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Hi-Fi Rush screenshot
Product Reviews

Former Xbox VP says Game Pass creates ‘weird inner tensions’ because a game’s popularity can actually damage sales: ‘The majority of game adoption on GP comes at the expense of retail revenue’

by admin September 8, 2025



Pete Hines, the former vice president of communications and marketing at Bethesda, recently opined on what he described as “short-sighted thinking” driving subscription-based game services like Game Pass: “If you don’t figure out how to balance the needs of the service and the people running the service with the people who are providing the content—without which your subscription is worth jack shit—then you have a real problem.”

“You need to properly acknowledge, compensate, and recognize what it takes to create that content and not just make a game, but make a product,” Hines said in a recent interview with Dbltap. “That tension is hurting a lot of people, including the content creators themselves, because they’re fitting into an ecosystem that is not properly valuing and rewarding what they’re making.”

Tango Gameworks’ Hi-Fi Rush is cited as an example of this tension: The game was by all reports a big success, attracting three million players and being celebrated by Microsoft as a “breakout hit.” But three million players, many of which presumably arrived through Game Pass, isn’t the same as three million sales, and in June 2024 Microsoft closed the studio. An explanation for the closure was never really provided—words were spoken, but little was said—but the obvious bottom line was that creating a popular game wasn’t enough to ensure continued employment.


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In a subsequent message posted to LinkedIn, former World’s Edge studio head and Xbox Games Studios vice president Shannon Loftis acknowledged the issue, writing, “As a longtime first party Xbox developer, I can attest that Pete is correct.”

“While GP can claim a few victories with games that otherwise would have sunk beneath the waves (Human Fall Flat, e.g.), the majority of game adoption on GP comes at the expense of retail revenue, unless the game is engineered from the ground up for post-release monetization,” Loftis wrote. “I could (and may someday) write pages on the weird inner tensions this creates.”

Games on Game Pass don’t make as much as they potentially could if they were not available on the service because people can play them without actually buying them: They get full access for their flat, unchanging monthly subscription fee. The counter-argument is that not everyone playing on Game Pass would pay for all the games they play—would Hi-Fi Rush have managed more than three million copies sold if it wasn’t available on Game Pass?—but the counter-argument to that is that the presence of those games is what makes the services so appealing: That is, the creative work of studios whose games might not be big hits in the conventional retail market is what makes Game Pass work, and they should be paid for it.

Whether Game Pass ‘works,’ and whether it’s viable in the long term, remains a matter of some debate. It’s popular, and seems central to Microsoft’s gaming ambitions, but Arkane founder Raphael Colaontonio said earlier this year that it’s “an unsustainable model that has been increasingly damaging the industry for a decade.”

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Former Sony Worldwide Studios boss Shawn Layden expressed reservations of his own in August, saying that subscription services encourage a “wage slave” approach to game development: “They’re not creating value, putting it in the marketplace, hoping it explodes, and profit sharing, and overages, and all that nice stuff. It’s just, ‘You pay me X dollars an hour, I built you a game, here, go put it on your servers’.”

Microsoft says Game Pass is profitable, even though it doesn’t include lost first-party game sales when making that determination, but that didn’t prevent it from laying off 9,000 people, cancelling multiple games, and closing Perfect Dark developer The Initiative in July—despite making $27.2 billion in net income in the fourth quarter of its 2025 fiscal year. Weird inner tensions, indeed.

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September 8, 2025 0 comments
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Subscription models like Xbox Game Pass are "not properly valuing" developers, says former Bethesda exec
Game Updates

Subscription models like Xbox Game Pass are “not properly valuing” developers, says former Bethesda exec

by admin September 8, 2025



Former Bethesda marketing chief Pete Hines has been chatting about the ups and downs of videogame subscription platforms, such as Microsoft’s Game Pass, PlayStation Plus and whatever the hell Ubisoft are calling theirs at the minute. Subisoftscription? UbiPassPlus? Answers on a postcard.

Hines is broadly of the opinion that subscription platforms are failing many of the developers who sign up to publish through them, though he cautions that his experience is out-of-date – he retired from Bethesda in October 2023.


