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MindsEye review - calling it outdated is an insult to old action games
Game Reviews

MindsEye review – calling it outdated is an insult to old action games

by admin June 17, 2025


Although it shows some early promise, MindsEye is sunk by a ridiculous story, inconsistent writing, poorly designed mission scenarios, and utterly atrocious combat.

You might not believe it based on the score, but I was fully in MindsEye’s corner during the runup to launch. There was a time when cover shooters and city-sized driving games were wearyingly common, but at a time when every action game is a soulslike, a roguelite, a live-service multiplayer shooter, or Doom, the good old fashioned GTA clone is a rare treat indeed.

MindsEye review

  • Developer: Build a Rocket Boy
  • Publisher: IO Interactive Partners
  • Platform: Played on PC
  • Availability: Out now on PC (Steam, Epic), PS5, Xbox Series X/S

So there’s room in my life for a bit of cars wot gun fast, and I was hoping Build A Rocket Boy’s debut game would defy all the pre-release doubters, revealing itself as a thrilling tribute to a bygone era. Sadly, if anything the sceptics were too charitable. MindsEye is an unmitigated disaster, with flaws that run so much deeper than the technical hitches and deformed digital faces doing the rounds online that you’d need some sort of pressure-resistant submersible to pull them out.

Yet as I polish the size 12 steel toecaps for the booting that is to come, I would like to highlight some things I like about MindsEye. For all it does wrong, there are fragments of talent and artistry here, glimmers of the game it might have been had it been given more time.

One such thing is how it starts. MindsEye’s story revolves around Jacob Diaz, a military drone pilot who we meet in the desert on a mission to explore an ancient underground structure (the game has a running joke over whether this is a pyramid or a ziggurat, which isn’t remotely funny and a detail most of its characters would not believably care about in the slightest, but I’m supposed to be being nice right now, so let’s leave that be). Diaz’s drone, which he can control mentally via the ‘MindsEye’ implant in his neck, descends into the structure and encounters a bunch of strange glowing symbols on a door. The drone is zapped by a mysterious energy, Diaz collapses, cut to black.

Here’s a spot of MindsEye gameplay for you.Watch on YouTube

It’s a tight, tantalising prologue that lightly subverts your expectations at seeing dusty military men on screen. It’s also directed with the kind of cinematic flair you’d expect from a studio descended from Rockstar North. That flair continues through the prologue, and indeed, through much of the game. Discharged from the military and disconnected from his MindsEye drone, Diaz arrives in futuristic Las Vegas analogue Redrock city, moving in with a friend who has nabbed him a job as a security guard at Silva Industries. But Diaz has an ulterior motive. Silva Industries, owned and operated by tech mogul Marco Silva, manufactured Diaz’s MindsEye chip, and Diaz wants to fill the gaping holes in his memory left by the operation that separated him from his drone.

It may seem like damning with faint praise to point to the cutscenes as one of the best parts of a video game, but I always enjoyed watching MindsEye, even in its stupidest, most baffling moments. They aren’t quite the highlight, though. That would be MindsEye’s vehicles. Its electric array of sports cars, SUVs and offroad 4x4s are all sleekly designed, fit well with the near-future setting, and are generally fun to scoot around in. The driving model leans slightly more arcadey than modern Grand Theft Auto, but there’s still enough simulated weight to convince you that you’re dragging two tonnes of metal around every street corner.

1. Give us a kiss or the girl gets it. 2. There are some interesting mission concepts in MindsEye, but few of them are well executed. 3. Forget bungee jumping, Humvee jumping is where it’s at. 4. The symbolism of a minigame in which you dig your own grave feels a bit too on the nose.
| Image credit: Eurogamer / IO Interactive Partners

MindsEye occasionally puts its cars to good use too. An early sequence throws you into a car chase in the middle of a sandstorm, one which recalls the centrepiece action scene of Mission Impossible: Ghost Protocol. The long, winding route through the city is carefully orchestrated so you can barrel through backstreets and building yards to cut down the distance between you and your quarry. Perhaps it’s desperation talking, but there’s the tiniest hint of Uncharted 4’s jeep sequence here, and I briefly hoped MindsEye might be an entire game of similarly adaptive pursuits.

