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outrage

sakurai on smash ultimate deluxe or reboot
Esports

Jurassic World Evolution 3 devs backtrack on AI use after player outrage

by admin June 24, 2025



Frontier Developments tried using AI in Jurassic World Evolution 3. Players noticed and revolted, so the devs blinked quickly.

The studio behind the Jurassic World Evolution series added a disclaimer on Steam: the scientist portraits were created using generative AI.

That didn’t go down smoothly. Fans flamed Frontier as “lazy,” “pathetic,” and “desperate,” accusing them of choosing AI over actual artists.

In a rare corporate whiplash, Frontier reversed course and pulled AI-generated scientist portraits entirely from the game. The decision was swift, public, and a loud signal: players aren’t ready to hand creativity over to machines.

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Jurassic World Evolution 3 devs caved on AI

Frontier posted on Steam:

“Thanks for your feedback on this topic. We have opted to remove the use of generative AI for scientist portraits within Jurassic World Evolution 3.”

Frontier Developments

In Jurassic World Evolution, Scientists aren’t just pixel fluff. They run everything in Jurassic World Evolution games. They extract fossils. Synthesize genomes. Incubate dinosaurs. A cranky one can sabotage your park and even unleash a T-Rex. They’re basically dino-world gods in lab coats.

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And fans like seeing the faces of those gods. When AI touched those portraits, people noticed.

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One furious player wrote, “All this work put into the game and you got lazy with the avatars and used AI? Seriously? I was so hyped until I saw this. This better be fixed before full release.”

Another blasted the studio, saying, “Using AI-generated content is downright insulting to artists, and it’s nothing more than pure laziness by Frontier Developments.” The outrage wasn’t just about technology, it was about trust, artistic integrity, and the feeling that something vital was being sacrificed for convenience.

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The AI label appeared due to Steam’s new rule. Valve now forces devs to disclose any generative AI use: art, dialogue, code, or otherwise. It’s not a law, but it’s mandatory on Steam.

Elsewhere, AI in games is… complicated. Fortnite’s AI Darth Vader was both fun and a mess, voiced with consent, but also abused by players. inZoi’s AI didn’t catch on at all.

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The bottom line is players still want real artists behind the curtain, especially when their scientists might be breeding raptors.

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June 24, 2025 0 comments
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AI Translation Of Smash Bros. Director's Comments About AI Misses Nuance, Sparks Outrage
Game Updates

AI Translation Of Smash Bros. Director’s Comments About AI Misses Nuance, Sparks Outrage

by admin June 24, 2025


After directing Super Smash Bros. Ultimate and then taking a break from game directing to moonlight as a YouTuber and educate fans about game design, Masahiro Sakurai recently revealed he’s returned to development to work on Kirby Air Riders for Switch 2. But this past weekend, a comment Sakurai made about companies using AI in production drew harsh criticism. According to some experts, the mini-outrage was spurred on by a poor AI translation of what Sakurai actually said, and shows the pitfalls of a media ecosystem that increasingly relies on machine translation to understand a global medium.

6 Things To Know Before Starting Persona 5 Tactica

“Super Smash Bros. Director Masahiro Sakurai says large scale game development is becoming too time consuming and unsustainable,” read a now-deleted summary of an interview Sakurai gave to ITmedia Business Online, a summary that rapidly spread on websites and subreddits over the weekend. “He believes Generative AI is an option to improve work efficiency.”

The summary relied on machine translation of what Sakurai had said, an increasingly common practice on social media where information sources for companies, many of which reside in Japan, are frequently in other languages (indeed X, formerly known as Twitter, has a translation tool directly built in, while places like Bluesky link out to Google’s tools). Amid growing criticisms that generative AI initiatives are just over-hyped plagiarism machines, many instantly lamented Sakurai’s apparent take. Et tu, Smash daddy? The revered developer notorious for working to the point of exhaustion who won fresh fans with his YouTube series was transforming into a problematic fave.

But translators and others fluent in Japanese quickly pushed back on interpretations that suggested Sakurai was outright endorsing using generative AI to make games. “It doesn’t at all come across as a full-throated endorsement so much as him shrugging his arms and saying he can’t think of much better,” Thomas James, who’s helped localize Monster Hunter Generations and Tales of Arise, among others, wrote on Bluesky. “Which is not a great look TO BE SURE, but I wanted to add my two cents as someone who can, like, read the actual interview.”

Screenshot: X / Kotaku

Freelance writer Kite Stenbuck, who covers games for RPG Site and reported on the interview for Siliconera, is fluent in Japaense and provided his own translation:

ITmedia: Game development is going large-scale and becoming more specialized and segmented. On the other hand, the market for indie games made by solo and small groups is also growing. How do you see the future of the gaming market?

