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"Multiple" future Hardspace projects are coming, as Hardspace: Shipbreaker devs Blackbird Interactive take full ownership
Game Updates

“Multiple” future Hardspace projects are coming, as Hardspace: Shipbreaker devs Blackbird Interactive take full ownership

by admin August 17, 2025


Floating amid the scrap belts of space, some news. Hardspace: Shipbreaker is now owned by developers Blackbird Interactive, with the studio having bought control of the ship-stripping sim from publishers Saber Interactive. They’re not having a rest after cracking open that bubbly either, writing that “multiple Hardspace projects” are in development.

Blackbird revealed all of this via a Steam post, writing that they’ve “reached an agreement with Focus Entertainment, our publishing partner, to reacquire full ownership of the Hardspace: Shipbreaker intellectual property”. So, as you might expect, doing plenty of Hardspacey things is going to be a big part of the studio’s plans going forwards.

To that end, they revealed here that “multiple Hardspace projects are already in development”. “We’re not ready to share any specifics yet, but rest assured we have paid close attention to your feedback and are laser-focused on ensuring this next generation of Hardspace expands on the original game in all the right ways,” Blackbird added.

In the run up to releasing these new games, the studio aim to “grow the Hardspace community”, urging folks to join the series’ Discord server, where breaking updates will be launched into your orbit whenever they’re ready. You can also pre-register for the “LYNX Pioneer Program” via Blackbird’s website, if you fancy the chance to take part in early playtests and offer feedback on future Hardspace games. There’s some other community stuff like contests and the chance to generally chat with devs included in that too.

Also, Hardspace: Shipbreaker itself will be getting a “small update” that’ll mainly take care of housekeeping details to indicate the change in ownership, like revamping the privacy policies and splash screens.

Our Liam wrote the following about the game in his review:

What a thrill, to exist on the sidelines. To look longingly out towards the stars and wonder what’s going on beyond your little corner of this expansive universe. To understand a society purely through its waste products. Hardspace: Shipbreaker is a truly marvellous thing to spend time within. I quite like being a background character, it turns out. Being the hero is overrated. If Shipbreaker has taught me anything it’s that the satisfaction of a hard day’s work beats saving the universe every single time.

There are also thoughts on it from Alice O and Alice B, if you’re keen to fill your Alice quota.



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August 17, 2025 0 comments
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Nexus Mods founder to step away as ownership of the site "changes hands"
Esports

Nexus Mods founder to step away as ownership of the site “changes hands”

by admin June 20, 2025


Nexus Mods founder is stepping away from his “behemoth” creation, passing the site onto new owners.

In a statement posted to the website, Robin “Dark0ne” Scott said that for both “my and the community’s best interest,” the “time has come to step back from the day-to-day running of the site.”

“I started this project back in 2001, in my bedroom, with a 56k modem, an excitement for the upcoming release of Morrowind, and with no grand ambitions or intentions. I didn’t set out to build a business, I just wanted to make a place where modders could share their work without worrying it would vanish into the internet, either the next time a fansite went offline or a publisher decided they were done with it. That idea grew legs, sprouted arms, and turned into Nexus Mods,” the statement began.

“Since then, this site has been my entire adult life. Every single day, for over two decades, I’ve been ‘on call’, whether it was fixing issues, reading feedback, pushing updates, or getting pulled into the latest bit of community drama. It’s been rewarding, sometimes chaotic, often exhausting and always personal. Somewhere along the way, I forgot to step back and breathe, or sleep properly. The dilemma of running a major social network that does not rest!”

Scott added that running the site had also been a “regular source” of anxiety and stress-related health issues, and suspected he had been “burning out,” which was impacting both the site and the “40 incredibly dedicated” people who work there.

“One of the biggest reasons I’ve been doing this for so long is that I’ve never felt that I truly found someone who really ‘gets’ the modding community the way I do. Finding a new owner who would be able to understand and respect the myriad intricacies of both Nexus Mods as a business and the wider modding community was essential,” he added (thanks, RPS). “After months of meetings, face-to-face talks, and a whole lot of soul searching, I am thrilled to say that I truly believe I have found the exact right people for the task.”

Though Scott insisted there wouldn’t be many changes from the user-side of things, he said the new owners – introduced via usernames – “have my complete trust.”