Unfortunately, car chases comprise only a small portion of MindsEye’s running time, and none of the others are as good as this one. Instead, vehicles are mainly used to travel between a handful of key locations in Redrock. This in itself could be entertaining in a more leisurely fashion, were it not for the fact that MindsEye seems reluctant to let you spend any time absorbing its atmosphere. When travelling to the next set-piece, characters constantly call you and aggressively demand you hurry up, get a move on, stop dawdling. It’s a bizarre reversal of Grand Theft Auto IV’s phone calls. Instead of friendly cousin Roman asking you to go bowling, you get verbally abused by your computer.

I can’t tell whether this is a poor attempt at maintaining tension, or if such urging exists because MindsEye doesn’t want you to stop and look at its world for any length of time. At first glance, Redrock is an impressive space, particularly its glittering downtown area complete with a Las Vegas-ish sphere displaying colourful, fictional advertisements. But its artifice becomes clearer the longer you spend in it. Viewed from above, you can see the tile-based manner in which its pieces are laid out, and the divisions between downtown and suburbia, suburbia and desert are all too clean. You also don’t spend a vast amount of time inside the city itself, primarily driving between locations on its fringes, like Silva’s factory and an abandoned mine.

1. Redrock certainly looks nice, but it’s more of a set than a simulated city. 2. Jacob discovers a new atmospheric layer, the cat-o-sphere. | Image credit: Eurogamer / IO Interactive Partners

This isn’t necessarily a fatal flaw – Redrock wasn’t built to sustain a simulated life in the way Los Santos or Night City was. It is a set for a specific story BARB wants to tell, and it serves that function well enough. Problem is, the story Redrock has been built for is simply not very good.

It starts out promisingly, setting itself up as a politically charged techno-thriller. Soon after joining Silva Industries, Diaz becomes directly involved with Marco Silva himself, acting as a blend of fixer and personal bodyguard. There’s a mildly intriguing tension here, as Diaz forms an uneasy friendship with Silva while searching for clues to his past. For a moment – and this may have been another bout of culturally-starved mania – I wondered if it might go the way of The Night Manager, replacing Hugh Laurie’s arms dealer with an Elon Musk archetype to explore the unchecked influence tech billionaires have over social and government policy.

Nope! Instead, MindsEye basically handwaves Silva’s billionaire status. It acknowledges he’s a selfish arsehole, but clearly doesn’t want to portray him as a villain, and as such ends up not really knowing what to do with him. Instead, the main antagonist is Diaz’ scenery chewing former commanding officer, who leads a military coup of Redrock aided by a cyborg Elias Toufexis. At this point, any thematic substance the story had evaporates. And it isn’t even the silliest turn the plot takes. The latter third of the story takes MindsEye from a vaguely plausible depiction of the near-future to weapons-grade sci-fi shlock.

The driving is great, shame the game seems to so often hate you doing it. | Image credit: Eurogamer / IO Interactive Partners

Any writer would struggle to mesh these elements together, so it isn’t surprising that the script’s tone is wildly inconsistent. Notionally, MindsEye is supposed to be a more serious affair than Grand Theft Auto, shorn of its misanthropic satire and abrasive caricatures. But once it introduces Charlie, Diaz’s quirky female hacker pal, it increasingly shifts to the kind glib, quippy dialogue that fell out of vogue circa Avengers: Endgame. “Is that gunfire I’m hearing?” one character asks Diaz over the radio during a firefight, to which he responds “Well, it ain’t popcorn!”.

None of this, though, is what ultimately sinks MindsEye. The biggest problem is the combat, which is the worst I’ve encountered in a big-budget game in at least a decade. Let’s start with the fact that Diaz, in himself, is one of the least capable action heroes I have ever played as. His four combat skills are sprinting, crouching, taking cover, and shooting. He can’t dodge. He can’t throw grenades. He can’t use his weapons while driving. He doesn’t have a melee attack. Hell, he can’t even get into a car through the passenger door, instead running around the vehicle to the driver’s seat in a way that got me killed more than once.

