Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

Patch

Developers using Unity warned to patch games ASAP following the discovery of a serious security vulnerability
Game Updates

Developers using Unity warned to patch games ASAP following the discovery of a serious security vulnerability

by admin October 4, 2025


Developers who have created their games using Unity have been warned to patch them as soon as possible following the discovery of a security vulnerability in Unity versions 2017.1 and later.

In a statement, Unity said a “security vulnerability was identified that affects games and applications built on Unity versions 2017.1 and later for Android, Windows, Linux, and macOS operating systems”, but insisted “there is no evidence of any exploitation of the vulnerability, nor has there been any impact on users or customers.”

The “Best Deal in Gaming” Just Keeps Getting Worse.Watch on YouTube

“We have proactively provided fixes that address the vulnerability, and they are already available to all developers,” Unity continued. “The vulnerability was responsibly reported by the security researcher RyotaK, and we thank him for working with us.”

Unity just sent out an email telling everyone who released a game between 2017 and today that they need to recompile and republish their games due to a security vulnerability. Yikes. CVE-2025-59489 pic.twitter.com/uXgGFMsvFV

— George Deglin (@gdeglin) October 3, 2025

To see this content please enable targeting cookies.

Manage cookie settings

The company added that it has now released an update for each of the major and minor versions of the Unity Editor, starting with Unity 2019.1, and a binary patcher to patch already-built applications dating back to 2017.1. It also warned developers that “it is imperative that you review [its] guidance to ensure the continued safety of your users”.

As spotted by VGC, the news resulted in some developers temporarily pulling their games from sale as they work over the weekend to get the patch implemented as soon as possible, including Obsidian, which removed a number of games from digital stores while it worked on the updates.

“Unity is dedicated to the security and integrity of our platform, our customers, and the wider community,” Unity concluded. “Transparent communication is central to this commitment, and we will continue to provide updates as necessary.”





Source link

October 4, 2025 0 comments
0 FacebookTwitterPinterestEmail
Borderlands 4's first major balancing patch is out now, delivering beefy vault hunter buffage across the board
Game Updates

Borderlands 4’s first major balancing patch is out now, delivering beefy vault hunter buffage across the board

by admin October 3, 2025


Borderlands 4’s first round of vault hunter balancing tweaks has arrived, with Gearbox having waited until they’d had a chance to try getting some of the looter shooter’s technical gremlins under control and observed the state of play balance-wise before whipping out the ol’ nerf/buff cannon.

That approach has meant some arguably overpowered early builds haven’t been coded out of existence as quickly as players might have imagined, with the developers seeming keen to avoid knee-jerk reactions when it comes to vault hunter changes in particular. I assume the fact they’ve had a DLC robo-cowboy to help keep post-happy exec Randy Pitchford occupied has probably helped maintain that lack of sudden and potentially ill-fated moves.

“For today’s update, we wanted to focus on creating greater build diversity by adjusting underperforming skills,” the studio wrote in the notes for this first significant balance patch. “Amon in particular gets a host of adjustments to bring him closer in line with the general power level of the other Vault Hunters. Vex’s summons and Rafa’s melee power see adjustment to make those builds more viable in the late endgame. Finally, Harlowe has a couple tweaks to make sure Stasis is getting value for players.”

As you might have gleaned from that, a glance through the full notes yields many instances of the word “increased” across all four hunters. Amon’s gotten by far the most changes, with more than 60 bullet points by my count having affected everything from his actions skills to augments and passives of various varieties. Vex has seen slightly less tweaks across all three of those spheres, while Rafa’s had action skill, capstone and passive changes. Harlowe only sees two tweaks, both to her stasis-related damage.

“Looking to the future, we’re investigating stats and behaviors on Class Mods, Rep Kits, Shields, and Firmware to make sure they are providing avenues to greater build diversity,” Gearbox continued. “We are also planning to fix a number of unintended interactions. These exploits prevent us from creating meaningful build diversity as they trivialize content that is otherwise meant to challenge players.” Judging by that last bit, this overpowered Vex build may soon be less godly.

Finally, it’s worth noting that this update’s also seen the devs add in “auto-clearing of Borderlands 4 stale shaders on version update”, which they say should help prevent “performance degradation on some PCs”.

If you’ve not already, make sure to check out our Borderlands 4 review by Jasmine Mannan for impressions of the game that aren’t delivered via an all caps tweet from the Pitchford.



Source link

October 3, 2025 0 comments
0 FacebookTwitterPinterestEmail
All FC 26 Early Access Elimination tournament rewards
Game Updates

FC 26 Update 1.0.3 patch notes

by admin October 3, 2025


Screenshot by Destructoid

|

Published: Oct 3, 2025 03:17 am

EA Sports quickly released the second major patch for FC 26 in October, and update 1.0.3 introduces significant gameplay changes across all platforms.

