Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

Payment

Developers report lengthy payment delays on itch.io
Esports

Developers report lengthy payment delays on itch.io

by admin September 25, 2025


Developers are reporting delays in receiving payouts from itch.io, with some claiming they have waited for over 100 days without payment.

As first reported by Rascal and picked up by GameDeveloper, developers across social media are sharing their experiences about the delays, with one thread on Reddit receiving hundreds of upvotes as devs try to bring attention to the issue, claiming there has been no response to support tickets raised with the platform.

“From the start, I’ve written to itch.io support multiple times over the past few months — not a single reply to any ticket,” writes indie dev u/seanutsfrox. “To meet their strict tax requirements, I even went to my country’s tax office and provided official documents (something no other payment processor or bank has ever demanded from me). After months, itch.io finally reviewed them and marked my tax profile as ‘Validated.’ And yet, no payouts.

“Meanwhile, my project has been heavily damaged by this. We need funds to continue development, but instead we’ve been left waiting without any explanation, wondering if we’ll ever see our money. I even had a freelancer already working on a contract with us — since itch.io claims payouts happen within 10–14 days, I thought we could rely on them. But when the money never came, we had to cancel the job, which made us look incompetent and wasted the freelancer’s time. Her work was really important to us, and now our timeline is broken because of itch.io’s negligence.”

Seanutsfrox — who claims they are personally awaiting over $6000 — adds that there are “200+ developers reporting the same thing,” with mostly developers outside of the U.S. impacted. It also seems to be primarily affecting developers who collect revenue rather than accept payment through Stripe or PayPal directly.

“No developer should ever be left waiting [four] months without pay, ignored by support, forced to beg for their own money while their projects fall apart,” they added. “If you’re considering selling your game, project, or any product on itch.io, think twice and seriously look for alternatives. At this point, itch io is a scam.”

Itchio’s creator, leafo, recently posted a new post in the Itch.io Community to support developers with “payout or tax-related issues,” saying the company had “refined its payout process” and made it easier for devs to submit a query “without writing an email.”

“We ask that you no longer post requests for payout help on our community forums. We closed the previous topic we had open as it was a temporary solution until we updated some of our processes,” leafo explained. GamesIndustry.biz has reached out to itch.io and will update as/when we receive a response.

Last month, Itch.io confirmed that the indie games platform is still in “ongoing discussion” with its payment processors, following “scrutiny” regarding the site’s adult content. This pressure led to the platform “deindexing” NSFW content from its browse and search pages last week and updating its adult content guidelines to adhere to the terms of its payment processors.



Source link

September 25, 2025 0 comments
0 FacebookTwitterPinterestEmail
GOG shares their thoughts on preservation in the face of payment processor crackdowns
Game Updates

GOG shares their thoughts on preservation in the face of payment processor crackdowns

by admin September 13, 2025



In general these days it’s never a good time to release a video game unless you’re Rockstar, but in recent months it’s been made even harder due to numerous payment processors cracking down on digital storefronts like Valve and Itch.io. There’s a host of reasons this is problematic, but one less spoken about how this is also an issue of preservation. GOG, another digital storefront, this one owned by The Witcher developer CD Projekt, is known for their preservation efforts, and in a recent interview they shared a bit of their thoughts in relation to these recent issues regarding payment processors.


When asked about GOG’s stance on what’s been happening with payment processors in recent months in an interview with Automaton, senior PR rep Piotr Gnyp had this to say: “At GOG, as a platform devoted to Good Old Games and video game preservation, we see it as a game preservation issue. Every year, many games are disappearing, for various reasons. Every game that disappears from distribution is potentially lost to game preservation efforts. It is particularly worrying when games are potentially vanishing due to external pressure.”


While possibly not quite as strong or confident an answer as I might like – after all, GOG has plenty of reasons to be wary of pissing off these same payment processors – there is something worth honing in on.


Steam and Itch.io are obviously not some kind of beautiful digital landscapes where games become hits after hits, both are much too saturated for that to happen. Plus, a majority of games on Steam are not DRM-free, meaning they require a connection to the storefront in question in order to be played. Most games on Itch and GOG are DRM-free, however.


The issue comes from the fact that, unfortunately, developers are forced into relying on third-party platforms to sell their games. It is incredibly hard to tell someone to come to your dedicated website to buy your game, and that only works insofar that you’ve found a payment processor to use that allows something like an adult game.


So what happens to these games when they have no place to call a home? How do we ensure that they continue to be available, when they might be hosted on the developer’s personal website, which in some cases few people might be aware of? It’s a difficult question to answer.


In this same interview, Gnyp notes that GOG is a “curated storefront,” continuing on to explain that this means “not every game submitted to us is accepted – we select titles based on quality, relevance, and alignment with our values and audience.” Again, that line about values feels like it could be a bit of a cop out, but the idea of curation is one worth exploring. It’s not a perfect solution, though it could be one way to at least keep some aspect of these unfairly shunned works alive. The question becomes how to do this, and right now, I’m still figuring it out, for myself at least.



Source link

September 13, 2025 0 comments
0 FacebookTwitterPinterestEmail
Queer developers speak out as adult games remain in limbo following payment processor showdown at Steam and itch.io
Game Reviews

Queer developers speak out as adult games remain in limbo following payment processor showdown at Steam and itch.io

by admin September 11, 2025


When developer and Itch Queer Games Bundle co-founder Taylor McCue awoke one morning in late July it was to panic online. Overnight and without warning, indie-focused storefront itch.io had indiscriminately de-indexed all titles tagged as NSFW from its browse and search pages, regardless of content or nature. Suddenly, thousands of games were far harder to discover on the platform, and less easily accessible to paying customers.

