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Xbox has made its "largest investment in Game Pass" to date this year, says ID@Xbox boss
Esports

Xbox has made its “largest investment in Game Pass” to date this year, says ID@Xbox boss

by admin September 23, 2025


Xbox has made its “largest investment in Game Pass to date” in 2025, ID@Xbox boss Chris Charla has revealed.

Speaking to Eurogamer at this year’s Gamescom, Charla explained that “the majority” of Xbox partners who’ve had a game featured on Game Pass “want to bring their future titles to the service.”

“As a result, we’ve signed deals with more than 150 partners to expand the catalogue,” Charla told the publication. “We continue to engage with hundreds of partners each year to review upcoming titles.”

“Last year, we worked with over 50 teams to sign their first Game Pass deal,” Charla continued. “This year marks our largest investment in Game Pass to date, and we remain focused on delivering the most exciting and diverse catalogue in gaming.”

In July 2024, Microsoft increased the price of its existing Xbox Game Pass tiers for new members, before raising prices for existing subscribers in September 2024.

In addition, Microsoft ditched its Game Pass for Console tier and introduced a new $14.99 a month Standard tier, which rolled out in September 2024, but sees subscribers waiting “up to 12 months+” for first-party games – as opposed to the day one launch access granted to subscribers of other tiers.

In response to this price hike announcement, the Federal Trade Commission (FTC) filed a letter with the U.S. Court of Appeals, criticizing Microsoft’s pricing changes and saying that the company’s actions were “inconsistent” with what it had previously said about price increases.

“Product degradation – removing the most valuable games from Microsoft’s new service – combined with price increases for existing users, is exactly the sort of consumer harm from the merger the FTC has alleged,” the FTC said in the letter, referencing Microsoft’s acquisition of Activision Blizzard in October 2023.

In response, Microsoft called the FTC’s claims “misleading” and “a continuation of the agency’s attempts to reinvent its case on appeal.”

In October 2024, just a month after the price hike came into effect for existing subscribers, Microsoft revealed that Call of Duty: Black Ops 6 broke records for Game Pass subscriptions and was the franchise’s biggest launch to date (as well as the first Activision Blizzard title to launch day one on the service following its acquisition).

In July 2025, Microsoft released its financial results for Q4 of its fiscal year 2025, revealing that Xbox content and services revenue had increased 13% year-on-year (YoY).

Amy Hood, executive vice president and CFO of Microsoft, said at the time that the growth was “driven by better-than-expected performance from first-party content and Xbox Game Pass.”



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September 23, 2025 0 comments
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Rushing attack, pass rush help Lions defeat Ravens on road
Esports

Rushing attack, pass rush help Lions defeat Ravens on road

by admin September 23, 2025


  • Jamison Hensley

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    Jamison Hensley

    ESPN Staff Writer

      Jamison Hensley is a reporter covering the Baltimore Ravens for ESPN. Jamison joined ESPN in 2011, covering the AFC North before focusing exclusively on the Ravens beginning in 2013. Jamison won the National Sports Media Association Maryland Sportswriter of the Year award in 2018, and he authored a book titled: Flying High: Stories of the Baltimore Ravens. He was the Ravens beat writer for the Baltimore Sun from 2000-2011.
  • Eric Woodyard

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    Eric Woodyard

    ESPN

      Eric Woodyard covers the Detroit Lions for ESPN. He joined ESPN in September 2019 as an NBA reporter dedicated to the Midwest region before switching to his current role in April 2021. The Flint, Mich. native is a graduate of Western Michigan University and has authored/co-authored three books: “Wasted,” “Ethan’s Talent Search” and “All In: The Kelvin Torbert Story”. He is a proud parent of one son, Ethan.

Sep 22, 2025, 11:31 PM ET

BALTIMORE — The Detroit Lions used a revitalized pass rush and a punishing rushing attack to defeat the Baltimore Ravens 38-30 at M&T Bank Stadium on Monday night.

David Montgomery ran for 151 yards and two touchdowns for the Lions (2-1), who rushed for 224 yards. Detroit also had two touchdown drives of 96 or more yards and sacked Ravens quarterback Lamar Jackson seven times.

Jackson threw for 288 yards and three touchdowns for the Ravens (1-2), who suffered another costly fumble by veteran running back Derrick Henry.

Here are the most important things to know from Monday night for both teams:

David Montgomery ran for 151 yards and two touchdowns to help the Lions to a big road win. Nick Wass/AP

Detroit had never won against the Ravens in Baltimore — until now.

In their four previous trips, most recently in 2023, the Lions had never tasted victory — or come within nine points of it. But that changed Monday, as the Lions offense got off to a quick start, spearheaded by veteran QB Jared Goff, and their playmakers put on a show.

Running backs Jahmyr Gibbs and Montgomery, along with All-Pro WR Amon-Ra St. Brown, all scored touchdowns. That marked the 10th career game in which they each recorded at least one scrimmage TD, the most such games by any trio of teammates in NFL history, per ESPN Research.

After dropping their Week 1 game at Green Bay, Detroit has now won its last two games in impressive fashion.

Most surprising performance: DE Al-Quadin Muhammad. Hours before kickoff, the Lions placed starting defensive end Marcus Davenport on injured reserve with a chest injury. Muhammad stepped up in a major way against the Ravens with 2.5 sacks, boosting a Detroit pass rush that registered a league-low 19.2% pass rush win rate in the first two weeks. The 30-year-old Muhammad is on his fifth NFL team and in his second season with the Lions after working his way up from the practice squad in 2024.