The new update is live on PCs and consoles (current-gen) and includes many changes. EA Sports has already announced that they’re looking to release a new patch in October. If you have yet to test the update, this guide will explain what to expect.

Complete FC 26 Update 1.0.3 patch notes

The list of gameplay changes for patch 1.0.3 is smaller than the first Title Update. However, it fixes the poor defensive positioning during kickoffs, which has been a significant cause of concern. The new update makes it significantly more challenging to crack open the opposition defense, but only after a kickoff.

FC 26 v1.0.3 will be dropping soon, here’s what to expect:

– Improved defensive behavior and positioning for kick offs only.
– Addressed cases of Career Mode players acting unhappy following a new contract.
– A batch of PC centric improvements while we continue to investigate…

— EA SPORTS FC Direct Communication (@EASFCDirect) October 2, 2025

Gameplay

  • The defending team will now position themselves more compactly for a short period of time after a kick off.
  • Updated positions of defending players prior to kick off for all formations.
  • Reduced the accuracy of Acrobatic shots taken right after a Rainbow Flick.
  • Addressed instances of players taking a Trivela Shot at the keeper when it could have been more beneficial to perform a lace shot.

Many Ultimate Team users had to restart the game to redeem the Season 1 Premium Pass rewards. However, that problem disappeared after the update.

Ultimate Team

  • Incorrect Bios could have appeared on Gold Player Items.
  • The Season 1 Premium Pass previously required Ultimate Edition players to restart the game to claim it.

More bugs have also been fixed across Career mode, and you can expect better optimization if you’re playing on PC.

Career Mode

  • After signing a new contract, players could have acted unhappy leading to a notification about a lack of contract offer and eventually leading to a transfer request.

General, Audio, and Visual

  • [PC Only] Addressed some instances of controllers not responding in gameplay while we continue to investigate your reports on this issue and plan future improvements.
  • [PC Only] Resolution and Display settings could have sometimes reset after closing the game.
  • [PC Only] Optimized cloth physics to reduce impact on performance.
  • [PC Only] Improved performance during corner kicks.
  • [Showcase Only] Addressed instances of launching the game through an invite not placing the recipient in the match lobby.
  • Addressed various stability issues that could have occurred.

As the new update is live, it should download and install automatically on your applicable platform.

Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy





Source link

October 3, 2025 0 comments
0 FacebookTwitterPinterestEmail
Marvel Rivals season 4.5 early patch notes
Game Reviews

Marvel Rivals season 4.5 early patch notes

by admin October 2, 2025


A new month means a new major update for Marvel Rivals. October 2025 is about to get real scary.

The Man Without Fear, Daredevil, is just a fraction of what’s coming to Marvel Rivals in season 4.5. Quality of life changes, balancing updates, new and different hero team-ups, and, of course, new skins are all a part of the patch.

We’ve got the details in the patch notes ahead of its release on Oct. 10.

Marvel Rivals – Season 4.5 early patch notes

New hero: Daredevil

Daredevil, yet another Duelist, is the new hero in the midseason update. Matt Murdock’s devilish appearance looks to add yet another nightmare for Strategist players to deal with in the backline as he’s able to quickly close the gap on fleeing foes and beat them down with his billy clubs.

New and changed Team-Up Abilities

  • New: Bestial Hunt (Daredevil and The Punisher)
    • As the Team-Up Anchor, Daredevil gains a maximum health increase of 25 and a 5% boost in damage output.
    • The Punisher unlocks a new Justice Sense ability through his Team-Up with Daredevil.
  • New: Deep Wrath (Hela and Namor)
    • Namor now gains the Tidal Dirge ability through his team-up with Hela.
  • Changed: Gamma Charge (Hulk, Namor, Black Panther)
  • Removed: Ragnarok Rebirth (Hela and Thor)

Cross Progression testing

Finally! Cross Progression is coming to Marvel Rivals, allowing players to link their PC and console accounts to use the same skins and unlocks across platforms. It will roll out in limited testing form in season 4.5, but it will come to all players in November for season five.

Everything besides leaderboards, ranked play ranks, and stats will carry over between the platforms, so the feature will mainly be for unlocking and using skins and items.

Buffs and nerfs

Image via NetEase Games

Vanguards

Angela (buff)

  • After activating Divine Judgement, increase Axes of Ichors Angela’s Bonus Health from 30 per enemy hit to 40 and allies from 15 to 20.

Venom (buff)

  • Feast of the Abyss (Ultimate Ability) now applies a 30% Healing Reduction to enemies hit, lasting 4 seconds.

Duelists

Blade (buff)

  • Increase Daywalker Dash secondary attack range from 4.5m to 6.5m.
  • Increase the duration of each slash speed attack gained during Bloodline Awakening from 0.7s to 1.
    • New Effect: Landing all four hits of Whirlwind Slash grants 1 slash speed stack.

Hela (buff)

  • Reduce Astral Flock start-up cast time; after casting, Hela gains 25 Bonus Health.

