

by admin October 3, 2025



For lovers of cool astronomy and math, this finding is a real treat. Citizen astronomers stumbled upon not one but two rings of extragalactic radio signals crossing each other to form a near-perfect Venn diagram.

A paper published October 2 in Monthly Notices of the Royal Astronomical Society identifies this strangely geometric object as an “odd radio circle” (ORC), vast rings of magnetized plasma. These rings, only visible at radio wavelengths, emit non-thermal synchrotron radiation. They’re also gigantic, typically spanning hundreds of thousands of light-years. Astronomers have only documented a small handful of cases, but this particular pair of rings is reportedly the most distant and most powerful so far.

What’s more, the researchers found two more powerful radio signals that offer valuable information about the dynamics of ORCs, first discovered six years ago.

“ORCs are among the most bizarre and beautiful cosmic structures we’ve ever seen—and they may hold vital clues about how galaxies and black holes co-evolve, hand-in-hand,” said Ananda Hota, study lead author and founder of the RAD@home Astronomy Collaboratory for citizen science research, in a statement.

An ongoing puzzle

As the name suggests, odd radio circles are only visible to radio telescopes, which operate at comparatively low frequencies. At other frequencies, or wavelengths, they become invisible—one reason they only recently came into view, owing to advances in radio astronomy.

Given their novelty, astronomers have yet to pinpoint an exact cause for odd radio circles. The handful of detections so far have suggested they could be shockwaves from merging galaxies or black holes, or even the remnants of supernovas. Either way, ORCs almost always materialize near large galaxies, hinting there should be some correlation between the two.

The new discovery raises another possibility. What if these rings are the product of “superwinds” compressing dormant radio lobes? Galactic superwinds can emerge from a variety of powerful extragalactic events, which could explain why past ORC observations had conflicting sources.

Many moving parts

The other two radio signals that the researchers found nearby also support this hypothesis. Specifically, these were two gigantic galaxies in a crowded galaxy cluster that were blasting out powerful jets of plasma and radio emissions. Their activity, coupled with the local environment, likely helped shape the rings, the researchers said.

Optical RGB image from the Legacy Surveys, overlaid with radio emission in red from the LOFAR Two-Metre Sky Survey (LoTSS), showing the ‘odd radio circle’ (ORC) RAD J131346.9+500320. Credit: Rad@home Astronomy Collaboratory

“These discoveries show that ORCs and radio rings are not isolated curiosities,” noted Pratik Dabhade, study co-author and an astronomer at the National Centre for Nuclear Research in Poland, in the statement. “They are part of a broader family of exotic plasma structures shaped by black hole jets, winds, and their environments.”

The signals were first detected by citizen scientists using the Low Frequency Array, a sensitive radio telescope based in Europe. Professional scientists associated with the RAD@home Astronomy Collaboratory helped assess and confirm the validity of their findings.

“The fact that citizen scientists uncovered them highlights the continued importance of human pattern recognition, even in the age of machine learning,” Dabhade added.



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October 3, 2025 0 comments
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Threads Of Time screenshot shows off its pixel art.
Game Updates

This Retro Love Letter To Chrono Trigger And Other JRPGs Keeps Looking Perfect

by admin September 30, 2025


Will Threads of Time be the next Sea of Stars, or instead another tedious JRPG homage that emulates the classics without being able to capture what really made them tick? That was my question when it debuted during last year’s Xbox Tokyo Game Show livestream. But every time this indie game has resurfaced since, it’s looked better and better. It returned to TGS 2025 with yet another trailer perfectly calibrated to play on fans’ hopes and dreams for another great 16-bit homage to all-time greats like Chrono Trigger.

The turn-based RPG with beautiful pixel art and an amazing 2.5D depth of field is being made by Canada-based Riyo Games and published by Humble Games. There’s a team of over 30 people working on it. We still don’t have a release date but it’s looking in better shape than some flashy projects that dazzle with trailers but fail to actually ship. I hope the team isn’t biting off more than it can chew, especially amid a tough funding environment for smaller indie developers and publishers, because everything in this trailer is exactly what I want from a Chrono Trigger spiritual successor:

The time-travelling adventure spans millions of years, from a prehistoric past to a cyberpunk future. Turn-based combat takes place in a dynamic view with bespoke attack animations. There’s an overworld map, town hubs, and NPCs to chat up. You’ll recruit characters from different eras and unlock team combos for battle. Why are you doing all this, exactly? It sounds like you’re working for the Order of Time Knights to try and protect the integrity of the timeline or something. Also: cool boss fights.