In his time at Bethesda under Microsoft, Hines helped Bethesda bring Redfall, Hi-Fi Rush and Starfield to Xbox Game Pass. He seems to regret this. “I’m not working in any of these companies anymore, and so I don’t assume that everything I knew while I was in the industry still holds true today,” Hines told DBLTAP this month. “At the same time, I’m involved enough to know I saw what I considered to be some short sighted decision making several years ago, and it seems to be bearing out the way I said.


“Subscriptions have become the new four letter word, right? You can’t buy a product anymore. When you talk about a subscription that relies on content, if you don’t figure out how to balance the needs of the service and the people running the service with the people who are providing the content – without which your subscription is worth jack shit – then you have a real problem.


“You need to properly acknowledge, compensate and recognize what it takes to create that content and not just make a game, but make a product,” Hines went on. “That tension is hurting a lot of people, including the content creators themselves, because they’re fitting into an ecosystem that is not properly valuing and rewarding what they’re making.”


Hines didn’t go into proper specifics, so it’s left to me, a no-nothing figures-averse jackass, to scrabble together what relevant insights I can in the closing seconds of this awful Monday.


The battle lines for whether game subscription services are The Industry’s second coming or the work of the Devil (why not both, etc) are pretty well-drawn at this point. Anecdotally, at least, subscription models appear to make people less willing to spend money on individual new games. They indisputably grant more power to platform holders and storefronts.


Platform holders such as Microsoft have often contended that the relationship between the New Hotness of subscription and the olde worlde approach of owning (a license to play) a game is complementary. They suggest that a healthy subscription business will spill over into separate purchases down the line – for example, people buying games that are no longer part of the subscription library.

Without wishing to portray myself as a comprehensive researcher – see “no-nothing jackass”, above – I have come across one study of Xbox Game Pass and PlayStation Plus that appears to bear elements of the latter argument out, showing that in contrast to the music or movie and TV industry, these subscription services have not “substantially cannibalized existing revenue streams”.


Still, that’s treating the income from games on those platforms as a block. Individual developers have reported different returns from adding their games to subscription platforms. Posting on LinkedIn this week in response to Hines’s comments above, former Xbox Game Studios vice-president Shannon Loftis suggested that games often suffer for appearing on Game Pass, unless they include a bunch of ways to make money after release. “While [Game Pass] can claim a few victories with games that otherwise would have sunk beneath the waves (Human Fall Flat, e.g.),” she wrote, “the majority of game adoption on Gap comes at the expense of retail revenue, unless the game is engineered from the ground up for post-release monetization.”


The other question is whether subscription models are really worth it for the platform holders themselves, given that historically, subscription models have tended to rely on undercharging at first, then belatedly raising the price and making your money back once you’ve got the audience hooked.

In July, Microsoft reported $5 billion in revenue from Game Pass over the past year. Sources have told Chris Dring, formerly of GamesIndustry.biz, that “Xbox Game Pass is profitable, even when you factor in the lost sales for its first-party teams”. It doesn’t appear profitable enough, however, going by Microsoft’s recent mass layoffs, but then again, it feels like Microsoft could pioneer a way to literally grow money on trees right now and still find cause to punt a hundred QA testers into the sea.


I don’t have a Game Pass subscription myself, partly because I’m trying to support the BDS campaign against Microsoft. In general, I don’t like subscription models because it feels like paying rent, and thereby teaches me to think of playing games as even more of a value-extraction exercise. I feel pressured to download and play a load of games to maximise the return on my investment, and then I start to loathe myself, because somebody poured heart and soul into e.g. that cottagecore feline frisbee simulator, and here I am shovelling it down to meet quota. How are you getting on with such things?



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September 8, 2025 0 comments
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AMC Hopes Its New Slash Pass Lures Horror Fans Into Theaters
Product Reviews

AMC Hopes Its New Slash Pass Lures Horror Fans Into Theaters

by admin September 8, 2025


This weekend’s The Conjuring: Last Rites kicks off fall’s slate of horror movies, and AMC Theaters wants to use the occasion to get more butts in seats. Enter, the Slash Pass.