The only thing that distinguishes Diaz in any way is his drone, which is unlocked a short way into the campaign. In combat, the drone is mainly used to stun enemies and hack robots, which are useful abilities, but not especially fun or interesting. Oh and toward the end of the game, the drone unlocks the ability to launch grenades. This spices up combat slightly, in the same way that a sandwich is “spiced up” by adding bread.

Enemy pathfinding is, well, see for yourself. | Image credit: Eurogamer / IO Interactive Partners

Yet even with these abilities, combat has zero sense of style or inherent satisfaction. The weapon selection is fairly broad, and among them are some half-decent guns like the sniper rifle and a late-game laser cannon. But the damage feedback couldn’t be limper if you kicked it in the groin. Incoming fire is designated by a tracer effect so sluggish it sucks all the lethality out of the bullets it’s supposed to highlight. Shooting a human enemy, meanwhile, triggers a pathetic ketchup-bottle squirt of blood, whereupon they flop to the ground like an NPC in Goat Simulator. And humans are the most fun adversaries to fight. The copbots are so slow to move and react, Diaz could probably stop to eat his dinner off them, while the various types of airborne drone you encounter are all prime examples of floating nuisance enemies.

The AI, meanwhile, is haphazard at best. Sometimes it makes a decent stab at flanking you. Other times enemies will stand out in the open waiting to be shot, or run right past you as they home blindly in on some cover. In fairness, their pathfinding is not helped by the sloppy set-piece design. Enemies seem to be sprinkled around combat zones almost at random. Sometimes they’re dispersed over areas that are far too large to make for an exciting fight. Other times they’re clumped together so closely their models begin to overlap.

This sloppiness spoils numerous mission concepts which, designed differently, could be quite memorable. Two missions involve escorting Silva’s rockets to their launchpad, and while one would frankly do, the enormous, caterpillar-tracked rocket carrier is a superb setting for a firefight. But the first of these sequences has no combat on the rocket carrier itself (instead, you fly your drone around to look at the vehicle’s treads – one of numerous missions where the primary mode of interaction is “looking at things”) while the second puts you in a combat VTOL aircraft where you can just wipe the floor with enemy vehicles as they approach.

The best of MindsEye is contained in this screenshot. | Image credit: Eurogamer / IO Interactive Partners

And a lot of the missions are even worse. The most egregious examples of MindsEye’s shoddy game design are its side-missions. These are accessed through portals in the game world, and are ostensibly intended to showcase the power of MindsEye’s building tools, which let you use the game’s assets to create your own activities like races, gunfights and so forth. The toolkit itself is pretty powerful, albeit complex for a layman to do much more than drag and drop a few items without investing some serious time to understand it.

But the first side-mission you come to, which flashes back to a hostage rescue during Diaz’ military days, is shockingly bad, an insipid run and gun affair where you stumble through haphazardly placed enemies in sludgy, unsatisfying combat. There’s no pacing to it, no craft, minimal context, and the whole thing lasts about two minutes.

Other examples see you play as a member of the “Back Niners” gang, who starts the mission immediately surrounded by cops – cops who, it should be noted, don’t appear anywhere else in the game, and a mission where you play as some kind of mercenary clearing out an apartment complex of gangsters by, uh, blowing up all their cars. This mission might even be fun if you had some sort of, oh I dunno, throwable explosive to destroy them with.

1. Normally Jacob can’t use weapons in a vehicle. But there are a few sequences where he rides shotgun. 2. I suppose it’s patriotic to get Limmy to design one of your characters. | Image credit: Eurogamer / IO Interactive Partners

And here we get to why MindsEye’s failure is cataclysmic, because you can’t make an action game with crap action in 2025. You just can’t. If gaming has perfected anything, it’s shooting dudes with a gun, and there are innumerable examples to draw from that show how to get it right. Indeed, there are action games ten, even twenty years older than MindsEye that are infinitely better to play. Max Payne 3, which is thirteen years old and the weakest Max Payne game, is a masterpiece compared to this.

MindsEye accessibility options

Camera shake toggle. Look sensitivity sliders. Separate audio sliders. Subtitles toggle.