Human Torch (nerf)

  • Reduce Fire Cluster hit Damage per projectile from 5.5 to 5.
    • New: Fire Cluster now has a 0.5s delay before ammo begins to replenish.
  • During Plasma Body, reduce movement speed from 900 to 850.

Iron Fist (buff)

  • Lower fixed damage of Yat Jee Chung Kuen from 9 to 8, but increase the percentage damage of the enemy’s Max Health per strike from 2.7% to 3.1%.

Mister Fantastic (buff)

  • After successfully pulling an enemy with Distended Grip, the target is now afflicted with a 1-second immobilize effect.

Phoenix (nerf)

  • Melee attacks no longer stack Sparks.
  • Primary Weapon ammo no longer replenishes during Dark Ascent.
    • New: Added 1s of cooldown to Dark Ascent.

Psylocke (buff)

  • Reduce self-slow rate during Dance of the Butterfly (Ultimate Ability) from 30 percent to 15 percent. Increase each strike’s damage from 150 to 170.

Strategists

Cloak & Dagger (nerf)

  • Increase the energy cost of Eternal Bond (Ultimate Ability) from 4300 to 4500.

Jeff the Land Shark (nerf)

  • Reduce the crit damage reduction from the Oblivious Cuteness passive 70% to 50%.

Rocket Raccoon (buff)

  • Increase Damage Boost granted by C.Y.A. (Ultimate Ability) from 25% to 40%.

Ultron (nerf)

  • Reduce Imperative: Patch healing amount from 35 to 30 and healing bonus to the followed ally from 10 to 5.
  • Increase the energy cost of Rage of Ultron (Ultimate Ability) from 3400 to 3700.

New game mode

A special new mode is coming after the season 4.5 update, but not much is known just yet. More will be revealed at the Thailand Game Show on Oct. 17.

Halloween event

Screenshot by Destructoid Screenshot by Destructoid

For the first time ever, Marvel Rivals will celebrate Halloween with a spooky event that will bring new skins to the game, including the ones shown above for Peni Parker, Jeff the Landshark, Namor, Scarlet Witch, Blade, and Spider-Man. Details about the Halloween event, including what’s paid and what’s free, are coming soon.

This article will be updated with more info on the patch notes as they become available.

Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches!

Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



Source link

October 2, 2025 0 comments
0 FacebookTwitterPinterestEmail
Final Fantasy 7 Remake's progression-helping boosts aren't exclusive to Switch 2 and Xbox, will also arrive via patch for PS5 and PC
Game Reviews

Final Fantasy 7 Remake’s progression-helping boosts aren’t exclusive to Switch 2 and Xbox, will also arrive via patch for PS5 and PC

by admin September 27, 2025


Final Fantasy 7 Remake is set to release on Switch 2 and Xbox next January and will come with boost features familiar to players of the Pixel Remasters, known as Streamlined Progression.

Square Enix has confirmed to Eurogamer these boosts will also be coming to the PS5 and PC versions of the game in a future update, though there’s no date yet. The PC version’s enhanced lighting features will be coming to PS5 too.

As outlined previously in a Square Enix blog, players will have access to a new menu where they can implement a number of boosts such as HP full, MP full, Limit gauge full, and maximum damage dealt, which can be toggled individually.

FINAL FANTASY VII REMAKE INTERGRADE – Release Date Announcement – Nintendo Switch 2Watch on YouTube

“I feel that the way people enjoy content has become more flexible these days, as we see with video streaming platforms, and that people also want the same thing from games, with options to tailor the experience based on the time they have and their levels of interest,” said director Naoki Hamaguchi. “I have also had personal experiences where I wanted to play something with the limited time I have but gave up because of the time it takes to level up characters or traverse the game.

“That’s exactly why I think that the Streamlined Progression feature is very effective – to give players smooth access to the story.”

Meanwhile, Hamaguchi stated Final Fantasy 7 Rebirth is “doing very well” on PS5 and PC in an interview with Automaton, so there’s no need to worry about part three.

For its remake of Final Fantasy 7, Square Enix decided to create a trilogy. But as sales appear to have decreased with each installment, some fans have been worried about the quality of the third game, presuming the company may be keen to move on.

“I know some fans have expressed concerns, but please rest assured, we’ll be able to deliver a proper, high-quality third installment,” said Hamaguchi.

He additionally provided a status update on the project.

“Development is going extremely well, and the game is shaping up nicely,” he said. “A lot of the content is already playable, and the game’s direction and form are firmly set in place. Right now, the team is united around refining everything.”

For now, the game remains without a release date, but as Remake is heading to Switch 2 and Xbox in January, and Square Enix has confirmed the whole trilogy will be coming to both platforms too, the final part presumably won’t be released until after then. Perhaps it’ll even be a simultaneous multiplatform release.

Indeed, the multiplatform release of the Final Fantasy 7 Remake project will certainly boost sales, helping to counter any decline in sales.