Beginning with Last Rites, theatergoers can use the Pass to see six participating horror movies, or do different combinations like seeing one of the specific movies with five of their friends. Horror movies tend to do pretty well financially, something AMC’s senior marketing VP Ellen Copaken highlighted in the press release: “Horror has quickly become one of our most popular genres, especially among Gen Z audiences, who know [they’re] best enjoyed in the comfortable, communal environment of our theatres.”

For those interested, the Slash Pass will cost you $66.66 and last through the remainder of 2025. Films under its purview include next week’s The Long Walk, along with Him on September 19, October 17’s Black Phone 2 and Five Nights at Freddy’s 2 on December 5. It can also be applied toward classic horror movies coming back to AMC for its “Thrills & Chills” banner. That selection of films includes the original Nightmare on Elm Street, Friday the 13th, Scream, Candyman, and Terrifier. 

If any of this sounds up your scary alley, you can read the full selection of films and the Slash Pass’ rules here.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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September 8, 2025 0 comments
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Pete Hines appears on a stage.
Game Updates

Pete Hines Says Game Pass Worth ‘Jack S***’ Without The People Who Make It

by admin September 6, 2025


Bethesda’s former VP of publishing, Pete Hines, still sounds skeptical of Game Pass. Nearly two years after leaving the Fallout and Elder Scrolls maker, the veteran video game marketer shared his concerns about subscription gaming’s long-term impact on the industry. “You need to properly acknowledge, compensate, and recognize what it takes to create that content and not just make a game, but make a product,” he said in a new interview with DBLTap.

Hines had worked at Bethesda for over two decades when it was acquired by Microsoft in 2021 for over $7 billion. While the relationship seemed like a natural fit following a long history of closely working together, going back to the days of porting Morrowind to Xbox, there were clear cracks as Microsoft’s gaming strategy evolved following the launch of the Xbox Series X/S.

Internal communications revealed during the FTC trial over the tech giant’s acquisition of Activision Blizzard suggested Hines in particular was frustrated with a mandate that Bethesda stop bringing its games to rival platform PlayStation 5. Indiana Jones and the Great Circle was multiplatform before becoming an Xbox exclusive, only for it to go multiplatform again when Microsoft pivoted in the years after Hines retired.

While the former exec doesn’t touch on that messy 180 in the new interview, he does address concerns about subscription gaming and especially how servicing something like Game Pass drives incentives within a massive publishing organization like Xbox. Earlier this summer, Microsoft’s gaming division was hit with more mass layoffs, including the cancellation of an internally well-regarded loot shooter project called Blackbird that was being developed at the Bethesda-adjacent ZeniMax Online.

I’m involved enough to know I saw what I considered to be some short sighted decision making several years ago, and it seems to be bearing out the way I said. Subscriptions have become the new four letter word, right? You can’t buy a product anymore. When you talk about a subscription that relies on content, if you don’t figure out how to balance the needs of the service and the people running the service with the people who are providing the content – without which your subscription is worth jack shit – then you have a real problem. You need to properly acknowledge, compensate and recognize what it takes to create that content and not just make a game, but make a product. That tension is hurting a lot of people, including the content creators themselves, because they’re fitting into an ecosystem that is not properly valuing and rewarding what they’re making.

A big topic recently has been whether Microsoft’s first-party game studios are compatible with Game Pass. The company says Game Pass is profitable and that it takes into account lost sales from games being available for free to paying subscribers. But it’s still unclear how the development costs for those games are captured within the company and what the new metrics are for success. Does total minutes of your game played matter more than total sales? Would studios like Hi-Fi Rush maker Tango Gameworks still have been shuttered if that were the case?

However the current system works, Hines seems concerned it’s not “properly valuing and rewarding” what developers at the company are making. And that’s before getting into questions about recent mass layoffs, their impact on morale, and institutional brain drain when senior people disappear from an organization. But it’s also unclear how much the Game Pass question will ultimately matter in the long run.

Subscriber numbers appear to have hit a ceiling and Microsoft is now selling games on PS5, a marketplace much closer to the product-oriented one Hines says teams like those inside Bethesda were originally designed for. At the rate Microsoft keeps pivoting, it’s hard to know where things will go next.



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September 6, 2025 0 comments
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Which KYC is Harder to Pass?
Crypto Trends

Which KYC is Harder to Pass?

by admin September 5, 2025



The verification process on adult platforms can be more cumbersome than Know Your Customer (KYC) checks on cryptocurrency exchanges — though added difficulty doesn’t necessarily reflect stronger compliance.

