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Mario Kart World was first developed for the original Switch, but 60fps only possible on Switch 2
Game Updates

Mario Kart World was first developed for the original Switch, but 60fps only possible on Switch 2

by admin May 22, 2025


Mario Kart World was originally in development for the original Switch, but Switch 2 has allowed the developers to realise their vision of an inter-connected world.

Nintendo began prototyping for the new Mario Kart game back in 2017, even during development of Mario Kart 8 Deluxe. Development then began at the end of that year.

“I felt that in Mario Kart 8 Deluxe, we were able to perfect the formula that we’d been following in the series up to that point, where players race on individual courses,” explained Mario Kart World producer Kosuke Yabuki in a new interview from Nintendo. “That’s why, this time, we wanted the gameplay to involve players driving around a large world, and we began creating a world map like this.”

Mario Kart World – Nintendo Direct | Nintendo Switch 2Watch on YouTube

Programming director Kenta Sato continued: “When we were developing for Nintendo Switch, we often worried whether we could find the right balance between planning and performance. Of course, the Switch system’s performance is sufficient for developing different kinds of games, but if we had included everything we wanted to in this game’s vast world, then it wouldn’t have run at 60 fps and would have suffered from constant framerate drops.

“I think there were a lot of people on the team who were worried about whether we could really manage it. But once we decided to release this game on Switch 2, we expected our worries to evaporate all at once. I remember being overjoyed when I discovered we could express even more than we’d originally set out to.”

Yabuki noted that had the idea for the game just been more courses it would’ve been called Mario Kart 9, but the new approach led to the name Mario Kart World. In fact, that name was added to concept art in the early stages of development.

“In previous Mario Kart games, after finishing a course, you’d move on to the next course,” said Yabuki. “However, I thought that with modern technology, being able to seamlessly transition between courses and realise a single, vast world wasn’t beyond the realm of possibility. So, with this in mind, we set out to create a new kind of Mario Kart…And that’s when all our troubles began.”

Image credit: Nintendo

Sato had heard of difficulties in creating open world games and felt pressure to achieve this with Mario Kart, especially as Nintendo considers 60fps to be important for the series, as well as split-screen multiplayer. It seems the power of the Switch 2 allowed for this to happen.

The move to an open world also led to the increase of 24 players instead of 12, which was decided fairly early in development.

“By creating long routes in a vast world, you could end up with players spread out in various places, which could diminish the sense that they’re racing against each other,” said Yabuki. “So, we figured that by increasing the number of racers, you’d be sure to see some competitive action here and there.”

Added art director Masaaki Ishikawa: “I felt like the 12 players we had previously was a lot, but as Yabuki-san said, once players spread out, the course starts to look sparse, and the visuals give off a sort of lonely feel. So, I thought that 24 players would be better because there’d be more interaction between various players. That said, it was quite challenging once we got going and the volume of design work increased. But it was worth it.”

Speaking of art, the team wanted to recapture the “lively, bustling atmosphere” of Super Mario Kart on the SNES, with a key phrase being “playfulness”. This led to the more rounded, cartoonish designs of Mario Kart World.

“The characters in the Super Mario series have a rounded look, so we wanted to give the vehicles a rounded design too, to match their appearance,” said Ishikawa. “We also wanted to give the characters a livelier look even while they’re in their vehicles, so we put everything together in a way that gives off a sense of playfulness through the combination of the characters’ rounded designs, soft facial expressions, and rich movements.”

The open world design means courses are now inter-connected across the world, but Yabuki said adding up all the possible variations would “easily exceed 100”.

Image credit: Nintendo

Lastly, the developers discussed the creation of Mario Kart World’s meme-worthy new character, Cow.

“Each new Mario Kart game features new characters to race with, but since we added so many to the previous game, we wondered where we could go from there,” said Ishikawa. “And then one of the designers came up with that silly sketch of Cow cruising along, and I thought to myself, ‘This is it!’ So that’s when we realised the course surroundings actually contained a lot of untapped resources.

“The character designer quickly put together a prototype of Cow that could race, and surprisingly it didn’t feel out of place at all. So we thought maybe we could include other obstacle characters, and decided to add Cheep Cheep and Pokey as racers. As a result, the idea of taking obstacle characters, usually found in courses in past games, and having them participate in races made sense to me in terms of an interconnected world.”

Mario Kart World will launch alongside Nintendo’s Switch 2 on 5th June as a key game in the launch lineup.

Earlier this month Nintendo responded to the suggestion it had used AI-generated images in the game.



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May 22, 2025 0 comments
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Amazon Dell
Gaming Gear

Dell’s 15.6″ Touchscreen Laptop Is $1,200 Off, You Could Buy Two for Less Than the Original Price of One

by admin May 21, 2025


If you’ve been waiting to upgrade your laptop to something faster, smoother, and more versatile, keep an eye on this amazing deal, as you will not find a better time to invest in a laptop like this. The Dell Inspiron 15.6” Touchscreen Laptop offers an amazing combination of everyday power, responsive touch controls at your fingertips, sharp and vibrant colors, and a clean, premium design. All backed by Dell’s trusted build quality. Whether you’re working, playing games, studying, browsing, or streaming your favorite shows, this laptop can handle it all with ease and can do it in style.

See at Amazon

For a limited time only, Amazon is offering the Dell Inspiron 15.6″ Touchscreen Laptop for just $999.99, down from its original price of $2,199.99. That’s a solid 55% discount on a dependable laptop that delivers a premium feel at a surprisingly affordable price point. You need to act fast.