Speaking to Windows Central, Hamaguchi declared himself an Xbox fan. “I’m going to do my best to make sure that Square Enix can continue to reach a wider audience, including Xbox,” he said. “So thank you from me as well.”

He also discussed optimising the game for the Xbox Series S, which is notoriously tricky due to its lower specs.

“In terms of hardware specs, I would say the Xbox Series S is actually quite solid in terms of spec,” said Hamaguchi. “We didn’t come across much of a processing challenge, but many of the challenges were more memory related.

“Optimisation is something we were strongly cognizant of as we worked on the PC version as well. For Final Fantasy 7 Remake, we took some of the philosophies found in Nanite for Unreal Engine 5 and created our own solution for Unreal Engine 4. We were successful in delivering stable graphics there, and gain Steam Deck verification as well. We have been pretty proud of what we were able to achieve, even on lower spec systems.”

Meanwhile, Final Fantasy 16 producer Naoki Yoshida has hinted that game may also be headed to Switch 2.



Source link

September 27, 2025 0 comments
0 FacebookTwitterPinterestEmail
We may never get a Dead Space 2 remake, but this huge community patch fixes a lot of the PC version's problems
Game Updates

We may never get a Dead Space 2 remake, but this huge community patch fixes a lot of the PC version’s problems

by admin September 27, 2025


I don’t massively feel the need for a new version of Dead Space 2, even following EA’s posh remake of the first, but if you’ve been dreaming of another visit to the game’s sprawling interstellar necropolis, you could do worse than to check out the community-brewed Marker Patch.

Primarily created by Wemino, whose other projects include tune-ups for bullet-time shooter F.E.A.R. and American McGee’s Alice, it’s a cure-all bundle of fixes for various issues with the game’s PC release, including problems created by running it at higher frame-rates on heavier-duty 10 core PCs. Vemino has also increased the max number of genuinely dead Necromorphs that can be present in the environment, forced anisotropic filtering throughout, and added options to stop the game automatically connecting to online services that are no longer offered by EA.

You can find the Marker patch on Github. It’s compatible with both the Steam release and the EA app version, with instructions for getting it working on Steam Deck or Linux. Here is a compressed/curated rundown of the contents I have produced by running my Plasma Cutter crudely over the Github page:

  • Stabilizes physics behavior at high framerates to eliminate the annoying flying corpses and limbs
  • Prevents the game from crashing on systems with more than 10 CPU cores
  • Corrects the VSync implementation to use the refresh rate selected in the game’s settings instead of locking to 30 FPS
  • Fixes the tracking of Zealot and Hardcore difficulty completions to properly unlock rewards
  • Resolves item database conflicts where certain DLC suits incorrectly share IDs with other suits
  • Prevents crashes that can rarely occur when the game enumerates save files
  • Scales subtitle text appropriately for high resolutions
  • Implements proper raw mouse input to fix sensitivity issues
  • Blocks all DirectInput devices except mouse and keyboard to prevent unwanted camera spinning from devices like racing wheels, flight sticks, and other peripherals
  • Forces anisotropic texture filtering on all textures to improve clarity at oblique viewing angles
  • Forces proper trilinear filtering for smoother texture transitions between mipmap levels
  • Prevents connection attempts to EA servers at startup and prevents error messages from appearing
  • Increases the maximum number of bodies that can remain in the environment
  • Automatically sets the game to your screen resolution on first launch instead of defaulting to 1024×768
  • Bypasses the EA/Visceral Games intro video on launch [when you enable this option]
  • Control which DLC items appear in the store

The patch also does funky stuff with dinputto8 for mod compatibility. I say “funky stuff” because I don’t know what a “dinputto8” is. It could be incredibly routine and entirely non-funky. For all I know, I’m basically saying “the patch does funky stuff with running on computers powered by electricity”. Anyway, all the features can be customised individually. “The patch uses sensible defaults that work for most users, but allows fine-tuning of every aspect,” writes Wemino.

The odds of a full Dead Space 2 remake seem low at this stage. In April 2024, the rumour was mongered that EA had cancelled such a project in light of the original remake’s sales. EA have denied this, and we’ve heard barely a squeak of Dead Space since.

In our Dead Space remake review from January 2023, Liam Richardson (RPS in peace) summarised it as “luxuriously improved in small but considered ways”. I myself enjoyed EA Motive’s fancy reinterpretation of original developer Visceral’s spacecraft setting, but found a lot of it to be adding widgets and sparkle for the sake of it. In particular, I found Isaac Clarke more compelling when he couldn’t speak.



Source link

September 27, 2025 0 comments
0 FacebookTwitterPinterestEmail
The Witcher 3's final patch delivering cross-platform mod support has been delayed until 2026
Game Updates

The Witcher 3’s final patch delivering cross-platform mod support has been delayed until 2026

by admin September 26, 2025


In May this year, despite being deep in development on The Witcher 4 and Cyberpunk 2, CD Projekt revealed that they’d be whipping out one more patch for The Witcher 3 in honour of its tenth birthday. Said update was originally set to drop in 2025, but has now been pushed back into 2026.

