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Game Updates

Mario Kart World’s New Patch Improves Free Roam, Online Races

by admin September 24, 2025


Mario Kart World is being patched to 1.3.0, and with the rounder number comes a more significant update. It introduces a new way to play online with friends, a bunch of improvements in Free Roam, and yet again halfway suggests it will boost the frequency with which you’ll encounter three-lap races, but still in frustratingly ambiguous language.

Nintendo’s update notes for game patches are notoriously sparse. The most recent system update for the Switch 2 came with the legend, “General system stability improvements to enhance the user’s experience,” offering not a single extra detail. Mario Kart World‘s 1.1.2 patch notes were similarly a single sentence long. So 1.3.0’s detailed list is of some significance.

So the headline here is you can now join your friends online when playing Knockout Tour, alongside regular Race and Battle modes. There’s another nice touch that if when trying to join friends for Knockout Tour, Race or Battle online and the game is full, you and one other person can play Free Roam together while you wait. That’s a lot better than staring at a queue.

Talking of Free Roam, the new patch improves the map show it will finally show you the locations of P Switches you’ve already found, and the Peach Medallions you’ve previously claimed. Given how ubiquitous these are, and how (annoyingly) similar they can be, this’ll make it far easier to know if you’re just repeating yourself. Also, all those previously discovered P Switches will act as quick travel points, if a little unspecific—the notes say it’ll “move to a location near the P Switch.”

When it comes to the actual racing itself, one key improvement is a slight speeding up of the replenishment rate of item boxes, meaning a new one will spawn in more quickly after the previous is nabbed by an opponent, along with an increase in your time spent invincible after being spun out or crashing.

But most importantly, when playing “wireless” races there’s another increase to the frequency with which three-lap courses will appear. That was a common lament when the game was first released, first supposedly addressed in a patch at the end of July, although this didn’t do much to ease people’s frustration, and many suspected didn’t actually affect online racing at all. Hopefully this latest tweak will make a more noticeable improvement, although it’s worth noting that yet again the patch notes speak only of “wireless” and not “online,” and no one knows if this is a deliberate distinction. God knows why Nintendo won’t just let it be a fixed toggle we can flip on—clearly World‘s new contiguous races have so enamored Nintendo that it isn’t able to let go of them properly, much to the ongoing frustration of players.

The notes also come with changes to UFOs in Free Roam, and a bunch of fixes for some niche issues. We’re obviously still a fair way off the time when updates will include new and classic courses getting added, which is when things get much more interesting. You can read all the patch notes below:

General

  • You can now join friends playing “Knockout Tour” by selecting “Friends” from “Online Play” “1p.”
  • Up to 2 players can now play “Free Roam” while waiting if the game was full when trying to join friends playing “Race,” “Knockout Tour” or “Battle” in “Online Play.”
  • The “Free Roam” map now displays the locations of P Switches you’ve run over and Peach Medallions you’ve obtained.
    • You can now select a P Switch from the map and move to a location near the P Switch.
  • In “Free Roam”, you can now transform into the character pulled into the UFO.
    • If “Dash Food” in “Settings/Controller” is set to “Doesn’t transform” then you will not transform.
  • It is now easier to encounter UFOs in “Free Roam.”
  • The conditions for the appearance of some Peach Medallions in “Free Roam” have been adjusted.
  • When spectating in “Knockout Tour” or “Balloon Battle” in “Online Play” or “Wireless Play”, you can now choose who to watch, even if you are holding the Joy-Con 2 or Joy-Con horizontally.
  • Decreased the time between when an item box is taken by someone and the next time it is revived.
  • Increased the invincible time after spinning or crashing during a race.
  • Reduced the force of jumps when landing on a rival from above.
  • Decreased the amount of time between when you finish and when spectating begins in “Knockout Tour” or “Balloon Battle” in “Online Play” or “Wireless Play.”
  • Decreased the amount of time between passing through the checkpoint and when the ranking is displayed in “Knockout Tour” in “Wireless Play” and “LAN Play.”
  • Further increased the frequency of lap-type courses appearing in the selection when choosing the next course in “VS Race” and wireless races.