“The first 24 hours were chaos, and no one knew what to expect,” says McCue, whose semi-autobiographical narrative visual novel about trauma and sex work, He Fucked the Girl Out of Me, was impacted. “I dropped everything I was doing and focused on saving the game. I put it up on archive.org and started paying for professional hosting instead of free hosting so my games would remain available… I stopped game development and changed my goal to saving my existing games.”

The itch.io incident was the second blow for adult game developers in weeks. Earlier that month, Steam made headlines after Valve quietly updated its developer guidelines to prohibit “certain types of adult content” and confirmed it would be “retiring” select games following conversations with payment processors.

Taylor McCue’s Gameboy-styled He Fucked the Girl Out of Me, a semi-autobiographical visual novel about trauma and sex work, was one of the games de-indexed by itch.io. | Image credit: Taylor McCue

For some developers, there were signs of increased caution at Valve even prior to that. As Bobbi Augustine Sand, of developer Transcenders Media, explains, the studio faced a review process more thorough than it had ever experienced before when it submitted its game, Truer Than You, to Valve earlier this year. Despite Truer Than You being a queer visual novel containing, as per its Steam page, “non-explicit sexual content” and “veiled nudity”, Valve immediately rejected an initial build, asking the team to “submit a means to reach each ending of the game, as well as all of the content in the game that could affect our replies in the content survey”.

It wasn’t long before the reason for Valve’s increased caution became clear. Behind the scenes, conservative Australian pressure group Collective Shout had been inundating payment processors with complaints about Steam, ostensibly protesting the presence of “rape, sexual torture, and incest games” on the platform following the controversy around No Mercy. Payment processors in turn had threatened to withdraw payment mechanisms if action wasn’t taken, and it would soon transpire that Collective Shout had itch.io in its sights, too.

It was just a few weeks later that itch.io began hastily de-indexing games tagged as NSFW, later explaining it had needed to “act urgently to protect the platform’s core payment infrastructure” following targeting by Collective Shout. Unlike Valve, however, which was able to pull problematic games in a more targeted manner, itch.io had essentially been forced to adopt a ‘scorched earth’ solution as a result of its open nature. Given games can be published on itch.io without review, it explained on its blog, it “could not rely on user-provided tagging to be accurate enough for a targeted approach, so a broader review was necessary to be thorough.”

As SteamDB noted at the time, Valve’s initial cull on Steam appeared to heavily and specifically target incest-themed adult games. Itch.io’s de-indexing was far more indiscriminate, however.

As a result, Collective Shout’s campaign had an impact far beyond the ‘objectionable’ games it claimed to be targeting, ultimately affecting a significant number of developers whose work dealt more broadly with “adult” themes – many being queer artists wishing to explore queer stories. As Mediterranea Inferno developer Lorenzo Redaelli puts it, “It’s impossible to talk about queerness without addressing the sexual aspect — the body, the contact between bodies. Sure, you could go for allegory, but I wonder, at this rate, how allegorical we’ll have to become before we end up telling something incomprehensible and useless.”

And “adult” doesn’t automatically mean pornographic. As McCue notes, “In the past few years, there has been a queer renaissance in gaming, [and] within that there’s been a smaller sphere writing about sexual trauma. It’s a tiny, disconnected, embryonic scene, and it might be literally erased from the web as a result of what these policies are doing… Right now, it’s 100 percent acceptable to make a game where you kill people graphically, but it’s not to make games about your experiences with sexual abuse/violence/trauma. People are using the spectre of sexual violence to silence people from talking about their own lives.”

On 28th July, around a week after its previous communication with developers, Itch.io announced it was beginning the process of re-indexing adult games, but only if they were free – leading some creators to forfeit payment simply to restore the visibility of their titles. McCue was one of those who opted to drop payments, instead creating a separate ‘donate here’ page as a way to generate income – but it wasn’t long before that page was de-indexed too. “It’s scary getting donations from players right now because I don’t know if I’ll even be able to withdraw the money,” they explain. “Creatively, it’s just turned into another distraction to keep me from getting games done. I don’t need any more distractions or worries, but that’s where we are right now. I’m just doing my best one day at a time.”

“People are using the spectre of sexual violence to silence people from talking about their own lives.”

For game developer and current Itch Queer Bundle organiser Caroline Delbert, itch.io’s move was less personally impactful, but still concerning. “I’m lucky, in a way, that [my de-indexed games] never made much money,” she explains, “because I don’t miss ‘not very much money’ and will be okay… [but] the internet has long been a sanctuary for queer people [whose] daily lives and logistics can be so cruel, and we have more adults than ever living with their parents and siblings well into adulthood. Sometimes, a small amount of money they can make independently is the only money they have access to; [and is even more vital] if they want to buy something like a gender-affirming outfit that their family wouldn’t approve of.”

Outwardly at least, there’s been little progress at itch.io in the nearly six weeks since its last communication with developers in July, when it said it was “actively reaching out to other payment processors [who might be] more willing to work with this kind of content”. Paid adult games remain de-indexed on the platform (itch.io hasn’t yet responded to Eurogamer’s request for comment), effectively leaving impacted developers in limbo. Steam, too, is still to offer additional clarity to developers after vaguely banning “certain types of adult content”.


