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All Halo games in order: Story Order & Release Order

by admin October 4, 2025




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Halo is one of the most iconic series in gaming, and knowing the Halo games in order helps you understand how its vast universe and storytelling have evolved over the years. In this guide, you can explore the franchise in two ways: by story lore order, which follows the chronological timeline of events across the Halo universe, or by release order, which highlights how the series developed from its early days to modern entries. Use the buttons on this page to switch between these views and trace the legendary journey of Halo.

Halo Wars

  • Release date:

    February 26, 2009

Platforms:

What it’s about: The Covenant has declared war on humanity, and Harvest is the first battleground. Set 21 years before the events of Halo: Combat Evolved, Halo Wars is an exciting real-time strategy game set in the legendary Halo universe. In this unique installment in the Halo franchise, players experience the epic battles that marked the beginning of the Covenant War. With the UNSC Spirit of Fire at their disposal, players fight in the intense and enormous conflicts that would define humanity’s relentless heroism in its darkest hour.

Halo: Reach

  • Release date:

    September 14, 2010

Platforms:

What it’s about: Experience the story before the events of Halo: Combat Evolved as you fight to defend the planet Reach from a harrowing Covenant invasion. In this first-person shooter you can customize your own Spartan with armor and accessories to experience both a pulse-pounding campaign and addictive multiplayer mode. Reach will fall, but it won’t go down without a fight.

Halo: Combat Evolved

  • Release date:

    November 15, 2001

Platforms:

What it’s about: Bent on Humankind’s extermination, a powerful fellowship of alien races known as the Covenant is wiping out Earth’s fledgling interstellar empire. Climb into the boots of Master Chief, a biologically altered super-soldier, as you and the other surviving defenders of a devastated colony-world make a desperate attempt to lure the alien fleet away from earth. Shot down and marooned on the ancient ring-world Halo, you begin a guerilla-war against the Covenant. Fight for humanity against an alien onslaught as you race to uncover the mysteries of Halo.

Halo 2

  • Release date:

    November 9, 2004

Platforms:

What it’s about: Halo 2 is the sequel to the highly successful and critically acclaimed Halo: Combat Evolved. In Halo 2, the saga continues as Master Chief-a genetically enhanced super-soldier-is the only thing standing between the relentless Covenant and the destruction of all humankind.

Halo 3

  • Release date:

    September 25, 2007

Platforms:

What it’s about: Halo 3 is a shooter game where players primarily experience gameplay from a first-person perspective. Much of the gameplay takes place on foot, but also includes segments focused on vehicular combat. The balance of weapons and objects in the game was adjusted to better adhere to the “Golden Triangle of Halo”: these are weapons, grenades, and melee attacks, which are available to a player in most situations. Players may dual-wield some weapons, forgoing the use of grenades and melee attacks in favor of the combined firepower of two weapons. Many weapons available in previous installments of the series return with minor cosmetic and power alterations. Unlike previous installments, the player’s secondary weapon is visible on their player model, holstered or slung across the player’s back. Halo 3 introduces “support weapons”, which are cumbersome two-handed weapons that slow the player, but offer greatly increased firepower in return. In addition to weapons, the game contains a new class of gear called equipment; these items have various effects, ranging from defensive screens to shield regeneration and flares. Only one piece of equipment can be carried at a time. The game’s vehicular component has been expanded with new drivable and AI-only vehicles.

Halo 4

  • Release date:

    November 6, 2012

Platforms:

What it’s about: Halo 4 marks the start of an epic new saga within the award-winning Halo universe. The Master Chief returns in this award-winning first-person shooter developed by 343 Industries. Shipwrecked on a mysterious world, faced with new enemies and deadly technology, the Chief returns to battle against an ancient evil bent on vengeance and annihilation…the universe will never be the same.

Halo 5: Guardians

  • Release date:

    October 27, 2015

Platforms:

What it’s about: Halo 5: Guardians delivers epic multiplayer experiences that span multiple modes, full-featured level building tools, and another chapter in the Master Chief saga. The Master Chief saga continues, with solo and up to 4-player cooperative experience that spans three worlds. A mysterious and unstoppable force threatens the galaxy. The Spartans of Fireteam Osiris and Blue Team must embark on a journey that will change the course of history and the future of mankind.