Fixed Issues

  • Fixed an issue in “Online Play” and “Wireless Play” where the ranking would sometimes become incorrect if a player went off course at the same time as reaching the finish line.
  • Fixed an issue in “Grand Prix”, “Knockout Tour”, and “VS Race”, where the CPU’s ranking would sometimes drop after reaching the finish line.
  • Fixed an issue in “Knockout Tour” in “Online Play” where other players’ ratings would sometimes appear as “0” on the results screen.
  • Fixed an issue where a Spiny Shell would sometimes pass the first place player in “Wireless Play” or “Online Play.”
  • Fixed an issue where players would sometimes be sent flying backwards a great distance when hit by a Spiny Shell.
  • Fixed an issue where the second item in an item slot would sometimes not disappear when hit by Lightning.
  • Fixed an issue where hitting the base of a pillar in mid-air would sometimes cause a large jump.
  • Fixed an issue that sometimes caused movement to become unstable when doing a wall ride on water.
  • Fixed an issue where players would sometimes be swept away strongly after landing when doing a mini jump while going up a river.
  • Fixed an issue where players would sometimes pass through the ground when hit by a car driving on the road.
  • Fixed an issue in “Free Roam” where players would sometimes be unable to enter pipes correctly after exiting a trailer.
  • Fixed an issue where the results screen would sometimes become distorted after spectating “Balloon Battle” in “Online Play.”
  • Fixed an issue where the game would sometimes not proceed to the course selection screen after exiting a pipe during “Free Roam” in “Online Play.”
  • Fixed an issue where Bullet Bill would sometimes slip through walls when used in “Sky-High Sundae.”
  • Fixed an issue where players would sometimes get stuck on a wall at the start of the race heading from “Airship Fortress” to “Shy Guy Bazaar.”
  • Fixed an issue where players would sometimes get stuck in walls when using a Bullet Bill in “Bowser’s Castle.”
  • Fixed an issue in “Cheep Cheep Falls” where item boxes were sometimes difficult to pick up when Smart Steering was turned on.
  • Fixed an issue in “Knockout Tour” “Spiny Rally” where sometimes there was an item box buried in the ground.
  • Several other issues have been addressed to improve the gameplay experience.



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September 24, 2025 0 comments
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Microsoft Entra ID hero image
Gaming Gear

This serious Microsoft Entra flaw could have let hackers infiltrate any user, so patch now

by admin September 22, 2025



  • Actor tokens allowed cross-tenant impersonation without logging or security checks
  • CVE-2025-55241 enabled Global Admin access via deprecated Azure AD Graph API
  • Microsoft patched the flaw in September 2025; actor tokens and Graph API are being phased out

Security researchers have found a critical vulnerability in Microsoft Entra ID which could have allowed threat actors to gain Global Administrator access to virtually anyone’s tenant – without being detected in any way.

The vulnerability consists of two things – a legacy service called “actor tokens”, and a critical Elevation of Privilege bug tracked as CVE-2025-55241.

Actor tokens are undocumented, unsigned authentication tokens used in Microsoft services to impersonate users across tenants. They are issued by a legacy system called Access Control Service (ACS) and were originally designed for service-to-service (S2S) authentication.


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Deprecating and phasing out

According to security researcher Dirk-jan Mollema who discovered the flaw, these tokens bypass standard security controls, lack logging, and remain valid for 24 hours, which makes them exploitable for unauthorized access without detection.

Mollema demonstrated that by crafting impersonation tokens using public tenant IDs and user identifiers, he could access sensitive data and perform administrative actions in other organizations’ environments.

These actions included creating users, resetting passwords, and modifying configurations – all without generating logs in the victim tenant.

“I tested this in a few more test tenants I had access to, to make sure I was not crazy, but I could indeed access data in other tenants, as long as I knew their tenant ID (which is public information) and the netId of a user in that tenant,” Mollema explained.

