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Xbox Game Pass Ultimate Is Getting An Overhaul And A 50 Percent Price Increase
Game Updates

Xbox Game Pass Ultimate Is Getting An Overhaul And A 50 Percent Price Increase

by admin October 1, 2025


After a few years in a console’s life cycle, its common to see dips in price for its older games and hardware, but in 2025, the opposite has been true. The latest culprit of the rising cost of gaming is Xbox Game Pass, which we learned today would be getting new features, but a massive increase in monthly fees. Ultimate, the highest tier of the service, will cost 50 percent more, going from $19.99 a month to $29.99 a month. A breakdown of the new tiers is included below.

Click image to enlarge

Game Pass Essential (formerly Core)- $9.99 a month

  • 50+ games now playable on PC, console, and cloud
  • Unlimited Cloud Gaming
  • In-game benefits, including for Riot Games
  • Online console multiplayer
  • Play and earn up to $25 a year in the Store with Rewards

Game Pass Premium (formerly Standard) – $14.99 a month

  • 200+ games now playable on PC, console, and cloud
  • New Xbox-published games within a year of launch
  • Unlimited cloud gaming with shorter wait times
  • In-game benefits, including for Riot Games
  • Online console multiplayer
  • Play and earn up to $50 a year in the Store with Rewards

Game Pass Ultimate – $29.99 a month

  • 400+ games now playable on PC, console, and cloud
  • 75+ day one games a year, including all Xbox-published games day one
  • Ubisoft+ Classics and EA Play included, with Fortnite Crew coming in November
  • Unlimited cloud gaming at our best quality, with the shortest wait times
  • In-game benefits, including for Riot Games
  • Online console multiplayer
  • Play and earn up to $100 a year in the Store with Rewards

Xbox justifies the increase with a new lineup of upgrades. An Xbox Game Pass Ultimate subscription now includes Ubisoft+ Classics (a $7/month fee that includes access to select Ubisoft games) and Fortnite Crew (which offers monthly skins and V-Bucks), along with an upgraded version of Xbox’s cloud gaming service. It also retains its previous benefits, including day 1 releases, a library of 400 games, EA Play, and online gaming.

Lower tiers, however, are relatively unchanged, save for their names: Game Pass Standard is now Game Pass Premium, but remains $14.99 a month, while Game Pass Core, now Game Pass Essential, is still $9.99. New games also come to each service today; you can read that full list here.

Just last year, Game Pass Ultimate increased in price from $16.99 to its current $19.99, and that change was signaled two months in advance – these latest changes go into effect today. This also comes following last week’s news that Xbox’s ROG Ally handhelds will be $599.99 and $999.99, and two weeks after we learned Xbox consoles are getting their second price increase this year.



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October 1, 2025 0 comments
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Steam gets a navigation-based overhaul and a much needed storefront tidy up
Game Reviews

Steam gets a navigation-based overhaul and a much needed storefront tidy up

by admin September 24, 2025


Steam’s had an overhaul. The world’s biggest PC gaming storefront has had a tidy-up, making it appear much less cluttered and busy when you browse.

Central to the overhaul is a new search and navigation bar, which absorbs all of the messy navigation which used to sprawl down the left-hand side of Steam’s homepage, and relocates it to a horizontal nav-bar across the top. An enlarged and improved search bar sits like a prize goose in the middle of this.

This deeply alluring (and more easily identifiable) search bar now displays more things, such as popular searches, recent searches, and your most popular genres when you click on it. And it allows you to search by things like publisher, category and tag, which you couldn’t do before. There’s an Advanced Search option where you can specify searches further, too.

Next to the search bar there’s a new Wishlist category, which shows how many games you currently have wishlisted (34, if you’re wondering) and takes you to your Wishlist. The other options on the nav-bar condense everything else, across Browse, Recommendations, Categories, Hardware, Ways to Play, and More drop-down menus.