Halo Wars 2

  • Release date:

    February 21, 2017

Platforms:

What it’s about: After decades adrift and declared “lost with all hands,” the brave crew of the UNSC Spirit of Fire are mysteriously awoken above an ancient Forerunner haven known as the Ark. In Halo Wars 2, Captain Cutter and his crew will face one of humanity’s most formidable threats yet: The Banished – a fierce and powerful Brute faction led by a cunning and lethal warrior known as Atriox. Halo Wars 2 delivers real-time strategy at the speed of Halo combat. Get ready to lead armies of Spartans and other Halo fighting forces like Warthogs, Scorpions and exciting new units in a brutal war against a terrifying new enemy on the biggest Halo battlefield yet.

Halo Infinite

  • Release date:

    November 15, 2021

Platforms:

What it’s about: The Master Chief returns in Halo Infinite – the next chapter of the legendary franchise. When all hope is lost and humanity’s fate hangs in the balance, the Master Chief is ready to confront the most ruthless foe he’s ever faced. Step inside the armor of humanity’s greatest hero to experience an epic adventure and explore the massive scale of the Halo ring.



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October 4, 2025 0 comments
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Zane, from Borderlands 4, pinches his fingertips expressively as he tries to communicate something so someone off screen.
Gaming Gear

Borderlands 4 dev clears up the difference between Skill Damage and Action Skill damage, and I feel like a combat log is in order so I didn’t have to find this out on a Reddit thread

by admin September 30, 2025



Borderlands 4 has a ton of possible builds to choose from—it’s one of the strengths I highlighted in my Borderlands 4 review—but I do have one teensy-tiny complaint, and it’s that I would like some of the tooltips to be a smidge more straightforward about what is what.

This feeling has returned full-force after seeing a developer kindly explaining the difference between Skill Damage and Action Skill damage on the game’s subreddit (thanks, TheGamer), which probably isn’t the place you should have to go for this sort of clarification.

Turns out, it’s a rectangles/squares situation. Except this is Borderlands, so lead character designer Nicholas Thurston uses guns and shotguns as the metaphor: “Skill Damage and Action Skill Damage is like Gun Damage and Shotgun Damage. All Skills are skills, but only some are Action Skills. Same as all Guns are Guns, but only some are Shotguns.” Simple, then.


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Thurston then explains that Skill Damage impacts basically everything involving the word “Skill”, including passive skills and traits and, you guessed it, Action Skills. However, Action Skill damage only boosts whatever’s on the Action Skill itself.

Other modifiers, like Melee Damage and Minion Damage, can apply to an Action Skill if it also does those things. For example: “Amon’s ‘Onslaughter’ does Melee Damage with his fist, this would get Skill Damage, Action Skill Damage, and Melee Damage … Forgedrones (as an example) only benefit from Skill Damage, as they come from Passive Skills, as well as Melee Damage.”

In a separate comment, Thurston also explains that there’s no real difference between “status chance” and “status application chance”, and that all instances of the former should be the latter: “if something doesn’t, that’s a goof on our part that we’ll need to investigate and correct.”

And hey, props to Thurston for coming in and clearing some of this up, but it does beg the question whether or not the series needs a little more transparency on just how everything works.

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Most ARPGs, a genre which Borderlands shares most of its DNA with, have combat logs that let you mouse over your damage and get a peek at the math going on underneath the hood, allowing you to test whether all those floating modifiers are actually being fed into the machine properly.

And while BL4 does have training dummies, not having any proper mouseovers for its various tooltips—or a way to check on your damage after the fact—does hamper the otherwise stellar buildcraft somewhat. I probably shouldn’t be having to do napkin math to figure out why a non-legendary gun is causing Total Existence Failure.



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September 30, 2025 0 comments
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Gaming Gear

Trump Signs Order to Transfer TikTok to US Ownership

by admin September 26, 2025


President Donald Trump signed an executive order on Thursday spelling out a deal that could transfer the majority ownership of Chinese-founded app TikTok to Americans. The app has an estimated 170 million US users.

“This is going to be American-operated all the way,” Trump said.

A representative for the White House directed CNET to the president’s press conference. A representative for TikTok’s Chinese owner, ByteDance, didn’t immediately respond to a request for comment.

An executive order titled Saving TikTok While Protecting National Security was posted on the White House website Thursday afternoon.

Read more: New TikTok Algorithm or Brand-New App in the US?

The president said he agreed with Chinese President Xi Jinping that TikTok would be separated from ByteDance to continue operating in the US. US companies will own about 80% of the US version of the app. Six Americans will sit on TikTok’s seven-member board of directors, The Guardian reported.

Trump said during the signing that US tech company Oracle and its co-founder Larry Ellison will play a major role in the new TikTok. Oracle reportedly would handle data storage and cloud services and act as TikTok’s security provider. 

A representative for Oracle didn’t immediately respond to a request for comment.

Trump also said Dell Technologies founder Michael Dell and media mogul Rupert Murdoch would be involved.

