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Battlefield 6 feels more Battlefield, less battle royale, after overhauls to weapon handling
Product Reviews

Battlefield 6 feels more Battlefield, less battle royale, after overhauls to weapon handling

by admin September 29, 2025



Rory Norris, Guides Writer

(Image credit: Future)

Last week I was: playing way too much Borderlands 4.

This week I’ve been: continuing to play way too much Borderlands 4 and waiting for Battlefield 6.

One thing that surprised me from the Battlefield 6 beta back in August was that Battlefield Studios seemed to be aiming for a more casual, fast-paced experience. Smaller maps are one thing, but the remarkably frictionless weapon handling seriously ramped up the speed of shootouts and all but removed the need to tap or burst fire at longer ranges. Simply by slapping a single-port brake or the basic folding vertical grip on any weapon would immediately resolve any recoil issues.

In this way, the Battlefield 6 beta felt an awful lot like a battle royale—Call of Duty Warzone being the elephant in the room—in which weapons are highly efficient at way further ranges than they really should be. It was a shame, considering Battlefield has long prided itself on being more realistic/grounded/authentic (you name it) than Call of Duty. It’s also ironic, given that Battlefield 6 will actually have a battle royale component, and I’ve no doubt this more streamlined weapon handling was designed with this in mind.

Combined with the now-toned-down player pings, the updated weapon characteristics make for a much more impactful and tactile experience.

After a hands-on with both Battlefield 6’s larger maps and its campaign, it’s clear that Battlefield Studios took this criticism to heart. By overhauling weapons, namely, recoil and tap-fire characteristics since the public beta, all the guns now have much greater recoil that finally rewards your precision and demands a thought-out set of attachments. Take note of your firing mode hotkey, you’re gonna need it once more.


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You can see a clip of some weapon and attachment testing I did below:

What stood out to me is that each weapon actually fills a role now. Back in the beta, high rate of fire weapons were an easy go-to since the recoil was easily tamed, causing the likes of the M433, the M4A1, and SMGs such as the SGX to be not only lethal in close range, but also medium and sometimes even long ranges.

Testing these weapons during the preview builds, that’s no longer the case. I struggled to use the M4A1 to beam enemies at far-out enemies, especially if my opponent had a slower, more precise weapon, or if I was moving while firing. But if they entered my domain, I had a distinct leg-up on them instead, what with it being a bullet-hose with more agile handling.

The one knock on effect of this is that the recoil-reducing attachments are perhaps a little too undertuned now. With a stronger kick, you might be tempted to slap on the more costly recoil-reducing grips and muzzles to help you at range, but these all come with a hefty hit to accuracy. In other words, you’ll be able to control the recoil enough at range, but your bullets won’t land anywhere near where you aim, so what’s the point? I got the impression it’s much better to focus on mobility and general weapon handling instead, though I’ve no doubt there’ll be another balancing pass for launch.

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Combined with the now-toned-down player pings, the updated weapon characteristics make for a much more impactful and tactile experience. Unlike the beta, I’m more interested in unlocking later equipment in the hopes that it fills a niche that the basic M433 or M4A1 can’t, and that can only be a good thing.

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September 29, 2025 0 comments
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FBC: Firebreak's first big update is its literal breaking point, bringing lots of system overhauls next week
Game Updates

FBC: Firebreak’s first big update is its literal breaking point, bringing lots of system overhauls next week

by admin September 28, 2025



It’s been no secret that Remedy’s FBC: Firebreak landed like a piece of haddock at the fishmongers. This shouldn’t necessarily be a complete surprise, after all this is their first attempt at a live service game that’s all them (they also helped to make CrossfireX, and that didn’t go very well either). Still, to Remedy’s credit they’ve also committed to bring changes to the game, and those changes are coming in the form of a big update titled Breakpoint next week.


Moving swiftly along from the fact that this update’s name feels like a make or break point for FBC: Firebreak, Breakpoint is set to arrive next week on September 29th. There is some new stuff that’s coming with this update, but the main point of it is multiple system overhauls and quality-of-life improvements. I mean, Remedy literally said one of its goals with this update is to “Improve everything about the FBC: Firebreak experience.” That’s a tall order!