Threads of Time is being developed in Unreal Engine 5 with hand-crafted 2D pixel art. I can’t stress enough how great the environments and characters look. If that can hold up over an entire 10-20 hour adventure it will be an impressive achievement, especially for the indie studio’s first project. 2023’s Sea of Stars was the last game to pull this trick off, selling like hotcakes and winning nods at The Game Awards that year (DLC released earlier this year). Before that, there was 2021’s incredible-looking Eastward. I hope Threads of Time can deliver something equally special in the next year or two. It’s currently only confirmed for PC and Xbox.



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September 30, 2025 0 comments
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Perfect Dark reboot leak: fresh info suggests studio saw gap in the market with Metal Gear Solid and Bond absent
Game Reviews

Perfect Dark reboot leak: fresh info suggests studio saw gap in the market with Metal Gear Solid and Bond absent

by admin September 22, 2025


The now-cancelled Perfect Dark reboot had an “eco sci-fi” aesthetic, an Adrenaline System, and may have been released episodically.

That’s according to internal documentation from a former developer on the project at The Initiative shared with mp1st, revealing new artwork and gameplay details.

The document highlighted an opportunity to capitalise on the secret agent genre, due to the absence of Metal Gear Solid and James Bond 007 during development. Ironically enough, both franchises have since returned.

Perfect Dark – Gameplay Reveal – Xbox Games Showcase 2024Watch on YouTube

This may somewhat point to why Perfect Dark was ultimately cancelled – perhaps this reboot of the N64 classic from Rare wasn’t able to differentiate itself enough.

Still, this newly unearthed documentation – which dates back to a period close to the game’s cancellation this year – hints as to what players could have expected. The creative vision for the reboot aimed to reimagine the franchise while retaining the core DNA of the N64 original, with the HBO series Westworld providing inspiration for giving a classic property fresh themes and concepts.

While several systems are briefly mentioned, only the Adrenaline System is detailed. This would’ve been a resource regenerated over time to provide various abilities like healing and increasing damage dealt, as well as slowing time to aim with precision. Killing multiple enemies in quick succession would have extended this effect.

Until April of this year, the studio was working on a vertical slice (a playable proof-of-concept) that belonged to “Season 1”, suggesting the game would have been released episodically.

Perfect Dark was properly revealed at last year’s Xbox Games Showcase, with in-game footage of protagonist Joanna Dark exploring a futuristic Cairo (above). Later, reports suggested this gameplay was fake, though a designer on the game responded it was in-engine despite “some fake stuff in it”.

The new documentation includes further artwork for the game, including an alternate design for Joanna, as well as various futuristic environments to show off its “eco sci-fi” aesthetic.

Perfect Dark was cancelled back in July, following layoffs across Microsoft. Rare’s Everwild was also cancelled.



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September 22, 2025 0 comments
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Universal Executive Regrets Most Hilarious, Perfect Part of 'Fast and Furious' Franchise
Product Reviews

Universal Executive Regrets Most Hilarious, Perfect Part of ‘Fast and Furious’ Franchise

by admin September 11, 2025


Before the abysmal mess that was Fast X, the ninth Fast and Furious film, F9, did the most insane thing imaginable. After literal years and years of joking about it, F9 actually sent characters to space. It was Ludacris (literally and figuratively), it was hilarious, and it was wonderful. But now, looking back, one of Universal Studios’ most powerful executives regrets it.

“I’m sorry that we sent them into space,” Donna Langley, the Chief Content Officer for NBCUniversal Studio Group, said recently, as reported by Variety. “We can never get that genie back.”

Langley is right about the second point, of course. Actually doing the most over-the-top thing imaginable in the franchise, when you still have movies to come, maybe wasn’t the right timing. Going to space would’ve been a perfect finale. But, since the fifth film, the trajectory of the series has always been increasingly wild and unbelievable. It got so crazy that this site, which only covers pop culture of a sci-fi or fantasy nature, finally dubbed the franchise io9 worthy (remember when Idris Elba played an enhanced super villain?). They had to go into space. It was inevitable.

The point being, hopefully, what Langley means isn’t that she regrets sending the franchise to space. Hopefully, it’s that she regrets sending the franchise to space so soon. Honestly, we don’t think it’s that, but it happened. It’s done. And now, the way it fits into the franchise is almost as a culmination of the franchise’s wildly unbelievable run. One through four are kind of normal and grounded. Five takes it up a notch. Then six through nine are sci-fi fantasy movies. Space is the peak that allows subsequent movies to dial back to a more grounded, street-level story, which is what franchise star and producer Vin Diesel has been teasing about the long-in-development 11th film in the main series.