Generally, a lot of thought has been put into how to surface more games you might like, without Steam looking like a frantic jumble sale. The new horizontal nav-bar also follows you around wherever you are on Steam, which eradicates the issue where you’d be on a page somewhere, like a seasonal sale page, and the left-hand navigation would disappear. There’s more explanation of Valve’s thinking in a Steam Store redesign update blog. These changes have been tested in beta for a while, incidentally, so any kinks ought to have been ironed out.



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September 24, 2025 0 comments
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Dragon Quest 7 characters sail on a boat.
Game Reviews

Dragon Quest 7 Remake Has Me Pining For A Similar Overhaul Of Chrono Trigger

by admin September 16, 2025


Dragon Quest VII Reimagined was one of the most surprising announcements to come out of last week’s Nintendo Direct. It’s yet another remake for the often overlooked PS1-era Japanese RPG, and it’ll arrive amid a recent influx of other Dragon Quest remasters. This one has my full attention, though, and not just because the original game is a sprawling adventure I’ve always wanted to go back to and properly finish. It’s also the art style, which moves past the recent obsession with HD-2D pixel art glow-ups and offers a blueprint for how to revive tons of other beloved JRPG classics.

The new “hand-crafted” aesthetic is more akin to the toys-and-dioramas-style visuals of Yoshi’s Woolly World or the Legend of Zelda: Link’s Awakening remake than what we’re used to getting from Square Enix. Dragon Quest VII Reimagined sits somewhere between the HD-2D retro sensibility of last year’s excellent Dragon Quest III remake and the hyper-realistic, Unreal Engine visuals of the Final Fantasy VII remake trilogy, with detailed graphics that exaggerate the storybook whimsy of Akira Toriyama’s original designs rather than running away from them.

The big secret to this new look? Scanning actual dolls. Hi-res captures of IRL toys for characters like Hero, Kiefer, and Maribel helped ground the new art style while retaining all of the whimsy. “For this game, we scanned figurines, like this one here, to create the in-game models,” the remake’s producer said in a short overview with series creator Yuji Horii. “They’re very well done. Using a graphical aesthetic we call the ‘diorama style,’ we’ve depicted the stories and the characters’ emotions in an entirely new way.”

The game isn’t far away either. It comes to PlayStation 5, Xbox Series X/S, PC, Switch 1, and Switch 2 on February 5, 2026 (one small bummer is that the Switch 2 physical version is a game key card only and progress doesn’t transfer between the two console generations).

Alongside exploring dungeons, engaging in familiar turn-based battles, and tinkering with a meaty job system, Dragon Quest VII revolves around an island-hopping adventure that sees its heroes time-traveling between the past and present as they confront the Demon Lord Orgodemir. It’s a very, very long game, clocking in at up to 100 hours just for the main story. Despite the heft, it was mostly overlooked when it first came to PlayStation due in part to its dated-looking graphics. It didn’t get localized in the West until 2001 after the PS2 was already out and just a month before the arrival of Final Fantasy X.

Dragon Quest VII got a second look when it was remade for the 3DS in 2013 as Dragon Quest VII: Fragments of the Forgotten Past. It completely overhauled the graphics into 3D polygons and abridged much of the story to shave dozens of hours off the average runtime. Reimagined will make further improvements, including an even more streamlined story and new quality-of-life features like a redesigned UI to make the game easier to navigate. But the most pivotal change will probably be the new “Moonlighting” mechanic that lets characters use abilities from two different jobs simultaneously.

Looking at new screenshots of Dragon Quest 7: Reimagined, it really looks great. I wish they’d use this to make new games.

It looks almost like a diorama. They could push it further and have claymation-like style in the future pic.twitter.com/bMMzU2rhyn

— Dream’s Longest Day (@Dreamboum) September 15, 2025

We’ve seen Square Enix take all sorts of different approaches to reviving its back catalog in recent years. While FFVII got the full remake treatment, other PS1 games like Chrono Cross and Legend of Mana have simply received HD resolution boosts and additional features that would be considered barebones even by the standards of a third-party emulator. Then there’s stuff in the middle like Dragon Quest III and Final Fantasy Tactics which are ground-up overhauls that still try to remain as faithful the originals as possible.