TikTok was launched internationally in 2017 and has been controversial ever since due to its Chinese ownership. The app went dark in the US for part of the day on Jan. 18, but returned the next day. Repeated threatened bans have been

Many details still unclear

As we reported earlier this week, not all the details of the TikTok deal have been revealed. 

It’s not yet known if TikTok users will have to migrate to a new app or if an app update will make the changeover more seamless for users.

A major part of the debate over TikTok’s ownership is what will happen to the site’s powerful algorithm, which utilizes user data to recommend other TikTok videos. 

NBC News reports that the president was asked if the US algorithm would push Trump-positive content, called MAGA for his campaign slogan Make America Great Again.

“I always like MAGA-related,” he said. “If I could make it 100% MAGA, I would, but it’s not going to work out that way. Unfortunately, no, everyone’s going to be treated fairly. Every group, every philosophy, every policy will be treated very fairly.”

According to the New York Times, Chinese law says that the algorithm must remain under Chinese control, but US law requires TikTok to be cut off from cooperating with China on the algorithm.



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September 26, 2025 0 comments
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Trump Executive Order Will Hand TikTok Over to US Investors
Product Reviews

Trump Executive Order Will Hand TikTok Over to US Investors

by admin September 26, 2025


On Thursday, US president Donald Trump signed an executive order to transfer ownership of TikTok’s US operation to a group of American investors, including Oracle cofounder Larry Ellison.

“I had a very good talk with president Xi. We talked about TikTok. He gave us the go-ahead,” Trump said during a White House press conference. He conceded that he’d gotten a bit of resistance from the “Chinese side.” By Thursday afternoon, the Chinese government had not issued an announcement acknowledging the deal.

Vice President JD Vance said the deal valued TikTok at around $14 billion. ByteDance was valued at $330 billion as of August. Both Trump and his treasury secretary, Scott Bessent, credited Vance as playing a pivotal role in brokering the agreement.

Larry Ellison, Michael Dell, and Rupert Murdoch are among the “four or five” American investors who will take over TikTok’s US operations, according to Trump. “Oracle is playing a very big part,” he said at the press conference. Vance noted the full list of investors will be released in the “days to come.”

Details of the deal are still unknown. “What this deal ensures is that the American entity and the American investors will actually control the algorithm,” Vance said during the briefing. “We don’t want this used as a propaganda tool by any foreign government.”

It’s unclear if ByteDance would remain in any way responsible for the operation of TikTok in the US. Up to this point, TikTok has been betting on Project Texas, a system designed to separate the data access of US- and China-based employees, to soothe national security concerns. But a global platform like TikTok inevitably requires different departments and geographical branches to access data from each other, making a clean separation unlikely. For many in Congress and in Washington more broadly, any ByteDance involvement in the new US TikTok would violate the law. On the flip side, if licensing essentially amounts to buying a copy of the ByteDance source code, it’s hard not to see that as a violation of Chinese law.

It’s also unclear whether US users will now be forced to migrate to a new app, and whether they’ll be served different content than TikTok users in the rest of the world.

White House press secretary Karoline Leavitt said on Monday that there would be no difference. But even if the pool of content being posted to the platform is the same, changes to the recommendation algorithm would inherently mean that users see different things. TikTok was one of the first social networks in which the content algorithm overwhelmingly decides a user’s experience, unlike previous platforms that prioritize personal connections and self-labeled interests. It means users have less control over what they see on their For You page.

There are widespread concerns that the Trump administration is willing to weaponize its allies’ control of media and social media to censor content it doesn’t favor. Larry Ellison, the Oracle founder who will have a significant role in the new TikTok entity, has close ties to the Trump administration. CBS, which is now owned by his son David Ellison’s Paramount Skydance Corporation, recently canceled The Late Show, whose host, Stephen Colbert, is a frequent Trump critic.

Asked by a reporter on Thursday if the deal would mean more MAGA content on TikTok, Trump responded, “If I could, I’d make the algorithm 100 percent MAGA related. But it’s not going to work out that way unfortunately. Everyone’s going to be treated fairly.”



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September 26, 2025 0 comments
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Product Reviews

Trump signs executive order saying his TikTok deal is legal

by admin September 25, 2025


President Donald Trump has signed an executive order finalizing some of the terms of a deal to bring TikTok’s US business under American control. The new TikTok entity will be owned by a group of US-based investors, while ByteDance will maintain a smaller stake in the new company and keep the app’s algorithm.