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As it turns out, Azure AD Graph API, a deprecated system that’s slowly being phased out, was accepting the tokens from one tenant and applying them to another, bypassing conditional access policies and standard authentication checks.

Mollema reported the issue on Microsoft, which acknowledged it in mid-July 2025, and patched within two weeks. CVE-2025-55241 was given a severity score of 10/10 (critical), and was officially addressed on September 4.

Azure AD Graph API is being deprecated, while the tokens, which Microsoft refers to as “high-privileged access” mechanisms used internally, are being phased out.

Via BleepingComputer

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September 22, 2025 0 comments
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There's a fan patch for FEAR if you want to play the classic FPS with a scalable UI, controller support, and other modern conveniences
Product Reviews

There’s a fan patch for FEAR if you want to play the classic FPS with a scalable UI, controller support, and other modern conveniences

by admin September 21, 2025



FEAR is one of those games we lament because the things that were great about it feel like they’ve been lost, for few now live who remember it. Sure, there’s Trepang2. But FEAR was so good there should be an entire subgenre based on it. There should be an entire cottage industry of indie studios making singleplayer shooters with slow-motion and advanced enemy AI and something supernatural thrown in to give you the willies just when you’re feeling overpowered.

Anyway, instead of being all sad about how history becomes legend and legend becomes myth, let’s celebrate the fact that FEAR remains incredibly playable today—if you download the Echo Patch. It’s not one of those games that’s completely busted without mods, but if you play it at any resolution above 1080p all the text will look like it was written for ants.

The Echo Patch fixes that, and adds controller support so you can play it on your Steam Deck. It also lets you disable the letterboxing in cutscenes and optionally make the flashlight last forever if you don’t want to have to chase down batteries for it.


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In terms of bugfixes, the Echo Patch deals with a lot of problems that emerge if you run FEAR at high framerates. There’s “ragdoll physics instability” and “excessive water splash repetitions” if you go above 60 fps, and should you run it at more than 120 fps you’d find yourself unable to do a jump-kick, which is just unconscionable. All that and more is fixed in the Echo Patch.

It even makes the world state persistent, so all those bullet holes remain to remind you of the shootouts in days past. Bodies, blood, shell casings, and other debris hang around as well instead of despawning like it’s 2005 and we need to constantly clear the decks before your PC overheats from having to depict too many polygonal dead men at the same time.

The Echo Patch can be downloaded from Github, and is an easy install. Unzip it into the folder FEAR.exe is in, and tweak the .ini files if you want to enable optional stuff like turning off letterboxing or disabling the GOG version’s 60 fps limit.

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September 21, 2025 0 comments
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Elden Ring: Nightreign
Product Reviews

FromSoftware is showing a sliver of mercy with a new QoL patch for Nightreign’s super hard Deep of Night, but it hasn’t gotten any easier

by admin September 20, 2025



If you’ve been playing Elden Ring Nightreign’s intense new Deep of Night mode, you may have noticed your Depth level ranking sometimes doesn’t increase as it should after a victory. That glitch and some much-needed quality-of-life tweaks are getting addressed in an upcoming patch Bandai Namco announced on Friday.

Along with a fix for the Depth level increase bug, this patch will also give you an option to voluntarily decrease your Depth level and add Depth level demotion protection for level three onward. You gain points toward promotion for winning runs, and lose points when you fail, meaning it’s possible to be demoted, similar to competitive multiplayer ranks in other games.

This new protection feature effectively gives you a second chance to hang on when you would otherwise get demoted starting at Depth level three. You then get two extra chances for levels four and five each.


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Lastly, this patch will also allow Steam players to return to an ongoing session if they get disconnected due to Steam server issues. The voluntary demotion, meanwhile, lets you turn down the heat if you need more practice or want to better accommodate lower-ranked friends.

If you’ve tried the new Deep of Night mode, which launched on September 11, you know it’s designed to be brutal, even by FromSoftware’s standards. These adjustments won’t make it easier (that would sort of defeat the whole point), but they’ll offer some balancing to give players more control over their Deep of Night runs.