Dragon Quest VII Reimagined offers a fourth alternative that would be perfect for other games like the original Chrono Trigger, which Toriyama also designed the characters for. It even looks perfect for seemingly impossible-to-remake RPGs from other publishers like Earthbound. Players have been sharing fan art of that SNES classic in the style of Reimagined for decades now. We even recently got new clay models of the main cast that are perfect for scanning. I hope the Dragon Quest VII Reimagined model proves to be viable for projects beyond Square Enix, though I could certainly see it working for something like the long-rumored Final Fantasy IX remake as well.





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September 16, 2025 0 comments
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XLM/USD (TradingView)
NFT Gaming

Stellar Lumens Gains 3% Ahead of Network Infrastructure Overhaul

by admin September 2, 2025



Stellar Lumens (XLM) extended its recent rally over the past 24 hours, climbing 3% as buyers absorbed heightened selling pressure and pushed the token into fresh resistance levels. Between Sept. 1 at 15:00 UTC and Sept. 2 at 14:00 UTC, XLM advanced from $0.36 to $0.36, with volatility of 5% underscoring active participation.

The asset found support at $0.35 following a brief wave of selling before consolidating in the $0.36 range. Resistance emerged around $0.37, where the market saw two rejection points, though trading volumes above the daily average of 31.2 million tokens signaled sustained institutional interest.

The bullish structure carried into the final hour of the session, when XLM gained 2% from $0.36 to $0.37. The move was bolstered by a volume spike of 2.7 million units at 14:00 UTC, enabling the token to briefly pierce the $0.37 ceiling before stabilizing above $0.36. The breakout reinforced the 24-hour trend and suggested buyers are building a foundation for further upside if volume momentum continues.

At the same time, leading South Korean exchanges Bithumb and Upbit said they will suspend XLM deposits and withdrawals beginning Sept. 3 at 09:00 UTC. The move is part of preparations for Stellar’s Protocol 23 upgrade, which aims to modernize network infrastructure and expand interoperability.

Protocol 23 has been framed as a step toward broadening Stellar’s utility for real-world assets, of which roughly $460 million are already circulating on the network. The synchronization of price gains with network enhancements highlights a growing narrative of enterprise adoption.

CoinDesk Data’s technical analysis model note that the consolidation above $0.36, combined with systematic accumulation around key support levels, points to ongoing institutional positioning that could pave the way for a sustained move beyond $0.37.

XLM/USD (TradingView)

Market Analysis Reveals Strengthening Corporate Interest
  • Price established fundamental support at $0.35 during heightened selling pressure on September 1, 21:00.
  • Robust accumulation activity developed between $0.36-$0.36 following decisive market recovery.
  • Resistance parameters identified at $0.37-$0.37 where price encountered dual rejection events.
  • Trading volume increases above 24-hour average of 31.20 million validated institutional market participation.
  • Asset maintaining consolidation within ascending price channel formation.
  • Breakout potential above $0.37 resistance dependent upon sustained volume validation.
  • Trading momentum accelerated during 13:35-13:46 session with decisive upward movement.
  • Enhanced support structure established around $0.36-$0.36 price levels.

Disclaimer: Parts of this article were generated with the assistance from AI tools and reviewed by our editorial team to ensure accuracy and adherence to our standards. For more information, see CoinDesk’s full AI Policy.



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September 2, 2025 0 comments
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SOL Futures Are More Popular Than Ever as U.S. Inflation Report Looms
Crypto Trends

Solana Set for Major Overhaul After 98% Votes to Approve Historic ‘Alpenglow’ Upgrade

by admin September 2, 2025



The Solana community voted overwhelmingly in favor of the long-awaited Alpenglow upgrade, bringing the network one step closer to the most significant technical transformation in its history.

According to Solana Status on X on Monday, 98.27% of SOL stakers that voted approved the proposal, with only 1.05% voting against and 0.36% abstaining. In total, 52% of the network’s stakers participated in the vote.