It’s a little bit of an extra wait for cross-platform mod support, and given what the studio have been like witch Cyberpunk 2077’s seemingly never-ending string of last updates, I’m not ruling out them having secretly decided to add more new stuff to the RPG masterpiece while they’re at it.

“We originally planned to introduce cross-platform mod support for The Witcher 3: Wild Hunt on PC, PlayStation 5 and Xbox Series X/S later this year, but the rollout is now shifting to 2026,” the studio announced in a tweet. “We apologise for the delay and will share more details as we get closer to the release. Thank you for your patience!”

While the update’s arguably bigger news for console players who’ll be getting access to Witcher 3 mods for the first time, as we saw with Baldur’s Gate 3’s built-in mod support, having another way for us PC folks to mod up our games is never a bad thing. As in that case, this official Witcher modding support will be done via Mod.io, which might be a preferable route for some, especially for relative modding newbies.

We originally planned to introduce cross-platform mod support for The Witcher 3: Wild Hunt on PC, PlayStation 5 and Xbox Series X|S later this year, but the rollout is now shifting to 2026.

We apologize for the delay and will share more details as we get closer to the release.… pic.twitter.com/klXCkudiz1

— The Witcher (@thewitcher) September 25, 2025

To see this content please enable targeting cookies.

Manage cookie settings

Obviously sticking to established modding setups will still be an option on PC. Odds are a lot of the most popular works will end up on both Mod.io and Nexus Mods, with more advanced mods likely remaining PC exclusive due to the added restrictions console modding entails. PC’ll also remain the sole place you can fire up the REDkit tools CD Projekt released a little while ago to create mods.

If you fancy giving the full FAQ CD Projekt released alongside their initial announcement of the update a read or re-read, you can find it here. Otherwise, here’s a cool Witcher 3 mod you can play right now.





Source link

September 26, 2025 0 comments
0 FacebookTwitterPinterestEmail
Borderlands 4 patch adds FOV sliders, somehow both improves and worsens stability at the same time
Game Updates

Borderlands 4 patch adds FOV sliders, somehow both improves and worsens stability at the same time

by admin September 26, 2025


A new Borderlands 4 patch has been released packing a number of important improvements, including a much-requested FOV slider on the console version, various bug fixes and stability improvements. However, it has also bizarrely reduced game stability for some PC players too.

To these newfound performance problems, the official Borderlands X account has suggested stuttering issues should resolve over time as shaders compile in the background. However, if problems persist after 15-minutes of play, it then recommends clearing your shader cache.

There’s a lot of fixes here, some of which are wild. According to the patch notes, continued improvements to stability will be made over time, plus fixes have been made to infinite loading screens, certain achievements unlocking before they should, unowned DLC items appearing in chests or menus, and more.

Watch the Borderlands 4 launch trailer here.Watch on YouTube

It’s not all fixes though. This update comes with weekly activity changes too. The Weekly Big Encore Boss has switched, as has the Weekly Wildcard missions and Maurice’s Black Market Vending Machine location. So if you’re still locked into Borderlands 4 there should be some new surprises for you starting today.

The update comes following a saga of performance related drama surrounding Borderlands 4. The game launched with significant performance problems and had quite lofty minimum recommended PC specs. Gearbox CEO stood by the game and stated it was “pretty damn optimal”, later advising unhappy players to refund Borderlands 4if they were unhappy with the game.

Earlier this week the Switch 2 version of Borderlands 4 was indefinitely delayed too, so it’s been a rough start for the sci-fi shooter. Still, the game is proving popular among its playerbase and has a lot to offer those able to push past technical hurdles. The Eurogamer review notes: “There was rarely a moment playing Borderlands 4 where I didn’t enjoy some part of it. But there was rarely a moment where elements of it didn’t frustrate me, either.”



Source link

September 26, 2025 0 comments
0 FacebookTwitterPinterestEmail
Borderlands 4 Quincunx Stellium: An upper-body shot of Vex holding a glowing orb in her left hand as she looks out in the distance.
Product Reviews

Borderlands 4’s latest patch triggers a flurry of performance complaints, but Gearbox says new stuttering problems ‘should resolve over time as the shaders continue to compile’

by admin September 25, 2025



A new Borderlands 4 patch has gone live with an array of fixes, gameplay tweaks, and the big one, promises of improved performance and stability—sorely needed for a game that, despite its popularity, holds a “mixed” rating on Steam, largely because of sub-par performance. (For the record, our reviewer liked it quite a bit.) The update has sparked a new round of performance complaints, though, as quite a few players are reporting that instead of being improved, their in-game performance is worse than ever.