To see this content please enable targeting cookies.

Manage cookie settings

For developer Robert Yang, whose games – including the acclaimed historical bathroom sim The Tearoom – frequently explore gay subculture through the lens of sex, that continued uncertainty is damaging in itself. “I literally have a gay fishing game that’s 99 percent done and I don’t know whether to release it now, or to wait and see what the new rules and conditions will be,” he explains. “[It] creates a real direct harm on LGBTQ developers like me: a hesitance, a fear, a chilling effect on our free speech and expression. It’s already much harder to find games with LGBTQ themes! The censorship is happening already, right now!”

The danger, suggests Sand, is that queer artists might feel obliged to self-censor to survive. “Making a living by creating art is very hard these days,” they explain, “and I don’t think it will become easier… but as a general principle I think it’s important to try to avoid self-censoring and obeying in advance… People are super quick to adapt: look at how certain words aren’t used on social media anymore, since using them limits visibility. Having the content of our culture being dictated by corporations isn’t any less harmful than if it was done by governments. [It] gets watered out and becomes cowardly when we can’t express ourselves freely… If this becomes the standard, it would affect games, stories, artists, the industry, and our societies.”

And as many we spoke to highlighted, an attack on adult games isn’t just damaging for queer and marginalised voices, but for the medium as a whole. “We are sick and tired of how games are viewed as vile and derogatory by people who don’t understand them,” says Sand. “We want games to be taken seriously as a medium. Games that include sex as a topic or content are no different from other media doing the same. Restricting content with age limits absolutely has its place, but those restrictions should be reasonable… Right now, a lot of content that is not harmful gets vilified. That’s not good for culture or our society.”

“Art is the most precious resource we have as humanity, and that’s something that concerns everyone.”

Delbert agrees. “People make art about traumatizing events, taboos between adults, and even violence,” she explains, “and these are paid for every day by people who go to the movies or buy novels. Video games and interactive fiction have the same potential to transform lives for the better.” And that’s a perspective Redaelli shares. “We must treat queer art as art,” he says. “Art is the most precious resource we have as humanity, and that’s something that concerns everyone… For years, indie authors have been working hard creating and fighting against the market to dignify the art of video games, and that also means producing video games for adults, where a video game is not a toy. Let us be adults.”

“My fear,” says McCue similarly, “is we are going to end up with games being reduced to a toy rather than an artform. There’s nothing wrong with toys, but these policies threaten to create a lost era of game-making where people will be afraid to make anything controversial.”

Despite obvious and understandable frustration among developers, many we spoke to expressed some sympathy for the storefronts caught up in Collective Shout’s crusade, and rejected the notion payment processors should, as McCue puts it, “get to make moral judgements about art.” Says Yang: “Personally, I don’t blame Itch for this. I also don’t even blame Valve that much. They kept a status quo compromise that worked OK for a while, until this latest wave of anti-sexuality right wing culture war proved to be a tipping point. Organising and resisting for this fight, and future fights, is a valid and important strategy.”

This year’s Itch Queer Games Bundle was one of the few ways impacted developers could retain visibility on the platform and still make money. | Image credit: Itch.io

Fortunately, itch.io’s Queer Games Bundle survived recent events, even managing to maintain its front page promotion despite including “dozens” of adult content projects. This made it one of the few avenues for de-listed games to retain general visibility on the platform, and ultimately raised $16.5K for queer artists – a 12.5 percent increase compared to last year’s bundle.

Organiser Delbert remains keen to see itch.io restore de-indexed projects to searchability and permit payments without caveats, but she also hopes to see pushback against some of the restrictions imposed by payment processors. “Whatever changes [itch.io] leadership is making to comply,” she says, “I can’t imagine [they’re] good for free expression overall. The site has long made you check a box if your projects are adult, so that they can be gated… Having to do more than that seems really phony and performative and will likely encourage people to avoid whatever the rules are in whatever ways they can in order to keep their livelihoods.”

“Put that 30 percent tax on the entire game industry to good use [Valve], be a good landlord and fight for us!”

Some, though, point to Steam’s dominance, noting Valve’s unique position to – as Mediterranea Inferno publisher Santa Ragione puts it – “demand change and stand up to political, financial, and other forms of bullying”. And Yang shares a similar sentiment. “I hope Valve definitely understands this whole mess as the first of many attacks on their autonomy,” he says. “The last time they faced a big threat, like Microsoft closing off Windows, Valve spun up their Linux and Steam Machine research, and now we have lovely Steam Decks. I hope [it’s] doing similar war mobilisation here, spinning up serious fintech/payment research to make sure payment processors can’t make them censor games again. Put that 30 percent tax on the entire game industry to good use, be a good landlord and fight for us!”

McCue, for now, is adopting a pragmatic approach. “Assuming there is no change,” they say, “I’ll just keep making games regardless of how the political winds blow.” But Yang sees recent events, especially when viewed alongside the UK’s controversial Online Safety Act and similar legislation brewing in the US, as indicative of more seismic change. “The open public internet is dying, and it’s probably only going to get worse,” he says. “We might need to start imagining the end of the internet, in a cultural sense, because the party is certainly winding down.”

Yang recalls demoing his new fishing project at a recent community game gallery in Melbourne “and no one had to beg any right-wing censorship groups or tech companies for permission”. One of his more explicit gay games, Zugzwang, is also set to appear in a German museum. “So as an artist, in the long term,” he says, “I want to find my way to this other future, where we experience games more as public culture and local community – like festivals, performances, and sports, that are all best understood offline and in-person… For the future of the art form, it’s maybe a more resilient cultural strategy than putting all our games on just two websites.”