Trend to watch: The Lions have allowed an opening-drive touchdown in all three games this season under new defensive coordinator Kelvin Sheppard, with Henry scoring on a 28-yard rushing touchdown with 5:47 left in the first quarter. Per ESPN Research, this is the first time Detroit has allowed an opening-drive TD in three consecutive games under coach Dan Campbell, dating to 2021. It also marked the first time in the past 25 years that the Lions allowed an opening-drive touchdown in the first three games of a season. The defense regrouped after the opening-drive score, sacking Jackson a career high seven times.

Stat to know: When Montgomery capped off a 98-yard scoring drive with a goal-line touchdown at 5:57 in the second quarter, he and teammate Gibbs had their first historical moment. Gibbs and Montgomery, aka “Sonic & Knuckles,” each recorded a touchdown in the same game for the 11th time, breaking a tie with the Packers’ Paul Hornung and Jim Taylor and the 49ers’ Hugh McElhenny and Joe Perry for the most such games by any running back tandem. — Eric Woodyard

Next game: vs. Cleveland Browns (Sunday, 1 p.m. ET)

Derrick Henry scored an early touchdown, but a late fumble set the Ravens back. AP Photo/Stephanie Scarbrough

Henry’s uncharacteristic poor ball security cost the Ravens again. Henry fumbled midway through the fourth quarter, which proved to be biggest mistake in the Ravens’ loss to the Lions. He showed his frustration by slamming his helmet into the bench. Henry has lost the ball in the fourth quarter in both of Baltimore’s losses this season. This has been unlike Henry, who had lost two rushing fumbles in the fourth quarter or overtime in his previous nine seasons.

Defensively, the Ravens allowed touchdown drives of 98 and 96 yards to the Lions, but this isn’t the first time Baltimore has given up these types of marathon drives. The last team to allow multiple 95-yard touchdown drives on Monday Night Football was the Ravens, who did so against the Texans in 2010, according to ESPN Research.

Baltimore has a losing record after three games for just the third time in coach John Harbaugh’s 18 seasons as head coach. The Ravens, whose 111 points are the most in the first three games for a team with a losing record in NFL history, now head to play at Kansas City (1-2), where they have never beaten Patrick Mahomes. Since 2008, Baltimore is 0-3 at Arrowhead Stadium, allowing an average of 29 points per game.

Trend to watch: Lamar Jackson’s touchdown passes of 3 yards to wide receiver Rashod Bateman and 14 to tight end Mark Andrews helped the quarterback set a team record. This marked Jackson’s ninth straight game with two or more touchdown passes, which surpasses Vinny Testaverde’s streak of eight in 1996. It’s also the longest active streak of multiple touchdown-pass games in the league.

Most surprising performance: Andrews looked like Jackson’s favorite target again after the slowest start to a season in his eight-year career. Andrews caught six passes for 91 yards and two touchdowns. It had been a struggle this season for Andrews, who totaled two receptions for seven yards in the first two games. That slow start followed the playoff loss in Buffalo, where he dropped a late 2-point conversion pass that would have tied the game.

Stat to know: Jackson had little room to scramble and got sacked seven times, the most of his career. Baltimore has lost three of the four games in which Jackson has been sacked at least five times. — Jamison Hensley

Next game: at Kansas City Chiefs (Sunday, 4:25 p.m. ET)



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September 23, 2025 0 comments
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Xbox has made "largest investment in Game Pass to date" this year, countering recent criticism of subscription service's value
Game Updates

Xbox has made “largest investment in Game Pass to date” this year, countering recent criticism of subscription service’s value

by admin September 22, 2025


This year has marked Xbox’s “largest investment in Game Pass to date”, according to ID@Xbox boss Chris Charla.

Speaking to Eurogamer, Charla discussed the current state of the subscription service in the face of recent criticism, noting positive sentiment from developers and a desire to return for future projects.

“The majority of partners who’ve had a game in Game Pass want to bring their future titles to the service,” said Charla. “As a result, we’ve signed deals with more than 150 partners to expand the catalogue. We continue to engage with hundreds of partners each year to review upcoming titles.

“Last year, we worked with over 50 teams to sign their first Game Pass deal. This year marks our largest investment in Game Pass to date, and we remain focused on delivering the most exciting and diverse catalogue in gaming.”

Xbox has received criticism for Game Pass in recent months. Arkane Studios founder Raphael Colantonio described the service as “an unsustainable model that has been increasingly damaging the industry for a decade”.

In a back and forth on social media on the “cannibalisation” of sales, Larian director of publishing Michael Douse added “smaller teams with new or riskier” games can benefit from Game Pass, but he prefers “Sony’s ‘lifecycle management'” method of adding games following initial sales.

Former PlayStation boss Shawn Layden discussed the perceived profitability of Game Pass in a discussion with GamesIndustry.biz. “There’s a lot of debates going on,” he said. “Is Game Pass profitable? Is Game Pass not profitable? What does that mean? That’s really not the right question to ask anyway.