If you want to hang back and repeat a Depth level, you’ll be able to. If you drop the ball at a higher level, you’ll get a little extra leeway to take another stab at it before losing a rank. It’s not so much making Deep of Night’s apocalypse-level difficulty easier as it is balancing things out and generally improving the player experience.

Unfortunately, Bandai Namco hasn’t announced the release date for this update yet. So, until it’s released, watch out for that potential bug preventing players from moving up a Depth level after a victory. If you haven’t had a chance to try the Deep of Night mode yet, you’ll need to effectively beat the game (defeat the Night Aspect) to unlock it.

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September 20, 2025 0 comments
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Borderlands 4 crashing on PC? There's a new patch for that
Game Reviews

Borderlands 4 crashing on PC? There’s a new patch for that

by admin September 19, 2025


A patch for Borderlands 4 has gone live on PC, which claims to address many of the crashes plaguing the game. Specifically, crashes related to animation states, audio, collision checks, and “various” GPU-related things. Basically everything, then.

The patch also irons out kinks affecting the Gilded Glory pre-order bonus pack, which was conflicting with the Reward Center in the game. This fix will also be coming to the console versions of Borderlands 4 in “the coming days” (I expect verification procedures have slowed its release down).

Borderlands 4 was released last week and, though popular, faced backlash for poor performance on PC. Boisterous Gearbox Software boss Randy Pitchford since spent the week defending against complaints on social media about it. There are fixes in the works, he confirmed, but he argued that Borderlands 4 was never designed to be a twitchy high-frame shooter like those in the competitive genre, so will never perform in that way – not unless you made graphical trade-offs to enable it.

Our Borderlands 4 review is in the works, by the way.

Change List:

Stability

  • Addressed crashes tied to animation states, audio, and collision checks
  • Addressed various GPU-related crashes

Gameplay & Progression

  • Resolved an issue where the Reward Center could stop working after claiming the Gilded Glory Pack rewards
  • Addressed a progression blocker in the mission “Talk to Zadra,” where the objective could fail if players exited and relaunched mid-dialogue
  • Corrected “Doesn’t own DLC” warnings incorrectly showing up on non-DLC gear
  • This will be fixed on consoles in the coming days.

Loot & Items

  • Updated loot pools so Gilded Glory Pack guns no longer appear in standard chests

Weekly Minor Updates:

  • Every week, we will see changes to which Weekly Big Encore Boss and Wildcard Mission is live! Maurice’s Black Market Vending Machine is also on the move!

Weekly Big Encore Boss

  • The Weekly Big Encore Boss is a tougher variant of an existing boss with an even more rewarding loot pool.

Weekly Wildcard Missions

  • Weekly Wildcard Missions add challenging new traits to an existing mission. These missions feature a guaranteed Legendary drop that you can repeatedly earn to get your ideal roll.

Maurice’s Black Market Vending Machine

  • Go in search of where the Black Market Vending Machine has moved to and discover what’s available in your game every week. Remember, while the location is the same, your vending machine items are different from other players, so ask around to see if someone has the item you’re looking for!



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September 19, 2025 0 comments
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Another Borderlands 4 patch aims at addressing performance issues, bug fixes
Game Reviews

Another Borderlands 4 patch aims at addressing performance issues, bug fixes

by admin September 19, 2025


A new Borderlands 4 patch is now live, and it’s aiming to add some much-needed fixes for some ongoing problems in the game.

BL4 has been a hit with fans when it comes to gameplay. But a lot of issues with optimization have plagued the game’s reputation online, both for PC and console players. This latest update aims to fix some of those problems, and Gearbox says that optimization is the game’s top priority right now before anything else.

Here’s everything new and different in the latest Borderlands 4 update from Sept. 18.

Table of contents

  • Borderlands 4 Sept. 18 patch notes
    • Stability 
    • Gameplay & Progression 
    • Loot & Items 

Borderlands 4 Sept. 18 patch notes

Image via 2K

Stability 

  • Addressed crashes tied to animation states, audio, and collision checks
  • Addressed various GPU-related crashes

Gameplay & Progression 

  • Resolved an issue where the Reward Center could stop working after claiming the Gilded Glory Pack rewards
  • Addressed a progression blocker in the mission “Talk to Zadra,” where the objective could fail if players exited and relaunched mid-dialogue
  • Corrected “Doesn’t own DLC” warnings incorrectly showing up on non-DLC gear
    • This will be fixed on consoles in the coming days.