More than that, though, if this is the best BARB’s own designers can come up with to showcase the creative potential of MindsEye’s construction tools, why on Earth should players ever want to use them? It’d be like buying bricks off a builder while watching his house fall down. Even assuming the game was great, I’d query where the overlap lies between fans of old-school linear cover shooters and fans of Roblox-style construction platforms. But the game BARB has made doesn’t encourage me to engage with the creative side of things at all.

The reasons for MindsEye’s sorry state will, I’m sure, emerge in due course. But there’s a line from the game, perhaps the sharpest in its messy, wayward script, that has been playing in my head since I heard it. Speaking about Silva’s lifestyle, one character tells Diaz “That’s what corporate billions gets you these days – immunity from reality”.

As I wandered around MindsEye’s empty ‘Free Roam’ mode after the campaign ended – in the shoes of a completely different character dressed like he suffered a parachute failure and landed in the warehouse where Call of Duty stores all its loot-boxes – I could only wonder whether MindsEye struggled with more than a little immunity from reality itself.

A copy of MindsEye was indepentently purchased for review by Eurogamer.



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June 17, 2025 0 comments
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The thing that's sold me most on Silent Hill f so far is its slightly outdated UI
Game Updates

The thing that’s sold me most on Silent Hill f so far is its slightly outdated UI

by admin June 13, 2025



Okay, now, I know you’ve probably read that headline and thought to yourself “why on earth would outdated UI in Silent Hill f be a good thing?” Allow me to explain! To be a contrarian for a moment, I think that a large amount of triple-A games have incredibly boring UI. It’s very much because of that late 2010s trend of simple, emboss-free graphic design you see in logo design everywhere these days, and I hate it.


Silent Hill f, however, as shown off during today’s Konami Press Start showcase, looks to have UI that would fit right at home in a PS3 game. It’s outdated, technically, but it looks like it’s been built with a lot more thought. It’s not even particularly complicated – there’s a health bar, a stamina bar, some kind of… floral and crescent moon bars. There’s a light ugliness about it that I think a lot of games on the PS3 also had, even games like Dark Souls, that I find a lot more appealing than the modern, clean aesthetic you’ll see a lot of. Just compare the original Demon Souls and its remake, for example.

Watch on YouTube


The showcase did also do a bit of a deep dive into the horror game’s gameplay, which, as is typical of the series, looks like you’ll be swinging around a metal pipe a lot. Game director Al Yang did say the team is hoping to make sure the combat system is “fresh, but familiar, yet also be thematically appropriate and not overly complex.”


I couldn’t tell you if they’ve done that or not, though it doesn’t matter to me all that much. It’s not like I come to the Silent Hill series for exciting mechanics, I’m in it for the vibes. And the vibes do look good! There were some brief looks at some concept art, and the team spoke of how they set the game in the Showar era to tap into customs and superstitions “long forgotten in modern life.”


I’m certainly a lot more interested in Silent Hill f than I am the remake of the first game that was also announced. It’s the first new entry in years (no I’m not counting Ascension), so if anything I’m morbidly curious as to whether or not the world can actually be expanded in such a way or not. Plus, again, I like how unclean the UI is! I’m a simple person, with simple needs.


Silent Hill f is due out September 25th, later this year.



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June 13, 2025 0 comments
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Dune Awakening Screenshot
Esports

How to fix outdated client m52 error in Dune Awakening

by admin June 9, 2025


Dune: Awakening is an MMO title that combines survival and RPG mechanics. Even before its main release, the game topped Steam charts with an impressive CCU of nearly 120,000 players. It’s a big game, with an even bigger world, and like any other MMO, there will be constant updates.

This means that network and client errors are aplenty and will be present in the first few weeks of release. If you’re running into the “outdated client m52 error” in Dune: Awakening, here is what it means, and what you can do to fix it.

Dune Awakening outdated client m52 error

You might see the “outdated client m52” error in Dune: Awakening after the release of a new update, hotfix, or completion of server maintenance. It means what it says and indicates that the launcher isn’t on the latest version, even if you have downloaded and installed the latest patch.

Fixing the Dune Awakening outdated client m52 error

The developers are aware of this error and have confirmed that if you attempt to launch the game immediately after the update goes live or following a planned maintenance, the client will display this error. This isn’t a problem on your end, and the developers have instructed you to wait a few minutes before playing the game.

