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Pirates GM Ben Cherington says trading ace Paul Skenes is 'not at all part of the conversation'
Esports

Pirates GM Ben Cherington says trading ace Paul Skenes is ‘not at all part of the conversation’

by admin May 23, 2025



May 22, 2025, 07:28 PM ET

PITTSBURGH — The Pirates are reeling, and just about everything is on the table for a last-place team that has already fired its manager and packed a half-decade’s worth of public relations missteps into two months.

Well, except for one thing: trading ace Paul Skenes.

Asked Thursday if flipping the reigning National League Rookie of the Year is a consideration for a club woefully lacking in impactful position-player prospects, general manager Ben Cherington gave an atypically brief response.

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“No, it’s not part of the conversation at all,” Cherington said flatly.

Pittsburgh is already 11½ games out of a playoff position, thanks in large part to an offense that ranks last or next-to-last in nearly every major category, from runs, slugging percentage and OPS (all 30th) to home runs and batting average (both 29th).

The Pirates at least showed a small flicker of life at the plate in an 8-5 loss to the Milwaukee Brewers a few hours after Cherington spoke, scoring five runs for the first time in 27 games. Their 26-game streak of four runs or fewer tied a major league record set by four other teams, most recently the then-California Angels in 1969.

Yet it was telling that Pittsburgh also left 10 runners on base, typical of a season in which the Pirates have consistently been unable to take advantage of the few opportunities they create.

It’s not exactly what the team had in mind during spring training, when everyone from Cherington to Skenes to manager Derek Shelton — who was jettisoned two weeks ago and replaced by Don Kelly — talked about the need for Pittsburgh to take another step forward after consecutive 76-86 seasons.

Instead, the Pirates have been stuck in reverse from Opening Day, even when Skenes starts. Pittsburgh is 3-5 in his eight starts, the latest loss a 1-0 setback in Philadelphia on Sunday in which Skenes limited the Phillies to three hits while throwing the first complete game of his career.

Skenes, who turns 23 next week, has been all-in on the Pirates since being called up a year ago. He is also under team control for the rest of the decade and won’t become arbitration-eligible until after 2026, making his current deal one of the biggest bargains in the majors.

Though Pittsburgh has locked down players such as two-time All-Star outfielder Bryan Reynolds and third baseman Ke’Bryan Hayes to long-term deals, those contracts are a pittance by MLB standards compared to what Skenes might command one day should his career continue on its current trajectory.

The Pirates are perennially one of the most frugal teams in the majors. Their payroll to start the season was just under $88 million. Only the Chicago White Sox, Tampa Bay Rays, Athletics and Miami Marlins spent less.

Even so, Pittsburgh has received little return on its investment. Though the bullpen has been a bit of a mess, the starting rotation has been solid. Skenes (2.44), Mitch Keller (3.88), Andrew Heaney (2.91) and Bailey Falter (3.50) all have ERAs under 4.00, yet they also have a combined record of 10-17.

The issue has been a punchless lineup that is largely nondescript beyond Reynolds, franchise icon Andrew McCutchen and center fielder Oneil Cruz.

Yet it’s telling that while Pittsburgh has one of the deeper pools of pitching prospects — a list that includes hard-throwing 22-year-old Bubba Chandler and Mike Burrows, who took the loss in his first major league start Thursday after going 2-1 with a 2.71 ERA for Triple-A Indianapolis — the cupboard of homegrown position players who are on the cusp of the majors remains pretty bare five-plus years into Cherington’s tenure.

Catcher Henry Davis, the top pick in the 2021 draft, remains a work in progress nearly two full years after his major league debut. Second baseman Nick Gonzales, a first-rounder in 2020, is recovering from an ankle injury and has yet to establish himself as an everyday player. Former first-round picks Termarr Johnson (2022) and Konnor Griffin (2024) are still years away.

So far, the only call-ups from Triple-A have been mostly injury-related, not performance-related.

“We want guys from Triple-A to pound the door down,” Cherington said. “That would be good. I still think that can happen this year. We want more of it over time. … Everybody knows we’ve got to score more runs. That’s not going to happen just by saying it and hoping for it. You’ve got to do the work to do it.”

Cherington said he remains optimistic that the major league team will start to turn the corner over the final 110 or so games, and he is certain Skenes will be a part of it no matter which way it goes.

“We’ve just got to get better,” Cherington said. “Let’s play better baseball, and that’s going to lead to winning more games. Then, let’s wake up and see where that takes us when we get to July.”



