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Command fleets or pilot mouthwatering starships in Nullspace, a strategy game with a "unique" take on the Fermi Paradox
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Command fleets or pilot mouthwatering starships in Nullspace, a strategy game with a “unique” take on the Fermi Paradox

by admin September 26, 2025



Tasty-looking space games fill the atmosphere nowadays like satellite launch debris, but perhaps you’ll find room in your weirdly adapted magnetic fishing net for one more – Kaigan’s Nullspace. I came across it in yesterday’s Indie Fan Fest stream, and I quite like the cut of its torpedo bays.


Nullspace grabs me for a couple of reasons. One is its “retrofuturistic universe”, which strikes me as both sleek and cosy. It’s kind of chibi Homeworld. The kitbashed ships come alive with swivelling turrets and manoeuvring jets, but something about the way they’re proportioned, patterned and lit also makes me think of freshly piped cake icing. I also quite like the Star Fox-style jabbering heads of unit commanders in the bottom corner.

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The other thing I like is that this is one of those possibly borked genre hybrids, like Shiny Entertainment’s Sacrifice or Activision’s old Battlezone reboot. On the one hand, it’s a real-time strategy game with planetary bases, various resources to gather, a choice of fleet formations, and the option of either using asteroids for cover or blowing them up for disruption. On the other, it’s a dogfighter, with the ability to seize control of any ship and hose the badniks with your own two thumbs.


The result may prove to be more akin to Dynasty Warriors or a punch-up in an Airfix factory than the Battle of New Caprica. There are a couple of moments in the trailer when ships barge into each other like shopping trolleys. But I do like the bustle of it all.


There’s a story to reckon with, when you’re not making battleships kiss. It channels both “the Golden Age of Sci-Fi” and “deep existential themes”. According to the Steam page, you will “lead or challenge factions like the democratic Hegen, the transhumanist Dominion, and the resourceful Junkers as they vie for survival and dominance.” Apparently the game contains a “unique take on the Fermi Paradox”, this being the contention that we really should have run into some advanced extraterrestrials by now given the amount of stuff there is in outer space. Interested to learn more, I guess.


As for those factions, they put me a little in mind of Sins of a Solar Empire, though they don’t seem quite as vicious. Here’s the blurb in full:

  • The Junkers: Survivors and scavengers, the Junkers live on the fringes of space, salvaging remnants of humanity’s past to build a precarious future. Their resourcefulness and ingenuity allow them to adapt to any situation, but their distrust of centralized authority makes them fiercely independent–and difficult to unify.
  • The Hegen: A powerful, militaristic faction rooted in discipline and order. The Hegen values tradition and hierarchy, believing that humanity’s salvation lies in strict control and unwavering loyalty. Their massive fleets and technological prowess make them a force to be reckoned with, but their rigidity may blind them to alternative solutions.
  • The Dominion: Visionaries, innovators, and seekers of progress, the Dominion is driven by the belief that humanity’s evolution lies in embracing new ideas and technologies. They see opportunity in the chaos, pushing boundaries to forge a brighter future, though their relentless pursuit of advancement often clashes with the values of other factions.


All told: I can dig it. But do I dig it more than Nebulous: Fleet Command? I can see representations of gravity wells in the trailer, there, but I doubt it’s simulating quite as much stuff. Nullspace hath yet no release date beyond “coming soon”.



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September 26, 2025 0 comments
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Paradox take "first step" in response to Bloodlines 2's DLC clan backlash with PlayStation refunds, promise more info next week
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Paradox take “first step” in response to Bloodlines 2’s DLC clan backlash with PlayStation refunds, promise more info next week

by admin September 8, 2025


Vampire: The Masquerade – Bloodlines 2 publisher Paradox have gotten the ball rolling on the “adjustments” they promised in response to the controversy over the game’s day-one paid DLC vampire clans.

As we’ve covered previously, the Toreador and Lasombra clans were originally revealed to be locked behind a purchase of either Bloodines’ £18.69/€21.99/$21.99 Shadows and Silk DLC pack, or the £74.99/€89.99/$89.99 premium edition that said DLC comes bundled with. Cue understandable unhappiness, and Paradox swiftly moving to declare they’d rejig some stuff before launch.

The first domino’s now fallen, and it’s refunds for PlayStation pre-orderers. “Anyone who pre-ordered the premium edition through the PlayStation Store will be contacted and refunded starting Monday, September 8th,” World of Darkness community developer DebbieElla announced on the Bloodlines 2 Discord. “You will be able to pre-order your premium edition copy again later, before the release on October 21st.”