“You can do all kinds of financial jiggery-pokery for any sort of corporate service to make it look profitable if you wanted to. You take enough costs out and say that’s off the balance sheet and, oh look, it’s profitable now. The real issue for me on things like Game Pass is, is it healthy for the developer?”

Meanwhile, Football Manager boss Miles Jacobson recently told Eurogamer player numbers for the series have skyrocketed since being added to subscription platforms.

“We built a whole business model around it,” he said. “You can’t just turn around and do this – this was before we launched on the subscription platforms, we’d been talking about it. And we’d been working out what we were going to do for five years – it was a five-year journey before we went with the first experiment, and then we did another experiment, and then we did another experiment, and then we learned from those experiments, and that’s when the full strategy was put in place.”

In a broader interview with Eurogamer on the state of indie games on Xbox, Charla noted the breadth of games showcased by Xbox at Gamescom. “It is just really a recognition by Xbox of the absolute crucial need for diversity in our portfolio,” he said.



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September 22, 2025 0 comments
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"GTA for kids" has arrived on Xbox Game Pass, and it's a delightful example of how to treat a younger audience with respect
Game Updates

“GTA for kids” has arrived on Xbox Game Pass, and it’s a delightful example of how to treat a younger audience with respect

by admin September 20, 2025


“Kids are quite discerning, actually,” says someone who has never really spent any time with kids, and perhaps doesn’t even know what a child is. My experience with kids has revealed that, no, they aren’t discerning at all. They are happy to watch absolute drivel, demand to be bought ‘toys’ that are little more than sludge, and dress in whatever triple-stained clothes they’ve been wearing for the last week. So, when a game is labelled as an imitation of a huge franchise, but “for kids”, my quality alarm sounds and I expect the worst.

Wobbly Life

Enter Wobbly Life, launched into early access on Steam five years ago, and a year later on Xbox. It’s technically a “GTA for kids”, yes, if you simply don’t want to use many words due to being chronically lazy or rushed – but this would actually be doing a quite wonderful game a massive injustice. It’s essentially an open, knockabout world of activities and exploration, playable by up to four players cooperatively, with a focus squarely on physics, laughs and fun.

As a ‘gamer’ parent (I do know quite a lot about video games, contrary to what people on message boards might say) to an 11-year-old and a four-year-old, I’m immediately narked when a game designed for kids fails to give that audience an ounce of respect. Yes, games for young players should be simpler to grasp, but that’s no excuse to make them buggy, dull, tiresome messes. A lot of these games feel like they are exploiting loved brands for a quick buck, but Wobbly Life couldn’t be trying harder to offer an experience that keeps on delivering.

Over the five years since its initial early access release Wobbly Life has seen update after update, adding new areas, new jobs, new missions, new vehicles, new activities… new pretty much everything. Now on its 1.0 release, on Game Pass (as well as all major platforms), I honestly don’t think there is a better game for kids to mess around with. Part job sim, part life sim, part go into space sim (thanks to the latest update), you might one moment be taking a job delivering newspapers via a nifty truck equipped with a paper shooter, then buying that new house you’ve always dreamed of, then jetting off into space to see what adventures await.

I’ve watched my son play Wobbly Life aged seven to 11, and this game simply has the juice. What this juice is made of is hard to pinpoint, but I think the key ingredient is a commitment to quality. None of the activities, missions, or jobs here are detailed enough to stand on their own, but they do just enough and let kids fill in the blanks. Kids are great at this (my daughter likes to pretend she is an assortment of doughs, then jumps into an invisible oven to bake, the only real-life prop being the dings I make to signify the time is up). You can be a farmer here, not like in Farming Sim, but how a child sees being a farmer, and it’s perfect.

While the big hitters on Roblox bring in an obscene number of players, have you actually seen what the majority of these games are like? Busywork and clicking with the only goal being to accrue enough currency to buy the next macguffin, to allow you to do even more busywork and clicking to buy that same mcguffin, but bigger. The actual gameplay within these games is so narrow it simply funnels kids down these content tunnels, always offering a new carrot tied to an increasingly dazzling stick, with the added peril of premium currency to shortcut that drudgery.

The Space Update is just the latest in what has been a constant stream of big additions to the game. | Image credit: RubberBandGames

Wobbly Life doesn’t care about what players are doing or how. Developer RubberBandGames just keeps on throwing more and more toys into the playpen, then sits back and lets the kids get on with it. I’ve heard my son squeal with joy while playing (often online with friends), and the core gameplay is simple enough for any family member to jump in and have a good time. The fact that this game has 14,500 English reviews on Steam and is currently sat on “Overwhelmingly Positive” says it all.

If there’s any justice in the world of game development (and given the state of job security in this industry, I am leaning towards there not being any), RubberBandGames received a bumper-sized truck full of cash for putting its wonderful game on Game Pass. Beyond that, games like this deserve just as much praise as the headline-grabbers, the triple-As, and the financial quarter heroes. I don’t want my kids playing slop where the ‘content’ is nothing more than a road to profit. Instead, I’ve got four years of brilliant memories tied to Wobbly Life, a game with heart that you don’t need to buy in a store.

A copy of Wobbly Life was purchased by the author.