TikTok has faced more than a year of uncertainty about its future in the United States since former President Joe Biden signed a law last year requiring ByteDance to sell TikTok or face a ban. In January, the Supreme Court upheld the law and TikTok briefly went dark just as Trump took office. Trump promptly signed an executive order extending the ban deadline for the app. (He signed off on a fourth extension last week.) Today’s order declares that the plan to split off a US entity from the ByteDance-owned company will meet the requirements of the ban order.

The executive order comes after a flurry of interest in TikTok from US companies and investors. Microsoft, Amazon, Perplexity AI, Reddit cofounder Alexis Ohanian and YouTuber MrBeast were all reportedly among those vying for the business.

Under the new arrangement, US investors will have a large stake in the US entity. CNBC reported that Oracle, Silver Lake and MGX would be part of a core group of investors that own 45 percent of the business. Trump confirmed Oracle’s involvement, and also mentioned Michael Dell and Rupert Murdoch as investors as part of the deal. ByteDance, TikTok’s current owner, will have a 19.9 percent stake and the rest will go to a group of investors that includes ByteDance’s previous investors. Vice President JD Vance said the new company would be valued at around $14 billion.

Oracle, which has previously partnered with the company on data security, will continue in its role overseeing the app’s algorithm and security. The fate of the TikTok algorithm has been a major question. Some lawmakers have questioned the decision to license the algorithm from ByteDance. Earlier this week, both the Republican chair and Democratic ranking member of the House Select Committee on the Chinese Communist Party expressed concerns about any arrangement that doesn’t put the algorithm squarely in American hands.

Answering questions after Trump signed the order, Vance said to reporters that the deal ensures that US investors will have “control over how the algorithm pushes content toward users.” In reponse to a question about whether the algorithm would prefer MAGA content, Trump lamented that although he would love for the platform to be 100 percent MAGA, it would in fact treat “everyone fairly.” Trump described China as “fully on board” with the deal.



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September 25, 2025 0 comments
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Indiana Jones and the Great Circle: The Order of Giants DLC feels like a brief, cut down version of the main game, but an enjoyable story carries you through
Game Reviews

Indiana Jones and the Great Circle: The Order of Giants DLC feels like a brief, cut down version of the main game, but an enjoyable story carries you through

by admin September 10, 2025


After about ten minutes of running around the Vatican brandishing a biscotti like it was my own holy grail and ultimately angering a fair few fascists in the process (which in turn lead to me heroically fleeing the scene in order to find some kind of weapon – in this case, a crutch – to fight them off) I finally rediscovered my Indiana Jones and the Great Circle sea legs. Several months after finishing the main game, I was now ready to go back for a second helping thanks to its newly-released Order of Giants DLC.

Indiana Jones and the Great Circle: The Order of Giants

The Order of Giants kicks off when Indy opens the ‘A Mystery Begins’ Fieldwork quest and locates Father Ricci in the Great Circle’s Vatican area. The priest, along with his rather endearing parrot companion Pio, speaks of a “Nameless Crusader” believed to be a “giant” of a man who never removed his helmet. This legendary chap appears to have some connection with a secret chamber beneath the Vatican’s Casina and with Indy never being one to shy away from unravelling a good story rooted in history, he agrees to investigate for the duo (because, yes, the parrot is absolutely a team member, and I will not hear otherwise).

Looking further into this nameless and larger-than-life crusader takes Indy under the streets of Rome, as he uncovers a mystery which expands upon the lore of the Great Circle’s Nephilim order. Along with simply discovering more of the order’s story, though, Indy also takes on a number of puzzles and platforming-based excursions in the process. Oh, and of course there are also some skirmishes with yet more fascists as well as a smattering of red-robed cultists. Ooh.


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Before I go too much further, let me say this right off the mark. Order of Giants doesn’t really add much new beyond story and some extra collectables. It feels more like a condensed, Vatican-flavoured microcosm of the full Great Circle game, but with an infusion of Sukhothai’s boat exploration. This DLC really should be considered a general extension to the Great Circle’s core mechanics, rather than something that will suddenly revolutionise what developer MachineGames has done previously. There are two new adventure books, for example (at least that I found), but rather than adding new skills, these books are more about buffs. Of course these are a nice boon – especially I imagine if you have not yet completed the main game – but as said, they don’t hold anything revolutionary that will mix up your Order of Giants experience.

Image credit: Bethesda

Ok, back to it. Now while I really did enjoy the story being told in Order of Giants, in terms of gameplay progress I found it a tad predictable. The platforming sections only really relied on a few small mechanics such as whipping to ledges and pulling on chains to make your way through a predetermined route. Meanwhile, the puzzles themselves were more straightforward than I would have expected from an expansion released several months after the main game, with the likes of directing water through a specific channel, or pulling levers in the order they appeared on nearby images. They lacked a certain amount of creativity.