One of the big issues with the game is that onboarding just… didn’t really work. Many found it a bit difficult to parse, with systems not getting enough explanations. Now, right at the start of the game there’s an “Orientation” tutorial level that comes with a voiceover and tips to get you acquainted with the basics. You’ll find some new job overview videos to better understand the game’s different Crises too.


Speaking of the Crises, these work a bit differently now too. There’s now a Crisis Board, replacing the game’s job selection screen, which refreshes every 30 minutes, and you can choose specific Crises to play too. Remedy explains that each Crisis is “currently a curated version of one of the existing five (six with the update) Jobs with randomized rewards, objectives, and length.” There’s also a new Crisis to play through, based around that mold you might remember from Control. Nasty stuff, but more to do is always good.


The game’s economy and progression has been changed too, namely that you keep any gear, guns, or perks you’ve unlocked. On top of that there are three currencies to be found, and any currency you currently have will be split evenly between these three.


In terms of what’s next, Remedy says the next major update is coming in late November, which they’re currently calling “Rogue Protocol.” That one will have cross-platform voice chat, as well as a new game mode. After that, the next big update won’t be until March 2026.


Who knows whether this update will breathe enough life back into the shooter or not, but at least Remedy is giving it a good go. You can read about all of the changes and additions here.



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September 28, 2025 0 comments
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Product Reviews

Bose overhauls the QuietComfort Ultra Headphones with lossless audio and longer battery life

by admin September 5, 2025


Bose announced a refresh of its QuietComfort Ultra Earbuds over the summer and now it’s back with an overhaul of its flagship noise-canceling headphones. The company has employed the second-generation moniker once again on the new QuietComfort Ultra Headphones, but this time the list of updates is a bit more substantial. Bose says it made tweaks to audio performance, active noise cancellation (ANC), battery life, power efficiency and more. Surprisingly, the company managed to make its upgrades without raising the price.

The biggest changes for the QC Ultra Headphones come in the sound department. First, lossless audio is now available over wired USB-C connection. Bose says you can expect 16-bit/44.1kHz or 48kHz playback and the setup doubles as a low-latency option for desktop or mobile gaming. When it comes to Immersive Audio — Bose’s take on spatial audio that doesn’t require specialized content — the company has added a new Cinema mode.

By “spatializing and balancing background sound with other audio effects,” Bose says it creates a “movie-like experience” thanks to a wider soundstage that’s placed in front of the listener. As a result, dialogue clarity is enhanced, which makes Cinema mode an option for podcasts and audiobooks in addition to movies and TV shows. For general listening, the company provides deeper bass at high volume, more natural sounding treble and consistent clarity even when the content is loud. It also reduced the sound created by the ANC tech so that it’s less apparent in quieter environments.

Speaking of ANC, Bose made the same update here that it did on the QC Ultra Earbuds. In Aware or transparency mode, the headphones better handle sudden changes in environmental noise (like sirens) with smoother changes to noise-canceling levels. On the QC Ultra Headphones, you can now disable ANC completely or manually adjust it to suit your needs.

Bose extended the battery life to 30 hours of ANC use or up to 45 hours with noise cancellation disabled. If you opt for that spatial Immersive Audio all the time, you can expect up to 24 hours of use now. If you run out of juice before you want to take a break, the QC Ultra Headphones can be charged during use via the USB-C port. To help you conserve battery power, the headphones will now enter a standby mode when you lay them flat or fold them into their case. And when the time comes to resume listening, improved wear detection automatically turns on the headphones when they’re placed on your head.

Lastly, you’ll notice that Bose opted for polished metal on the headband where the yokes used to have a flat finish. There are also two new colors: Driftwood Sand (tan) and Midnight Violet (purple).

The second-gen QuietComfort Ultra Headphones are available for preorder today from Bose in black, white, tan and violet color options. The price remains $449, same as the original version, and general availability is scheduled for October 2.



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September 5, 2025 0 comments
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