So while we kind of understand Langley’s regret, we are here to ease the blow. Fans wanted the Fast and Furious franchise to go into space. Even if they didn’t think they did, they did. It was one of those perfect acts of madness that make the films so unique. Afterwards, all I could think of was, why not go further? Let them race spaceships. Let them drift submarines. I don’t know. I don’t work for Universal. But don’t regret doing the single most hilarious, perfect thing Fast has done in a long, long time.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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September 11, 2025 0 comments
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Roblox to roll out "facial age estimation technology" for everyone, after US prosecutor dubbed it "the perfect place for pedophiles"
Game Updates

Roblox to roll out “facial age estimation technology” for everyone, after US prosecutor dubbed it “the perfect place for pedophiles”

by admin September 4, 2025


Roblox will roll out selfie-based “facial age estimation technology” as a mandatory requirement for all of its players, as part of efforts to “limit communications” between minors and adults they don’t know.

The corporation behind the massive game filled with smaller games, many of which are made by young people, say they aim to bring in this measure by the end of 2025. The news is part of a “long-term” vision for child safety in the wake of the US state of Louisiana’s lawsuit against Roblox Corporation over child safety concerns, with Louisiana attorney general Liz Murrill accusing the game of being a “overrun with harmful content and child predators”.

Roblox chief safety officer Matt Kaufman wrote in an announcement spotted by PC Gamer that this age estimation tech will be deployed to everyone who uses the game’s built-in communications systems, and will work alongside the likes of ID age verification and parental consent to “provide a more accurate measure of a user’s age than simply relying on what someone types in when they create an account.” On top of that, they promise “new systems” to limit minors’ interactions with adult strangers.

“We’re taking this step as part of our long-term vision as a platform for all ages,” Kaufman added. “We expect that our approach to communication safety will become best practice for other online platforms, whether lawmakers pass laws requiring age verification for all platforms in the future or not.”

Roblox’s facial age estimation works by “analysing a selfie of your face and examining your facial features”, at which point the user’s assigned to one of three groups, under 13, over 13, and over 18. The experience the game offers changes based on which bucket folks land in, and “certain personal data, including your email and phone number, will be removed from Roblox” for those flagged as under 13 years old.

So, it’s a slightly more in-depth iteration of the photo-based age checks you may well have had to do as part of the measures many sites and services have launched in response to the UK’s Online Safety Act, with the likes of credit card and ID checks often being the alternatives. These checks haven’t proven to be totally bulletproof (hello, Norman Reedus’ Death Stranding mug).

In addition to the legal action from Louisiana, Roblox has also faced child safety criticism from politicians like Democrat Ro Khanna. This isn’t the first time the game has made headlines for mistreatment of children, with accusations of exploiting game creators who’re often just kids or teenagers also having been lobbied at it.

Those behind Roblox have annoucned other steps recently to protect kids who are hopping in for a bit of Grow a Garden. That’s included cracking down on “vigilantes” who were impersonating minors in an alleged effort to catch adults behaving inappropriately, something the game’s overseers argued was only confusing matters.



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September 4, 2025 0 comments
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A short-haired woman points a gun.
Game Reviews

Perfect Dark Was Almost Saved By A Last-Minute Deal With Take-Two

by admin September 3, 2025


Perfect Dark was one of the most anticipated blockbusters in the first-party Xbox portfolio when it was suddenly canceled earlier this summer amid mass cuts at Microsoft. Bloomberg now reports there was briefly an attempt to find the troubled game a new publisher so that it could still come out.

Unfortunately, those talks apparently fell through, at least in part due to disagreements over IP rights. The idea was that Embracer-owned Crystal Dynamics, which was co-developing the stealth shooter with now defunct Xbox studio The Initiative, would complete the project under a new publishing deal with Take-Two. The two companies reportedly came “close” to a deal but one of the things that ultimately sunk talks was disagreement over who would own the Perfect Dark franchise, which currently belongs to Microsoft, over the long term.

If Perfect Dark had been a success, the IP rights would have become way more valuable overnight with the potential for sequels or TV and movie adaptations. But for that to happen it would have had to come out. How much will the IP be worth with no new game in over 15 years?

This deal falling through is seemingly why Crystal Dynamics announced new layoffs last week. “This decision was not made lightly,” the studio posted on LinkedIn. “It was necessary, however, to ensure the long-term health of our studio and core creative priorities in a continually shifting market.”

Microsoft has found a way to give some of the casualties of its mass layoffs a second lease on life. Hi-Fi Rush maker Tango Gameworks briefly shutdown in 2024 before being resurrected later that year under South Korean publisher Krafton. It’s a shame the tech giant couldn’t find a way to make that happen for Perfect Dark, both for fans but most of all for the people who were working on it.