Signing up as a model on OnlyFans or Pornhub isn’t all that different from opening an account on a crypto trading platform. The process often begins with a Google login (or other online accounts, depending on the exchange), followed by the familiar ritual of selfies and ID uploads.

Both adult platforms and crypto exchanges are under mounting scrutiny over how they verify users — one to prevent minors from selling explicit content, the other to stop criminals from laundering money. 

To test how those systems work in practice, Cointelegraph attempted to pass identity checks on both types of platforms. The results show that adult sites often frustrate creators with repeated rejections and arbitrary hurdles, while crypto exchanges impose more structured checks tied to financial regulation.

Cointelegraph’s OnlyFans creator account application was ultimately rejected. Source: OnlyFans

KYC in crypto vs. OnlyFans and Pornhub

On OnlyFans, verification went beyond a standard ID and selfie to include an address, multiple resubmissions and social media handles. The application was denied after the platform claimed the profile image and selfie did not meet its standards, even though they followed the stated conditions. OnlyFans later said the provided social media links were invalid even though they were legitimate.

Cointelegraph refiled the details, but the application was rejected again. When approached for comment, OnlyFans’ media team did not address specific questions. Instead, they referred to the transparency center, which states that the platform invests heavily in technology and moderation teams.

Cointelegraph’s application rejection is not a unique case. OnlyFans creator profiles have a low acceptance rate. In July, the platform received 184,844 creator applications, of which only 35% were approved.

Pornhub also rejected Cointelegraph’s application, citing only “other” as the reason. A second attempt using a passport was later approved, coincidentally after a media inquiry. Pornhub did not respond to a request for comment.

Pornhub ultimately approved Cointelegraph’s creator application. Source: Pornhub

Joshua Chu, an asset recovery lawyer and co-chair of the Hong Kong Web3 Association, also independently conducted these tests. His OnlyFans creator application was similarly rejected.

“I looked into joining as a performer, only to find the verification process significantly more rigorous than expected,” Chu told Cointelegraph. “I ultimately didn’t succeed.”

“During the same period, I’ve opened and verified multiple crypto exchange accounts, including ones not even officially supposed to be operating in Hong Kong, and trading there proved less challenging,” he added.

Related: Stripper index doesn’t apply to Bitcoin, OnlyFans models say

Crypto exchanges Coinbase, Bybit and Bitget focused their checks on financial documentation, source of funds and proof of address. Cointelegraph attempted to pass KYC on each of these platforms to measure how their processes compared.

On Coinbase, registration began with a Google login and SMS verification, followed by questions about employment and the expected source of funds. The exchange required proof of address through documents such as a bank statement or utility bill. The test was conducted on Sept. 1, and a bank statement with minimal transactions submitted by Cointelegraph was rejected several times. The application was locked for 24 hours. Cointelegraph returned to the application after the time expired, and a July bank statement was accepted and approved. A small 6-euro deposit was made to Coinbase via its banking partner, Estonia-based LHV Pank, to test the on-ramp.

Coinbase KYC freezes Cointelegraph’s application as documents fail to meet standards. Source: Coinbase

Bybit redirected European Union users to its licensed subsidiary, where verification was completed through standard ID checks. A video of a tilted passport had to be taken to display its hologram. The process was completed within minutes.

Bitget offered the fastest approval: A simple ID upload and selfie unlocked crypto transfers in about 10 minutes. Additional verification was needed to trade crypto against fiat, requiring phone and email codes and a linked bank card.

Coinbase and Bybit did not respond to Cointelegraph’s request to comment on the story.

Bitget, when asked how the platform’s KYC verification occurs almost instantly, responded by saying it relies on its eKYC service providers and its review team.

“Adult content platforms, on the other hand, often rely on more conservative, sometimes manual or third-party age checks — think uploaded scans, liveness tests or credit card checks,” Hon Ng, Bitget’s chief legal officer, told Cointelegraph.

“It’s not that adult sites are intentionally more rigorous; often, it’s that the requirements themselves are murkier,” Ng said.