Love Eurogamer? Make us a Preferred Source on Google and catch more of our coverage in your feeds.



Source link

September 11, 2025 0 comments
0 FacebookTwitterPinterestEmail
Bitcoin news
Crypto Trends

Bitcoin Lightning Payment Zaps Across Satellite In Historic First

by admin September 11, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

A Bitcoin Lightning payment request has been relayed through a geostationary satellite and then paid, in what appears to be the first public demonstration of a Lightning invoice transmitted “through actual space.”

Bitcoin Lightning Blasts Into Space

The experiment, carried out by the X user “Printer” (@Printer_Gobrrr), uplinked a Lightning invoice as an image to the QO-100 (Es’hail-2) amateur radio transponder and downlinked it back to Earth, where it was decoded and settled over the Lightning Network. “Achievement unlocked: Received and paid the first lighting [sic] invoice which was sent through actual space,” the user wrote on Sept. 9, 2025.

Achievement unlocked: Received and paid the first lighting invoice which was sent through actual space. pic.twitter.com/9zq5SYnAWK

— Printer ⚡ (@Printer_Gobrrr) September 9, 2025

Unlike earlier satellite-based Bitcoin milestones that focused on on-chain transactions or blockchain distribution, the novelty here is Lightning-specific: the payment request itself—encoded as a BOLT11 invoice and rendered as a QR image—was delivered via satellite rather than the terrestrial internet.

According to technical descriptions, the process began with a wallet generating a Lightning invoice. That invoice was converted to an image and injected into an AMSAT-DL Multimedia HS Modem, which digitally modulated and uplinked the file to QO-100’s wideband amateur transponder.

The satellite rebroadcast the data back to Earth; the downlink was decoded, the QR scanned, and the Lightning payment executed normally. In other words, the settlement path remained Lightning’s standard network, but the “last-mile” delivery of the invoice was fully off-grid.

QO-100 (Es’hail-2) is a geostationary satellite positioned over 25.5°E with amateur S-band uplink and 10 GHz downlink transponders that cover a footprint spanning Europe, Africa, the Middle East and parts of Asia—making it a favorite platform for amateur radio digital experiments. The use of its wideband digital transponder for file/image transmission is consistent with AMSAT-DL’s guidance for experimental digital modulation on QO-100.

The demonstration underscores a broader theme that’s been developing for years: satellite infrastructure can harden Bitcoin’s communications layer against last-mile failures, censorship, and disaster scenarios.

Blockstream’s Satellite network, for example, continuously broadcasts the Bitcoin blockchain around the world, allowing nodes to stay in sync without a terrestrial connection; developers can also pay Lightning invoices to broadcast arbitrary messages over that network via the Satellite API. Today’s Lightning-over-satellite invoice adds a complementary capability: off-grid dissemination of payment requests, not just blocks or messages.

It also invites careful parsing. While headlines describe a “Lightning payment sent via satellite,” the architecture shown indicates that what traveled through space was the invoice, not the channel-routed payment itself. Once decoded, a wallet still needed normal Lightning connectivity—direct or via a routing node—to settle the invoice before it expired. That distinction matters for reliability claims and for evaluating what parts of the payments stack can operate during internet outages.

Bitcoin’s History In Outer Space

Historically, Bitcoin’s “space” experiments have ranged from block broadcasts to in-orbit signing. In August 2020, SpaceChain executed a multi-signature Bitcoin transaction using hardware aboard the International Space Station, illustrating that private-key operations can be anchored off-planet.

Blockstream’s satellite service, meanwhile, has matured into a 24/7 global broadcast of the Bitcoin blockchain with developer tooling. The Lightning invoice relay through QO-100 slots into that lineage as the first widely publicized Lightning-specific satellite hop.

There are practical constraints. QO-100’s footprint does not cover the Americas, and lawful use of amateur transponders requires adherence to band plans and licensing in each jurisdiction. The hardware profile—parabolic dish, RF front-end, and specialized modem—puts this squarely in the “enthusiast” tier for now.

Lightning-specific considerations persist as well: invoices are time-limited; channel liquidity and route availability still govern payment success; and any truly “air-gapped” settlement would require additional relays or satellite-capable Lightning networking beyond today’s proof-of-concept.

Still, the signal is clear: Bitcoin’s communications resiliency keeps expanding. With satellites broadcasting blocks, APIs that accept Lightning for satellite message uplinks, and now a public demo of a Lightning invoice delivered through space and successfully paid, the system is incrementally decoupling itself from single points of terrestrial failure. Whether for disaster recovery, censorship resistance, or simply engineering curiosity, the frontier of off-grid Bitcoin just pushed a little farther into orbit.

At press time, BTC traded at $114,266.

BTC rises back above $114,000, 1-day chart | Source: BTCUSDT on TradingView.com

Featured image created with DALL.E, chart from TradingView.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.





Source link

September 11, 2025 0 comments
0 FacebookTwitterPinterestEmail
Report - Clippers skirted NBA salary cap with Kawhi Leonard payment
Esports

Report – Clippers skirted NBA salary cap with Kawhi Leonard payment

by admin September 4, 2025


  • Baxter HolmesSep 3, 2025, 12:17 PM ET

    Close

      Baxter Holmes (@Baxter) is a senior writer for ESPN Digital and Print, focusing on the NBA. He has covered the Lakers, the Celtics and previously worked for The Boston Globe and Los Angeles Times.