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September 3, 2025 0 comments
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Take-Two was reportedly in talks to fund and publish Perfect Dark reboot
Esports

Take-Two was reportedly in talks to fund and publish Perfect Dark reboot

by admin September 3, 2025


Take-Two Interactive was reportedly in talks to fund and publish The Initiative’s Perfect Dark reboot following the closure of the developer in July.

That’s according to Bloomberg, with sources telling the publication that the deal ultimately fell through resulting in layoffs at the game’s co-developer Crystal Dynamics last week.

Sources claimed that leadership from The Initiative and Crystal Dynamics spent two months in negotiations with “multiple parties” to find a new funding partner, resulting in a potential deal between Take-Two and Crystal Dynamic’s parent company Embracer.

However, the firms involved were “unable to come to terms over long-term ownership of the Perfect Dark franchise.”

Bloomberg reached out to representatives for Embracer, Xbox, and Take-Two, all of which declined to comment.

The Perfect Dark reboot was announced at The Game Awards in 2020, and was the first project of The Initiative – a first-party Xbox studio founded in 2018.

In 2023, it was reported that Perfect Dark was still in pre-production three years after its announcement.

The developer initially worked with support studio Certain Affinity to co-develop the game, with Crystal Dynamics taking over as a co-dev in 2021.

Crystal Dynamics was acquired by the Embracer Group, alongside Eidos Montreal and Square Enix Montreal, for $300 million.



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September 3, 2025 0 comments
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Report: Take-Two Interactive Was In Talks To Save Xbox's Canceled Perfect Dark Reboot
Game Updates

Report: Take-Two Interactive Was In Talks To Save Xbox’s Canceled Perfect Dark Reboot

by admin September 2, 2025


Take-Two Interactive Software, the publisher behind Ken Levine’s next game Judas, Rockstar’s Grand Theft Auto series, and the upcoming Borderlands 4, was in talks to save the recently canceled Perfect Dark reboot, according to a new report from Bloomberg. While Crystal Dynamics owner Embracer Group was close to striking this deal with Take-Two, negotiations ultimately failed, leading to last week’s layoffs at Crystal Dynamics. 

Bloomberg writes that Embracer “had come close to striking a deal” with Take-Two to purchase the game from Xbox, which owned the rights, but that discussions collapsed “at least in part because the companies involved were unable to come to terms over long-term ownership of the Perfect Dark franchise,” according to its sources. 

 

Unfortunately, with layoffs at Crystal Dynamics and these negotiations ending, it seems the Perfect Dark reboot is officially dead. 

Xbox and The Initiative, a new studio formed specifically for this game, revealed this Perfect Dark reboot in 2020. We learned The Initiative was teaming up with Tomb Raider series developer Crystal Dynamics in 2021, and a long three years later, in 2024, we got our first look at Perfect Dark gameplay. 

That 2024 gameplay showing was the last we saw or heard about Perfect Dark before it was canceled in July. 

[Source: Bloomberg]



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September 2, 2025 0 comments
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Urban Arrow FamilyNext Pro Review: The Perfect Family Bike
Gaming Gear

Urban Arrow FamilyNext Pro Review: The Perfect Family Bike

by admin September 1, 2025


How time flies. I first reviewed the original Urban Arrow in 2020, when my kids were 3 and 5. Back then, nothing delighted a couple of preschoolers more than strapping into a big, motorized cargo bike and scooting around town, shrieking, with the wind blowing in their tiny faces. Alas, they are now 8 and 10. When I picked up my 8-year-old two days ago, he crouched down in the box while sitting on the padded seats (with seat belts!) so that none of his friends would see him.

All this to say: My Tern GSD and I are great friends, but I wish my kids were five years younger so I could’ve bought the FamilyNext Pro instead. Urban Arrow’s new electric cargo bike has a lot of great upgrades, is easier to ride than ever, and is even more useful as my kids have gotten older.

Bounce House

To the naked eye, the two biggest upgrades to the FamilyNext Pro are a newly redesigned cargo box and suspension on the front fork. (It also comes in a very classy, new sage green, but unfortunately, my demo bike was in black.)

The box looks totally different—my friend asked if my bike had gotten longer somehow. It’s longer and slimmer, with rounded corners instead of square ones, and there are now headlights on the bike. It has shorter sides, so it’s easier to get in and out. Unlike other bakfiets, or box bikes, that I’ve tried, the box sits much lower to the ground. I can confirm that in my testing, both adults and kids had an easy time climbing in and out.

The box is made from expanded polypropylene (EPP) foam, which is initially disconcerting—it shows dings and bumps very easily. However, Urban Arrow describes it as “an upside-down helmet,” and the foam cushioning did reassure me that even if I let the bike tip over, my kids or friends wouldn’t just immediately hit the pavement. You can also replace the foam easily in the event of a crash or some other unsightly event.

