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Dune: Awakening studio is adding "partial warfare" endgame zones to address PvE player woes
Game Reviews

Dune: Awakening studio is adding “partial warfare” endgame zones to address PvE player woes

by admin June 24, 2025



To date, my Dune: Awakening experience has largely consisted of building an ungainly box and hanging from the ceiling in my underwear. But more driven players have already barrelled their way to the endgame, where its “extremely competitive” PvP focus has become something of a concern for PvE players. Enter developer Funcom, which reckons it might have found a solution.


Dune: Awakening’s endgame, if you’re unfamiliar, is focused on the Deep Desert. This vast, ever-shifting landscape is where players can venture in search of valuable resources and endgame gear as they make a grasp for factional supremacy, and one that’s reset every week by Coriolis storms. It’s also PvP-focused – a design decision Funcom has previously stood firm on, even as Ornithopters rained down from above. Now, though, Dune: Awakening creative director Joel Bylos has admitted the system isn’t quite working in the way the team had hoped.


“We still believe in the core concept of the Deep Desert,” he explained in a newly shared developer blog. “The tension of heading out there, head on a swivel, eyes peeled for foes as you enter the most dangerous part of the most dangerous planet in the universe. Our wish was that players would embrace this loop, forming guilds to work together to overcome the bleakness of the Deep Desert… The reality is that players are reporting being cut out of the endgame due to the extremely competitive nature of the Deep Desert.

Eurogamer’s charts the weird history of Dune games.Watch on YouTube


This runs counter to the team’s vision, according to Bylos. “We want PvE players to be able to play the endgame and have access to the content of the endgame. Our goal is not to force PvE players to interact with a PvP system that they may have no interest in.”


As such, Funcom is introducing Partial Warfare (PvE) zones to the Deep Desert where players can explore testing stations and harvest T6 resources without being forced into conflict with other players. However, Landsraad control points, shipwrecks and the largest spice fields will remain War of Assassins (PvP) flagged. “The deepest parts of the Deep Desert,” Bylos continued, “will remain as they currently are – high reward, high risk areas.”


“The beauty of the Deep Desert design with weekly resets and renewals,” he added, “is that we can iterate and experiment with different layouts and setups to really help us tune it. As we make changes we will send out surveys to help us capture your thoughts.”


On top of that, Bylos acknowledged a variety of issues impacting PvP. Some of these relate to Ornithopters, which have dominated Dune: Awakening’s endgame ever since players realised they could drop them on other people’s heads. Scout Ornithopters will see a range of changes, which Funcom details in its blog, as will other mechanics the studio believes are being “abused”, including respawn timers, vehicle storage tools, and hand scanners.


“The intended dynamic of Deep Desert PvP” Bylos noted, “is that – unless you really mess up – you always have the option to retreat in good order with whatever you’ve managed to claim so far. If you’re smart and vigilant, you never have to fight if you don’t want to. If you run, you’ll have to call a halt to whatever task you were pursuing, but that should always be a choice. PvP should happen when both parties decide they want to fight over a location.”


And finally, Bylos had a few words to say on Dune: Awakening’s Landsraad design, admitting this endgame “framework” still has a number of “key flaws”. Funcom is currently looking at addressing some of these, including the “inability to hand in items after a square is completed and the rapidity at which some squares are turned in”, alongside stockpiling, which is currently being unintentionally rewarded. Additionally, the studio will be introducing Landsraad “micro rewards” for solo/small group players.


“Once a live game launches, it becomes a collaborative effort between the developers and the players to make it something amazing,” Bylos concluded. “We appreciate your feedback on what we hope is the beginning of a long journey together. Bear with us – our intention is to be clear and open in our communications and to make Dune: Awakening a game that everybody can enjoy.” And by all accounts, Dune: Awakening – which we gave four stars in our review – currently has a lot of everybodys, what with having already hurtled passed 1m sales.



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June 24, 2025 0 comments
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Dune: Awakening's Deep Desert is getting "partial warfare" PvE areas so you can gather endgame resources without being PvPed to death
Game Updates

Dune: Awakening’s Deep Desert is getting “partial warfare” PvE areas so you can gather endgame resources without being PvPed to death

by admin June 23, 2025


Good news if you’ve been a bit frustrated with how Dune: Awakening handles PvE and PvP, specifically in terms of its treacherous Deep Desert. The game’s creative director Joel Bylos has announced some changes coming in response to player feedback on both those and the Landsraad.

Basically, it looks like Funcom have switched up their plans to take the concerns folks have cited into account, aiming for a nice compromise between the original ideas and the practicalities of what’s been happening since the game dropped in full.

In a lengthy letter to DA players, Bylos wrote that while the devs still believe their core concept of the Deep Desert as a dangerous, constantly changing place you go to get the rarest stuff, they’re not aiming to force PvE enjoyers to engage with PvP just to get the good stuff.

So, to ensure those folks don’t get locked out of the endgame, the director revealed that “starting soon, some areas of the Deep Desert will now be flagged as ‘Partial Warfare (PvE)’ areas where players will be able to explore testing stations and harvest T6 resources without the threat of conflict they may not want”. The likes of “Landsraad control points, shipwrecks and the largest spice fields” will stay as PvP areas, to preserve the biggest rewards coming with the biggest risk.

We’ve been listening.

The Deep Desert is evolving. PvE players will have more space to explore and progress without unwanted conflict. The Landsraad is getting more variety, better pacing, and stronger rewards.

Check out the letter from our Creative Director to know more about… pic.twitter.com/ZbHKgEBDwk

— Dune: Awakening (@DuneAwakening) June 23, 2025

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Speaking of PvP, Bylos wrote that the devs are “planning to make more changes to the Deep Desert to accommodate ground battles and reinforce the use of player builds”, outlining some already incoming scout ornithopter tweaks designed to help ensure air superiority isn’t the be all and end all. There’ll also be “additional changes to mechanics like respawn timers, vehicle storage tools, hand scanners, and other mechanics that we see being abused in the Deep Desert”.

Meanwhile, Funcom are aiming to address some “key flaws” in the Landsraad that folks have cited. These include problems with tasks being turned in very quickly, and folks being able to do nothing with them once they’re completed. “Stockpiling is currently rewarded, but that is not our intention for this system, and we will make some changes to address it as best we can,” the director wrote, adding that the system will also be “updated to provide micro rewards for solo/small group players”.

It’s nice to see the devs finding a way to balance their vision for DA with making the changes folks want. Judging by the socials, the worm lovers who’ve been doin’ the Dune are glad to see these steps are being taken, even if there’s no concrete timeline on a lot of them at this point.





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June 23, 2025 0 comments
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Google services are experiencing a partial outage
Gaming Gear

Google services are experiencing a partial outage

by admin June 12, 2025


Update: At about 2:30PM ET, Google posted that “All product impacts except Google Meet have recovered. Google engineers continue to work on full mitigation.” However, reports of issues have remained high for some other platforms.

Original story:

Google reported disruptions to several of its services today. According to the company’s app status page, Gmail, Google Calendar, Google Chat, Google Cloud Search, Google Docs, Google Drive, Google Meet, Google Tasks and Google Voice are all being impacted by the problem, which began around 11AM PT/2 PM ET. “Our engineers are currently investigating the issue,” the update states.

The tech giant isn’t the only platform reporting issues. Spotify, Discord, Amazon Web Services and Snapchat are currently topping the charts on DownDetector. Even the Pokemon Trading Card Game is having problems.

This story is developing.



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June 12, 2025 0 comments
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