This is what the official announcement message reads on their Discord:

Please note that when servers come back up, you may receive a “version mismatch” error if you try to connect immediately. This will only happen for about ~10 minutes on server up, so if you see this please don’t panic.

So, the only thing you can do is wait until the servers are properly live and try again in 10 to 20 minutes.

Additional Troubleshooting

In addition to the recommendation from the developers, you can also try the following to ensure that the client and game are updated to the latest version.

Verify game files

  • Open Steam and navigate to your library
  • Here, right-click on Dune: Awakening and select Properties
  • In the Installed Files tab, click on Verify integrity of game files

Fingers crossed. Screenshot by Dot Esports

Enable priority updates for Dune Awakening

To ensure that Dune: Awakening is always automatically updated to the latest version, ahead of everything else, you can increase its update priority in Steam.

  • Open Steam and navigate to your library
  • Here, right-click on Dune: Awakening and select Properties
  • In the Updates tab, select “Immediately download updates” under automatic updates.

To the top. Screenshot by Dot Esports

Overall, this error is mostly something that you’ll just have to wait out in Dune: Awakening, and you might see this show after every major update if you try to jump in right away.

Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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June 9, 2025 0 comments
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Elden Ring Nightreign
Product Reviews

Elden Ring Nightreign review: FromSoftware’s world-class combat outshines an outdated multiplayer framework

by admin May 30, 2025



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With Elden Ring Nightreign, FromSoftware has created the definitive blueprint of how to use the parts of an existing game to craft an entirely different experience. In doing so, the developer has built a refreshingly freeing and flexible co-op experience that draws upon Elden Ring’s best bits while continuing to innovate and push FromSoftware into new territory, even if the matchmaking and co-op still feel partially stuck in the past.

Review information

Platform reviewed: PS5
Available on: PS5, Xbox Series X|S, PC
Release date: May 30, 2025

FromSoftware has always reused aspects of its previous games for new IPs or titles. For example, Bloodborne and Dark Souls animations can be found in Elden Ring, and Sekiro: Shadows Die Twice bosses like the Blazing Bull were given a new paint job in Elden Ring to create the Fallingstar Beast. It’s a smart, efficient way to constantly generate new content and worlds without having to redo a bunch of work.

But here, the studio goes one step further and uses Elden Ring’s bones to craft a game in an entirely new genre, resulting in a clever roguelike with a lot more going on than first meets the eye. On top of that, unsurprisingly, Elden Ring Nightreign is an incredibly fun and addictive combat experience on par with FromSoftware’s other work.


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A convergence of worlds

(Image credit: Bandai Namco)

Set in an alternate timeline from the main lore of Elden Ring, in Nightreign, you play as one of eight Nightfarers. These are mysterious characters with their own combat specialisms that act as classes. They have been summoned to the land of Limveld and the Roundtable Hold. Upon meeting a mysterious hooded maiden, you are urged to survive three days in Limveld and defeat the Nightlord who appears on the third day. Fail and you begin your journey in Limveld again from the beginning of your first day.

During each day, you will drop into a random spot in Limveld and explore the map, gearing up as a ring of rain called The Night’s Tide closes in on you from all directions. Upon exploring during a 45-minute run, you will come across an assortment of castles, outposts, camps, and landmarks from Elden Ring that are filled with randomized enemies, loot, items, consumables, and, most importantly, bosses from the base game and even some of the older Dark Souls titles.

You can also find nods to other FromSoftware games, whether it be a character’s ability that resembles a Bloodborne weapon or reference to a beloved Souls NPC.

Despite seeing bosses and references from old games pop up, they never felt like eye-rolling fan-service moments. It was actually fascinating to see how these challenges from older games have been updated to keep up with Elden Ring’s combat, and there are compelling lore tidbits hidden away in the game that hint at what has caused these many worlds to collide and why these Nightfarers have been brought together.

Learning the lay of the land

(Image credit: Bandai Namco)

While it takes a few runs through Limveld to attune to the game’s faster pace and freeform structure, by the time I tackled my first Nightlord, I was already addicted to the captivating concoction FromSoftware had cooked up.

