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Randy Pitchford calls Borderlands 4 "pretty damn optimal" amidst PC performance complaints
Esports

Randy Pitchford calls Borderlands 4 “pretty damn optimal” amidst PC performance complaints

by admin September 17, 2025


Gearbox Software CEO Randy Pitchford has called Borderlands 4’s performance “pretty damn optimal” in response to complaints about the game’s optimization on PC.

In a series of X posts on September 15, 2025, Pitchford appeared to put the onus of performance issues on players, saying: “Every PC gamer must accept the reality of the relationship between their hardware and what the software they are running is doing.”

“We have made an amazing and fun and huge looter shooter campaign game,” he continued. “The game is pretty damn optimal – which means that the software is doing what we want without wasteful cycles on bad processes.

“With Borderlands 4, every PC gamer has a lot of tools to balance their preferences between FPS, resolution, and rendering features. If you aren’t happy with the balance between these things you are experiencing, please tune to your preferences using the tools available to you.”

The CEO also claimed it is “absolutely reasonable” for developers of a campaign looter shooter to “focus on default settings achieving 30fps on minimum specification and 60fps on recommended specification.”

“It is a mistake to believe or expect that PCs between minimum specification and recommended specification can achieve all of extremely high frame rate, maximum/ultra features, and extremely high resolution,” Pitchford continued.

“If that last post makes you have a negative reaction, I bet you have emotions and expectations that you feel aren’t sufficiently attended to. I’m sorry.

“But please accept that the game is doing a lot and running pretty optimally and that you may have to either accept some trade offs between fps, features and resolution as your preference or you will continue to be disappointed.”

Pitchford insisted Borderlands 4 has “few real issues,”, and those that do persist are “affecting a very, very small percentage of users.”

“We are fixing those and many are already fixed,” he said. “We are also doing significant work on PC performance and, well, everything else that is coming at us. We’re not stopping.”

However, Pitchford recommends fans don’t wait for these fixes and instead “make the trade offs to prioritize what is important to you,” suggesting players reduce resolution to address FPS issues and utilise Nvidia’s AI-powered DLSS technology to improve visuals.

In response to Pitchford’s posts, multiple players highlighted the PC performance issues they’ve had with Borderlands 4, primarily citing unstable frame rates, even at lower graphics settings.

In its analysis of Borderlands 4’s PC performance, Digital Foundry (which tested the game on a high-end PC) also highlighted stuttering, 30 fps cutscenes, and frame rate drops as some of the game’s “pervasive” issues.

In addition, since its launch on September 11, 2025, Borderlands 4 has received numerous negative reviews on Steam, with players citing performance, optimization, and crashes as major reasons for not recommending the game, resulting in a Mixed overall rating.

Despite these issues, Borderlands 4 has surpassed 300,000 concurrent players on Steam, putting it ahead of Skyrim, Halo Infinite, and Rust when it comes to the platform’s most-played games of all time.



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September 17, 2025 0 comments
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"The game is pretty damn optimal" - Randy Pitchford responds to Borderlands 4 PC performance complaints
Game Reviews

“The game is pretty damn optimal” – Randy Pitchford responds to Borderlands 4 PC performance complaints

by admin September 16, 2025


Gearbox Software boss Randy Pitchford has been busy defending Borderlands 4 against complaints of poor game performance on PC. He said the game was “pretty darn optimal” and that people shouldn’t expect to be able to run it in huge resolutions at max settings and get incredible frame-rates.

“Every PC gamer must accept the reality of the relationship between their hardware and what the software they are running is doing,” Pitchford wrote on X. “We have made an amazing and fun and huge looter shooter campaign game. The game is pretty damn optimal – which means that the software is doing what we want without wasteful cycles on bad processes.

“With Borderlands 4, every PC gamer has a LOT of tools to balance their preferences between FPS, resolution, and rendering features. If you aren’t happy with the balance between these things you are experiencing, please tune to your preferences using the tools available to you.”

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It’s “absolutely reasonable” for a looter shooter like Borderlands 4 to focus on achieving 60 frames-per-second at recommended settings, he said, presumably meaning rather than anything higher. But you can’t have it all. If you want all the visual effects and a very high resolution, you’ll have to trade-off against frame-rate, he said, and vice versa.

“It is a mistake to believe or expect that PCs between minimum specification and recommended specification can achieve all of extremely high frame rate, maximum/ultra features, and extremely high resolution,” Pitchford wrote. “If that last post makes you have a negative reaction, I bet you have emotions and expectations that you feel aren’t sufficiently attended to. I’m sorry.

“But please accept that the game is doing a lot and running pretty optimally and that you may have to either accept some trade offs between fps, features and resolution as your preference or you will continue to be disappointed.”

For its part, Gearbox is doing “significant” work on PC performance, Pitchford said, and it’s fixing the “few real issues” affecting a “very, very small percentage of users”. In the meantime, Pitchford recommended lowering resolution or using a scaling resolution solution like DLSS to improve the performance of your game. “The game was built to take advantage of it,” he said. “This is not a competitive FPS.”

Poor PC performance of Borderlands 4 led to a glut of negative Steam reviews during launch weekend, where the game currently sits on an overall review average of “Mixed”. It has, however, had a seemingly very popular opening weekend, reaching a high of just over 300K concurrent players.

But it’s not just the PC version of Borderlands 4 that’s having some technical headaches. Console players have been struggling with a lack of customisable control over the game’s field of vision (FOV) – a setting players have control over on PC – and are finding it too zoomed in, and it’s making people feel sick.

Pitchford responded to these concerns by first claiming there is no motion blur in Borderlands 4, as some people had thought there was. Then, bizarrely, by explaining that the reason there is no FOV slider in the console versions isn’t due to performance issues but because “it might affect fairness”. But what he meant by that wasn’t entirely clear. “I can’t really talk about it yet,” was all he said. Though he did later add: “Be aware – you have no idea what the team and I were planning and how FOV slider might affect fairness with such a thing.” Some kind of competitive multiplayer mode, perhaps?

He then posted a poll to gauge how much people wanted a FOV slider in the game. The result was overwhelming: nearly three quarters of all poll responders chose the strongest affirmative answer – “FOV slider or GTFO!”

Borderlands 4 was released at the end of last week, but as we weren’t supplied with game-code ahead of the release, we had no review for you. We do now have a review in the works but, as we want to be thorough, it may take a few days.



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September 16, 2025 0 comments
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