The front cargo box now has a front fork with 60 millimeters of travel. I truly love this. It really is a safety issue when you’re going fast with 60 to 150 pounds in the front box. I was cruising along at 20 mph and hit a pothole, and I just boinged right out of it.

Photograph: Adrienne So



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September 1, 2025 0 comments
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28th August video games round-up: MGS Delta issues acknowledged by Konami and lay-offs after Perfect Dark
Game Updates

28th August video games round-up: MGS Delta issues acknowledged by Konami and lay-offs after Perfect Dark

by admin August 31, 2025


Update: That was the world of video games today on 28th August. A full transcript of everything that occurred is available below if you wish to digest it at your leisure.

The week rolls on, like the wheels of a skateboard, and we’re back with another daily report, gathering today’s news and features in one place. A place we can talk together, like a community, in real-time. Imagine!

What’s on the board today? We’ve had an evening with the new Skate now – I refuse to accept the game’s horrible name formatting – so we’ve had time to formulate our thoughts. We also awake to news of more layoffs in the industry, sadly, at Tomb Raider developer Crystal Dynamics, which cites “evolving business difficulties” as the reason why. Beyond that, we continue to plough through our Gamescom backlog to share impressions of the games we saw.

But more to the point, I was just asked a very good question by my partner who said – she mercilessly interrupted my typing – which games am I still looking forward to this year. I’m horrendous at answering questions like this because my mind clears like a flock of pigeons chased by children every time anyone asks – games, what are games? – but I thought you’d know. So allow me to steal your excitement for a moment; which games are you still looking forward to?

The day begins.

Our live coverage of this event has finished.

Coverage
Comments

08:47 am
UTC

Konami acknowledges Metal Gear Solid Delta Snake Eater issues


It’s launch day for Metal Gear Solid Delta Snake Eater, and Konami has acknowledged some teething issues.


These include crashes while wearing the crocodile cap, but sadly nothing on general performance issues noted in some reviews – especially the PS5 Pro version.


If you’ve been thinking of grabbing the remake, check out Connor’s five star review of Metal Gear Solid Delta first!

Metal Gear Solid Delta: Snake Eater Review – A MUD-SLICK CLASSIC REBORNWatch on YouTube

Ed Nightingale

08:55 am
UTC

Donlan digs into Skate and interviews the team about it

Image credit: EA


Donlan’s been kickflipping around Skate’s new urban playground of San Vansterdam for us, and once he adjusted to – and ignored – the live-service onslaught, he warmed to it. Much of this has to do with the game’s playful Flick-It system of control, which he talked to the Skate team about.

Flick-It is still effortless fun, allowing you to make even the quietest moment into a few seconds of something cool happening at board level. It’s great for practicing and it’s great for showing off to other players. But, speaking of other players, it’s interesting to me that I’ve spent my most memorable moments so far in this busy game on my own.

Robert Purchese

09:13 am
UTC

Perfect Dark cancellation results in layoffs at Crystal Dynamics

Crystal Dynamics has announced the “difficult decision” to lay off more staff, citing “evolving business conditions”. It added the decision was not made lightly, but was necessary to “ensure the long-term health of our studio and core creative priorities in a continually shifting market”.

This week’s layoffs follow the cancellation of Perfect Dark earlier this year by Microsoft. While the reboot was being helmed by The Initiative, Crystal Dynamics was supporting the project. Tomb Raider remains unaffected.

Crystal Dynamics subject to more layoffs following Perfect Dark cancellation

Victoria Phillips Kennedy

09:14 am
UTC

Gravitas says: I am idly interested in Ghost of Yotei and Outer Worlds 2 but I’m not particularly excited for any games this year. This is partly because of my circumstances and lack of free time for gaming, partly because I have a fully stocked library of games to choose from without buying anything new and partly because the games and IPs that I adore most seem to have withered on the vine. (Deus Ex, Dragon Age, Arkham Batman). I might still be surprised but the last game that came out that really wowed me and felt like it could have been made just for me was Sifu.

Ghost of Yotei and Outer Worlds 2 are good picks! I’m still interested in Vampire: The Masquerade – Bloodlines 2. My attention is fang-locked on it at the moment. My hunch is it won’t turn out well but I’m still keen to play. Beyond that… That’s where my mind blanks.

Robert Purchese

09:14 am
UTC

Epic CEO blames Unreal Engine 5 issues on developers


Speaking at the Unreal Fest in South Korea recently, Epic CEO Tim Sweeney has blamed performance issues with Unreal Engine 5 on developers.