Instead of a guiding path pulling you and your friends from location to location, Nightreign is all about learning how to make the most of each day in Limveld. Whether that is running from boss to boss at each landmark to stock up on Runes and upgrades to obtain new weapons or level up, exploring caves to find smithing stones to enhance your armaments, or traversing the map to find extra healing flasks to improve your survivability.

Best bit

(Image credit: Bandai Namco)

Finally defeating the Darkdrift Knight after several attempts, only succeeding because my rapier dealt rot damage and slowly ticked down his health as we all dodged attacks with low health and no healing flasks left. The Darkdrift Knight is the hardest fight in the game, I think, and the satisfaction, rush, and relief at finally beating it was immense.

It is very easy to think Nightreign is a brainless boss rush, combat sandbox at first glance, but it is actually a considered roguelite that focuses on map knowledge, where to find the best loot, and when it is best to adjust strategies in a similar way to a battle royale or extraction game. The satisfaction of doing this also reminds me a lot of the best puzzle games like Return of the Obra Dinn or Blue Prince, where you finally decipher how a mechanic works or uncover a clue.

Learning the map and how to optimize my runs through Limveld was one of the most satisfying parts of Nightreign. It is not something I expected to be as vital as it is, but through talking with others in voice chat, sharing findings from our own individual runs, and combining ideas, we eventually found buried strategies.

Examples include figuring out how to max out our level or discovering how to obtain the most legendary weapons in a run to increase our chances of defeating the Nightlords. This sense of player discovery and word-of-mouth knowledge that was rife throughout Elden Ring’s launch is just as potent here in Nightreign, and it’s part of the magic that makes it work, especially if you are able to play with a large group of friends or Discord server.

The same goes for the game’s overarching progression, which revolves around randomized relics you unlock at the end of runs through Limveld. Three of these can be equipped before each run on each character in the Roundtable Hold and unlock small buffs like extra elemental damage, or bigger Nightfarer bonuses like enhancing Nightfarer abilities or allowing you to share the healing from your healing flasks with your co-op partners – giving you triple the healing if standing near each other.

I heard about abilities on these that I never saw from other people while playing during the review period, and the flexibility of Elden Ring’s many levelling systems, elemental damage types, weapons, and the Nightfarers themselves open up the possibility for hundreds, if not thousands, of build combinations and optimizations.

Play your way

(Image credit: Bandai Namco)

Nightreign is about doing as much as you can with the little time you have, rewarding players who stick together and melt bosses in seconds. It encourages teams to combine abilities and attacks to stun foes quickly, while communicating to ensure they are all on the same page.

This makes it an incredibly hard game to play alone (which is an option that is available). While it can be done, the game’s enemy scaling and progression rewards teams that can complete as many objectives as possible, which just isn’t easy to do on your own.

I could spend ages talking at length about the Nightlords themselves, but in reality, fans already know what to expect, and the actual structure and systems in Nightreign are far more innovative. Even still, these Nightfarer fights are incredible spectacles, and some of the best FromSoftware has made. They are brimming with difficult moves to master and a combination of abilities and forms to learn, all set against an impressive, bombastic orchestral soundtrack for each one. FromSoftware simply doesn’t miss when it comes to combat and enemy design, and Nightreign is no different.

One area FromSoftware could have fumbled is the Nightfarers. While they could have felt like cheap forced classes, they are actually really flexible and well-rounded archetypes, with abilities that have a variety of uses. For starters, every Nightfarer can use any weapon or item. If you want to play the katana-wielding, parry-centric Executor with a dagger, you can, even though you won’t be as effective as you would be with a katana.

(Image credit: Bandai Namco)

This means you can craft your build on the fly and you never feel locked into a certain playstyle, allowing you to adapt during your run through Limveld. Bows don’t have ammo, and weight isn’t factored in either, which gives the game’s combat a brisk speed and pace that isn’t found in Elden Ring. It also removes a lot of the barriers to enjoying the game’s wide variety of weapon types, as you can basically pick up anything and begin using it right away. Yes, they actually made ranged combat and magic fun here.