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September 20, 2025 0 comments
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Football Manager player numbers are through the roof thanks to subscription platforms like Game Pass and Netflix - series boss Miles Jacobson explains how
Game Reviews

Football Manager player numbers are through the roof thanks to subscription platforms like Game Pass and Netflix – series boss Miles Jacobson explains how

by admin September 20, 2025


“It was five, six years ago we celebrated two million players for the first time,” Miles Jacobson tells me, during our lengthy interview with the studio head at Football Manager developer Sports Interactive’s office earlier this summer. Checking that reference, it was indeed 2020 when the studio first announced that figure, with some pride. “And then we’ve really embraced the subscription platforms…”

Those platforms – Xbox Game Pass, PS Plus, Apple Arcade, Netflix and more – have had a marked effect on the series. From 2 million players in 2020, the series’ playerbase has skyrocketed. “As I sit here today,” Jacobson says, in the late summer, “and because I haven’t been on social media these numbers haven’t been [publicly] updated for a long time, so I’m glad you’re sitting down – as of when I last checked, we’re at 19.09 million players. Of which, 7.5 million have played for more than five hours. If you play a game for more than five hours, you tend to play for a lot longer.”

Of those, 2 million people played the game in the month of June alone, Jacobson goes on. “That’s for a game that has been out since November 2023.”

While going through the figures, Jacobson brings up a dashboard on the giant screen he has in his office. Total playtime: 1.7bn hours, for FM24 alone. Average playtime: 118.8 hours, “including all the people that have subscribed and played for an hour and then not come back.” Without those, that figure’s in the many hundreds.

And then the one that stood out the most to me: FM24, as of late this summer, actually had slightly more regular daily players than when it first came out. Two years after release, with no FM25 after that game’s shock cancellation and no additional, official updates or data patches to fill the gap, FM24 is effectively bigger than it’s ever been.

“We have nine times as many players; we have two and a half times the revenue,” Jacobson says, before adding quite understandably: “So we’re really happy with the partnerships.”

Those kinds of partnerships have been in the spotlight of late. Back in July, for instance, Arkane Studios founder Raphael Colantonio called Game Pass the “elephant in the room” of the conversation around Xbox parent company Microsoft’s large-scale layoffs. He referred to it then as an “unsustainable model that has been increasingly damaging the industry for a decade, subsidised by ‘infinite money’, but at some point reality has to hit.” He added, “I don’t think it can co-exist with other models, they’ll either kill everyone else, or give up.”

The sentiment has some backing – in a continued conversation on X with Michael Douse, director of publishing at Baldur’s Gate 3 studio Larian, who broadly echoed those points, Colantonio continued: “I’m fed up with all the bs they fed us at first like ‘don’t worry, it doesn’t impact the sales’, only to admit years later that it totally does.”

It all makes for interesting context for Football Manager’s huge success, something Jacobson attributes quite directly to subscriptions. FM is a relatively unique series of course, in that it’s annualised, has theoretically different audience to ‘core’ games, and is available on such a wide array of platforms, from PC and consoles to tablets and mobile. Nevertheless, Jacobson says there are specific things the studio has done to ensure its success on subscription services.

“We built a whole business model around it,” he says. “You can’t just turn around and do this – this was before we launched on the subscription platforms, we’d been talking about it. And we’d been working out what we were going to do for five years – it was a five-year journey before we went with the first experiment, and then we did another experiment, and then we did another experiment, and then we learned from those experiments, and that’s when the full strategy was put in place.”

Part of that strategy is in building up what Jacobson called a “long-term addressable audience”. In other words: those players who play the game for more than five hours. Essentially they become a kind of insurance against subscription revenue suddenly going away. “If the platforms decided they didn’t want us anymore, we would know that we have a lot more consumers to talk to,” Jacobson explains.

As for that revenue, the specifics of the deals these kinds of platforms make with publishers and developers are quite heavily guarded, but Jacobson could speak broadly to how that worked – how, for instance, does getting nine times more players in a game like Football Manager equate to 2.5 times the revenue, when the games don’t include any real in-game microtransactions for those extra players to spend on?

“Different platforms work in different ways,” he says. “Some of them work in a world of up-front fees and royalties. Some of them work in a way of royalties. Those royalties are different for different platforms, so some are based on eyeballs, some are based on playtimes… So what Epic does with their free weeks is very different to what Microsoft does with Game Pass, very different to what Apple Arcade does. Which is very different to what Amazon Prime Days do, which is very different to what Netflix does.”

An extra upside comes “if your sales don’t drop,” Jacobson adds, meaning a studio such as Sports Interactive gets the revenue from the royalties and revenue from sales of the games they would’ve always had. “We don’t see cannibalisation, which is an absolute key thing. But we work with a publisher that we’ve worked with for a long time, who happens to own us as well, who understands the nature of annual iterations.” The studio also has a five-year plan, Jacobson says, and publisher Sega its own 10-year plans, which factor in the timing for when certain deals might run out.

“We know when our deals are going to run out with these platforms,” Jacobson says. “If we can get a deal that makes sense for us, then we will do the deal that makes sense. If we don’t… we know how many customers have played for more than five hours, so we know what our target number is going to be to hit that year. So it actually helps us, being able to be in a – I can’t say fully ‘no-lose’ situation – but in most cases we’re in a no-lose situation.”

All that has left Jacobson almost unanimously positive about the services, at least in terms of how they’ve worked for Football Manager. “We’d love to stay with the partners, we work very, very well together, and it’s massively increased our audience – but I don’t control their businesses, and with any large business they can pivot, so we’ve protected ourselves from that, and that’s why it was so important to do that long-term plan first.”