In a follow-up post, new owner “Foledinho” assured members “mods will always remain free” and ownership of the mods will continue to belong “to the creators who create them.” As for monetization?

“Monetization is hard and Nexus Mods is a complex platform,” the new owner said. “What matters most is continuing to support mod authors, delight users, and keep the lights on. We’re not changing the core model. No aggressive monetization. No paid mods. If anything, we’re aiming for fewer ads, not more. We’ll take a community-first, listening approach, and we won’t compromise on what’s made Nexus Mods special.”

In April 2025, a Japanese modder was sentenced to two years in prison. After being convicted of infringing Nintendo’s trademark and sentenced to two years in prison, suspended for three years. He was also fined around $3500.



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June 20, 2025 0 comments
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End of an era: Nexus Mods has change in ownership after 24 years following "stress-related health issues"
Game Reviews

End of an era: Nexus Mods has change in ownership after 24 years following “stress-related health issues”

by admin June 18, 2025


Nexus Mods has new ownership after 24 years under the stewardship of website founder Dark0ne.

Nexus Mods stands as the largest hub for video game mods for PC users, with a library of 716,500 mods across 3,768 games.

In an official blog post Dark0ne, who founded Nexus Mods back in 2001, explained what will change as well as why he decided to step away from the modding giant, linking “stress-related health issues” with his ownership.

Here’s our video on some of the best Oblivion mods you can’t live without.Watch on YouTube

“I realised that I have been burning out and this started to have an impact on my staff and Nexus Mods as a whole,” wrote Dark0ne. “So, I firmly believe that the best thing for the future of Nexus Mods is for me to step aside and bring in new leadership to steer the business forward with renewed energy to make Nexus Mods the modding community we all truly deserve.”

In a section titled “What Changes Now?” Dark0ne stated not much will differ for users, and introduced new owners Victor, Marinus, and Nikolai as the trio who’ll be steering the ship going forward. The blog only links to their Nexus Mods accounts page, rather than any information on previous business experience.

This post led some users to dig in a little further. RandomlyRandom67 on ResetEra did some digging and found the Linkedin profiles of several Danes who share the names of those mentioned in the blog post. This group works at a growth-focused gaming company called Chosen. On Marinus Elgaard’s Linkedin page, he wrote “Working closely with teams at NexusMods and beyond to build meaningful, sustainable experiences” under his experience history at Chosen

Looking at Chosen’s Linkedin page, four staff named Victor, Marinus, Nikolai, and Nikolaj can be found, further confirmation that Chosen is the company seemingly now in charge of Nexus Mods’ future.

This has worried Nexus Mod users, not only due to the growth-focused mission statement at the heart of Chosen, but prior statements from Chosen’s Victor Folmann on monetisation. This LinkedIn post champions the merits of in-app purchases, sponsorship, and more.

On an attached monetisation “cheat sheet” in that same post, a play-to-earn monetisation model is listed as an approach, which spooked some users. However Victor, in response to a comment on the monetisation post stating, “If you add NFTs or crypto to Nexus, you’ll kill the culture and community”, replied “100 percent agree – not happening”.

As an interesting aside, that fourth name on Chosen’s Linkedin page is especially interesting. Nikolaj is none other than Nikolaj Nyholm! One of the stars of the Danish Dragon’s Den, and founder of Danish esports team Astralis, best known for its Counter Strike team. Astralis isn’t doing especially hot right now, and is reportedly looking for buyers and investors. Nyholm’s involvement in Chosen is one of a founder and investor, as he puts the world of esports in his back pocket. The one without any money in it.

So it’s all a little doom and gloom right now in the world of modding. Concerns stem from the involvement of a growth-focused company, involvement which could lead to changes that impact the users of gaming’s biggest mod platform, in spite of Dark0ne’s sentiment in his farewell post. The ball is in Chosen’s court, to keep the website on the straight and narrow, aligned with the legacy of Nexus Mods, or ultimately prove the critics right.



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June 18, 2025 0 comments
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Nexus Mods announce ownership change, but the folks taking over remain a bit mysterious
Game Updates

Nexus Mods announce ownership change, but the folks taking over remain a bit mysterious

by admin June 16, 2025


Massive modding site Nexus Mods have announced a change in ownership, with founder Robin ‘Dark0ne’ Scott set to step back. As to who the new owners are, a couple of first names and modding profiles have been provided, as well as an assertion that these new overlords understand what makes Nexus Mods tick.