“For crypto exchanges, KYC is a well-charted, globally familiar process; for age verification in adult content, the rules are newer, interpreted differently across jurisdictions and tangled in privacy debates.”

How OnlyFans and crypto ended up with stricter verifications

Identity checks were not always strict in either adult platforms or cryptocurrency exchanges. Both industries tightened their processes only after scandals and regulatory pressure made the status quo unsustainable.

Pornhub was forced to overhaul its system in 2020 after a New York Times opinion article revealed underage and non-consensual videos on the site. Visa and Mastercard quickly suspended payment services, while the platform deleted millions of unverified uploads and required all content creators to pass government ID verification.

OnlyFans faced similar scrutiny in 2021 as the platform exploded in popularity during the pandemic. A BBC News investigation found that minors were selling and appearing in explicit videos on the platform. The BBC found cases of minors using fake IDs and social media profiles of relatives to bypass the platform’s restrictions.

China eventually banned OnlyFans in 2025 after a set of crypto bans in 2021. Source: BBC

In March 2025, UK communications watchdog Ofcom fined OnlyFans’ parent company, Fenix International, 1.05 million British pounds (about $1.4 million) for providing inaccurate information about its age-verification system. The regulator said it had twice requested details in 2022 and 2023 about the platform’s “facial age estimation” tool, which was supposed to block minors.

Crypto exchanges followed a parallel but separate path. For years, platforms such as BitMEX and Binance allowed users to trade with little or no verification, drawing the ire of financial regulators.

Related: FATF’s crypto checklist hints at the next regulatory crackdown

BitMEX first settled with US regulators in 2021, agreeing to pay $100 million due to Anti-Money Laundering (AML) and registration failures. In 2024, the exchange pleaded guilty to violating the Bank Secrecy Act, and in January 2025, a federal judge imposed another $100-million criminal fine along with probation. KuCoin was a more recent example, pleading guilty in 2025 to operating as an unlicensed money transmitter and agreeing to pay nearly $300 million in penalties for optional and inconsistent KYC.

OnlyFans, Pornhub and crypto learned the hard way

In both industries, identity checks only became stricter after a scandal and enforcement made inaction impossible.

Pornhub and OnlyFans toughened their standards after revelations of underage users and child protection failures. Crypto exchanges did so only after regulators imposed heavy fines and criminal charges for weak AML safeguards.

From 2021, the Financial Action Task Force updated its global guidance to apply AML standards to crypto, meaning exchanges had to adopt KYC rules similar to banks.

“KYC is crucial for identifying and pursuing bad actors; it’s really the foundation of effective asset recovery work. However, in practice, I’ve observed that some exchanges have gaps in their KYC data or fail to properly verify key documents like address proofs,” Chu said.

“With the rise of AI-generated fakes, these weaknesses have become more pronounced. Although there are improvements, crypto KYC standards still lag behind traditional finance in integrity and thoroughness.”

Today, onboarding as a creator on an adult site can involve more hoops than opening an account on a crypto exchange, but that doesn’t mean their systems are more secure or accurate. OnlyFans has not expanded on why Cointelegraph’s application was rejected despite the submission of accurate documentation and social profiles.

Both sectors ultimately share the same trajectory: Systems tightened only after crises exposed their weaknesses, and today’s stricter checks are the product of those lessons learned the hard way.

Magazine: Astrology could make you a better crypto trader: It has been foretold



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September 5, 2025 0 comments
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Here are our first Xbox Game Pass games for September
Game Reviews

Here are our first Xbox Game Pass games for September

by admin September 2, 2025


Microsoft has announced the first batch of games coming to its Xbox Game Pass subscription service this September.

Below are all the new games coming to Game Pass Ultimate, PC Game Pass, and Game Pass Standard in the coming weeks – including an unmissable bug-filled Metroidvania.

Ultimate:

  • Hollow Knight: Silksong (available 4th September)

Standard:

  • I Am Your Beast (available today)
  • Nine Sols (available 3rd September)
  • Paw Patrol World (available 10th September)
  • RoadCraft (available 16th September)

PC:

  • Cataclismo (available 4th September)


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As with every month, with the arrival of new games, other titles will be leaving Xbox Game Pass. As we reported earlier, the following games will be leaving Game Pass on 15th September:

  • All You Need is Help (Cloud, Console, and PC)
  • Wargroove 2 (Cloud, Console, and PC)
  • We Love Katamari Reroll+ Royal Reverie (Cloud, Console, and PC)

If you want to keep playing these games after they leave Game Pass, you’ll need to purchase them. On the plus side, Game Pass subscribers get a 20 percent discount. Further details can be found via Microsoft.