Sakurai: To be honest, nobody knows what the future holds [TN: he used the proverb ‘The inch ahead is darkness’ which should mean that]. I think when we want to make a large-scale game like it is in the present day, it’d take so much labor that we’d go into a situation where it’s not sustainable. I feel like we cannot keep going on like this, but at this point, the one effective solution that comes to my mind would be something like Generative AI. I feel like we’ve come to a phase where we must change the schemes, for example by utilizing Generative AI to improve work efficiency. And we might enter an era where only companies that could deal well with those changes would survive.

Rather than Sakurai talking about what needs to be done or what he plans to do right now, the snippet about AI is situated in a series of hypotheticals about the future. While it’s notable that he’s not asked about AI directly, and instead brings it up himself voluntarily, it’s also one small throwaway thought in a longer interview that touches on a bunch of other topics. Plus we don’t even know specifically which tools Sakurai is think of here. Procedural generation and other techniques already prevalent in large games like Xenoblade Chronicles 3? Or actually using generative AI to make Smash Bros. character art and rig up animations for different costumes?

A good interviewer might follow up on these points but the subtle context clues that indicate the difference between wary warning and enthusiastic endorsement aren’t likely to come through in rough and dirty machine translations. “It’s the sort of nuance that a machine translator would have trouble picking up on because it means filling in blanks that it will never realize are there,” James told Kotaku. “So much of Japanese as a language, as you might be aware, operates by implication and shared assumptions between two people and with this wording in particular that Sakurai uses, no machine translation is going to reasonably pick up on what I’m talking about because the very context and tenor of the conversation itself informs how certain words and grammar are parsed in the Japanese.”

Fighting to preserve that nuance might be a losing game, especially online where so many conversations get flattened into familiar tropes and binaries to begin with. Though many threads and stories that originally shared the incomplete machine translation of Sakurai’s comments have since been locked, deleted, or updated, a less famous and popular developer probably wouldn’t get that level of follow-up and benefit of the doubt. Not to mention that there are still perfectly defensible reasons for being critical of Sakurai appearing to legitimize generative AI at all.

James argues that’s a difference between the American and Japanese contexts around AI and game development that goes deeper than translation mistakes. “AI discourse in Japan online is generally pretty far behind the west and criticism, while growing, mostly comes from outspoken individuals,” he wrote. “There is a lot of forced hype surrounding AI when it comes to advertising like in the west and certainly there are boneheads who actively shill for it, including in games. But overall at a social level, I would say it has yet to be subjected to the same level of rigor outside savvy creatives as abroad.”

The debate over what Sakurai actually said and meant is also a symptom of a growing problem in Western games media as sites lose sources and industry churn pushes out veteran staff (Kotaku once had three fluent Japanese speakers on staff at the same time). “Overall I do think it’s really concerning to see people recently trusting machine translators more than actual humans who have learned the languages,” Stenbuck told Kotaku. “Like, I do admit that the accuracy of machine translators has increased so much compared to the previous years, but there are still some phrases that are liable to be misinterpreted unless the translators know the exact context surrounding the statements.”

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June 24, 2025 0 comments
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Activision claims Call of Duty loadout ads for microtransactions were a test it published accidentally following intense community outrage
Game Updates

Activision claims Call of Duty loadout ads for microtransactions were a test it published accidentally following intense community outrage

by admin June 4, 2025


Activision has claimed advertisements for microtransactions Call of Duty: Black Ops 6 and Call of Duty: Warzone players were seeing on their loadouts were added by mistake, following intense community fallout.

This announcement came from the official Call of Duty Twitter account, which posted, “A UI feature test that surfaced select store content in the Loadout menus was published in the Season 04 update in error. This feature has now been removed from the live game.”

Reactions to this post aren’t exactly glowing in positivity. Twitter users expressed their disbelief in the statement, unconvinced that a feature like loadout ads were accidentally implemented, rather they were pulled down following negative feedback. One user wrote, “this some soviet era level gaslighting”.

You can watch the Season 4 trailer here, if you need a catch-up on what’s new.Watch on YouTube

This controversial addition at the weekend came alongside the game’s fourth season, and essentially meant that every time you swapped weapons you’d see a billboard-style poster shilling a premium skin. This, as you can imagine, went down like a lead balloon among the Call of Duty community, with one player on Reddit writing, “actively witnessing call of duty become the krusty krab”.

The Season 4 update also brought with it the returning Verdansk map to Warzone, widely believed to be the best map the game has ever had, with a variety of new additions to mix things up for older players.

At the same time, Activision continues its years-long struggle against cheaters, recently allowing players to turn off crossplay in order to help avoid cheaters, a nasty group of ne’er-do-wells Activision admits are most prominently found on PC.



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June 4, 2025 0 comments
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