The LA Clippers and team owner Steve Ballmer reportedly have been accused of circumventing the NBA’s salary cap by paying $28 million to Kawhi Leonard for a “no-show job.”

Pablo Torre, a podcaster and former ESPN contributor, reported Wednesday that the Clippers paid Leonard through a now-bankrupt company owned by Ballmer.

NBA spokesman Mike Bass said in a statement later Wednesday that the league was “aware of this morning’s media report regarding the LA Clippers and [is] commencing an investigation.”

In the latest episode of his “Pablo Torre Finds Out” podcast, Torre cited a trove of internal documents from the company Aspiration, which Ballmer partially funded with a $50 million investment through his personal LLC on Sept. 14, 2021.

Later that month, on Sept. 27, 2021, the Clippers announced a $300 million partnership with the now-bankrupt Aspiration, including sponsorship in the team’s new arena and on the team’s jersey patch.

According to Torre, Leonard agreed to a four-year, $28 million endorsement deal in April 2022 through his LLC, KL2 Aspire. The endorsement deal came nine months after Leonard signed a four-year, $176.3 million contract to remain with the Clippers — the maximum allowed at the time under the NBA’s collective bargaining agreement.

A clause in one of the documents purportedly obtained by Torre states that the deal between Aspiration and KL2 Aspire would be voided if Leonard left the Clippers. According to Torre, Leonard also could “decline to proceed with any action desired” by Aspiration and continue to be paid.

An unnamed employee who purportedly worked for Aspiration told Torre that the payment to Leonard “was to circumvent the salary cap.”

Kawhi Leonard agreed to a four-year, $28 million endorsement deal with Aspire in April 2022 — nine months after signing a four-year, $176.3 million contract with the Clippers — the maximum allowed at the time under the collective bargaining agreement. Associated Press

“Neither Mr. Ballmer nor the Clippers circumvented the salary cap or engaged in any misconduct related to Aspiration,” the Clippers said. “Any contrary assertion is provably false: The team ended its relationship with Aspiration years ago, during the 2022-23 season, when Aspiration defaulted on its obligations. Neither the Clippers nor Mr. Ballmer was aware of any improper activity by Aspiration or its co-founder until after the government instituted its investigation. The team and Mr. Ballmer stand ready to assist law enforcement in any way they can.”

Aspiration filed for bankruptcy in March 2025. The company is under federal investigation for fraud, and Aspiration co-founder Joe Sanberg, 46, pled guilty to two counts of wire fraud in late August to defrauding investors and lenders of more than $248 million.

Under the circumvention rules of the NBA’s 2023 collective bargaining agreement, teams can be punished for circumventing the league’s salary cap. Penalties can include fines up to $7.5 million, direct forfeiture of draft picks, voiding any player contract and a suspension — up to a year — for any team personnel found to have engaged in such a violation.

The Clippers, in a second statement later Wednesday that reiterated many of the same points, said, “The notion that Steve invested in Aspiration in order to funnel money to Kawhi Leonard is absurd.”

“… There is nothing unusual or untoward about team sponsors doing endorsement deals with players on the same team. Neither Steve nor the Clippers organization had any oversight of Kawhi’s independent endorsement agreement with Aspiration. To say otherwise is flat-out wrong,” the team said.

“The Clippers take NBA compliance extremely seriously, fully respect the league’s rules, and welcome its investigation related to Aspiration.”

In 2000, it was discovered that the Minnesota Timberwolves engaged in an illegal secret agreement with Joe Smith by allegedly promising to pay him a future multimillion-dollar deal if he signed with the team on a shorter contract for less money.

The NBA penalized the Timberwolves by removing five first-round draft picks, fining the team $3.5 million and banning head coach Kevin McHale and owner Glen Taylor for a season, along with voiding the contracts for Smith.

The NBA fined the Clippers $50,000 in May 2019 for violating tampering rules after then-Clippers head coach Doc Rivers made public remarks comparing Leonard, who was then with the Toronto Raptors, to Michael Jordan.

The NBA investigated the Clippers after allegations emerged that Leonard and his camp, led by his uncle Dennis Robertson, made improper requests of teams during his free agency in the summer of 2019. Such requests, The Athletic reported at the time, included part ownership of the team, access to a private plane, a house and guaranteed off-court endorsement money.

The NBA again fined the Clippers $50,000 in November 2019 for comments that Rivers made that “were inconsistent” with Leonard’s health.

The NBA investigated allegations involving the Clippers’ free agent pursuit of Leonard following a December 2020 lawsuit filed by a man named Johnny Wilkes, who alleged that he helped the Clippers acquire Leonard in exchange for a $2.5 million payment from Clippers consultant Jerry West. The Clippers denied the allegations, and the lawsuit was dismissed. No penalty was issued by the league.

Leonard, 34, most recently signed a three-year, $153 million deal in January 2024 to remain under contract with the Clippers through the 2026-27 season.

The Clippers also are fighting a 2024 lawsuit by former strength and conditioning coach Randy Shelton, who sued the team and president of basketball operations Lawrence Frank, alleging wrongful termination in part for raising concerns about the management of Leonard’s health and injuries.

ESPN’s Bobby Marks contributed to this report.