Scott – who founded the site as the Elder Scrolls-focused TES Nexus in 2001, and has owned it via his company Black Tree Gaming since 2007 – announced the news via a post on Nexus Mods.

“The strain of being responsible for the behemoth I created has taken its toll,” Scott wrote, “The stress of the job has been a regular source of anxiety and stress-related health issues. I realised that I have been burning out and this started to have an impact on my staff and Nexus Mods as a whole.

“So, I firmly believe that the best thing for the future of Nexus Mods is for me to step aside and bring in new leadership to steer the business forward with renewed energy to make Nexus Mods the modding community we all truly deserve.”

Following “months of meetings, face-to-face talks, and a whole lot of soul searching”, he believes he’s found new ownership that will “understand and respect the myriad intricacies of both Nexus Mods as a business and the wider modding community”.

Scott added: “I want to be clear, this isn’t some corporate “exit” or a backroom deal. This is me doing something I probably should’ve done years ago: taking care of myself.”

So, who’s taking over Nexus Mods? Well, further on in the post, Scott introduces folks called Victor and Marinus, linking to their Nexus Mods profiles under the handles Foledinho and Rapsak, and revealing that they’ve “come on board to lead this next chapter”.

“They’ve got deep roots in gaming, tech, and most importantly, they give a damn; about the site, the community, and the future we’re trying to build here,” he wrote, later adding “they’re about long-term stability, not changing the values or direction of the platform.”

Taking a look at the profiles of these two, whose full names haven’t been provided, you can see that they’ve been given the same ‘site owner’ tag Scott’s account currently boasts. “For the past decade, I’ve been building platforms in gaming and UGC,” Foledinho’s profile bio says, citing his goal with Nexus Mods as being to “help make modding easier, where games evolve through the hands of players.”

Rapsak, meanwhile, “started producing music on a PlayStation at eight years old and eventually became a DJ, touring internationally and playing shows with music I’d made myself.

“At the same time, I was diving deeper into tech, building PCs at 13, launching my first business at 15 (a DJ booking system), and writing code every chance I got,” he goes on. Rapsak also notes that he only ever wears black T-shirts, which is “not a fashion thing, just one less decision to make in the morning.” Ok then.

We’ve reached out to Nexus Mods for comment.

According to Scott, the ownership change shouldn’t result in much of a change in terms of the day-to-day user experience on Nexus Mods in the near future, with its “team of 40 incredibly dedicated people, some of whom have been here for over nine years” still in place.



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June 16, 2025 0 comments
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Video games' soaring prices have a cost beyond your wallet - the concept of ownership itself
Game Reviews

Video games’ soaring prices have a cost beyond your wallet – the concept of ownership itself

by admin May 22, 2025


Earlier this month, Microsoft bumped up the prices of its entire range of Xbox consoles, first-party video games, and most (or in the US, all) of its accessories. It comes a few weeks after Nintendo revealed a £396 Switch 2, with £75 copies of its own first-party fare in Mario Kart World, and a few months after Sony launched the exorbitant £700 PS5 Pro (stand and disc drive not included), a £40 price rise for its all-digital console in the UK, the second of this generation, and news that it’s considering even more price rises in the months to come.

The suspicion – or depending on where you live, perhaps hope – had been that when Donald Trump’s ludicrously flip-flopping, self-defeating tariffs came into play, that the US would bear the brunt of it. The reality is that we’re still waiting on the full effects. But it’s also clear, already, that this is far from just an American problem. The platform-holders are already spreading the costs, presumably to avoid an outright doubling of prices in one of their largest markets. PS5s in Japan now cost £170 more than they did at launch.

That price rise, mind, took place long before the tariffs, as did the £700 PS5 Pro (stand and disc drive not included!), and the creeping costs of subscriptions such as Game Pass and PS Plus. Nor is it immediately clear how that justifies charging $80 for, say, a copy of Borderlands 4, a price which hasn’t been confirmed but which has still been justified by the ever graceful Randy Pitchford, a man who seems to stride across the world with one foot perpetually bared and ready to be put, squelching, square in it, and who says true fans will still “find a way” to buy his game.