One of the less-great things about PC gaming is that the nigh-infinite number of potential hardware configurations means that somebody, somewhere, is always going to have problems with a new game launch or update. In this case, though, the problems seem fairly widespread, with reports of diminished frame rates and increased stuttering coming in on Steam, Reddit, and X alike.

Some users do say they’ve seen an improvement in frame rates, or at least that things are more or less the same. But, at least at this point, they seem easily outnumbered by players who say they’ve encountered the opposite effect. A few players have said clearing the shader cache might help clear up the problems, but it’s not clear whether that’s related to this new patch or just a catch-up to a known issue we talked about last week.


Related articles

Gearbox acknowledged the complaints a couple hours after the patch went live but indicated that there might not actually be any problems. “Stuttering issues should resolve over time as the shaders continue to compile in the background while playing,” the studio wrote on X. Compiling shaders is, you’ll recall, the bane of gamers everywhere. “If you’re still experiencing issues after 15 minutes of continuous play, you can also clear your shader cache via your video card manufacturer’s approved method.”

(Image credit: Gearbox Software (Twitter))

Fingers crossed, then, but we’ll keep you posted if the problems turn out to be more serious than that. For now, you can check out the full patch notes below.

Change List:

Weekly Activities: 

  • Weekly Big Encore Boss has switched to a tougher variant of a different existing boss with an even more rewarding loot pool for those that take it on. 
  • The Weekly Wildcard Mission has changed. These Missions feature a guaranteed Legendary drop that you can repeatedly earn to get your ideal roll.
  • Maurice’s Black Market Vending Machine has moved to another location and changed its offerings. Remember, while the location is the same, your vending machine items are different from other players, so ask around to see if someone has the item you’re looking for!

Stability & Performance

  • Improvements to stability and performance.
    • Addressed various instances of hitching, low FPS, and crashes. 
    • We are continuing to investigate and will make further improvements to stability and performance.
  • Updated character animations for performance improvements.
  • Graphics Preset could be set to High or Very High when using Run Auto-Detect in Visual Menu.
  • Addressed rare issues of infinite loading screens during crossplay.
  • Improved loading of characters in menus to reduce visible delays when entering character select.

Rewards & Progression

  • Addressed a reported issue where players could lose or be rewarded unintended extra Skill Points in multiplayer.
  • Addressed an issue that could prevent Contract target enemies from consistently spawning.
  • Updated Repkit lifesteal challenge to track lifesteal from any source.
  • Prevented region discovery achievements from unlocking before discovering all areas.
  • Prevented instances of unowned DLC content appearing in chests or in menus.
  • Improved clarity of DLC-related warnings and reward availability. 
  • Addressed a reported issue where the Reward Center could stop working after claiming the Gilded Glory Pack rewards. 
  • Rewards Center popup now correctly excludes already-claimed cosmetics.
  • Reduced sell prices on Gilded Glory Pack gear in Vending Machines.
  • Updated the Break Free Pack reward bundle to redeem properly in all instances.
  • Challenge timing has been updated so players can properly progress from Ultimate Vault Hunter (UVH) 4 to UVH 5 after completing the required Wildcard Mission.
    • When ranking up in multiplayer, players that are not the host will not see the change to their UVH level, but will be able to switch to the higher level. This will be addressed in an upcoming update.  
  • Updated Class Mods to prevent them from dropping with incorrect skill points.
  • Removed the ECHO log “Maurice’s Log” as a requirement for the challenge ”Kairos Speaks“.
    • Note: For those not seeing the reward after this change, we will be addressing that in a future patch.

Vault Hunter Changes

Harlowe the Gravitar

  • Gravitar Ground State Capstone has been corrected to remove inaccurate verbiage about enemies taking reduced damage when they do not.
  • Gravitar Flux Generator no longer heals enemies with Potential Transference Capstone. 
  • Updated Gravitar Accretion passive to consistently grant Lifesteal to allies. 
  • Addressed various reported issues with Gravitar Unstable Energy Pocket created from CHROMA Accelerator Action Skill.
    •  Includes instances where it would not disappear properly, convert to Cryo Damage, or split as intended with certain skill tree combinations. Skills that saw updates: Special Purpose Magnets Augment, The Shattering Light Capstone, QED passive, Break the Ice passive, Containment Breach Augment, and Eureka! Passive.

Amon the Forgeknight

  • Forgeknight Primal Surge passive now properly restores Shield and Ammo.
  • Forgeknight Firewall Action Skill has been adjusted so Vengeance cannot be stored by Firewall before Scourge is active, as intended.
  • Forgeknight Onslaughter Rocket Punch now connects more reliably with shielded enemies.
  • Addressed a reported issue with Forgeknight Forgeaxe not consistently seeking nearby enemies.

