Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

Overwatch

All Overwatch 2 Totally Normalwatch changes for OW2 Anniversary
Game Reviews

All Overwatch 2 Totally Normalwatch changes for OW2 Anniversary

by admin September 30, 2025


Overwatch 2’s fun April Fools Day event, Totally Normalwatch, came back in 2025 for another year of hijinx and hilarity. And googly eyes.

As part of the limited-time Arcade mode, OW2’s heroes get a fun makeover for their kits, and their eyes, to shake things up for the silly holiday. Some hero abilities are totally changed, others are deleted, and some heroes get totally new ones to play with.

Here’s the full list of all of the hero changes in this year’s Totally Normalwatch event in OW2, which again returned on Sept. 30 for a week during the OW2 Anniversary event.

Jump to:

  • All Totally Normalwatch changes in Overwatch 2
    • D.Va
    • Doomfist
    • Hazard
    • Junker Queen
    • Mauga
    • Orisa
    • Ramattra
    • Reinhardt
    • Roadhog
    • Sigma
    • Winston
    • Wrecking Ball
    • Zarya
    • Ashe
    • Bastion
    • Cassidy
    • Echo
    • Genji
    • Hanzo
    • Junkrat
    • Mei
    • Moira
    • Pharah
    • Reaper
    • Sojourn
    • Soldier: 76
    • Sombra
    • Symmetra
    • Torbjörn
    • Tracer
    • Venture
    • Widowmaker
    • Ana
    • Baptiste
    • Brigitte
    • Illari
    • Juno
    • Kiriko
    • Lifeweaver
    • Lúcio
    • Mercy
    • Zenyatta

All Totally Normalwatch changes in Overwatch 2

Image via Blizzard Entertainment

D.Va

  • Mech Size reduced by 50 percent.
  • Mech Base Health reduced from 375 to 25.
  • Mech Armor Health is unchanged.
  • Pilot D.Va size reduced by 50 percent.
  • Pilot Base Health reduced from 175 to 25.
  • Fusion Cannons
    • Rate of fire increased by 100 percent.
    • Damage reduced by 50 percent.
  • Light Gun
    • Rate of Fire increased by 100 percent.
    • Reload Speed increased by 25 percent.
    • Damage reduced by 25 percent.
  • Self-Destruct
    • Press Interact during Self-Destruct to freeze mech in place.

Doomfist

  • Hand Cannon
    • Removed from Primary Fire.
  • Quick Melee
    • Replaces Hand Cannon as the Primary Fire.
    • Melee speed increased by 50 percent.
    • Melee damage increased by percent.
    • Doomfist now lunges toward nearby enemies when he melees.
  • Rocket Punch
    • Melee damage now builds Rocket Punch Charge meter.
    • Charge meter no longer decays.
    • Charge time reduced by 50 percent.
  • Seismic Slam
    • Cooldown decreased by 1 second.

Hazard

  • Jagged Wall
    • Jagged Wall Knockback increased by 400 percent.
    • Jagged Wall Cooldown decreased from 12 to 8 seconds.

Junker Queen

  • Jagged Blade
  • Can no longer be recalled with Secondary Fire.
  • Junker Queen flies towards Gracie while Secondary Fire is held.
  • Commanding Shout
    • No longer affects allies.
    • Overhealth increased by 50 percent.
    • Bonus Move Speed increased from 30 percent to 60 percent.

Mauga

  • While airborne and firing both Chainguns at the same time, Mauga is pushed backwards in the direction he is aiming.
  • Incendiary Chaingun
    • Ammo reduced from 300 to 150.
    • Reload Speed increased by 15 percent.
  • Volatile Chaingun
    • Ammo reduced from 300 to 150.
    • Reload Speed increased by 15 percent.
  • Overrun
    • Can now be used during Cage Fight.
  • Cage Fight
    • Tether is now centered on Mauga and follows him.
    • Grants Mauga infinite ammo for the duration.

Orisa

  • Hanzo can press Interact while near Orisa to ride her into battle, giving Orisa extra movement speed.
  • Javelin Spin
    • Javelin Spin now pulls enemies towards Orisa.

Ramattra

  • Ravenous Vortex
    • Now reverses the gravity of all enemies inside.

Reinhardt

  • Charge
    • Cooldown reduced from 7 to 3.5 seconds.
    • Turn speed increased by 150 percent.
    • Charge lasts until you collide with a wall.

Roadhog

  • Chain Hook
    • Now throws three Hooks at once.

Sigma

  • Kinetic Grasp
    • Deflects projectiles instead of absorbing them.
    • Sigma gains free flight during Kinetic Grasp.

Winston

  • Jump Pack
    • Press Crouch to do a body slam and deal more damage while coming down during Jump Pack.

Wrecking Ball

  • Size reduced by 50 percent.
  • Wrecking Ball gains Overhealth based on his size.
  • Roll
    • Damaging enemies during Roll increases Wrecking Ball’s size.
  • Piledriver
    • Area of effect increases based on Wrecking Ball’s size.

Zarya

  • Particle Cannon
    • Primary Fire now ricochets off of enemy heroes and the environment.

Image via Blizzard Entertainment

Ashe

  • Coach Gun
    • Increased knockback on enemy heroes and briefly reduces their air control.
  • B.O.B.
    • B.O.B. no longer shoots.
    • B.O.B. now repeatedly dashes towards the nearest enemy hero and attempts to knock them into the air.
    • Ultimate Cost reduced by 70 percent.

Bastion

  • A-36 Tactical Grenade
  • Now spawns an explosive training bot.
  • Configuration Artillery
    • Impacts spawns explosive training bots.

Cassidy

  • Peacekeeper
    • Primary and Secondary Fire both ricochet three times. Ricocheted bullets deal increased damage.

Echo

  • Tri-Shot
    • Now fires Sticky Bombs.
    • Damage reduced from 25 to 14.
  • Sticky Bombs
    • Now fires a volley of Tri-Shot projectiles.
    • Damage increased from 17 to 20.
  • Flight
    • Flight is now always active.
    • Activating Flight now causes Echo to dash a short distance.
  • Focusing Beam
    • Now does extra damage to enemies above half health.