As for that painfully protracted wave of layoffs, Jacobson put much of the industry’s difficulty down to games’ increasing competition for attention: “We are in the middle of a battle for eyeballs.”

“We are not just battling time for other games,” he adds. “We’re also battling for the time of people watching TV, people watching YouTube, music, videos – games are battling with streamers over eyeballs, because there’s only one set of eyeballs. It all ties into the same thing… you have games like ours that have huge playtime. You have games like Candy Crush or Clash Royale, but also games like Destiny that have huge, huge playtimes, and we’ve seen a lot more of those coming through.”

All of those games, he goes on, “are battling against everything else. Plus there are more games coming out now than there’ve ever been before. Literally thousands of games coming out each month. Not everything can survive. So the subscription platforms are part of it, but the whole market is part of it as well.”

Likewise, he adds, “you have to be realistic about the situation, which is: if there aren’t enough hours in the day for the games to be played, then there are games that aren’t going to be able to be made. That’s the reality, in my opinion, of what people have been going through the last few years… I think people probably realised there’s just too many games coming out, they can’t all be successful. And the budgets have gone up so much – budgets have gone up exponentially – so you have to sell a lot more than you had to sell five years ago to have a hit game. So it’s a perfect storm.”

That ultimately comes back to Jacobson and the team’s five- and ten-year plans – something which might insulate Football Manager as a series more than other games from the “infinite money” concerns raised above. “We’ve got my COO, we’ve got the comms team, we’ve got the finance team, we’ve got the BI team, and we’ve got the whole of Sega that we worked with to agree on that long-term plan,” Jacobson says. “And then I ruined it all by not releasing FM25.”

You can read much more from Jacobson on what happened to FM25 and what expect from FM26 in our big Football Manager interview with the Sports Interactive gaffer.



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September 20, 2025 0 comments
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Upcoming Game Pass Titles In 2025 And Beyond
Game Updates

Upcoming Game Pass Titles In 2025 And Beyond

by admin September 18, 2025



There are more ways than ever for consumers to get their hands on video games, but Xbox Game Pass remains one of the most popular methods. Game Pass is one of the most successful video game subscription services on the market, and that doesn’t appear to be changing anytime soon. The service boasts a library of hundreds of games that players immediately gain access to upon becoming a subscriber. However, Game Pass is continually adding more games all the time, growing the library little by little.

Whether you’re a current Game Pass subscriber or someone interested in subscribing to the service, you’ll likely want to know what future games are arriving in the library. As of right now, several games have official release dates for Game Pass, while other games are confirmed for the service but don’t have a concrete launch date yet. Below, you can see a list of every upcoming Game Pass title we know of in 2025, 2026, and beyond.

September

I Am Your Beast

  • Developer: Strange Scaffold
  • Game Pass Release Date: September 2, 2025
  • Platforms: Xbox Series X|S, PC

Nine Sols

  • Developer: Red Candle Games
  • Game Pass Release Date: September 3, 2025
  • Platforms: Xbox Series X|S

Hollow Knight: Silksong

  • Developer: Team Cherry
  • Game Pass Release Date: September 4, 2025
  • Platforms: PS4, PS5, Xbox One, Xbox Series X|S, PC, Nintendo Switch 1 + 2

Cataclismo

  • Developer: Digital Sun
  • Game Pass Release Date: September 4, 2025
  • Platforms: PC

PAW Patrol World

  • Developer: 3DClouds
  • Game Pass Release Date: September 10, 2025
  • Platforms: Xbox One, Xbox Series X|S, PC

RoadCraft

  • Developer: Saber Interactive
  • Game Pass Release Date: September 16, 2025
  • Platforms: Xbox Series X|S

Deep Rock Galactic: Survivor

  • Developer: Funday Games
  • Game Pass Release Date: September 17, 2025
  • Platforms: Xbox Series X|S, PC

October

Ball X Pit

  • Developer: Kenny Sun
  • Game Pass Release Date: October 15, 2025
  • Platforms: Xbox Series X|S

Keeper

  • Developer: Double Fine Productions
  • Game Pass Release Date: October 17, 2025
  • Platforms: PC

Ninja Gaiden 4

  • Developer: Team Ninja
  • Game Pass Release Date: October 21, 2025
  • Platforms: PC

Bounty Star: The Morose Tale of Graveyard Clem

  • Developer: DINOGOD
  • Game Pass Release Date: October 23, 2025
  • Platforms: PS5, Xbox Series X|S, PC

Moonlighter 2: The Endless Vault

  • Developer: Digital Sun
  • Game Pass Release Date: October 23, 2025
  • Platforms: PC

The Outer Worlds 2

  • Developer: Obsidian Entertainment
  • Game Pass Release Date: October 24, 2025
  • Platforms: PS5, Xbox Series X|S, PC

November

  • Developer: Sports Interactive
  • Game Pass Release Date: November 4, 2025
  • Platforms: PS5, Xbox One, Xbox Series X|S, PC, iOS, Android

Call of Duty: Black Ops 7

  • Developer: Treyarch Studios
  • Game Pass Release Date: November 14, 2025
  • Platforms: PS4, PS5, Xbox One, Xbox Series X|S, PC

