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Huang and Wei joke around
Product Reviews

‘Still, you’re paying for dinner,’ Nvidia CEO shoots back after TSMC CEO jokes about his $4 trillion NT net worth

by admin August 25, 2025



Nvidia CEO Jensen Huang is back in Taiwan for weighty negotiations with contract chipmaker TSMC. The talks are thought to be related to the new China-specific B30 chips using the Blackwell architecture. No matter the gravity of the talks, though, the Nvidia head enjoys a very cordial relationship with CC Wei, the CEO of TSMC. Their warm relationship is made clearly apparent in a video showing the two billionaires joking about who will pay the bill for dinner.

But first, some trillion-dollar chip company CEO humor.TSMC CEO C.C. Wei: We have the honor for $4 trillion guy to be my guest. More than $4 trillion, huh?Jensen: Still, you’re paying for dinnerC.C. Wei: No problem, if you agree with my wafer pricing pic.twitter.com/Y3iBtoVhqyAugust 23, 2025

(click ‘see more’ to watch the video of the tech titan pals)

With these incredibly serious negotiations probably still some way to go, the two tech leaders enjoyed dinner in Taipei. In the video, you can see them standing closely with Huang’s arm around Wei’s shoulders.


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After Huang’s introduction, and explanation that he has been in meetings with “TSMC’s world-class leaders,” earlier in the day, Wei took his turn to speak. “Let me say that we have the honor to have this four trillion NT guy to be my guest.” The sum of four trillion NT Dollars is about USD $130 billion, and is obviously a reference to Huang’s fortune.

Then, Wei started to ruminate about the precise value of his fellow CEO’s wealth, only to be told by Huang to “stop that!” And, as a quick retort to hide his embarrassment, the Nvidia CEO shot back “Still, you’re paying for dinner!”

We get a sense, next, that negotiations are not yet finalized. Wei responded to the dinner bill tease by saying that he was “not bothered [about the bill], as long as you agree with my wafer price.” The video segment ends with the Nvidia CEO laughing, “I agree with your wafer price.”

Image subtitle “I agree with your price” (machine translation) (Image credit: Unique Business News (UBN) Taiwan)

Huang flew into Taipei on Friday on a private jet and is quoted by a Reuters report as stating, “My main purpose coming here is to visit TSMC.” That report shares some insight regarding the underlying purpose of this visit. It is hinted that it might be related to China’s caution about buying more H20 chips, and Nvidia’s plans to tailor a new AI chip for China – the purported B30.

Get Tom’s Hardware’s best news and in-depth reviews, straight to your inbox.

Also, according to Reuters, Huang was in Taiwan to thank TSMC for the successful tape out of six brand-new chips, including a GPU and a photonics processor for Rubin-architecture supercomputers. Every one of those chips is “new and revolutionary,” claimed the Nvidia CEO.

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August 25, 2025 0 comments
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Varric and Harding in Dragon Age: The Veilguard.
Product Reviews

We can’t keep making videogame stories for players who aren’t paying attention to them

by admin August 18, 2025



Harvey Randall, Staff Writer

(Image credit: Future)

Last week I was: Talking about entropy in MMORPGs, and being a busy bee in World of Warcraft.

I’ve noticed a trend—particularly in some recent RPGs—of, well, let’s call it ‘Netflixiness’.

Dialogue designed to leave absolutely nothing to interpretation, to exposit information in the most direct way possible, devoid of any real character or context. There’s an assumption that any moment the audience spends confused, curious, or out-of-the-loop is a narrative disaster.

I hate to keep knocking Dragon Age: The Veilguard about, especially since I still had a decent time with it all told, but the thing that made me break off from it after 60 hours really was its story. It’s a tale that does get (slightly) better, but it gave me a terrible first impression I never quite shook.


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Given the game’s troubled development history, and the fact that some of its writers have produced perfectly fine work before (Mordin Solus, for cryin’ out loud), I’m led to believe this pattern comes from the top. Well, I have a hunch.

When Varric says “That ritual is going to tear down the Veil—the only thing separating us from the Fade and an endless number of demons” to Rook, his mission partner, who should know all of this already, I can’t help but think of one thing. Second screen viewing.