Genji

  • Genji once again can occasionally heal himself when requesting healing.
  • Don’t abuse this. You’ve been warned.

Hanzo

  • Storm Bow
    • Fully-charged arrows ricochet twice.
  • Storm Arrow
    • Each arrow ricochets up to five times.
  • Wall Climb
    • While wall climbing, press Reload to attach yourself to the wall.
  • Samurai Kishu
    • New Passive
      • Press Interact while near Orisa to ride her into battle.
      • While riding, gain 25 percent damage reduction.
      • While riding, Orisa controls Hanzo’s movement.
      • While riding, feel 20 percent cooler.

Junkrat

  • Concussive Mine
    • Can now place up to 5 mines at once.
    • Maximum damage reduced by 50 percent.
    • Max charges increased to 5.
    • Cooldown reduced to 4 seconds.
  • RIP-Tire
    • Junkrat becomes invisible and untargetable while using Riptire.
    • Junkrat teleports to Riptire when it explodes.
    • Junkrat dies if the Riptire is destroyed.

Mei

  • Cyro-Freeze
    • Now creates a miniature Blizzard.
    • Mei can now move during Cryo-Freeze.

Moira

  • Moved to Damage role.
  • Now has Damage role passive.
  • No longer has the Support role passive.
  • Biotic Grasp
    • Primary fire no longer heals and instead deals damage.
  • Biotic Orb
    • Healing Orb removed.
  • Coalescence
    • Now only deals damage.

Pharah

  • Rocket Launcher
    • Direct hits deal increased damage to airborne enemies.
  • Jet Dash
    • Pull nearby enemies along with Pharah.
  • Jump Jet
    • Pulls nearby enemies along with Pharah.

Reaper

  • Hellfire Shotguns
    • Reaper can no longer reload and drops his shotguns on the ground when empty.
    • Dropped shotguns must be picked up to restore ammo.
    • Movement Speed increased by 25 percent when out of ammo.
    • Picking up shotguns increases attack speed for a short duration.
    • Note: It’s hard to melee enemies without your shotguns.

Sojourn

  • Raingun
    • Max charge is now 300 percent.
    • Railgun Secondary Fire deals increased damage at above 100 percent charge.
    • Railgun Secondary Fire knocks back Sojourn if fired at above 100 percent charge.

Soldier: 76

  • Soldier 76 can no longer see allied or enemy health bars. Including his own.
  • Passive healing starts faster and heals much faster.
  • Sprint
    • Running speed increased by 100 percent.

Sombra

  • Hack
    • Hacking enemies grants a stacking buff (with a maximum of 10) of movement speed and magazine size.
    • Stacks are lost on death.

Symmetra

  • Photon Projector
    • Primary Fire now does damage based on target’s maximum health.
    • Secondary Fire charge time reduced.
  • Sentry Turret
    • Turret health Increased by 50 percent.
    • Cooldown reduced by 40 percent.
    • Projectile speed increased by 100 percent.
    • Can now stick to allies.

Torbjörn

  • Deploy Turret
    • Turret can be Overhealed by Forge Hammer.
    • When Overhealed, Turret gains increased size, damage, and health.

Tracer

  • Blink
    • Blinking while crouching collides with enemies.
    • Colliding with enemies deals damage and knocks them back.

Venture

  • Burrow
    • Can now fly while burrowed.
    • Emerge can be charged longer for a stronger effect.

Widowmaker

  • Grappling Hook
    • Can now hit enemy heroes, dealing damage and granting Widowmaker Overhealth.
  • Quick Melee
    • First successful melee attack after hitting a hero with Grappling Hook deals extra damage.

Image via Blizzard Entertainment

Ana

  • Biotic Rifle
    • Magazine size reduced from 15 to 1.
    • Reload speed increased by 25 percent.
    • Damage and healing increased from 75 to 150.

Baptiste

  • Exo Boots
    • Press Crouch while airborne to stomp on enemies.

Brigitte

  • Shield Bash
    • Removed.
  • Shield Throw
    • New Ability.
    • Shield Throw will toss Brigitte’s Shield which stuns and bounces between enemies.
  • Rally
    • During Rally, Shield Throw can hit more enemies.

Illari

  • Solar Rifle
    • Primary Fire now heals allies and does not deal damage.
    • Secondary Fire now damages enemies and does not heal allies.
    • Secondary Fire range increased by 50 percent.

Juno

  • Quick Melee
    • Knockback increased.
  • Oribital Ray
    • Reverses gravity on all allies and enemies inside.

Kiriko

  • Swift Step
    • Swift Step now grants Kiriko overhealth and increased attack speed, but she can no longer choose her target.

Lifeweaver

  • Thorn Volley
    • Projectiles now home in on enemies.
    • Projectiles per shot reduced from 2 to 1.
    • Rate of fire reduced by 35 percent.
    • Projectile speed reduced by 70 percent.
    • When enough projectiles hit an enemy, they explode for 160 damage.

Lúcio

  • Wall Ride
    • Lúcio gains increasing Move, Reload, and Attack Speed while wall-riding.
    • Buffs from Wall Ride persists for several seconds after touching the ground.

Mercy

  • Caduceus Blaster
    • Now fire random projectiles.

Zenyatta

  • Orb of Destruction
    • Now fires sticky googly eyes instead of orbs.
    • Damage reduced by 25 percent.
    • Attack Speed increased by 50 percent.

Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches!

The post All Overwatch 2 Totally Normalwatch changes for OW2 Anniversary appeared first on Destructoid.



Source link

September 30, 2025 0 comments
0 FacebookTwitterPinterestEmail
Blizzard Denies It Used AI For New Overwatch 2 Art
Game Updates

Blizzard Denies It Used AI For New Overwatch 2 Art

by admin September 22, 2025



Overwatch 2 developer Blizzard has responded to accusations that new sprays for the competitive hero shooter were created with AI, firmly denying such claims.

Fans of the game took to platforms such as X and Reddit, pointing out what they perceived as telltale signs that the sprays depicting cartoony versions of Venture, Juno, and the game’s new Hero Wuyang were AI-generated.