TBD 2025

Buckshot Roulette

  • Developer: Mike Klubnika
  • Game Pass Release Date: TBD
  • Platforms: PS5, Xbox Series X|S, PC

PowerWash Simulator 2

  • Developer: FuturLab
  • Game Pass Release Date: TBD
  • Platforms: PC

Routine

  • Developer: Lunar Software
  • Game Pass Release Date: TBD
  • Platforms: Xbox One, Xbox Series X|S, PC

Mixtape

  • Developer: Beethoven and Dinosaur
  • Game Pass Release Date: TBD
  • Platforms: PS5, Xbox Series X|S, PC

Winter Burrow

  • Developer: Pine Creek Games
  • Game Pass Release Date: TBD
  • Platforms: Xbox One, Xbox Series X|S, PC

Dead Static Drive

  • Developer: Reuben Games
  • Game Pass Release Date: TBD
  • Platforms: Xbox One, PC

Little Rocket Lab

  • Developer: Teenage Astronauts
  • Game Pass Release Date: TBD
  • Platforms: PC

Sleight of Hand

  • Developer: RiffRaff Games
  • Game Pass Release Date: TBD
  • Platforms: Xbox Series X|S, PC

Tanuki: Pon’s Summer

  • Developer: Denkiworks
  • Game Pass Release Date: TBD
  • Platforms: Xbox One, Xbox Series X|S, PC, Nintendo Switch

Witchbrook

  • Developer: Chucklefish
  • Game Pass Release Date: TBD
  • Platforms: PC

2026

High On Life 2

  • Developer: Squanch Games
  • Game Pass Release Date: February 13, 2026
  • Platforms: PS5, Xbox Series X|S, PC

Aphelion

  • Developer: DON’T NOD
  • Game Pass Release Date: TBD
  • Platforms: PS5, Xbox Series X|S, PC

Clockwork Revolution

  • Developer: InXile Entertainment
  • Game Pass Release Date: TBD
  • Platforms: Xbox Series X|S, PC

Fable

  • Developer: Playground Games
  • Game Pass Release Date: TBD
  • Platforms: Xbox Series X|S, PC

Persona 4 Revival

  • Developer: Atlus
  • Game Pass Release Date: TBD
  • Platforms: PS5, Xbox Series X|S, PC

Resonance: A Plague Tale Legacy

  • Developer: Asobo Studio
  • Game Pass Release Date: TBD
  • Platforms: PS5, Xbox Series X|S, PC

Outbound

  • Developer: Asobo Studio
  • Game Pass Release Date: TBD
  • Platforms: PS5, Xbox Series X|S, PC

At Fate’s End

  • Developer: Thunder Lotus Games
  • Game Pass Release Date: TBD
  • Platforms: PS5, Xbox Series X|S, PC

Vapor World: Over The Mind

  • Developer: ALIVE Inc.
  • Game Pass Release Date: TBD
  • Platforms: PC

Subnautica 2

  • Developer: Unknown Worlds Entertainment
  • Game Pass Release Date: TBD
  • Platforms: Xbox Series X|S, PC

Replaced

  • Developer: Sad Cat STUDIOS Limited
  • Game Pass Release Date: TBD
  • Platforms: Xbox One, Xbox Series X|S, PC
  • Developer: WOORE
  • Game Pass Release Date: TBD
  • Platforms: PS5, Xbox Series X|S, PC

Planet of Lana II: Children of the Leaf

  • Developer: Wishfully
  • Game Pass Release Date: TBD
  • Platforms: PS4, PS5, Xbox One, Xbox Series X|S, PC, Nintendo Switch

Super Meat Boy 3D

  • Developer: Sluggerfly
  • Game Pass Release Date: TBD
  • Platforms: PC

There Are No Ghosts At The Grand

  • Developer: Friday Sundae
  • Game Pass Release Date: TBD
  • Platforms: Xbox Series X|S, PC

Beasts of Reincarnation

  • Developer: Game Freak
  • Game Pass Release Date: TBD
  • Platforms: PC

Snap & Grab

  • Developer: No Goblin
  • Game Pass Release Date: TBD
  • Platforms: PS5, Xbox Series X|S, PC

Denshattack!

  • Developer: Undercoders
  • Game Pass Release Date: TBD
  • Platforms: PC

Tropico 7

  • Developer: Gaming Minds Studios
  • Game Pass Release Date: TBD
  • Platforms: PC

Wildekin

  • Developer: Cute Newt
  • Game Pass Release Date: TBD
  • Platforms: PC

Beastro

  • Developer: Timberline Studio
  • Game Pass Release Date: TBD
  • Platforms: PC

Bushiden

  • Developer: Pixel Arc Studios
  • Game Pass Release Date: TBD
  • Platforms: PS4, Xbox One, PC, Nintendo Switch

Harmonium The Musical

  • Developer: The Odd Gentlemen
  • Game Pass Release Date: TBD
  • Platforms: Xbox Series X|S, PC

Echo Weaver

  • Developer: Moonlight Kids
  • Game Pass Release Date: TBD
  • Platforms: PS5, Xbox One, Xbox Series X|S, PC

Sopa

  • Developer: StudioBando
  • Game Pass Release Date: TBD
  • Platforms: PS5, Xbox One, Xbox Series X|S, PC, Nintendo Switch

Gears of War: E-Day

  • Developer: The Coalition
  • Game Pass Release Date: TBD
  • Platforms: Xbox Series X|S, PC



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September 18, 2025 0 comments
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Here are more Xbox Game Pass games coming this September
Game Reviews

Here are more Xbox Game Pass games coming this September

by admin September 16, 2025



Microsoft has announced the next batch of games coming to its Xbox Game Pass subscription this month.