The community governance process for SIMD-0326: Alpenglow is complete. The proposal has passed:
98.27% voted Yes
1.05% voted No
0.69% voted Abstain
52% of stake cast a vote

— Solana Status (@SolanaStatus) September 2, 2025

The upgrade introduces a new consensus protocol designed to dramatically improve transaction finality and network efficiency. At the heart of Alpenglow are two new components, Votor and Rotor, which will replace Solana’s existing systems, Proof-of-History and TowerBFT.

Read more: What Is Block Finality?

Currently, Proof-of-History timestamps transactions to preserve their order without slowing the network, while TowerBFT handles the voting process among validators. Alpenglow’s enhancements will overhaul both systems.

Votor will slash transaction finality times from over 12 seconds to around 150 milliseconds, delivering near-instant confirmation for users. Rotor, scheduled for a later rollout, will minimize data transfers between validators, a crucial improvement for high-demand applications such as decentralized finance (DeFi) and blockchain-based gaming.

With the approval secured, Solana now prepares to implement the upgrade, a milestone expected to unlock greater speed, resilience, and scalability across its ecosystem.

Read more: Solana Targets Near-Instant Finality as Alpenglow Upgrade Heads to Vote





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September 2, 2025 0 comments
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Gaming Gear

Overwatch 2 will overhaul its progression systems to show more visual flair in matches

by admin August 26, 2025


The next season of Overwatch 2 will bring more than the usual new hero and battle pass to the team shooter. Blizzard announced that Season 18 will introduce a new take on the progression system. As they currently stand, the progression numbers feel pretty divorced from the gameplay; this revamp introduces new ways to display your prowess to teammates and foes in matches as well as some welcome changes to how you see and equip your rewards. 

The new Progression 2.0 system has overhauled the visual side. For starters, there will be new portrait frames that increase in fanciness every 20 levels, capping at level 60. These Ascended borders will be displayed when you pick your hero for a match. Between the different Ascended frames, players will unlock five tiers of hero badges that also display in Hero Select under your portrait. 

Overwatch 2 Hero Badges

(Blizzard)

In addition to the new flash, the Hero Select screen will show your allies a card with your top heroes on it. I doubt anyone will pay too much attention to cards in the Open Queue matches, so this seems like a Competitive-angled addition. It could help make it easy to build a team composition based on the whole group’s strengths, creating a test of your crew’s cooperation ability before the game even starts. Blizzard clarified that in Competitive, opponents won’t be able to see your portrait borders until 10-15 seconds after a match begins, and hero cards won’t be displayed to an enemy until one of you eliminates each other. That means nobody should be able to use your hero card against you in the ban phase.

I’ve almost never thought about the rewards I get for progression stats because it’s unclear when I’ve gotten a new item and I rarely bother searching for them in my cosmetics collections, so having a dedicated progression menu added should place a new focus on tracking how far you’ve gotten with a particular character. The hero-specific rewards on the horizon will be displayed on that page, and already-unlocked items can be equipped directly from that menu. Blizzard is also offering occasional Epic and Legendary loot box freebies as you rise through the ranks for each hero, which is always welcome. 

The progression levels will be rewarded retroactively when the season starts. For long-time fans, that means you can expect to see a whole bunch of rewards to browse through when you first log in during Season 18. For new players, there will be more credits and cosmetics available to unlock in the first 20 levels. That first set of 20 levels will also be scaled to be quicker to complete, while later levels will require more time.

The new season kicks off tomorrow, on August 26. Season 18 will also bring a new option for keyboard and mouse controls on console and the permanent addition of watery support hero Wuyang. 



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August 26, 2025 0 comments
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With Apple's Siri AI Overhaul Delayed, Google Might Help It Catch Up
Gaming Gear

With Apple’s Siri AI Overhaul Delayed, Google Might Help It Catch Up

by admin August 23, 2025


Apple is reportedly weighing up a potentially major change to its digital assistant: powering a revamped Siri with Google’s Gemini artificial intelligence tool. 

According to Bloomberg, the companies are in early discussions about a partnership that could reshape Apple’s AI strategy for the iPhone, iPad and Apple’s other products. While no agreement is in place, the talks signal Apple’s growing urgency to keep up in the generative AI race.