One user on X cited the “hair and line art” in a spray showing Venture and Juno posing back-to-back, and another user claimed that there were “weird errors and strange details that’d be odd for an industry artist to make,” such as one of Juno’s eyebrows being over her hair while the other being under.

In a statement to Kotaku, a Blizzard spokesperson said: “The sprays referenced are artist-made.”

This is far from the first AI accusation that Blizzard has received relating to Overwatch 2. In August, a post from the official Overwatch X account promoting the brand’s collaboration with figurine and plush company Youtooz contained what observers believed to be AI art in the background.

The post was subsequently deleted, with a reply from the Overwatch account clarifying that the art came from Blizzard’s “e-commerce vendor,” adding that the company “expect[s] images such as this to be artist-made, in alignment with our policy.”

In April, players accused Blizzard of including AI-generated voice lines in the German localization of the game for Mercy in a Gundam crossover event. A public relations manager for Blizzard responded in the Blizzard forums, denying the accusation and saying that “certain localized voice lines in some recent Blizzard game content are currently unavailable or changed.”

The use of AI in game development still remains a contentious issue, with fans often backlashing at any possible case of AI-generated content, while AAA companies such as Sony continue to experiment with AI tools such as large language models (LLMs). Back in 2023, reports indicated that Blizzard itself created an AI tool called Blizzard Diffusion to generate concept art.



Source link

September 22, 2025 0 comments
0 FacebookTwitterPinterestEmail
Ow2 X Phantom Thieves Group
Game Updates

Overwatch 2 Fans Mourn The Persona 5 Skins They Didn’t Get

by admin September 17, 2025


Blizzard finally unveiled the five Persona 5 collaboration skins it’s bringing to Overwatch 2 yesterday, and as Overwatch fans tend to do, they had a pretty wide spread of reactions. When you have 44 heroes, it’s impossible to spread love across them equally, and it can get pretty irritating if your favorite never seems to get any love in the form of skins and other cosmetics. It’s especially grating when Overwatch 2 seems to favor a specific handful of characters with each event or collaboration. While support hero Kiriko, the face of this issue, wasn’t included in the Persona 5 skins, the collaboration still hasn’t gone over well with some fans who feel that heroes like Genji and Mercy are getting preferential treatment, or are disappointed that some seemingly obvious crossovers didn’t manifest.

drew junkrat skull and dva oracle earlier cause I’m hyped for the collab hehe ⚡#OverwatchFanart​ #Persona5​ #Overwatch2 pic.twitter.com/6XOAOfgPgl

— Souda (@lemonsoudaa) September 15, 2025

Surprisingly, the most contentious skin in the Persona 5 event seems to be Genji as Ryuji. Genji makes a lot of sense for the collaboration, given that he’s one of Overwatch 2’s Japanese heroes, and his katana would make him a pretty natural fit for someone like Yusuke, who also uses a sword in the RPGs. Ryuji, however, is a bit of an odd pick. The track star is the tank of Persona 5’s team, and uses blunt melee weapons in fights, such as bats and pipes. When Genji wears the skin based on the Phantom Thief, his katana is replaced by Ryuji’s base lead pipe, which, yeah, I mean, that’s a melee weapon, I guess, but you don’t slash people with a pipe the same way Genji does when he uses his katana in his ultimate attack. 

The choice is even more questionable considering that some fans feel Junkrat, the grenade-launching DPS hero and often forgotten member of the original roster, would have made a better fit, and had been speculating and hoping that he would get the Ryuji treatment. He has Ryuji’s blonde hair, the two have both suffered leg injuries that leave them with a distinct limp, and Ryuji is often a goofy comic relief character whose mannerisms would have worked well in a Junkrat highlight intro.

Seeing this. How did Junkrat not get that skin… https://t.co/iCDO1bOQ8f

— Sammie ✨️ (@SamTheLucioFan) September 16, 2025

junkrats too ugly for collabs apparently even though this would be a literal 1-1 perfect fit for him. Lol. Lmfao. https://t.co/ARJAi03ghh

— jamie 🪼 | COMMS CLOSED (@VentureFootJob) September 15, 2025

GENJI YOU GREEDY FUCK (love u overwatch cavalry not directed at you) YOU TAKE ALL THE GOOD SKINS AWAY FROM DESERVING PEOPLE IM SO MAD JUNKRAT RYUJI WAS RIGHT THERE BUT NO GIVE IT TO THE CYBORG NINJA DUDE https://t.co/Fv2B9g3FGf

— Nyx (Ramattra’s Version) (@GoddessNyxie_) September 15, 2025

Ryuji Genji while Junkrat is right there https://t.co/WQlWrguzY2 pic.twitter.com/liX21TefVc

— Acid Queen 🇵🇸💗 (@SleepyAcidQueen) September 15, 2025

 

both have leg injuries
both blonde
both frequently get made fun of by other characters
both energetic
both have matching highlight intros
both have yellow as their main color pic.twitter.com/pIA57DyBeS

— charlie ☂︎ (@Neqtuen) September 15, 2025

 

 

 

 

While Junkrat isn’t included in the collaboration, another choice that has some Overwatch 2 fans up in arms is one for a hero who was featured, but was given what some deem an odd fit. D.Va, the mech-piloting tank, got a skin based on the student council president Makoto. It has some cool details, like her mech being based on Johanna, Makoto’s motorcycle-shaped Persona, but Persona 5 also has a character who would have fit D.Va’s gamer theme: Futaba. The support character in Persona 5 is a bit of a recluse. She’s extremely online and has to be dragged out of her bedroom to be social half the time, but she is always dropping gamer jokes and memes into casual conversation. D.Va pilots a mech because she was a pro gamer who uses her transferable skills to defend South Korea, so the comparisons are pretty apparent, especially because Futaba also pilots her own Persona like a mech. Still, some fans argue that adapting Johanna’s design for D.Va’s mech was an interesting creative choice.

yeah makoto! you remember the character in persona 5 who spoke in gamer lingo and spent most of her time in mementos in a mech like persona and had heavy ties to technology in most of the phantom thieves? right? https://t.co/tPb2pIZfgF

— * (@star_piIot) September 15, 2025

blizzard if they used more than 5 percent of their brain and actually played persona 5 https://t.co/En7AyTA9bL pic.twitter.com/2OJdKvSzKy