It includes the original award-winning Hades, which returns to the service ahead of the sequel’s arrival on 25th September, as well as day one releases Endless Legend 2 and Sopa – Tale of the Stolen Potato.


In bigger news, next month will see the release of the Call of Duty: Black Ops 7 early access open beta from 2nd October.

Call of Duty: Black Ops 7 | Gameplay Reveal TrailerWatch on YouTube


Here are the games coming to Xbox Game Pass this September.

Available Today

  • RoadCraft (Cloud and Xbox Series X|S) via Game Pass Ultimate, Game Pass Standard

Coming Soon

  • Call of Duty: Modern Warfare III (Console) – 17th September via Game Pass Standard
  • For the King II (Console) – 17th September via Game Pass Standard
  • Overthrown (Game Preview) (Xbox Series X|S) – 17th September via Game Pass Standard
  • Deep Rock Galactic: Survivor (Cloud, PC, and Xbox Series X|S) – 17th September via Game Pass Ultimate, PC Game Pass
  • Frostpunk 2 (Cloud and Xbox Series X|S) – 18th September via Game Pass Ultimate
  • Wobbly Life (Cloud, PC, and Xbox Series X|S) – 18th September via Game Pass Ultimate, PC Game Pass, Game Pass Standard
  • Hades (Cloud, Console, and PC) – 19th September via Game Pass Ultimate, PC Game Pass, Game Pass Standard
  • Endless Legend 2 (Game Preview) (PC) – 22nd September via Game Pass Ultimate, PC Game Pass
  • Sworn (Cloud, PC, and Xbox Series X|S) – 23rd September via Game Pass Ultimate, PC Game Pass
  • Peppa Pig: World Adventures (Cloud, PC, and Xbox Series X|S) – 25th September via Game Pass Ultimate, PC Game Pass, Game Pass Standard
  • Visions of Mana (Cloud, PC, and Xbox Series X|S) – 25th September via Game Pass Ultimate, PC Game Pass, Game Pass Standard
  • Lara Croft and the Guardian of Light (Cloud, Console, and PC) – 30th September via Game Pass Ultimate, PC Game Pass, Game Pass Standard
  • Sopa – Tale of the Stolen Potato (Cloud, Console, and PC) – 7th October via Game Pass Ultimate, PC Game Pass


Then, from 1st October, the following games will be available for Game Pass Core subscribers

  • Cities: Skylines – Remastered
  • Disney Dreamlight Valley
  • Warhammer 40,000: Darktide


Lastly, the following games will be leaving the service on 30th September

  • Ninja Gaiden Sigma (Cloud, Console, and PC)
  • Ninja Gaiden Sigma 2 (Cloud, Console, and PC)
  • Ninja Gaiden 3 Razor’s Edge (Cloud, Console, and PC)
  • Terra Invicta (Game Preview) (PC)

Further details can be found on Xbox Wire. For everything else in Microsoft’s subscription service, you can check out our handy Xbox Game Pass guide detailing the many titles available.



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September 16, 2025 0 comments
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Trump Family Expands Crypto Bets as Thumzup Pivots Into Dogecoin Mining
NFT Gaming

ZONE Higher by 13% as Token Holdings Pass 500M

by admin September 13, 2025



CleanCore Solutions (ZONE) surged in pre-market trading Friday after announcing it purchased more than 200 million dogecoin DOGE$0.2958, pushing its total holdings past 500 million tokens.

At DOGE’s current price of $0.26, up 6% in the past 24 hours, those 500 million tokens are worth about $130 million.

The move is part of the company’s plan to build a treasury of one billion DOGE within 30 days. The strategy was unveiled earlier this month alongside a $175 million private placement involving over 80 investors. Participants included Pantera Capital, GSR and FalconX, all well-known digital asset firms.

Earlier this week, Cleancore disclosed an initial purchase of 285 million DOGE, signaling the start of its accumulation effort. The latest buy suggests the company is ramping up quickly toward its one billion-token target.

Dogecoin, the meme-inspired cryptocurrency that began as a joke but has since developed a devoted community, traded 6% higher over the past 24 hours at $0.26. ZONE shares are higher by 13%.



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September 13, 2025 0 comments
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At last, our first look at Football Manager 26's flashy new match engine is here, and it's a bit like classic FIFA
Game Updates

Highly anticipated new look Football Manager 26 has release date confirmed for 4th November on PC, PS5, Xbox Series consoles, and Game Pass

by admin September 12, 2025


Sega and Sports Interactive, developer of the Football Manager series, have announced that the next and highly anticipated version of the game, Football Manager 26, will release on 4th November.

The initial roll-out of the game will be on PC/Mac (full-fat version), alongside Football Manager 26 Console for PS5 and Xbox Series consoles. On 4th December Football Manager 26 Touch will release digitally for Nintendo Switch. All these versions of the game are built on the Unity Engine for the first time and offer save game compatibility with Football Manager 2024 and Football Manager 2023.