Then at one moment, probably about halfway through the DLC, I thought I was going to be presented with a mini boss battle. One bit in particular gave me flashbacks to one of my favourite fights against the Great Circle’s blind giant, which was so tense it had me holding my breath (along with Indy). While I wasn’t expecting a carbon copy of that exact moment, I just did not get that same sense of thrill in Order of Giants. Instead, I was soon interrupted by a cutscene that quite literally cut things short. The rest of the DLC then followed a similar formula until the final confrontation (which I will not spoil here, but in terms of story and cinematics, I will say this final showdown did make me gasp with an ‘oh daaaang!’).

Image credit: Bethesda/Eurogamer

Setting aside that disappointment with the action, the storytelling here is still a treat, and is really Order of Giants’ greatest strength. There were several moments during the DLC where I found myself genuinely laughing at the situation Indy had put himself in, with more than just an appreciative titter. I mean, who else could find themself stuck under a car like that and at that exact moment? As an extra optional chapter to the Great Circle’s main game, it was all certainly an enjoyable narrative experience.

I just wish there had been more gameplay variety, and more to explore above ground in Rome itself. Visually, the majority of the Order of Giants grabbed hold of a 50 shades of grey colour card and ran with it, save for some splashes of the labyrinthine underground’s murky greens and browns. Little beams of sunlight from the city above would periodically penetrate through Indy’s subdued surroundings, but when this happened I found myself looking up with a desire to see the fresh blue sky, rather than looking for clues or similar in the immediate and now more illuminated area. I spent a lot of my time during the Order of Giants feeling rather claustrophobic due to being underground and in relative darkness for such an extended period of time.

Speaking of the largely underground setting limitations, while I had so much fun picking up all sorts of makeshift weapons during my playthrough of the Great Circle, there wasn’t the same variety to be found beneath the streets of Rome. Other than a few scepter-like melee items, I mostly made my way through the DLC’s combat sections using just Indy’s whip and fists. This was fine, and at the end of the day an effective enough method, but it didn’t give me the same giddy, silly joy as whopping a baddy over the head with a fly swat. At one point during the Order of Giants, I actually used my gun. I don’t think I ever did that during my playthrough of the main game, because I was having so much fun launching mandolins and mops at my enemies at every opportunity.

Image credit: Bethesda/Eurogamer

As for how long the Order of Giants took me to complete, I would say I was playing for around four and a bit hours in total. I know I didn’t uncover every new artefact there was to find, but I did uncover the majority. In short, the DLC is short. It is certainly not as long as I was expecting, and felt more like an extended and quite straightforward sidequest rather than a full fat standalone expansion with new mechanics and ideas.

It all boils down to this: Indiana Jones and the Great Circle: The Order of Giants is more of Indy doing Indy things. For me as a huge Indiana Jones fan – both of the Great Circle and the franchise more generally – I had a perfectly enjoyable time back with Indy, and appreciated where the story took me. But I wouldn’t go so far as to say Order of Giants is unmissable. Alas, it just didn’t really add anything to my overall experience of the main game – and given that the Great Circle was overflowing with creativity, characters, grand set pieces and so much more, that just feels like a little bit of a shame.



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September 10, 2025 0 comments
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Indiana Jones And The Great Circle: The Order Of Giants DLC Review
Game Reviews

Indiana Jones And The Great Circle: The Order Of Giants DLC Review

by admin September 8, 2025



At around four to five hours in length, calling The Order of Giants bite-sized doesn’t make a whole lot of sense. Within the context of the rest of Indiana Jones and The Great Circle, however, that’s precisely what this DLC feels like.

The base game is at its best when you’re dropped into an extensive playground and left to your own devices, whether it’s a maze of undulating rivers in Sukhothai or a stretch of desert surrounding the pyramids of Giza. Donning Indy’s signature hat and exploring these dense locations is a treat, with each level meticulously detailed and focused on player agency, all while weaving the signature elements of an Indiana Jones adventure into each locale.

Maybe it was naive of me to expect a similar setup in the game’s first expansion, but it’s still a tad disappointing that The Order of Giants presents a more streamlined experience instead. The quality is still there; it’s just missing a few key ingredients.