— Jonathan (@JonathanFess) September 16, 2025

this is a good choice when you look at the mecha

yall just dont have imagination https://t.co/HUExUNV2yz

— AUZZIE ✈️ NYCC (@auzziejlee) September 15, 2025

The blizzard dev scrolling past your post https://t.co/NwVHVKmuAK pic.twitter.com/kzjiCO716i

— Frankiep423 (@frankiep423) September 16, 2025

 

If you go looking, you’ll find a lot of ideas fans had for the collaboration before Blizzard revealed the skins. Ashe could have leaned into the rose theme of the Ann skin, or Juno could have dressed up as Haru as a reference to their shared voice actor. Ultimately, when Blizzard teases something weeks before revealing it, fans just have more time to imagine the perfect collaboration in their heads and be disappointed in whatever follows, and that disappointment is only exacerbated when there are already perceptions of favoritism. R.I.P. Ryuji Junkrat, though. A real missed opportunity, that one.





Source link

September 17, 2025 0 comments
0 FacebookTwitterPinterestEmail
A screenshot featuring the LE SSERAFIM collab in Overwatch 2.
Esports

Overwatch 2 x Persona 5 collab release date, all skins, prices

by admin September 16, 2025



An Overwatch 2 collab with Persona 5 is among the major additions set to be added this season, and here’s everything you need to know about it.

We first caught a glimpse of the Persona 5 collab in the Overwatch 2 Season 18 trailer. Just when fans thought things were wrapping up, a silhouette of Joker appeared on screen, complete with the iconic red and black color palette of The Phantom Thieves.

Since then, the hype for the collab has been keeping players busy guessing who’s going to get which character skin from the franchise. Blizzard has been quite tight-lipped about info, and it’s only now that they have finally unveiled the upcoming skins that’ll be included in this crossover.

Article continues after ad

It’ll still be a little while until it all gets added to the shop, but we’ve compiled all the details you need to know about the collab, including its release date and time, all skins, and their prices.

Article continues after ad

blizzardThe Persona 5 crossover has our favorite heroes cosplaying as characters from the franchise.

Overwatch 2 x Persona 5 crossover release date

The Overwatch 2 x Persona 5 collab is set to arrive on September 16, 2025. This information has been confirmed by Blizzard, via their post on X.

As for the exact time, it’s safe to expect that it’ll be available the same time as the next shop reset and when the midseason patch goes live, which typically falls at 11 AM PT.

Article continues after ad

All Overwatch 2 x Persona 5 collab skins

blizzardA closer look at all the Persona 5 skins in-game.

We know that Joker was eventually going to get a skin in-game since the trailer dropped. But it turns out, there are actually several more characters coming. 

Here’s a list of them, along with their Overwatch 2 hero counterpart:

  • Wuyang as Joker
  • Mercy as Panther
  • Lifeweaver as Fox
  • D.Va as Queen
  • Genji as Skull

This lineup means Wuyang is set to receive his first-ever collab skin despite just being recently released this season.

As with any other collabs, it’s also likely that there will be a limited-time event in-game accompanying the skins’ release.

Article continues after ad

Previous collabs like the Cowboy Bebop and LE SSERAFIM featured a free skin players can unlock through challenges, and only time will tell if it’ll be the same case with Atlus’ well-known franchise.

Article continues after ad

Skin & bundle prices

At the time of writing, the prices for the cosmetics have yet to be revealed. However, looking at the pricing of Legendary skins and the ones from previous collabs, it’s estimated that the bundle containing each skin with additional cosmetics will be priced at around 2,800 Coins.

Article continues after ad

Additionally, assuming each skin can be bought separately, there’s a chance they might cost around 1,900 Coins. 

Though do take all this information with a grain of salt for now, as they’re all based on estimations. We’ll be sure to update this section to provide more details once the skins hit the shop.

While you’re here, check out the best perks to use for every hero, the best Stadium build, as well as how many people play the game.

Article continues after ad



Source link

September 16, 2025 0 comments
0 FacebookTwitterPinterestEmail
G05k6glwqaawlnv
Game Updates

Overwatch 2 Reveals Persona 5 Skins For Mercy, Genji, More

by admin September 15, 2025


Overwatch 2’s Persona 5 collaboration was announced shortly before the game’s current season began, and at the time, we didn’t know who would be dressing up as a Phantom Thief in Blizzard’s hero shooter. I’ve grown increasingly tired of how Blizzard has turned Overwatch into Fortnite with all these licensed crossovers replacing its own iconography and worldbuilding, but I’m also a Persona superfan, and I get to be a mark sometimes. Today, Blizzard announced the five heroes who will be suiting up as the vigilante high schoolers, and while I’m excited that one of my mains is getting a collab skin, I’m also glad to see that Kiriko, Overwatch 2’s teacher’s pet, is nowhere to be seen this time around.

Blizzard showed off Wuyang, Genji, Lifeweaver, Mercy, and D.Va sporting costumes based on the Phantom Thieves. These will all be available tomorrow, September 16, and they look, well, pretty much exactly like the characters they’re referencing. There are some interesting details, though, such as the rose petals falling from Mercy’s wings, which are evocative of Ann’s Persona Carmen; Lifeweaver’s flower-petal back piece, meanwhile, has some of Yusuke’s iconography attached to it, and D.Va’s mech has been made to look like Makoto’s motorcycle Persona, Johanna. The full rundown:

  • Wuyang as Joker (Ren)
  • Mercy as Panther (Ann)
  • Lifeweaver as Fox (Yusuke)
  • D.Va as Queen (Makoto)
  • Genji as Skull (Ryuji)

© Blizzard Entertainment / Atlus

These skins will likely come with other cosmetics, but Blizzard hasn’t revealed those yet. When the collaboration was first teased, we saw what appeared to be a highlight intro based on Persona 5’s All-Out Attack animations, so we’ll see if all five characters get that, or just Wuyang. Ryuji is my favorite Persona 5 character, so I wish I played Genji, but I do play Lifeweaver, so I will be donning the Fox mask for a few matches later this week.