A mobile version of FM26 will be released exclusively for Netflix subscribers on the same date. This version will have compatibility with saves from FM24 Mobile careers only, and hasn’t made the switch to the Unity Engine.

“Setting Sports Interactive up for the next 20 years and beyond was an enormous undertaking but I couldn’t be prouder of the efforts of the whole team over the past two years” said Sports Interactive Studio Director Miles Jacobson.

Football Manager 26 and Football Manager Console (Xbox) will also launch day one in Game Pass.

Watch on YouTube

About Football Manager 26

Powered by the Unity engine, experience the richest Match Day experience in series history with enhanced player movement and greater on-pitch detail, bringing new levels of depth and drama to every match.

Experience the adrenaline of a weaving run and inch-perfect through ball that sets up that unforgettable, last-gasp title winner. Thanks to advanced player movements powered by fresh motion capture and volumetric animations, your players attack with more personality than ever.

Compete at the pinnacle of English football as the Premier League debuts with fully-licensed club badges, kits and official player photos. Authenticity reaches new heights as you pursue the biggest prize in domestic football with the full broadcast experience from the best seat in the house.

Discover a new world of possibilities as the women’s game makes its long-awaited debut, seamlessly integrated into the FM ecosystem as one footballing world. Explore fresh challenges, unearth untold stories and discover new talents as you break new ground and broaden your managerial horizons.

A game-changing UI overhaul brings clarity and fluidity to every interaction, primed for the modern manager – with the newly integrated Portal acting as your gateway to the wider footballing world. The reimagined UI surfaces essential information exactly when you need it, empowering you to manage more instinctively and efficiently.

Sega is offering 10 percent off pre-purchases of FM26 until 4th November at select digital retailers. On PC, pre-purchasing will provide early access to Football Manager 26 on Steam and Epic Games Store approximately two weeks before the official release date – single-player careers started in that pre-release period will carry over in the updated version at launch.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.

Love Eurogamer? Make us a Preferred Source on Google and catch more of our coverage in your feeds.



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September 12, 2025 0 comments
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Cyberpunk 2077's latest patch disengages autodrive's sticky handbrake and gives it a pass to run every red light
Game Updates

Cyberpunk 2077’s latest patch disengages autodrive’s sticky handbrake and gives it a pass to run every red light

by admin September 11, 2025


CD Projekt have rolled out a fresh Cyberpunk 2077 patch with fixes and tweaks for some of update 2.3’s additions. The most noteworthy is what sounds like a pretty hefty revamp of how the autodrive function goes about conveying your ride from A to B.

If you missed it arriving back in July, update 2.3 was the final set of new stuff CD Projekt plan to add to the first Cyberpunk, a game they’ve been physically unable to stop themselves from delving back into over the past couple of years, despite Cyberpunk 2 having been in the works for a little while now. To be fair, most of its contents were vehicle and photo mode-related, with the autodrive function and similar Delamain taxi system heaflining alongside some new rides.

As you might guess from this patch 2.31’s notes, autodrive’s a feature that’s come with a few kinks for anyone who’s tried it. I’ve been able to rely pretty well on it to get me where I want to go in the on-and-off Cyberpunk playthrough I’ve had going for about a month now, but it has suffered from constantly jamming the brakes on in a very jarring fashion, as well as occasionally getting stuck or rear ending some poor fellow in a tiny Makigai MaiMai.

The devs have clearly been at work on those hangups, writing that as of this patch: “When driving to a selected point, the vehicle now drives smoothly, overtakes blocking vehicles, and no longer stops at traffic lights. Free Roam mode has also been upgraded to follow traffic rules and navigate the city more reliably.” Sounds great, assuming other traffic have been se to automatically give way at junctions, otherwise there’ll be a rise in Kiroshi dashcam footage of Thortons being t-boned in the near future.

Patch 2.31 for Cyberpunk 2077 is being rolled out on PC, PlayStation 5, Xbox Series X|S, Mac and Nintendo Switch 2!

This update includes an AutoDrive upgrade and Photo Mode adjustments. It also addresses common issues encountered by players. For details, check the full list of… pic.twitter.com/Jdpx1DI4V5

— Cyberpunk 2077 (@CyberpunkGame) September 11, 2025

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Aside from that, there are some fixes for the quests surrounding update 2.3 vehicles like the Semimaru and Muramasa, as well as on that saw Johnny Silverhand always spawn in the passenger seat when using the Delamain Cabs. He’s always been in back for me, so I must have gotten lucky.

Moving to photo mode, CD Projekt have made “most” of the character poses added update 2.3 work with folks of any gender and disabled NPC collision in the mode. That collision removal’s in an effort to “make it easier to position NPCs on top of other objects with collision”, such as perching Rogue or Kerry on the bonnet of your car.

The last couple of bits I’ll highlight are PC-specific fixes. One’s for “an issue where NVIDIA Reflex could be disabled while DLSS Frame Generation was enabled, causing the screen to turn pink”, which is an equally hilarious and horrifying hardware happening. The second’s for path tracing not activating properly in “certain scenarios”.

Obviously, patches are the enemy of load orders, so it’s worth checking or waiting for mod updates if you don’t fancy disabling the likes of this story-driven rent system if you’ve got them installed. Don’t want the landlord selfies being borked next time you chip in, you know?





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September 11, 2025 0 comments
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