Plenty of games using the engine have shipped with stuttering and poor frame rates, but Sweeney stated it’s due to the order of development, with studios too focused on high-end tech, rather than the engine itself.


Still, Epic is working on better education, which will certainly help out indies struggling to optimise their games.

Ed Nightingale

09:18 am
UTC

Call of Duty’s U-turn on wacky cosmetics is probably due to Battlefield 6, and that’s a good thing

Yesterday evening we posted an article on Call of Duty’s U-Turn away from wacky cosmetics in the upcoming Black Ops 7, why it’s very likely a response to Battlefield 6 coming in hot, and why that’s ultimately a great thing for regular ‘ol people who just like playing FPS games.

Competition remains a good thing, and being the only horse at the races tends to lead to slopping running. Is that a real saying people use, or just 10AM verbal slop? You decide!

Image credit: Activision

Connor Makar

10:22 am
UTC

Bethesda teases a Starfield space travel update following leaks

Image credit: Eurogamer/Bethesda Softworks

In a recent dev spotlight, Bethesda (via producer Tim Lamb) teased an upcoming update to space travel, which should apparently “make the journeys more rewarding”.

This comes after members of the community mined up some code related to a “cruise mode”, which was quickly patched out by Bethesda after being discovered. Looks like Starfield fans can expect something big in the near future.

Connor Makar

11:20 am
UTC

Final Fantasy 14’s Naoki Yoshida addresses mod usage in the MMORPG


Final Fantasy 14 producer and director Naoki Yoshida has addressed the use of mods in the MMORPG, which has been a contentious issue for a long time.


He’s previously released statements against mod use, but has now given a refresher in a new statement on the game’s Lodestone blog.


Square Enix has asked for media to link to the blog post in full, so check out the link below for a lengthy statement on what is and isn’t allowed.

Ed Nightingale

11:36 am
UTC

How real and unreal collide in Metal Gear Solid

Image credit: Eurogamer


Something has been on Donlan’s mind while playing the recent Metal Gear Solid 3 remaster, and it’s the constant push and pull between what’s real and what’s unreal in the game. In one moment, Kojima’s games seem to show painstaking deference to real life, with detailed injury systems or an intricate animations. But at another moment they’ll delight in the absurd and far fetched. The duality always seems to be there.

The thing that’s so exciting to me about this collision in Metal Gear Solid 3 is that you see it most clearly in the places where the game is possibly trying to play it straight. When it’s not playing it straight, Metal Gear Solid 3 is a riot of unrealism, of course. There’s a boss that controls hornets, if I remember correctly. You fight a boss that controls hornets!

But it’s when the game’s seemingly trying to be real that things get truly odd…

Robert Purchese

11:39 am
UTC

Zombie-Hamster says: Morning all!

Still quite a few games I’m interested in before the end of this year, too many really!

  • Silent Hill F
  • Hotel Barcelona
  • Ghost of Yotei
  • Little Nightmares 3
  • Metroid Prime 4
  • Mouse: P.I. For Hire

That’s a nice list.

Robert Purchese

11:41 am
UTC

2much says: Games I’m still looking forward to this year:

  • Ninja Gaiden 4
  • Sonic Racing CrossWorlds
  • Ghost of Yotei



Plus I’ve got Lost Soul Aside arriving tomorrow
2much adds: Completely forgot about Silent Hill and Metroid when compiling my list! Also Kirby Air Riders I’m fairly interested in, although I’ll certainly be prioritising Sonic. Pretty wild to be getting three AAA kart racers in one year

It is wild to be getting three kart racers this year!

Robert Purchese

11:45 am
UTC

2much says: I’m a bit torn on the technical performance affecting the review thing. Eurogamer reviews tend to be primarily about the reviewer’s experience, wider conversation be damned, and if the performance issues didn’t bother the reviewer then it feels disingenuous to mark it down for that.

There are plenty of all time classics that had or have bad performance, Dark Souls being the one that immediately comes to mind mostly because it’s always on my mind, and if that had gotten a 7/10 for is poor performance, it would have stood out over time as Eurogamer getting it dead wrong.

Metal Gear Solid is a *little* different because it’s a remake, mind.

It’s a tricky one, isn’t it? And I’m not the person to formally answer this by the way – reviews boss Chris Tapsell is but he’s away at the moment. I expect he’ll say something like if a performance issue is significant enough to impact and detract from your experience of the game, then it’s worth talking about. With the caveat of course that a day-one patch might fix it (see Rogueywon’s comment).

On the flip side, I’d personally feel inclined to also mention performance if it was brilliant – if the technical accomplishment of a game was so good it signficantly impacted my experience in a positive way. But that’s just me.