For everything else in Microsoft’s subscription service, you can check out our handy Xbox Game Pass guide detailing the many titles available.

Image credit: Microsoft

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 2, 2025 0 comments
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Silksong
Game Updates

Silksong Tops September’s Game Pass Offerings

by admin September 2, 2025


Microsoft has announced the first half of September’s Game Pass additions, and it won’t surprise you to learn that Hollow Knight: Silksong is the headline entry. Team Cherry’s long-delayed Metroidvania is finally coming out September 4, which still doesn’t feel real, but to drive the point home Game Pass Ultimate subscribers will have access the moment the game is launched. But don’t let it entirely distract you from some other ace titles, including I Am Your Beast and Nine Sols.

People were already shocked to discover that Hollow Knight: Silksong would only cost $20, but for those who hadn’t been paying close attention, there’s a new round of delighted surprise to come when they realize they might not have to pay anything extra at all. The wildly anticipated game is coming to the Game Pass Ultimate tier, as well as to PC Game Pass, September 4 at the same time it goes on sale everywhere else.

But there are games to play before then. Right now, you can get started with 2024’s I Am Your Beast, the “shortform covert revenge thriller FPS” that proved enormously well-liked on Steam last year. Then, September 3 you’ve got 2024’s acclaimed Nine Sols, a 2D action-platformer from Red Candle Games, who previously released the excellent horror titles Detention and Devotion.

Joining Silksong on September 4 on PC is Cataclismo, a city builder and strategy game where you create your castles brick by brick, which reviewed extremely well when it came out in May.

On September 10 your kids will want the controllers with the return of PAW Patrol World, and on September 16 we’re getting simulator RoadCraft, another May release that hasn’t proved quite such a smash.

Here’s the full list:

Out now

  • I Am Your Beast (Cloud, PC, Xbox X/S) – Game Pass Ultimate, PC Game Pass, Game Pass Standard

Sept 3

  • Nine Sols (Xbox X/S) – Game Pass Standard

Sept 4

  • Hollow Knight: Silksong (Cloud, Console, PC) – Game Pass Ultimate, PC Game Pass
  • Cataclismo (PC) – Game Pass Ultimate, PC Game Pass

Sept 10

  • PAW Patrol World (Cloud, Console, PC) – Game Pass Ultimate, PC Game Pass, Game Pass Standard

Sept 16

  • RoadCraft (Cloud, Xbox X/S) – Game Pass Ultimate, Game Pass Standard

Meanwhile, three games are off on September 15. They are:

  • All You Need Is Help (Cloud, Console, and PC)
  • Wargroove 2 (Cloud, Console, and PC)
  • We Love Katamari Reroll+ Royal Reverie (Cloud, Console, and PC)

 



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September 2, 2025 0 comments
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Xbox confirms three games leaving Game Pass in September
Game Reviews

Xbox confirms three games leaving Game Pass in September

by admin September 2, 2025


Three games have been confirmed to be leaving Xbox’s Game Pass subscription service in the coming weeks.

Those three games are:

  • Wargroove 2
  • We Love Katamari Reroll+ Royal Reverie
  • All You Need Is Help


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If you are interested in any of the above games, now is your last chance to play them via Game Pass (at least for now, they may well be re-added at a later date). The above three games will leave the service both on consoles and PC on 15th September.

Chris Donlan was rather taken with Wargroove 2 on its release. “I liked the first Wargroove, but I think I may end up loving this one,” he wrote in Eurogamer’s Wargroove 2 feature from 2023.

All You Need is Help, meanwhile, is described as a “quirky” co-op puzzle game, complete with fluffy cube creatures (see header above) which “team up to solve puzzles together”.

For everything else in Microsoft’s subscription service, you can check out our handy Xbox Game Pass guide detailing the many titles available.