If you’ve played The Great Circle before, you’ll want to head back to Vatican City to add this new batch of fieldwork to Indy’s journal. From here, you’ll meet Father Ricci, a young priest–with a loquacious pet parrot–who’s desperate to track down a lost Roman artifact once owned by Pope Paul IV. This is more than enough information to pique Indy’s curiosity, propelling you on an adventure just beyond the walls of the Vatican as you head into the ancient city of Rome itself. Or, more specifically, descend beneath the Eternal City’s streets, where you’ll rummage through the cramped confines of dusty Roman tombs, catacombs, and the Cloaca Maxima sewer system, solving various puzzles, uncovering hidden mysteries, sneaking past cultists, and punching Mussolini’s fascist Blackshirts in the face.

As the DLC’s title suggests, The Order of Giants delves deeper into the lore behind the Nephilim Order: a monastic society of giants formed by the descendants of fallen angels. As compelling as this backstory is–and despite the giants’ vital role in the events of The Great Circle–the Nephilim are still shrouded in mystery by the time the base game’s final credits roll. The Order of Giants doesn’t necessarily lift the lid on their past, but it does offer another fascinating peek into their cryptic role in history, dating back to Nero’s reign as emperor of Rome and the 11th-century Crusades.

I enjoyed unravelling the story through notes, puzzles, and Indy’s own observations, particularly the way it’s grounded in real history despite the fantastical nature of the Nephilim. The writing is sharp, and Indy’s quips are on point, with Troy Baker delivering another fantastic performance as the iconic archeologist. I do, however, get the feeling the narrative would’ve fit more snugly if I hadn’t already finished The Great Circle. As an extra addendum, it feels distinctly like a side quest with little to no impact on the main story. This is a tricky conundrum to solve with any story-driven DLC, and I don’t think there’s a perfect way to do it. Just know that those playing The Great Circle for the first time will probably appreciate it more as a natural detour within the greater narrative than those returning after reaching the game’s conclusion.

It also makes sense as an extension of the Vatican map, as you’ll spend most of your time traversing similar underground areas to those found beneath the holy city. The Order of Giants is fairly linear in this regard, yet each location is designed with plenty of hidden pathways and secrets to uncover, ensuring that those willing to explore every nook and cranny will be satisfied. It’s replete with a number of delightful puzzles to solve, too, challenging your thought process while being wonderfully tactile at the same time, from referencing an ancient story to figure out which way to rotate various platforms, to guiding a ball down a track by constantly placing and removing different pieces to alter its direction. These room-scale puzzles are some of the best in the entire game, and the DLC’s pacing guarantees that no one aspect overstays its welcome.

When you’re not solving Roman conundrums, The Order of Giants offers a decent mix of platforming and combat to keep things feeling fresh. Both are relatively unchanged, whether you’re swinging over a chasm with Indy’s signature whip or throwing a thunderous haymaker to put a fascist in the ground. There is one section where you get your hands on some TNT, but you’ll be using your fists and makeshift melee weapons to blunt force most enemy encounters. Clobbering fascists remains particularly entertaining, but the smaller scale of the environments isn’t conducive to the kind of freeform stealth present in the base game, so it loses some of that Indiana Jones-style improvisation. For as atmospheric as each location is, The Order of Giants also lacks the same spectacle as the base game, with the absence of set pieces reinforcing how pared down it is in comparison.

What it may lack in scope, The Order of Giants makes up for with some of the best and most inventive puzzles in the game. It’s disappointing that we didn’t get another expansive environment to explore, but this is still an engaging mini-adventure that’s rich in lore and quintessentially Indy. Those playing The Great Circle for the first time might appreciate the detour a lot more, but putting on that wide-brimmed fedora again still feels great (if only I could get John Williams’ theme music out of my head).



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September 8, 2025 0 comments
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Game Reviews

Shuten Order Is Another Great Mystery From The Danganronpa Team

by admin August 30, 2025


I don’t know when Kazutaka Kodaka sleeps. On top of releasing The Hundred Line: Last Defense Academy—the tactics RPG with 100 different endings and dark horse for Game of the Year discussions—this year, the Danganronpa creator has also been working on Shuten Order with Neilo, a multi-genre adventure game that isn’t quite as massive, but is no less ambitious. I’m still working my way through its five distinct routes, each of which has a different genre and tone, but what I’ve seen thus far is an infectious experiment in how many ways a game can rearrange a single premise, maintaining its identity even as it offers something distinct no matter which path the player takes.

Shuten Order stars Rei Shimobe, an amnesiac who wakes one day in the care of two angels. The pair explains that the night before, she was murdered, and her body was hacked to pieces and scattered across a public park. Upon her death, God with a capital G granted her one chance to live: if she could return to the real world and solve her own murder, she could exchange her killer’s life for her own. However, Rei can’t just freely walk around and start investigating, because she’s no ordinary citizen; she’s the leader of the Shuten Order, a God-rejecting, cult-like group which has taken control of an entire country. 