Source link

September 4, 2025 0 comments
0 FacebookTwitterPinterestEmail
Credit cards payment being made through phone
Gaming Gear

Fraud fears are holding SMBs back from upgrading their payment systems

by admin September 3, 2025



  • Consumers don’t trust businesses that request bank transfers
  • UK SMEs lost £6.15bn directly, and £31.4bn indirectly, in 2024
  • Pay by Bank is secure, quick and helps prevent fraud

Open banking platform Tink says that SMEs in the UK alone lost £6.15 billion in direct sales last year because consumers don’t trust manual bank transfers, with a further £31.4 billion in indirect losses associated with customers not returning.

The news comes as Authorized Push Payment (APP) fraud – where customers are tricked into sending money from their account to a fraudster’s account – accounted for £450 million in losses throughout 2024.

Two in five (41%) consumers now admit to walking away when they’re asked to make a manual bank transfer, with nearly three in five (57%) not trusting businesses that request payments via transfer.


You may like

Consumers are (rightly) concerned about bank transfers

The majority (86%) note feeling uneasy if the account name doesn’t match the business, with a similar number (84%) also concerned if businesses don’t offer multiple payment options.

“Manual bank transfers are often no longer fit for purpose and are holding the UK economy back,” said Ian Morrin, Head of Payments at Tink.

Despite widespread consumer concern, the majority (87%) of SMEs that accept manual bank transfers still rely on them regularly, or as their preferred payment method, highlighting a distinct need for modernization.

This is even more worrying considering that SMEs make up 99.9% of the UK’s business population, leading to billions in losses.

Sign up to the TechRadar Pro newsletter to get all the top news, opinion, features and guidance your business needs to succeed!

“Secure, recognised payment methods, whether that’s Pay by Bank, digital wallets or card payments, give customers the confidence to complete purchases while helping businesses improve conversion, reduce fraud risk, and meet rising expectations around payment experience,” Morrin added.

Pay by Bank, enabled by open banking, opens up banks and services to communicate with each other, so instead of entering card details, customers can click a link to send a payment directly from their account, approving it in the app.

Tink describes Pay by Bank as cost-effective for businesses, but it also helps to reduce fraud and losses. With payments also settling more quickly than legacy methods, it can speed up processes on ecommerce platforms and lead to higher levels of satisfaction.

You might also like



Source link

September 3, 2025 0 comments
0 FacebookTwitterPinterestEmail
Hong Kong
NFT Gaming

Hong Kong University Explores Accepting Bitcoin For Fees Payment

by admin August 31, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

The business school of the University of Hong Kong (HKU) is now considering accepting Bitcoin and other digital assets for donation and payment of tuition fees. This development comes a month after the Hong Kong Stablecoin Ordinance went into effect on August 1, in line with the Asian-nation state’s dream of becoming a global virtual asset hub.

Let’s Give Bitcoin A Chance, HKU Professor Says

According to the local media news outlet South China Morning Post, Professor Cai Hongin, the Dean of the Business School at HKU, expressed the institution’s readiness to explore the suitability of Bitcoin and other cryptocurrencies as a form of payment.

While speaking at the CryptoFi Forum on Wednesday, August 27, the prominent Chair of Economics and Director of the Institute of China Economy called for the relevant stakeholders to support this payment program at the Hong Kong University Business School. Professor Hongin said:

All the technical details have been sorted out. We will take bitcoin and digital currencies for tuition fees and donations in the future; If we lose money, we will be losing the money of the faculty … It’s ok, we can take care of it, but at least let us give it a try.

Meanwhile, an official statement from an HKU Business School spokesperson on Friday, August 30, confirmed Hongin’s statement institution was indeed “actively exploring” the incorporation of cryptocurrencies as a fee payment option. The statement read:

HKU Business School is dedicated to creating a secure and sustainable environment for advancing research, development, regulation, and practical adoption of digital currencies in collaboration with our partners.

Hong Kong’s Bid To Become A Global Leader In Virtual Assets

As earlier stated, the Hong Kong government continues to double down on its ambition of establishing a strong crypto-friendly and enabling environment in the nation-state. In May, lawmakers passed the Stablecoin Ordinance, which officially came into effect on August 1, establishing a statutory framework for fiat-backed stablecoins. The law covers everything from issuance and reserves to secondary-market activities, ensuring that operators with a Hong Kong nexus meet strict licensing and compliance standards.

At the same time, the Securities and Futures Commission (SFC) has tightened rules for licensed crypto exchanges, mandating stronger custody measures such as cold wallet controls and real-time threat monitoring to protect investors’ interests. While the Hong Kong Monetary Authority (HKMA) has warned against speculative frenzy, the government’s proactive stance signals its intent to rival Singapore, the United States, and Dubai as a trusted, regulated center for virtual assets.

Total crypto market cap valued at $3.75 trillion on the daily chart | Source: TOTAL chart on Tradingview.com

Featured image from Britannica, chart from Tradingview

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



Source link

August 31, 2025 0 comments
0 FacebookTwitterPinterestEmail
5 Cryptos to watch as Citigroup eyes blockchain payment services, stablecoin custody
NFT Gaming

5 Cryptos to watch as Citigroup eyes blockchain payment services, stablecoin custody

by admin August 23, 2025



Disclosure: This article does not represent investment advice. The content and materials featured on this page are for educational purposes only.

Citigroup enters stablecoin custody and blockchain payments, signaling a major leap for crypto adoption.

Summary

  • Citigroup enters stablecoin custody, signaling crypto’s move into mainstream finance.
  • Little Pepe presale surges as investors eye high-potential tokens.
  • With exchange listings secured, LILPEPE aims to lead 2025’s top crypto performers.