Experience Instant Responsiveness

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You will also be getting a full-size keyboard, integrated webcam, and strong connectivity options alongside it. Including HDMI, USB-A, and USB-C ports, making it easy to connect with other devices to satisfy your needs. Whether you’re docking it for productivity, or taking it on the go in your backpack, the Dell Inspiron 15.6” Touchscreen Laptop has the balance of performance and portability you want from a modern laptop. Plus, Dell’s clean, silver design gives it a professional look that works in any setting.

At just $999.99, the Dell Inspiron 15.6″ Touchscreen Laptop is a strong value compared to its original $2,199.99 price, saving you a whopping 55% on a fast, flexible machine with premium high-end features. If you’ve been waiting for the right moment to upgrade, this is it. Head to Amazon right now and take advantage of this incredible limited-time offer while it’s still live.

See at Amazon



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May 21, 2025 0 comments
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Marathon art
Gaming Gear

Haunted looking art director livestreams apology for Marathon theft scandal, but chat is merciless: ‘Would write an original comment, but I don’t see any good ones to plagarize’

by admin May 19, 2025



Last week Bungie was accused of using the designs of an independent artist, Antireal, without her knowledge or permission. It’s a pretty cut-and-dry case: elements of Marathon’s environment art unquestionably copy iconography from posters designed by Antireal in 2017. It didn’t help that several of the game’s art team also follow her accounts on social media.

Bungie issued a statement acknowledging the “unauthorised use” and blamed the situation on a former employee:

“We immediately investigated a concern regarding unauthorized use of artist decals in Marathon and confirmed that a former Bungie artist included these in a texture sheet that was ultimately used in-game.


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“This issue was unknown by our existing art team, and we are still reviewing how this oversight occurred. We take matters like this very seriously. We have reached out to [Antireal] to discuss this issue and are committed to do right by the artist.”

That mea culpa was followed last Friday by a livestream in which game director Joe Ziegler and art director Joseph Cross directly addressed the controversy, beginning with another prepared apology from Cross before the pair fielded questions. I will say upfront that this is in places uncomfortable viewing: Cross is clearly exhausted and looks miserable throughout. Regardless of how this plagiarism accusation plays out, and how Antireal is compensated, it is obvious these events have taken a considerable personal toll on Bungie’s staff.

The chat is largely oblivious to this and some viewers go straight for the jugular. Marathon’s tagline is “ESCAPE WILL MAKE ME GOD” which was co-opted during the stream and turned into the meme “PLAGIARISM WILL MAKE ME GOD”, which was spammed on repeat throughout, with minor variants.

Cross somehow manages to get through an hour of this, and gamely answers some of the most prominent audience questions. One of these is about how exactly Bungie will compensate Antireal and why it was scrubbing all the assets in question rather than employing the artist who made them.

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“For what it’s worth we’re confident the majority of the assets in that capacity are original, created internally by our internal artists,” says Cross. “We would love to work with Antireal if that’s an opportunity that presents itself: that’s part of what we sort of reached out to communicate.”

This is one of the elements of the plagiarism scandal that has gotten out of hand. Bungie has definitely incorporated some of Antireal’s iconography, and its feet should be held to the fire for that. But this has now ballooned into a baseless accusation from some that Marathon’s entire art style is plagiarised from this artist.

“At this point it’s a very small set of assets,” says Cross. “The decals themselves are the kind of details that are placed on the sides of buildings or crates or something like that so we absolutely do need to replace them and we would rule in any sort of way of doing that including contracting, collaborating or working with the artist for sure.”

“Something slipped through our net,” adds Ziegler. “So we have to go back and look at everything just to make sure that nothing else slipped through our net if that makes sense. Because it caught us by surprise and we want to make sure that we’re doing the right diligence to ensure it doesn’t happen again: so either way we’re going to scrub all the assets just because we want to make sure that we didn’t miss something else.”

Whatever else can be said about Bungie, and how these assets found their way into Marathon, it is at the very least holding up its hands. But there’s not much sympathy out there for the studio: probably because this is the fourth time this has happened in four years: last year fan art was used while designing a Destiny 2 Nerf gun; in 2023, an in-game Destiny 2 cutscene featured artwork copied from another artist; in 2021, Bungie admitted that fanart of Xivu Arath was “accidentally used” in a trailer for the Witch Queen.

(Image credit: Bungie)

The YouTube comments under the livestream are unforgiving. “You know, it’s telling that you used Percy Shelley’s Ozymandias in your cinematic, a poem that spoke of the fall of once great empires, lost to the sands of time,” says SunCityRebel. Other examples include: “I would write an original comment, but I don’t see any good ones to plagarize” and “art extraction shooter genre.”

Inevitably, there’s plenty more of that on the game’s subreddit, but also a little more empathy for the situation:

“I think it’s a good apology,” says Marikal. “You guys make it seem like this guy is an evil mastermind stealing stuff on purpose. What happened was some contractor working under him stole stuff back in 2020 and it slipped past him. Yes it is his responsibility, and so he is trying to make it right and fix it, but it’s not like he wanted this.”

This incident has taken place at a time where it feels like, for whatever reason, community sentiment has soured badly around Marathon. Despite a fantastic launch trailer and broadly positive responses from those who’ve played it, you don’t have to go far to find folk talking about how “cooked” the game / studio is, confidently predicting it’s going to fail, and making comparison to another Sony-published live service shooter: the catastrophe that was Concord.

Bungie was up against it with Marathon anyway: a plagiarism scandal in the runup to release was the last thing it needed. A new report claims morale at the studio is in “free fall.” Senior individuals like Cross have to carry the can, and that’s their job. But for the studio and the game’s sake, this situation needs an amicable resolution and a line drawn under it yesterday.



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May 19, 2025 0 comments
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