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With Outer Worlds 2, Xbox Continues Abandoning Physical Games
Game Reviews

With Outer Worlds 2, Xbox Continues Abandoning Physical Games

by admin June 13, 2025


While Microsoft is publishing more games than ever before, fewer and fewer of them are getting physical editions on its home turf. Microsoft-owned Oblivion’s The Outer Worlds 2 will get a standard disc option on PlayStation 5 but only a code in a box for Xbox Series X owners. It’s the latest example of a growing preservation nightmare for Microsoft’s current generation of consoles.

Why People Are Rushing To Sell Their Xbox Series X To GameStop Right Now

The company’s big summer showcase made that clear last week, as game after game that was shown was later revealed to not be getting a physical version on Xbox. Koei Tecmo’s Ninja Gaiden 4, published by Microsoft, will also be just a code in the box there. So will Tony Hawk’s Pro Skater 3 + 4. Gears of War: Reloaded doesn’t even have a box of any kind listed for Microsoft’s platform, despite a physical version coming to PS5. The Spanish gaming news site Vandal reports the PlayStation version will be completely playable from the disc.

Fans started to become concerned about the shift back from physical media in 2023 when a leak from the FTC Activision trial suggested Microsoft had explored plans for a mid-generation console refresh that would be digital-only. Then, in the first half of 2024, Microsoft’s big first-party exclusive Senua’s Saga: Hellblade II didn’t get a physical release. Pictures shared online showed the Xbox sections at big retailers were shrinking, with most boxed products being replaced by digital codes. There were rumors that retail teams at Microsoft were cut in recent downsizing. Hellblade 2 is now coming to PS5, but a physical edition will only exist because of Limited Run Games.

“We are supportive of physical media, but we don’t have a need to drive that disproportionate to customer demand,” Microsoft Gaming CEO Phil Spencer told Game File in February of 2024. “We ship games physically and digitally, and we’re really just following what the customers are doing. And I think our job in running Xbox is to deliver on the things that a majority of the customers want. And right now, a majority of our customers are buying games digitally.”

Dyed-in-the-wool fans took heart in at least one part of the executive’s answer: “But I will say our strategy does not hinge on people moving all-digital,” he added. “And getting rid of physical, that’s not a strategic thing for us.” Is that still the case? It certainly doesn’t feel like it. Microsoft didn’t respond when Kotaku reached out for comment about the recent flurry of codes in boxes for Xbox first-party games.

Indiana Jones and the Great Circle now stands as an exception that increasingly proves the rule. While it has a disc version for both platforms, Obsidian Entertainment’s Avowed didn’t get a boxed version at all. Doom: The Dark Ages, meanwhile, offered discs, but less than 1GB of the entire game was stored on it, making it useless without a download. Call of Duty: Black Ops 7 will be in a similar boat. If it’s anything like other entries in the franchise, the disc will essentially only be a DRM key to unlock the digital version.

It aligns quite nicely with Microsoft’s all-digital, subscription-based, PC-centric, play-anywhere future. If you’re on Xbox, why pay $80 for an Outer Worlds 2 code when you can just access it for $20 a month with Game Pass Ultimate? Who needs a physical version of Ninja Gaiden 4 when the console code will get you access to the PC version as well? It’s great for someone on a PC gaming handheld like the forthcoming ROG Xbox Ally that doesn’t have a disc drive, but a shame for physical fans and preservation advocates. How much more would it cost to simply do both?

In some ways, it’s the opposite of what’s going on with the Switch 2. While Nintendo is releasing its games on cartridges, many third-party publishers are resorting to controversial game key cards to save money. In Microsoft’s case, it’s doing that to its own games for its own fans on its own platform.

2026 is shaping up to be a massive year for Xbox nostalgia with the 25th anniversary seeing the planned release of a new Fable, Forza, Gears of War: E-Day, and rumored Halo: Combat Evolved remaster. Will any of them get physical releases? Unless something changes, probably not. At least not until they come to PS5.

.



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June 13, 2025 0 comments
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Obsidian's The Outer Worlds 2 looks to fix the problems it always knew the original had
Game Reviews

Obsidian’s The Outer Worlds 2 looks to fix the problems it always knew the original had

by admin June 11, 2025


Brandon Adler, The Outer Worlds 2’s director, tells me the team at Obsidian knew exactly what would and wouldn’t go down well with the original. “Before the first game even shipped, I did a full breakdown of: here’s what I think people are going to like and dislike about the game,” he says. “And here’s what I think the press is going to like and dislike. And I think we should address these things in the next one.”

The studio, then only freshly acquired by Microsoft and still publishing the original game via 2K’s Private Division, actually had plans for how a sequel might fix those issues from the off as well. “Before even The Outer Worlds one shipped, we knew we wanted to do a second one. We knew we wanted to plan for that. I knew I wanted to be a part of it,” Adler says, speaking during a roundtable chat at an Xbox event during Summer Game Fest.