Loot & Items 

  • Updated loot pools so Gilded Glory Pack guns no longer appear in standard chests 

The full patch notes for today’s update can be found on the Gearbox website.

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The post Another Borderlands 4 patch aims at addressing performance issues, bug fixes appeared first on Destructoid.



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September 19, 2025 0 comments
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Borderlands 4 review | Rock Paper Shotgun
Game Updates

Borderlands 4 gets a new PC patch to fix crashes, progression blockers and GPU-related problems

by admin September 18, 2025


Gearbox have released another Borderlands 4 update for technical problems on PC, with a particular focus on game stability and crashes, though they’ve also fixed a progression blocker or two in the process. Unlike that other Borderlands 4 patch from earlier this week, this one has an actual changelog. Gosh, wait till Mark hears of this! Oh nuts, he’s already gone on holiday, presumably in sheer consternation over the shortage of bullet points. Look what you did, Randy Pitchford. Look what you did.

“This update improves stability on PC, smooths out progression, and updates the Gilded Glory Pack loot and rewards for a more seamless experience,” reads a note on the game’s official site. “Please restart your game to ensure that the update goes through and to prevent connection errors in matchmaking.”

It follows the publication of our full Borderlands 4 review, in which Jasmine Mannan summarised the new looter-shooter as a good laugh despite the lingering stink over choppy frame rates and other technical gremlins. “With improved movement, devastating Action Skills that can be adjusted to suit your playstyle, and very limited Claptrap appearances, Borderlands 4 is easily the best Borderlands game yet,” she wrote.

As of 16th September, at least, Borderlands 4 had a build that let you melt bosses by, as far as I can tell, replacing all of your enemy’s major arteries with blackholes. I’m quite glad that Borderlands is a stylised, comicbook affair with bouncing damage numerals, because Mark’s breakdown of that exploit is absolutely horrendous. I imagine they’ll be patching that out pronto.

Anyway, here’s the full changelog for the latest Borderlands 4 update. It is… brief, far too brief for bolded subheadings, really, but I added the first two before I noticed how slight it was, and I’m jiggered if I’m going to change course now.

Stability

  • Addressed crashes tied to animation states, audio, and collision checks
  • Addressed various GPU-related crashes

Gameplay & Progression

  • Resolved an issue where the Reward Center could stop working after claiming the Gilded Glory Pack rewards
  • Addressed a progression blocker in the mission “Talk to Zadra,” where the objective could fail if players exited and relaunched mid-dialogue
  • Corrected “Doesn’t own DLC” warnings incorrectly showing up on non-DLC gear
  • This will be fixed on consoles in the coming days.

Loot & Items

  • Updated loot pools so Gilded Glory Pack guns no longer appear in standard chests



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September 18, 2025 0 comments
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Hornet fights enemies in a blue cavern.
Game Reviews

Silksong’s Second Patch Is Revealed But Don’t Get Too Excited

by admin September 17, 2025


Hollow Knight: Silksong hasn’t been out for even two weeks yet and it’s already getting its second patch. But for anyone still struggling in some of the game’s more brutal boss fights and platforming sections: don’t expect any more relief just yet. The Metroidvania Soulslike’s new update mostly takes aim at some of the smaller bugs fans are facing.

“We’re getting close to finalizing the second post-release patch for Hollow Knight: Silksong,” Team Cherry announced on Steam on Tuesday. “Where the first patch dealt mainly with critical issues, this next one focuses on a few still remaining, while also cleaning up some bugs around specific tools.”