On top of that, the ability kits for each Nightfarer are multi-faceted with several uses that aren’t immediately obvious. For example, Ironeye, the archer, can use his Single Shot ultimate ability to fire a huge supersonic arrow. That arrow can be used to stun larger bosses, wipe out hordes of mobs, and also revive teammates instantly if they are downed. Not only can it do those things individually, but you can also do all three at once with a well-placed shot, and it has saved my team’s run many times.

Each character and their abilities can be used in many ways to deal damage and also support your party and discovering how to utilise them in new ways is just as satisfying as discovering Limveld itself. You can also easily use three of one Nightfarer or any combination and succeed, removing even more barriers, as you don’t need any particular Nightfarer to come out victorious (even if some of them have stronger abilities than others).

(Image credit: Bandai Namco)

Some major barriers to Nightreign, however, do emerge after a few hours. Because so much of Nightreign comes from Elden Ring, it is imperative that you have that existing knowledge to enjoy what Nightreign is offering. You can’t sit and try to fight the Golden Hippopotamus again and again to learn its attacks, because the next time you run through Limveld, it could be in a different location or not spawn at all.

The same goes for the Nightlords. You can’t just skip to the third day and practice them over and over, you need to complete a full 45-minute run through Limveld to reach them again, which is taxing. So, you need to be familiar with Elden Ring’s combat and have completed both the base game and the Shadow of the Erdtree expansion because of the difficulty of some of those Nightlords.

While returning players will be able to pick things up after a few runs, it feels like Nightreign is built for the hardcore Soulslike players and addicts who have memorised every attack pattern in Elden Ring and across FromSoftware’s pantheon of titles.

Another key issue at the time of this review is the matchmaking and lack of crossplay. During the pre-release period, we had issues creating lobbies using passwords where matchmaking would fail or simply not put players together when we all tried to matchmake with the same password set. Nightreign definitely retains some of the dated multiplayer quirks of FromSoftware’s other games.

It is also unforgivable in my eye that in the year 2025 Nightreign doesn’t have crossplay, and because of the demanding nature of the game and the reliance on communication, I simply do not see how you can complete any of the Nightlord bosses reliably, especially the tougher ones, without friends whom you know and people you can talk to. I don’t necessarily think this is a straight-up weakness of the game, but it’s a huge condition attached to the game that will prevent a lot of people from seeing everything it has to offer.

Should I play Elden Ring Nightreign?

(Image credit: Bandai Namco)

Play it if…

Don’t play it if…

Accessibility

Elden Ring Nightreign offers limited accessibility options. There are basic speed adjustments for the camera and aiming with ranged weapons. There are no difficulty settings, and the game is best played in a co-op party of three, where you can communicate, which may not be possible for everyone.

There is also no subtitle customization or HUD alteration options, and there are no specialist options for those with eyesight or hearing issues. While you can rebind some controls on console, you cannot rebind every button, potentially preventing some people from playing on custom controllers.

How I reviewed Elden Ring Nightreign

I played Elden Ring Nightreign for 30 hours, completing all of the game’s Nightlord bosses and experiencing most of the world and map events available. I played the game entirely in performance mode on PS5 with a DualSense Edge controller on a Gigabyte M28U gaming monitor and using SteelSeries Arena 3 computer speakers.

This review was conducted in an environment where I was able to team up with other creators and journalists reviewing the game to play with them and complete the game’s various challenges.

First reviewed May 2025



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May 30, 2025 0 comments
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  • The best early deals available now, dates and everything else you need to know
  • Alien Ant Farm Is Bummed Its Song Was Cut From THPS 3+4
  • Musk’s X to offer investment and trading in ‘super app’: report

Recent Posts

  • AVAX eyes $45 as Neo Pepe presale gains major traction

    June 19, 2025
  • The founders of Playdead are having a legal war over who made more of Limbo

    June 19, 2025
  • The best early deals available now, dates and everything else you need to know

    June 19, 2025
  • Alien Ant Farm Is Bummed Its Song Was Cut From THPS 3+4

    June 19, 2025
  • Musk’s X to offer investment and trading in ‘super app’: report

    June 19, 2025

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Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • AVAX eyes $45 as Neo Pepe presale gains major traction

    June 19, 2025
  • The founders of Playdead are having a legal war over who made more of Limbo

    June 19, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

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