The truth is inflation has been at it here for a while, and that inflation is a funny beast, one which often comes with an awkward mix of genuine unavoidability – tariffs, wars, pandemics – and concealed opportunism. Games are their own case amongst the many, their prices instead impacted more by the cost of labour, which soars not because developers are paid particularly well (I can hear their scoffs from here) but because of the continued, lagging impact of their executives’ total miscalculation, in assuming triple-A budgets and timescales could continue growing exponentially. And by said opportunism – peep how long it took for Microsoft and the like to announce those bumped prices after Nintendo came in with Mario Kart at £75.

Anyway, the causes are, in a sense, kind of moot. The result of all this squeezing from near enough all angles of gaming’s corporate world is less a pincer manoeuvre on the consumer than a suffocating, immaculately executed full-court press, a full team hurtling with ruthless speed towards the poor unwitting sucker at home on the sofa. Identifying whether gaming costs a fortune now for reasons we can or can’t sympathise with does little to change the fact that gaming costs a fortune. And, to be clear, it really does cost a fortune.

Things are getting very expensive in the world of video games. £700 for a PS5 Pro! | Image credit: Eurogamer

Whenever complaints about video game prices come up there is naturally a bit of pushback – games have always been expensive! What about the 90s! – usually via attempts to draw conclusions from economic data. Normally I’d be all on board with this – numbers can’t lie! – but in this case it’s a little different. Numbers can’t lie, but they can, sometimes, be manipulated to prove almost anything you want – or just as often, simply misunderstood to the same ends. (Take most back-of-a-cigarette-packet attempts at doing the maths here, and the infinite considerations to bear in mind: Have you adjusted for inflation? How about for cost of living, as if the rising price of everything else may somehow make expensive games more palatable? Or share of disposable average household salary? For exchange rates? Purchasing power parity? Did you use the mean or the median for average income? What about cost-per-frame of performance? How much value do you place on moving from 1080p to 1440p? Does anyone sit close enough to their TV to tell enough of a difference with 4K?! Ahhhhh!)

Instead, it’s worth remembering that economics isn’t just a numerical science. It is also a behavioural one – a psychological one. The impact of pricing is as much in the mind as it is on the spreadsheet, hence these very real notions of “consumer confidence” and pricing that continues to end in “.99”. And so sometimes with pricing I find it helps to borrow another phrase from sport, alongside that full-court press, in the “eye test”. Sports scouts use all kinds of numerical data to analyse prospective players these days, but the best ones still marry that with a bit of old-school viewing in the flesh. If a player looks good on paper and passes the eye test, they’re probably the real deal. Likewise, if the impact of buying an $80 video game at full price looks unclear in the data, but to your human eye feels about as whince-inducing as biting into a raw onion like it’s an apple, and then rubbing said raw onion all over said eye, it’s probably extremely bloody expensive and you should stop trying to be clever.

Video games, to me, do feel bloody expensive. If I weren’t in the incredibly fortunate position of being able to source or expense most of them for work I am genuinely unsure if I’d be continuing with them as a hobby – at least beyond shifting my patterns, as so many players have over the years, away from premium console and PC games to the forever-tempting, free-to-play time-vampires like Fortnite or League of Legends. Which leads, finally, to the real point here: that there is another cost to rising game and console prices, beyond the one hitting you square in the wallet.

How much is GTA 6 going to cost? $80 or more? | Image credit: Rockstar

The other cost – perhaps the real cost, when things settle – is the notion of ownership itself. Plenty of physical media collectors, aficionados and diehards will tell you this has been locked in the sights of this industry for a long time, of course. They will point to gaming’s sister entertainment industries of music, film and television, and the paradigm shift to streaming in each, as a sign of the inevitability of it all. And they will undoubtedly have a point. But this step change in the cost of gaming will only be an accelerant.

Understanding that only takes a quick glance at the strategy of, say, Xbox in recent years. While Nintendo is still largely adhering to the buy-it-outright tradition and Sony is busy shooting off its toes with live service-shaped bullets, Microsoft has, like it or not, positioned itself rather deftly. After jacking up the cost of its flatlining hardware and platform-agnostic games, Xbox, its execs would surely argue, is also now rather counterintuitively the home of value gaming – if only because Microsoft itself is the one hoiking up the cost of your main alternative. Because supplanting the waning old faithfuls in this kind of scenario – trade-ins, short-term rentals – is, you guessed it, Game Pass.