While not live in the game on PC or console yet, players can test the fixes in the public beta branch on Valve’s storefront while the developers work on adding a few more fixes and improvements. Here’s the full patch notes so far for Silksong update 2:

– Added Dithering effect option in Advanced video settings. Reduces colour banding but can slightly soften the appearance of foreground assets. Defaults to ‘Off’.
– Updated Herald’s Wish achievement description to clarify that players must both complete the wish and finish the game.
– Fixed Savage Beastfly in Far Fields sometimes remaining below the lava.
– Fixed rare cases of Shrine Guardian Seth getting out of bounds during battle.
– Added catch to prevent Lugoli sometimes flying off screen and not returning during battle.
– Further reduced chance of Silk Snippers getting stuck out of bounds in Chapel of the Reaper battle.
– Fixed various instances of dying to bosses while killing them causing death sequences to play messily or out of sync.
– Fixed Shaman Binding into a bottom transition causing a softlock.
– Cocoon positions in some locations updated to prevent it spawning in inaccessible areas.
– Fixed Liquid Lacquer courier delivery not being accessible in Steel Soul mode.
– Fixed some NPCs not correctly playing cursed hint dialogues in certain instances.
– Fixed Pondcatcher Reed not being able to fly away after singing.
– Fixed Verdania memory orbs sometimes replaying layered screen-edge burst effects.
– Fixed the break counter not working for certain multihitter tools eg Conchcutter.
– Fixed Volt Filament damage multiplier not applying for certain Silk Skills.
– Fixed Cogflies and Wisps inappropriately targeting Skullwings.
– Fixed Cogflies incorrectly resetting their HP to full on scene change.
– Fixed Curveclaw always breaking on the first hit after being deflected.
– Fixed Plasmium Phial and Flea Brew sometimes not restoring as intended at benches.
– Various other smaller tweaks and fixes.

This patch will arrive as players continue to debate Silksong‘s difficulty and whether some of the more challenging sections are hard for a reason or just annoying for no reason. The game’s first patch took aim at some of these complaints, including making the dreaded Moorwing boss fight easier to survive. There’s also been some debate over whether Silksong is too stingy with Rosary Beads, its main currency for purchasing equipment, unlocking benches (save spots), and other important resources for the adventure.

Even some super fans of the original Hollow Knight claim to have bounced off the sequel due to the more punishing gameplay. Team Cherry hasn’t signaled yet if it plans to eventually make deeper changes to Silksong to address some of these concerns, or add difficulty settings to help struggling players experience more of its excellent world and story.



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September 17, 2025 0 comments
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Hollow Knight Silksong finally gets release date, out next month
Game Reviews

Hollow Knight: Silksong’s second patch detailed, but don’t expect any balance tweaks

by admin September 16, 2025



Team Cherry has detailed what’s planned for Hollow Knight: Silksong’s second patch, but don’t expect any balance changes as with the first.


“Where the first patch dealt mainly with critical issues,” the studio said in the patch notes, “this next one focuses on a few still remaining, while also cleaning up some bugs around specific tools”.


This second patch is now live in Steam’s public-beta branch, with further tweaks expected before full release on all platforms – it’s currently unknown when that will be.

Hollow Knight: Silksong Review – Beautiful, Thrilling And CruelWatch on YouTube


Silksong’s first patch made the early game a little easier, with a couple of bosses having “slight difficulty reduction”. The second patch has no such changes – instead it’s almost entirely bug fixes around certain enemies, bosses, and tools.


Check out the full patch notes below.