Image credit: Microsoft/Eurogamer

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 2, 2025 0 comments
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Apple’s MLS Season Pass drops to as low as $25 for the rest of 2025

by admin September 1, 2025


The end of any sports season is usually the most exciting part, and MLS fans can watch the climax of the 2025 campaign for a discount. As it has done each year around this time since it locked up the rights to the top North American soccer league, Apple is offering the MLS Season Pass at a discount for the remainder of the season. Apple TV+ subscribers can get access for $25, while everyone else can snag the season pass for $29.

This is just the latest MLS Season Pass price cut of 2025, as Apple slashed it in half to $49 in July. However, it’s not quite as great a deal as latecomers got on the pass last year. Apple’s end-of-season discount for 2024 saw the season pass drop to just $10 in early September.

We’re now well over halfway through the 2025 season. Teams have between five and nine games of the regular season left to play. Inter Miami have the most games remaining due to the team’s participation in the Club World Cup, so Lionel Messi fans might get to see quite a bit more of him — especially if his squad makes the MLS Cup playoffs. You’ll also have the chance to check out a few new high-profile imports to MLS, including Son Heung-min at Los Angeles FC and Thomas Müller at Vancouver Whitecaps. The season will end with the MLS Cup final, which will take place on December 6.



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September 1, 2025 0 comments
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You Can Get Battlefield 6 Cosmetics In The New Battlefield 2042 Battle Pass
Game Updates

You Can Get Battlefield 6 Cosmetics In The New Battlefield 2042 Battle Pass

by admin August 30, 2025



In celebrating the legacy of Battlefield, EA recently released a new battle pass for Battlefield 2042. Called “Road to Battlefield 6”, it features unlockable skins and cosmetic items that represent different games in the series. What’s most notable about the pass–beyond the fact that’s completely free–is that it also includes 20 item unlocks for the upcoming Battlefield 6.

Like most battle passes, the unlockable items are grouped into levels or tiers. In Tier 8, for instance, players will be able to unlock a Battlefield 1 era player card background, card icon, weapon package and more. There are even a few vehicle and soldier skins up for grabs at the later levels; fans looking to unlock the Aurora Vehicle Skin from Battlefield Bad Company 2, for instance, can do so after hitting Tier 30.

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Now Playing: Battlefield 2042 – Road to Battlefield 6 | Iwo Jima Update Trailer

Below are all 20 cosmetic items for Battlefield 6:

Tier 8 – Battlefield 1 era

  • · Player Card Background – Storm of Steel
  • · Weapon Package – Western Front
  • · Player Card Icon – In the Trenches
  • · Player Card Title – Hellfighter

Tier 19 – Battlefield V era

  • · Weapon Package – Muller
  • · Player Card Background – Tides of War
  • · Player Card Title – Good Soldier
  • · Player Card Icon – Firestorm

Tier 30 – Battlefield Bad Company 2 era

  • · Player Card Background – Heart of Darkness
  • · Vehicle Skin – Aurora
  • · Player Card Icon – Good times
  • · Player Card Title – Power Surge

Tier 40 – Battlefield 3 era

  • · Vehicle Skin – Blackburn
  • · Player Card Background – World of Fire
  • · Player Card Icon – Wake Island
  • · Player Card Title – Misfit Actual

Tier 49 – Battlefield 4 era

  • · Player Card Background – Maker of Peace
  • · Soldier Skin – Commander
  • · Soldier Patch – Don’t Look Back
  • · Player Card Title – Valkyrie
  • · Dog Tag – Blood in the Water
  • · Player Card Icon – Megalodon
  • · Player Card Background – Tombstone Enlisted

Tier 60 – Battlefield 2042 era

  • · Soldier Skin – Sovereign Soldier
  • · Soldier Patch – Burning Sky
  • · Dog Tag – Blackout
  • · Player Card Background – Test of Time
  • · Player Card Icon – No-Pat
  • · Player Card Background – Evolution
  • · Player Card Title – Non-Patriated

The “Road to Battlefield 6” battle pass will last until October 7, just a few days before the game’s October 10 launch. That’s plenty of time for fans to work their way through the pass. And for those of you who are eager to jump back into Battlefield 6, be sure to sign up for next Battlefield Labs testing period!



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