© Too Kyo Games / Kotaku

Based on the information provided by the angels, Rei believes that her murderer is likely one of the five ministers of the Order. All that’s left is to find out which one. However, for Rei, it should be pretty simple. She has the blessing of God, so if she believes someone to be the culprit, it’s probably true. That’s where Shuten Order splits off. You’re told to go with your gut and pick one of the five ministers, and who you choose to investigate and accuse determines what kind of game Shuten Order will be for the next five to 10 hours. If you accuse the conniving Minister of Justice Kishiru Inugami. Rei’s investigation will take the form of a Danganronpa-like murder mystery. Pursuing the hot-headed Minister of Security Manji Fushicho, meanwhile, will end with Rei being chased by a serial killer in a top-down hide-and-seek horror game. Go after the cold-hearted Minister of Science Teko Ion and Rei will spend her investigation in a perspective-shifting narrative adventure. Each route shares the connective tissue of long stretches of visual novel dialogue, but mechanically and tonally, they are all radically different. 

Similar to The Hundred Line, Shuten Order lets Kodaka and the teams at Neilo and Too Kyo Games pivot into different genres of storytelling, from Inugami’s Knives Out-esque detective story to the Jurassic Park-style science fiction of Teko’s route. As disparate as they seem, Shuten Order’s routes make five slices of one whole, as it becomes clear that each arc only tells part of the full story. On top of the detective work and bespoke mechanics, each route fills in the gaps of Rei’s memory as she learns more about the Order she supposedly led in life, the interpersonal politics between her and the rest of the ministers, and how a woman who led a group of religion-hating cultists ended up being granted a second chance by God. Despite all these moving parts, Shuten Order is perhaps Kodaka’s most concise and focused work, as each route has fewer characters than the average Danganronpa or Hundred Line, so it doesn’t have the problems those games do with bit players interrupt the flow of dialogue with non sequiturs. Kodaka’s always had a knack for weaving overarching mysteries across dozens of hours in one long, interconnected story, but surprisingly, the anthological nature of Shuten Order’s routes suits him. They’re bite-sized packages reflecting all his best qualities as a writer, with less space for the grating albeit often endearing filler that plagues some of his other work. 

© Too Kyo Games / Kotaku

That’s not to say Shuten Order doesn’t fall into some of Kodaka’s known pitfalls. In the escape room/death game route, part of the storyline centers on a group of sisters who discover that one of the death game participants is attempting to kill all the men trapped in the facility. The eldest sister confides in Rei that one of the sisters is a transgender woman, and that if the man killer finds out, it might put her in the line of fire. For some reason, after she tells Rei this, she starts referring to her sister with male pronouns. Any Danganronpa fan is probably getting flashbacks to Trigger Happy Havoc and how it tried to use gender to set up a narrative twist in its own death game, and the result was a lot of characters making sweeping assumptions about a character’s identity without a drop of nuance or consideration. Kodaka has gone out of his way to include queer themes in a lot of his works, with Danganronpa, Master Detective Archives: Rain Code, and Hundred Line having confirmed queer romances and gender non-confirming characters, but Shuten Order’s trans storyline is giving “his pronouns are they/them.” It gestures at possibly confronting one villain’s TERF ass and then trips down a flight of stairs onto a pile of rakes. It’s a shame, too, because Shuten Order has some interesting ideas about gender presentation that Rei explores across multiple routes and that I found legitimately compelling. I respect Kodaka’s continued efforts to get this stuff right, but Shuten Order’s trans storyline doesn’t even clear the bare minimum.

In addition to the questionable decisions around a storyline or two, I will say Shuten Order’s translation can be pretty rough. The game doesn’t feature an English voice-over so all you have is text on the screen, and it reads as if no one on the translation team ever tried reciting it out loud; if they had, they would have quickly realized how unnatural some of it sounds. The text is also riddled with typos, which I can forgive in a game when they crop up here and there, but they’ve been so frequent in Shuten Order that I’ve noted them throughout each route. That includes some consistent errors like using “it’s” when you mean “its” and “who’s” instead of “whose.” As writers, we all make mistakes, but for as much as I’ve been enjoying Shuten Order, the game really could’ve used another editor’s pass. 