  • Added Dithering effect option in Advanced video settings. Reduces colour banding but can slightly soften the appearance of foreground assets. Defaults to ‘Off’. Updated Herald’s Wish achievement description to clarify that players must both complete the wish and finish the game.
  • Fixed Savage Beastfly in Far Fields sometimes remaining below the lava.
  • Fixed rare cases of Shrine Guardian Seth getting out of bounds during battle.
  • Added catch to prevent Lugoli sometimes flying off screen and not returning during battle.
  • Further reduced chance of Silk Snippers to get stuck out of bounds in Chapel of the Reaper battle.
  • Fixed various instances of dying to bosses while killing them causing death sequences to play messily or out of sync.
  • Fixed Shaman Binding into a bottom transition causing a softlock.
  • Cocoon positions in some locations updated to prevent it spawning in inaccessible areas.
  • Fixed Liquid Lacquer courier delivery not being accessible in Steel Soul mode.
  • Fixed some NPCs not correctly playing cursed hint dialogues in certain instances.
  • Fixed Pondcatcher Reed not being able to fly away after singing.
  • Fixed Verdania memory orbs sometimes replaying layered screen-edge burst effects.
  • Fixed the break counter not working for certain multihitter tools eg Conchcutter.
  • Fixed Volt Filament damage multiplier not applying for certain Silk Skills.
  • Fixed Cogflies and Wisps inappropriately targeting Skullwings.
  • Fixed Cogflies incorrectly resetting their HP to full on scene change.
  • Fixed Curveclaw always breaking on the first hit after being deflected.
  • Fixed Plasmium Phial and Flea Brew sometimes not restoring as intended at benches.
  • Various other smaller tweaks and fixes.


What do you make of Silksong’s difficulty? And what’s your opinion on runbacks to bosses more generally in games? Have your say in our discussion: have boss runbacks had their day?

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September 16, 2025 0 comments
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Borderlands 4 update aims to "improve stability for a wide range of PCs", but comes without proper patch notes
Game Updates

Borderlands 4 update aims to “improve stability for a wide range of PCs”, but comes without proper patch notes

by admin September 15, 2025


Borderlands 4 developers Gearbox have chucked more wrenches at the shooter’s PC performance over the weekend, following issues that’ve landed it mixed Steam review fortunes since launch last week. However, if you’re looking for patch notes, you’re gonna be a bit disappointed. Ah well, at least there are essay-length Randy Pitchford Twitter threads to scroll through if you’re partial to someone waffling about how the game runs.

Initially, Gearbox’s response to the PC performance problems was to publish a massive recommended settings table. Our James had a go at seeing if following it made a tangible difference. While you can and should read his full testing write-up , the short version is that the stuttering many players have reported wasn’t magically wiped away by that guidance.

Cue this latest update, which as Gearbox wrote on Steam, aims to “help improve stability for a wide range of PCs”. Unlike most patches, they declined to get into any nitty-gritty specifics beyond that. There’s a warning that whenever you change your graphics settings, it can take up to 15 minutes for your shaders to recompile, as well as a reposting of those optimisation guides for Nvidia and AMD hardware.

Aside from those, the studio added: “We’re continuing to read your feedback, planning additional updates and will have more details to come”. So, no bullet-pointed patch notes to illustrate exactly how the update’s gone about trying to make things run in a more stable fashion, which seems a strange choice and has understandably raised eyebrows among some players.

Who needs full patch notes, however, when you’ve got Gearbox CEO yammering into the void about Borderlands 4 on the socials. He has at least emphasised that the studio are putting in “significant work on PC performance”. Though, that did come midway through an essay-length thread that began with the declaration: “Every PC gamer must accept the reality of the relationship between their hardware and what the software they are running is doing.”

Every PC gamer must accept the reality of the relationship between their hardware and what the software they are running is doing.

— Randy Pitchford (@DuvalMagic) September 15, 2025

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After shouting at anyone who’s assumed that PCs between minimum and recommended specs “can achieve all of extremely high frame rate, maximum/ultra features, and extremely high resolution”, the tweetman asserted that “there are a few real issues, but they are affecting a very, very small percentage of users.”

In other Borderlands 4 launch-related news, publishers Take-Two took the opportunity to reiterate they aren’t in the “spyware” business via the game’s terms of service agreement. That followed some concern over the contents of such Take-Two docs in terms of data collection earlier this year, with some older Borderlandses briefly being review-bombed.





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September 15, 2025 0 comments
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  • Little Nightmares 3 Review – Recurring Dreams

    October 8, 2025

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Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

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  • Silent Hill f has a hidden Easter egg that calls back to one of the most iconic horror game themes of all time

    October 8, 2025
  • This Indie Game Punishes You For Skipping Its Cutscenes

    October 8, 2025

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