Vex the Siren

  • Addressed a reported issue with Siren Grave Harvest Augment being triggered while Incarnate is not active. 
  • Addressed a reported issue where Siren Blight Attunement passive could occasionally fail to damage the Timekeeper.
  • Damage caused by Siren Spirit Bomb passive now counts properly as Companion Damage and changes its color to match attuned element.

Rafa the Exo-Soldier

  • Addressed a reported issue preventing Exo-Soldier Blowout passive from stacking properly when repeating Action Skills. 

Gameplay

  • Addressed a reported issue in the “Overwriting a Wrong” Side Mission where nodes would not spawn consistently.
  • Addressed a reported issue in the “Talk to Zadra” Mission where the objective could fail if players exited and relaunched mid-dialogue.
  • Updated beam hit detection, as it was causing beams to not be blocked properly. Eg: Forgeknight Forgeshield.
  • Repkits now consistently consume the correct amount of charges after activating Forgeknight Scourge action skill.
  • Prevented Forgeknight from sliding at the end of Molten Slam.
  • Addressed various reported instances of enemies getting stuck.
    • Impacted Missions: during “Kill Order Forces” in the Fadefields, “His Vile Sanctum” Mission, and “A Lot to Process” Mission.
  • Addressed reported desync issues observed with Lightweight Armature enemy movement in multiplayer.
  • Updated Zadra’s Lab Fast Travel unlock to after discovery.

Gear

  • Vladof Atling Gun Heavy Weapon Ordnance now properly targets Primordial Guardian Inceptus.
  • Queen’s Rest Pistols with Daedalus Ammoswitcher licensed underbarrel now shoot the correct projectiles.
  • Gear with the Short Circuit Augment now traces properly toward enemies instead of random directions.
  • Addressed reported edge cases where interrupting reload could cause ammo desyncs that would prevent ammo from firing.
  • Hellwalker: now always spawns with Fire element.
  • Tediore weapons: +10% Damage and +10% magazine size.
  • Order Pistol Lucky Clover (Rocket Reload): increased fire rate.
  • Order Sniper Rifle Fisheye: increased Damage.

UI & UX

  • Updated gear thumbnails in cases where they did not display properly, and ensured stand-in thumbnails load properly.
  • Updated various UI visuals for alignment, consistency, and clarity.
  • Adjusted inventory dropdown menus to prevent unintended selected changes. 
  • Added D-pad navigation support to the Reward Center and improved handling of the Inventory Overflow message.
  • Prevented Matchmaking Menu hint bar from displaying incorrect prompts when joining another player’s game.
  • Addressed compass occasionally displaying incorrect location name after teleporting.
  • Updated localization and various text descriptions across the game.
  • Added various improvements to compass, custom waypoint placement, and ECHO location.

Visuals

  • Addressed carryable objects disappearing or appearing in the wrong location after being picked up; includes cases in Ready to Blow, Lost Capsules, and Hangover Helper Missions.
  • Improved triggering of Armor Segment breaks VFX when Shield Capacity effects expire. 
  • Updated NPC and enemy pathing.
  • Addressed VFX concerns with various weapons, vehicles, and elemental states.
  • Various animation updates.
  • Various visual updates and improvements.
  • Adjusted rift portal effect to corrected visuals.
  • Updated ECHO-4 to have correct positioning when viewing various menus, and to prevent clipping. 
  • Ambient critters have a more natural spawn behavior.

Audio

  • DJs in Carcadia Burn and Fadefields now play their VO when starting or completing Contracts. 
  • Adjusted radio music mix for improved audibility. 
  • Added missing audio for multiple weapon types, customization, and menu navigation.
  • Reduced instances of voiceover cutting out during Missions.
  • Updated startup movies to have correct audio.

Misc

  • Addressed reported instances of incorrect or deleted characters appearing in Menu or Lobbies.
  • Enabled Tab key in SHiFT UI.
  • Added haptic feedback for controllers to Exo-Soldier Unmissable Missiles Augment.
  • Updated Credits listing.

NOTE: We’ve received reports that some players are experiencing reduced stability after downloading this update.

SOLUTION: Stuttering issues should resolve over time as the shaders continue to compile in the background while playing. If you’re still experiencing issues after 15 minutes of continuous play, you can also clear your shader cache via your video card manufacturer’s approved method.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



Source link

September 25, 2025 0 comments
0 FacebookTwitterPinterestEmail
EA Sports FC 26's first patch is here with a nerf to Low Driven Shots, and a fix for that Manager Career bug that had players abandoning the team
Game Updates

EA Sports FC 26’s first patch is here with a nerf to Low Driven Shots, and a fix for that Manager Career bug that had players abandoning the team

by admin September 25, 2025


The early access period of EA Sports FC 26 appears to be chugging along nicely, but that doesn’t mean there aren’t any issues to address. The game’s first official patch, version 1.0.2, is now live with a host of changes.

The bulk of the changes in this update affect AI players, as well as Low Driven Shots. Interestingly, some of the tweaks address feedback made all the way back in the game’s closed beta.