Source link

September 15, 2025 0 comments
0 FacebookTwitterPinterestEmail
Overwatch GM Walter Kong steps up as SVP head of development, live games/mobile
Esports

Overwatch GM Walter Kong steps up as SVP head of development, live games/mobile

by admin September 8, 2025


Blizzard’s Walter Kong has been promoted to SVP, head of development, live games/mobile.

Announcing the news on LinkedIn, Kong – who joined Blizzard in 2011 and has most recently worked as general manager of Overwatch for almost four years – said he was “honored and grateful” for the opportunities presented to him over the years.

Despite the promotion, Kong says he will remain leading Overwatch’s “overall strategy” but will be expanding that remit to encompass Hearthstone, Diablo Immortal, and Warcraft Rumble, too.

“When I first walked onto the Blizzard campus as an employee in August 2011, I felt awestruck for most of my first day. It was hard to believe that I had a job working for Blizzard!” he wrote. “Even after fourteen years, I still have to occasionally pinch myself. I’m honored and grateful that I’ve been presented opportunities over those years to collaborate with talented colleagues and to make impact at a company I so love and admire.

“Today, I’m happy to share that I’m stepping into a new position at Blizzard as SVP, head of development, live games/mobile. While I’ll still be leading the overall strategy for the Overwatch franchise, I’m also excited to be taking on Hearthstone, Diablo Immortal, and Warcraft Rumble. I am greatly looking forward to working with these talented teams across a wide range of initiatives, existing and new.

“Additionally, I’m committed to fostering an environment of continuous learning, collaboration, and growth for all of our team members.”

Former Diablo boss Rod Fergusson recently exited Blizzard to take on the beleaguered development of Cloud Chamber’s upcoming Bioshock sequel.



Source link

September 8, 2025 0 comments
0 FacebookTwitterPinterestEmail
Overwatch 2 takes action against 23,000 cheats, bringing total of banned accounts to over 1m players
Game Reviews

Overwatch 2 takes action against 23,000 cheats, bringing total of banned accounts to over 1m players

by admin August 31, 2025


Overwatch 2 has “enacted” over 23,000 “actions” against cheaters after rolling out a new system to find and detect players who use mouse and keyboard in console lobbies, a practice known as ximming.

While “enacted” doesn’t necessarily mean all 23,000 accounts were banned outright, Blizzard says that brings the overall total of banned accounts to over 1m players.

Wuyang | New Hero Gameplay Trailer | Overwatch 2.Watch on YouTube

“The new Mouse and Keyboard support will impact how we action users who previously used unapproved third-party peripherals to gain an advantage over players in the Controller Pool,” Blizzard explained in a new blog post. “Bypassing the set restrictions in that pool with unapproved peripherals will be considered cheating and actions will be taken on your account.

“Previously, we deployed technology to help find and detect players who were using those peripherals on consoles. We enacted over 23,000 actions against players since that deployment. This included players who were directly using unapproved peripherals as well as players who grouped up with them to benefit from that unfair advantage.”

Blizzard then admitted that it had to “adapt to new workarounds” but was now ready to “take more aggressive actions against those who try to circumvent the competitive integrity of our console players.”

“We’ve rolled out new tech for Season 18 that should help us spot players that use unapproved peripherals faster and with more reliability,” the post added. “We’re also laying down harsher consequences on users of unapproved peripherals, since the legitimate opportunity to compete using Mouse and Keyboard on an even playing field is now available, regardless of whether you own a PC or console.”

Previously, the team would “warn and restrict” any offenders and send them to the PC Pool, especially for cheats playing at Competitive levels above Diamond.

Now, however, “continuing to use unapproved peripherals and devices in the Controller Pool will result in a full game account ban regardless of the player’s rank or mode”.

The recent action has resulted in over one million accounts being banned from playing Overwatch 2. This includes players who used aimbots, wallhacks, and other cheats, as well as those who grouped up with known cheaters.

“While the effort to stop cheaters and the cheats they use is an ongoing effort, we want to reiterate our commitment to ensuring the outcome of every Overwatch match is determined by skill and passion, and not through unfair advantages,” Blizzard added.

Aside from the Stadium update, Overwatch 2 Season 18 introduced significant changes, including heroes Wuyang, Pharah, Winston, and Brigitte, plus the Route 66 and London maps, new game modes, new All-Star rewards, Endorsements, and more.



Source link

August 31, 2025 0 comments
0 FacebookTwitterPinterestEmail
Mei and Snowball in Overwatch
Product Reviews

The combined fury of angry Overwatch players forced Blizzard to reverse a change it made less than 72 hours ago: ‘We’re grateful to everyone who tried it out and shared feedback’

by admin August 29, 2025



Countless Reddit threads and social media posts piled up this week strongly criticizing Blizzard’s decision to add a MOBA-style draft system to Overwatch 2’s popular Stadium mode. Specifically, players were against the removal of mirror matchups where both teams can play as the same heroes.

The response in the last few days, following the launch of the new season, has been so overwhelmingly negative that Blizzard has abandoned the system less than 72 hours after implementing it. The draft mode will stay, but mirror matchups are allowed again.

“We’re grateful to everyone who tried it out and shared feedback,” game director Aaron Keller wrote on X. “As a team, one of our goals is to make the game that you want to play. This involves listening, responding, and taking those desires into account.”


Related articles

Keller says the team is “still invested in creating new and unique features” but acknowledges that “not everything is just right each time.” “That doesn’t mean we’ll stop trying to innovate,” he added, “but that we’ll adapt and iterate as quickly as we can when something doesn’t land the way we want.”

What was pitched as a system to help you strategically pick your heroes in a mode where you can’t swap mid-match quickly became a reason for people to not play it all. Players argued that Stadium’s limited hero pool (compared to normal OW modes) didn’t support such a severe restriction on your hero picks. It also seemed to defeat the purpose of the mode in the first place, which is to use a set of unique powers and items to build your character over the course of a match.

Hey everyone! We’ve just disabled the mirrored Hero restriction in Stadium Draft . You’ll be able to draft any Hero you’d like, even if the enemy team has already selected them. 1/4August 28, 2025

MOBAs like League of Legends—where drafting is a common feature—work because they have over a hundred heroes to choose from. The point is to keep teams from playing the exact same heroes every single match once a popular meta forms. Stadium, however, only has 21 heroes available.