He’s open about what those predicted issues were. “Just the worlds themselves were a little small. And some of that was the size of the map,” he explains, with the studio having now made the world – a new mining colony setting called Arcadia – approximately 50 percent larger. Some of it was more intricate: the way the game laid out its sight lines, for instance, or how it now doesn’t “hard load” when you go into buildings. Adler offers an example from The Outer Worlds: “In the very first area, there’s a volcano, and it looks really cool. And you’re like, ‘I’m gonna go to that volcano, it looks cool.’ And you go to the volcano, there’s nothing there.”

We got a good, long look at The Outer Worlds 2 after the Xbox stream the other evening. Jump to one-hour-forty to get to where it begins.Watch on YouTube

“We can’t do that,” he says. “If something looks awesome, the player needs to be rewarded for going there. And now the player feels like the world is bigger because they’re actually exploring.” Other anticipated complaints were more fundamental – the guns didn’t feel great, he and the team rightly identified, and so “gunfeel” has been heavily tinkered with here. (Having played a short mission out here at SGF I can say the guns – at least those available in this limited case – do feel at the very least perfectly fine.)

Adler’s also open about the studio’s relationship with Microsoft – who he calls a “great partner” – and its role in giving Obsidian more freedom with the sequel. The first reveal trailer’s joke, that The Outer Worlds 2 took about twice as long to make, is actually not far off the mark, according to him. Likewise the team had “more resources” this time, both in a blunt financial sense and in other ways. He cites the ability to go and speak to Microsoft’s user research team for easy playtesting as one example. “We were not hurting for resources and time,” as Adler put it when I asked if he could be a little more specific on the difference. “Any time we asked Microsoft for more, or we said we really want to do this thing, they’ve been great partners in being like, ‘Yeah, let’s do this, let’s figure out how to go do this.'”

“We were not hurting for resources and time,” says game director Brandon Adler about The Outer Worlds 2. | Image credit: Obsidian

Beyond the basics of scale, The Outer Worlds 2 also seems to just be generally more intricate, more thoughtfully assembled and more generally involved than its predecessor. There are more Perks – an idea Adler says he essentially took straight from Obsidian’s Fallout: New Vegas because the team liked it so much – with over 90 now available. The stealth is more elaborate and viable as a real option, with newly added distraction devices for lobbing at gormless foes, or disintegration gadgets that make enemy bodies disappear. There are more, and more silly, flaws this time, which are offered to you after certain playstyle thresholds are triggered. I was desperate to try out the Bad Knees one featured in the showcase, which lets you move much faster, a boon for stealth, but also means your knees loudly pop and crack whenever you stand up, alerting everyone nearby, though sadly it wasn’t triggered in my quick runthrough.

The other big push Obsidian has made, which Adler is also keen to emphasise during our conversation, is the attempt to make The Outer Worlds 2 more reactive to your decisions. During my playthrough – a mission where you and a companion shoot, blag, or sneak your way through a dodgy research facility – the main example was a conversation with a side character hanging out in some room slightly off the main path. With the right dialogue choices you could take on a side mission for her, digging into some workplace politics and eventually leading to a final showdown between her and her shady colleague. The sense I got from the conversations in-game, though I couldn’t confirm it at the time, was that she may or may not actually end up confronting her rival in person at all. It certainly seemed to be true that she died in doing so because I completely ignored her requests to stay hidden and instead just lobbed a grenade at him the first chance I had (whoops).

“We want to respect people’s time,” says Obsidian. | Image credit: Obsidian

Adler is keen to explain there are also much bigger consequences, of the kind Obsidian fans, raised on the likes of Fallout: New Vegas, might be familiar with. “Typically, with most Obsidian games, there are lots of story points where things change, but we tried to go a lot further on that,” he says. “Even things like: how do you treat your companions? Do you treat them poorly? Well, there are points in the story where that’s going to matter, and they will push back at you, or they won’t listen, or they’ll back you because you were there for them and you kind of helped them out when something went wrong, or something like that.”

Likewise, there are moments of major consequence for the wider world. Some decisions will lock out factions that you could otherwise work with (and bringing a companion from one faction into a rival’s HQ will probably lead to a fight, he adds). “Even in the very first region, there’s a decision towards the end that really kind of affects large portions of the map itself.”

My hands on itself was maybe a little too brief, especially with only time to play with one playstyle, to give a really clear idea of just how much these things have improved. The slightly grating corporate-motivational-poster humour is still there, for better or worse according to your tastes. But also the physical humour, the slightly more subtle or silly things like those popping knees, feel like they’ve been dialled up a little more too.