Siri, once a pioneer, has lagged behind its voice assistant rivals. Apple had planned to roll out a smarter, AI-driven Siri in 2025 as part of its Apple Intelligence initiative, but executives delayed the launch until spring 2026, admitting the early version wasn’t reliable enough to ship. That setback has left Apple at a disadvantage while Samsung, Microsoft and Amazon push ahead with AI assistants that are more conversational and capable.

Apple has long prided itself on controlling the technologies that make its products distinct, but generative AI has proven harder to master internally. To bridge the gap, Apple has leaned on partners: today’s Siri can already route certain requests to OpenAI’s ChatGPT when its own models fall short, and later this year, Apple Intelligence is set to upgrade that integration with GPT-5. You’ll be able to call on ChatGPT for writing help, image understanding and complex questions directly through Siri, Writing Tools and Visual Intelligence.

That reliance underscores the fact that Apple’s own models aren’t yet competitive at the same scale as its rivals.

Apple is reportedly exploring additional options, including Anthropic’s Claude and, most prominently, Google’s Gemini. A deal with Google wouldn’t just inject advanced capabilities into Siri, it would echo a long-running partnership between the two companies. Google already pays billions annually to remain the default search engine on Safari, and a Gemini deal could extend that relationship into Apple’s core AI experience.

If the talks advance, we may see a very different Siri emerge in the coming years: one less constrained, more conversational and powered by the same AI that underpins Google’s own products.

Apple and Google didn’t immediately respond to requests for comment.

(Disclosure: Ziff Davis, CNET’s parent company, in April filed a lawsuit against ChatGPT maker OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.)



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August 23, 2025 0 comments
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An ork warlord with a metal jaw delivers a speech
Gaming Gear

The teams behind two of Dawn of War’s big overhaul mods are working to update them for the Definitive Edition

by admin August 20, 2025



One of the low-key most exciting changes in Dawn of War: Definitive Edition is the shift to a 64-bit exe, which makes it a more stable platform for modding. Dawn of War is beloved for its sense of scale, and being able to expand that even further with massive numbers of enemies on screen and even more factions is the promise of mods like Unification.

If you’re all keyed-up to install Unification right away, however, maybe hold off on that a minute. You might encounter a few problems, like not being able to pan the screen left or right with the cursor, or graphical issues with the Unification campaign map. Over on the Unification Discord, a modder called Kekoulis, Shogun of Unification, has explained the team is waiting for the Definitive Edition to be patched before releasing an update for the mod.

The schedule for that has moved forward, however. Relic had communicated that the Definitive Edition’s second patch, planned for September, would be the one to wait for. Now it’s looking like the first major patch will include the fixes modders are waiting on, “So we will wait for that to test and see if we can release earlier than the 2nd major patch”, Kekoulis writes. “We have already made some progress on updating the UI as well as the rest of the elements, so the patch is proceeding as planned.”


Related articles

Back in the day, my preferred wide-scale overhaul for Dawn of War was the Ultimate Apocalypse mod, which is also having some issues with the Definitive Edition—in particular with the UI. Its maps also look rough compared to the upscaled originals. Fortunately the team currently in charge of that mod is also working on a compatibility update.

The same can’t be said for the Crucible mod. Its creators have put together a lengthy document detailing their issues with the Definitive Edition, and said on their Discord that, “Right now there are only a few minor positives to moving to DE, and multiple major negatives, so on balance we will continue modding legacy DOW until DE is up to scratch.”

Finally, since apparently enough people have been asking the Unification team about the recently announced Dawn of War 4 that they’ve had to post a reply. Kekoulis, Shogun of Unification, has made it plain they won’t be adapting Unification to the next game in the series. “Aside from the fact we do not even know the state of that game and how it will be, you are asking us to redo 10+ years worth of work in a new game,” Kekoulis writes, “which will be less known and will have different aspects. The home of Unification is DOW1, especially with DE.”