“We have six supports. SIX. You can lose access to half your role before you even get a turn,” Reddit user Pizzabro200 wrote.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

“There is nothing to be gained from drafts,” Reddit user anarchistbuzzwords said. “It only serves to force counter picking and prevent you from playing the hero you went in wanting to play.”

By removing the mirror matchup restriction, counter-picking heroes is now optional—which is, frankly, how it should’ve been in the first place. Not everyone wants to make pivotal decisions on the hero selection screen, especially in a mode all about adapting on the fly.

To Blizzard’s credit, it’s repeatedly said Stadium will be a mode full of experiments. It’s been steadfast in regularly tweaking and replacing various aspects of the mode since it launched. Even if drafts were a miss, it’s at least nice that we didn’t have to put up with them for an entire season, and that it was willing to flip the switch in the same week it introduced it.

Best gaming rigs 2025

All our favorite gear




Source link

August 29, 2025 0 comments
0 FacebookTwitterPinterestEmail
Cassidy stands in front of Route 66
Game Reviews

Overwatch 2 Season 18 Patch Breaks Cassidy, Wrecking Ball

by admin August 28, 2025


Overwatch 2’s 18th season began this week, and it’s overhauling every hero’s Perks. These are buffs and tweaks to each character’s abilities that the player chooses between over the course of a match. Cassidy, the gunslingin’ cowboy of the roster, has a pretty packed season between his new fire-based mythic weapon and being the face of the Luka Dončić collaboration event, but his greatest boon is that his new perk is absolutely busted.

One of Cassidy’s new perks is called Silver Bullet, and it replaces his rapid-fire “Fan the Hammer” secondary fire with a piercing shot that inflicts Bleed on its target. So not only does it shoot through enemies, but it inflicts damage over time on them as well. You can also zoom in when using it for more precision, which is always helpful for a hitscan hero. Its cooldown resets when you use his dodge roll, so you can pop these suckers off in rapid succession and do some real damage. Combine it with his mythic weapon Blazing Sun and you’ve got a fireworks show going on over the payload. However, it looks like it might be busted, as players found that if you press both primary and secondary fire at the same time, the damage is doubled.

So there is a bug with silver bullet that if you aim it and like instantly cancel it with roll and shoot in quick succession it does like double the damage it’s supposed to pic.twitter.com/QyNcbfmSQk

— Kaladin (@KaladinMeow) August 27, 2025

Fans are calling this latest patch one of Overwatch 2’s buggiest, but I guess when you’re overhauling a system like Perks there’s bound to be stuff that falls through the cracks. Wrecking Ball, the mech-piloting hamster tank, has been temporarily removed from standard play while Blizzard fixes a game-breaking bug that gave him too much momentum when moving while grappled to an object, and Hazard is able to use his block ability forever, rather than having to stop for a cooldown as he’s supposed to.

 

As indicated by the comments on @mi7supp’s video above, some players are reporting issues with Venture and Ashe as well. Hopefully Blizzard will have these squashed in the coming days. While it’s not a great start to the season, Overwatch 2 has a lot going on in season 18, including a Persona collaboration that will add new skins and cosmetics based on Atlus’ high school social sim RPGs.





Source link

August 28, 2025 0 comments
0 FacebookTwitterPinterestEmail
What's Next For Overwatch 2? Blizzard Shares Future Plans, Why Story Missions Fell Apart, And More
Game Updates

What’s Next For Overwatch 2? Blizzard Shares Future Plans, Why Story Missions Fell Apart, And More

by admin August 26, 2025



Without being hyperbolic–and as someone who has been an on-and-off again Overwatch fan since the original game’s release back in 2016–I don’t mean it lightly when I say that I believe Overwatch has never been better.

I’ve critiqued the series quite a bit throughout the years. In my Overwatch 2 review, I wrote at length about how it felt “detached from the principles and charm of the original,” was seemingly struggling to retain its identity, and how its new monetization models felt disingenuous and “at odds with the spirit of the original Overwatch.” Harsh words, yes, but I meant them. I was frustrated by what one of my all-time favorite games had become, and worried that I’d be chasing the same bliss I felt playing in 2017 endlessly and to no avail.

So, with all that said, how did we get here?

I recently had the opportunity to discuss the state of Overwatch 2 with game director Aaron Keller and associate game director Alec Dawson in an exclusive interview for GameSpot, and it seems a lot of this dramatic turn-around boils down to two things: an increased emphasis on responding to player feedback, and a sharp pivot away from the “conservative” mentality the Overwatch 2 team once clung to. The result is a vastly improved game that is taking big swings with more efficiency.

Be it Stadium mode, Perks, the inclusion of heroes with never-before-tried mechanics, map voting, hero bans, or one of the many other tweaks and additions made to the game, Blizzard is not shying away from shaking up Overwatch 2’s core gameplay loop; Season 18 is no exception. And according to Keller and Dawson, all these changes are just the beginning of the studio’s push to “explore how big” Overwatch can become.

GameSpot: A lot of changes have happened this year in Overwatch 2, so I would love to start by unpacking that with you both. How do you think things are going? How are you feeling about the overall health of the game?

Keller: When you look at the way that 2025 has gone for the game, we’ve done a lot of big releases. Earlier this year, we released our Perk system, which was a pretty substantial game mechanic that changed the way moment-to-moment gameplay can happen. It gave players more strategic choices that they could make over the course of a match and put more emphasis on what a hero can do and [fulfilling] that power fantasy.

In Season 16, we released Stadium. It’s probably the biggest new game mode we’ve ever introduced to the game and there was a lot of player excitement there. We’ve done a lot of other things, too. We introduced hero bans this year. We introduced map voting this year. We’ve introduced a new hero as well, with another one soon to come.

A lot of players are now telling us that this is the best state that Overwatch has ever been in and we think that some of that is because we’re making bigger changes to the game than we typically would have in the past. If you look back on the history of Overwatch, you could say that maybe we’re a little bit conservative, but we have a new mindset and a new vision for how we operate the game. [We want] to be taking bigger swings and bigger bets with Overwatch, and I think you’ll see that when we get to Season 18.