Robert Purchese

11:50 am
UTC

H1ppyDave says: I’m still all in for:

  • MGSD (arriving tomorrow, boo!)
  • Silksong
  • Sonic Crossworld
  • Borderlands 4
  • Silent Hill F
  • Hell is Us
  • Little Nightmares 3




Going to be a busy few weeks…

Indeed! Good to see some love here for Little Nightmares 3 by the way. That’s a good series, though it’ll be interesting to see how it feels without Tarsier at the helm.

Robert Purchese

12:16 pm
UTC

Ken Levine spills the beans about Judas

Ken Levine has stepped forward out of the shadows to talk a bit about Juadas, the first-person adventure game reveald by Ghost Story Games back in 2022. This comes after a period of radio silence – the game is still alive!

The blog post written by Levien and the team goes into the Villany system at length, with the Bioshock creator writing loving words about the Nemesis system in the Shadow of Mordor games. Still no release date, unfortunately.

Image credit: Ghost Story Games

Connor Makar

13:53 pm
UTC

Pragmata is wonderfully weird and it took time to get right

Image credit: Eurogamer


Pragmata has had a tricky development. Originally announced in 2020 for a 2022 release, Capcom’s game was delayed once before being delayed indefinitely. But now, it’s back. So what’s taken so long?


Alex Donaldson tried to broach the topic with producer Naoto Oyama at Gamescom, but had mixed success. The team didn’t want to dwell on the past, he was told, though he caught the occasional glimpse or allusion to a complicated development as the interview progressed. Snapshots like this: “We’ve worked hard, long years to get something here that people enjoy. And we’re just really glad to see that people are enjoying the game that we put so much time and so much effort into.”


One thing’s for sure, though. Pragmata is back, Pragmata is weird, and it’s shaping up very well indeed.

Robert Purchese

14:40 pm
UTC

If you play one Vampire Survivors clone let it be…

I unashamedly love Vampire Survivors so I’m somewhat protective of it. I don’t like cheap copies. But Karate Survivor, despite the name, is not one of them. It’s based on the same concept of running around while auto-attacking and dodging hordes of enemies, and levelling up and choosing new powers, but it has ideas of its own as well.

It’s based on Kung Fu rather than vampires, and it has a novel sequencing idea whereby you chain together acrobatic kung fu moves in ways that can greatly augment them. All while tumbling around the scenery, kicking the scenery, and smashing bottles and baseball bats on baddies’ heads. It’s good. I wrote about Karate Survivor a while ago when I played it on PC.

I’m writing about it now because it’s released on consoles today – on PlayStation, Switch and Xbox. It’s $6.

Watch on YouTube

Robert Purchese

14:52 pm
UTC

Is Honor’s glitzy new foldable phone any good?


In the market for a new phone? Got £1700 to spare (or pretend you can spare)? Then why not take a look at Honor’s glitzy new foldable phone. Reece has our comprehensive review.

For the £1699.99 asking price, the Honor Magic V5 is an undeniably premium handset that offers some serious competition to both Samsung and Google and continues Honor’s upwards trajectory in providing genuinely compelling phones from a brand you may not have considered before.

Robert Purchese

14:58 pm
UTC

Victoria tries the Yooka-Laylee remaster

Image credit: Playtonic Games


I still can’t spell this game’s name. Youka Laylee. No. Yooka Laylee. No – it has a hyphen. Yooka-Laylee. Got it!


Unfortunately for me and my keyboard, Yooka-Laylee is back – with an even harder to type name. Yooka-Replayee. God. It’s being remastered for current console machines. So is it worth a revisit? Victoria took a look at Gamescom.

The question now is has Playtonic done enough to entice players back to the world of Yooka-Laylee? The team has added more pagies to collect, refined animations and of course made adjustments to its controls, and all of these make for a pleasing package. However, in a time when the likes of Nintendo has just released its bombastic, earth-shattering (quite literally) Donkey Kong Bananza, I am still unsure there is quite enough fresh meat here to allow Yooka-Replaylee to fully stand out from the platforming crowd.

Robert Purchese

15:01 pm
UTC

2much says: Have their been phone reviews on this site before? I would really recommend against buying a folding screen phone. Mine broke within two months and I know several other people who have had similar experiences.

I can’t believe how expensive foldable phones are. However, I won’t deny being interested in them. They’re like futuristic books. But you could buy a computer for that money!

Robert Purchese

15:07 pm
UTC

Archive delve: today’s memory is pure Gamescom


I haven’t got a written article from the archive for you today but a piece of pure magic from Ian instead (Chris Bratt was also involved behind the camera). It comes from Gamescom 2015, a show I was also at, sharing an Airbnb with Chris, Ian and Martin. I loved that Airbnb – so many happy memories! I was wearing a rug like a cape at one point. We had fun.