You could even argue the consoles are factored in here too. Microsoft, with its “this is an Xbox” campaign and long-stated ambition to reach players in the billions, has made it plain that it doesn’t care where you play its games, as long as you’re playing them. When all physical consoles are jumping up in price, thanks to that rising tide effect of inflation, the platform that lets you spend £15 a month to stream Clair Obscur: Expedition 33, Oblivion Remastered and the latest Doom straight to your TV without even buying one is, at least in theory (and not forgetting the BDS call for a boycott of them) looking like quite an attractive proposition.

Xbox, for its part, has been chipping away at this idea for a while – we at Eurogamer had opinions about team green’s disregard for game ownership as far back as the reveal of the Xbox One, in the ancient times of 2013. Then it was a different method, the once-horrifying face of digital rights management, or DRM, along with regulated digital game sharing and online-only requirements. Here in 2025, with that disdain now platform-agnostic, and where games are being disappeared from people’s libraries, platforms like Steam are, by law, forced to remind you that you’re not actually buying your games at all, where older games are increasingly only playable via subscriptions to Nintendo, Sony, and now Xbox, and bosses are making wild claims about AI’s ability to “preserve” old games by making terrible facsimiles of them, that seems slightly quaint.

More directly, Xbox has been talking about this very openly since at least 2021. As Ben Decker, then head of gaming services marketing at Xbox, said to me at the time: “Our goal for Xbox Game Pass really ladders up to our goal at Xbox, to reach the more than 3 billion gamers worldwide… we are building a future with this in mind.”

Four years on, that future might be now. Jacking up the cost of games and consoles alone won’t do anything to grow gaming’s userbase, that being the touted panacea still by the industry’s top brass. Quite the opposite, obviously (although the Switch 2 looks set to still be massive, and the PS5, with all its price rises, still tracks in line with the price-cut PS4). But funneling more and more core players away from owning games, and towards a newly incentivised world where they merely pay a comparatively low monthly fee to access them, might just. How much a difference that will truly make, and the consequences of it, remain up for debate of course. We’ve seen the impact of streaming on the other entertainment industries in turn, none for the better, but games are a medium of their own.

Perhaps there’s still a little room for optimism. Against the tide there are still organisations like Does It Play? and the Game History Foundation, or platforms such as itch.io and GOG (nothing without its flaws, of course), that exist precisely because of the growing resistance to that current. Just this week, Lost in Cult launched a new wave of luxurious, always-playable physical editions of acclaimed games, another small act of defiance – though perhaps another sign things are going the way of film and music, where purists splurge on vinyl and Criterion Collection BluRays but the vast majority remain on Netflix and Spotify. And as uncomfortable as it may be to hear for those – including this author! – who wish for this medium to be preserved and cared for like any other great artform, there will be some who argue that a model where more games can be enjoyed by more people, for a lower cost, is worth it.

Game Pass often offers great value, but the library is always in a state of flux. Collectors may need to start looking at high-end physical editions. | Image credit: Microsoft

There’s also another point to bear in mind here. Nightmarish as it may be for preservation and consumer rights, against the backdrop of endless layoffs and instability many developers tout the stability of a predefined Game Pass or PS Plus deal over taking a punt in the increasingly crowded, choppy seas of the open market. Bethesda this week has just boasted Doom: The Dark Ages’ achievement of becoming the most widely-played (note: not fastest selling) Doom game ever. That despite it reaching only a fraction of peak Steam concurrents in the same period as its predecessor, Doom: Eternal – a sign, barring some surprise shift away from PC gaming to consoles, that people really are beginning to choose playing games on Game Pass over buying them outright. The likes of Remedy and Rebellion tout PS Plus and Game Pass as stabilisers, or even accelerants, for their games launching straight onto the services. And independent studios and publishers of varying sizes pre-empted that when we spoke to them for a piece about this exact this point, more than four years ago – in a sense, we’re still waiting for a conclusive answer to a question we first began investigating back in 2021: Is Xbox Game Pass just too good to be true?