That’s great to hear. Touching on that, I would love to hear a little bit more about what’s coming tomorrow in Season 18.

Dawson: We look at Season 18 as sort of the next steps for a number of the big swings we’ve taken this year. There’s around 60 new Perks that are brand new–every hero gets [a refresh]. Quick play is coming to Stadium, and then you have four new heroes coming: Brigitte, Winston, Farah, and then Tracer.

A lot of what we’re doing in [Season] 18 [stems from] evaluating what’s in the game currently and evolving it in some way and/or even revamping it. Our progression system is a great example. It’s been one of those things that’s been in the game for a bit now, but there’s a lot of screen space that players weren’t really caring about; a lot of bars going up, a lot of things you’re leveling up. We want to simplify it–make sure it’s a lot more visible, make sure it’s a lot more surfaced.

Keller: We are doing a total revamp to our progression system. When you looked at our progression system before, it kind of just felt like there were just a bunch of bars going up all the time. It was pretty complex and so we’ve simplified it. But the exciting thing about it is that, not only is it easier to understand, but it has a lot of cool new rewards too.

There’s a whole rewards track where you’re updating things like emotes and Play of the Game [intros]–even loot boxes and legendary loot boxes. There’s a whole Ascended State where you get a really cool icon with VFX on it that lets you and other players know just how much time you’ve put into each one of your heroes. We have a new Hero [Skill Rating] system coming out, so you’re going to know how good [you are] not just at a [particular] role, but how well you play each of your heroes in Competitive. You can see which ones you’re better at, and which ones you’re worse at. We also have a new advanced hero info panel, where you can look up stats on what all of the different heroes do.

We’re bringing Stadium to Quick Play, which is one of the biggest requests that our players have for the mode, and that’s coming with cross-play enabled. We have four new heroes coming to Stadium, a new game mode, Payload Race, and two brand new maps for it. You mentioned Wuyang, our new support hero, is coming, and we have changes to Roadhog too. Lucio Ball is back–this time in third-person–and there’s mouse and keyboard support coming to console.

We even have [things] on the cosmetic side. Kiriko’s getting this skateboard emote [that lets her] travel around the maps riding a skateboard. The Mythic [Character] skins and Mythic Weapon skins are really cool this season… It’s a huge update to Overwatch. This is going to be one of the biggest seasons we’ve ever had for the game.

Is this the biggest update in terms of sheer content? Because I feel like, based on what you’re saying, I don’t know if there’s ever been an update quite this big.

Keller: I don’t want to jump into hyperbole and say like this is the biggest one coming, but man, it’s… it is big.

Dawson: There’s truth to that, though, to some degree. I think our team has been getting better and better about structuring our seasons to where, now, we can create some really big beats. Season 9 felt like a big change in the game, and then they went to Season 12 which had Juno and a bunch of competitive updates. 15 and 16 [added] Perks and Stadium. And now 18, is another massive update for Overwatch. We’ve been getting a lot more efficient and a lot better at planning over time, which has led to these big moments for Overwatch. [We can now] decide, like, “Hey, how do we want to change the game for the middle of the year?”

I can sense that. Even with your newest hero, Wuyang–he feels extremely different.

Keller: Yeah, there’s a lot of unique mechanics and abilities with Wuyang that I just think it’d be great to touch on. He can surf on his own private wave and cruise around the map. He gets this speed boost with it, too, and is able to jump over gaps and things like that. He can use his staff to create this wave of water in front of him that knocks down enemies, and can turn himself or allies basically into ticking time bombs by imbuing them with water. But what I’m most excited about with Wuyang is his primary fire. He shoots out this orb, and you can kind of do it rapid fire, but at any moment, you can also take control of it and steer it, turning it into a guided missile. Even if they take cover, you can actually bend it around a corner. There’s some skill expression here. It takes a little bit of practice to actually be able to do it, but once you get it, it feels so satisfying.

Dawson: I think he’s one of the best support heroes we’ve ever made. He’s an example of what a support is in Overwatch 2, where you can have a ton of impact through your offense and can make game-changing plays. Wuyang is dynamic in the sense that he has to go from offense to defense quite quickly. All of your attention is gonna be on the primary fire, landing some of those shots, and tracking people down, but then you have these defensive options that you’re going to [need to] be really timely with. His guardian wave is this big wave that gives healing and gives heal boosts–it can change the fight instantly.

I think players are going to really love him. I know we’re not supposed to play favorites, but he’s a joy to play with and I think he’s really special.

I think he’s also one of the first heroes where his skills and powers feel almost more magical rather than technological, right? I feel like Overwatch historically has always leaned more into tech rather than magic. Was that a conversation that had to be had when developing him?

Keller: Oh yeah, and we have those conversations all the time. We had those conversations a lot with both Hanzo and Genji, you know, because when they summon the dragon, that feels like a pretty magical thing there as well. We do have our own internal explanations for that that we’ll actually get into at some point with our players, but we’re not quite ready to yet. I guess all I can really say right now is that Overwatch is a science fiction game, and so there is an explanation behind the way those work.

At this point, do you feel like you’re still fighting that initial nature of being conservative? Like you both said, for a long time, Overwatch was more conservative. Are you still fighting that hesitation or is it like, “Nope, we’re all in”?

Keller: I think the team has left a lot of the hesitation about being conservative behind. The question for us really is, how big do we go with releases for Overwatch? Because there’s two sides of this coin. There’s an active player base that really appreciates the way that the game plays right now, you know. But we also see that, anytime we do make a big release for the game, players respond to it really positively.

So we want to keep going big. I think what we want to do is explore how big we really can go for Overwatch. And I think as we hit seasons like 18 here, and we see players’ excitement, that gives us the confidence to know this isn’t just the right direction–this is something that we can expand on in the future. We can keep pushing the boundaries of what a release for Overwatch can be.

With the implementation of Stadium, did you see a spike in people playing Overwatch 2? If so, how is retention following that?

Keller: There was a huge spike of people jumping into Stadium when it first came out. I think we went public at one point saying that over 50% of play hours in Overwatch were in Stadium. And when we do have new modes for the game, we do always see that initial burst of excitement and then it’ll kind of taper off after that. And Stadium did taper off, but not to the extent that our other modes have. It’s still, I think, our third most popular mode in the game right now, just behind Quick Play and Competitive.