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August 20, 2025 0 comments
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Mark Zuckerberg, chief executive officer of Meta Platforms Inc., during the Meta Connect event in Menlo Park, California, US, on Wednesday, Sept. 25, 2024.
Gaming Gear

Is Meta’s Superintelligence Overhaul a Sign Its AI Goals Are Struggling?

by admin August 20, 2025


Meta is splitting its AI division Meta Superintelligence Labs less than two months after the company announced its formation in June.

The group will be split into four smaller groups, according to a New York Times report. One group will focus on AI research, another one on infrastructure and hardware projects, one on AI products, and another one on building out AI superintelligence, a hypothetical AI system that could outperform human intelligence on any and all scales.

Facebook did not respond to a request for comment.

Superintelligence is Meta CEO Mark Zuckerberg’s holy grail, but the timeline on that could take years, maybe decades, and some experts are skeptical that AI can even reach superintelligence to begin with.

Along with the restructuring, Meta is also looking at downsizing its AI division completely, although no final decision has been made on that. That may not be too surprising given the multi-billion dollar hiring spree summer Meta has been having, which is likely to cause some shareholders concern when the company next releases spending.

The tech giant has poached top talent from OpenAI, Apple, and more the past few months, tempting the engineers with multi-year deals worth millions of dollars. On the company’s latest earnings call, Meta CFO Susan Li said the company’s skyrocketing capital expenditure spend would be driven first by AI investments and then by employee compensation.

Although capex hikes should make investors queasy, the stock soared, because Meta showed huge wins for its ad revenue business, attributing it to AI, and promised even more payoffs in the future thanks to the superintelligence lab.

The company is also apparently moving away from its previous stance that “open source AI is the path forward,” as the tech giant contemplates licensing third-party artificial intelligence models, either by building on “open-source” models or by licensing closed-source models. 

Is Meta actually achieving its goals?

The aim with the restructuring is reportedly to streamline Meta’s two top priorities: achieving the storied superintelligence, and to give the company a competitive edge in AI products, which it currently lacks.

Zuckerberg first admitted that the company had fallen behind in the AI race back in April, and sparked a spending and restructuring frenzy.

While AI has been helping the company’s ad revenue business, the same can’t be said for its products. Meta’s consumer-facing AI app is widely disliked by users across the internet for its inconsistencies and shortcomings.

While some investors are hopeful in Zuckerberg’s determination to catch up to competitors in the AI race, and even deliver on superintelligence, the pressure is on for the Meta chief as this is not Zuckerberg’s first rodeo with a multibillion dollar moonshot.

The “Metaverse,” Zuckerberg’s first fringe-idea-baby that had him change the company’s name over it, failed to scale out and delivered poor user adoption, despite the $20 billion poured into building it.

The road to success is mired in ethical concerns

In his quest to achieve his rather ambitious AI goals, Zuckerberg has known practically no boundaries, even sometimes sidestepping ethical ones.

The company has allowed its generative AI assistants and chatbots to engage in “sensual” conversations with minors, affirm racist beliefs and even generate false medical information, according to a Reuters report from last week. A Wall Street Journal report from April found that the company even allowed users to create an AI chatbot called “Submissive Schoolgirl,” pretending to be an 8th grader. 

The Senate Judiciary Subcommittee on Crime and Counterterrorism opened a probe into the company’s AI products on Friday in response to the Reuters report. 

A string of legal dramas have followed since. Texas attorney-general Ken Paxton said on Monday that his office will be opening an investigation into Meta over its chatbot’s alleged impersonation of licensed mental health professionals and false claims of confidentiality. 

Meta’s AI chatbots were under even more scrutiny this month after one of its chatbots led to a cognitively impaired New Jersey retiree’s death. The chatbot had encouraged the man that she was a real human being and invited him to “her” nonexistent New York apartment.

Meta is scrambling to deliver on its ambitious promises and avoid a second Metaverse debacle, and the pressure is mounting for the company with each capital expenditure bump and restructuring decision. But in this path to success, the methods it uses to achieve superintelligence and AI market domination will be just as, if not more consequential, than whether or not it fails.  



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August 20, 2025 0 comments
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