We’ve talked, at this point, at great length about how this year would be make-or-break for the triple-A model in particular. About how the likes of Xbox, or Warner Bros., or the many others have lost sight of their purpose – and in the process, their path to sustainability – in the quest for exponential growth. How £700 Pro edition consoles are an argument against Pro editions altogether. And about how, it’s becoming clear, the old industry we once knew is no more, with its new form still yet to take shape.

There’s an argument now, however, that a grim new normal for preservation and ownership may, just as grimly, be exactly what the industry needs to save itself. It would be in line with what we’ve seen from the wider world of technology and media – and really, the wider world itself. A shift from owning to renting. That old chestnut of all the capital slowly rising, curdling at the top. The public as mere tenants in a house of culture owned by someone, somewhere else. It needn’t have to be this way, of course. If this all sounds like a particularly unfavourable trade-in, remember this too: it’s one that could almost certainly have been avoided.



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May 22, 2025 0 comments
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Bitcoin News
Crypto Trends

US Emerges As Bitcoin Superpower With 40% Ownership: Research

by admin May 22, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

A new deep-dive published by River, the San Francisco-based Bitcoin services company, argues that the United States has quietly become the planet’s unchallenged Bitcoin hegemon, controlling an estimated 40% of the entire circulating supply. In dollar terms, the report places the combined holdings of American investors, corporations and public entities at “north of $790 billion,” a figure that would eclipse the market capitalisation of most Fortune 50 companies if it were tallied as a single asset on a balance sheet.

The Bitcoin Empire

River’s analysts describe a multi-pronged dominance that extends far beyond raw coin ownership. Publicly listed US firms hold 94.8% of all Bitcoin sitting on corporate treasuries worldwide, the study notes, while American organisations account for 82% of global Bitcoin development funding and roughly 70% of venture capital deployed into the ecosystem. Even the fledgling exchange-traded fund market skews heavily toward domestic investors: the report calculates that US-domiciled ETFs control 79.2% of the outstanding shares for the entire asset class.

Bitcoin ownership by percentage of population | Source: River

Hashrate—often seen as the most tangible measure of security and industrial commitment—also tilts toward America. River estimates that miners operating within US borders generate 36% of global computational power, a share large enough to make the country the single biggest contributor to network security.

Since the start of 2021, those miners have hauled $42.6 billion worth of newly issued Bitcoin out of the protocol, backed by more than $30 billion in capital expenditure on rigs, power contracts and infrastructure. The boom has spawned a cluster of at least 40 industrial-scale sites exceeding 10 megawatts and has pushed the nationwide head-count of Bitcoin-focused firms past 150, collectively employing more than 20,000 Americans.

Geographic hashrate distribution | Source: River

“America is the global Bitcoin superpower,” the report states in its title banner, before charting the country’s footprint on a map speckled with golden circles for company headquarters and triangles for large-scale mines stretching from Washington State to Georgia’s nuclear-powered corridor.

Texas, Georgia, New York and Ohio appear as dense constellations, underscoring the migration of energy-intensive computing to deregulated or energy-rich states.

The US Bitcoin Industry | Source: River

Sovereign holdings provide another lens on Washington’s clout. The US government controls approximately 198,000 coins—nearly three times the stash attributed to the United Kingdom and more than ten times the totals linked to China, North Korea or Bhutan. El Salvador, whose president Nayib Bukele has turned Bitcoin into legal tender and a geopolitical calling card, holds a comparatively modest 6,000 coins; Venezuela barely registers at 200.

Institutional ownership is no longer confined to hedge-fund hot-hands or crypto-native treasuries. Endowments at Yale, MIT, Brown and Harvard have all built direct positions or ETF exposures, while insurers such as MassMutual, TIAA and Northwestern Mutual have added the asset to long-duration portfolios traditionally populated by Treasuries and investment-grade credit. Hedge-fund heavyweights Citadel, Millennium, D. E. Shaw and Mariner round out the list of marquee names flagged by River as significant holders.

At press time, BTC traded at $106,510.

BTC grinds higher above the 0.786 Fib, 1-day chart | Source: BTCUSDT on TradingView.com

Featured image created with DALL.E, chart from TradingView.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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May 22, 2025 0 comments
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