Anyway. This particular archived memory involves Hideo Kojima’s name being controversially removed from the credits of Metal Gears Solid 5: The Phantom Pain – around the time Kojima left Konami. This seemed like a gross injustice to us so we decided to fix it. One game-stand at a time.

Watch on YouTube

Robert Purchese

15:08 pm
UTC

SomethingOriginal says: If we’re recommending VS clones, can I take this opportunity to point at Deep Rock Galactic Survivors, the Deep Rock series’ take on the genre, which is despicably moreish, and, if you fancy a different slant, Vampire Hunters, which is a FPS approach to the swarm’em up bullet hell thing. Both great, in my humble opinion.

Ooh good shouts! No one has ever described Deep Rock Galactic to me that way, and it’s made me infinitely more interested in it. If only I had some friends to play it with.

Robert Purchese

15:19 pm
UTC

SomethingOriginal says: Hi Bertie, thanks for the highlight – Just to be clear, Deep Rock Galactic Survivors is a top-down, single player game from the same team, not a squad based shooter like its eponymous namesake, so you don’t need any friends for it!

Oh that makes more sense now!

Robert Purchese

15:25 pm
UTC

“The fact is I wish we didn’t have to do things like Secure Boot”

Image credit: Eurogamer


Battlefield 6 is big news at the moment. The open beta seems to have been really popular, and it’s nice for Call of Duty to have some meaningful competition again. But one thing players – myself included – didn’t like about Battlefield 6 was how invasive its anti-cheat solution was. It required you to give kernel-level access to EA Dice in order for the game to recognise any deep-level tampering on your machine.


Connor’s been talking to EA Dice about it.

“The fact is I wish we didn’t have to do things like Secure Boot” Buhl admits. “It does prevent some players from playing the game. Some people’s PCs can’t handle it and they can’t play: that really sucks. I wish everyone could play the game with low friction and not have to do these sorts of things.”

Robert Purchese

15:55 pm
UTC

Dark Pictures apparently needed a merch store


I’ll admit to finding the Dark Pictures games a guilty pleasure, but I’m not sure they warranted having a merch store. Neverthelesss, they’ve got one. There are uninspiring T-shirts and hoodies there, and an awful-looking pillow [it’s not a pillow, Bertie, it’s a sticker collection], but also some appealing merchandisables too. That’s a word, right?


The slasher-style horror posters for each of the Dark Pictures games look great. And look at this diorama of the creepy Curator chap who’s in every Dark Pictures game: I’d buy that! How much is it? £89. Maybe not.

Image credit: Dark Pictures Store

Robert Purchese

16:09 pm
UTC

Even a crap Bond film has something about it

Image credit: Warner / Amazon MGM


They’re not my words but Alex Donaldson’s! He who has been writing about James Bond again. He accidentally bumped into Never Say Never Again while flicking through the channels on TV – something no one ever does any more, apart from Alex. And there was Connery. Alex was sucked in.

It’s an incredible time capsule. I think it represents a few different moments in time. Never Say Never Again released in the wake of Star Wars and just a year after Tron. Gaming was enormous, even though the great industry crash was imminent. At the time this was made science fiction and video games were in vogue. It also obviously serves a purpose in transforming Thunderball too, as these scenes take on a completely different vibe despite serving an identical story purpose.

Robert Purchese

16:22 pm
UTC

Elden Ring Nightreign is getting a high-difficulty mode

Image credit: FromSoft


Just in case Elden Ring Nightreign wasn’t challening enough for you, or you’ve played it so much you’ve worn all of its jagged edges smooth, like the sea does a stone, then Bandai Namco and FromSoftware have just the update for you: a high-difficulty mode.


It’s known as Deep of Night and it’s due 11th September.

Robert Purchese

16:25 pm
UTC

MarcusJ says: Re: Bond films. We recently watched the full run here from Dr. No to whatever the most recent one was, and enjoyed them, by and large. There’s something not quite right about watching a Bond film without nine commercial breaks and a half hour intermission for the news though.

Haha! The news intermission: I’d totally forgotten about that. Isn’t it weird how watching things on streaming services, particularly those linked to traditional broadcasters like BBC or ITV, now pipe-in advert breaks in the same way? It’s a full-circle moment. I noticed it recently while watching… No, I won’t say. You can’t make me.

Love Island. There, I’ve said it. I hope you’re happy.

Robert Purchese

16:27 pm
UTC


That’s it for today folks! Thanks for joining us. See you tomorrow? I’ll bring snacks. Mikado chocolate sticks, if you’re asking.

Robert Purchese



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