In this excellent article in the International Journal of Communication, Daphne Rena Idiz recounts a time where an interviewee told her that Netflix had insisted: “What you need to know about your audience here is that they will watch the show, perhaps on their mobile phone, or on a second or third screen while doing something else and talking to their friends, so you need to both show and tell, you need to say much more than you would normally say.”

Now Harvey, one might say, that makes absolutely no sense. Videogames—with some exceptions in genre, like idlers—aren’t played as second screen activities. To which I would reply: You’re exactly right, but since when has that stopped executives from chasing trends against common sense before? These are the people who thought Veilguard still should’ve been a live service game. After everything.

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This is conjecture, but I don’t think it’s out of pocket to assume some of these companies are chasing the narrative successes of streaming services. Or that in doing so, their big bosses might adopt all sorts of “wisdom” designed for making media meant to be consumed, not enjoyed.

After all, in these second-screen shows, nothing is left up to chance. If your audience gets lost, it’s bad. If your audience gets confused, it’s bad. Bad stories are confusing. Good stories are understood. I know these things because I’ve looked at other good, popular stories.

The Veilguard follows in this trend, because it’s a game that’s terrified of audiences getting lost at any point. As fellow PCG writer Lauren Morton put it, it’s “desperate to chew my food for me”. And whether the problem lies with big movers and shakers at EA, or their selected testing audiences, it doesn’t matter. Because we’re shooting ourselves in the foot, here.

Everybody loses

Videogames are enjoyed in a ton of different ways—some are even designed for you to tap out of the story entirely, or to only engage with it as an option. And this is fine. But you cannot, as EA did, reach for other audiences on the assumption that the nerds will like whatever you give ’em.

(Image credit: BioWare, Electronic Arts)

Some players will skip every cutscene, glaze over every dialogue entry, and hammer their skip button ’till the face button’s worn out. And I have no qualm with these people—they simply value a different set of things from me. We can coexist. It’s the design assumption that we must be met in the middle that’s messing us up.

For this player, a story that’s impossible to ignore will barely register for them. If anything, it might backfire—making them feel coddled or pushed into situations they don’t care about. And for me, dialogue that’s written for people who aren’t paying attention makes my brain want to crawl out of my skull and autonomously go do anything else.

Here’s the thing: Good writing advice says to ‘show, not tell’ not because everything must be shown as soon as it comes up, lest the audience be lost, but because it’s inherently more interesting to give us the pieces we need to draw conclusions. Crucially, you don’t always have to actually give people information.

Confusion isn’t a fail-state, not having the answers immediately isn’t a disaster. It’s okay to let a question mark float above your player’s head, or to trust they’ll get the gist from context clues. We can tell the ritual Varric and Rook are trying to stop is dangerous because they’re trying to stop it. I promise.

Confusion isn’t a fail-state, not having the answers immediately isn’t a disaster.”

I feel like there’s this phantom assumed viewer who, without a full set of narrative cards in their hand, will throw their controller and immediately do something else. And that makes me sad, because it assumes your players aren’t curious. That they don’t want to have questions, or aren’t interested in seeing where something leads.

Some aren’t, sure, but if you design videogame stories for them, you rob from your most invested players the simple pleasures. Analysing the story, looking deeper into scenes, discussing it with each other online. And as someone who watched Final Fantasy 14 reach a fever-pitch of over-explaining during Dawntrail, that stings, let me tell you.

I’m sick of seeing games with an air of corporate weight sitting on top of them. I’m tired of watching a scene and going “yep, that probably tested well with audiences”. I’m exhausted by this pervasive idea that writers are to be resented, or that I have the memory of a goldfish (I do, but that’s besides the point).

I want to get a little lost. I want to have to think about what a scene I just watched meant. I want to see where your story goes, rather than be told where it’s headed. We simply cannot keep making videogames for people who aren’t paying attention, because it won’t change anything for them—and it’s making the rest of us bloody miserable.

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August 18, 2025 0 comments
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Crypto Trends

Russia Paying Teenage and Untrained Spies Using Bitcoin: Report

by admin June 14, 2025



In brief

  • A recent Reuters report details how Russian intelligence agencies used Bitcoin to pay a teenage spy who was recently sentenced to jail in Poland.
  • Russia’s intelligence agencies are “constantly financing” agents using cryptocurrency, blockchain analytics firm Recoveris told Decrypt.
  • As well as funding spies using cryptocurrency, Russia has also financed private mercenaries and paid off European politicians to spread pro-Russian and anti-Ukraine messages

Russian intelligence services have been using Bitcoin to pay teenage and untrained spies, according to a Reuters investigation conducted in partnership with blockchain analytics firms Global Ledger and Recoveris.