Dawson: We view Stadium as one of the main ways to play Overwatch, and Season 18 as almost Stadium’s 1.0 launch. A lot of players are clamoring to have Quick Play in there. They’re clamoring for something that’s a little bit more brief and doesn’t have a rank associated with it. So with Quick Play, it’s a best-of-five round structure and you power up your hero even faster as well.

And then the other main piece of feedback from players is, “Hey, my favorite hero isn’t here.” So we’re continuing to release new heroes into Stadium. We’re going to be doing that throughout the rest of the year and there’s four this season who I’m really excited about. Tracer in particular. I think… She’s a little wild.

Keller: I’m super excited about Winston jumping into Stadium. I love playing as him and using his mobility. Sometimes with Winston, you just feel like you’re holding down primary fire a little bit too long to actually be doing what you want to do. [With Stadium], you can really juice his gun and it feels so satisfying.

How did you land on those four heroes and what are some other heroes who you see people clamoring for and are on the docket? If you can’t say right now, can you share what gameplay styles you’re focused on bringing in?

Keller: There’s a lot of things we look at when we’re looking at heroes for Stadium. First and foremost is how well we feel like we can make a really cool set of abilities for them. We want every hero in there to really double down on “hero fantasy.” We want to make sure that comes across to our players.

For the first few seasons of Stadium, we really tried to have at least a few heroes per role. Eventually, I think we’re going to have to break that pattern and start moving into other patterns. I think we’ll start seeing, you know, maybe different numbers of heroes coming to Stadium with different role ratios.

We want to make sure that heroes that we know a lot of people play are available there. Like Alex said, you know, we have a lot of people saying things like, “Hey, I’m just sitting on the sidelines, waiting for my hero to join the cast.” So we want to make sure that we’re opening up that funnel.

There’s also a few heroes we’re avoiding, you know? Like Widowmaker, who is a controversial hero that’s designed around a one-shot [kill]. I think that there’s probably some learnings we need to do with how we build those heroes–how we build counters for some of the sharper mechanics.

There was a recent IGN article in which you said that you’d “dropped the ball with story in Overwatch 2,” and I thought that was interesting to bring up this far removed from the announcement of PvE being dropped. So do you have plans to course-correct going forward?

Keller: Yeah. When you look back at the history of Overwatch, there are moments where there was more or less lore–where we were developing more or less story for players. And one of the things that we hear from our community–and we’ve been hearing it a lot lately–is that they just want there to be more of that in the game. That it feels like we’re doing less of it.

So I think I’m actually really excited for the Wuyang hero trailer to come out and for people to get a glimpse at that hero and maybe how they tie into the bigger, broader universe. It’s something that I can’t really go into a lot right now, but I’m excited for players to be able to get in touch with more lore over the coming seasons this year.

Based on that, do you plan on having more heroes come from similar factions or the same countries? I know that, for a while there, there was more avoidance since you’re trying to represent a lot of different backgrounds. But at the same time–and with the lack of PvE–do you find yourself thinking “Well actually let’s add this person’s best friend and have more storytelling through voice lines?” Or “Let’s try to add folks from the same factions.”

Dawson: Yeah, there’s a delicate balance to it. We don’t want to make it feel like heroes are appearing out of nowhere and like [players always have] this brand-new thing to learn. I think we’ve created a universe over quite some time that is very rich with tons of different characters from different factions, and we want to lean into that more and more.

Even some of the things you saw in the Freya story trailer earlier this year link back to some of the things we’ve already built in the world. We want to make sure that we’re pulling from that world because there are characters that people have only gotten glimpses of, that they love, or that could end up as heroes one day.

Keller: As far as where our heroes hail from, we do still like to spread heroes out across like all over the globe. That’s a really important value that we’ve got. We do like our heroes to feel like they represent Earth, but not in the strictest sense. We don’t have 40% of our heroes from China and India, which is maybe what a true representation of the global population would be.

Has the team considered any other avenues for more large-scale storytelling? I’m sure you see the success of series like Arcane and Castlevania on Netflix, and I wonder if that has been something that you’re interested in pursuing.

Keller: The team would love to have something like that come out. You know, we’re also fans of those shows and fans of those universes. To have something like that for Overwatch would be really, really cool. But I can’t really discuss the plans for future stuff like that.

I completely understand. I just ask because it’s something that I want to manifest into the universe. But on the subject of Overwatch’s story–and now that we’re a little bit more removed from what happened–do you want to go into a little bit more detail on why things didn’t really work out with story missions?

Keller: I know Blizzard holds their cards kind of close to their chests sometimes. But I don’t think we really saw the critical success that we wanted and it forced us to really analyze where we were putting our time and resources. At the end of the day, what we’ve been telling our players is that we want to make the game that they want to play. And the game that our players have been playing is this competitive, PvP-focused hero shooter. We really realized that that was the game that we needed to invest our time into.

Following the release of our sole campaign, we did a really big pivot internally on the team. We wanted to focus on what it means to be a best-in-class hero shooter. What are the competitive systems that we need in order to do that? What are some of the other systems?

In the year since that, we’ve focused on evolving the game our players play–on how we turn it into the best version of Overwatch it can be. That’s why we started doing these much bigger systems, like Perks and Stadium. Now that we’ve corrected the course, it gives us the opportunity to make bigger steps with the game. And some of those are things that players are asking for, but then some of them are really big surprises. That’s the future for Overwatch right now.

The above interview has been lightly edited for clarity, readability, and brevity.



Source link

August 26, 2025 0 comments
0 FacebookTwitterPinterestEmail
  • 1
  • 2

Categories

  • Crypto Trends (1,098)
  • Esports (800)
  • Game Reviews (772)
  • Game Updates (906)
  • GameFi Guides (1,058)
  • Gaming Gear (960)
  • NFT Gaming (1,079)
  • Product Reviews (960)

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5
  • The 10 Most Valuable Cards

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada

    October 10, 2025
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5

    October 10, 2025
  • The 10 Most Valuable Cards

    October 10, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close