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The mission I played felt curiously like one of Starfield’s better quests: a branching path of larger rooms and smaller side vents, environmental hazards and locked doors. I mean that in a good way – some of Starfield’s better quests are genuinely good quests – and the hazards are another sign of all the little details, along with the many layers of submenues, seem to be adding up to genuine depth. A defeated mech spilled a load of toxic grease that almost did me in when I went to loot it; one of the rifts I needed to close also just killed me on the spot when I rather naively walked straight into it.

That sense of ever so slight prickliness – in a good way; dare I say it a kind of cheeky way – is also carried over into other decisions too. Admirably, Adler says he wasn’t interested in watering down the RPG experience to accommodate an influx of newcomers via Game Pass, for instance. “It’s probably not a popular thing for me to say, but like, that’s just not as important,” he says, of wanting to keep even more players on board. “That doesn’t come into the calculus of the cool fun game I want to make. Yeah, we want to make a game that people want to continue playing for a long time, obviously, but I’ll tell you: not every game is for every single person, and sometimes you just have to pick a lane and choose that.”

Not allowing players to “respec” is one example of that, and perhaps Adler and Obsidian’s approach in microcosm, which at least from this early impression and conversation seems to be one of genuine vision, and determination to have a proper crack at realising a fuller idea of the game with The Outer Worlds 2.

“We want to respect people’s time,” he says, “and for me, in a role-playing game, that is saying: your choices matter, so take that seriously, and we’re going to respect that by making sure that we give you cool reactivity for those choices that you’re making.” If that’s not for you, it’s understandable, he says, “and we hope that we can convince you that it is. But I’m also not going to make a game for literally everybody, because then I feel it waters down the experience.”



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June 11, 2025 0 comments
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Outer Worlds 2 is first Xbox Game Studios title to retail at $80
Esports

Outer Worlds 2 is first Xbox Game Studios title to retail at $80

by admin June 9, 2025


The Outer Worlds 2 will be the first Xbox title to retail at $80 following Microsoft’s planned price rises announced last month.

Published by Xbox Game Studios, the Obsidian Entertainment title will launch on October 29, 2025, just as the holiday window starts.

This is the time frame Microsoft previously confirmed for consumers to expect pricing to climb for its first-party titles, as well as consoles, controllers, and headsets.

“We understand that these changes are challenging, and they were made with careful consideration given market conditions and the rising cost of development,” it said.

“Looking ahead, we continue to focus on offering more ways to play more games across any screen and ensuring value for Xbox players.”

The rise in price of Xbox games came after Nintendo announced its flagship title Mario Kart World would retail at $80 for both its physical and digital versions.

This decision received major backlash from consumers. Nintendo of America president Doug Bowser said the $80 price tag “equal[s] the value of the gameplay experience”.

“We look at things such as the content, the extended amount of play that would be provided through the gameplay experiences, and the number of different factors as we consider what the pricing may be,” Bowser explained.

GamesIndustry.biz also spoke with analysts about why Nintendo game prices are so high, citing global inflation and development costs as major factors.



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June 9, 2025 0 comments
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Outer Worlds 2 Is Xbox's First $80 Video Game
Game Reviews

Outer Worlds 2 Is Xbox’s First $80 Video Game

by admin June 8, 2025



Image: Obsidian / Xbox / Kotaku

Today’s Xbox Summer Game Fest showcase was a solid hour of big and small announcements, including a new Call of Duty trailer and the reveal of Xbox’s handheld PC device. But it also brought us our first $80 Xbox game.

Why People Are Rushing To Sell Their Xbox Series X To GameStop Right Now

The Outer Worlds 2, Obsidian’s next big open-world RPG following this year’s excellent Avowed, kicked off Xbox’s showcase with a new trailer. And after the event, Xbox and Obsidian showed off even more of the upcoming space RPG sequel. It also opened up pre-orders, and that’s when people discovered that Outer Worlds 2 is $80.

While reactions to this news were mostly negative, it isn’t surprising. We knew Xbox was going to start charging $80 for games this year, as the company confirmed this was the plan in May. It announced last month that it was raising prices on all hardware and accessories, too. And it confirmed that by the holidays, some of its new first-party games will see a price jump from $70 to $80. Unfortunately for Outer Worlds 2 and developers Obsidian, the upcoming RPG is the first Xbox game to be priced at $80.

When Microsoft announced its plans to raise prices on games and consoles, it didn’t specify why. But it’s not hard to connect the dots. Xbox is raising prices due to President Trump’s ongoing tariff war against other countries. While it is true that prices for Xbox consoles and accessories are increasing all around the world, the difference is far greater in the U.S.

Of course, Xbox isn’t the first video game company to charge $80 for a video game. Nintendo famously broke the internet when it announced that Mario Kart World on Switch 2 was going to be priced at $80. And I’d bet my next lunch that GTA 6 will cost at least $80 when it arrives in May 2026.