The good news for us PC folks is that Paradox made clear this is just an “intentional first step” in their planned tweaks following the backlash. “We are working hard on the adjustments that we promised, and we will be able to tell you all the details on September 17th,” DebbieElla wrote. “Making significant changes like this involves many moving parts, and we want to make sure that we get it right with this change.”

So, a little longer to wait for info as to whether there’ll be changes to the DLC/editions and their pricing on PC. However, pulling existing pre-orders and then requesting folks make them again points towards a premium edition price drop being at least one of the measures Paradox are taking. Any change might make paying extra for the two clans a bit more palatable, but unless the premium edition’s brought down to match the price of the base game, dishing the DLC clans out at no extra cost, odds are the sour taste won’t come close to being washed away.

Paradox and Bloodlines developers The Chinese Room previously defended charging for Toreador and Lasombra vamps when our James asked them about the decision at Gamescom, citing the game’s changing scope.

“We have been expanding it from where we originally planned to land it, I think, constantly, and Paradox have been really good when we go, or when the clients go, or when Paradox go: ‘We should add a bit more here. Let’s push the date back.’ As you know, the date has pushed back, but that has been to fatten it out into something that we feel does land where the players want it,” Bloodlines 2 narrative director Ian Thomas said.

We’ll keep you in the loop as to what Paradox announce on the 17th, and keep on hoping that Bloodlines 2 will stop all this Sideshow Bob rake-stepping as it tries to position itself as a “spiritual successor” to Bloodlines.



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September 8, 2025 0 comments
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Paradox are "making adjustments" to Bloodlines 2's day-one vampire clan DLC plans, following backlash
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Paradox are “making adjustments” to Bloodlines 2’s day-one vampire clan DLC plans, following backlash

by admin August 27, 2025


Well, there you go. Vampire: The Masquerade – Bloodlines 2 publisher Paradox look like they might be sticking a stake in their rather unpopular plans to sell two of the game’s vampire clans as paid day-one DLC. I say “might be” because nothing specific’s been committed to yet, beyond some nebulous making of “adjustments ahead of launch” in response to fan feedback on the gating-off of Lasombra and Toreador bloodsuckers.

In case you missed the announcement of these two clans being packed away into the £18.69/€21.99/$21.99 coffin of Bloodlines’ Shadows and Silk DLC pack, it came right as the long-in-the-works RPG got a fresh trailer and what should hopefully be its final release date. The only ways to get the clans were to buy that pack on top of the base game, or splash out £74.99/€89.99/$89.99 for the premium edition.

On the Bloodlines 2 Discord last night, World of Darkness community developer DebbieElla emerged from the shadows with what looks like the first inkling of an impending change. “We are listening to your feedback about the Lasombra and Toreador clan access, and we’re making adjustments ahead of launch to reflect this,” she wrote. “We will share more information about what this means as soon as possible.”

That was it, aside from a line promoting a livestream on World of Darkness’ Twitch channel at 4PM BST / 5PM CEST / 11AM ET today, August 27th, which I only mention here in case it turns out to be the place Paradox share that promised info.

Image credit: Rock Paper Shotgun

Up to this announcement, Paradox and Bloodlines developers The Chinese Room had been sticking by the call to paywall the two clans. Our James grilled them about it at Gamescom, and the response was along the lines of the Toreador and Lasombra being additional work on top of The Chinese Room’s original plans for the game, so therefore fine to charge extra for.

“We’ve made a huge amount of changes over that time, based on that cycle, if you like, including a massive amount of story content and features and all the rest of it. So we have been expanding it from where we originally planned to land it, I think, constantly, and Paradox have been really good when we go, or when the clients go, or when Paradox go: ‘We should add a bit more here. Let’s push the date back.’ As you know, the date has pushed back, but that has been to fatten it out into something that we feel does land where the players want it,” Bloodlines 2 narrative director Ian Thomas told us.

Meanwhile, project design director Jey Hicks insisted that this ‘extra’ stuff is “not all, like, just fluff that we’re chucking in”. We’ll have to see what these promised “adjustments” look like, but a complete u-turn would rightly miff folks who’ve already pre-ordered the premium edition because it includes these extra clans. We’ll let you know when Paradox reveal exactly how they’re pulling their feet out of all this deathhound doo-doo.



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August 27, 2025 0 comments
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