Update 1.0.2’s biggest change is a nerf to Low Driven Shots, making them less accurate when shooting with extreme power. Difficult to perform Driven Ground Passes have also been made less accurate, such as those taken at 180 degrees.

There are also a number of changes to the AI, particularly when attacking and positioning. Wingers will now make attacking runs into the box more often, and Wing Backs will stop dropping too deep in their own half of the pitch when their team is in possession.

The patch fixed a bug that would sometimes cause AI players to not make runs into open spaces when they should, too, and improved their “offside awareness.” One of the more amusing bugs that the patch also fixed has to do with Manager Career players leaving the team during sims. Read on below for the full change log:

Gameplay

  • Tuned Low Driven Shots based on your feedback in the Closed Beta to be less accurate when shooting with an extreme amount of power.
  • As part of our AI attacking updates based on your feedback, made the the following changes:
  • Increased frequency of wingers making attacking runs into the box.
  • Wing Backs will no longer drop too deep in their own half when their team is in possession.
  • Improved teammate offside awareness.
  • Addressed instances of players not making runs into open space when it could be beneficial.
  • Improved positioning of players when playing with low defensive depth so that they’re not pushing too high up the pitch.
  • Center Backs are now less likely to run wide when marking central attackers.
  • False Backs now transition more intelligently to defense to better maintain defensive shape.
  • A goalkeeper dive indicator now displays where an incoming shot is coming from.
  • Changed the Camera Pan input based on your feedback and to avoid button conflicts.
  • As shared on the EASFC Tracker, we’re continuing to work on Be A Goalkeeper updates to improve the gameplay experience. We’ll share more details in the near future.
  • Improved cases of unexpected heavy touches when sprinting in wet weather Authentic gameplay based on your feedback.
  • Improved instances of Ground Passes unexpectedly falling behind the intended receiver.
  • Tuned difficult to perform Driven Ground Passes to be less accurate, for example, first time Driven Ground Passes taken at 180 degrees.
  • Addressed incorrect shooting animations that sometimes occurred when attempting lace shots, resulting in unexpected behavior.

Image credit: EA Sports/VG247

Ultimate Team

Addressed the following issues:

  • Players weren’t always able to enter multiplayer gameplay after accepting a Co-Op invite.
  • Player Item portraits were sometimes misaligned on the Squad screen.
  • A stability issue could have occurred after completing the Onboarding and viewing your Squad for the first time.

Career Mode

Addressed the following issue:

  • Players could’ve incorrectly left your club when simming through the calendar.

General audio and visual

Made the following changes:

  • Updated some star heads, kits, and placeholder text/images.

Addressed the following issues:

  • [PC Only] Adjusting display settings while in Borderless could have unintentionally resulted in performance loss.
  • [PC Only] Addressed a few instances of controllers not recognizing inputs. We will continue to investigate this and other reported PC issues and provide updates in the near future.
  • Addressed a number of stability issues that could have occurred.

FC 26 has been live for Ultimate Edition owners for several days now, but it officially goes live for everyone else tomorrow, or today if you’re on PC. We’ve put together a few guides to help you in these early days, such as our recommendations and tactics codes for the best formations, the best young players to sign in Career Mode (Wonderkids), the fastest players in EA FC 26 and more.



Source link

September 25, 2025 0 comments
0 FacebookTwitterPinterestEmail
  • 1
  • 2
  • 3
  • …
  • 5

Categories

  • Crypto Trends (1,098)
  • Esports (800)
  • Game Reviews (732)
  • Game Updates (906)
  • GameFi Guides (1,058)
  • Gaming Gear (960)
  • NFT Gaming (1,079)
  • Product Reviews (960)

Recent Posts

  • AirPods 4 Are Now 3x Cheaper Than AirPods Pro, Amazon Is Offering Entry-Level Clearance Prices
  • Wildgate Review – A Shipshape Space Race
  • Battlefield 6 physical copies are content complete and require no initial install, according to early copy holders
  • KPop Demon Hunters Uploaded A New Song, But Something’s Off
  • One of Borderlands’ most hated characters seems to have been cut from Borderlands 4

Recent Posts

  • AirPods 4 Are Now 3x Cheaper Than AirPods Pro, Amazon Is Offering Entry-Level Clearance Prices

    October 8, 2025
  • Wildgate Review – A Shipshape Space Race

    October 8, 2025
  • Battlefield 6 physical copies are content complete and require no initial install, according to early copy holders

    October 8, 2025
  • KPop Demon Hunters Uploaded A New Song, But Something’s Off

    October 8, 2025
  • One of Borderlands’ most hated characters seems to have been cut from Borderlands 4

    October 7, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • AirPods 4 Are Now 3x Cheaper Than AirPods Pro, Amazon Is Offering Entry-Level Clearance Prices

    October 8, 2025
  • Wildgate Review – A Shipshape Space Race

    October 8, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close