It wasn’t that long ago that people were getting used to $70 games. And now that Xbox has finally made the leap, it’s only a matter of time until other companies start charging $80 as one of the most expensive hobbies around, gets even more costly.

  .



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June 8, 2025 0 comments
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The Outer Worlds 2 Targets Fall Release
Game Updates

The Outer Worlds 2 Targets Fall Release

by admin June 8, 2025


Today’s Xbox Games Showcase opened with an in-depth trailer featuring The Outer Worlds 2. Obsidian’s big sequel is looking quite strong in the new video, which features several new tools and twists we haven’t seen yet. We were also treated to a release date; The Outer Worlds 2 releases on PlayStation 5, Xbox Series X/S, and PC on October 29. 

Over the course of the trailer we see the colony of Arcadia  is undergoing an invasion, and it appears that the story will jump ahead from the beginning of that war to a point nearly three years in. Voiceover from villainous CEO Auntie Cleo leans hard into the dark satirical elements that the first game established around the nature of capitalism. 

 

The gameplay that follows shows off some of what made the first game in the series entertaining, but seemingly amped up to a significant degree, from the use of freezing effects and shrink rays to all sorts of over-the-top explosions.  

This trailer is just the first look at The Outer Worlds 2 coming out of this weekend’s Xbox showings. A subsequent more in-depth look look at the game is expected later today.



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June 8, 2025 0 comments
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Where to watch the Xbox Games Showcase 2025 and Outer Worlds 2 Direct
Game Updates

Where to watch the Xbox Games Showcase 2025 and Outer Worlds 2 Direct

by admin June 6, 2025


Microsoft’s annual Xbox Games Showcase is a double header this year: It’s directly followed by the Outer Worlds 2 Direct, a livestream focused on Obsidian Entertainment’s forthcoming space-faring RPG.

Here’s everything we know about the two events, including where to watch Xbox Games Showcase 2025 (and the Outer Worlds 2 Direct), what time the shows start, and what to expect from the streams.

Xbox Showcase 2025 and Outer Worlds 2 Direct start times

As announced on Xbox Wire, the show will begin on June 8 at 1 p.m. ET. Translated to different time zones, here’s when the livestream starts:

Where to watch Xbox Games Showcase 2025

You can watch the Xbox Showcase livestream on the official Xbox YouTube, Twitch, and Facebook channels, or via the YouTube embed at the top of this post. Note that the Xbox Showcase is immediately followed by an Outer Worlds 2 showcase, so if you’re fond of outer space adventures, you might want to stay tuned for that one.

A countdown timer will likely start shortly before the show. No worries if you miss it though; you can always watch the archived stream after the event, or catch up with all of the biggest announcements on Polygon after the show.

What to expect from Xbox Games Showcase 2025

The Xbox Games Showcase, befitting the name, will largely focus on with previews of upcoming games from Xbox Game Studios.

It’s hard to predict which games you will see, but since they’re set to release in the upcoming months, it’s a good bet Ninja Gaiden 4 and Gears of War: Reloaded will appear in some capacity. It would also make sense to get another update on Perfect Dark, which got a gameplay reveal in 2024’s Xbox Games Showcase and is now scheduled for a 2026 release. Fable, which was recently delayed to 2026, could also get a showing.

Many of you will undoubtedly hope for an update on The Elder Scrolls 6 too — given the renewed focus on the series in light of April 2025’s surprise release of the Oblivion Remake — but besides “it’s been a while,” we don’t have any evidence that points to an Xbox Showcase appearance this year.

The one thing that has been confirmed is a deep dive into The Outer Worlds 2, the sequel to Obsidian’s sci-fi RPG The Outer Worlds.



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June 6, 2025 0 comments
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Nintendo Switch 2 consoles arrive damaged as retailer staples receipts on outer packaging
Esports

Nintendo Switch 2 consoles arrive damaged as retailer staples receipts on outer packaging

by admin June 6, 2025


Customers are reporting that they are receiving their all-new Nintendo Switch 2 consoles with receipts stapled to the front of boxes, damaging the screens.

As spotted by IGN, dozens of customers have taken to social media to show how the stapling process has irrevocably damaged their system. The majority of complaints appear to stem from U.S. consumers who purchased their consoles from GameStop.

While many players are frustrated with the retailer, others are also questioning why Nintendo’s packaging materials do not provide better protection for the contents, as there’s very little padding around the screen to protect it during transit.

“We are investigating the matter and will make customers whole,” a GameStop spokesperson later confirmed to IGN, although a lack of supply likely means those consumers will have to wait several weeks, if not months, for a replacement.

Earlier this week, we reported that major retailers in the US have started contacting customers to inform them their Nintendo Switch 2 pre-orders have been canceled just days ahead of the console’s formal release.



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June 6, 2025 0 comments
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