© Too Kyo Games / Kotaku

I’ve still got one and a half routes left to go, and each time I accuse a different minister, I’m genuinely impressed by how distinct Shuten Order feels in each of its stories. I wouldn’t say that any one route is that complex to play through, as the hide-and-seek horror game really only has you executing a couple of verbs as you run away from its mascot serial killer, the detective route only has one way of presenting the information you’ve gathered, and the escape rooms are mostly simple block puzzles. Still, while separately they might have felt unremarkable, collectively they become more impressive, as it’s clear Shuten Order is doing a lot with what looks like very little. It changes genres at the drop of a hat, and even as it skyrockets into the most absurd corners of its universe, it all feeds back into the question of “Who killed Rei Shimobe?” I still have to explore every option, but Kodaka’s endgames haven’t let me down thus far.



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August 30, 2025 0 comments
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NFT Gaming

OCC Cites ‘Safety and Soundness’ for Crypto Bank Anchorage in Pulling Consent Order

by admin August 24, 2025



In brief

  • The OCC terminated its consent order on digital assets bank Anchorage Digital.
  • The regulator brought the order in 2022 after granting conditional approval to Anchorage in 2021.
  • Federally chartered Anchorage custodies some of the BTC and ETH held in BlackRock’s spot ETFs.

The Office of the Comptroller of Currency (OCC) announced Thursday that it has terminated its cease and desist consent order against Anchorage Digital.

The regulator first issued a consent order to Anchorage, a federally chartered digital asset bank, in 2022 due to its “failure to adopt and implement a compliance program” that satisfactorily covered the Bank Secrecy Act and anti-money laundering (AML) requirements. 

“The OCC believes that the safety and soundness of the bank and its compliance with laws and regulations does not require the continued existence of the order,” the termination order reads. 

In 2021, Anchorage Digital made history when the @USOCC granted us a national bank charter to serve as a full-scale digital asset bank, providing custody, trading, settlement, governance, and other regulated services for institutions. pic.twitter.com/sMKwq3tTfv

— Anchorage Digital ⚓ Prime is Live (@Anchorage) August 21, 2025

Anchorage Digital received conditional approval from the OCC in 2021, allowing it to offer crypto custody services to its customers and making it the first federally chartered bank to custody digital assets. After demonstrating the appropriate compliance, the consent order has now been terminated. 

“When we applied for that charter, we knew what we were signing up for: the path forward was uncharted for any crypto company, and at the time, many in our industry—and most of Washington—felt that digital assets and regulation were like oil and water,” said Anchorage co-founder and CEO Nathan McCauley in a statement Thursday. 



“We embarked on that path not because it was easy, but because we knew it was the right long-term move for the industry—laying the foundation for trust, safety, and durability in the years ahead,” he added. “And in an industry intent on ‘going to the moon,’ the seeming impossibility of our federal charter mission lit a fire under us from the start.”

The South Dakota-based firm specializes in custody, staking, trading, and governance for its members. In April, BlackRock chose Anchorage to custody some of the Bitcoin and Ethereum held for the asset manager’s industry-leading spot ETFs. 

In May, the OCC affirmed that national banks it oversees can buy, sell, and manage any crypto assets in their custody. Since that time, stablecoin issuer Circle as well as Ripple and Paxos have applied for charters that would make them nationally regulated banks. 

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August 24, 2025 0 comments
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Jesse Hamilton
Crypto Trends

U.S. Banking Regulator OCC Lifts Enforcement Order From Anchorage Digital

by admin August 21, 2025



Anchorage Digital has moved out from under its U.S. banking regulator’s order that it institute a compliance program to protect against money-laundering abuses, with the Office of the Comptroller of the Currency (OCC) announcing the removal of the cease-and-desist order originally issued in 2022.

“The OCC believes that the safety and soundness of the bank and its compliance with laws and regulations does not require the continued existence of the order,” it said in the termination announced on Thursday.

Anchorage Digital CEO Nathan McCauley, who has emerged as a high-profile representative of crypto interests in Washington, framed the enforcement action as regulatory “feedback” in celebrating its removal.

“We received — and have now resolved — feedback from regulators as we set the standard for federally chartered custody of digital assets,” he said in a Thursday missive on the company’s website, in which he called Anchorage Digital “the world’s most regulated digital asset bank.”

The OCC and other U.S. banking regulators have, since the start of President Donald Trump’s second administration, sought to relax constraints on crypto industry businesses. New OCC chief Jonathan Gould, who was sworn in last month, was an agency veteran who has also worked in the private sector as chief legal officer for Bitfury.

Anchorage Digital was the first crypto bank to win a full-fledged banking charter from the agency that regulates national banks, and after it did so, that window had closed for a time as the regulators during President Joe Biden’s tenure viewed the industry with more suspicion.

More recently, digital assets issuers including Circle, Ripple and Paxos have again started applying to the OCC to start the bank-charter process.



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August 21, 2025 0 comments
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