A report from Reuters detailed the recent case of Laken Pavan, a Canadian national who in December was sentenced to 20 months in prison in Poland after pleading guilty to aiding Russian intelligence.

The Russian Federal Security Service (FSB) had recruited Pavan in late April 2024, after the Canadian—who was then 17 years old—had travelled to Donetsk to volunteer for the pro-Russian Interbrigades, after becoming radicalized online over the course of 2023.

In Donetsk, FSB agents detained Pavan for several days, using threats to recruit him as spy, and then assigning him a handler, known only as ‘Slon’ (Russian for ‘elephant’).

The FSB agents had told Pavan that he would be travelling to various places in Europe, including Ukraine, to gather intelligence, which would be shared with Slon.

From Donetsk, Pavan travelled to Istanbul and then to Copenhagen, which was where he received Bitcoin from Slon worth just over $500.

On May 22, a day after receiving the Bitcoin payments, Pavan travelled to Warsaw, where he turned himself in to Polish authorities.

This is where Pavan’s brief life as a Russian spy ends, but Global Ledger and Recoveris were able to trace the $500 in Bitcoin sent by Slon to two intermediary BTC wallets, which in turn had received hundreds of thousands of dollars in BTC from a large address created in June 2022.

The investigation also revealed that transfers to and from the wallets occurred during Moscow business hours, while analysis revealed that the largest wallet has processed BTC worth a total of $600 million.

The largest wallet had also sent funds to sanctioned Russian exchange Garantex, while Global Ledger reported that it appears to be funded by a “major mining pool and custodial service.”

While neither Global Ledger nor Recoveris could definitively identify ownership of the large wallet (or the two intermediary wallets), both lean towards the conclusion that it’s linked to the FSB.

“Transactions from wallets linked to the FSB followed a structured laundering pattern, involving fund splitting, mixing with larger sums, and routing through unconnected deposit wallets,” Global Ledger explained in its report for Reuters.

Russia’s crypto spy network

While Laken Pavan’s is only one case, Recoveris tells Decrypt that it has been observing how Russia’s intelligence and security agencies are “constantly financing” agents using cryptocurrency.

“This method has been uncovered on multiple occasions; for example, in 2023, a group of young Belarusians and Ukrainians based in Poland was found to be funded by the GRU in cryptocurrency,” said Recoveris CEO Marcin Zarakowski.

According to Zarakowski, the young spies were tasked with installing cameras on a major train route from Poland to Ukraine, tagging city walls with political propaganda to increase divisions in Polish society, and publishing fake news.

Since then, many other instances of GRU and FSB payments in cryptocurrency have been discovered in Poland, with some assets even being paid to commit arson.

“From the ongoing Recoveris intelligence, we can see that GRU/FSB wallets are active on a regular basis,” Zarakowski explained. “As an example, one address identified as FSB-related belongs to the cluster of 161 Bitcoin addresses with hundreds of outgoing transactions—almost all within the Moscow business hours 6am till 6pm.”

Russia’s use of cryptocurrencies also extends to financing private mercenaries fighting in the Donbas region on the Russian side of the war in Ukraine, and even paying off politicians in Europe to spread pro-Russian and anti-Ukraine messages.

And given the extensive range of sanctions placed on Russia and Russian entities, it’s likely that the FSB and other agencies will continue using cryptocurrency for some time to come.

“The advantage of using Bitcoin or cryptocurrency to pay agents or assets is that any amount of money in cryptocurrency (even millions of USD) can be moved instantly throughout the globe without any government barriers, except for the crypto-to-fiat gateway,” Zarakowski said,

On top of this, the Russian intelligence apparatus has plenty of use for the transparency afforded by cryptocurrencies.

“Handlers and higher-ranked intelligence officers can monitor crypto flow,” Zarakowski added. “Anything spent by agents can be audited to ensure it is being spent on operational purposes.”

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June 14, 2025 0 comments
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