The digital asset market is preparing for its next major leap as Citigroup, a $2.57 trillion banking giant, confirms its push into stablecoin custody and blockchain-based payments. 

With Wall Street preparing to integrate crypto into mainstream finance, investors are searching for tokens positioned to ride this momentum. 

Here are five cryptos to buy right now:

  • Little Pepe (LILPEPE): The memecoin rewriting the rules with sniper bot resistance, zero tax, and $20.6 million+ presale raised.
  • Solana (SOL): Breaking past $200 with ETF inflows and a $1,000 long-term target.
  • Tron (TRX): Building structural demand with resilient on-chain growth and a path toward $1.
  • Arbitrum (ARB): Up 50% weekly as ETH nears $5k, boosted by PayPal and Robinhood integrations.
  • Mantle (MNT): Surging 30% in 48 hours on Bybit partnerships and MiCA-compliant staking demand.

Impending Citigroup big stablecoin move

With $2.57 trillion in assets under custody, Citigroup has confirmed it’s exploring custody services for stablecoin reserves, crypto ETF infrastructure, and tokenized payments. 

The plan aligns with the U.S. GENIUS Act, which requires issuers to back tokens with safe assets like Treasuries or cash. The bank already uses blockchain to transfer USD across financial hubs and is considering establishing a stablecoin. 

Citi might become a primary stablecoin payment provider if it performs fully, boosting crypto adoption and investor trust. This backdrop makes the following five cryptos highly relevant in the current environment.

Little Pepe: Memecoin meets institutional-grade strategy

While Citi is shaping the payment rails, Little Pepe is leading a parallel revolution in memecoins. Unlike Dogecoin or Shiba Inu, LILPEPE is not just a meme but a Layer-2 blockchain ecosystem designed for speed, low fees, and community empowerment. 

The presale has been remarkable: $20.6 million raised, 13.4 billion tokens sold, and Stage 11 now live at $0.002 per token, already up 100% from its Stage 1 entry price. With demand accelerating and multiple stages left, LILPEPE is building momentum that often fuels massive post-listing rallies. 

What makes LILPEPE unique is its sniper bot resistance, the world’s only chain where bots can’t exploit early trading. Combine that with zero buy/sell taxes, a dedicated meme launchpad, and confirmed listings on two top-tier CEXs at launch, and there is a meme token positioned more like a high-growth tech play. 

Backing from anonymous experts who helped scale other top memecoins adds credibility, while the recently completed Certik audit strengthens investor trust. Little Pepe’s roadmap also includes a plan to hit a $1 billion market cap and climb into the CMC Top 100 immediately post-listing. 

LILPEPE could be the one to deliver 100x returns from launch. In a market where institutions seek stability, LILPEPE demonstrates that memes with robust infrastructure are enduring.

Solana: Can SOL soar to $1,000?

Solana has been one of the strongest large-cap performers this cycle, climbing above $200 with nearly 28% gains in 30 days. The launch of the Solana + Staking ETF has fueled institutional FOMO, while $13b in trading volumes confirms liquidity support.

Solana Price Chart | Source: CoinGecko

Analysts see a short-term correction to $190, but the larger target remains clear: $500 within 6 months and potentially $1,000 long-term if ETF demand and adoption sustain. With the market set to welcome significant capital from Citigroup, Solana is already emerging as a top crypto to buy in 2025.

Tron: The path to $10 looks clear

Tron has quietly become one of the most resilient performers of this market cycle. Trading at $0.36, TRX has grown over 50x since launch while maintaining a strong uptrend channel. Analysts point to consistent accumulation and 11.1 billion+ on-chain transactions, confirming structural adoption across payments and stablecoin transfers.

Tron Price Chart | Source: CoinGecko

The projection for this cycle? A breakout toward $2 in the short term, with the psychological $10 target in sight. With futures markets showing balance and no signs of overheating, TRX remains a reliable bet for investors looking for steady upside.

Arbitrum: Layer-2 leverage on Ethereum’s surge

Arbitrum has surged 50% in the past week, breaking above resistance as Ethereum nears $5,000. As one of the top Ethereum Layer-2s, ARB benefits directly from higher transaction volumes and institutional demand.

Arbitrum Price Chart | Source: CoinGecko

Big partnerships fuel the rally: PayPal is integrating the PYUSD stablecoin on Arbitrum, and Robinhood has tapped the network for tokenized assets. With volume up 133% to $1b and resistance at $0.55–$0.60, analysts believe ARB could climb toward $3+ this cycle as ETH adoption cascades through its ecosystem.

Mantle: New utility, new momentum

Mantle has been one of the biggest surprises of August, rallying 30% in just 48 hours. The surge came after Bybit EU launched MiCA-compliant staking for MNT, marking its first regulated staking product in Europe.

Mantle Price Chart | Source: CoinGecko

With additional integrations into structured products and creator economy tools, Mantle is expanding its utility base. Trading volumes surged to nearly $600 million daily, and derivatives data suggest a potential breakout above $1.40, with a path toward $2 if shorts get squeezed. As a newer Layer-2 solution, Mantle could carve out a strong niche this cycle by positioning itself as a compliance-first blockchain for utility-driven demand.