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May 23, 2025 0 comments
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Yakuza 0 Director’s Cut Red Light Raid Mode is baffling, totally on-brand, and a weirdly good fit as part of a Nintendo Switch 2 launch game
Game Updates

Yakuza 0 Director’s Cut Red Light Raid Mode is baffling, totally on-brand, and a weirdly good fit as part of a Nintendo Switch 2 launch game

by admin May 22, 2025


In Sega’s offices, seated in front of a Nintendo Switch 2 console running Yakuza 0 Director’s Cut, I was told: “Right, now it’s time to make a lobby.” Jesus. I don’t know these people here at the event with me (I’m pretty sure I’m the only member of the UK press, actually). This is going to be awful. S**t. S**t. S**t.

The PR comes over, loads me into one of the most rudimentary lobbies I’ve seen in a game in the last 20 years, and we get going. I’m presented with a screen that looks like something from a 00s fighting game (no shame there, Tekken is great) where I’m asked to select one character from the entire Yakuza 0 roster. I choose Goro Majima, obviously.


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The lead player boots us into a game, and we’re off: four ragtag Yakuza 0 models – antagonists, people you’ll see in side missions, and major characters all together – start fending off waves of hired goons. It’s stupid: four men yelling, powering up, and battering wave after wave of leather jacket-wearing thugs in the middle of a Japanese street in the 80s. Someone gets pile-drivered into a bin. Someone spins around whilst brandishing a knife until they fall over. This is Yakuza, alright, and it works weirdly well in multiplayer.

And there’s the thing, then. This version of Yakuza 0 is a Switch 2 exclusive (for now, at least). So if you want to try out this baffling rumpus of a mode, you’re going to need to shell out the £45 asking price. Is it worth it? Probably not on its own, but it is a fascinating insight into how Sega, and probably Nintendo, sees what the Switch 2 is putting down for consumers.

This mode, Red Light Raid, is silly fun. It’s an arcade-inspired, wave-based curio that focuses solely on the game’s esoteric combat and pushes the brawling mechanics of the game to breaking point in makeshift arenas that can barely contain the game’s burgeoning chaos. I imagine that with a fully-working GameChat function, you and your mates can have a blast in this mode; shouting about taking down bosses, squabbling over who gets to keep which item as they fall on the floor, jostling over weapons dropped by thugs. It’ll be fun.

It’s also a fascinating way for the RGG Studio folks to reuse assets in a fun way; the character select screen is huge. It’s got 60 playable characters! And you can level up each of the fighters, too. Completionists, watch out. I imagine it’ll take forever. Notably, if you’re playing as either Kiryu or Majima, you’ll have to choose just one style. Otherwise you’d have an unfair advantage via style switching, especially over characters like those found in the fight club that are limited to quite a small selection of moves. Then again, Ginger Chapman has a knife, and Vengeful Otake has a gun. So.

Get ready for a new challenger. | Image credit: Sega

I really can imagine whole nights of sitting in this mode and working through the various courses RGG has set you as a gauntlet. It was all a bit braindead in the early levels I played with my erstwhile colleagues at the event, but I should hope that the later levels ramp up the challenge to some degree, at least.

Chatting with mates, thumping waifs and strays over and over again, and being able to see their little low-res faces as they get their asses handed to them by shirtless men with back tattoos… is that Nintendo’s vision for the Switch 2? To have us all collected in a little lobby like the Uno/Xbox 360 days, gawping at cartoonish hyperviolence on our tiny little 4K monitors? If that’s what Ninty is putting down, I guess that’s what I’m picking up. It sounds great.

But it’s weird that it’s on Sega and RGG to release a game like this – as a launch exclusive – on Switch 2. There are other draws, sure: 26 minutes of never-before-scene cutscenes (though that’s not much in the scheme of things), and a French, Italian, German and Spanish text option now, too (this was missing before). As well as an English voiceover. So there are small temptations for you to double-dip on this, but as a locked exclusive it feels peculiar.

Watch your back. | Image credit: Sega

But isn’t it that exact sort-of off-beat weirdness that we all love Nintendo for? In a way, it reminds me of the bizarre bonus content that Tekken Tag Tournament 2 got for the Nintendo Wii U that never made it to other platforms: Mushroom Battle mode and Tekken Ball, which were sorely missed elsewhere. But it wanted to play into the Wii U’s ‘social’ side more, similar to what RGG and Sega is doing here with Red Light Raid mode… I just don’t really know who it’s for.

It’s not bad. It’s fun! And it plays really well. But you have to assume it’s going to come to other platforms, too, hopefully alongside a cheaper upgrade option so that you don’t have to buy the full product just to get the ‘definitive’ version of the game (Sega’s words, not mine). As a product on Switch 2, it looks, plays, and feels great… but let’s just hope it’s not locked onto the platform forever.

Yakuza 0 Director’s Cut launches alongside Nintendo Switch 2 on June 5. Yakuza 0 originally released in 2015 on PS3 and PS4, later coming to Xbox One.



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May 22, 2025 0 comments
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