From Citi to Pepe: The next big cycle winners

Citigroup’s entry into stablecoin custody highlights one undeniable truth: crypto is no longer fringe; it’s the future of global payments. While large caps like Solana, Tron, Arbitrum, and Mantle are primed to benefit, the real asymmetric bet remains with Little Pepe. With exchange listings locked in and community momentum building, LILPEPE could lead the top cryptos to buy this cycle. Don’t miss the chance to buy before the subsequent presale price increase.

To learn more about Little Pepe, visit the website, Telegram, and X.

Disclosure: This content is provided by a third party. Neither crypto.news nor the author of this article endorses any product mentioned on this page. Users should conduct their own research before taking any action related to the company.





Source link

August 23, 2025 0 comments
0 FacebookTwitterPinterestEmail
Decrypt logo
NFT Gaming

Ethereum Treasury Aims to Foil Short Sellers With ‘Loyalty Payment’ as Shares Trade at Discount to Holdings

by admin August 18, 2025



In brief

  • BTCS is paying investors a “loyalty payment” to make shares illiquid.
  • The company’s shares are trading below the value of its crypto holdings.
  • BTCS CEO Charles Allen said short sellers are targeting the firm.

Ethereum treasury firm BTCS has offered investors a one-time payment for making their shares illiquid on Monday, saying that it would help them foil Wall Street short sellers.

Those who hold BTCS shares with the company’s transfer agent will receive a “loyalty payment” of $0.35 per share in January, the company said in a press release, while unveiling a $0.05 dividend that will be payable in Ethereum in September as well.

BTCS shares rose nearly 9% to $4.81 on Monday, according to Yahoo Finance. Shares have cooled from a three-year high of $8.49 last month but are still up 83.4% year-to-date.



BTCS’ shares trade at a discount relative to its crypto holdings. Although the company held 70,000 ETH worth $303 million on Monday, its market cap stood around $215 million, yielding a so-called mNAV of 0.75, the lowest among firms tracked by Strategic Ethereum Reserve.

Experts say that discounts can spell danger for crypto treasury firms, constraining their ability to raise funds in a way that would increase the amount of crypto they own per share.

BTCS CEO Charles Allen told Decrypt on Monday that the discount stems from hedge funds betting on a drop in BTCS’ stock price, as opposed to a lack of investor confidence in BTCS or its $100 million Ethereum-buying plan unveiled last month.

“People are betting against us,” he said. “If 90% of our shares are held by retail shareholders in four brokerage firms, and those brokerage firms pull all the shares together and loan them out to the short sellers, [then] we have a major problem.”

BTCS’ short interest represented 7.4% of the company’s float, according to Fintel. That was relatively higher than Ethereum treasury firms BitMine Immersion Technologies and SharpLink Gaming, totaling 4% and 6.5% on Monday, respectively. 

Allen’s call for investors to move shares to “book entry” with the company’s transfer agent is reminiscent of a scheme devised by GameStop’s community, in which the meme stock’s devotees organized to directly register shares with Computershare.

By registering shares with the company’s transfer agent, investors can effectively restrict how those securities are used. Platforms like Robinhood and Charles Schwab typically allow customers to opt out of stock lending programs, albeit to varying degrees of difficulty.

As BTCS shareholders tap the company’s transfer agent, the hope is that “shares available to borrow are going to get squeezed out,” making it more costly to short the stock, Allen added

BTCS uses an Equity Stock Transfer agent as its record keeper, and Allen acknowledged that there may be drawbacks for certain investors because they can’t readily sell their shares. Processing a transfer may take three to five business days.

Allen noted that BTCS, established in 2013, runs Ethereum validators and a block-building business, in addition to its Ethereum treasury strategy. The company has also leveraged decentralized finance protocols, such as AAVE, to raise capital, he added.

BTCS shareholders have to fill out a form on the company’s website and provide a digital wallet address in order to receive the dividend, dubbed a “Bividend,” in the form of Ethereum. If shareholders take no action, they will receive $0.05 per share through traditional means.

Daily Debrief Newsletter

Start every day with the top news stories right now, plus original features, a podcast, videos and more.



Source link

August 18, 2025 0 comments
0 FacebookTwitterPinterestEmail

Categories

  • Crypto Trends (1,098)
  • Esports (800)
  • Game Reviews (733)
  • Game Updates (906)
  • GameFi Guides (1,058)
  • Gaming Gear (960)
  • NFT Gaming (1,079)
  • Product Reviews (960)

Recent Posts

  • Marathon still lives, as Bungie announces new closed technical test ahead of public update
  • AirPods 4 Are Now 3x Cheaper Than AirPods Pro, Amazon Is Offering Entry-Level Clearance Prices
  • Wildgate Review – A Shipshape Space Race
  • Battlefield 6 physical copies are content complete and require no initial install, according to early copy holders
  • KPop Demon Hunters Uploaded A New Song, But Something’s Off

Recent Posts

  • Marathon still lives, as Bungie announces new closed technical test ahead of public update

    October 8, 2025
  • AirPods 4 Are Now 3x Cheaper Than AirPods Pro, Amazon Is Offering Entry-Level Clearance Prices

    October 8, 2025
  • Wildgate Review – A Shipshape Space Race

    October 8, 2025
  • Battlefield 6 physical copies are content complete and require no initial install, according to early copy holders

    October 8, 2025
  • KPop Demon Hunters Uploaded A New Song, But Something’s Off

    October 8, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • Marathon still lives, as Bungie announces new closed technical test ahead of public update

    October 8, 2025
  • AirPods 4 Are Now 3x Cheaper Than AirPods Pro, Amazon Is Offering Entry-Level Clearance Prices

    October 8, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close